#Seed Node Setup
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civilotterneer · 8 months ago
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WOAHGGG the Hell shots in the last few panels are so impressive 😳😳😳
How do you model the environment and the background elements (and also the flying island aldksldgofl)?
There's a myriad of things that go into it. It's actually pretty rudimentary modelling, and I've built up a few objects and materials to use for later. Additionally, anytime I need something specific like a brick texture, I look up online how to make one. If I can't or I'm lazy, I'll use something free online, like a book prop.
However, first, I setup the landscape and scene. This is done using a handy add-on that can generate landscapes really easily and uses random seeds to generate terrain as objects. It's typically several of these objects put together. The flying islands are the same, just generated landscape that I've modified to look like floating motes.
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Next, I set up the scene with props and characters. I either make the props or find free ones online, but I try to make as much from scratch as possible. The characters are rigged for posing and have shape keys for facial expressions. The stone bridge is made from scratch, but modifiers that duplicate the item in an array makes it extend without making each and every piece.
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All the objects have materials/textures, which are all made from scratch, typically following tutorials then changing them to suit my needs.
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Finally, I made a custom world background for Hell, using a sky texture node and musgrave textures for the weird looking shapes.
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To finalize it all (and do some color correction), i throw the render into Photoshop and use a couple edit layers to finish it up and add my art mark.
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There's a ton more in little details, including the fact that the models are already made and rigged, add-ons do a lot of extra work, the number of tutorials used, etc, but this is the basis of what I do.
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dwcrypto · 7 months ago
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How to Use Lightning Network for Bitcoin Transactions
As Bitcoin adoption grows, so does the need for faster and more cost-effective transactions. Enter the Lightning Network, a second-layer solution designed to enhance Bitcoin’s scalability and usability. By enabling off-chain transactions, the Lightning Network facilitates near-instant payments and significantly reduces fees, making it a game-changer for Bitcoin enthusiasts. In this article, we’ll explore how to use the Lightning Network for Bitcoin transactions, diving into its features, setup process, and benefits.
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1. What Is the Lightning Network?
The Lightning Network is a layer-2 protocol built on top of the Bitcoin blockchain. It allows users to conduct transactions off-chain, reducing congestion and speeding up payments while still ensuring security through the underlying Bitcoin network.
Key Benefits:
Faster Bitcoin payments: Transactions occur almost instantly.
Lower fees: Ideal for micropayments and frequent transactions.
Scalability: Supports a higher transaction volume without straining the blockchain.
Learn more about Bitcoin transactions on GCB Exchange.
2. Setting Up a Lightning Network Wallet
To use the Lightning Network, you need a wallet compatible with the protocol.
Popular Lightning Wallets:
BlueWallet: Easy-to-use and beginner-friendly.
Zap Wallet: A feature-rich, non-custodial wallet.
Breez Wallet: Combines Lightning transactions with regular Bitcoin functionality.
Steps to Set Up:
Download a Lightning-compatible wallet.
Create your wallet and back up the seed phrase.
Fund your wallet with Bitcoin to create a Lightning payment channel.
3. Opening a Payment Channel
The Lightning Network operates through payment channels established between users.
How It Works:
A user locks a certain amount of Bitcoin in a multi-signature wallet to open a channel.
Payments can flow freely within this channel without involving the main blockchain.
Once the channel is closed, the final transaction details are recorded on the Bitcoin blockchain.
4. Making Bitcoin Transactions on the Lightning Network
After setting up your wallet and opening a payment channel, you’re ready to make payments.
Steps to Send Payments:
Ensure the recipient also supports Lightning Network transactions.
Generate or scan the recipient’s Lightning invoice.
Confirm the payment in your wallet, and it will be processed instantly.
Receiving Payments:
Share your Lightning invoice with the payer.
Funds will be credited to your wallet upon confirmation.
5. Use Cases for Lightning Network Payments
The Lightning Network is perfect for various applications:
Micropayments: Pay for small services or goods without high fees.
E-commerce: Support faster checkout for Bitcoin payments.
