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#No.1 Mk.III
pedroam-bang · 1 month
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Company Of Heroes 3 (2023)
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solradguy · 2 years
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In 5.6 days I could have a 25% scale Outrage MK.II, as opposed to 16 days for making a 1:1 scale Outrage... I'd have to do it in 4 pieces at a time at 25% so I generated a gcode for the first 4 just to see how it goes. Tomorrow I'm gonna test some different settings and if they go well I might give these parts a try, since it takes as much filament/time as the big ps2 HOS models I've been doing. Idk if I'll end up doing all 16 parts at 25% scale though, but it'll be a good test for the precision of my printer since they have assembly pegs that need to be exact.
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Each part is approximately 1.5" (38mm). These are parts 1 through 4:
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It would be about a foot long at 25% scale (1:1 is near 4ft exact). I won't attempt the 1:1 scale version until I have an upgraded motherboard and install the second Z-axis on my printer.
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uncle-mojave · 1 year
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I have a 1916 SMLE no.1 mk.iii without a magazine now. It's rusty and very patina'd. Tge bore has some pitting. I'll have to see of it shoots straight after I clean her up. Nice to have an Enfield again.
I've owned a No.4 mk.ii, Jungle Carbine (legit), Jungle Carbine (no.4 conversion) Ishapore 2a1 and now this no.1 mk.iii which for being 107 years old aint bad
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that-fellow-from-dres · 9 months
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Extract from Thirkenforth Locomotive Works' 1937 Product Catalogue
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MARK EIGHT GENERAL USE AUTOMATON Anatomy, Part One: The Head 1. Wireles transmitter/reciever, capable of interpreting Morse and Baudot coded messages.
2. Standard sound input/output systems (A simple microphone and pair of speaker cones)
3. Reinforced steel Brain Container (General Use Automatons, or GUAs use a used human brain to manage logical decisions of all kinds)
4. Central Vision Apertures
5. Three-axis neck mounting point (Allows the head to turn in all directions)
6. Peripheral vision apertures
7. Counterweight (The head of a GUA is heavy, and thus needs to be balanced out on the other side)
8. Light-through-tape multi-expression system -a pseudo-eye
9. Oscilloscope-based pseudo-mouth (As GUAs are run by a human brain, they still retain the capability to feel emotions, though typically less so than the average person. The pseudo-eyes and mouth are systems by which a GUA may have a level of emotional expression.)
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MARK EIGHT GENERAL USE AUTOMATON Anatomy, Part Two: The Arms
Two-Axis articulated digits -the fingers can bend in two directions, offering it a wider range of ways to grip things
Hydraulically actuated elbow joints give a high torque for lifting heavy objects.
Thirkenforth standard palm electromagnet for handling metallic objects -This is particularly useful for objects with no easy surface to grab onto.
Wide range of thumb motion allows for a stronger grip.
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MARK EIGHT GENERAL USE AUTOMATON Anatomy, Part Three: The torso 1. Serial number and Thirkenforth Locomotive Works emblem are displayed on exterior panelling. TLW offers engraved nameplates to its customers for no additional cost.
2. A V-Twin petrol engine provides traction and power, in a more reliable and compact form compared to steam-based automatons.
3. An electric motor powers the Mass Reallocation Ring. Replacements may be purchased at a discount directly from TLW in the case of failure.
4. The Mk.III Mass Reallocation Ring offers unparalleled stability. The Mark Eight GUA actually uses two stacked on top of each other, such that the force created by movement of internal weights in one ring can be counteracted by the other.
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MARK EIGHT GENERAL USE AUTOMATON Anatomy Part Four: The legs
Three-Axis pivoting hip joints give the leg a wide range of motion for superior navigation.
Detachable 'Cuisse', 'Polyen' and 'Greave' leg panels are an optional extra for automatons requiring additional protection for fragile mechanisms.
Knee joints are spring-loaded to improve weight handling characteristics.
Fully movable toes ensure the Mark Eight keeps its weight spread over a wide area, even on one leg.
For enquiries concerning the products of Thirkenforth Locomotive Works, send correspondence to 48 Ullesthorpe Road, Thirkenforth, Rutland LE17 2AQ.
