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#SUPERHOT MIND CONTROL DELETE
SuperHot: wow. you SHOT the polygon man? I can't believe you would do that. don't you realize killing people is bad? you're literally addicted to killing.
Hotline Miami: Walk back to your car. Walk back through the guns and the blood and the bodies. Do you feel the despair? The catharsis of violence and nationalism for a "cause" only ends in you being the villain in someone else's "cause".
SuperHot MCD: you guys are fucking JUNKIES for liking that time slow mechanic. oh and by the way none of the killing is real people, in the lore. keep your computer on for 2 hours.
Hotline Miami 2 Wrong Number: Take care in enjoying violent media, separate yourself from violent characters in media. Never dehumanize another person. Not every mystery will be solved. Vigilantism is performative violence, not justice. Be mindful of how you treat yourself and others, and never accept violence as justified.
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redd956 · 2 years
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3 Games that double-down on video games as works of art
Not every time do you play a video game purely for the entertainment we expect. Video games themselves are also works of art; they radiate with creativity and human touch, their soundtracks alone attest to that. 
However not every game is designed with the intent to bring back money, become an infamous popular classic, or gain the archetype of being a esports play. Many games are designed with only the objective of an experience at hand, and these five games nail it!
Iron Lung
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Iron Lung is a short horror video game located on Steam, developed by David Szymanski. He purposefully developed the game to last about an hour of gameplay, however that doesn’t budge on its insanely well designed atmosphere in the first place.
It is beyond grim, and spawns tons of questions that will likely never be answered. It is a single player experience, in which you play a convict trapped within an outdated submarine, sent to explore an ominous blood ocean on a moon.
The sound design is eerie and perfect. The game aims for a sense of isolation, dread, and hopelessness. The exposition is delightfully spooky, followed by gradual built up to singular moment in the game. The atmosphere is retro but exceeds in its dreariness, and truly gives players the feeling of being locked into a submarine blind underneath the depths of a blood ocean on the moon.
Each objective within the game reached not only lures the player to continue on, but adds to the anxiety of the game built-in atmosphere. The submarine itself also begins deteriorating, perhaps even reflecting how the player character himself is falling apart at the seams and losing all hope. It built an experience for sure.
SUPERHOT
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SUPERHOT is a first-person action game, where you are simulating a man with inhuman abilities going on a deadly rampage as the world seemingly throws armies of opponents against you. The game spans onto several platforms, with many different ways to play, and also a handful of variations of the game.
This is another game heavy on building on experience. It starts much more innocent feeling, which is accompanied by its addictive smooth gameplay, where it appears as an everyday looping action game. However quickly everything seems to be going much more wrong, and the story being told rapidly increases in darkness.
The maps being to warp. The red enemies sometimes mimic innocent civilians, desperate forces attempting to stop you, and eventually they too morph and change. In SUPERHOT: Mind Control Delete levels are available to play, with snippets of our player character’s sanity being shown.
In an attempt to finish or continuing playing such smooth and fun gameplay, the players end up mimicking the character’s endless aggressive addiction and spiraling sanity. As dialogue is discovered it feels both aimed at the player and the character, and the your actions are become done methodically with sadness. Now both you and the character are searching for answers, whilst continuing a maddening cycle.
Papers Please
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Papers Please was created by Lucas Pope. As a work of art it not only serves an experience that stays with you, but makes statements against many post-WW2 world problems. Heavily inspired by the border control during the Cold War, especially from Yugoslavic nations and the Soviet Union, Papers Please challenges both your attention to detail, patience, and empathy.
In Papers Please you play a border control agent in the fictional nation of Arstotzka. Similar to SUPERHOT and Iron Lung, as soon as the game is opened, the tone is thrown in the face of players. This time a slavic inspired dreary militaristic anthem booms, as the title and logo is revealed.
The complexity of the border transactions, along with the sudden interruptions to the gameplay’s monotony, makes the game engaging and fresh. However the struggle of the player character is also quickly put on the table after the end of the first day. The game grows more and more complex as the days pass on, and eventually your character will face a time limit on their life.
Each character plays a role in adding to the atmosphere. Even the fictional nations, pixel art visuals, and sound design are built with the purpose of drawing out the depressing atmosphere the border, and Arstotzka offer. The ups are memorable, great, and heartstring tugging. While the downs are just the same, while also reminding the players of their character’s reality.
