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#MKX NPC kombatants
creatorofstarrealm · 2 years
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mrmrkeeper · 1 year
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I’m taking a note from some MK YouTubers and I’m just gonna make my own but for Nightwolf since I think I have shown that I have a huge love for the character for a long time. He wasn’t my favorite originally but even when I first got into mortal kombat he was at the back of my mind a lot of the time.
I will be ranking these from worst to best. These are all opinion based so please don’t hate me because I like one more then the other.
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Alt costume for Nightwolf from deception and Armageddon
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I won’t lie this is one of the ugliest things I think I’ve ever seen. By god, it’s like Nightwolf went into a punk phase and said “YOU’RE NOT MY REAL ANCESTORS!” I’m aware that it is because he is corrupted but this is not what a corrupted Nightwolf should look like. It’s stupid.
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Nightwolf from Defenders of the realm
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Defenders for the realms was a weird show to sell toys let’s be honest here. Though I think that this one is just god awful because it takes away what made Nightwolf look like a protector of Earthrealm by making him look younger in the show and also taking away his face paint for some reason. That’s not Nightwolf, that’s a dude with a wolf around him which also didn’t make sense. I like the fact that we have Kiba in MK11 but this one is a spirit animal helping protect the Matokan lands!
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Nightwolf from Annihilation
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I’m not just putting it here because Annihilation was ass and he showed up for seconds to just be a wolf and tell Liu Kang “Yo, wanna be a dragon? Then be a dragon” then dips, but also because they did a lot of different changes from the original Mortal Kombat movie which made it great with different design choices but for this one it’s just… ya know, bland. There was an opening for change and they didn’t take it, but at least they added in the face paint.
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Nightwolf MKX
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I know this is a weird spot for Nightwolf but at the same time I’m fine with it so shhh. Here it was strange personally because he just looked like his normal self from MK9 but ya know, nothing changed. That’s boring I’m sorry to say. With Liu Kang and Kitana they all got new looks and Armor but here, nothing, though I love the MK9 look so it’s here. I know it’s just an NPC but it’s my list and they also made Smoke and he looked cool as hell.
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MK11 Devil Dog
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Now that’s how you do a revenant. With the red and different war paint on him. It’s great. Don’t get me wrong I don’t really like the revenants looks but here I really do like. With also his boots get spikes to then and so do his arm wraps.
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Mortal Kombat 9 Alt costume
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Don’t get me wrong it’s a good costume and with the whole tribal look with the fact that he has a Wolf’s head ontop of him and all the wolf symbols around him but what confuses the hell out of me is… what is up with the silver? I really don’t get it. It’s good just confusing
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Mortal Kombat Deception and Armageddon
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Personally I love this outfit and I hope to see it again soon. With the head wrap and the Armor wrist bands and the fact that his red shirt is put together by rope. I’m putting together Deception and Armageddon because the only difference is with a feather.
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MK9 Nightwolf
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I love this look with the fact that he has a brown look and his regular native look which is the best if you ask me and his head having a wolf’a paw talisman on it and the necklace I love it though it gives too much of that moon. Example, with it there are a lot of talisman on it with his Armor wristbands having the cyan dots and an arm wrap with the cyan piece and just, it looks like a bunch of collected items though it could just be from his tribe saying “You are Nightwolf. Here is the stuff you need.”
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Tribe’s Guardian
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This was a tough one for me because I do like the added flare to it with the muddy pants, the fringe battle boots, the rings, the symbols Jr’s all great. Though we have seen it a bunch of times now. I’m lumping this also with Bravest face because it’s nearly the same thing with little things changed out to be different and a shirt. Congrats Nightwolf now if you spill soup on yourself it won’t hurt as much, not really though!
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Lone Wolf
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Now that’s what I call a new look! It brings in a whole new element to Nightwolf with the fact that he looks completely different. He is a warrior! Something to fight for others and earth realm! It makes him look like he is ready to fight for his life and his people and for earthrealm. With also the war paint dripping down his face it’s great! Though there can only be one number one
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Original Nightwolf
(Would post the pic but they won’t let me. Ironically he has exactly 11 appearances)
I have to give points to the fact that this is what brought in Nightwolf into this series. What made him so cool and special. He came in with Battle Fringe Boots. Which is just awesome if you ask me and also just such a stern face on the guy. To the point where it looks like he is willing to die for earth realm (ironic is it not?)
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[C]Hey if you made it all the way through I just wanted to say thanks. It took me an hour to make this whole thing and it was fun while making it. Having to go through it just to make sure I knew what I was doing was what I wanted it to be. Today was a bit of a long day but because I made a whole post about my one and only comfort character, it made it a lot better. Thank you for reading this.
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toomanyf4ndoms7 · 2 years
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MKX NPC Kombatants: Sareena.
Bio: A demon from the netherrealm, a chance encounter with the Lin Kuei known as Sub-Zero gave Sareena the courage to defy her dark master and forge her own purpose. Now, years later and with news of Quan Chi resurfacing, Sareena finds herself journeying back into her home to make sure her former master never sees the light of day. Perhaps she can find out what happened to that Sub-Zero on the way.
Base special moves:
Throwing knife: Sareena throws a small knife at the opponent as a projectile. Enhanced has her throw two at once.
Pentagram strike: Sareena performs a series of five kicks, drawing out a pentagram. Enhanced has her perform a final kick to the centre, pushing the opponent back with the symbol.
Instinctual brutality: Sareena dashes forward and slashes the opponent multiple times with her claws. Enhanced has her perform an upwards slice, launching the opponent.
Variations:
Netherrealm: Sareena utilises netherrealm sorcery to attack from many angles. (Gains famine, teleport, and crimson chains.)
Special moves:
Famine: Sareena forms a green summoning circle, which drains the opponents health and gives it to her if they stand in it.
Teleport: Sareena vanishes into crimson flames, reappearing in varying places. Enhanced comes out faster.
