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#Oneechanbara Origin
anime-cat-with-bong · 2 months
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So I decided to get that fanservice anime games bundle on Humble Bundle, and like...the fucking cowgirl samurai in a bikini games are actually good????????
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I really didn't expect much going into them, but these games are so much fun. A few thoughts I had (kinda long post incoming):
The combat feels really satisfying and flows so well. Especially when it comes to things like switching weapons or characters mid combo to extend said combo.
The Xtasy/Dare Drive forms were both badass and fun to use. I really like the risk vs reward feeling that makes you consider the right time to use them.
The plot isn't really anything special or amazing, but it's got that same vibe as a super campy grindhouse B-film which I personally adore.
I honestly really liked the characters. Again these games aren't trying to have the deepest plot in the world, but the characters are fun and memorable. Like I genuinely love them and feel attached now.
I even grew to really like the character designs a lot. Like hell yeah Aya. You go rock that bikini, feather boa, and cowgirl hat while you bathe in the blood of the undead. Again it's just so campy and silly I can't help but love it.
The music goes way harder than it has any right to. "Ichiban Wa Me" has been stuck in my head and refuses to leave.
Origin in particular has amazing combat. Combos flow well, hits feel really impactful, and it's honestly just downright addicting. It also almost reminds me of the Dynasty Warriors games with how you can feel really strong and unstoppable against basic enemies, but boss fights are still challenging and require you to focus.
I definitely think Origin is the better of the two in terms of gameplay, but there's a lot I did really love about it in Z2. One of the biggest things being the chase mechanic which I would really like to see return in a future game along with the more polished gameplay that Origin has.
While I do actually like the more "realistic" look of Z2, I think I like the more stylized anime look of Origin more. It's just much more visually appealing in my opinion, and I hope they continue with it in the future. (I'm also dying to see Kagura and Saaya in that art style)
As much as I've fallen in love with these games they do have some issues worth mentioning though. Mainly the fact that they are a bit buggy.
Z2 doesn't really have any game breaking bug that I found, but sometimes camera angles can get a little wonky. Especially when you're cornered and targeting an enemy. Also hitboxes on some enemy attacks can be a little taller than they appear to be. This is most noticeable with shots from guns that will hit you even when you are jumping high above them.
Origin can take some messing with to get working properly on PC, and even once it is working it's known to crash on occasion which will corrupt your save file. I haven't run into this issue myself, but it is a thing I've seen people talk about so I think it's worth mentioning. While annoying it is possible to protect against this by just making a back up of your save file in the event it does happen. Also worth mentioning that in a few cutscenes the models can be a little shaky. It's honestly not a huge deal at all, but it is noticeable when it happens.
One other negative I will say is that the regular prices are a little high. Especially with Origin which also has bonus missions that you have to buy as DLC. These missions are only $.99 a piece, but I still feel they should have just been included in the base game. I highly recommend these games, but I do suggest grabbing them on sale.
I'm honestly glad I got that bundle if for no other reason than these games, and I definitely plan to put a lot more hours into them to master the combat fully. Needless to say I'm a fan now, and I'm actually really hoping they continue to do more with this series. Maybe with a slightly higher budget even. I see a lot of potential with these games.
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coeursetcolores · 6 months
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What I Would Add To/Change About: OneeChanbara ORIGIN
...It has been a while.
I'm starting to think I finish games slowly...Oh well!
On the 5th of December, in the year 2019, we got a remake of quite a rather underappreciated series' first two outings: Oneechanbara! AKA, the zombie bikini game.
BUT THERE'S MORE TO IT THAN THAT! DON'T CHANGE THE PAGE!
Are there scantily clad ladies getting covered in blood as they kill zombies? Yes.
Is there a story of two separated sisters fighting to restore their family while combatting the forces that fractured their home as a clone woman uses obsession to distract herself from her existential crisis? Also yes.
I know that sounds spoilery, but the originals came out in the early 2000s so I don't feel that bad.
Why I am saying all this in the intro? Let's slice our way to the good part!
SPOILERS AHEAD!
