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#Mega Roulette
888bwin · 1 year
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Roulette 888b – Top game sòng bạc trực tuyến chất lượng nhất 2023
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mecharoulette · 2 months
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MEGAS
Origin: Megas XLR Mecha: MEGAS (Mechanized Earth Guard Attack System) Pilot: Harold "Coop" Cooplowski
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1x:
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bet99x · 7 months
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Win Big with These 7 Insane Gambling Strategies
Are you ready to elevate your gambling experience and transform the way you play? In our comprehensive guide, “Win Big with These 7 Insane Gambling Strategies,” we delve into the world of high-stakes gaming, offering a strategic roadmap to maximize your chances of winning. Focused on the keyword “Insane gambling strategies to increase your chances of winning,” this article is not just about luck but about calculated moves and innovative approaches that have the potential to revolutionize your gameplay.
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sedaptogel · 9 months
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SEDAPTOGEL - BANDAR TOGEL ONLINE TERPERCAYA, LIVEGAMES CASINO & SLOT GACOR
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fallershipping · 1 month
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Pokemon co. / Gamefreak needs to capitalize on the fact that Looker has the energy of a roulette wheel, concerning his tendency to break into another language, his disguises, and his overall eccentric-ness
But also that Anabel is almost equally as absurd as he is as she travels with extremely rare, legendary Pokemon and has a thirst for all sorts of maniacal battle strategies
She's not "I'm sorry for him. He's weird and clumsy >_>" about Looker. She's too busy trying to get her hands on tera types on top of her z moves and gmax and mega evolutions while Looker is trying so hard to MAKE HER STOP DESTROYING THE INTERPOL BATTLE ARENA SERIOUSLY CHIEF? AGAIN??
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varijeri · 1 year
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god the FUCKED UP amount of shit that went down the past 10 days i dont even know what happened on which day (assume furniture stealing + waystone stealing + innumerable mines are also taking place) 1. eggs show up dirty and dishevelled. they don't remember the previous day 2. eggs disappear. their accessories are left on their beds 3. a lot of havoc is wreaked (bad tears shit up + tubbo creates mega drills + random holes and mines???) 4. forever gets drugged by cucurucho (he is Happy with capital H now (he is also going MAD) 5. pac gets himself drugged to make an antidote (it works because pac is awesome and a genius) 6. phil comes back (election tower is lavacast) 7. capybaras??? spawn is fucked up 8. fed workers start fixing up spawn (tubbo names the blue-capped one Fred) 9. phil, bad and cellbit manage to trap forever and pac and give them the antidote (pac recovers by the next day + forever enters a coma) -> forever hallucinates cucurucho and tells them cucurucho said "the eggs ran away from something worse than the federation and the codes" 10. fred discretely communicates with tubbo (a book in a hidden chest) 11. the next day roier, charlie and tubbo are grouped up to find something (sewers in the wall + ladder up to missa's base + huge maze (cellbit found a map for this maze with attached binary reading A1)) 12. they find evil cucurucho (cucurucho but with black skin and red eyes and smile) leading them to a room with a roulette wheel (I-VIII) in its center with the eggs' accessories scattered around it, encased in barrier blocks 13. tubbo glitches in and spins the wheel (rolls a 5 i think) -> lava starts falling from the ceiling (the pendejo trio have to GTFO while avoiding lava and mobs) 14. maze is sealed and fed posters are put up along with a countdown (egg accessories are now missing from their beds) 15. countdown ends after the mexican independence day event -> half the server enters the maze as it opens up. they find an archive room where a story about 12 eggs in a similar maze is written in a book. 2 eggs live at the end of the story. 16. they return to the room with the roulette wheel but its no longer there -> only chayanne's floatie remains 17. when everyone goes back phil finds a book in his basement that tells him to drop everything and haul ass to some random coords near uppies in the form of a story about a crow 18. phil does so and is trapped in a birdhouse by cucurucho with (seemingly a duplicate of) chayanne's floatie and tallulah's beanie. 19. bagi joins the server (forever wakes up) -> the players group up at the dome and a roulette wheel (yes, same wheel) shows up and is spun, spinning a 2 -> everyone is teleported into a forest surrounded by a glass dome with puzzles to solve -> after they solve the puzzles they free bagi from an underground area where she had been with walter bob 20. today. IS THIS EVERYTHING? DID I GET EVERYTHING?
edit: at 15. they also found an old conversation between two people about the eggs, and at 3. im pretty sure etoiles killed another code and got not only the full code sword but also a book telling him to "PROTECT"
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skullkxd · 5 months
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quick recap for new followers:
-Ree is training to battle against the alolan champion again after losing last year. -they established a small business called “skull scouts” and sell weird flavored cookies in a gambling “roulette” style. They’re actually a bit popular? -they stole an iron bundle from ghetsis and got mega ultra dyna tera grounded. -they’re still recovering from a violent attack that occurred a year and a half ago. -kids got a lot going on, Godspeed little dude.