Crimson Chains: Sareena forms a summoning circle on the ground, and chains come out and bind the opponent for a short time.
Brotherhood: Sareena utilises her expertise as one of Quan Chi’s former assassins. Gains new attacks and normals involving her knives.
Dash and stab: Sareena dashes forward, stabbing the opponent in the stomach and kicking them to the ground.
Helpless: Sareena holds her hands out in a scared pose. If the opponent hits, she disappears into red flames and reappears behind the opponent, stabbing them in the back with a knife.
Demonic: Sareena calls upon her demonic form to attack in new ways. (Gains Infernal blast, upward grasp, Underworld Assault, and various new attacks utilising her true form.)
Special moves:
Infernal blast: Sareena holds out her palm and shoots a red and black hellfire blast.
Upward grasp: Wings sprout from Sareena’s back and she grabs the opponent out of the air before slamming them to the ground.
Underworld assault: Sareena pounces on the opponent in full demon form and slashes the opponent before roaring in their face.
X Ray:
Unbound Demon: Begins with a series of kick attacks. If the last hit connects, Sareena scratches the opponent twice before grabbing their neck and twisting left. She then flip kicks the opponent into the air, breaking their jaw. Finally, she sprouts wings, grabs the opponent out of the air, and slams them back to the ground and breaking their skull.
Fatalities:
Drained away: Sareena throws two knives into the opponents knees, making them fall to their knees. Sareena then walks forwards and plants her hands on their head, so lowly draining their life force with netherrealm magic. In the end, the opponent is fully drained, a lifeless corpse as Sareena releases her hold.
Unleashed: Sareena disappears under a portal. The opponent looks around all confused before a pair of demonic hands grab the opponents legs and pull them through. You hear the opponent scream before Sareena flies out holding the opponent’s severed head in her hand.
Brutalities:
Symbol of sin: Final hit must come from enhanced pentagram kick. Sareena’s final kick makes a hole in the opponent’s chest.
Hidden claws: Final hit must come from enhanced instinctual brutality. The upward swing sends the upper body flying off.
Nothing but bones: Final hit must come from Famine. The opponent melts away from the circle, their skin and meat melting until all that remains is a charred skeleton.
Fooled you: Final hit must come from Helpless. Sareena stabs the opponent in the back of the head, and when she pulls her blade out, the head comes with it.
Play with your food: Final hit must come from underworld assault. Sareena bites the opponents head off, and when she returns to her human form, she struggles for a little before she spits out a skull with a disgusted groan.
Victory Pose:
Sareena roars before returning to her human disguise and striking a pose.
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spencertujx537 · 4 years
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What Would the World Look Like Without Mortal Kombat X SOULS Generator?
Functions better if you have a strong tool or spell to dispatch the slimes rapidly. Works finest prior to your kill the area boss as your mankind will gradually boost also.
My Individual Tier List For Mkx Mobile
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He is really fast, so de-equiping whatever for optimal speed is best. As you come close to the stairways, go to the right of them and also press your character right into the edge in between the base of the stairways as well as the ledge of the high cliff. As the enemies method, their AI pathing will certainly lead them up the stairs, and afterwards over the side to obtain you. They must after that glimpse off your head and also be up to their ruin.
Is It Time To Prohibit Xmas Presents?
It's likewise the area to fairly state Kenshi's silver, given that, well, he's not a gold. Go to Oolacile Town bonfire, usage dried fingers, wait on invader to generate. Stand near them and use the Rock Greatsword 2HR2 or Tranquill Stroll of Tranquility and complete them o1ff with Dark Grain.
In Anor Londo there are 12 silver knights located in the palace location. When you first get in the palace there is a bonfire on your left with the door. Leave that area at the far end and down the staircases to return to the bonfire. Note that there is no restriction on the amount of times you can reenergize your characters' health, though the boost in recharge expense will certainly top at 100 Souls. All of the provided approaches are effective ways to farm and also get soul fragments inMortal Kombat 11. However, one of the most efficient methods to farm these consumables is the CPU oriented tower technique.
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Genuinely, some fire columns are most likely to miss and also you're mosting likely to have to take care of a couple of staying Phalanx with your main tool or re-cast of the spell. If you're not overkilling the last few ones every other run, plus a few included secs, you are still gathering at around 21.000 souls ordinary, on a run lasting between seconds. This method is primarily the exact same technique as the farming for green titanite technique. The obvious benefit is that you obtain shard declines together with the heart farming. Basically go to the bonfire behind the locked door in the midsts kill the 2 hollows as well as sludges in the hallway just outside.
This method calls for making use of Kenshi's blindfold in order to discover the undetectable ninja.
Among the several methods to ranch soul pieces is with the Reptile make use of.
As stated Kenshi's blindfold is the only way to see Reptile when he is unseen, once in view simply strike him with Shao Kahn's hammer to kill him.
This technique needs players to constantly and also continually eliminate the character Reptile within the Krypt.
Then rinse as well as duplicate till you receive a preferable quantity of heart fragments.
In order to farm Reptile gamers should instantly back out of the Krypt then reenter the game setting and also head to whichever place he will certainly be hiding.
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With every one of the opponents dead and also overkilled while wearing both reward things, yield from Phalanx adversaries alone is at ~ 11.800 souls at NG, and 20.192 souls in NG+. This, combined with the Undead you killed at approach and two even more you're mosting likely to eliminate when returning, returns at around 23.500 souls in excellent run.
Be sure to have 99 Repair Powder if you utilize the Stone Greatsword. MORTALKMOBILEGUIDE.INFO Set your generate at the Lordvessel bonfire, you'll be given 20 Estus for the area, and open the door. From the bonfire run directly down the staircase as well as adhere to the path, taking as much time as you require to appreciate the views. All 5 will certainly drop upgrade pieces, titanite, red, white, and blue pleasantly (all upgrade materials will drop 100% of the time at 10 humanity).