Cross-border transactions: Send money globally with minimal delays.
Explore Bitcoin payment options at GCB Exchange.
6. Benefits of Using the Lightning Network
The Lightning Network offers unparalleled advantages for Bitcoin users:
Speed: Transactions are completed within seconds.
Cost-efficiency: Avoid the high transaction fees associated with on-chain payments.
Privacy: Off-chain transactions provide greater anonymity.
Flexibility: Ideal for recurring payments or tipping services.
7. Challenges and Limitations
While revolutionary, the Lightning Network has its challenges:
Liquidity issues: Limited funds in channels can restrict large payments.
Complexity: New users may find the setup process intimidating.
Reliability: Requires an active internet connection and network stability.
8. Tools and Resources for Using the Lightning Network
Enhance your Lightning Network experience with these resources:
Lightning Network Search and Analysis Engine: Explore the network’s nodes and channels.
Lightning Labs: Developer tools and updates for the network.
Wallet of Satoshi: Simplified Lightning transactions for beginners.
Get started with Bitcoin on the Lightning Network through GCB Exchange.
Conclusion: Embracing Faster Bitcoin Payments
The Lightning Network is transforming Bitcoin transactions, making them faster, cheaper, and more practical for everyday use. By adopting this technology, you can unlock the full potential of Bitcoin as a global payment system.
Whether you’re a merchant or an individual, the Lightning Network offers a seamless way to embrace cryptocurrency in your financial transactions.
Join the revolution in Bitcoin payments today at GCB Exchange, your trusted partner in crypto solutions.
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timespentonline · 2 years ago
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vinborisblog · 5 years ago
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The benefits of running a full Bitcoin node isn’t limited to validate and accurate trading transactions. Learn more on how to set and run a full node for Bitcoin.
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kevindrago1-blog · 6 years ago
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alyss-erulisse · 3 years ago
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Burger On The Grill
Part 16: Pouring a Drink--Condensation
After completing the donut tutorial by BlenderGuru, I was challenged to create something similar by myself, so I made a burger. I will make that burger into a meal with a soda and fries.
In the last parts, I showed how to make carbonation foam and fizzy bubbles. Now, I'll reveal how to add condensation to the outside of the glass.
Adding Droplets
In a previous part, I showed how to add dewdrops to tomato slices by creating metaball instances with geometry nodes, a method that is shown in this tutorial by Weil Labed. This method was problematic from the start, requiring multiple workarounds.
In Blender 3.3, metaball instances may show up in the render preview window but disappear in the actual render. Using Eevee, you can go to View and select Viewport Render Image; however, the resolution may be less than what you'd get from an actual render. Since we are using Cycles as the render engine, I had to move on from metaballs.
Joey Carlino offers an alternative method of generating water droplets with geometry nodes by converting Points to Volume and Volume to Mesh.
Water Droplets with Geometry Nodes by Joey Carlino
Start by creating a duplicate of the soda glass. Add a geometry nodes modifier with these nodes and values.
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In weight paint mode, paint the entire glass blue and then paint warm colors where you want your droplets. Under Object Properties > Vertex Groups, name this weight paint “Big Drops.”
Repeat the process a second time, adding smaller droplets. Increasing the voxel amount will yield better resolution on a smaller scale. Create another weight paint vertex group named “Small Drops.”
I used the same node setup but with these values:
• Drop Density Multiplier: 6000
• Distribute Points of Faces > Distance Min: 0.002m; Seed: 9
• Random Value > Min: 0.13; Max: 0.35
• Volume to Mesh > Voxel Amount: 1000
There are now water droplets on the glass, but at a glance, they can be easily mistaken for carbonation bubbles. How can we get a more integrated effect?
Painting Drip Trails
Blender Guru combines image textures with a particle system that instances a collection of droplets.
How to Make a Rainy Window by Blender Guru
I liked how some of these droplets had trails behind them. This is a good method if you have the water rolling down a flat surface; however, with a complex curving surface, like we have on our glass, the trails would stick out unnaturally as instances.