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thekaijudude · 1 year
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Blazar 2nd half Catalog Leak
Ok I'm gonna cover the most important information first, which is Blazar's upgrade form here:
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Even color809 posted about it so it's basically legit
So this is the design drawn by one of the toy conference attendees
And apparently it's name is "Ultraman Blazar Furdran Ultra Armor"
From the catalog leaks, it looks like Blazar is only gonna have a single upgrade form for the series, which is consistent with the hack we got from the Blazar Brace.
(Also for the next ep, Blazar will also reveal his original form in his rise sequence if yall haven't heard it alr by now, will talk about more in the commentary tmr)
And with that covered, onto the rest of the catalog leak:
1. DX Chilsofard Lancer (Combines with Chilsonite Sword)
2. DX Blazer Stone 05
- Ultraman Taiga Stone
- Glitter Trigger Eternity Stone
- Ultraman Decker Dynamic Type Stone
- Earth Garon Stone
3. DX Blazar Stone 06
- Ultraman Z Delta Rise Claw Stone
- Ultraman Geed Galaxy Rising Stone
- Ultraman Ribut Stone
- Gavadon Stone
4. DX Blazar Stone 07
- Ultraman Ginga Victory Stone
- Ultraman Reguluss Stone
- Ultraman Orb Specium Zepellion Stone
- Ultraman Zero Beyond Stone
- Sevengar Stone
5. Ultraman Blazar Great Battle Set
-Includes a Blazar and a Brood Gebaruga figures
(Brood Gebaruga is rumored to be a 3-headed kaiju)
UHS and UMS Figures:
Ultraman Blazar Furdran Ultra Armor
Gavadon (a)
Alien Reinas
Mogujon
Irugo
Zugugan
DX Figures:
Deltandal
Valaron (This dude is the final boss of the series)
Ultra Monster Advance Figures:
Fadoran
Earth Garon Mk.III Upgrade set
Miscellaneous:
(These are kaiju figures but not sure at this point what line theyre in)
Zangir
Gongirugan (Apparently a modified Zegan suit)
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Looks like TsuPro really be spending all their ShinU revenue on Blazar lmao
But this means that we would most likely see all these suits being reused in subsequent series as well
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ウェーブ 1/20 S.A.F.S. Mk.III A8/R8 Ma.K. マシーネン クリーガー 入荷しました!
https://www.tagimi.net/?pid=173107272
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ranger-chris61 · 1 year
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Back on armor this week, and taking a look at another Girls und Panzer kit with Platz's Crusader Mk.III kit, a reboxing of Border's kit, in 1/35th scale.
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didyouknow-wp · 1 month
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iam-back · 1 year
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Mega Man 11 playthrough diary - Gear Fortress, part 1
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What is this, Gears of War?? I know Wily said he'd kill Rock good and dead, but he may have been too serious in that threat!
This first stage has it all - a bunch of enemies, spinny gear platforms that remind me of a souped-up version of those in Uranus's stage, rusty ones that kinda function like those accursed Donut Blocks from Mario, a bunch of enemies, a good spot where you can just grind off of K-Drones forever (like in Neptune's stage with the Sibuls), a bunch of enemies, places to fall down a lot, did I mention he packed his current front yard with a bajillion zillion Sniper Joes and Metalls and Air Nuts and some of those Sniper Joes get to tool around in Dachone armors!?
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Oh, did I mention this is the only time in the entire game where Yoku Blocks appear? I honestly forgot about those little tests of jumping and pattern recognition. They weren't anywhere at all during the Stardroid incident.
There's also this irritating part near the end where you fall off too much and waste all your lives and stuff and so I ended up having no lives left for the boss of this Hellhole the first time I got there. By the way, during this boss, I was interrupted by my mother and so I had to leave the game behind for a Blizzard break.
...Why is the music for these stages so happy? It's like Rock is on his way to a rave party, not a deadly Gear Fortress full of difficulty spikes and real spikes.