When approaching the NPCs in the woodland, run right at the Sorcerer NPC. He will cast Heart Arrow, yet his goal is sluggish and also it needs to go over your shoulder or strike a tree. As you approach the high cliff face, the Priest on the right will observe you as well as begin to strategy. Ignore him and also proceed straight till the Warrior with the Axe resting on the top of the Cliff stands to seek you. Keep the glowing blossom on your left, and run straight in the direction of the stairways once again. You have currently walked around the semi-invisible Thief, and also he should adhere to as well.
It allows for a passive boost in soul fragment earnings and if your CPU is powerful sufficient, it can supply big payouts. Make certain to customize your perfect CPU in order to get one of the most from this certain approach. When you have obtained a huge enough quantity of pieces you can enjoy the extensive globe of the Krypt as you unlock and get intriguing items and also equipment. Despite the fact that it may need time to farm these products, completing your collection of products and gear will certainly be enough to warrant the time spent.
Upgrade To Better Characters:.
If they get stuck on trees as well as turn away, leave the corner and also run out as well as circle them once again to get their focus prior to returning. They will always exit the woodland area faraway from the cliff, thus forcing them to take the stairways as they come close to and also fall when they reach you.This nets 7000 souls with almost absolutely no danger. Even if you stop working, your bloodstain is constantly within running range. If eliminated, the gamer character will certainly often wind up at the first bonfire on the degree in spite of not resting there just recently.
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scottsummerrs · 5 years
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i really dislike how the emperor liu kang & empress kitana rulers of the netherrealm plot (not to mention dark raiden) was basically thrown away in mk11 in despite of the kronika plot like... it didn't even matter in the end that liu kang and kitana were revenants you know... to think that if liu kang and kitana were restored back to their human forms in mkx like jax was (we could have like nightwolf and sindel as emperor and empress, both being npcs in mkx and dlc in mk11) we could have a kid of their own like can you imagine a fifth kombat kid who was half edenian and that would fight with flaming fans??? how fucking gracious and badass that would be?!?
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dalekofchaos · 5 years
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How I would fix Mortal Kombat 11
Mortal Kombat 11 is good, but the story was awful. NRS has made it clear they don’t care about the lore, continuity or the fans. So this is how I would’ve handled the story for MK11. Similar to how I would’ve fixed MK9 and MKX
Here’s how I would handle the story
Few things first
Kung Jin and Takeda would be in the game. It was such a baffling decision not to have Kung Jin and Takeda in the game. 
Kenshi would be alive and playable instead of killed off in a easter egg.
Smoke would be in the game and playable.  Source
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Sektor and Cyrax would be in the game and not just NPCs in the story mode. 
Reptile would be in the game Source
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Ermac would be in the game. They already have the look for Ermac in the game, so why not just have him be playable?
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The changes
Raiden is the villain of the story. You teased Dark Raiden and did nothing with him. His goal is to destroy threats to Earthrealm before they happen. His war with Liu Kang and Kitana is threatening to destroy the realms and speed up Armageddon
Jade is the hero of the story. Because of her MK9 ending and her disappearance from MKX, we were all to believe Jade’s return was meant to be crucial, in my version. She is brought back by Argus and Delia. They instruct her to stop Raiden’s madness and bring order back to the realms. This will also gives Jade the chance to bring her friends back
There is no Kronika. Kronika, was just a bland villain. We needed Raiden and The Revenants
There is no Jade/Kotal Kahn romance. It was pointless and unnecessary and just derailed Jade’s character. 
Mileena is alive. When Jade was restored by Argus, he also brings back Mileena. Mileena’s role is to help Jade bring her sister back. And this is something Mileena actually wants. 
On Jade’s journey she is joined by Mileena, Reptile, Tanya, Taven and Rain. They all join with Special Forces. Most are mistrustful towards Mileena, but they come around
There would be an invasion of Outworld by Raiden, this results in Raiden killing Kotal Kahn. Outworld is in sheer chaos. This makes the Special Forces start to distrust Raiden. An all out civil war for Outworld happens. Shang Tsung, Sheeva, Skarlet and Baraka fight for control. Ultimately, Shang Tsung would win. We would see Shao Kahn brought back since he was pre-order, however Shao Kahn is only brought back so we can witness Shang Tsung stealing his soul. We would also see Shang Tsung killing D’Vorah and burning down the Kytinn hive, because fuck D’Vorah, absolutely everyone hates her.
Jax is not butchered. Something will happen that brings Jax to return to Special Forces. Sonya has had enough of the lies and deception, challenges Raiden, but Raiden is too much for her and causes an accidental death. Johnny and Cassie are hearbroken over her death and vow to bring Raiden down. This is where Jax comes in. Jax takes charge of the Special Forces to honor and avenge his best friend. Jax being back in the Special Forces would show Jax slowly coming to respect Jacqui serving the Special Forces and together they become a kickass father and daughter team.
A mini arc of a war between the Lin Kuei vs the Tekunin. Scorpion succeeds in killing Sektor while Sub-Zero frees Cyrax from the Cyber Initiative’s control. Cyrax takes backs his life and rejoins the Lin Kuei
Instead of pointlessly wasting Frost, she joins the Kombat kids. She is not a cyborg, she is Lin Kuei. Sub-Zero successfully makes her his apprentice and she chooses to follow his teachings and makes friends with Cassie, Jacqui, Takeda and Kung Jin. Her character arc is basically overcoming the Lin Kuei’s past conditioning and seeing Scorpion and the Shirai Ryu as an ally
Noob Saibot. Noob Saibot becomes twisted and his goal is to corrupt the Lin Kuei, similar to how he did so in Armageddon’ Konquest mode, you could even throw in Smoke as Noob’s partner,  so it’s up to Kuai Liang and Hanzo to stop them. Bring Bi-Han to light or put him to rest for good. Noob Saibot’s return was meant to be something horrific. He was tossed into a soulnado and throughout MKX we were told that his return is something that needs to be avoided. We needed something that makes all the speculation worth it, not a generic evil for the sake of being evil. But it ends with Kuai Liang able to restoring his brother and Smoke. Bi-Han making peace with Hanzo and together Kuai Liang and Bi-Han become joint Grandmasters of the Lin Kuei.