Jonathan Kron demonstrates a method that solves this problem, using instanced particles in combination with dynamic paint to create trails in the roughness of the texture of the container.
Realistic Condensation by Jonathan Kron
It turns out that dynamic paint works just as well with geometry nodes as it does with the particle system.
Let's make some drip trails for the big droplets!
With the Big Droplets selected, go to Physics Properties and add Dynamic Paint with these settings:
• Type: Brush
• Paint: Mesh Volume + Proximity
• Distance: 0.001
With the Glass selected, add Dynamic Paint with these settings:
• Type: Canvas
• Format: Vertex
• Frame End: 19
• Drip: Checked
• Weights > Gravity: -1
• Output > Wetmap Layer: Click + sign
If you run the animation now, you’ll notice the trails being painted up are a bit messy and out of sync with the droplets. To fix this, add a Subdivision Surface Modifier to the glass set at 2 and drag it above the Dynamic Paint in the modifier stack.
On the Dynamic Paint canvas, under Cache, click Bake. This will produce an attribute called “dp_wetmap” which can be dragged into the Shader Editor of the Glass to drive the texture.
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Adding subdivisions to the glass helps to get a cleaner wetmap, but at the cost of nearly maxing out my graphics card. To prevent failed renders, it is necessary to reduce the load.
Our wetmap is operating as vertex color, which is intrinsically tied to the vertices of the highly-subdivided mesh. In this form, the wetmap cannot be transferred to a lower poly mesh. How can we get around this problem?
The answer is baking. We can bake this wetmap to an image texture which can be used on a simpler mesh.
Converting vertex painting to texture maps by Taylor Hokanson
Connect the color sockets between the wetmap attribute and a diffuse shader. Add an image texture node and create a new 4K image with a black background and no alpha channel. Add a UV map node and connect it to the vector input of the image texture node.
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Create a new UV map named "Drip" to be referenced by this UV map node. Since we already have a UV map for the Coca Cola logo, we will be working with multiple UV maps.
Texturing with Multiple UV Maps by The Observatory
Go to Object Data Properties > UV Maps and click the + sign to create a new UV map. Open the new black image in the UV Editor, mark seams in discreet areas, unwrap the UVs and position and size the islands to maximize the area taken up by the drip trails.
Go back to the Shader Editor and select the name of the new UV map in the UV map node. Make sure the image texture node is selected. Then, go to Render Properties > Bake. Set the Bake Type of Diffuse and make sure only the Color Contribution is checked under Influence. Bake and save your image to the hard drive as "DripTexture."
Now, we need to transfer the "Drip" UV map from the high-poly subdivided glass ("source" object) to the low-poly unsubdivided glass ("target" object).
Go to Object Data Properties > UV Maps on the source object and make sure the UV Map for the drip texture is active. For the target object, click the + sign to add a new UV map and make sure it is active. Select the target object and then the source object. Go to Object > Link/Transfer Data > Copy UV Maps. The new UV map of the unsubdivided glass object will be replaced by a copy of the drip texture UV map from subdivided glass object.
Set up the following nodes for the low-poly unsubdivided glass.
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Feed a UV Map node referencing "Drip" into the Vector socket of an Image Texture node referencing "DripTexture." Invert the color and add a Color Ramp to decrease the maximum brightness.
Using vertex paint, paint the entire glass black. Paint white on the outside of the glass below the level of the liquid, creating a soft transition at the level line. Add a Color Attribute node and reference the vertex paint which needs to be named "Col" to avoid render problems.
Feed the Color sockets of the ColorRamp and Color Attribute nodes into a Math node set to Multiply. Feed the result into the Roughness socket of the Tricky Glass Shader.
This effect looks good on a metal can, but increasing the roughness on a glass material makes it difficult to see the details on inside the glass, the ice cubes and carbonation bubbles we worked so hard on.
Adding an Image Texture
To add more spaces where the roughness is lower and further integrate the droplets to the glass, I decided to add another image texture.
Blender Guru uses multiple materials and adds a condensation texture to his coffee glass.