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nuchester · 2 months
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Girl I sweat I need More Daron hcs, I Love that man there's no way he's real
AHHH IK I WISH HE WAS REAL
I’ll do some head cannons for exclusively 2002/2003 Daron this time! My fav era!
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SFW 🥰
- probably wrote roulette about you!
- he’s really not a morning person but the few times he’s up before you he would just watch you, not in a creepy way, more of a loving and proud way. He can’t believe you’re his
- we know his bandmates love groupies *cough cough, read groupiedirt*, but I think his view on them/sleeping with them would depend on if you’re ok with it or not
- he takes you with him on most tours anyways so it’s no biggie
- watching his shows from the wings, having him look over at you once every song for reassurance 🥰🥰🥰
- I think he would be the chilliest person to get high with. He would be such a vibe
- you would have the absolute best inside jokes, most of them from being high together
- he gets jealous super easy
- he would cling onto you and make sure everyone knows you’re dating
- I know this is more of a current Daron thing, but imagine going to Disneyland with him 🙁 he’s my fav Disney adult
- (if you’re not a fan of roller coasters) he would try his very hardest to get you on them
- if you agreed, he’d be reassuring you the whole time, holding your hand and talking to you the whole time
- the picture would be of him having the time of his life and you clinging to him like a koala
- if you do like coasters though, it would be such a sweet bonding moment for you 🤗
- laughing at the ride pictures together, doing silly challenges like trying to keep a straight face, seeing who can ride the most coasters without getting sick. AGGHGH 🥲🥲
NSFW 😼
- (not sure if I said this in the other one) listening to his own music while doing it. It would give him such a confidence boost istg
- I feel like he’d be a hypocrite
- would love deepthroating, but wouldn’t like hearing you gag. Sir make up your mind 🤨
- can we just take a second to appreciate this man’s body?!?!
(creds to @vomitjuice on tt for this!!)
- being able to see THAT any time you want???? Hello??
- cockwarming him while he writes lyrics ☺️
- getting out of the shower after a loooong 4-5 ish rounds, only for him to see you in that towel and beg for another 2
- if you play guitar or drums, it would be a mega turn on for him, but I’m sure he’d think it’s hot if you play any musical instrument
- he’d give some great hickeys, I have no doubt
- he’s go at it for minutes at a time to make sure the hickeys are all nice and purple and visible
- would make the BEST noises 😫😫😫
- if his backup vocals in CS! aren’t proof enough of that, then idk what to tell you
- I think he would try to be super manly and groan n shit like that, but you always end up making him a moaning mess
I WISH I COULD SEE SYSTEM LIVE IN AUGUST AND DMSOB IN OCTOBER JUST FOR HIM RAHHHGGHGG 😡😡😡
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ladyloveandjustice · 3 months
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I don't think I've posted this on here, but I'll be going to anime expo in a couple days! I lost the digital roulette of getting expo tickets for Ryoko Kui's autograph, but she had a Barnes and Noble event and I managed to get someone on Reddit to sell a ticket to me (they're digital, so yes, I have them). I'm so psyched! I don't think I'll ask her any questions, I just want to use those 30 seconds to tell her how much I love her work and how Marcille is one of my favorites in anything ever and thank you.
She doesn't seem to be doing any panels unfortunately, but there will be a panel with the anime director! Who knows if I'll get in that one, it'll probably be mega popular, but I am absolutely determined to get in the Witch Hat Atelier ones because KAMOME SHIRAHAMA will be there.
The crowds and lines...are extremely scary to me, I didn't realize the Expo was that bad when I bought tickets, my admiration for Ryoko Kui taking over my brain. But honestly, the Dunmeshi and WHA panels are the only ones I'm going to really fight to go to, everything else is optional, and if I get overwhelmed I'll go do other LA stuff.
Including an Akiba Maid War pop up cafe, which apparently exists and I'm sure will be an incredible experience.
