#Location Analysis
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realestateinvesting001 · 6 months ago
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Overcoming Financial Beliefs That Hold You Back: Easy Steps to Build Confidence with Money
When it comes to managing money, mindset is everything. 💭 Thoughts like “I’m just not good with money” or “Money is always hard to come by” can sneak into your mind and hold you back from achieving financial freedom. These beliefs may seem small, but they can affect your decisions, actions, and ability to grow your wealth. Here’s the good news: 💡 You have the power to change them. In this post,…
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l1ve-l4ugh-lov3craft · 11 months ago
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HI, CAN I TELL YOU ABOUT THE AKKALA CITADEL?????
Yes? Wonderful. Come, friend, have a seat. I have...a lot to say lol
Eight years later and I am STILL not over how absolutely genius this fortress is, like are you kidding me????? Everything from location to design to its inside defenses is just *chef's kiss* PHENOMINAL, and so because I have no filter, I am going to barf all my thoughts I've had on it in the past many many years.
Before we begin, shoutout to the WONDERFUL video by Zeltik that touches on this a bit and gave me a wonderful basis for my brainrot in the first place. Definitely go and watch it it's fabulous NOW! Let's get into the madness shall we? First let's talk about the location cos OHHHH MY GOSH. This was, hands down, THE best place they could have possibly put a fortress of this magnitude in Hyrule and I am going to tell you why. First of all, allllllll along the northern and northwestern border of Hyrule, there's those massive canyons
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Passing over that in a way that would be effective military-wise is kind of impossible, so it provides a natural defense from invaders from those directions.
If you were to come from the South, you would hit the Gerudo desert and not only have to face the might of the Gerudo military, but also cross this EXPANSIVE, scorching desert before you can even make it to Hyrule field, and by that time, the royal leader could have very easily sent an army to intercept anyone trying to attack, so that's right out.
Which leaves coming from the Faron region next which is okay??? I guess??? but that's a LOT of swamp and forest you have to cross through, AND you go right past the Great Plateau where any army would have been seen and intercepted eventually. This takes us closer to the eastern coast of Hyrule, and you would be hard pressed to try and travel through Necluda, cos just l o o k at all these mountains you'd have to cross:
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Horrible. And you probably don't want to go through Zora's Domain cos that's yet another heavily fortified and well prepared city in and of itself (please ask me about this one too I beg of you I love talking about Zora's Domain)
Any military leader with a brain isn't going to go through Death Mountain for obvious reasons, so really, all that leaves is this tiiiiiinnnyyy vulnerable spot in Akkala
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And where did they put the citadel??? Right at the heart of that vulnerable spot >:D Like a boss.
AND SO! if invaders came in from that coastline, they have three options: They can take the path through the Akkala Highlands, they can go through the Torin Wetlands and up to the pass it connects to, or they can take the trail up to the Sokkala Bridges. All of these are TERRIBLE OPTIONS Akkala Highlands path: If they come up this way at the start
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this will work allll the way until they get about here:
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once they get here though, you are now not only bottlenecking an entire army meant to invade a kingdom (so probably roughly 1,000-1,300 people), but you're also directly under the shadow of the Akkala Citadel. There are archers there to fire on you, and they had a canon post on that side to potentially fire either at the incoming soldiers or fire at the opposite canyon wall to rain debris and rocks on them.
TERRIBLE for the other army.
And even if some did manage to survive, it would be painfully easy for the infantry at Akkala Citadel to send foot soldiers down below to cut them off.
SO THERE GOES THAT OPTION (and admittedly, I think it's probably the worst of the three)
Next option is to go through the Torin Wetlands and up into that same pass by the Citadel
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this is ALSO a bad idea because the Torin Wetlands are a DELIGHTFUL tactical advantage for Hyrule. Once you get to that pass, you have the same problems as option one, but now you first have to pass through this wide marshland to get there. This will immediately slow down your army, and if that wasn't bad enough it's also in clear freakin view of the citadel and so they would be able to send their entire militia of archers and potentially even cannoneers to fire on the advancing army and take a bunch of them out before they could even make it to that pass.
So a smart general may say the best option is to go around the long way.
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now this eliminates the pass and also slowing down at the marsh, and you could even make it almost all the way to the citadel without hardly any losses probably BUT! The first hurdle is those bridges. Wonderful for Hyrule, terrible for the opposing army. The three Sokkala bridges are SMALL, even smaller than the pass an army would have to go through with the other two options. This military leader would basically have to send their soldiers single file unless they have a way to expand the bridges to make them wider (which, admittedly, could be possible with a bit of foresight, but for now for simplicity's sake let's just assume they didn't think that far ahead).
This brings in an EXTREMELY slowly advancing army right to the heart of the Akkala Citadel's battery.
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There are three locations with canons we see in BOTW that cover pretty much the entire open area the opposing army would come in on. And when you look at the amount of space each post covered
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There is not a SINGLE spot in that valley a cannoneer couldn't easily reach. And, of course they would continue to have archers to pick off individual soldiers as well.
And if SOMEHOW
BY SOME MIRACLE
enough soldiers make it through that hell to be enough of a problem, there are plenty more soldiers in the citadel to cut them off as they come up the hill AND IF THAT'S NOT ENOUGH! there was this:
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by the time we get to botw, it has been destroyed, but that is ANOTHER smaller stronghold that was probably pretty well manned in and of itself.
