#Prototype Object
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“What was that for?” Viktor asked softly. Jayce smiled wider, tilting his forehead against Viktor’s. “I was happy, I guess."
more art for chapter 2 of differential burdens!
#jayvik#the tenderness is canon i will hear no objections#chapter three will be...... ehehehehe.....#we'll see#also i TOTALLY changed the comp last minute don't judge#drew two whole guys and a steampunk tech prototype and then covered one and blurred the other lmao#channeling julia drawfee with this one#arcane#yallstart#might post the other versions later......for funsies#fic: differential burdens in displacement
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i had to draw these two quick
i STILL can't believe this update is happening,, im totally going back to this old regretevator interest i had
#osc#object shows#osc art#regretevator#roblox#prototype regretevator#regretevator prototype#scag regretevator#regretevator scag#fanart#my artwork
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The cheer factory!
#osc#object show community#object show fanart#inanimate insanity#ii fanart#bot iii#bot ii#roblox regretevator#Regretevator#regretevator scag#prototype regretevator#roblox#iii
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Regretevator Bfdi collab designs
#artists on tumblr#art#artwork#xboxpie#object shows#regretevator#regretevator poob#regretevator infected#regretevator split#regretevator pest#regretevator lampert#reddy regretevator#prototype regretevator#regretevator scag#regretevator folly#regretevator bive#regretevator mozelle#regretevator melanie#mannequin mark#regretevator wallter#mr regretevator#regretevator gnarpy#regretevator fleshcousin#regretevator pilby
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ok yeah i like these guys a lot
#art#artwork#artists on tumblr#digital art#osc#object shows#osc art#regretevator#poob regretevator#bive regretevator#mach regretevator#unpleasant regretevator#pest regretevator#stat regretevator#prototype regretevator#scag regretevator#infected regretevator#kasper regretevator#regretevator x bfdi#bfdi#battle for dream island#tpot#the power of two#i messed up on bive shh dont tell anybody shh I SAID SHHHHH SHUT UP
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Prototype iMac G3 Graphite
#97#90s#1997#1990s#art#blue#computer#cybercore#cyber y2k#design#electronic#electronics#future#futuristic#futurism#imac#imac g3#kaybug#object#photography#prototype#tech#technology#translucent#transparent#y2kcore#y2kore#y2k aesthetic#y2k art#y2k blog
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Im so late to this but ok

*skedaddles away*
Reblogs aren’t necessary but they’re appreciated :3
#osc#battle for dream island#battle for bfdi#object shows#tpot#osc art#digital art#bfdi#bfb#golfball bfb#golf ball tpot#regretevator prototype#prototype#regretevator#ddlc#doki doki sayori#doki doki literature club#ddlc sayori#Doki Doki literature club sayori
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me when the when i me when i and the
#osc#object show community#inanimate insanity#bfdi#tpot#osc art#object show art#ii#bfb#sona art#clowne art!#persona art#oc art#lifering ii#fantube ii#prototype regretevator#two tpot#taco ii#flower bfdi#object oc#osc oc#object show oc#oc meme#clowne oc art!
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Some silly sketches inspired by yeucc's tweet of a possible bfdi x regretevator collab
#regretevator#regretevator pest#regretevator poob#regretevator prototype#regretevator bive#bfdi#bfdia#tpot#bfdi nickel#bfdi robot flower#bfdi golfball#bfdi ruby#roblox#object show community#freak robloxians and freak objects in one room#who comes out alive
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Ok ok ok
Pretty beach... the others are here, checking the lists so far only missing Gabriel, I think.. Hoping he makes it!
Everything is set up, all the pretty flowers and decor. I think V2 made it look beautiful... AND FOR THE ANONS get in your seats! We need that angel on the podium soon
You V1 know where you're going, today's gonna be great I just know it
[PROCESSING...]
[CURRENT OBJECTIVE: MARRY ♡]
V1 does indeed know where it's going, and it comes to stand near where Azrael will be officiating the ceremony; and the poor thing is trembling with excitement, knowing its beloved will soon be walking up to meet it.
The beach is decorated beautifully; it's in awe at how well V2 did with the decor. It looks out over the guests, watching as more and more people arrive.
#|| thank you to a kind anon for the 'current objective' idea btw it was adorable and i had to use it skxnskxmslxm 🫶#answered queries.txt#anon.txt#ultrakill v1#v1 ultrakill#supreme-prototype
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Why games can't have real moral choices anymore: Game of Thrones-ification, and other solipsistic nonsense
I kind of went off the rails with a previous ask, and I want to put this out there on its own.