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aita-blorbos · 4 months
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AITA for playing Russian Roulette with my work partner to get him to understand me better?
The title is self explanatory. I (20s, M) work in a mega corporation as one of the higher ups, and I often get assigned to do missions as a part of my job. The partner I was assigned for my most recent mission is R (20s, M), an intelligent, but also quite logical and stubborn person to put it lightly. He's from an academic institution that often works with my corporation, and is the most accomplished person there.
We could not get along on this mission. He wanted to go the logical route, and plan the whole thing out in detail. I thought the whole thing was a waste of time. Not only does nothing ever work out the way people want them too, but also, I have a rather supernatural sense of luck from my childhood (long story) and it has never failed me before. High risk, high reward, right? It's not like I don't plan or anything, but risk is only natural when doing missions like this.
He didn't believe me when I told him about my luck. Nor about how successful my way of doing things is. He couldn't seem to understand my way. So I pulled out a gun, emptied it, put only one bullet in it, gave it to him, and pointed it at me. Then forced him to play Russian Roulette with me. As in, forced him to keep holding the gun and shoot me. (It was hard, he kept trying to take the gun away from my chest).
3 empty clicks. I didn't get harmed at all. And the mission went on smoothly. R and I get along much better now too. But the reason I'm asking AITA was because of how shaken R was when I did this, and honestly, still is. I understand this was extreme, but I feel the risk was worth the benefits (including a better relationship with R). Still though, AITA?
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delgado-master · 3 months
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I do think it’s interesting that business owners gamble on safety. Like, if you’re doing something wildly negligent, it’s like playing Russian Roulette. Maybe you’ll be fine if you’re on you’re way out, but if your planning on the company as a long-term career, it’s got a good chance of blowing up in your face. The and when it does, you’re going to be ousted, and yeah, you get a golden parachute, but it’s going to be a lot harder to get your next ceo gig when that money runs out and you want the newest mega yacht.
And if you’re financially tied to the business, the situation is even worse. You’ll at worst lose the entire business. But then again C-Suite people tend to be bad gamblers.
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tobiasdrake · 1 year
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Fucking Nagito is out there like,
Nagito: Monokuma, I think you made a mistake. There are six chambers for bullets here but only five bullets. Monokuma: I don't see how that's a mistake. This is Russian Roulette. The number of bullets you load determines the difficulty with prizes increasing for each-- Nagito: Don't worry, I'll fix it for you with this extra bullet I found. *loads six* Monokuma: What. Nagito: *puts the gun to his head and pulls the trigger, prompting a misfire that breaks the cylinder and permanently disables the gun* Monokuma: WHAT. Nagito: Aww, I won. Monokuma: I don't even know what I could possibly offer to reward that.
He's like one of those gamers who whines if Ultra Mega Nightmare Mode isn't unlocked from the start of the game.
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blazehedgehog · 2 days
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Well, it happened again: Tonight's final SAGE Roulette stream got muted because one of the songs got caught for copyright.
Not because it was actually copyrighted, no. Because some brainless clown took a video game song and used it as the backbeat to rap over. Get a load of this:
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This song, called "Niiintendo", featuring a koopa troopa plush seemingly brandishing what appears to be a heroin needle, is not, in fact, from a game developed by Nintendo. It's the main menu theme from Sonic Mega Collection. Eventually this guy's "remix" pushes the bass boost button and he starts rapping over it, which the song on tonight's stream never gets to, because it's not a rap song. Twitch seems to think it is, though.
When this happens on Youtube, you get a little box to describe what's going on with the claim. So when some huckster rolled up on a Sonic 2006 video of mine and claimed the stage clear jingle was a hip hop beat, I got to tell them "No, this guy just put a drum track over an existing song, and he's using way more than the 6 seconds allowed by sampling laws." Not only was my claim dropped, I'm pretty sure that guy lost his partnership status with the music label he was claiming it through.
Twitch, on the other hand, has a simple drop down with four options:
My video does not contain the audio as identified
I created and performed the music and I own all the rights
I have permission from all applicable rights holders to broadcast it on Twitch
My usage is considered fair use.
Also the official Youtube video for this song is almost two years old and still has under 300 views. Because of course it does. It's yet another song about how much some dude loves to have sex with strangers and smoke drugs. Me talking about it right now is probably the most notoriety it's ever had, and it's because it's a thorn in my side and Twitch might ignore my plea and tell me to eat shit
What a racket
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shimmerbeasts · 7 months
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MINI CHARACTER PLAYLIST Share at least five songs that remind you of your muse, or that you associate with your muse's character arc. Including lyrics is optional.