Up first are all the reasons this tropetastic fanservice fest is something I'm too proud to call a guilty pleasure!
Aya and Saki's relationship. It develops faster than it realistically should but I can't bring myself to care that much. They care about each other, they fight with each other and resolve to overcome tradition together. After clearing up the misunderstandings (and having one of the sweetest hugs I've seen in gaming so far), you can really see how much Saki looks up to Aya and just wants to spend time with her. And Aya is quick to praise Saki and make her feel good about herself, knowing that she needs it. Though they're not above messing with each other; Saki teasing Aya leads to some of the funniest parts of the game and could probably seem relatable to someone with a younger sibling. Watching them talk about their lives away from each other, bond throughout their adventure and walk off at the end, after everything they go through is the real highlight of the game.
Aya is just a fun protagonist: She's strong, confident, witty and a total goofball when she needs to be. A bit standard when it comes to character development, but still fun to follow.
Simple gameplay! Just switch your weapons when they get too bloody and go! Switch characters if you need to! You don't get it, sometimes my brain needs a break from strategizing!
Music keeps me up and going while I'm killing zombies! Unbreakable Trust is a song I could keep on loop for hours and Ai ha kimi no mono is exactly the kind of song you need to keep yourself energized when facing down the kind of final boss this game gives you!
The designs are great! The features are beautiful and the outfits are perfectly updated!
Punching people as Saki is just fun.
The ending is perfectly fitting and gives a bittersweet end to the story. It was sad but also hopeful.
Okay, now to move onto some things I feel would make a great addition to the game!
ADD:
The game's too short, needs more levels to flesh things out. Development happened too fast and a lot of things went unexplored. Hmm...Seems to be a reoccurring thing in hack n' slashes.
SHOW AYA AND SAKI'S MOTHER! With how they talk about her, you would think we'd get something.
More scenes with Eva to help give the players an idea of what she's actually planning on doing would be nice (I know there's DLC, but this kind of stuff you put in the game)!
Oboro levels, maybe?
And now, let's wrap this all up with what really needs to be rebooted!
CHANGE:
Let Aya use some critical thinking and notice all the red flags about Lei! Seriously, it was so obvious!
Trying to work with countering was a nightmare. Just let me slash things.
BEING. GIANT. DOES. NOT. MEAN. YOU. HAVE. TO. BE. A. DAMAGE. SPONGE!
Make Berserk and Xtatic forms player-decided? It is way harder than it seems to keep an Xtatic sister alive! Plus, you see they can control it in the cutscenes! Come on!
And that's about it! OneeChanbara ORIGIN is a fun game that I highly recommend!
Here's to a sequel! Keep your blades crossed!
See you next time!
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dailyheavyqueens · 1 year
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Ai wa Kimi no Mono (アイハキミノモノ) — Broken By The Scream
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oddygaul · 7 months
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Oneechanbara Origin
Look, I knew what this game was going in. I wasn’t expecting a fuckin masterpiece. I just wanted a fun, trashy game with big anime titties and a satisfying combat system. And still I was let down.
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Credit where it’s due, the animation is actually quite good for all three characters - you can for sure tell that’s where all the effort went here. There’s a lot of really sick keyframing on all the combos, and the incredibly generous hitstop will nearly freezeframe you if you hit enough enemies, which is deeply satisfying if you trigger it on one of the cooler combo poses. Saki’s easily my favorite for this reason; all of her huge arcing launch attacks feel great to land after the huge windup.
Shame, then, that every character basically has three entire combos. Three. I know it’s unreasonable to expect full DMC levels of moveset variety, but this is bottom-of-the-barrel, Dynasty Warriors-ass, one square combo, one triangle combo, and one square into triangle combo stuff. Rough, man. The game tries to add a few systems on top of this to add depth to the gameplay, but they’re so incidental they don’t feel like they add any player expression.