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I heard hushed whispers about all the Devil bosses and stuff. Even the first one seemed to only be reliably beaten via exploiting the Select button and the Thunder Beam. And Dark Moon had this awful gimmick wherein they specifically made their top lumps bounce.
And Yellow Devil Mk.III is no different. I have the Chain Blast, I'm exploiting loops, yet still this lumbering gelatinous piece of piss was responsible for two of the three game overs I got there!
I only successfully managed to dodge the first part of its Speed Gear moment once. The rest of the time I got smacked around by all this nonsense!
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Eventually, after figuring to come here with 7 of each Tank and not 3 like a noob, and using one of each Tank when things got dicey, I FINALLY WON. I like to think that Yellow Devil Mk.III's splatted remains just sat there, gathering dust, until a few years later, where it was resurrected by the Mega Man Killers from a stroke of genius by Reggae.
I'm gonna dread tomorrow - will the rest of Gear Fortress be as bad as this? I'm told the boss waiting at the end of part 2 is easier though.
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shutterfox5555 · 1 year
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Canon 5D Mk.III with the Tamron 150-600mm "Big Chungus" lens, with 1 shot taken with a 1.4x extender fitted.
Kestrel chicks nesting
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gun-gallery · 6 years
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SMLE No.1 Mk.III - .303 British
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solradguy · 4 months
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what do you think sol badguy's fursona would be...out of curiosity.
Large dog
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1. Zipper pull on his Strive design 2-3. "Junkyard Dog" emblem on his swords: Outrage MK.II, Junkyard Dog MK.II, Junkyard Dog MK.III 4-5. Cane Corso dog 6-7. Strive script
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Young Ones (2014) The rifle is a combination of a Lee-Enfield No.1 Mk.III*, Maverick Model 88 and a Vektor R4.
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loadfinger140 · 3 years
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Best Nation In War Thunder
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War Thunder Best Country
Best Naval Nation War Thunder
Best Nation In War Thunder Planes
Part of The Complete Beginner’s Guide
Service dogs are trained to provide assistance and therapy to various people with disabilities. They can aid in navigation for people who are visually impaired, assist a child who is having a seizure, calm a veteran who suffers from post-traumatic stress disorder (PTSD) and can even dial 911 in the event of an emergency.
Welcome to the Critical Condition web site. For those of you unfamiliar with Critical Condition, let me give a little background. Critical Condition (CritCon for short) was started as a small bi-monthly newsletter in 1982 to alert my friends about the new horror films that were released to theaters.
Germany: Now Germany is one of the better nations in the air, if you know how to play them right. Germany is primarily an energy fighter and boom and zoom nation. Fw 190s are NOT meant to turn fight, they suck at it. Use their great roll rate in case someone gets on your tail.
There are no terrible choices when it comes to picking a country to play in War Thunder, each one has strengths and weaknesses. If you’re feeling patriotic you can go for your own nation (if it’s in the game) or if you have a particular favourite aircraft then go for the appropriate country and work up to it (or enjoy it right away, if you happen to be especially keen on the P-26 Peashooter). It’s not as if you have to religiously stick to playing one country either, playing two or three (or all five) countries is good for mixing up play styles to keep things fresh, learning about the strengths and weaknesses of a variety of planes, and allowing aircraft of one nation to repair over time while playing another. The following only covers aircraft, I’m afraid I haven’t really been keeping up with the relative strengths of tanks.
The USSR
If you have no strong preference then starting off with the Soviet Union isn’t a bad idea; you get a bonus premium aircraft for the first country you fly with, and the I-153 that the USSR get is a great plane, very handy to be able to put straight into service without having to research and unlock it. The Soviet tech tree is extensive, with a couple of decent lines of fighters and good jet options in the end game with the MiG-17 fighter and Il-28 bomber. They have a wide range of light bombers/ground attackers, including the iconic Il-2 Sturmovik, and both medium and heavy bomber options. About the only area they’re really lacking are heavy fighters, the Pe-3 series are pretty lacklustre, but the Yak-9T/K with 37mm and 45mm cannon respectively are brutally effective against bombers.