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Don't Remember Me by HalaCG
Why's it so hard to breathe? Chasing down more ways to please. I'll show them all I'm stronger Not like your memories Now that I've broken free You're not someone I need Won't play nice any longer. So don't remember me.
Let's be real: Everybody who has not followed my Jinx since yesterday knew this song was going to be on my list! Back when I first started out writing this muse and looked for fan songs (as I like to do), this song just struck a chord with me. The reason, it is on my list here, is if I had to characterise my Jinx with one song, all the struggles she endured, the difficulties, she has with her sister, but also that reliance and trust she has in Silco, this would be it. Don't Remember Me is Jinx broken down in her purest form.
Start Of Something New by Ely Eira
Take a step, let our moment come We can have our escape, hey We will have all that we wanted We will be touching the sky History can no longer haunt us 'Cause right now This is the start of something new
After the end of Act Three, with Silco dead and Vi having in her mind completely abandoned her for the final time, Jinx should be at her lowest point and utterly broken. However, that is not what happens. Instead, as she blows up the Council building with the Super Mega Death Rocket, it almost seems like she is experiencing a personal moment of triumph. Even though she is grieving so many things at once (both Silco and Vi simultaneously), she also is reshaping herself in this burn-it-all-down moment. For me, Start Of Something New embodies this idea of an older and more mature Jinx. If Don't Remember Me encapsulates Jinx as a whole, then Start Of Something New is Jinx becoming the toymaker.
Shared Eyes by Blixemi
You're not who you think you are And I wish I never knew I don't want to see the irony That you hate me for being you Pushed me to walk 'neath starless skies 'Cause I'll never shine as bright As the light of your eye What good is it to even try? You'll never hear, or see, or face All the parts of you you despise Come to life Standing right 'fore your eyes in spite Reminding both of us have wished on a starless night
Strangely enough, this song in my eyes is not about Jinx and Vi - it is about Jinx and Mylo! Specifically, it is about her wrestling with whom he is post-mortem. I believe that after his death, she spent a lot of time thinking over the fact that it was his voice she could hear and him she could see. I think a lot of her earliest actions are very much motivated by proving him wrong, yet at the same time, I could easily see her feel like she has almost inherited his nature and that there is some kind of truth in his ire. At the same time, Shared Eyes also captures her regarding Mylo's love and approval as being almost unreachable. Because she cannot just purely hate him. He is still her older brother, despite the mockery, despite the insults, despite the cruelty. This contradiction of her love for her older brother with what he has done to her mental state is perfectly shown here.
Voices by Motionless In White/Bad Luck by Aviators/In My Head by NateWantsToBattle
As I walk through this valley of shadows and death I curse not the wicked, I praise not the blessed If I told you the truth you'd beg me to change If fear were a currency you'd own the bank
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Welcome to the freak show Thought the odds were equal Roulette in my head keeps rolling on Let the bloody streets flow Nothing holds a candle To thе rapid fire of my own gun Maybe psycho Push me and you might go Ovеr in a blaze of arcane blue Stop me if I ramble I'll come take a gamble for you 'Cause you need a little bad luck baby
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You don't know the half of it (half of it) Hands up while I take the hits (take the hits) It's something that you can't admit I fight for my life, now I'm done with your sh- Say it once, say it twice, now you're in my head Say it all a thousand times, leaving me for dead Say it once, say it twice, now you're in my head Say it at the same time, Jinx, and now you're dead
I am aware that I am cheating a bit here because I am picking three songs instead of one. However, I will count them as one as in my eyes, these songs all depict one element of Jinx extremely well: Her mania. Whereas Shared Eyes showed the complexity of what Jinx is seeing, Voices, Bad Luck and In My Head all show how these hallucinations trigger Jinx's mania and madness and what it feels like to be enraptured by this mental instability. The instrumentals of all these songs are more in the alternative rock direction and they even sound a bit disjointed and overpowering. They do not just cover how frightening living in such episodes is for Jinx, but they also capture what a danger she becomes for other people. How her mania limits her inhibitions, how it gives her an easily excitable trigger finger, how it makes her almost revel and cherish the carnage, she is causing. I have a lot more songs which capture this Jinx is dangerous when a mania episode hits vibe, but those three are probably the most crucial ones.