This is the same mentality that demanded the removal of morality paths from video games, that would insist playing a Renegade in Mass Effect should get you the same results as playing a Paragon, and that cheerfully ignored previous canon about how Thedas' Crows worked so that they could be presented as heroes in Veilguard now that the writers made them protagonists.
The mindset that players aren't allowed to choose "mean" morality paths anymore, because a protagonist can never be "evil".
This mindset that "protagonism = heroism" and "antagonism = villainy".
This mindset would insist that inFamous' Cole McGrath's two different morality paths have equal weight, because no matter what he does he is still the protagonist.
Because everyone is the protagonist of their own story, and the writers are solipsists who insist that they can never be evil, only their own personal antagonists in real life can be evil.
"As long as you are the protagonist, as long as you are 'the lesser evil', you can use 'evil' tactics as much as you want and still be a virtuous person! If you can only find an Acceptable Target, no amount of cruelty and sadism against them can be considered Evil!"
"If I frame this person as an antagonist, it doesn't matter how fair, even-handed, reasonable, compassionate, or merciful they are... because they stand in the protagonist's way and won't let them do everything they want, they are evil villains and nothing you do to them is 'crossing a line'."
In a word: Dustborn.
From what little I've seen of Dustborn from the few people who bothered to play and review it. The people who were absolutely disgusted with the villainy of the protagonists and who laughed that the writers tried to strawman the belief in objective truth as being the same thing as believing that personal opinions were the same thing as facts.
A confused delusion that could only occur to people who don't believe in objective truth. People who think they can dictate reality to nature as long as they manufacture the appearance of majority consensus. By attacking anyone who voices a dissenting opinion.
#game of thrones#moral subjectivity#moral objectivity#objectivity#no truth but power#they worship control and hate truth#mass effect#inFamous#prototype#dragon age#veilguard#star wars#old republic
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In a bout of madness i convinced myself i could do polymer clay charms for the tit tour. Turns out that was hubris talking
#dan and phil#prototypes are uuuuh not looking so good right now#all of them are like. unrecognizable#golden pig more like golden duck#anyway if anyone has idea of little dnp-related objects to make#with SIMPLE shapes#i'll take them#myposts
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Sugarcube, flat stats and setter links
As I spent an unspecified time trying to figure it out, maybe it will spare someone the trouble or build towards intuition for how stats work. Or maybe this is bait to see if anyone knows a better solution 😏
First of all, flat stats vs fairmath stats. Fairmath stat accumulation is designed to represent stat gain as inversely relative: the higher your stat value, the smaller your absolute gain would be expressed by the same relative number. E.g. 10% gain at 90 is different from 10% at 15. A bonus (and very important) effect of this is that the stat value increased or decreased via fairmath will never fall below 0 or rise above 100, doing all the stat clamping for you.
Fairmath is easy to test and observe in ChoiceScript, where you can run thousands of tests automatically. You cannot do that in Twine. This is my primary motivation for going with flatmath for my SugarCube project. Which means that someone has to handle clamping, as a gain of 10 at stat value 95 will set the value above 100.
The frequent code for handling that is during change:
<<set $stat to Math.clamp($stat + 5, 0, 100)>>
which, in this example, increases variable $stat by 5 and makes sure the result is not smaller than 0 and not greater than 100: clamping.
My problem with it is how much code repetition is there and how incredibly copy paste error prone this is. You will no doubt be copy pasting this code all over your game files and will need to make sure you are replacing the variable name twice each time, lest one variable will end up with the value of another in an oversight that is way too easy to miss. Ideally we want to specify not only the name of the variable, but also our bounds (0 and 100 respectively) only once.
There are two answers to this problem: widgets and JavaScript. A widget for this is one and done, but it is more fuss to integrate it into code, I found. In the JS solution you would need to figure out a function that works for your variable storage schema.
Let's cover the widget solution first:
<<widget "modify">> <<print '<<set ' + $args[0] + ' to Math.clamp(' + $args[0] + ' + ' + $args[1] + ', 0, 100)>>'>> <</widget>>
Not only will the above check that each resulting value is within the [0; 100] range, it accepts the variable name as a parameter, meaning it will work for any stat (though you would need to pass the variable name as a String) and for subtraction too:
<<modify "$stat" -18>>
Now to problems. For my links between passages in the format for Twine I use, SugarCube, I strongly prefer the structure of setters:
[[Link text|NextPassageName][stat modifications]]
Calling a widget is not possible inside a setter link though. You would either need to do that in the next passage, which is inconvenient if you do not need that passage for anything else, or to marry two syntaxes in this unholy matrimony:
<<link [[Link text|NextPassageName]]>> <<set $otherstat to "wowza">> <<modify "$stat" -18>> <</link>>
And this is just one link/option.