Taven, Takeda and Kenshi face off against Daegon and the Red Dragon.  Takeda and Kenshi get their revenge for Suchin.
Sindel. Before Kitana and Mileena can even think of bringing Kitana back, they have to test it out on Sindel. Sindel is the key to bringing Kitana back. A mother and daughter are reunited, but Kitana extends a hand to Mileena. Kitana realizes Mileena had no say in her creation and just wanted love and validation, Kitana gives her this and offers a chance for them to become “sisters”
Kung Jin. Kung Jin is the key to bringing back Liu Kang and Kung Lao back to light
Kabal overcomes Kano’s manipulations and remembers who he was and puts an end to Kano. It bothered me that they just decided to retcon Kabal’s character in MK9. So having Kano manipulate Kabal and after Kabal’s humanity is restored, Kabal finally takes revenge by taking his head off.
Mileena and Kitana unite Sheeva, Baraka and Skarlet to bring an end to Shang Tsung’s rule. Ermac will be used to fight Shang Tsung. Ermac’s primary soul in control and we see Ermac, Sindel and Kitana facing Shang Tsung, his drained of his soul supply and Mileena delivers the killing blow.
Kitana, Mileena and Sindel bring peace to Outworld’s chaos.
The final battle is Liu Kang and Raiden. This fight ends Raiden’s corruption. Jade empowers Liu Kang with the gifts of Argus and Delia while Fujin blesses him with the Elder Gods powers. Thus Liu Kang becomes Fire God Liu Kang to equal that of Raiden. 
The game ends with Raiden joining the Elder Gods and brings back Sonya to write his wrongs and the Cage family reunited and Jax embracing his old friend, Liu Kang becoming Earthrealm’s protector and looking on Kung Lao and Kung Jin proudly, Mileena Kahnum of Outworld with Tanya, Reptile, Skarlet, Sheeva, Erron Black and Baraka ruling by her side. While Kitana becomes Queen Of Edenia with Jade, Sindel, and Taven ruling by her side. Both sisters bringing peace to their perspective realms. Kuai Liang, Bi-Han, Frost, Smoke, Hanzo and Takeda uniting their clans and providing the ultimate protection for Earthrealm. There is a tease for MK 12. The One Being is finally returning.
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raskol-ot · 5 years
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Okay, let’s say I put away my very Czech Vrbada tears, and told you what I’m really pissed about. You know what it is? Kung Jin and Takeda! For fucks sake, that is the biggest disappointment I have with the whole damn awesome new game! Like what the actual fuck?! Why add both Sonya and Cassie, when they’re so similar Sonya could be easily left as an NPC. But no! They have to go with boring classic characters, and leave a whole damn half of the kombat kids out. In addition it’s the only confirmed gay character they’re leaving out, like what is their problem? Plus those characters are like the two most interesting characters introduced in MKX, Takeda having one of the best character developments overall. No, we have to have Kano and Sonya (no offense to their fans, but we’ve seen so much of them) and leave out the best for DLC probably. I’m really upset by this, and hope they have a valid explanation, plus I really damn hope they have a big portion of the story even as NPCs
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skulleemonster · 6 years
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Sindel? Maybe? PLEASE?!!!
Something random that I figured out a while ago before Kabal was revealed actually. Everytime Kabal showed up in a Mortal Kombat game as a playable character, Sindel was also in that game. There’s MK3, MKD/MKA, and MK9. So now that Kabal was revealed, there might be a possibility that Sindel could show up
Plus you know that would be a giant fuck you if she wasn’t, you know, since she was a very prominent npc you fought in mkx and you still didn’t make her playable and then you’d go as far as not even put her in the game that would be downright cruel...so yeah just a random observation that I found out.
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pappico · 5 years
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From what I've seen so far (lots of LEAKS and clips), I'm really not sold on buying MK11 yet.. *minor implied spoilers*
Mini rant incoming!!
I don't want to post any major spoilers, but I'll just say that I've seen way more people who are disappointed with the story than those who liked it. Heck I don't think I've seen a single person that really liked it, and I personally think the negative reception is deserved. Other than the story, there are some pretty questionable and irritating decisions made like NPCs that apparently have fully functional move sets (not bare bones like in MKX) and are not in the base roster, most features being available online only, x character having x character's moves (you know who..), characters offed off-screen, absent characters with NO explanation whatsoever, and many more.
It’s just.. sad. I hope the day 1 patch makes the in-game characters unlockable instead of us paying extra for them. And I hope the Kombat Pack DLC is good, but from the leaks so far, it doesn’t look good.
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sirhc-jp · 8 years
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On MKX if they weren't afraid to experiment a little more and add more outlandish ones that had substance (I like Kotal and Ferra/Torr but let's face it not much is really behind them) it would've been magical also take Kitana LiuKang Kunglao and Jax out of it because that makes no sense Dead means dead they should've had a new earthrealm force with Bo Rai Cho Frost some fresh newbies Takeda and Cassie can stay tho maybe Kung Jin too but jacqui doesn't need to unless she wasn't Jax's kid
Yes, they’re afraid to do so cuz the fans don’t like new additions to the game and can’t see mortal kombat being mortal kombat without certain characters. The new characters gotta be ON POINT and if not they’ll get trashed (jacqui). I feel like dead characters should stay dead UNLESS, them being brought back plays a huge part in the story (and they should be NPC’s and candidates for DLC). Also you’re right about ferra/torr, in game its like “hey a new punching bag besides reptile and Baraka.” Kotal is more so explained in the comic which is why there should’ve been a DLC storyline based on the comics
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creatorofstarrealm · 2 years
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Here’s how I would change the rooster + with some other stuff. (Related to Kahn Coin Au)
MKX
Add Revenant Jade to the rooster but kill her off in the story
Have Skarlet as a npc fighter that get killed off in story. 