You're A Jinx/Everyone Else Betrays Us/Is There Anything So Endearing As a Daughter?/You're Perfect from the Arcane soundtrack
When it comes to Silco and Jinx as people, I feel like their dynamic cannot be captured in songs. Mostly because both participants are such layered and complex individuals, which creates such a convoluted dynamic that most songs, dealing with complex (read: toxic) dynamics just do not encompass it completely. Poison from Hazbin Hotel sort of fits the bill, but if we are honest, nothing captures these two better than Arcane's soundtrack, specifically the instrumentals where their leitmotifs intermingle and influence one another. The way these four instrumentals work back to back in my eyes really shows under what extraordinary circumstances, Silco found Powder and how his influence was able to anchor her, even in the most trying and difficult times. At the same time, I love how the latter two songs show that Silco did indeed love Jinx and that he loved her completely unconditionally. Again, I need to reiterate how calming Silco's leitmotif is - especially with Jinx's violin themes, which are often frantic and high-pitched. Just hearing his leitmotif weaving into hers, you can hear Jinx's madness simmer down, you can hear Silco deescalating the situation in the music! And I love how this facette appears even before tracks like Is There Anything So Undoing As A Daughter or You're Perfect. It is like the instrumental is showing that Silco had Jinx's best interest at heart even back then!
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Tagged by: @piltover-sharpshooter, @ferinehuntress, @jynxd
Tagging: @moxxietude, @playgroundmonsters (Ran and Vi), @undercity-merc, @restrainedhungr, @blackrosesmatron, @demacianhcart, @weavertali, and whoever has not done this yet.
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gamersonthego · 11 months
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GOTG Review: Pokemon Emerald Rogue
This is the next game in my Backlog Roulette series, where each month I spin a wheel to randomly select a game on my massive backlog that I must play (though not necessarily to completion). These wheel spins occur on the monthly preview episodes I co-host with my friends on The Casual Hour podcast.
Pokemon is a series that is near and dear to me, but since X & Y, it feels like the direction Game Freak has gradually taken the franchise in a direction that diverges from what I want out these games. The move to 3D was inevitable, but it has also made the games clunkier and less vibrant as a result. And while the transition to more open-world gameplay elements has been intriguing, it’s added an aimless quality to exploring the environments that often leaves me cold. 
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I know, Pokemon Scarlet. I know...
If you like the new style of Pokemon games, that’s great. I’ve played both Sword and Scarlet and found them to be generally decent times. But I rarely think about them outside of their initial playthroughs, and for the first time in my life, I decided to skip the new mainline content with the release of Scarlet & Violet’s DLC. 
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Look, you can't say I didn't give the new games a shot.
Instead, I’ve found myself thinking more and more about the Pokemon romhacking community. Pokemon romhacks primarily take place in the third generation of Pokemon games, those found on the Game Boy Advance (there are also quite a few hacks from the Game Boy’s Gens 1 and 2, and a handful from the DS era of Gens 4 and 5, but the GBA games appear to be the sweet spot for hackers). These romhacks experiment in all sorts of ways, from difficulty mods like the “Kaizo” games, to games with brand new stories, regions and Pokemon like Pokemon Vega. There are games that attempt to recreate the Pokemon anime or manga, and others that flip the concept of Pokemon on its head, like in one hack where you play as a member of Team Rocket and steal other people’s Pokemon. Many of these hacks incorporate more contemporary ideas from Game Freak’s work — Mega Evolution, new forms and types, Z-moves, etc. — but keep them within the general framework and design space of the Gen 3 games, which gives them all a strong foundation upon which to build (also, using the GBA games as a base means these romhacks play perfectly on my Analogue Pocket.)
Pokemon Emerald Rogue is probably the most extreme and interesting romhack I’ve played yet, totally upending the formula of Pokemon by converting the game into a roguelike similar to titles like Hades or Rogue Legacy. 
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Emerald Rogue (I played Pokemon Emerald Rogue EX v1.3 in case any of what I’m about to say changes in future updates) spits you out in an empty hub area save for three buildings — a config house where you can change some settings, a lab where you can choose your first Pokemon and a building to the north where you can start a run. 
The three Pokemon you have to choose from are random. My choices were Omanyte, Squirtle and Clampearl. Knowing survivability and flexibility were probably the most important things for a roguelike, Omanayte and its dual typing of rock and water seemed to be the right choice. Then I went on my first run. 
