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#Practice2
josephfebin · 2 years
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Practice 2: Update 5
Character design "Before, during or after the creation of your story youll need to spend some time deciding on the specifics of your protagonists, antagonists, supporting players and background extras with regard to their physical attributes, personalities, motivations, relationships and arcs. Demonstrating these characteristics and their progressions to your audience is known as character development." (Animation World Network, n.d.) Creating a simple character design in Adobe Illustrator can be done using a variety of tools and techniques. I have started with sketching these character design on paper. This allowed me to experiment with different ideas and get a rough idea of what the final character will look like. Planned to add some dialogue in the video as it hard to convey some ideas.
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Bibliography Animation World Network. (n.d.). ‘Inspired 3D Short Film Production’: Character Development and Design — Part 2. [online] Available at: https://www.awn.com/vfxworld/inspired-3d-short-film-production-character-development-and-design-part-2 [Accessed 18 Jan. 2023].
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random-racehorses · 7 months
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Random Real Thoroughbred: SHARP PRACTICE
SHARP PRACTICE is a chesnut horse born in The United States in 2000. By COZZENE out of SHEER REASON. Link to their pedigreequery page: https://www.pedigreequery.com/sharp+practice2
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pertamax7 · 1 year
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Hasil Practice2 MotoGP Jerez 2023 : Aleix Espargaro Tercepat, Maverick Vinales 2, Jack Miller 3 .......... Fabio Quartararo P15 !
Hasil Practice2 MotoGP Jerez 2023 ., salam pertamax7.com, Hasil Practice2 MotoGP Jerez 2023 : Aleix Espargaro Tercepat, Maverick Vinales 2, Jack Miller 3 ………. Fabio Quartararo P15 ! Link ponsel pintar ( di sini ) Salam MotoGP Mania.  Dengan suhu lintasan yang melonjak pada sore hari, lintasan menjadi lebih licin daripada pagi hari dan tekanan ada pada pembalap motor tercepat di dunia dengan…
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idiotmaker8343 · 3 months
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sun practice2
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collonelatom · 8 months
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practice2
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dragonroad98 · 1 year
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Practice2
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thellawtoknow · 4 months
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SQE
Topic: The Solicitors Qualifying Examination (SQE)Understanding the Solicitors Qualifying Examination (SQE)Structure of SQE 11. Business Law and Practice2. Dispute Resolution3. Contract Law4. Tort Law5. Property Law and Practice6. Wills and the Administration of Estates7. Criminal Law and PracticeExam Format and ScoringPreparing for SQE 1SQE 2: Skills-Based AssessmentStructure of SQE 21. Client…
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lenakramaric · 4 months
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Practice2 / mixed media on canvas / 40x30 cm
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Practice5 / mixed media on canvas / 40x30 cm
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myprogrammingsolver · 9 months
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Practice2 Solution
Question 1 Please write a program named “CharsetConvertor” that converts a file to a specified encoding. If run the command: java CharsetConvertor sample.txt gb18030 utf8 Then generate the target file in the same directory as the original file. If the original filename is sample.txt, the target filename is sample_utf8.txt. Question 2 Given some files with an unknown extension or mislabeled…
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jeonga-art · 1 year
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Character Detail Practice2
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ellie-bygrave · 5 months
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Major Project Development - Storyboard
I've redone the storyboard now that I've fully planned each shot and decided on a design for most of the main assets.
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I might swap the shots around in the final video depending on how well it fits with the voice over but this is the plan for now.
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josephfebin · 2 years
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Practice 2: Update 4
New character of frog designed. This redesign is to bring more characteristics to the frog. Designing a new character can be a complex and time-consuming process that involves researching, sketching, and iterating until the desired look and personality of the character is achieved. After this new character is designed I often go back to the old character because changes done on bees also affected this design. Then I found only small adjustments or improvements that will make the old character more compatible and it will not drain more time by animating a new character. So I went back to the old frog, that was already animated and now I have done small changes.
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ivabellini · 1 year
Photo
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Posted @withregram • @yuma_sight #instagram #arte practice2! #illust #illustrator #painting #illustragram #drawing #digitalillust #digitalart #イラスト #イラストグラム #いらすとぐらむ #イラスト好きな人と繋がりたい #軽美術部 #オリジナルイラスト #絵描きさんと繋がりたい #絵 #일러스트 #插图
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quimotion · 5 years
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Athos Pt.1
A resemblance of life
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This is the first sketch of my final project. When I decided to start my master's degree, this was the main goal, to finish a film that I have been thinking and meditating about for the last 9 years.  I wanted to create a film inspired by what I consider life, a path, a choice, a marvelous journey with ups and downs. And doesn't matter where or who we are, we always have a choice to make. 