The Cool Combinations are supposed to be this game’s signature system, I think; if you time the next hit in a combo just right, your character flashes a bit with Glowing Anime Power and the move will come out faster and charge your energy up a bit. It’s kind of reminiscent of the Exceed system on Nero’s Red Queen, except… way less impactful and not as cool lol. Your game has to be really damn good for me to even consider engaging with any system that requires me to memorize the timing of every single one of a character’s attacks - hell, DMC5 fucking rules and I still haven't taken the time to practice getting consistent exceeds - and if the system is even more finicky than usual due to the timing constantly changing due to the massive hitstun when fighting groups… I’m good, man.
The two tiered berserk system is kinda fun; aesthetically, I’m here for the big dumb Kill la Kill-lookin Baneful Blood forms. But between the fact that it triggers automatically and not on-command, and the fact that it’ll often run out almost immediately because it triggered right before you need to sprint down a sewer pipe for 30 seconds (a common occurrence in this game), it feels pretty half baked.
I will say, I was surprised and impressed by how good some of the boss fights are, though. The game’s enemies are largely either hapless potatoes or frustrating little bastards with poorly-telegraphed attack windups, and the larger zombie bosses follow those trends. But man, basically every fight against a sword-wielder turns into a mini-Sekiro fight. Suddenly you remember there’s a parry and a perfect dodge, and you really have to nail them and get the attack patterns down pat to make it through. While it doesn’t have anything like the posture bar, nailing the perfect dodge / parry builds your special meter real quick, so if you’re nailing every evade, the play pattern of most bosses essentially becomes a 100% uptime of your character either doing a flip or an iaido slash, which is fun as hell.
Oh, and my other big criticism of this game is that all the outfits are paid DLC. IMO if you’re making a game with this much Big PS2 Energy, it’s just way more thematically appropriate to have a bunch of stupid costumes to unlock in-game, to give the players a carrot to chase. Miss me with that paid shit.
Eh, I know this is how it goes with B games, I shouldn’t be expecting the world. I feel like lately I’m just used to finding gems in that space, so it’s a bummer to play something that’s about what you'd expect it to be. The search continues! Capcom give new Sengoku Basara pls 🥺
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satoshi-mochida · 1 month
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Earth Defense Force 6 launches July 25 in the west
From Gematsu
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Earth Defense Force 6 will launch for PlayStation 5, PlayStation 4, and PC via Steam and Epic Games Store on July 25 in the west for $59.99, D3 Publisher and developer Sandlot announced.
PlayStation Store pre-orders are available now and include the following bonuses:
24 hours of early access to the game
Downloadable content
Reverse Core Type-N
Powered Exoskeleton Nix Metal Coat
Recruiters (Takanashi Kiara, Gawr Gura, IRyS)
Blacker No.6 (Deluxe Edition-only)
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The Deluxe Edition is priced at $89.99 and includes the following -content:
-A copy of Earth Defense Force 6
-Season Pass
--Additional Weapons
Air Raider Boarding Weapons: Eros No. 6
Air Raider Boarding Weapons: Naegling No. 6
Ranger Boarding Weapons: Free Bike No. 6
Ranger Weapons: Broken MR98 Fang
Ranger Weapons: A60 Binary Round
Ranger Weapons: Aerial Reverser M0
Wing Diver Independently Operated Equipment: Handy Saber Type 0
Fencer Weapons: OneeChanbara ORIGIN-Illustrated “Disguised Body Pillow”
Fencer Weapons: Power Blade Zero
Fencer Weapons: Proto Reflector
Strengthening Parts for Fencer: Gunner’s Exoskeleton
--Additional Missions Additional Mission Pack 1: “Lost Days” Additional Mission Pack 2: “Visions of Malice“
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Here is an overview of the game, via D3 Publisher:
Live the future of despair.
