#PSP Fix
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whoever came up with the idea of changing the tumblr desktop layout... i hope that both sides of your pillow are hot as toasted toast because what the fuck 馃槶
#pengu.txt#psps tumblr staff... don't fix things that arent broken... or don't need fixing in the first palce
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'Do I Exist?'
(and a first close up on a console i did pretty shitty at drawing <3)

#silver wolf#psp#honkai star rail#this took the whole fucking day and its a semi sketch#read that its cheap to fix psp screen yourself#i practiced on girl today#yay#i want to cease to exist#ima eat now#dust and practice are my toxic buddies <3#uglyghost
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I just realized it's [ure]<- 馃攣 [kak]
AKA [kak][eru]
I was trying to figure out what "ure" could mean, but, no no! It has clicked. I am stoopid馃
#FYI Spike's japanese name is Kakeru#It's also used in PAL AE2 + 3. but AE1 and its Psp remake use the name Spike#despite P fixing Natsumi's name. and strangely enough Buzz was changed to Jake instead of Hiroki?#in my mind palace Spike is just Kakeru's nickname. ive also considered just using Jake's name instead of Hiroki..#<- but it feels weird to only keep his localized name#im american but massively prefer the pal dubs#i hate american dub of ae2. but pal ver is my favorite game of all time lol#jimmy kei and yumi are my least favorite name changes.#at least Natalie and Casi are good localized names#anyway!!!!! so neat.#also i have sm nostalgia for ape escape on the loose / american psp remake#leans into me wanting to use Jake for Hiroki- +++ PAL used the name too#ape escape 3#< idk why im tagging
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:O WHAAAAAAAT
#mole talks#thats great im glad the issues w/ the pal version of um jammer lammy have been noticed by somebody else#i was so sad when i went to play the european version of the game on my psp and the guitar sounds weren't there#it is so not fun to play that game with no guitar sounds ..#thank you random person on gbatemp <3#although i did just end up playing the japanese version of the game (because even in the japanese ver basically the whole games in english)#this is still a huge win for lammy fans :3#tbh i'll probably still stick to the japanese version of the game even if its possible to fix the european version#because all my progress and high scores are on that save file
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maybe charging my psp and replaying bbs will fix me
#and by ''fix me'' I think I mean ''return me to the kh special interest enough that I might feel like drawing stuff for it again''#I like the idea of carrying around a psp in public in 2024 also
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yeah they need to remaster kurohyou
#its good but you cant stop thinking about how much harder it would smack if they gave it the level of functionality of other yakuza games#it has the potential!!!!!!!!! to be one of the best games ever!!! and its just sitting collecting dust because they made it for the fucking#psp of all things. the music is amazing this combat is too fun and interesting to leave alone#theres so many minigames in there like kareoke and love in heart that are usually awesome but are just not good bc of hardware#limitations or maybe budget idk like it came out before dead souls in 2010 but in my mind i am comparing it to y1 because#it plays pretty similarly with the fixed camera angles and a few other things but its less functional and that was 5 years ago growls#i donr think theres a risk with people not taking to the characters well because obviously that isnt true with any other spinoffs they made#yakuza 0 is a prequel and its literally the most popular PLEASE. PLEASE I NEED TO SEE HIM SO BADLY. GIVE TATSUYA HIS POLYGONS i need this#it could be so good... what could have been...
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hes a mechanic
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incredibly, ive managed to waste like a week of my time just making shit for my psp, and most of it isnt even working atm
#i made so many labels for my ps1 collection for psp and i had no idea that the sd card/adapter i got caps out at 128gb of data#plus some of them may just not be working#and the ctf theme i was working on on my art blog is all fucked up too#like it ideally should work? but the icons just wouldnt fuckin appear#im losing it#i should just get back to messing with my website#or fixing my car#or repairing my laptop#so many gd things
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The Assorted TYPE-MOON Collection (as of 7/20/24)
Here is a link to Fate/stay night with the Ultimate Patch.
Here is a link to Fate/hollow ataraxia with the Ultimate Patch and the Fate PSP games.