Authors Notes
I have played the final two of these games, and I have played a lot of them. I suggest go and play them, or maybe even relive them if you already have them.
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appealingtonobody · 1 year
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alconteh · 5 months
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I'm live again and we're back playing more SUPERHOT MIND CONTROL DELETE!
Gonna try and make some more progress through the game so come through and chat, chill, laugh and lurk while I struggle through it.
TWITCH LINK
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nitronicrush · 2 years
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maybe the real SHRL is the friends we made along the way
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toaster-strooder · 14 days
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SUPERCROSS: AUDIO VIDEO DELETE
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saltssaumure · 2 years
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THROW
BRICK BE UPON YE
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t4toro · 11 months
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i finished superhot in 1 day and when i closed my eyes after that i just kept seeing red guys and bullets coming towards me in slow mo, every time a diff made up level layout, its inescapable, it’s the most innovative shooter i’ve played in years
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apathmakerstale · 1 year
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I really enjoy Superhot and Mind Control Delete.
It’s so immersive my actual computer crashes when i play it half the time or die.
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abadbellyache · 2 years
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atomskdluffy · 2 years
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I'll be online soon with some SUPERHOT: MIND CONTROL DELETE! Figured I'd try the sequel, since I need another quick game before Ragnarok comes out and I just finished the first one.
twitch_live
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xboxissues · 5 months
Video
youtube
Coming to Game Pass Core on April 23 2024
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salternator · 2 years
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an even niche-er meme about a suuuuuper early version of Mind Control Delete
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tittacoastal · 2 years
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Superhot mind control delete achievements
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It’s designed for conventional screens and longer play sessions. Maybe this time it will actually mean something. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far. More polish applied over nearly four years of Early Access development.Amass skills, hacks and special techniques to conquer ever more dangerous enemies. More progression and power to accumulate.Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes. More bosses, enemies and characters to control.Experiment with new play styles, new weapons, different character builds and fresh tactics to outsmart and dominate your enemies. Become immersed in the SUPERHOT universe for increased understanding and extraordinary slow motion combat. MCD is much bigger and longer than its predecessors. Uncover snippets of precious knowledge - of the meaning that you crave so much. The closer you get to the core, the more powerful you become. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging and varied combat encounters. New enemies pour in from every direction. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.īuilt on the foundations of smash-hit SUPERHOT and the best-selling SUPERHOT VR, MIND CONTROL DELETE delivers more of SUPERHOT’s signature power fantasy.Īmass an arsenal of new skills and new weapons. The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more weapons, more enemies, more purpose, more signature gameplay. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. Continued abuse of our services will cause your IP address to be blocked indefinitely.MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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mvtitta · 2 years
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Superhot mind control delete recovering data
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NPCs like the Mushroom Red, a special kind of enemy which explodes in a hail of bullets upon death, make the player feels less secure about its control over the battlefield, forcing him to play smart around possible covers, something that wasn’t quite present in the first game.Ī number of minor additions also bring some additional quality of life improvements to Mind Control Delete. The addition of new enemies and weapons makes the gameplay loop a little more diversified and interesting: the additions in this regard aren’t mind-blowing, but surely appreciated. Mind Control Delete feels much smoother than the original Superhot This is hands-down the best set of improvements over the original game, which now feels just right, whereas the original Superhot was rather clunky. Both movement and interaction with the objects and enemies are much more fluid, allowing more precise control and way more enjoyable combat experiences. Gameplay-wise, Mind Control Delete keeps everything intact from the previous game, polishing everything the original Superhot had to offer. In addition to that, the arenas you fight in aren’t procedurally generated (only the position of the weapons and enemies is), so the repetition starts kicking even sooner, considering that there isn’t an incredibly huge number of them and all are pretty small. While this effectively fixes the original game’s length problem, the procedural nature of the levels tends to accentuate the replayability ones, with subsequent stages feeling too similar and thus repetitive in the long run. The new map can lead to fights, new upgrades and MORE This map makes use of different nodes, which can be a group of combat encounters or places where you can find new abilities. Mind Control Delete makes some additions to the base game and greatly improved its length by abandoning the finite levels system of the first instalment and using a sort of map with procedurally generated levels.
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saltssaumure · 2 years
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Marvelous!!!
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