AND WHAT'S MORE
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There's even this long cliff road with very little room to operate, so it would be extremely easy for the citadel to send over some soldiers to post up there and cut off anyone who tried to make it past. And with so little room to operate, it would not go well.
Ain't NOTHING getting past the Akkala Citadel, guys.
And that isn't even touching on the fact that the whole thing is build of solid stone??? And carved into a mountain??? The entire reason it fell in the first place was because the Guardians had enough of fire power to destroy the citadel that they had never seen before (also they could climb walls but that's a side note). This implies that no one in Hyrule or the neighbouring kingdoms had even CLOSE to that level of destructive power, so to try and raze it to the ground would have been impossible.
AND!! it was the most heavily fortified fortress in Hyrule second to the castle itself, and to most likely their military personnel would have been equal too, if not slightly more than even Hyrule Castle. That's A LOT of people!! With most likely endless support and resources from the castle and villages nearby as well.
It was placed geniously, it had impenetrable defense, it had a potentially endless supply of resources and people to use said resources, it was just
argjfbdkjgbks You guys don't understand how much I THINK about this place aghhhhhhhhhh
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drgnbnd · 4 months ago
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how the fiery brightness of the scorching sun suffers eclipse,
how the heavenly bodies depart at certain times.
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agirlking · 28 days ago
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Remmick is actually charming and capable of manipulation (he is also a bit off putting)
I see a lot of takes about how Remmick can't be suave, charming, seductive, so on, here's why I don't think they're entirely right.
(Though I agree he's not traditionally seductive, at least not when we see him in the film, he doesn't seem to focus on sex. But he can be seductive and tempting in another sense.)
Remmick's true strength in terms of charm and manipulation is not getting it right instantly, it's in his ability to rapidly adjust.
I think the scene with Bert and Joan shows this right away.
He stops using the word Choctaw when Bert starts using slurs. His manipulation wasn't perfect right away, but he adjusted almost right away. He sees how resistant they are and starts crying. People are going to be uncomfortable with someone they don't know crying in front of them, (unfortunately) all the more when they're a man, he was getting them to think less.
(Also he sees the robes and assumes that they don't have enough compassion to help someone out of the goodness of their hearts, which is a very reasonable assumption, and then he switches to offering money. Once again he is able to adapt rapidly.)
To touch on his limited background info; We know that Remmick came to America in 1911, and we know he lost his "family" on the boat, he was the only survivor. I personally believe that he spent the next 21 years isolated. He wasn't turning people, nor do I think turning people en masse was typical behavior for him.
He was leaving Ireland, he turned everyone on the boat (assuming none of them were older vampires who'd been with him for awhile) to hold onto his community, it just backfired horribly for one reason or another.
But if Remmick turned people like that all the time? There's no way he made it to 1300 without someone taking him out. Actually you can also look at his accent as further proof. He came to America in a time when he would absolutely be discriminated against for being Irish, and I think it must've taken time to hide his accent. If he was also super weird and off putting all the time on top of being Irish, again, he'd have constantly attracted violence. The fact he even put both the thought and the effort into faking an accent (which he's doing quite well at other than here or there where his real accent slips in) shows he's capable of calculation and manipulation.
I fully believe Remmick only turned Bert and Joan out of desperation. He approached the Choctaw (the real life Irish Choctaw history probably played a part in his decision making) wanting to turn them, the first major attempt he'd made since the boat, but they figured him out. He finally turns Bert and Joan because they were the only ones who opened the door, so to speak.
Then he gets to the Juke Joint, 21 years of isolation have him rusty, and he hasn't been around this particular community in that time I would bet. He doesn't have enough info to realize how strange he's coming across, and after seeing Sammie's gift and his desperation to see his ancestors he rushes into things. If he'd approached a group of people that didn't have reasons to be automatically wary of him then they'd likely have thought he was a bit odd but completely harmless and let him in.
(Notably, Cornbread liked the singing and so did Stack, and Stack was about to let him in but Smoke vetoed it. Even after, Stack gives him a chance and had Mary not... distracted him, Remmick would've gotten in. So it seems his manipulation isn't going too badly. Though obviously the money situation prompts a lot of that.)
When Mary approaches the group Remmick's already changed how he's handling things. His song is much more gentle and welcoming than the very creepy one he chose initially. He singles out Mary's specific pain, (I think this is key, he's better at manipulating individuals than he is massive groups. I also think he has some kind of telepathy or empathy because he seems to be able to sense Mary is grieving.), and her longing for companionship in her grief.
The way he speaks to her initially is completely normal ("were you lookin' for some fresh air, or?"), the only particularly strange thing is how Bert and Joan are acting (which I have thoughts about due to @cannibalfogdreams and I discussing this privately, but this post is long enough). When Remmick truly starts acting strange it's not because he can't act human or normal (he's been doing just fine in this conversation) it's because he's in a rush and doesn't need to do that. Mary's far enough away from the Juke Joint she has no chance of getting back to it even if she ran. He's already won.
I imagine if Remmick wasn't so frantic and if his goal had only been to turn Mary he would've taken his time and kept manipulating her and breaking down her walls until she was more inclined to listen to what he was saying. (I'm not swearing she ever would've fully bought into what he was selling, just that he was clearly succeeding at swaying her to some extent before he stopped bothering.)