Have Moroban (New Character and Leader of the Shadow Priest) be an npc fighter with a fighting style similar to Ermac then have killed off in story.
Have Shao Kahn on the rooster but only playable through one of Kotal’s variations. Give him unique voice lines, a new kombat style, his own unique x rays and fatalities as while as his own arcade ending.
Have Onaga as an npc fighter (In Flashback and/or mindscape battle)
Bonus: Have a stage set in Armageddon, on top of the pyramid of Argus. (In story this will take place in a mindscape battle while the stage itself can unlock through DLC) 
MK11
Add Ermac to the Rooster
Turn Sonya Blade into a Revenant and give her new kombat skills with her revenant skin.
Keep Jade but remove her Revenant from the story (Since she’s dead)
Age up Ferra and make her an npc fighter
No Past Scorpion
Have present Scorpion be killed off by Noob Saibot
Then have Noob Saibot be redeemed by his brother Kuai Liang. The two brothers return back to the fire garden only to have Raiden attack Bi-han for not believing he has changed. Similar to Scorpion in the original game.
Keep D’Vorah on the rooster but kill her off.
Reptile will get some relevancy in the story although unsure if he’ll make the rooster. If not give his move sets to Sub Zero with reptile skin.
Maybe add Cyborg Sub Zero and past Bi-han into the story.
Remove Kollector from the rooster he serves no purpose. Although keep him in the story but don’t make him playable. He could still serve a purpose by being a npc fighter.
Bring Mileena back through her clone army ending from mkx. She can be release as a DLC similar to Tanya in mkx.
Remove Rain. Save him for Mk12.
Add Bo’Rai Cho on the rooster and give him a chapter
Give Dark Raiden some relevancy in the story instead of killing him off one chapter later.
Make Fire God Liu Kang playable after beating the story.
Give Kai, Kenshi and Kung Jin a cameo scene.
Bring Shang Tsung and Quan Chi from the past into the present. Add Shang Tsung to the main rooster but have only Quan Chi as non fight-able character.
Add Cyrax and Sekktor to main ropster, but to save room on the rooster have a cyborg character on the rooster that shares the cyborg variations. Just bring Triborg into the game.
Bonus: Have a stage set in the heavens. In story there will be (Raiden vs Dark Raiden and Raiden vs Cetrion) Although this stage will only be playable through story.
Also we will be going on the assumption that the chapter system is gone.
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toomanyf4ndoms7 · 2 years
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MKX NPC Kombatants: Fujin.
Bio: The God of wind and fellow protector of Earthrealm alongside Raiden, Fujin has spent centuries guarding his realm. Despite his fortitude, Fujin is occasionally perplexed by Raiden’s fondness to mortals. With Raiden’s recent disappearance and news of Shinnok’s amulet being stolen from the special forces, Fujin is left wondering if it his time to guard these mortals and learn what’s so special about them.
Special Moves:
Crossbow: Fujin pulls out his crossbow and can fire it upwards, downwards, or straight forward. Enhanced has him fire a bolt of wind energy instead.
Cyclone Spin: Fujin spins around while a tornado forms around him. It may look like Lao’s spin, but it hits multiple times and can be enhanced mid attack to lift the opponent into the air.
Lunging Knee: Fujin makes himself fly towards the opponent with the aid of his wind abilities, kneeing the opponent for 3 hits. Works best to end combos.
Tornado Toss: Fujin throws a tornado across the screen. Works like Kitana’s fan-nado.
Variations:
Hurricane: Utilises tornadoes to control the field at various ranges. (Gains Tornado sighting.)
Special Attacks:
Tornado Sighting: Fujin points his palms to the ground, and a tornado shoots up from the floor like D’vorah’s ground swarm.
Airbender: Fujin utilises his natural element to control the field of battle. (Gains wind gust, cutting winds, and air drop.
Special Attacks:
Wind Gust: Fujin can other push the opponent away, or push them close with a gust off wind. The “Backdraft” can be used at the end of certain strings to keep the combo going.
Cutting Winds: Fujin sends out thin wind currents as a projectile. Enhanced sends out multiple.
Air drop: An air grab where Fujin performs a flying izuna drop while spinning in a cyclone.
Protector: Fujin gains new attacks involving his wind staff.
Special Attacks:
Rising staff: Fujin swings his staff upwards. Enhanced has him shoot a blast of wind afterwards to keep them up for a juggle.
Staff Spin: Fujin makes his staff twirl in front of him, reflecting projectiles and hitting multiple times in close range. Amplify for a double handed swing to knock the opponent away.
X Ray: Next In Line: Begins with Fujin summoning a tornado that pulls the opponent in if they’re within range. If it connects, Fujin suspends them in the air while flying back and forth with strikes, before a superman punch to their back, breaking their spine, He pulls out his crossbow and fires an arrow directly into the opponent’s forehead, cracking their skull. Finally, he flips out of his cyclone, and performs a flip kick to the back of the opponent’s head.
Fatalities:
Ripped away: Fujin creates a massive tornado around himself, sucking the opponent in. You hear the opponent screaming before Fujin snaps his fingers and the tornado fades away, revealing a pile of skinned body parts. Fujin chuckles sheepishly, as if he didn’t mean to go that far.
Lift and split: Fujin lifts the opponent into the air high enough to go off screen. He then makes an upwards motion with his fingers, sending out a thin wind current. You hear a slicing sound, and Fujin turns round as the opponent falls back to the ground, vertically bisected.
Brutalities:
Godlike accuracy: Final hit must come from Crossbow from jump distance. The shot goes straight through the opponent’s head. (Universal.)
Heavy winds: Final hit must come from cyclone spin. The opponent’s skin is ripped away. (Universal.)