This story has many ways that it can go, could be dark, could be funny or could be deep... or all of them at the same time? I think is too early to think about that. For now, I want to start conceiving and designing the main character and then I’ll go from there.
Here are some random doodles I have been doing in class an at home.
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I will continue writing the whole idea in order to get my thoughts in check, thus portrait what is my perception of life.
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chenyangziv · 5 years
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Forefront Reasearch# Enemy Character in Sekiro: Shadow Die Twice
Sekiro: Shadows Die Twice (2019) is an action-adventure video game developed by Fromsoftware. With the previous study on Character Statements (CSs), In this post, I would like to talk about the enemy characters and from their visual design language to analyse how the CSs works on mediation relationship to the player.
Firstly, I would like to mention about the media contexts of the audience might influence their reaction to the enemy in Sekiro, as most of the players come from Fromsoftware’s previous work - Dark souls or Bloodborne Blood. For this reason, their impression of the enemies in Darksouls might influence their reaction to the enemies in Sekiro. And the enemies’ CSs can be predicted by player base on their media contexts of impression.
The world of Sekiro contains various enemies in a different unit, and these units can be distinguished based on visual design languages, such as Animal unit, Guards unit, Subchief unit, Elite unit and Boss unit.
Here I would like to I pick a specific category of monkey enemy as example to discuss.
Monkey enemies in order:
Monkey (Animal unit) < Armored Monkey / Rifle Monkey (Guards unit) < Dual Monkey (Subchief unit) < Guardian Ape (Elite unit) < Headless Ape (Boss)
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Monkey (Animal unit)
Nearly the first unit enemy player meets on the way to Ape boss, Monkey shows less CSs and even won't threaten the player as they look peaceful. 
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Armoured Monkey / Rifle Monkey (Guards unit)
With weapon and helmet equipped, Character’s CSs get accumulated, threat generated visually, and the player starts to be aware of it.
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Dual Monkey (Subchief unit) 
More Character’s CSs been presented as physical appearance and Animation tells enemies is experienced, the player might be scared by this enemy in the first time.
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Guardian Ape (Elite unit) 
A bunch of Character’s CSs shows, Size, Bloody texture, Undead appearance ... Hell no no ... the player might scare the crap out in the first time.
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Headless Ape (Boss)
  WTF... Ultimate CSs presented....  the player...might scream during the game..
In concluding, the above samples show how the character statements are important on the mediation between the player and the game character.
Reference:
FROMSOFTWARE.(2019) Sekiro: Shadow Die Twice. [Digital Download] pc, Fromsoftware inc.
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talakhouri · 5 years
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Practice 2 - Pre-Production
The first step I did for the character design is to create a skeleton for the three characters I have for my final piece based on geometrical shapes, each shape helps define what makes each of the characters special, after that I started working on their details.
Delilah
Delilah is the main character in my story, and that is her final form
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 -The round shapes and full face are to show her innocence and kindness.           -The color palette is warm to show her insecurities and fear to stand out in a crowd.                                                                                                                       -Her outfit is loose and unrevealing to show how uncomfortable she is in her body.                                                                                                                       - Her hair is down, long and covering her face to show her shyness, she likes to stay in her comfort zone as much as possible, she never does bold moves when it comes to her physical appearances.
Alex
Alex is the secondary character of the story, she is the one that helps Delilah achieve her goal. That’s her final form
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 - The round circular shapes are used to show the kindness and sweetness this character has.                                                                                                         - Her outfit is decent and comfy to show how laid back and carefree she is.         - Her hair is buzzed on one side and kind of messy to show her boldness and confidence.
Neighbor 
This character is the character that gives Delilah her goal. That’s her final look
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 - I used triangular and pointy shapes to show her edginess and fearlessness. The long face to show naivety.                                                                               - The color palette used is to show her boldness and fashion involvement.         -The outfit is revealing and tight to accent her body and physical appearance, it is not a comfortable outfit to show how she sacrifices her comfort for beauty.
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