Also why is it Remmick backs off when Mary pulls a gun on him? It's obviously not going to kill him, and there's reason to think their ability to feel pain (minus coming from something like garlic) is muted. Stack tells Sammie in 1992 he wouldn't hurt anymore, and Cornbread seems to be doing fine even with a ton of his face missing, same for the gentleman who got sliced up by the guy using loaded dice. So I don't think it's because a gunshot would be that painful for him.
I think it's because someone could've heard her fire and that would've made them suspicious of her and even more suspicious of Remmick and co than they already were. That's calculating.
He not only backed off and wiped his face when she pulled the gun, he waited until she fully turned her back and was walking away to attack and turn her. He could've just grabbed and bitten her then, but she probably would've fired a shot and/or screamed.
Later on he still attempts to convince everyone, but when Stack and Mary show up he lets them basically take over, and I do believe that is their own words, they are in a hivemind but their own self is not gone, just influenced. (As mentioned in a previous post I think they're basically high.) And it almost works! Stack nearly gets Smoke out the door. He knew to step back and let the people that know those in the Juke Joint take over the attempts at convincing.
There's probably more I'm forgetting but this has been bugging me a lot. Just because Remmick acts very strange sometimes doesn't mean he can't be suave and charming, it just depends on the situation, how much he wants to be convincing, and how much information he has.
TLDR: "Remmick is weird" and "Remmick is a capable, charismatic, manipulator" are takes that can coexist.
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meamiki · 7 months ago
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Happy Anniversary In Stars and Time!! Have some Friend Quest based drawings :D
(These have specific quote picks related to them! And there's also a long ramble on why I like those specific quotes below if interested)
(And by long, I mean roughly 2k+ words of proper ramble total, so be warned before clicking keep reading this link right here to the rb!!)
#in stars and time#isat#isat spoilers#<- edited now this is just act 3 spoilers for the art LMAO#isat mirabelle#isat isabeau#isat odile#isat bonnie#isat siffrin#<- i promise this is the last time in a long long time i tag someone who only shows up with their back turned#but in my defense they also are here four times so i think the tag is justified SADASFA#time for a messier secondary post underneath the first WAHOOOO#to start!! random art tidbits!! no one is looking at siffrin in these!!#mira and isa are looking away while odile and bonnie have their eyes closed#in my minds eye these are the A4 versions of the FQ so siffrin internally is Not Having A Good Time#i just thought itd be fun to incorporate somehow as an extra easter egg detail kinda!#also i tried to make the bgs mildly accurate to location in game and its the reason why isa got to have one (1) singular tree in the bg#laaast art tidbit is that i took a bit of a creative liberty with bonnies#well i did with all of them but still#since its not explicitly stated sif god up immediately after tripping they get to stay on the floor in the drawing#i just thought itd be fun for the drawing!!#moving onto general tidbits in addition to the time fun fact i also decided the posting time#specifically so itd be in the middle of me having back to back to back meetings so can't second guess myself in posting this HAHA#every time i post any form of text based ramble on characters or even headcanons i Fear#and YEAH i am probably just being overly nitpicky towards myself on analysis that can prob be read several diff ways cuz interpretation#but i really really really dont want to fumble so badly to the point of mischaracterizing anyone since i like them a lot!!#still working on getting over that but hey at least i am trying and thats all i can ask of myself i think!#okay now time to Lie Down im writing these tags after stream#tag talk over into q u go :]#partial pin
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seethinglikeme · 4 months ago
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reaching the island is making me think about resident evil 4 remake and how good it is at visual storytelling.
the beginning of the game, with the sacrifice, is very warm-toned. then we cut to leon's perspective, and are immediately thrust into a very cold world. the states (the president's office, training, etc), in leon's flashback is all dark and dreary, covered in blue tones. even the flashbacks to racoon city are mostly cold, the only real warmth being a fire (although i'm not too inclined to count that when discussing re4r's visual because idk if those are clips from re2r, which obviously has its own colours and stuff, or if they were specifically made for re4r. but i wanted to mention it since it is part of the opening cutscene and therefore your intro to the game). then, once you're out of the past and in the present, the inside of the police car and the bit of forest before you enter the hunter's lodge is also blue.
it's also very modern (or, you know, as modern as it can get, being set in 2004). the way leon, in both the present and flashbacks, and the officers are dressed is very clearly modern-day. same with the car - idk much about cars but it didn't strike me as a particularly old model or anything. so basically everything is all cold and contemporary, which immediately poses a stark contrast from the beginning sacrifice.
then you make your way to the hunter's lodge and everything changes. if you'd managed to forget about the sacrifice in the intro, you're pretty quickly reminded of it, because you're in their world now. the colour palette is suddenly a lot warmer, and the modern world is abandoned in favour of this antiquated, stuck-in-time setting. the lodge itself, the ganado and his clothing, the decor, everything makes you feel like you've been thrust into the past. the only thing that reminds you it's 2004 and not the mid 20th century or earlier is leon himself. the only warm colours in his palette come from his jacket, and even then, the brown (to me) looks like it has cool undertones, or at least neutral.
