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#Miitopia Main Hero
its-raining-cats · 1 year
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*hands you miitopia fanart*
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veil-over-miitopia · 1 year
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Why does the Dark Lord kidnap the teammates?
(Part 1/2 of the “Intertwining Strengths” theory; I’ll be using they/them pronouns for the DL, Great Sage and the MH)
And, more importantly, why the Hell didn’t they outright decimate the hero when they had the chance- countless times, in fact?
This was a question that would bother many, especially after how such an opportunity arrived time after time; from ridiculing the hero after they’ve defeated the General monster possessing the princess’ face, to all the times they’ve taken away both our party members and our powers. So many chances were given to them on a silver platter, yet they’ve only taken struck the iron while it was hot once (and it was there that we first meet the Great Sage- so all know how that went down). What gives, Mx. Dark Lord? If MH was such a thorn on your side, why not get to the root of your little issue? Why didn’t you eliminate the threat from the start? Why not just steal their face - it isn’t like it is impossible, as demonstrated in the battle against them -? Boom; issue solved, and you’re now free to reign in ever-choking darkness for all eternity.
Well, to answer that, we need to go wayyyy back to the first few minutes of the game; there, we witness a heavy emphasis on bonds, namely the mother and her rambunctious child, and the lovey-dovey couple. We also saw how one member of each dynamic was torn from the other in such a cruel and unexpected manner in order to drive the surviving half into maddening despair; a move that was made on-purpose by the Dark Lord.
Flash forward to us meeting our first teammate and a little later to our initial encounter with the Great Sage- now, I know what you’re thinking; what is it that ties these two cutscenes to one another? And how are they - including the aforementioned relationships present in GH - relevant to the DL’s seemingly whack methods of dealing with the hero?
Let’s go through them one by one- after we defeat the rockmoths with our first teammate, the Guardian tells us directly that our growing friendship will allow us to accomplish more feats down the line. Cut to a few days later, and we meet the Great Sage- note that, at that point, the DL really WAS aiming for the kill by using a move that we don’t get to see during our battle against them in their castle. After saving us. the Great Sage remarks that they can ‘feel a strange power from within us’, and, like what the Guardian stated, that it will grow over time.
Bonds, friendship, and a “strange” power...
Flash forwards, and I mean REALLY flash forwards, to the fight against the Darkest Lord. In order to take down the villain, the Guardian states that we need all 10 of our party members to accomplish that goal, which is a sound plan in of itself; more manpower = higher chance of success. The group is split into teams of 3-3-4, with the last party being tasked to square off against the final threat to Miitopia- they should be in a weakened state after having 6 heroes taking a dunk on each of their arms, one of which possessing the very staff the Great Sage uses in order to direct their magic, after all, so it should be fine...
...right?
Not exactly; just before the final battle, the Darkest Lord looks down upon the 6 teammates and ridicules them- stating that their true power was far beyond what they just fought against. To demonstrate the full capabilities of their ascension to Godhood, they steal all the faces of said teammates and...fuses with them. The Darkest Lord absorbing countless faces wasn’t exactly stated to be a testament to their omnipotence, but this was.
I am not using the term “fused” loosely here, either; aside from the animation presenting itself as such, you can definitely tell that the Coin monsters are made of the exact same material that is making up the Darkest Lord- material that has GOT to be organic; remember, this isn’t just the Great Sage’s face plastered on some sun-shaped monument, but it is them after absorbing countless faces and, in turn, transforming into a mockery of the celestial object that provides light and life to us all.
So the question still stands...why? Why go through such great lengths? Why the kidnapping? Why the fusion? What does it all have to do with the DL deciding not to kill us after the first encounter with the Great Sage? And what do all this have to do with whatever power that’s growing within us ever since the start of the game?
Putting it simply...that’s because it’s them; our teammates are the source of our divine power- it is our bonds with them that has given rise to the very reality-warping abilities that help us save/carry out our punishment against the Dark Curse.
I know, I know; we are heading down the “Power of Friendship” route - as cheesy as it is -, but it isn’t like my belief that our growing relationships with each party member not being just a mechanic placed in the game in order to make the game more distinct than other JRPGS didn’t come from nowhere, especially when the symbolism pointing towards this information being correct is scattered around each and every corner of the game. Besides that, I can prove it thanks to our secret 11th party member; the horse.
Without even looking at our bipedal friend, one can assume that the abilities you unlock with every relationship milestone indicates a growing level of trust; of them lowering their guards around you, and, yes, that is true...at least initially. The first few abilities, like showing off, assisting one another, and even the pincer move are very much mundane, but it is stuff like resurgences and last wishes that would bring the possibility of some higher power being at play into question- and that is without mentioning how said abilities are unlocked much later in the game (unless if you have a ton of outing tickets or were insanely lucky with the Roulette and have given your miis countless luxurious vacations).