Condensation by Blender Guru
Create a new UV map for the Glass and name it “Condensation.” In the UV Editor, bring up the Condensation Image Texture in the background.
Mark seams around the base and the fill level of the glass. Choose a discreet place to mark a seam down the side of the glass. Select the glass and UV > Unwrap. You might notice that the result is somewhat curved, causing the texture to stretch along the glass.
To fix this, we need to use a different unwrapping method.
Add a camera and change the lens type to Orthographic. Name the camera “UV Cylinder Projection.” With the camera selected, go to View > Cameras > Set Active Object as Camera. Position the camera to face the vertical seam through the glass as shown in the image below.
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Drag the UV islands outside of the Condensation Image Texture. Then, select only the island where you want the texture to appear on the outside of the glass.
Go to UV > Cylinder Projection. Set the Direction to View of Equator. That island should now fill the whole square of the image texture, maximizing resolution without stretching the texture.
In the Shader Editor, drag in the Alpha Masked and Normal textures for the Condensation. Feed a UV Map node into the Vector input and use a Mapping node to scale them. The Normal texture will drive the Displacement while the Alpha Masked texture will contribute to the Roughness of the Glass Shader. Use a Vertex Color to control where the condensation appears on the glass.
Reference Condensation Texture Shader Nodes at the top of this post.
The Foggy Texture creates some randomness in the application of the condensation and the Bottom Gradient decreases the amount of condensation as you move down the glass and away from the ice.
Combining Effects
Pulling it all together requires an even more complicated node tree, but essentially all that is left is to add the Wetmap Drip Texture frames and feed it into what we already have.
Reference Condensation + Drip Trails Shader Nodes at the top of this post.
Organizing node trees into frames is a good way to communicate your process to your future self and to others. Whole segments can easily be copied from one material to another.
Finally, we have completed our soda!
Follow me to keep watch for the next part! Now that we have our burger and our soda, we can start to set up our burger meal scene.
Review the previous part.
See overview for links to all parts of this tutorial series!
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative profession: Buy me a coffee on KoFi.
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lifewithchronicpain · 2 years ago
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I got two new sprouts from the 3 new pot seeds I planted. Still time for the 3rd to come out. If it does I'll have 6 plants total. I'm still in awe that the one with two leafs left from the cat attack is coming back strong.
Couple of the plants are potentially showing their nodes that determine sex, but it's too early to tell yet if they're female. The seeds are auto-feminized but it's still possible to get a male. But if I get a male I will probably put it with my smallest pot plant to get seeds. I'll keep them separate from the rest.
So right now my plants are safe and happy in the room that my sister furnished for herself and is mostly her room for when she comes with her kids, but also is a guest room on rare occasions. So the plants can't stay there (kids could destroy them, BIL doesn't like pot anyway) So they will eventually need to be moved.
The plan was always the backyard, and in early spring before the leaves came in, I saw how much better direct sun outside grew the plants (that my cat eventually ate when I took them in for a freeze and my mom left the guest room open) So, I only have 3 smaller plants left and 2 new sprouts, maybe 3. The trees have filled in the backyard and now finding decent sun for the length they need is tough. We had picked a spot where we thought simple trimming would give it great sun but there were higher up leaves affecting the light and it was no good. In other areas there are times the sun pokes through and gives decent sun for a while a couple times in the day, but I worry they need more.
Still, they have to go outside. I can't keep them in, I don't have a decent place to put them. Plus my parents don't want an indoor only setup because they pay the electricity.
So I decided I'm going to get a grow lamp and rechargeable power station with a regular plug. I will supplement the light when it's in the shade or on cloudy days. The greenhouse can protect the setup from rain but I wouldn't risk it and I won't want to go out in it anyway.
Since I pretty much spend my days at home, it'll be easy to charge, turn on, turn off and charge again. It probably seems like a bit much, but it's just how it's got to be. I will be using electricity, yes, but not as much if I was to supply all their light indoors.