fast forward til you meet luis (there's probably more to discuss from the hunter's lodge til luis, especially when it comes to the village square, but i really wanna talk about luis, so.) even before you learn much about him, he's an interesting character just from a visual standpoint. for starters, his skin tone seems warmer than leon's, although i'm not sure. i'm not good at picking out undertones. but most important is his clothes.
luis wears (what appears to be) jeans, or at the very least, pants that look more modern than not (unlike the ganados), which works to make him feel out of place in this small, rural, stuck-in-time village. but he's also got this very detailed, well-crafted leather jacket, in reddish brown with warm gold decal. it's clearly not just something you buy off the shelf - it looks like a remnant of the days where clothes were handmade and tailored, where people didn't have much, so what they had was not easily replaced and discarded like they can be now. it makes him look of two worlds - part of him is in 2004 with leon and the rest, while part of him is still in this tiny little village, at an ambiguous point in time, unable to escape.
which is why, in hindsight, it's kind of obvious that he was going to die in the mines. because immediately after, leon goes off and fights ramon, wins, and then it's off to the island, which is far colder. still not cold, more neutral, but it's not the warm, stuck-in-time look of the village and the castle. it is (so far, anyway - i'm only on chapter 14) the closest any place in valdelobos gets to the cold modernity of the rest of the world. there's definitely a tie-in there to luis's guilt and difficulty letting go of the past being represented in his clothing, and why he needed to let go of his regrets in order to live, something he ultimately couldn't do, dooming him to die, but this post is long enough and i'm only scratching the surface.
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haikyuuxx-xxheadcanons · 1 month ago
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Haikyuu Locations - Karasuno
My headcanons about where the schools in Haikyuu are located, starting with Karasuno.
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We know that Karasuno are considered country bumpkins, not just compared to schools in Tokyo, but even Aoba Johsai and Shiratorizawa which are in Sendai. Also, given that it is separated from Yukigaoka by a mountain, it would be in a relatively remote area. It also seems to be centered on agriculture, since Coach Ukai mentions working on farm, and can be seen harvesting soy beans. In the flashback of Old Coach Ukai, he is seen surrounded by rice paddies.
So I think Karasuno would be located in Kurihara, a city located in the northwest of Miyagi made up of different towns.
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Also, as a fun aside, there is a place called the World Yachi Primeval Flower Garden, as well as a town famous for its seven springs (shimizu), one of which, the Katsuraha Shimizu, is considered part of the Top 100 Waters, a group of springs, waterways, ground water, river, etc. famous for their water quality and purity.
(This is probably just a fun coincidence but it works too well.)
The entrance to the shrine that the third years visit for the New Year shares some similarities with the Sakuradayama Shrine in Kurikoma, Kurihara, one of the oldest shrines in the prefecture.
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And that's it folks!
Next time, I'll do Aoba Johsai.
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blueskittlesart · 2 years ago
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Do you have any theories/thoughts on why the last dragon tear is on the Rist Peninsula? Like..lore reason wise? Or did they just pick that spot cause it has a fancy spiral? This thought hasn't left my brain for weeks.
this question got me thinking, because there are quite a few spots on the totk map that are significant lore-wise in that they mention locations in other games and/or were significant in botw, but rist penninsula isn't one of them. of the locations that the geoglyphs and tears fall on, a few of their names appear to reference characters and locations in other games, which is a common theme among minor location names on the botw/totk map. aside from the naming conventions, though, none of these places share distinguishing features with any map locations in other games. there ARE certain locations on the botw/totk map that are very clearly meant to correspond to the maps of other games/cycles, but those locations will almost always have both a specific name referencing the other map's location AND distinguishing features which mirror the features of the other map very closely if not identically. the geoglyph locations pretty clearly aren't that, so the names are likely just easter eggs. these locations also don't have any significance on the BOTW map from what I can tell, aside from the occasional shrine location, which is less important to the point i'm trying to make here but this is already full of useless information bc i did the research so i might as well give you all of it. the important point here is that none of the dragon tear locations are present in any other map of hyrule aside from the botw/totk iteration.
why is this significant? because it means that botw/totk era-hyrule is the ONLY hyrule in which these locations exist. this fact, combined with the fact that certain locations seem almost designed with their respective geoglyphs in mind (the most prominent example is cape cresia's shape being perfectly fitted to the scimitar glyph, but to a lesser extent the tabantha snowfield ganondorf glyph and the NW eldin mountains master sword glyph both finding large, flat spaces suited to their respective shapes, and, of course, the final tear dropping perfectly in the center of rist penninsula's spiral, suggests that these geoglyphs and these memories were tied specifically to the version of hyrule that we see in botw/totk. Whether this has greater implications as to how the timeline of totk plays out or if it's just an indication that zelda was holding on to her memories of the version of hyrule she grew up in is up to you.