Okay, maybe these abilities are not exactly “heavenly”, per se, and I am not exactly calling it as such- but last wishes and resurgences could very well be an indication of something...much more potent and even more devastating than the power of gods, and that is the Indomitable Human Spirit; our drive that is helping us push through everyday life and stand against the indifference of the universe. Love, desire, and basic determination to live; all of these traits and more that make up the ambitions present in each and every one of us- it is what pushed us humans to be at the top of the food chain. Such a strong resolve that would only get stronger when we have people we trust unconditionally, and a community we can always return to.
And what better way there is to demonstrate said spirit being involved other than Horseplay?
Much like with the teammates, our bond with the horse can unlock various perks; most of them are basic enough, like the ability to ride said horse and it assisting us in battle in various ways, but it is the Horseplay that seals the deal- and what better way to start than with the Cleric’s, Mage’s, Imp’s, and Vampire’s?
In the case of the Cleric and Mage, the horse will gain white wings and fly high into the sky; giving either class a wider range in order to unleash their powers at a maximum output. With Imps and Vampires, on the other hand, the horse will sprout black wings and, depending on the class, will either enter a frenzy and ram head-first against the opponents or assist the hero in enshrouding the area in complete and ever-consuming darkness.
So...not heavenly, but the horse gains traits that are considered as such? What is the big deal? Why the sudden contradiction?
You are, more or less, right; there is a discrepancy present, and that is because of the jobs’ natures! Clerics are closest to the divine, Mages deal with the elements of the world, Imps are considered antitheses to angels, and Vampires are generally deemed as unholy creatures of the night. I only mentioned these jobs in order to clear up the contradiction that was going to pop up sooner or later. The truth is that the horse will either adopt traits present in the jobs their rider specializes in, or assist them in perfect harmony.
In short, Horseplay is an act of pure resonance with the player, much like Last Wishes and Resurgences.
THAT is the “divine power” that was mentioned to us time and time again; resonance, our understanding with each and every one of our party members, and all the happy memories with them. With all of these combined, we would have the strength and will to go up against the mightiest of titans and gods. Who wouldn’t want such an amazing drive? Who else...but the Dark Lord themselves?
After taking all this in, it becomes clear why kidnapping the party members is the DL’s modus operandi; it is to break the hero, dissolve their will, and eventually harvest this power from the teammates for themselves. Sure, the hero still has the horse, but remember that the horse isn’t human- it still lacks sentience, at the day’s end (unless if you take the events in which they attempt to hypnotize the player and wish for a million carrots during an outing to be rooted in reality).
How would they break the hero’s will? By turning their teammates against them, and change them into avatars made to mock and harm the hero, but the symbolism behind each Karkaton boss is another story for another day. For now, we look back at a question that haunted the community ever since the game’s launch, and relish in the fact that the answer to all that is simply the might of the human spirit and the importance of a healthy community.
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pixxyofice · 9 months
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One of my best hands I've ever drawn and it's a drawing of my miitopia character.
Anyway ever think about your main hero comboing the three classes they took on over the course of the journey
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crocdocz · 10 months
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“Heroic”
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Experimentation ?
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Casting Prompts #2 #4 & #29
The Dark Lord, Great Sage and Hero
This is gonna be a ramble (basically just some of my headcanons and backstory I made for funsies), so be prepared, cause I have a lot to say
Correct me if I'm wrong, but I don't think we ever got any concrete establishment of time in this game.
By that I mean, we don't get told when the Dark Lord attacked, when the Dark Curse came to be, when the Great Sage encountered them, etc. And seeing as this is a magic world, it's kind of hard to try and compare it with a real world time period. (At first I would have said it's more reminiscent of the time around the Middle Ages, but then stuff like modern scientists and New Lumos exist)
But I'm not bringing this up because I have a problem with that; it's the opposite, in fact. Because this gives me a lot of room to interpret my own string of events into this game. Because I think the Dark Lord has already been terrorizing Miitopia for centuries. Just not always in their current form.
The Dark Curse took their own face hundreds of years ago, and since then, has always picked up the next best victim to choose as a body, before either wrecking them beyond use, or abandoning them for the next best vessel. That also means monsters have been roaming around, and people have been getting their faces stolen for generations now, but it's not like anyone could do anything about it, so they had to learn to live with it.
But then why has the Dark Lord not taken over yet?
Because there were always people that could do something about it. For one, there are the hundreds of other adventurers (Tanks, Warriors, Vampires, etc.) that are strewn across Miitopia, and they must obviously be able to fend off monsters to an extent, at least. And second, the Great Sage exists.
Now, I don't think it was always the same Sage. Their magic does allow them to live longer than most, but not that long. Our Sage is not older than 120 at most, I'd say. I think, it's basically just another job. Not one that you can pick yourself, though, but something you can learn, if you get mentored by the previous Great Sage. And with every Sage, their wisdom and power grew, and they could fight against the Dark Lord more efficiently.
But they also knew, that they wouldn't be able to take them down. Which is where we arrive at my last point:
I don't think that the protagonist is the first Hero.
There isn't a prophecy that chose them. The Heroes showed they were willing to help and stand up to the Dark Lord, and that's how they earned their title.