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A run in Emerald Rogue starts you in a weird-looking overworld. This is essentially a decision tree on where to go next, like in FTL or Slay the Spire. The choices in front of you have names like “average gloomy route” or “mighty wet route.” These names correspond to the challenge of that route and the general preponderance of Pokemon types that you’ll find there — a mighty sharp route for instance will have more trainer battles and feature more steel-type monsters. 
Once you choose a route, you’re put into a modified version of a route you’d see in a traditional  Pokemon game. There are grass patches, items strewn about and trainers looking for battles. You start with five pokeballs and the catch rates appear to be much higher than usual, making adding new team members relatively painless. Like in a typical Pokemon game, catching a Pokemon adds it to your party, but if you catch more Pokemon than your team of six can hold, you must immediately release one — there’s no PC box with which to hold extra creatures in runs. 
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You’ll also notice that when you defeat wild Pokemon, you gain levels FAST, and the exp all item makes sure your whole team is leveling speedily as well. There’s very little grinding in Emerald Rogue. Instead, the game introduces level caps for each area, asking you to make quick decisions about your team’s movesets as they learn new abilities rapidly, then challenging you with trainer battles you can’t just overcome by outleveling them. And if in one of those battles, you happen to lose a Pokemon, it doesn’t just faint, it’s automatically removed from your team at the end of battle, losing any items and investment you put into that Pokemon, but leaving you with a slot open to add another ‘mon as you continue.
Once you complete a route by getting to the end, you advance on the overworld tree and pick another route. There are also various other stops along the way, such as healing stations, shops for pokeballs, TMs and battle items, a lab where you can find your previously defeated Pokemon (though picking them back up often leaves you with a burden, like having to pay 10% more on items at shops during that run), tough trainer battles where you can win special items and take one of their Pokemon if you win or dens where a rare Pokemon is available to be captured (either legendaries or Pokemon with hidden abilities, like a Heracross with Moxie — a passive ability that raises its attack after every Pokemon it defeats in a battle). 
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At the end of an overworld tree is a gym battle, where you can quickly raise all your Pokemon to the level cap if you haven’t done so already, or heal up (free at first, but gets expensive quickly,) before facing off against a random Pokemon Emerald gym leader. These gym leaders keep their type affinities — Wattson still uses electric types, fire for Flannery, etc. — but their teams have been enhanced with competitive movesets and overhauled AI. These are tough battles, and while they’re not Kaizo-level difficult, they are meant to trip you up. Also, the battles are on “set” mode, so you don’t get the advantage of a free switch anytime you defeat an opposing Pokemon, furthering the strategic bend of these battles. 
Beating a gym leader permanently nets you an HM, which work a little differently here: You don’t have to teach these moves to a Pokemon to use them outside of battle (and even if you do, they can be deleted freely in favor of other moves, unlike traditional Pokemon games,) and they’re mostly used to access shortcuts or alternate paths in the routes. Then the Pokemon that survived the battle will get fully healed and you’ll be put on a new overworld tree to do it all again. Beating the game requires you to defeat all eight gym leaders, all four Elite Four members and two champions, meaning 14 loops total in a single run, and the difficulty ramps up with each loop.
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If and when your team gets wiped out, you’ll be taken back to the hub area, and you’ll lose all the items, money and Pokemon you had on your run (save for the HMs you were able to unlock as well as your starter, though it’ll be back to its original level 5 state without any of the moves you taught it). Then you’re given money and items proportional to how far you got in your run. This is where the roguelike becomes less like a Spelunky and more like a Hades — anything you do with this money and these items in the hub is permanent. Shops that open in the hub will sell you TMs, so I could buy Ice Beam and equip it to Omanyte for use in all future runs (protip: don’t teach your TMs in the hub world. Instead, hold them until you start a run, and then teach it, so you have the option to teach it to something else later). They can also sell pokeballs, potions and battle items so you’re better stocked for any and all future runs.
There’s also a Safari Zone that eventually opens up, allowing you (for a price) to go in and permanently catch Pokemon that you’ve caught on your runs before (though legendaries won’t be added to that pool until you progress much further into a run). While you can only take one Pokemon with you into any one run, you do get a PC in the hub area, so you can keep all the Safari Zone Pokemon you catch and swap them out as you please (for my second run, I benched Omanyte and brought in Houndour instead). 