Here is a link to various other TYPE-MOON games and manga/novels such as Kara no Kyoukai, Tsukihime, Melty Blood, and more Fate.
Some things to note:
ALL GAMES ARE PC GAMES EXCEPT THE FATE/EXTRA SERIES AND UNLIMITED CODES, WHICH ARE PLAYED ON THE PSP
鈥撀燢ara no Kyoukai: the Garden of sinners, Tsukihime, and Fate are all part of the same metaseries penned by Kinoko Nasu (Witch on the Holy Night is as well, but it is not included in this collection since only the enhanced version is translated which can be bought on current generation consoles and PC)
鈥撀燜ate/stay night Ultimate Patch has many settings to customize your experience of the game, please play around with them and set them to your liking, but some of my recommendations are **Display > Quality > High (x2.0) [higher resolutions not included due to much larger file sizes with diminishing returns] **Language > English ReTrans (2nd beta) **Patch > [ANY] Content > [Choose "Classic" for a first playthrough if you want a more faithful experience or "Mixed" for a faithful experience with some Vita additions, but might be best for a second playthrough] **Patch > Censorship > check "Show mature content" + "Show Ecchi & Hentai + Fan-made Demosaic" for the full eroge experience or keep "Show mature content" unchecked for the all-ages experience **Patch > Movie Playback Options > check Display subtitles in movies + Movie Quality > High **Patch > Route Lock > Automatic **Patch > Title menu style > Automatic
鈥撀燜ate/hollow ataraxia Ultimate Patch has many settings to customize your experience of the game, please play around with them and set them to your liking, but some of my recommendations are **Display > Quality > High (x2.0) [higher resolutions not included due to much larger file sizes with diminishing returns] **Patch > Censor > check "Decensor H content" for the full eroge experience or keep "Censor H content" checked for the all-ages experience **Patch > Vita Additions > uncheck "Play Vita OP in-game" and "Vita Ending Credits" to see the original versions of each for a first playthrough **Patch>Movies>check Display subtitles in movies
鈥撀燜ate PSP includes Fate/Extra, Fate/Extra Perfect Patch+ (the same game as Fate/Extra but patched to include subtitles for all Japanese voice lines, fixes some of the original translation to better match Fate canon, and bug fixes), Fate/Extra CCC (a sequel to Fate/Extra that takes place during that game), and Fate/Unlimited Codes (a fighting game based around Fate/stay night with a few characters from Hollow Ataraxia and Zero)
鈥撀燭sukihime series goes Tsukihime > Tsukihime PLUS-DISC (contains Alliance of Illusionary Eyes) > Kagetsu Tohya
鈥撀燤elty Blood is a series of fighting games featuring the cast of Tsukihime (ReACT is an expansion for the original Melty Blood)
Many more games are available for purchase on PC and current generation consoles such as Witch on the Holy Night, Tsukihime -A piece of blue glass moon-, Melty Blood: Type Lumina, the Fate/Extella series, Fate/Samurai Remnant, and upcoming games such as Fate/stay night REMASTERED, and Fate/Extra Record
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Such pure nostalgia from the PSP version! 馃尩
Hey, this is a reuploaded Strangetown Billboard by SimlishNoir. As far as I read, she's retired. There are basically no changes to the mesh, just a small fix in the texture that @pirillalothario mentioned in the TS2 Community. She also gave me the idea to reupload this little fix.
Besides that, I really wanted this beautiful billboard as a deco hood (I鈥檓 not sure if someone has already done this or not), so I did! This is my first deco hood conversion鈥攈ope everything is okay! And I hope you all enjoy it! 馃枻
馃尩 DOWNLOAD: PATREON / MEGA - FOUND IN GENERAL/MISC.
馃尩 DOWNLOAD: PATREON / MEGA - (DECO HOOD VERSION.)
鉂桰f there鈥檚 any problem, you can contact me via DM.