Plus we really need a portable power station anyway. Last year we had two blackouts that lasted like 4-6 hours. I was able to just watch stuff on my phone but one time my battery was getting low. Luckily sibling was visiting and lent me her portable charger. We haven't had a blackout in a long time, but global warming is causing hotter summers and the blackouts were when the temp was in the high 90F range, which we had A Lot of last year, it sucked.
I'm trying to find a charger that isn't just USB though. It would be mighty handy if it could handle a blackout too so you can plug in anything you might need, like a fan. I'm still shopping around. But in essence I'm buying something I already need to get, and then some grow lamps I can attach to the greenhouse armature.
Really hoping this works. I need to get this to work, because I won't always be able to count on my parents for pot to help with chronic pain and anxiety.
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elminx · 4 years ago
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Energy Update: October 2021
October is a “6” Universal Month {10(October) + 5 (2021) = 15 = 1+5 = 6}. For most of us, the quiet introverted energy of the number 6 is going to be a deep breath of relief after September which with its 5 energy made us feel like we needed to scurry, hurry, and do away, even when there was nothing left to do.
6 Energy is in perfect alignment with the harvest season as it encourages home, support, empathy, and even stillness. 6 carries to pause of expectancy, much like you experience within the Inguz rune. Within the 6 energy, perhaps, we can find the balance we would otherwise be sorely lacking this Libra season.
The Setup
The Sun, Mercury, and Mars are all in Libra heading towards a stellium (conjunct of three or more planets) that will peek slightly after our Libra new moon. Venus is ahead of the gang in Scorpio. Mercury, Jupiter, Saturn, Uranus, Neptune, Pluto, and Chiron all begin this month in retrograde. This is the nadir of retrograde season. The air is hazy, perceptions may be a bit off. Sink into the 6 energy by spending time in your home – go deep with your space. That will be an antidote to this energy all month long. This is a great month to do a deep seasonal clean. Donate the things that no longer serve you. Hold a seed, plant, or clothing swap. Get together with your loved ones to have a good meal. Stay close to home. Mercury retrograde in Libra is going to bring a lot of the retrograde tension into our relationships to remember to make space for conflict and try to find a solution that fits all people involved. Watch out for stickler issues around people-pleasing and unhealthy compromises. You can refer to my post about Mercury in retrograde for those details.
There are big shifts happening this month, we will end the month with the Sun and Mars in Scorpio, Venus in Sagittarius, and with Pluto, Saturn, Jupiter, and Mercury stationed direct. When the planets stand still while they station, it can feel like life is also standing still. We will be going into and out of this retrograde fog until Mercury and Jupiter station direct on 10/18. I reiterate: you may feel helpless to affect anything outside of your immediate home right now, but you can always have an effect on your home. Tap into the 6 energy to make your home a perfect haven for you and your others.
As Saturn begins his ascent forward again, he will tighten the ongoing square with Uranus in Taurus – this is our force paradox beginning to re-exert the vice grip we’ve been stuck in all year long. If you feel like you can’t make any headway, know that you are right on time.
The Nitty Gritty
This month we are being asked to sink deep into the root of it. We are at the end of a cycle, during the new year our lunar nodes will transition from the Gemini-Sagittarius axis to that of Taurus-Scorpio. Something deep inside all of us needs to shift to accommodate these changes that are happening all around us. This is a time to go slow and really tune in to your own rhythm.
This month has a lot going on: we will experience two cardinal T-squares between Aries-Libra-Capricorn, 1 Air Grand Trine between Moon-Mars-Jupiter, 1 Air stellium of Sun-Moon-Mercury-Mars in Libra, three planetary ingresses, and four planets that station direct and out of retrograde. Every one of our planets are fully engaged in this transformative moment.
The MVP for the month is going to be Pluto in Capricorn. Here we see echoes of all of 2020 but most specifically last Autumn when Mars went retrograde in Aries and squared off with Pluto in Capricorn. Now, one year later, in the opposite sign, Mars will do so again alongside the Sun and Mercury. Pluto is also, ironically, the first of the planets to move out of retrograde. He also rules one of our two cardinal T-squares of the month. Some outdated form or structure needs to die. Agreements are being tested. Loyalties are being questioned.