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That is essentially what Emerald Rogue is all about. Now, you may have been thinking of a question during all of this, a question I asked myself many times as I played Emerald Rogue — isn’t this just basically a Nuzlocke, where you play a game of Pokemon that incorporates permadeath and other self-imposed rules? In many ways, yeah, that’s exactly what it is, a Nuzlocke where instead of imposing the rules on yourself, the game automatically accounts for and streamlines those rules for you.
But I think there’s something more at play here. Nuzlocking a traditional Pokemon game is often about mastery of that specific title. When playing FireRed, you know you have to come up with a counter to Brock or Misty or the trainer with two Geodude and a Graveler who likes to spam Self Destruct in Rock Tunnel. You know that if you can just get past this next part, you'll get the TM for Psychic. And you know exactly where you can find a Magikarp to evolve into a Gyarados. In Emerald Rogue, you don’t know what the next trainer or gym leader will bring, so the mastery required is of the pure battle mechanics themselves. The items and TMs and Pokemon you have access to are random (or curated by you in the hub), forcing you to make do with what you have or what you can scrounge up. It’s a game about anticipation and reaction, not one of planning and strategy. That’s why I think while they play in similar spaces, each of these ways of playing Pokemon is valid and interesting in their own ways. Emerald Rogue has innovated on the design of Pokemon is a way Game Freak would almost assuredly never do. It goes against the philosophy of contemporary Pokemon games (hell, Nintendo and The Pokemon Company barely acknowledge the existence of Nuzlockes in the first place, and recent games have made design decisions that make that style of play almost impossible.) If you have become disillusioned by modern Pokemon games, if you’re looking for an interesting challenge that isn’t Kaizo-level impossible or if you want to remember just how damn good Pokemon can be, Emerald Rogue is a triumph of the form and well worth your time. Now excuse me, I just caught a Galarian Zapdos in the Safari Zone and I can't wait to try it out on my next run.
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reallyghostlypost · 2 years
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Farmer's life at Joja could be a really funny dark sitcom
Warning, long. I'm trying to make a background for my farmer but I'm really sleep deprived and this spiraled out of control. Just imagine a show depicting the daily life between the walls of one of Joja's mega office buildings. And considering it's Stardew Valley we're talking about you could put anything in here. And it just gets better with SVE.
Uniquely weird coworkers? Just re-watch the Joja segment at the beginning of the game. Psychopathic bosses? Of course, it's Joja after all. Work related shenanigans and conflicts? They are the backbone of every work related sitcom. Really dark comedy? There's a skeleton in one of the cubicles. But we can have so much more!
Remember Claire's movie, where a Joja inspired evil corporation put mind controlling substances in their soda to create zombie consumers and take over the world? Who's to say that Joja didn't actually try it at some point, only to cover it up later? And that Joja didn't experiment this stuff, and more, on their employees? Worker protection clearly isn't a priority in Ferngill Republic. Which leads to an episode in which the farmer has to figure out why his coworkers are acting weird this week.
Russian roulette is played every day with the cafeteria food (could be shit food, or poison or said weird experiments). Then there's the stress of having to negotiate a rise or explain your poor productivity results to your boss when there are literal corpses of former employees just laying around (my headcanon is that the skeleton was a former worker who tried to start a union and got shot point blank by a manager).
My other headcanon is that Joja has do deal with monster infestations really often. All the weird products, poor safety or hygiene regulations and all that misery will constantly attract monsters. And Joja doesn't care about the workers enough to monster-proof their building and would only cover up the incidents that get bad enough (as in multiple deaths). An episode with the farmer and 1-2 other coworkers hearing squelching sounds in one bathroom and after investigating realizing slimes are trying to get inside the building. The farmer, who just removed the drain cover to look inside the pipe quickly puts it back down only for purple ooze to come out from a slime that slammed against the grate. Cue panic because iridium slimes are very dangerous. No one gets close to that bathroom for weeks and the only reason adventurers eventually get called in to kill the silmes is because they broke the bathroom door open and spilled in the hallway and into a manager's office while he was there.