The UK
War Thunder Best Country
Britain is another good option for starting players, with some excellent fighters once you get past the biplanes. The Hurricanes are an early workhorse, Spitfires are highly manoeuvrable and well suited to turning dogfights (except against the Japanese) and the Typhoons and Tempests have good speed and firepower. Their jets struggled a little at the top end when only the Meteor was available, but the Venom and Hunter are more powerful post-war options. For bombing the Blenheim and Beaufort are fine in Rank I, but things tail off a bit with the Wellingtons in Ranks II and III, which are rather vulnerable to the cannon-packing fighters they almost invariably come up against, then pick up again with the two Lancasters that, thanks to Update 1.43, can now carry some of the heaviest bomb loads in the game as they did historically, and the Canberra jet bomber. You also have plenty of torpedo bombing options, starting very early with the venerable Swordfish, but without being able to specifically choose maps featuring shipping targets it’s a roll of the dice as to whether you can actually use them – at least until naval battles might be an option!
The USA
The USA takes a little while to get going. In Arcade mode particularly the favoured US armament of .50 calibre machine guns are at a bit of a disadvantage once everyone else is tooling up with 20mm cannons; though .50s certainly can be effective, especially with later incendiary rounds, you’ll generally need to get more hits in to bring something down, increasing the likelihood of someone else “helpfully” swooping in on your target. The 37mm cannon of the P-39/63s perhaps overcompensates, though, it’s devastating when it hits, but the slow rate of fire and high recoil makes it a little trickier to use, better suited to bomber hunting than fast moving dogfights. The USA have some strong later fighters, and a good selection of jets including several F-86 Sabre variants at the top of the tree. They’re a sound choice for heavy bombers with three B-17 variants and the B-24, sacrificing bomb load compared to the British Lancasters for more defensive turrets, then the B-29 with the largest bombloads in the game, though it’ll take a while to get up to mid-Rank III to start researching them; along the way the A-20 and B-25 are decent medium bomber/attackers with plenty of machine guns for strafing. The F6F and P-47 fighters are also notable for the quantity of ordnance they can carry for ground attack if you like a fighter/bomber role.
Germany
Germany also has strong fighters in the mid-to-late game, but their Rank I options tend to be sluggish, lightly armed or Italian (in some cases, all three); I’d suggest getting the hang of the game with other countries first. Things pick up markedly in Rank II with the introduction of the Bf 109 and Fw 190 series, and they also have the widest range of rocket and jet fighters. Initially there’s a selection from World War II (the Me 163, Me 262, He 162 and Ho 229 “flying wing”) which are in a slightly awkward place for matchmaking, where they outperform Allied propeller-driven contemporaries but are inferior to post-war Soviet and US jets, so to give Germany a viable end-game option Update 1.39 added both a Canadian-built Sabre and a MiG-15, as operated by the West and East German air forces respectively in the late 1950s. Germany also has a good range of heavy fighters from the Bf 110 to the Me 410s, and plenty of early bombing options with numerous variants of the Ju 87 Stuka for dive bombing, and the He 111, Ju 88 and Italian S.79 series of medium bombers. There aren’t any heavy bombers later on, though the Do 217 series of medium bombers can carry pretty heavy loads once upgraded and deliver them with precision in a dive; at the top of the tree the Ar 234, the first operational jet bomber, has its historical advantage of speed somewhat negated, as it usually faces jet opposition.
Japan
Japan has the most agile fighters in the game with the nimble Ki-43 and the A6M Zero line, though they are a bit fragile. The later Ki-84 and N1K are good all-rounders, and there are also heavier options with the big-cannon packing Ki-45 and -102 heavy fighters, handy for taking down enemy bombers. Bombing-wise the H6K is quite a fun early bomber to start with, it carries a large payload for a Rank 1 aircraft, can absorb a lot of incoming fire (especially from small calibre machine guns) and has plenty of turrets including a 20mm cannon to ward off attackers; the downside is that handles like a boat with wings, probably because it *is* a boat with wings. Going up the tree the later bomber line is a little lacking in terms of payload, but turrets with 20mm cannon at least give them a bit of a defensive option. The Japanese tree is a little sparse, the smallest in the game, and Rank V has to be padded out somewhat with prototypes and experimental designs due to the lack of competitive late-war historical aircraft, though at least Update 1.39 gave them a viable end-game option in the form of another Sabre that saw post-war service.