Mercury and Pluto clash twice more this cycle: they square off while they are both retrograde on 10/1 and then later when they are both direct on 11/2. These are part of a series of ongoing cardinal squares we’ve been experiencing since the very beginning of 2020. The Sun squares Pluto on 10/17 and Mars squares Pluto on 10/23. Additionally, our full moon in Aries on 10/20 is overshadowed by an intense cardinal T-square as the moon in Aries squares off against Pluto in Capricorn and opposes retrograde Mercury in Libra. All of these dates should be approached with a reasonable amount of caution. Pack your patience and expect some explosions. Pay special attention to when Mars and Pluto square off in the sky – those are fighting words. It may be difficult to escape the adrenaline rush of quick reactions but it is wiser during this time to step back and sit with things before leaping.
Again, the 6 energy of October can really support Sun and Mars in Libra’s ideal of everybody getting an even slice of the pie. Dig into this. Where are you taking too much? Where are you not giving enough? Start small this month – look at your own body. Think about how you take care of yourself. Or, if you are more inclined, take a deep look at how you are taking care of your living space. Check on all of your plants. Do a roommate-style check-up with any humans that you live with. Spend some time with your pets. Come back to center by grounding yourself in your safe home, in your body, in this moment.
Mercury makes two additional trines to Jupiter in Aquarius during its retrograde cycle while both are retrograde on 10/3 and later when both are direct on 11/1. This is a fast-moving transit but can provide insight and luck when needed.
As the first full week of October progresses, the Sun, Mercury, and Mars fall into line for a stellium that lights up the sky when joined by the moon on 10/6. This is a big power day. If you have been looking for a day to find your new path, this one is it. Just remember, Mercury is still in retrograde so you may see your path only to have it obscured in the mists again. Look towards 11/6-11/7 when Mercury will again conjunct Mars (this time in Scorpio) for a day to put this new path into action.
On 10/7 Venus enters Sagittarius and the mood will get marginally lighter. Venus in Sagittarius is mutable fire energy – she wants you to let your heart roam. You might find yourself more interested in trying new things and going on adventures while Venus is in the sign of the archer. The excitement of Saggy bear energy will get tamped down quickly by the retrograde haze so don’t expect to follow through on those beautiful but whimsical plans anytime soon.
The weekend of 10/8-10/10 is a great time to take one big cosmic pause. Stay home. Say no. Take a bath instead. The Moon, Venus, and the South Node will make a brief conjunction at 02° Sagittarius just as Venus goes out of bounds. A planet is considered out of bounds when it goes above the tropic of Cancer, or, in this case, below the Tropic of Capricorn. These points reflect the plurality of the solstices and Summer-Winter connection. Planets that are out-of-bounds can be hard to reach – you may find it harder to access your feelings of empathy or may be down on yourself more about your physical appearance while Venus is out of bounds. This may be especially rough for our Venus-ruled Libras who are already undergoing an intense Mercury retrograde transit in their chart.
Be wary here. There’s a lot of prickle to the world these days and something about Venus going out of bounds right now reminds me a bit of checking out instead of dealing with what is going on in your own life. That won’t cut it through this year – through these hard aspects – you really need to settle in and do the work. There is so much to be gained right now by showing up and staying aware with yourself through these adjustments.
What is coming up during this time needs to be addressed. With so many personal planets involved, something close to home needs attending to. This weekend and really the whole month would be very counter-indicated for going away. Watch for who runs rather than showing up. On Sunday, Saturn stations direct at 06° Aquarius – this immediately reactivates our Saturn-Uranus square and tensions will begin to rise a bit. This is a long-term aspect that doesn’t resolve until the end of the year so there’s not much to do other than observe it now.
We experience our second cardinal T-square on 10/12 as Mercury retrograde in Libra squares off with the Moon in Capricorn and opposes Chiron retrograde in Aries. This is a major pain point, something that has been brought to light during this Mercury retrograde cycle.