that's all i've got in terms of concrete lore, but on a more artistic level i think there is definitely a reason the last tear falls in the center of that spiral. totk continuously uses an ouroboros motif--a snakelike dragon eating itself in a continuous circle. the four dragons circle the map in continuous loops, repeating the same route endlessly, likely for thousands upon thousands of years. the spiral of rist is somewhat reminiscent of that repetition to me, but with one key difference--it ends. there is a concrete end point at the center of the spiral. once you go around it a certain number of times, the circular motion stops. you're free of the cycle. the final tear, in which zelda begs link to come to her, to find her, to SAVE her, falls at the center of that spiral, at the end of a repeating pattern of circular motions. zelda, like the other dragons, has been trapped in an ouroboros cycle for thousands of years. unable to speak, unable to remember, unable to do anything but follow her same circular path through the sky. but zelda's fate is not actually so bleak and unchangable--she's not in an ouroboros, she's in a SPIRAL. all she has to do is make it to the "center"--to wait it out until link can find her and save her, and she will be human again, and that circular motion will finally stop, and she'll be free to live her life again, to truly move forward. the act of journeying to the center of the spiral to get the last tear is forcing the player to adopt that same circular motion that zelda has been experiencing all these years, and to find the relief at the end--a microdose of the bigger battle zelda has been fighting, and which they will soon have to fight, to get her back once and for all.
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nightmare-foundation · 1 year ago
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ok enlighten me what is your glitchtrap michael theory . i’ve NEVER seen anyone else say this im so curious, i gotta hear the reasoning
Okay sorry this took a while to answer, I needed to put together my thoughts on this
Basically where I started with the 'Michael is Glitchtrap' theory is basically like. Process of elimination kinda?
I noticed that Glitchtrap didn't fit either William OR the Mimic. Glitchtrap is, well, not robotic from my perspective. He's sentimental for one (putting together the staffbots to look like the Aftons, the SL living room, Vanessa and Gregory directly referencing and paralleling Elizabeth and CC, etc), and doesn't really act like an ai program built to mimic things, unlike the Mimic seen in Ruin.
On top of that, Glitchtrap holds back. He has explicit rules; you have to find him, put his tapes together, and consent to merging with him (this is important). If this was William, he wouldn't bother putting together all these rules. Not only that, but Vanessa, Gregory, and Cassie are all still alive. And Glitchtraps appearance too- he's a costume, not a springlock suit. William always explicitly associated himself with spring Bonnie. Not the character, but the actual springlock suit itself.
Also, Glitchtrap knows things neither William nor the mimic WOULD know. The biggest clue is the Exotic Butters- how would William, and thus the Mimic, know about something only Michael would know?? And it goes deeper.
The color theory doesn't match up, either. William went from yellow (Midnight Motorist) -> purple (fnaf 2 and 3 minigames) -> yellow (springtrap). It's pretty clear that after William dies, he's associated with YELLOW now. His story is also over too, this was established with UCN.
Michael is sort of the opposite. The first time we see him, if you don't count fnaf 4, he's wearing purple. The next time in ffps, he's wearing yellow and blue. The natural next step is that he'd be associated with purple again. There's a LOT going on with the color theory too (yellow can mean both royalty and sickness, purple can Also be royalty and corruption, etc), in a way that connects to their stories.
Glitchtrap is purple; or, at least, his true form seen in PQ is. He's depicted as a costume deliberately; the yellow throws you off, it's not the truth. But take it off and you get a big black and purple blob. Not only that, it's a COSTUME. Michael has always, always been associated with masks, which are a part of costumes. William is associated with springlock animatronics, not costumes, even if they double as one, which says a lot to his own character.
Not only THAT, but everything since Help Wanted 1 and even the AR game has been referencing Sister Location, fnaf 4, and FFPS. Michael is the certain protagonist of ALL of these games, both directly confirmed or hinted at (yes fnaf 4 is Michael's nightmares after he actually got tortured by William post CC death, you'll have to tear this out of my cold dead hands). Michael is also repeatedly referenced in Security Breach, with the constant references to butters in sticky notes, again, only something he would know.
Also, of the main cast, Foxy is the only one that's missing. Foxy is VERY important to Michael and his character, and the different iterations of Foxy, especially Funtime Foxy and Ringmaster Foxy, are especially important. Yes I do think that each of the Funtimes represent the Aftons, and FT Foxy represents Michael. So we can gleam that Michael, similarly to his father, is a performer. He's the leader; the captain, the ringmaster, the older brother. This is hammered in with his monologue and the Security Logbook. This fits in exactly with Glitchtrap. He's theatrical, he performs, he pretends.
As for HOW Michael would've become Glitchtrap, I believe the circuit boards FazEnt got were from the computer in the ffps office. William is trapped in UCN, the Mimic was still trapped behind the wall in Ruin, and I don't think the mimic1 program existed at the time (not to mention Glitchtraps behavior doesn't fit mimic1).
Michael easily could've possessed those circuit boards on accident. You might be asking- well, Michael was dead, all of his Remnant would've burned up. And, honestly, I don't think he actually DID die at the end of SL.
Baby explicitly says "You won't die". The Scooper also injects Remnant into you, which is known to keep you alive and heal you. As for the rotting, that can easily be explained away as Michael literally being one giant walking infected wound. The scooper tore him apart stomach to throat, and Ennard went inside, tearing him apart internally. When wounds are bad enough, they rot, especially when they're left to fester and get infected. Besides, it would've been impossible to possess his own corpse. Remnant is best conducted by metal, not rotting flesh. And I doubt Ennard would've left enough of itself behind for Michael to actually control his own body.
So, Michael was likely actually alive and fully healed by FFPS. Thus, when he burned to death, he would've ended up possessing the nearest electronic things- the circuit boards in the computer. Whether or not he actually wanted to die (I don't think he did) matters; he possessed it anyways.