Welcome, guideoui.com visitors. In this guide, We try to focus on All Best Britain Vehicles in War Thunder game. These vehicles are also ranked from I to V. While writing this guide, We pick up many pieces of information from several sites for you. We hope that this guide will help you.
You can see all the best vehicles by nations page, by click here.
Tier I Crusader Mk.III aka “tier 1 MBT” or “smoke machine”, its one of best tanks in game, can fight against any vehicle except E-100 and Maus.
PROS +very good gun (120mm penetration at 2.7, fast reload speed and fast projectile speed) +very fast turret rotation +no armor best armor (no hullbreak) +50 smoke grenades (record) +stabiliser (weak tho) CONS -cant penetrate maus or e-100
Tier II 100mm frontal armor at 3.0 with 75mm gun? 3inch gun carrier! can’t get penetrated by t-34 and kv-1 but avoid Pz. IV or japanese tanks.
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PROS +very good armor +good gun CONS -very slow speed (reversed too)
Best Naval Nation War Thunder
Tier III Comet I is not overpowered, but very good tank if you skilled player, however even you can play well you can’t damage enemies well…
Best Nation In War Thunder Planes
PROS +fast speed +good gun (penetration, ballistics) +20 smoke nades CONS -very bad reverse speed -weak damage
Tier IV Caernarvon is tank with hull of Conqueror and turret from Centurion, but BR still 6.7.
PROS +very good hull armor and good turret armor +good gun (penetration, ballistics) +good reverse speed (compared to previous british tanks) +Stabilised turret CONS -meh mobility -repair cost
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Tier V Even with no armor and no fast speed “Vickers MBT” is best tier 5 tank, compared to leopard 1 this tank have 7.0 BR, stabiliser, faster reload.
PROS +very good gun(penetration, ballistics, reloading speed) +stabilised turret CONS -bad armor -repair cost
This is the ending of War Thunder – All Best Britain Vehicles guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.
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gear-project · 5 years
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If Sol and Es were in a Disgaea game; 1. Would they be considered human units or monster units? 2. If they're monster units, what would they magi-change into? 3. If they're human units, can you give other characters Junkyard Dog MK.III and Murakumo? 4. If they fought Laharl, what would their reasons be? You did metion Sol would do it for Bounty Hunting reasons. I believe Es would just be wandering around lost (XBlaze) or observing a different possibility (BlazBlue).
In Disgaea terms, they’d both be Human units, even assuming Sol used Overload (Dragon Install). Sol’s Overload would be comparable to D5’s Killia in terms of both speed (panel coverage/flight status) and damage boost (also enhancing all his special moves).
If Es had an Overload it would probably create panel traps for every panel she moved across (because of her Crest Art ability allowing her to create Crests wherever she goes).
I imagine they’d have their own special weapons, but I’d say the “Item World” would be very unique in terms of how to improve stats and abilities the Junkyard and Murakumo (having especially Unique Item Residents as well).
As for reasons, Bounty Hunting is one reason, but also in Sol’s case he would probably very easily mistake Demons for Gears (they look similar in some cases, and some are just as powerful in the Disgaea universe).
Sol likes a good fight, so be it Laharl or Killia or anyone else, he’d stick around for a few fights (join the party for a bit).
As for Es, she’s the Arbiter of the Azure… and oversees possibility, so it wouldn’t be strange for someone like Laharl (or even Killia) to wander near the Azure Gate by mistake and get kicked out by Es personally.
Of course, Es doesn’t have much else to do other than guard the gate, but she could be persuaded to join the party if there’s pudding involved!
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modellismo360gradi · 3 years
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👉Novità REVELL Febbraio 🎉 03340 Merkava Mk.III ◾Scala 1:72 ◾Pezzi: 150 ◾Lunghezza modello 12,7 cm #modellismo360gradi https://www.instagram.com/p/CZfQmoZMrhp/?utm_medium=tumblr
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