Blown Away: Final hit must come from tornado sighting. The opponent is lifted up to the air, and they’re split apart by the force of the tornado. (Only in Hurricane variation.)
Sonic Boom: Final hit must come from air drop. When the opponent hits the ground, their head explodes. (Only in Airbender variation.)
Split: Final hit must come from Enhanced Staff Spin. The final swing slices through the hips but the opponent stays standing. Fujin walks over and makes a small gesture with his hand to blow off the upper body from the lower. (Only in protector variation.)
Victory pose:
Fujin floats into the air and strikes a pose with a slight nonchalant confidence.
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toomanyf4ndoms7 · 2 years
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MKX NPC kombatants: Sindel.
Bio: The mother of Kitana, and former queen of Edenia, Sindel was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor's designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But Shao Kahn would not grant her peace. She was resurrected thousands of years later and used as a ploy to invade Earthrealm. Upon her second death at the hands of Nightwolf, her soul was taken by Quan Chi and now serves him in the Netherrealm as a twisted revenant.
Base special moves:
Scream: Sindel lets out a scream that stuns on hit. Enhanced does more damage and makes the opponent stumble.
Star screamer: Sindel fires a purple projectile from her mouth. Enhancing makes her fire two which do more damage.
Hair whip: Sindel wraps her opponent in her hair and tosses them to the other side. Enhanced makes her slam them on the ground twice before tossing them.
Step up: Sindel cartwheels forwards, kicking the opponent into the air if it connects.
Variations:
Banshee: Focusing on Sindel’s sonic scream which now has longer range like deception and MK3. (Gains Shout, and a new throw.)
Special moves:
Shout: Sindel releases a powerful scream from her mouth that travels mid range and stuns on hit. Amplifying makes the opponent stumble towards her. This attack will also destroy projectiles.
New throw: Sindel grabs the opponent and screams in their ear loud enough to make them fall to the floor.
Queen: Focuses on Sindel’s hair attacks. (Gains Hair grab, hair slam, and new combos.)
Special moves:
Hair grab: An anti air attack where Sindel grabs the opponent with her hair and screams in their face.
Hair slam: Sindel leaps onto the air, wraps her hair around the opponent’s neck, and slams them down onto the floor.
Arisen: Focused on Sindel’s flight capabilities. (Gains levitate, the ability to perform certain moves in the air, and even unique attacks in the air.)
Special moves:
Levitate: Sindel floats into the air. She can perform five actions from here. (Think of it like Ermac’s hover move.)
Advance, retreat, ascend, descend: She can move forward, backwards, up, and down. Getting too low will make her fall back to normal.
Banshee blast: Sindel fires a purple projectile from her hands.
Cry from above: Sindel screams downwards.
Falling star: Sindel performs an angled star screamer. Enhanced has her shoot three at once.
Queen’s dance: Sindel twirls in the air. If an opponent is within range, they will spin around her before being tossed away and hitting the floor.
X-ray: Scream Queen: Sindel screams to the opponent. If it connects, she lifts their leg with her hair and breaks it with her elbow. After that, she kicks the opponent in the groan, her spiked boot stabbing in. As the opponent doubles over in pain, she lifts up their head and screams loudly in their face, breaking their skull and sending them away.
Fatalities:
Aneurysm: Sindel forms a purple fireball in her palm and shoves it into the opponents mouth. She lifts her hand up, the opponent reacting in pain, before she clenched her fist and the opponent’s head explodes. The body falls to the floor.
Screaming Beauty: Sindel lifts herself into the air and pins the opponent with her hair. She then unleashes a massive scream, tearing off the opponents flesh before she releases them and floats back down.
Brutalities:
Lose your head: Sindel performs Step Up, knocking the opponents head off with the upward kick. (Universal)
Purple pain: Sindel shoots a star screamer that explodes a hole in the opponent’s chest. (Universal)
Opera: Sindel performs her Shout that skins the opponent. (Banshee variation.)
Royal force: Sindel performs hair slam, but as she flips to slam the opponent, their upper body is torn off their lower. (Queen variation.)
Down to the bone: Sindel performs Queen’s Dance and when the opponent is thrown away, it’s just their skeleton. (Arisen variation.)
Victory pose: Visibly relaxing, Sindel floats into the air with a smile. She says “That was fun.” As a reference to her MK3 friendship.
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toomanyf4ndoms7 · 2 years
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MKX NPC Kombatants: Smoke.
Bio: Tomas Vrbada, code named Smoke for his ability to convert his body into mist and vapours, has had a life defined by others. First loyal to the Lin Kuei, he ended up swearing loyalty to Raiden after the Lin Kuei’s interest in cyberisation. Smoke fought alongside his friend Sub-Zero for Earthrealm’s safety in the invasion. Unfortunately, his untimely demise brought his soul to Quan Chi, who unlocked the truth of his existence. Now a revenant, Enenra serves his masters to the absolute.
Base special moves:
Smoke bomb: Smoke chucks down a plume of smoke. If it hits, the opponent is teleported up into the air close to Smoke for a follow up. Enhanced comes out faster.
Smoke-Port: Smoke disappears into mist, punching the opponent in the back and front in quick succession. Can be done in the air. Enhanced for three extra hits.
Smoke parry: Smoke strikes a pose and if a projectile hits him, he disappears and slams down on the opponent from above. Enhance on hit to have him launch the opponent,
Smoke away/Forward: Smoke disappears into smoke and moves either backwards or forwards.
Air throw: Smoke grabs the opponent while on the air and tosses them to the ground.
Variations
Lin Kuei: Prioritises unique usage of his smoke powers. (Gains boiling mist, vapour rings, and steam palm.)
Special Attacks:
Boiling Mist: Smoke intensifies the vapours around him, causing damage over time when the opponent is close. Kind of like Reptile’s noxious variation.
Steam Palm: Smoke channels Smoke into his palm and strikes the opponent. If it connects, the opponent is left stunned and coughing on smoke. Can be used as a restand.