As for why he's now the main antagonist of the new games- well, I don't think he's evil. I think he's being affected by Agony.
Since the blob is one massive ball of leftover Agony from the rest of the animatronics, I think it's possible Glitchtrap has his own Agony too, especially if it's true that Remnant turns into Agony when burned up like I think it does. It'd explain why he's all black and goopy, since I believe Agony is described as a black, tar-like substance.
Some of Glitchtraps appearance would also be explained by Michael being him, such as the tears that are on the suit and his true form. Usually, lost souls are what have those tear tracks, like the dead kids. William has never been depicted with those same marks, EVER.
A lot of the above also explains why I don't think Glitchtrap is evil. I don't think Michael is fully sane, and Glitchtrap has a duality theme going on (purple and green are opposites on the digital spectrum). Plus, as I said, he actively holds back. He's cruel yes, and he's killed a fuck ton of people, but he sets rules and let's Vanessa, Gregory, Cassie, and for a time, Cassies dad, all live.
Also, he's a WAY more successful killer than William. He's smart, and while I wouldn't call William an idiot, he's not exactly good at hiding things. He's arrogant, believes he'll never die ("I always come back!"), he's theatrical to his own detriment, etc. Even in SL it was extremely obvious he was already being questioned, and was nearly caught and jailed. He died to CHILD GHOSTS. And Vanessa and Glitchtrap have never been suspected, not ONCE.
People really like to act like Michael is stupid, but he's FAR from it. He knew what was happening in SL, and pieced things together Really Fucking Quickly (in less than a WEEK). He also likely suspected Williams crimes beforehand, and if he hadn't in fnaf 1, he definitely figured it out in SL. He also very likely created fnaf 3; the building matches ffps's confusing labyrinth layout, clearly set up to burn down, the collection of Fazbear stuff, the audio lures, and the "to you, from working architect" in the security logbook. And then he helped Henry with the FFPS location, and possibly built the Rockstar animatronics (I say this bc it's a mix of Williams and Henry's styles of animatronics; the hard outer casing, extra abilities i.e. Freddy's coin thing, but they're cute, like Henry's, BUT the Michael thing is that they're.. well, Rockstars. I also think Michael made the plans for the Glamrocks but FazEnt stole them for these reasons lmao). Michael is far, FAR from an idiot, and all of these show he's actually REALLY fucking smart, likely smart enough that William felt threatened by him (part of why he was likely sent to the SL bunker). Glitchtrap is also clearly Very Intelligent.
Another part is that Glitchtrap doesn't hurt children. In one of the SB endings, on the newspaper it says 'missing locals', not missing children. Gregory and Cassie were never directly harmed by him either. Cassie was completely safe in the mall pre-Ruin, and Gregory seemed fine too, if possessed by Glitchtrap. It's never stated that CHILDREN are hurt, only the staff.
Also Glitchtrap is,, very sentimental. Neither William nor the Mimic would be sentimental about the Aftons, but Michael WOULD. He cares deeply about his family if SL is any indication, and would explain his favoritism towards Gregory, the CC lookalike.
Glitchtrap being Michael would ALSO explain why Cassies dad (aka bonniebro) was spared, long enough for the spirits in the staffbots to get JEALOUS. After all, what exactly makes him so special? He's Michael's old friend. Neither William nor the Mimic would care.
Also springtrap is consistently depicted as terrifying and beastly. Especially in hw2, where the place burns down and Springtrap hunts you down. William would've shown himself as the pinnacle of his inventions, not a nightmarish monster.
Oh, and another note, but almost every time William is in the game, whether in the background or not, Golden Freddy aka Cassidy is always there. Fnaf 1, 2, and 3 ('shadow freddy') follow this formula, but she's not there in fnaf 4, or SL, though I imagine she's not there in FFPS because William is already trapped, and for good this time.
The same goes for Michael and the Puppet/Charlie. Charlie is in fnaf 1 (implied in fnaf 2), fnaf 2 (the party Jeremy got bit at was for Michael), fnaf 3, fnaf 4, and FFPS. The exception is SL, but I believe it's because William is dead by then.
Notice how Cassidy doesn't show up past fnaf 3, but Charlie keeps showing up as the plushies. There's near constant references to her in every. Single. Steel Wool game. It's hard to NOT see it it's so often. So it's very likely Michael is still around, and only hammers in that he's likely Glitchtrap.
Also, writing-wise, it makes sense for him to become the new antagonist since FNAF was soft-rebooted. Typically the old protagonist is still important in soft reboots, whether that's as an important historical figure or the next games/series/movies antagonist, or a driving point for the next protagonist (think Peter Parker and Tony Stark). It also fits thematically, since it'd be a really weird spin around for the new villain to be an AI (doesn't fit fnafs formula) and having William be the villain Again would just be lazy writing.
Collapses. Okay I probably missed some things BUT. That's my main points. There's WAY more that goes into a much bigger theory (like PQ is Obviously Vanessa being freed from Glitchtrap, fnafs timeline, the ghost kids are back and are wanting to free Michael, the SW games are based on I Have No Mouth And I Must Scream, etc), but that's mostly what I have for Glitchtrap Michael.