Story
The year is 2024 AD. Mankind has won the long battle against the unknown invaders. The enemy Primers are now gone and peace has returned to Mother Earth. However, the population has shrunk to 10% and the world was on the verge of collapse. The survivors fought against the remaining threats while trying their best to continue their recovery. Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Save the Future of Earth in the New World
The identity of the invader that has long tormented Earth is finally revealed. A chain of deep despair that strikes in a devastated world for the first time in the series…But your presence as a soldier of the Earth Defense Force will lead humanity to the greatest joy. Now you must face it with courage and wisdom.
the Largest Volume in the History of the Series / Supports Online Cooperative Play
The largest number of missions and weapons ever included. All missions support online cooperative play for up to four players. Offline cooperative play is also available in split-screen mode. Take control of four different soldier classes and fight alongside real Earth Defense Force members from across the country.
Earth Defense Force 6 first launched for PlayStation 5 and PlayStation 4 on August 25, 2022 in Japan. In Asia, version of the game with English audio and text launched for PlayStation 5 and PlayStation 4 on March 14, 2024.
Watch a new trailer below.
Release Date Trailer
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captainzoli-blog · 2 months
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The Face Behind The Voice Trophy OneeChanbara Origin #shorts #oneechanba...
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jaumesclub · 9 months
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Benvolguts i benvolgudes, amants dels videojocs i de l'acció frenètica! 👾🎮 Us convidem a la segona part d'un gameplay èpic ple de sang i espases amb el carismàtic Jau Fibla! En aquesta emocionant aventura, l'intrèpid Jau ens porta a descobrir el món de "OneeChanbara Origin" en català! 💥👺 Prepareu-vos per una experiència única mentre seguim les sensuals heroïnes protagonistes en aquest joc plè d'acció, enemics, tangues i moltes sorpreses! 🗡️💣 Que comenci la cacera de dimonis! 🎮👹😄
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arcadebroke · 2 years
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demifiendrsa · 4 years
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Onee Chanbara Origin - Release Date Trailer. It'll launch for PlayStation 4 via the PlayStation Store and PC via Steam on October 14 in North America and Europe for $59.99 / €49.99. 
Overview
About
Onee Chanbara Origin is a complete HD remake with all new art style graphics and optimized storytelling, combining both The Onechanbara and The Onechanbara 2 games, which were originally released for PlayStation 2 in 2004 and 2005. Now featuring all renewed main character designs, redesigned by main character Onechanbara series designer Katsumi Enami, Onee Chanbara Origin tells a new interpretation of the story of the two half-sisters, Aya and Saki, bound by mutual hatred and locked in a brutal fight to the death, eventually overcoming their cruel fate and fighting alongside one another to find their father in this high-speed action-adventure hack ‘n slash game series.
Onee Chanbara Origin follows the zombie-hunters, Aya and Saki’s fate into destroying each other and leads into the second of the series, The Onechanbara 2. After the sisters overcome their cruel fate in killing one another, they overcome their rivalry against one another and ally together to depart on their journey of finding their father, Oboro, after he leaves behind a message that names “Eva” as the mastermind behind his wife’s death and all of the chaos that ensued between the two sisters, including the vice that made Saki insane and hell-bent on avenging her mother. Little do they know they are coming even closer to the truth and their true enemy.
Play as a zombie hunter and battle through the stages with high-speed real-time swordplay, completing objectives and tasks while hacking and brawling through hordes of the Undead. Each character’s weapons become progressively covered in blood as players fight off zombies in gruesome detail. Occasionally, players may even transform into demons for short bursts of added power and energy with the downside cost of life energy. Each zombie hunter has her own unique abilities, and skillful play is rewarded for cooler combinations. Players can enjoy the game with full English voice-acting or play through with the original Japanese performances with English subtitles.
Key Features
Cel shaded graphics reminiscent of Japanese animation.
Exhilarating feel from cutting down hordes of zombies with a katana.
Gore effects with decapitations, dismemberments, and even cutting torsos in half.
A novice-friendly system that allows combos to rack up just with simple tap of a button.
A system called the “Cool Combination” system for advanced players. This requires exact timing to connect combos but with an added bonus of massive flexibility. Provides enjoyment for players of all skill levels.
When blood splatters from enemies on to your character, you can change forms into “Berserk” or “Xtatic” to help you defeat powerful enemies like bosses.