The farmer already recognizes multiple adventurers due to the amount of times they had to call different guilds to deal with the monsters in the building (maybe Zuzu doesn't have it's own guild since all those people in one place would make monsters less likely to attack but any adventurer that happen to have business in the city becomes responsible with dealing with monster emergencies). Said adventurers wouldn't really recognize the farmer since he would be just another employee in the mass of people temporarily evacuated, but there's a popular security camera video circulating among adventurers with a Joja worker fighting a shadow brute with a chair in a dimly lit hallway. Sure, that person can't really damage the monster without magical weapons and it all ends with the Joja worker managing to run out of the door or out of the window, but they are still very impressed that some random guy had the courage to face a monster unarmed and survive without major injuries. There could be multiple videos or stories passed around the internet with the farmer dealing with monsters since they were the only ones brave enough to try to do something about them, and since the farmer doesn't get hurt they are considered pretty funny.
Joja could be using the monsters as a way of punishing uncooperative workers. You ask too many questions at work, you have to retrieve boxes from warehouse #7 that is currently a nest of shadow monsters. If the worker doesn't return they'll send someone else. This way they have an easy way to threaten people into submission. Naturally, the farmer ends up pissing the higher ups very often, which leads to the shadow brute video mentioned above, among others.
Actually Joja might have unique monsters, created when normal monsters and other supernatural beings spend too much time around Joja Cola.
You can go the horror route too. The building being haunted by former coworkers - silhouettes in the mirror at night, flickers some can see in the corner of their eyes, strange whispers when the farmer is about to fall asleep at the desk. Some hallways seem to go on for too long, time passes weirdly in some rooms, doors appearing and disappearing at random... the building is nearly an eldritch location at this point due to the amount of monsters and negative feelings building up between it's walls. Part of the reason some of the farmer's coworkers are acting weird is because they got replaced by the skinwalker that made the parking lot it's hunting ground.
Really, everything you can think of can be put here. I would go with a horror show with dark comedy elements for this, since the post got increasingly dark as I was writing it. Maybe the farmer even worked for Joja for far longer than it seems, since time is iffy there?
Below the cut are my first attempts at giving my farmer a backstory, and a few more details about my AU (because at this point is too big for a headcanon). It doesn't have much to do with the rest of the post, so feel free to skip this part. Also warning, it's kinda edgy and cringy, since I wanted a reason why the farmer, who in SVE is basically a genius with an absurd amount of talents, was a nobody who ended up in a dead-end office job. So I had to give the farmer multiple handicaps to explain this.
Also, what happened with that skeleton there? Sure, Morris is a dick and isn't a good boss but he wouldn't be able to just kill Claire and let her body in the store without consequences. So where the hell was the farmer working at?
***
As a slight explanation to tie all this mess together, my farmer got kicked out of the house at a very young age, like didn't even finish high school kinda young. Lived on the streets for a while and eventually got hired by Joja - the only ones who would hire him with no education orcredentials at this point (it also explain why he's rooting through the trash so casually, or why he's willing to eat anything, including raw fish and algae). In my headcanon, aside from normal workers, Joja also hires desperate people that no one cares for and ships them in certain isolated locations. These workers have different and much more dangerous jobs than normal Joja employees, and the death rate is pretty high.
They have gated mini-towns set up with their own apartments, offices, cafeterias, etc where these workers basically spend all their time in - and they become closer to indentured workers than normal employees. So everything mentioned above would happen in more than one building. The farmer would get a small salary from which he'd have to pay Joja back for the rented apartment, food, uniform, supplies and all that, which would leave him very little money. This is a strategy to keep people from being able to leave, plus there is a high fee that those who leave have to pay for breaking up their contract (which would explain why he moves in on the farm with only some spare change in his pockets). The farmer only managed to escape due to grandpa's letter.
All this is a well known secret. Due to the prolonged war, the political class of Ferngill Republic was vulnerable to Joja's bribes and promises and not only changed laws in their favor but also constantly closes it's eyes at Joja's abuse. Also, the economy isn't doing well at this point and there are worries that the Gotoro Empire might turn the war in it's favor, so as long as Joja keeps making profits to keep the economy afloat no one will bother them. So horror (and funny) stories and videos from Joja pop up fairly often and Joja doesn't really bother to remove them from the internet since they don't fear any punishment. At this point there's an entire sub-class of jokes featuring Joja employees - imagine airplane food jokes, but with Joja and more death. Most adventurers are also aware of the monster problems Joja is creating but can't do much about it aside from killing the monsters when Joja bothers to report them.
So this would also explain why the farmer is so good at killing monsters from the beginning. He had a lot of experience with dealing with monsters while being unarmed and defenseless against them. Now that he got a sword, even a really shitty one, monsters got much easier to handle.
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