Feel free to look up everything I'm talking about, I haven't bothered to put anything up but I have all of my facts straight. I've considered pretty much every other option in order to TRY to disprove my own theory, but every single new game and book only keeps proving me right unfortunately LMAO.
I've had this theory since like... before Ruin. I've had So much time to get everything straight. I'm sad no one else sees what I see lol.
Have fun with this :3
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cubedmango · 8 months ago
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one difference between the original and cover for my clematis that rlly caught my attention earlier was which chara sang the very last lyrics—mizi (the one who survives) in the original and ivan (the one who dies) in the cover. ever since i noticed that i've been trying to make sense of why they did that. in the context of the song it makes more sense for the survivor (till) to sing those lines since they're at the very end, after the other contestant has been killed, but with the meaning of the lyrics ("please, stay by my side") it makes sense for ivan to be singing them, since he's the one with the one-sided love. it felt to me like ivan asking till to keep the memory of him alive and with him even after ivan died
when the cover for cure dropped imagine my surprise when i saw that they did the exact same thing again!! they gave the very last line sung by ivan (the one who dies) in the original to mizi (the one who survives) in the cover, and again i'm trying to understand why this exact swap happened a second time. for this one the context is more of those being the very last words ivan says to till (tho that segment isn't actually in the music video version), with the lyrics ("consume me / yes, me") reflecting that final desperation for till to notice him, but from mizi's perspective it takes on such a different meaning.. is it mizi trying to plead with sua to wake up? to look at her again? to still be the one person who knows and understands her? fascinating stuff. i'm unwell
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shannonsketches · 2 months ago
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your tien / krillin / yamcha musings are soooo on point i hate when people make fun of them (in a srs way) like you would literally not last 5 seconds with raditz please calm down! they are humans trying to keep up with aliens and creatures it is not a fair fight for them lol. okay i'm done *backs away*
Sorry this is something I love to harp on you activated my trap card because as MUCH as I love to drag Yamcha and the human crew playfully, they actually fucking rule and I love to yell about why aaAAAA It's not a fair fight, and like that's a huge part of what makes them so cool, IMO! Goku and Piccolo and the other non-humans in the cast know they have this sort of flexible ceiling for growth, and can at least do what they can against non-human threats. The human squad doesn't! They're bound by pretty rigid limitations -- even for guys like Roshi who's over a century old -- and they still show up and fight with everything they have for each other and the planet they love. Their collective dedication to helping Goku despite the odds is ultimately the thing that makes characters like Vegeta and Piccolo believe in the power of love too. They've seen it work!
Goku isn't the one who beat Vegeta; Krillin, Gohan, and Yajiorobe did. They saved Goku and the planet by refusing to yield to their fear of what Vegeta could do to them, and just kept fighting tooth and nail to keep him from killing Goku until he had no choice but to retreat -- for the first time in his life.
-- SPOILERS AHEAD for Yo! Son Goku OVA, DBS movies, and DBS manga --
In Yo! Son Goku and Friends Return, while Goku and Vegeta are focused on the baddie, the human Z-fighters are the ones protecting everyone else from the damage the battle is causing.
In Resurrection F, Toriyama reminds the class that these guys aren't just sitting on their hands waiting for Goku to save them -- Krillin, Roshi, Piccolo, Tien, and Gohan take down the entire Freeza force. The only one the others struggle with, Gohan takes down, and the five of them -- in equal measure with Gohan -- leave only Freeza standing.
And idk if it's to make up for how bad the anime bagged on Yamcha, or for the joke of Yamcha not showing up to Res F or being invited to the ToP, but Toriyama and Toyatarou put on their Yamcha Defense Squad hats for the manga, and he shows up to not only rescue Tien and Chiaoutzu, but also holds it the fuck down with the two of them against a massive invasion of the Galactic Patrol's most wanted list.
Toriyama was super vocal about how did not like Goku being portrayed as a super hero in the anime and earlier movies, and spent a huge portion of both DBZ and DBS' manga actively telling the audience that he's not the only person protecting Earth.
In Toriyama's version of the story, since beating Piccolo Goku has not won a "boss battle" alone (except arguably Freeza, which Trunks had to finish) and even in the fight against Piccolo, he survived because his friends were there to carry him off the battlefield and heal him. Even if his friends can just buy him time and play supporting roles, the core of the series is that Goku's success is almost never riding on his power alone. His second most iconic finishing move requires asking for help! His strength is built on the shoulders of his friends. He and Earth are alive because he has people he can count on to keep him and his planet alive (or at least wish them both back).
That's why it's important that he can't just beat the bad guy with a shiny new power up. Goku is usually the closing act, but it always takes support, it always requires community, it always requires banding together and lending their strength, and that is intentionally, repeatedly, the moral of the story!
Power Alone Ain't Shit If We Stick Together and Don't Give Up!! That's why DBS: Super Hero is so important beyond "Make Piccolo and Gohan relevant again" -- not only to have an entire story of "What if Goku and Vegeta aren't around to save everyone," (since Toei decided to absolutely kneecap the point and the humor of BotG being "What would Vegeta do if he can't default the role protagonist to Anyone Else") -- but also to have Goku have a match be PURELY reserved, no power-scaling, no fancy tricks, and LOSE, and be happy about it.