But a lack of prophecy also means a lack of guaranteed success. If their victory was set in stone, the Dark Lord would focus more on killing them, than toying with and teasing them. But they know that the Hero is defeatable. And they have defeated them, before.
Our Great Sage alone has had almost a dozen Heroes in their lifetime, some they even chose themselves. But before the protag, none of them succeeded.
They never saw them as disposable, though. To them, every Hero had worth, they were still their own, living being. But they had to watch every last one of them die.
They don't enjoy choosing Heroes to send out to battle, but they know that they have no other choice.
Now, that the Dark Lord is defeated, and The Reborn is under their care, however, the souls can rest, and the Sage can finally take their time to properly grieve. Just maybe not right in front of their new student, of course.
The Reborn's future in Miitopia would of course also be very interesting to try and piece together, but this is all that I have planned on writing for this post.
Thanks for reading :)
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confettikitty-23 · 8 months
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redvelvetcat · 2 years
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aisling wip! aisling wip! aisling wip!
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toxinfrog · 9 months
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MIITOPIA SPOILERS BELOW
Okay, I just had a thought about Miitopia’s ending, and I’m sure it’s not original or correct, but if I don’t post it, I’ll never get it out of my head.
Okay, so the “Save them” ending for Miitopia: the good ending, the one where you give the dark curse a new face and let them be reborn and get a second chance at life. All well and good, happy ending, sorry to spoil it if you’ve read this far after ignoring the spoiler warning: But I want to focus on what happens right before you pick out the face.
The great sage addressed the hero, and acknowledges the kind choice, before the few lines were spoken that just hid in the back of my brain, waiting for a random midnight to jump out and consume my entire being.
Great sage: Well, you will need to give him a face.
Great sage: But I believe that should pose no trouble for you.
Main hero: None at all!
Okay, so maybe I’m looking too deeply into this…but excuse me?!?
Did the Great Sage and the Main Hero both just imply that the casting call process is not just a game mechanic for putting our favorite Miis into situations, but also an actual, in universe ability that the Main Hero just HAS?!?
I’m sure I’m misinterpreting something or looking far too deep into an otherwise innocuous set of lines that were probably changed slightly between translations, but partially because this is driving me nuts, partially because I kind of want to prove myself wrong by deeply considering the idea, and partially because I just want to entertain this idea for fun, let’s briefly consider the implications, if true:
The casting call process is happening in-universe. This leads to the strange concept that most characters only exist nebulously as a concept until they are casted and gain a face. They obviously have to exist to some extent before they are casted, as The King of Greenhorne is clearly referred to by The Mayor as well as The Dark Lord well before he’s casted.
The Main Hero could have been the one assigning every single role aside from their own, or at least some of them. This has some weird implications, but probably the least weird of the bunch: It seems that they can grant faceless entities a face.
The Main Hero is aware of this power. In other words, there is a good chance that they already knew what several major NPC’s were going to look like moments before actually meeting them. Not really sure what to make of that.
The Great Sage is aware of this power, and that it should work on the Dark Curse. This has the strangest implications: It means that the Great Sage is aware that some faces, perhaps even their own face, could have been chosen directly by the Main Hero. If they were aware of this back in Karkaton, it adds a second layer to them taking on the dark curse in the place of the Main Hero. Imagine the dark lord, except instead of needing to steal faces to control monsters, they could just cast miis as monsters without ever running out of faces or needing to go get more: No wonder The Great Sage allowed themselves to be possessed, considering the alternative of a truly infinite and unstoppable wave of monsters.
Anyways, sorry for rambling for so long about three lines that probably weren’t meant to be looked into that deeply.
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vhsmeow · 2 years
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Sigh…..hiiii miitopia fandom! It’s been a uh. Like a year or something like that idk. Anyways I’m doing a reboot of my au lol
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wysteriaisapenguin · 6 months
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He was supposed to be the steam engine everyone adored.
But he was thrown away for being a 'failure' and was abandoned. Before long, no one remembered who he was.
He couldn't stand the sight of seeing everyone so happy.
All that was left in his heart was hatred, malice, and envy.
So you know how Starlight Express was supposed to be a Thomas the Tank Engine musical but that idea was rejected so it became its own thing? Combine that with the fact that Thomas gets easily jealous of other steam engines who are 'better' than him and oh boy...
That makes him the perfect Dark Curse for this AU.
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the-travelers-hub · 1 year
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"If suffering builds character, then I'd rather have the personality of a water bottle than deal with any of this."
- Main Hero during the Karkaton part of the story
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pixxyofice · 10 months
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funny miitopia game thoughts. main hero and first teammate reunion when they had funny little crushes...
and you know what they say about absences and the heart right
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endervention · 1 year
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━ To become chosen is to be human. I wonder; am I allowed to earn that right?
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I think it was very swag of me to make my main hero's/my fave Miitopia class the one that's prob hardest to draw B) /j
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confettikitty-23 · 9 months
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redvelvetcat · 2 years
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AISLING BARK BARK BARK BARK
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