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spiritoger · 6 years
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Oneechanbara Origin Screenshots
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dlamp-dictator · 2 years
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Allen Rambles About Oneechanbara Origin
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Continuing my goals of finishing up all my opinion piece drafts we have Oneechanbara Origin. I finished this game about three-ish months a year ago and I still can’t stop thinking about it. From what I’ve seen of the reception there seems to be a real mixed bag of opinions. For what it’s worth I found the game fun and engaging, but... I can see why there’s a lot of dissonance among fans and new players. 
But first, a synopsis.
Oneechanbara Origin is a remake of the original Oneechanbara game and its sequel. The story itself focuses on Aya, resident zombie slayer and next head of the Baneful Bloodline, a line of powerful yet unstable warriors noted for their great strength and ability to transform into monstrous, blood-starved fighters. The story begins with Aya searching for her missing sister Saki and father Oboro, coming up short for the last two years even with the help of the informant Rei. But it seems her sister is finally coming out of hiding, giving Aya an ominous message asking her to die for their mother’s sake. With that small thread Aya begins her quest to find her sister in earnest, slaying zombies and any other monster that gets in her way as she learns the cryptic and ghastly meaning behind her sister’s cold message.
That’s the basic idea, but the story actually plays this pretty straight and rather seriously, much to its detriment as I’ll explain later. You tour several locations, hunting down and slicing up zombies, getting some funny and zany dialogue along with some oddly serious moments as well.
And while I’m on that note...
The Story
Honestly, that synopsis is a pretty good summary of the storyline’s first half, but I think its worth talking about in depth just a little. Like I said, this story plays it shockingly straight and serious. Aya quips and snarks from time to time, but she’s overall pretty serious about finding her sister and saving her. And while this makes sense in the story, the gameplay has us playing as a bikini-clad samurai girl swinging swords around to dice up hordes of zombies in DMC-esque style action. There’s... dissonance in all that. And while things get a little lighter once Saki joins the team and the banter plays off three characters the tone is still a little too serious given how zany the action and gameplay are. The story wants to go a little too deep and gets all anime-philosophical in discussing family, life and death, blood ties, and the like. It gets a little too bogged in its own thinly made melodrama and you start to really feel that around the climax of the first half of the story.
Without spoiling things, I’d say the theme of Oneechanbara Origin focuses on family, legacy, and bonds. Aya’s forming and building her bond with Saki, Rei’s trying to sever her bond with her own family to be with Aya, the villains manipulation of several peoples’ relationships with others to their own ends, things like that. It works, but unlike when Senran Kagura gets serious it doesn’t really stick. They can get real melodramatic with those themes and with the overall wacky action of the game clashes too much with the dialogue for those more serious moments. It feels like they come out of nowhere, breaking the tone a little in either direction depending on what you were focusing on. It’s hard to go from quipping about nurse zombies to suddenly discussing the nature of bonds and how fragile the line between family ties are.
Again, Senran Kagura made this work due to that game’s world more serious aspects mentioned more frequently along with having proper buildup to the serious moments, but in Origin those serious moments tend to just... happen. There’s no visual novel moment where the game actually takes a break to discuss what the characters are doing and feeling. That sort of dialogue happens in game along with the quipping and the lack of a break to give these characters a moment to stop quipping and be more than just hot action girls in scantily clad outfits just isn’t there. It just feels like the more serious moments are there to try stacking on stakes and pretending these quipping, kick-butt action gals are deeper than they actually are.
And honestly, the only reason I actually like a lot of this story and I’m willing to deal with some of that dissonance is due to the strength of the voice actors. All in all, this is still a game about bikini zombie slayers, and to try and take that seriously is the same issue I had with School Girl Zombie Hunter... other than that game being garbage to play.
But speaking of that voice acting...
The Localization
I've gotta’ admit, I’m pleasantly shocked by how good the voice acting in this game is. For a niche title, this game has some of the better acting I’ve heard since probably River City Girls. Suzie Yeung and Cristina Valenzuela just nail it as Aya and Saki respectively. As much as I don’t care for the more serious  tone Miss Yeung honestly makes it work, at least as best as she can with how she delivers Aya’s lines. Aya’s general quipping yet serious attitude actually works when Miss Yeung switches between the two, especially as she bounces of the sly and snarky Rei, but her big sister instincts tend to keep her pretty focused on the task at hand.