The point has never been how cool and sexy power is (in fact that's an on-screen statement of the philosophy Goku was raised on).
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It's about the chance to learn and grow and live your best life because you put in the work and are passionate about what you do. It is the core thing that Goku and the human Z-Fighters have all, always, had in common.
The human Z-Fighters didn't just stop working and caring about martial arts and protecting Earth because Goku got strong. They all keep working and keep fighting and keep showing up, despite how strong Goku and the opponents he faces are. The human fighters are hands down the most badass people in the series.
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purpleghoul87 · 1 year ago
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I will never shut up about this amazing video...
if you are a fnaf enthusiast ESPECIALLY a michael enthusiast this video is required reading material...
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jack-kellys · 10 months ago
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crutchie, when calling for jack’s help while he’s being taken away to the refuge, shouts out the name “jacko”, instead of the more commonly used jackie nickname throughout the rest of the show. as jack’s closest friend/brother, crutchie might have more access to jack’s past and secrets- including his actual name.
in this essay i will prove that “jacko” is actually a mix of both jack’s names: jack, and francisco, which would inform the ‘-cko/-co’ sound at the end. i will prove this by
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givehimthemedicine · 2 years ago
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hey so on the El Isn't Jane concept, you know how it's weird how El never recovers any of her own memories of Terry or Kali even inside of NINA, rather she just keeps seeing the same footage Terry showed her? almost like those memories aren't hers to have because she's a different person?
with that taste in your mouth: may I ask why El keeps not understanding words that she's definitely understood before when Brenner said them?
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real-life-senshi · 2 months ago
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Hello Rei! Wait... is this Ajimoto Stadium or another film location? It looks familiar but the text is too blurry to see in the bottom left corner of the 1st image... oh well.
On top of my mind, the indoor location in the second image looks similar to the battle location of Act 15, Act 30 and Act 45 I think?
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I love how PGSM consistently shows Rei actively trying to use her power to trace the enemy, and show it visually with a frame like this - usually with some form of visual distortion effect or 360 degree shot. It visually demonstrates how much is going in Rei's head, and as if how Rei's reading her surrounding around her.
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This is so very fascinating to me, how quickly Rei tried to backtrack and doubt her own hypothesis earlier, just because she got here and couldn’t find anything (yet). This scene actually really influenced me on how I write Rei in my fanfic and how I try to portray her power:
Rei seems to have a really delicate balance in trying to perceive the world through her psychic power and her rational thinking. The combination of both gives powerful intuition, and she's quick to take action when she has a "hunch" that something is wrong, and she finds a way to rationalize it. Hence, her action in this episode - She believes something's wrong with Minako's behavior, so she goes after her and shows tremendous initiative and capacity for action by getting to this location within an episode. But as soon as she arrives, we see her try to find Minako or any sign of the enemy, and as soon as she thinks she's in the clear and finds nothing's wrong, she starts doubting herself - thinking she overthought it. She has shown no doubt before with her theory, but when faced with a perceived "fact" that she can actually see in person, she backs down, even though she only JUST arrived and hasn't done a full search yet. It's as if her initial confidence is so... fragile? I imagine this comes from a place where she's torn between accepting her powers as a reality for herself and also coming to terms with how unnatural it is, so she tries to learn to navigate a world without it... It's like - her quick action is a way for her to get things off her mind, to prove to herself if there is truly an issue or not, because if she chooses to not act on it, it's bugging her, and she doesn't know how reliable it is. So as soon as she did all she could and got to the result, if the result was not as she expected (ie she couldn't physically find anything wrong here), she was quick to drop it and assume she and her powers were wrong. (I hope I'm making sense. She has no second opinion to rely on, because it doesn’t exist at all. No one else can do what she can. Might need to redo this analysis later if I'm not getting my thoughts out clear enough.)
To live life like that, where you are trying to cope and navigate the world with a set of perceptions that is extraordinary and often unaccepted by people, must be so challenging, especially for a kid. The lack of a second opinion also means she’s left alone to make her own decision on how to use her power - it’s metaphorical to how Rei’s life has been to. Unable to connect and find others to lean on with her mother gone, her father abandoned her, and her peers isolating her from school.
Another thing this scene suggests to me is Rei's power takes time to reach across certain distances. In Act 15, we see how instantaneous and even minorly prophetic that Rei caught on that the Youma is near them nd about to create a sinkhole when the Youma is mere meters away from them.
Here, Rei takes a few moments before she senses Nephrite, and when she does we get the motion-blurred quick zoom in on her. It suggests to me the furtheraway something is, the longer it takes for her power to read and get the signal back to her.
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I wish we could have this for Senshi transformation as the norm in the show instead of the CGI sequence. This just makes so much more sense instead of the sequential dancing around. It just gets so much target time to get attacked during transformation if the CGI sequence is canonically in real time.
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fireheartwraith · 2 years ago
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I don't think Forever thinks Jaiden is untrustworthy, but that they should keep an eye out for her in case she either needs to be saved or stopped. Like he said, when Cellbit was going through his thing, the general consensus was "let him cook but keep the fire extinguishers ready", so he doesn’t understand why Bad is saying that is not needed with Jaiden. The only explanation (in Forever's head) is that Bad knows something more about the situation and doesn't trust him enough to share it. And that is what he's upset about
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