Vapour rings: Smoke shoots out rings of vapour at the opponent as a projectile.
Warrior: Smoke utilises weaponry of the Lin Kuei to ensure victory. (Gain’s shuriken, Kyoketsu Toss, diving slice, and various attacks.)
Special Attacks:
Shuriken: Smoke shoots three shuriken at the opponent.
Kyoketsu Toss: Smoke chucks up his weapon, pulling the opponent to the ground if it connects. He says “Get down here!” As a nod to his beginnings as a palette swap. Enhance on hit to have him convert into smoke, travel up the chain, and punch the opponent to the floor.
Kyoketsu pull: Smoke throws out his weapon, pulling the opponent towards him for a free hit. Can be amplified for him to convert himself to smoke and pull himself over to the opponent.
Diving slice: Smoke tosses his weapon at the opponent in mid air, and dives down with a slice.
Enenra: Smoke harnesses his demonic heritage for new attacks. (Gains enenra charge, rising demon and Yokai Drop.)
(Smoke’s appearance is more demonic, taking visual cues from the Enenra in his MK9 ending. Red eyes, and the smoke that trails off him is now pure black.)
Special Attacks:
Enenra Charge: Smoke shifts into the Enenra form and tackles the opponent
YoKai Drop: Smoke shifts into full Enenra form to dive bomb the opponent.
Rising Demon: Smoke fades into the ground, bursting out of the ground covered in black smoke. Acts like Sektor’s teleport uppercut. Enhance to have him grab them out of the air and slam them down.
X Ray:
Where there is smoke: Begins with Smoke teleporting with a kick. If it connects, Smoke punches the opponent in the back, then the front, before he disappears into Smoke and reappears on the other side with an uppercut that breaks their jaw and launches them into the air. Smoke reappears behind the opponent in the air and performs a German suplex that cracks their neck. Finally, as the opponent tries getting up, Smoke performs a smoke drop that cracks their spine.
Fatalities:
Boiler Room: Smoke places his palm on the opponent’s mouth, channeling smoke inside. after a few moments, he pulls his palm away and watches as steam flies out from the opponent and their skin melts. The opponent is standing, gasping, and Smoke lightly taps them to the ground.
From the inside: Smoke converts his body into smoke and enters the opponent’s body through their ear. The opponent convulses before they start falling apart and Smoke forms himself out from the vapour with a pose.
Brutalities:
Cloudy: Final hit must come from Smoke bomb. The opponent is melted away in the smoke cloud, releasing a puddle of blood in front of Smoke.
Shaken: Final hit must come from a throw. Smoke makes the opponent vibrate, causing them to explode on a burst of gore.
Corrosive fumes: Final hit must come from Vapour rings. The opponent starts coughing on the fumes, falling to their knees as thy choke to death.
YOINK: Final hit must come from Kyoketsu pull. The blade strikes the opponent’s head and when Smoke pulls it, the head is ripped off. (Only in Warrior Variation.)
True heritage: Final Hit must come from Enenra Charge. Smoke enters the opponent, who convulses and screams, before they explode and the enenra demon is in their place. Instead of returning to the human form, it stays until the player makes their next decision.
Victory Pose: Smoke drops a smoke bomb at his feet, and when it dissipates, nothing is left but faint steam.
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toomanyf4ndoms7 · 2 years
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MKX NPC Kombatants: Nightwolf.
Bio: A proud warrior of the matoka, the mantle of Nightwolf is in excellent hands. He has protected his tribe from many dangers who would seek to exploit them, and is a close ally of Raiden, the protector of Earthrealm. Unfortunately, after a suicide attack to kill the newly resurrected and brainwashed Sindel, Nightwolf’s soul was twisted into a corrupt Revenant loyal to Quan Chi and Shinnok. He now serves his new masters in the netherrealm.
Base special moves:
Spirit Arrow: Nightwolf constructs a bow and arrow out of green/blue/red spirit energy and fires it at the opponent as a quick projectile. Enhanced makes him fire three straight arrows.
Reflector: Nightwolf’s chest glows green/blue/red and he will reflect any projectiles fires as long as it is active. Enhanced recovers some health.
Tomahawk swing: Nightwolf swings his axe upwards as a natural launcher. Enhanced had him swing upwards and downwards for extra damage.
Rhino charge: Nightwolf charges forwards while glowing green or red.
Variations
Spirit Guide: Nightwolf can summon a spirit wolf to use in attacks. (Gains Kiba summon.)
Kiba summon: Nightwolf yells and a blue dorky wolf appears by his side. Kiba can perform four moves:
Howl: Kiba howls at the sky, buffing Nightwolf’s damage for a short time. (Can perform once before disappearing.)
Spiritual protection: Kiba leaps in front of Nightwolf, absorbing any projectiles that come his way.
Moon burst: Kiba opens her mouth and blasts a blue projectile. (Can perform three times before disappearing.)
Wolf bite: Kiba pounces and mauls the opponent. Nightwolf’s whistles her back.
Special Moves:
Enlightened: Focuses on his spiritual powers. (Gains ancestral light, holy lightning, and axe charge.)
(His spirit weapons now glow blue.)
Special Moves:
Ancestral Light: Nightwolf summons a pillar of blue light from the sky. While standing in it, he regains small bit of health and his damage increases.
Holy Lightning: Nightwolf calls down white lightning from a storm cloud
Axe Charge: Nightwolf’s holds up his axe as it is stuck by blue spiritual lightning, supercharging it and enhancing any tomahawk attacks.
Sin Eater: Special moves have a red aura and gains the ability to stun them to the spot. (Gains Sin Circle and Broken Moon.)
(All spirit weapons have a red colouring. His skin is also paler.)
Special Moves:
Sin circle: Nightwolf places his hand on the ground and can create a crimson tune circle at three distances. If the opponent is in the circle, they deal less damage for as long as the red aura is active. Amplifying has the opponent be stunned instead.