Saki is... basically a delinquent school girl. She’s not so much serious as she is moody. She takes herself seriously, but everything else aside from Aya she doesn’t care for and she will snap at it. I wouldn’t say Saki so much quips as she insults, especially when Rei is involved.
And Rei herself is a joy too, the wily informant who teases and plays around with her clients while she on the comms feeding the group information. It was these three that really helps bring the story to life. 
That said... while I can praise the voice acting, the actual localization, translation, and even some of the scripting and direction can feel off. But I think I’ll keep the nitpicks and negatives in list form to not take away too much from general positivity.
I’ve been calling her Rei since that’s what Aya and Saki call her, but the game’s script has her as Lei for some reason and this really bugs me.
None of the in-game lips flaps match the actual animations of the characters, and even the voice lines, as well as they’re delivered, don’t match up with the cutscenes and there’s an awkward pause and silence as the characters anime. At least in the English dub. Someone on the staff apparently didn’t want Miss Yeung and Miss Valenzuela to see the in-game cutscenes so they could action have their lines work with the animations and it hurts the game for it.
That said, the few moments they do try to link the voice direction and the cutscenes feels stilted, rushed and bad in the delivery, so I can honestly see the director just canning the idea of matching flaps for the sake of good voice delivery... but it still sucks and is still jarring at times.
But now that we got that out of the way...
The Gameplay
The gameplay of Oneechanbara Origin is about what you’d expect from a niche hack-and-slash and is the best part of the game. Light and heavy attacks, timed button presses increase damage and extends combos, you can dodge and parry attacks with good timing, everything’s here and functional. That said, I’ve got some nitpicks:
Similar to Senran Kagura and Bayonetta, enemies will emit a unique sound cue right before an attack comes out. This is so you can parry/dodge attacks when swarmed by enemies and unable to read some of the animation telegraphs. However, either this isn’t the case for all enemies or sometimes the sound effect doesn’t play properly, and the lack of sound can be a death sentence with certain enemies and attacks. 
Enemies that are out of view of the camera can still attack you. This isn’t too much of an issue until you have several ranged enemies that can do heavy damage from their shots. A lot of games tend to have some indicator when being attacked from behind or when the camera isn’t in the view, so the lack of that really can get annoying at times on the harder difficulties.
Red enemies. Red enemies have armor that grants them immunity to flinching and being stunned back hits. They can essentially armor through most attacks and this is... irritating when there’s a group of them, especially the ranged ones who’s shots do extra damage, at least on the harder difficulties.
Honestly, I wish I had more to say about the gameplay, but... it’s pretty standard. Even as I went back to it to finish this opinion piece I honestly have no real criticisms aside from the above points. If you like hack-and-slash gameplay and want a unique edge to it with the Cool Combination mechanic then I highly recommend this game for that alone. The story can honestly be ignored (and should) while you put on a podcast and hack away at some zombies.
Other Points of Note
I’m just gonna’ list off all my other thoughts in list form since the gameplay and story were the big points of contention I had. So, in no particular order.
I honestly love the redesigns and new artstyle of the game. I only have Z2 Chaos and this game under my belt in terms of Onechanbara exposure, but this new style is an honest-to-God glow-up, especially with Saki. Hot take from Allen, but Saki’s goth girl outfit is the worse thing about her character and I’m glad it was DLC/optional to stick her in it. The delinquent schoolgirl outfit fit her character much better anyway.
The bonus DLC missions are not good and frankly a waste of money. There’s very little story content that actually shines light character arcs or lore, the battles are rather boring, and I’d rather just have some kind of epilogue chapter of sorts than... that.
Okay, this one’s really petty, but I feel like some of the item shop can be a bit too expensive with some of the ring power-ups. I understand they’re more or less the most effective equipment in the game and shouldn’t be easy to purchase right off the bat, but... it feels pretty cheap to have some of these items be so expensive.