#s2cc#ts2#sims 2#sims 2 download#sims 2 cc#sims 2 custom content#ts2 download#s2cc deco hood#s2cc decohood#phyleiscc#phyleis
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Homura-Centric PMMM Timeline Harmonization Attempt (#2)
Spoilers for nearly every piece in the PMMM franchise, including PMMM (Original Anime), Rebellion, Concept Movie, Tart Magica, Kazumi Magica, Scene 0, Magia Record (Stageplay, Game, and Anime), Magia Excedra (technically), Oriko Magica Series, Mitakihara Anti-Materials, Homura Tamura, Null Magical Girl, and the PSP game. While some caveats do exist, the majority of items do have places they can fit neatly. Current known absences that aren't likely to be fixed: - PMMM Online - PMMM Mobage Enjoy.
#pmmm theory#pmmm#pmmm spoilers#puella magi oriko magica#homura akemi#pmmm homura#being meguca is suffering#mabayu aki
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I DID IT. I MADE A PHONE CALL
AND MY PSP IS GOING TO LIVE (80 dollars for the repairs yikesss)
My social anxiety when I have to make a phone call
#the guy told me that it's completely flooded inside????#some brown liquid??#i literally never put my psp near things like that#only once i tried to clean it with some liquid but it wasn't brown?#we need scooby-doo to fix that mystery
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Dixie Hair
This is a port I did yesterday from PSP to PC. I kinda figured out how to fix some alpha issues but it's too tedious so I think I'm just gonna pass and I think it's not that annoying visually.
V1 (27/02/2025, 11:26 AM)
Dixie's Hairstyle (From Young Adult to Elders)
V2 (27/02/2025, 9:52 PM)
Hair binned to the blond section
Turns the hat off when sleeping, swimming, etc...
V3 (28/02/2025, 3:55 PM)
4 new Recolors (Black, Brown, Natural Blonde and Red)
V4 (06/03/2025, 4:35 PM)
The packages have been bundled and optimized, now every hair color is attached to the blonde one. Strongly recommended to delete the old version (Your Sim will keep the hair)
Download: SFS | MTS
#sims 2#the sims 2#sims2#ts2#sims 2 psp#sims 2 custom content#ts2cc#sims 2 hair#dixie stills#strangetown#my cc#dl: hair
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Puyo Puyo!! 20th Anniversary PSP, 3DS and NDS Patches are now available for download on our website!
youtube
You can download whichever version you'd like from our website along with a few other bonuses like a 3DS banner fix and a PSP animations mod!
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Danganronpa Trigger Happy Havoc Beta Sprites found in the Demo
I always lamented about the lack of THH beta sprites as opposed to SDR2. It just seemed there were very little out there. And while true that SDR2 has far more easily-obtainable beta sprites, it turns out I was just being a little short-sighted.
I looked in places that I looked for SDR2 beta sprites. Old gaming articles, other games that mistakenly use beta sprites (like UTDP or DRS), merchandise...and found nothing (much).
But you know what THH has that SDR2 doesn't? A demo version.
Somehow, it never crossed my mind! I had always passively known about the PSP demo version - you know, the one where Hagakure dies - but never thought to actually check there. Until now.
And wouldn't you know it, a number of the sprites used in the demo are beta renditions!
So, preamble over. I will be covering all I know about beta THH sprites so far...from the Demo version.
As always, this post exceeded 30 images, so for the part two covering the full body sprites, please click here (it's a reblog).
If you want to look at these sprites without the GIFs, or have them for yourself, I uploaded them all here on the Spriters Resource!
Also, something I can't share over text so I took a video. The sound effects in the beta version are different, for what it's worth.
You can already tell Fujisaki looks weird, right?
Okay, for real. Let's get started.
Firstly, I'm going to go in alphabetical order by last name. I'm also going to only cover the sprites that are for sure different or might be different. Sprites where I found 0 difference whatsoever will not be shared, of course. Some characters lacked any sprites with differences.
Also, sorry for the small image quality in advance. PSP sprites, you know how it is.
Asahina Aoi
While none of Asahina's sprites are changed, her testimony truth bullet is a different story.