Now, for the price of extra JS code you can avoid all this. Depending on how you store your game variables, flat or in objects, you can employ tricks to save you time and code lines.
window.modifyStatA = function(value) { State.variables.StatA = Math.clamp(State.variables.StatA + value, 0, 100); }
This anywhere in your custom JS file for the game will allow to do the following:
[[Link text|NextPassageName][modifyStatA(-18), $otherstat to "wowza"]]
and will change the value of $StatA by subtracting 18 upon clicking that link/option.
You can also do the following:
window.modifyStat = function(statName, value) { State.variables[statName] = Math.clamp(State.variables[statName] + value, 0, 100); }
which creates a more generic function:
[[Link text|NextPassageName][modifyStat("StatA", -18), $otherstat to "wowza"]]
As you can see, this is suitable for flat stat storage (which I personally do not do). I suppose for the nested stats you could specify the object names as inputs in their order of hierarchy and access them so for a generic function, but I am not sure yet how to do that for a variable number of levels, e.g. Parent.StatGroup.statA vs Parent.statB
I believe this is geared to the very specific way I personally structure my passages and links, so I am ready to be proven wrong 😅
Cheers!
#twine#sugarcube#twine tutorial#I realized the generic JS function solution as I was typing this so for this alone it was a very useful exercise lmao#I feel like there should be a way to modify the prototype of the JS object but everything I tried led to an error
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ngl u kinda remind me of thst 1 pic where someone is texting someone else and there like "wheres your rage" "ho fucking apeshit" "WHERED YOUR RAGE" or smth like that
Basically u to ii twt
Literally How I Feel Everytime a Fucked Up Piece of Merch Gets "It's Silly!"'d Into Absolving AE of Making Dogfuck Ugly Garbage for 30 Dollars
#Still Insane Adam Was Like 'Yeah We Dont Make Prototypes Until Its Funded' and Everyone Was Like Cool Awesome#Dreamy.txt#ii negativity#Objective Criticism
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HEPL. I have run into a very interesting dilemma in my game. So I made Tennis Ball, right? In my game? Well a person came by and is his DAD. Whadoido!? I can't think of Tennis Ball's dad!! The guy is named Tater but I cannot remember an object Show potato.. closest I can think of is a peanut. If you have any conceivable idea on who this man's dad is or know of an object show potato the help would be appreciated. A side thought, Peanut Burner being Bfdi Tennis Ball's dad is very funny. Why has nobody done that yet? Aside from obscurity. A new It's Time For The came out and the guy I voted for got out. I am saddened by this development. And it's funnier than last episode! Ummm..... The Bread Song by Renaldo And The Loaf. Critcs rave; This is the worst song I've ever heard.- my mom. I can't believe this exists- me. Hey! Get out of my kitchen, you!- Marzipan
Hmmm... perhaps his dad is one of those squeaky tennis balls for dogs?? Squeaker Ball...
OH SHIT A NEW ITFT? Gotta go watch that
Hamburger Lady by Throbbing Gristle!! A delightfully disturbing song that will make you feel slightly sick (not actually it's just very. You'll see what I mean)
#ask#song rec#I was gonna send you a very chaotic/strange/bad song but I can't remember what it's called u_u#Also fun fact Squeaker Ball is also one of my many many object OCs! He's an office worker that wants to be an engineer.#He gets hired by Aliens to work at The Company bc of a Thingamajig prototype he made when he was 7 out of cardboard#(The Aliens and The Company also run a typical object show but this is all the Behind The Scenes stuff)
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ok here’s an actual pride month post
coming from me and my favorite characters who i also happen to both hc as trans + pan
happy pride to those who may fit into these labels/umbrellas, those who fit into a smaller category, those who don’t want a label, those who fluctuate labels, and everyone inbetween and outside everywhere all at once❤️❤️
#flags are in alt text!#osc#inanimate insanity#osc art#object show art#ii#ii lifering#lifering ii#roblox regretevator#regretevator#regretevator fanart#regretevator prototype#prototype regretevator#roblox fanart#inanimate insanity lifering#clowne art!#artists on tumblr#digital art#art#fanart#ii fanart#fan art#pride month#pride 2024#happy pride month#happy pride#pride#gay#transgender#pansexual
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