And... that’s really it as far my general points are concerned. This game is pretty straightforward about what it wants to be and how it goes about being it, so all that’s really left is...
For the Future
As I often say in these I find trying to “fix” or change a product that’s already made is a pointless endeavor that’s better saved for armchair discussions and fanfiction, but debating and discussing things to be done in a possible sequel, remastering, or remake are pretty fair game. With that said:
For the love of the Lord above, please keep the tone of the next game somewhat light and easy-going. From my understanding the next game is probably going to focus on the Vampiric Clan girls Kagura and Saaya who are much more quippy if Z2 Chaos is anything to go off of. I pray the writers keep that thing simple and not try to be a pseudo-philosophical action anime like they did in this game.
Please keep Saki’s school uniform as the default attire for her and leave the gothic lolita stuff as a bonus/DLC option. Saki is a rough-and-tumble brawler with a bad attitude and short temper toward everyone that isn’t Aya and that outfit makes no sense being on a character like her, even if the canon reason of her wearing is Aya suggesting it and Saki (in her lack of fashion sense) blindly accepting anything Aya gives her.
I’d like the level-up system to do more than just give stat increases. Ideally more combos and weapon options, but I know Onechanbara having a two-weapon system is the standard for the series, so I won’t be picky on that end, especially since the next game might give us four characters in total with eight weapon styles to play with.
In terms of the enemies, I’d say do something about the red enemies. On harder difficulties they’re a nuisance and a nightmare due to their higher damage output. Either make them really weak to parries like the Mudmen or have their red armor be something you can break after a few hits.
Also, while we’re speaking on enemies, either have some indicator of offscreen attacks, or have the enemy AI not do anything with off screen. In a hack-and-slash game like this where you can face 50 enemies at once any breathing room is welcomed if it means you don’t get killed by an offscreen attack.
A bit of a fanfic idea, but a DLC side story of Saki and Saaya crossing over with the School Girl Zombie Hunters crew sounds like a fun idea. Saki working to defend the school with the five girls giving supporting fire from off screen, maybe a small rivalry with the other brawler/martial artist in that group or something like that. It’s a fun idea.
Conclusion
All in all, this is a surprisingly fun, if very short game. Something worth around 20 bucks, but I’d hold on getting this unless it’s on sell or you’re a hardcore of niche games like I am. I really want to see this get a sequel, but I also don’t want to see another attempt at making a game about a bikini zombie hunter an existential commentary on the human condition. Here’s hoping that we get something fun and light the next time this game’s name floats around.
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maybebabyshark · 3 years
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babybabyshark · 4 years
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8bitdigi · 4 years
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Review | Onee Chanbara Origin (PC)
Onee Chanbara Origin is both a remake of the first two games and a proper introduction to the classic hack 'n' slash series.
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Onee Chanbara Origin Takes you Back to the Beginning
Depending on where you live, Onee Chanbara Origin could be a completely different experience. For fans in Japan, it’s a remake of two classics from the PlayStation 2 era. For fans in North America, it’s a proper introduction to the series. The OneeChanbaraseries has a solid history but gamers in North America didn’t get the chance to enjoy…
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yourgamecheats · 5 years
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Oneechanbara Origin Gets a Trailer Retracing the Series’ History, Live Gameplay
Oneechanbara Origin Gets a Trailer Retracing the Series’ History, Live Gameplay
D3 Publisher recently published a new trailer for Oneechanbara Origin. The trailer is really funny, assuming you understand Japanese, as it retraces the series with some self-mockery and tongue-in-cheekiness, something typical for D3 Publisher. The Oneechanbara series has been going for 15 years now, and it hasn’t changed one bit, except for the fact that it’s on a higher budget now.
Back when it…
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b3crew · 3 years
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KBD is a sucker for anything OneeChanbara (yes, even the bad spinoff ones), but its Origin remake has got a hell of a good polish to it! Read his review to see what makes it a worthy revisit!
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