Overlaying her final sprite, it's like night and day. Her eyes were made smaller, her eyelashes lessened, hair bigger...clearly, while her in-game sprites remain the same as they do in the final version, this truth bullet slipped through the cracks.
Interestingly, this oversight slipped through into the final game.
However, it was correct in the Vita re-release.
The Vita version would go on to become the base version of the game for North American players and every subsequent re-release (Steam, Xbox, etc.) in other words, this oversight can only be found on the original Japanese PSP release.
This is not uncommon. SDR2 has its fair share of PSP oversights and glitches, as I've discussed here. DR1 has another one which I talked about here. I will also be speaking about PSP oversights in another post soon.
Enoshima Junko (Ikusaba Mukuro)
Enoshima has one sprite that is different from the final version, and it is extremely minor. Look at her nails. Yeah, that's it.
However, this small change has an interesting background.
In the Demo version, they were originally going to be tipped white to match the red-and-white bow on her head (likely). The final sprite has her nails be a solid, bright red.
To get a better look, here's a higher-res version of the sprite from the Vita, which uses the final PSP sprite:
Full red nails.
Now, here's the full-body of that same sprite, again used in the Vita, PSP version, and Demo:
White tips!
It looks like they forgot to go back and fix it for the full-body as well, so the change only persists for the half-body sprites.
All of Enoshima (Ikusaba's) full-body sprites have white tipped nails.
What's even funnier (and cool!) is that I found that DRS not only uses PSP sprites that were then fixed/changed in the Vita release of THH, but also uses beta sprites. Up until now, I thought this was only true of a select few SDR2 characters, but I have found many incorrect sprites for Kirigiri and Kuwata specifically.
And for Enoshima...

The white-tipped nails make a return!
BTW, this is true of all Enoshima/Ikusaba sprites. Seriously, go compare any sprites where she has her nails showing from THH to DRS...


Sorry, I went on a tangent. I can't help it with these things.
If you're wondering why it was changed, my only guess is, because of the PSP's poor resolution, the team thought it would look too confusing to put so much detail into such a small area. So, they just made them solid red in the end. I doubt bringing them back for DRS was intentional, as so many beta sprites are used in that game that it makes my head spin, it was probably on accident like the rest of them. To be fair, most people wouldn't realize they grabbed the wrong sprite with a detail this small.
Fujisaki Chihiro
Fujisaki is a very interesting case. For one, all of his demo sprites are shorter than the final version. Because of this, in the comparison GIFs, the beta sprite will have an empty gap below it. I suppose they wanted him to be taller in his final sprites, so they moved him up a little.
But because of this - and because it looks like they did some color adjustments - it was impossible to perfectly sync them up. The colors are just processed differently. Because of how small PSP sprites are, it's hard to tell if very minor differences are real differences, or just pixelation differences caused by the sprite being compressed and are unintentional.
This first GIF highlights this well. Obviously, the demo sprite adds a softening affect to the colors and outlines, whereas the final sprite lacks these and appears brighter and more bold. It is then hard to tell if many of the differences are a result of this, or are actual tangible differences.
This one is much more noticeable and verifiably different. And...I actually really prefer the demo version over the final sprite. The bigger arm looks nice on him, but most of all, I like the sort of demure but disinterested look he has without the blush. It's so much cuter to me!!
Unlike above though, I think the final sprite is much better here. The demo version looks unfinished and kind of goofy. They slimmed his face down, reworked the mouth, and made the shading darker. The blush is a bit overkill in my opinion, but overall I like the look of the final sprite more. It's so fascinating to see these beta sprites and see how they decided to go about reworking them into their final versions. Sometimes, the direction the beta was in may look better to you. Other times, you're so glad they decided to go back and change it.
Only 3 differences I can spot with this one (that for sure aren't a result of the compression): his left eyebrow was moved down a little, his shirt collar was edited a tad, and they forgot to make the space between his neck and right hair strand transparent, which they fixed in the final sprite.
If you're using dark mode, you won't be able to catch that last one. Change your Tumblr theme to a lighter color (white would be best) and then look - it's very clear then.