Broken Moon: Nightwolf grabs the opponent by the neck, stabs them twice in the stomach with red daggers, before tossing them into the air and shoulder charging them.
X Ray:
Mighty Shaman: Begins with a move where Nightwolf glows with light. If the opponent hits him, the X ray begins. Kiba jumps from behind and bites the back of their head. Nightwolf fires a spirit arrow into the face as they recover. Finally, Nightwolf leaps into the air with twin tomahawks and a yell, and slams them down on the opponent’s shoulder blades, cracking them.
Fatalities:
Axe questions later: Nightwolf chops off the opponents arms with thrown tomahawks, as the opponent screams, he holds out his hand, and one of the axes flies back to his hand, cutting through the opponent’s head in the process. The opponent falls to the floor.
Judgement Day: Nightwolf places his palm on the ground, creating a green rune circle where the opponent stands. The opponent looks around, confused. They step out of the circle, which then turns red and a column of burning heavenly light erupts onto them. When the light fades, on that remains is a pile of ash. Nightwolf kneels in respect.
Brutalities:
Judgement of the spirits: Nightwolf’s trips up the opponent, calling down longing that fries them to death. Final hit must be a throw.
Shoulder of the gods: The opponent’s upper body is knocked off. Final hit must come from Rhino Charge.
Down the middle: The opponent’s head is spilt in two. Final hit must come from tomahawk swing while axe charge is active.
Dinner time: Kiba mauls the opponent, tearing off their face. Nightwolf’s whistles her back and she growls at the opponent before returning to his side. (Final hit must come from Wolf Bite.)
Simple execution: Nightwolf stabs them twice, before snapping their neck with his bare hands. (Final hit must come from (Broken Moon.)
Victory Pose:
Nightwolf puts his fist at his chest and closes his eyes in respect. Kiba then materialises beside him, he chuckles and strokes her ‘fur.’
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toomanyf4ndoms7 · 2 years
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MKX NPC Kombatants: Frost.
Bio: Orphaned at a young age and becoming champion of an underground fight club, Frost’s life was defined by brutality.  A chance encounter with Raiden forced Frost to scout out the Lin Kuei. Her skill in Kombat and cryokinetic abilities earned her the status if Sub-Zero’s personal apprentice. As her skill grew, so did her arrogance. Despite her issues with working with others, her grandmaster has faith that she can one day prove worthy to inherit his mantle when the time comes.
Base special moves:
Ground freeze: Frost sends a blast of ice along the floor, freezing the opponent’s legs on hit.
Slide: Frost slides along the ground. It is faster than Sub-Zero but less damaging. Enhanced has her tackle the opponent on hit.
Icicle barrage: Frost tosses two icicles shaped like kunai as projectiles. Enhanced tosses two more and if they all hit, the opponent is slowed down until they break off.
Variations:
Ice daggers: Frost creates ice daggers for new attacks. (Gains Shank, Blizzard dive, spinning snowflake, and new attacks corresponding with her daggers.)
Special Moves:
Shank: Frost grabs the opponent and shanks them three times with her daggers before kicking them away.
Blizzard Dive: Frost jumps forward in an anti air grab. If the opponent is within range, she stabs her daggers into them and forces them to the floor.
Spinning Snowflake: Frost swipes twice with her left dagger, twice with her right, before thrusting forward with both. A good combo ender. Enhanced has her do multiple quick jabs.
Apprentice: To make up for her lack of control, Frost often uses her powers in creative ways. (Gains Numb, ground spikes, and ice puddle)
Special moves:
Ice Block: Frost forms an ice nugget in her hand and slams it over the opponents head, making them fall to the ground. Enhanced has her stomp on their face.
Ground Spikes: Frost stomps her foot on the ground, causing ice spikes to rise from the ground, acting as damage over time until they disappear. Enhanced lasts longer and does more damage.
Ice puddle: Frost blasts ice at the ground, which stays like a trap for a short time. If the opponent walks on it, they are trapped for a short time.
Deathmatch: Frost draws upon her fight club experience. (Gains Spike fist, slugger, and various holds.)
Special Moves:
Spike fist: Frost coats her hands in ice spikes, increasing the damage of all punch attacks.
Slugger: Frost dashes forward and punches the opponent in the stomach twice before head butting them in the face. Enhanced has her plant her fist in the opponents chest before punching forward to knock them away.
X-Ray:
No humility: Begins with Frost sliding forwards into the opponent. If it connects, she performs a quick punch combo before grabbing the opponent’s arm and slamming her elbow into it. As the opponent cries out it pain, she stabs a pair of daggers into their head before she she slams an ice nugget against their head, cracking the back of their skull.
Fatalities:
Impatience: Frost impales the opponent in the head with an ice dagger. The opponent’s head starts slowly turning to ice but Frost, impatient as she is, just punches a hole through it and lets it fall to the ground.
Halfway there: Frost focuses for a moment and shoots a blast of ice that freezes the opponent up to their waist. She groans in frustration before she shoves them to the ground, shattering the ice and killing the opponent from blood loss.
Brutalities:
Cold death: Final hit must come from ground freeze. The opponent ice trails up the leg, freezing them to death. (Universal.)
Cold-hearted: Final hit come from enhanced Slide. Frost tackles the opponent, before punching them through the head. (Universal.)
Quicken and efficient: Final hit must come from shank. The Frost stabs two daggers into the sides of the opponent’s head, slowly freezing their head. (Only in Ice daggers variation.)
Ice block challenge: Final hit must come from ice block. The ice nugget destroys the opponent’s head. (Only in apprentice variation.)
Hot-headed: Final hit just come from Slugger while spike fist is active. After punching the opponent in the stomach twice, the punch to the head makes a hole. (Only in Deathmatch variation.)
Victory Pose:
Frost huffs and does a quick kata before striking the Lin Kuei salute.
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