Ishimaru Kiyotaka
You know what's funny? Ishimaru has the opposite problem to Fujisaki. His final sprite was lowered instead of raised. So, in these comparison GIFs, the one with a transparent gap below it is actually the final sprite, as I had to raise it up to match the demo sprite.
Again like with Fujisaki, some differences may be caused by compression.
His right shoulder button was raised in the final sprite, and his mouth was made into a thin line. His eyes were also flattened at the bottom more, overall giving him a sterner look. It seems his uniform collar was also raised and straightened out. I feel these very small changes did a lot over all. The amount of flat, straight lines added really hit home with giving Ishimaru the upstanding, straight-laced feeling his final character has.
This one is interesting, because it's one of those things you don't notice until it's pointed out. The final version has this sort of dusky air brush affect around the clothes, while the demo version is completely white. I never noticed that until doing this comparison. It seems a strand of hair on the right side of his head right next to his eye was shortened, and the buttons on his collar were forgotten in the beta sprite, but fixed in the final.
I'm grouping these two together as they're very similar sprites with similar differences. Both sprites had the right side of the uniform collar shaved off a bit, and they also had the button threads rounded to better fit the curvature of his chest. It seems the top sprite also had a thicker thumb in the original demo sprite.
While the right shoulder button is made smaller in the final sprite, the biggest difference here is Ishimaru's left eye. The outline was much thicker in the demo sprite, and was erased a bit for the final sprite.
Lastly, this one probably has the least amount of differences. The shoulder pad&buttons were modified just slightly, and maybe the hands were changed too? But it's hard to tell if it's genuine or just the image compression.
Kirigiri Kyouko
Firstly, I want to point out that a majority of Kirigiri's sprites were off-center in the demo. Here's the comparison before I centered them:
Here is the corrected (as best as I could) comparison:
It seems with the exception of her mouth being moved down like, one pixel, it's largely the same.
The beta sprites are also generally taller for Kirigiri, hence the weird cut off. Anyhow, the main change here is her mouth and nose, which were redrawn significantly closer to the middle of her face.
In this sprite, her whole face and jawline was reworked to be less tilted.
You gotta admit, this one is pretty funny. A comparison GIF between the two sprites makes it look like she's bopping to some music, haha.
But anyways, a lot was redone here. Her entire head - hair and all - was redrawn to be more tilted. She also wears a more thoughtful expression in the final instead of appearing like she's asleep. Her shirt collar was also touched up to fit the new head tilt.
Still, I really like this sprite. It's different enough to the point that it feels like it could be an extra sprite for Kirigiri. I think that's really, really cool.
Kuwata Leon
It's pretty obvious to see why this one got changed. The left side of Kuwata's face is somewhat asymmetrical, and so it was redrawn to be fixed. He used to have a cute eyelash, but it got removed. His grin also used to be a little wider.
Yet another one you'll have to turn off darkmode to see! For some reason, the beta sprite has this weird black dot hovering by Kuwata's right fist. No clue why, and it was removed come time for the final game.
Maizono Sayaka
Maziono has a similar edit made to her that Fujisaki did. Her beta sprite lacked a noticeable blush, so it was upped in the final version. Her face shape was also made fuller, and her right eye edited a tad.
Togami Byakuya
For Togami, they made his eyes less narrow, his nose longer, and his mouth more clearly a frown.
Yamada Hifumi
As you can see, Yamada's hairline was fixed on the left side of his head. His mouth was given minor touch-ups, the details on the glasses were also reworked, and most prominently, they added a shadow over his face in the final sprite.
Alright, so that's it for the half-bodies. In Part 2, I'll look at the full-body sprites, as some characters have unique sprites that are only used in the trials (like Naegi!). So please check that it!
#makoto naegi#kyoko kirigiri#sayaka maizono#chihiro fujisaki#byakuya togami#kiyotaka ishimaru#aoi asahina#hifumi yamada#mondo owada#leon kuwata#mukuro ikusaba#danganronpa#dr#;danganbetasprites#dr1#;noxiatalksia
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