This Mercury-Chiron oppositional peeks on 10/18 and will continue strong for another week or so. Mercury’s post-shadow stretched through the rest of October and into November, remember that we need to retrace our steps back through Libra before the lessons of this retrograde cycle will be fully revealed.
Mercury is joined by Jupiter going direct also on 10/18 – this is a go day. Do it. Make a difference. Make a plan. Make a list. You are supported.
The energy should shift drastically as the Sun enters Scorpio on 10/22 and Mars follows on 10/30. We might feel a bit like we’ve jumped from one deep pool to another as Scorpio season hints immediately at its own depths and the eclipse season that comes with it.
Our sweet Air Grand Trine happens on Monday 10/25 when the Moon in Gemini lines up briefly with Mars in Libra and Jupiter in Aquarius. This is another go day. Think big. We are starting to feel the pull of forward momentum now that some of the retrograde fog has lifted. The last week of October holds the lightest energy of the month – again, ironically.
As if we are walking this month backward, like Merlin. Spirit reminds me that he was another traveler who walked the low path.
All in all the energy of the month is going to be dense and prone to internalization. How you perceive that and how comfortable it makes you have a lot to do with your personal chart and comfort with self-reflection. Watch out for emotional regulation or disassociation especially around any of those harsh aspects between the moon, Mercury, Mars, and Pluto. Watch out for denial and rose-colored glasses – the world is trying to tell you something for a reason – it’s time to stop ignoring your gut instincts. It’s the time for you to show up every day, as often as you are able, for yourself.
Good Days: 10/2, 10/6, 10/8, 10/13, 10/16, 10/18, 10/25 Caution Days (Saturn square Uranus): 10/14, 10/21 Caution Days (Cardinal squares): 10/1, 10/3, 10/12, 10/17, 10/20, 10/22 Fuzzy Days: 10/6, 10/10, 10/18, 10/26
The Aspects
Please keep in mind that most aspects have an effect for a number of days before and after the day of exactitude, listed below. I have bolded aspects the require particular attention.
10/1 – Mercury Rx in Libra square Pluto Rx in Capricorn, Mars in Libra opposed Chiron in Aries 10/2 – Venus in Scorpio sextile Pluto Rx in Capricorn – sweet days 10/3 – Mercury Rx in Libra trine Jupiter Rx in Aquarius, Sun in Libra opposed Chiron in Aries 10/6 – Dark Moon at 13° Libra conjunct Mercury Rx and Mars, Pluto SD 10/7 – Venus enters Sagittarius 10/8 – Sun conjunct Mars 15° Libra – where do you need to move forward in your life? What motivates you? How can you be the best version of who you are right now? 10/9 – Sun conjunct Mercury retrograde, Mercury retrograde conjunct Mars, Moon square Jupiter Rx, Moon sextile Pluto Rx, Moon conjunct Venus and the South Node 2° Sagitarrius, Venus OOB – here you may really see where you are out of alignment with your path here. You may have to return to something you think that you’ve outgrown (Venus conjunct South Node). See warning above about Venus OOB 10/10 – Saturn SD 10/11 – Mercury opposed Chiron begins – this close aspect will last for the next 15 days, its a pain point that is being reactivated by this Mercury retrograde cycle – these to planets will stay within one degree of conjunction from 10/15-10/20 10/12 – Moon in Capricorn square Mercury Rx in Libra, Cardinal T Square – CAUTION – this is another one of these days that is going to light up that long-term fight. You know the one. 10/13 – Venus in Sagittarius sextile Saturn Rx in Aquarius 10/14 – Sun in Libra trine Jupiter Rx in Aquarius, Moon conjunct Saturn in Aquarius, Moon square Uranus – CAUTION – the Sun meets Jupiter while the sky is tense with our Saturn-Uranus square. Don’t pick that fight. 10/16 – Mercury Rx in Libra sextile Venus in Sagittarius – a way through, seek out freedom for everybody 10/17 – Sun in Libra square Pluto in Capricorn – CAUTION – go slow 10/18 – Jupiter SD, Mercury SD, Mars in Libra trine Jupiter in Aquarius, Mercury opposed Chiron – go days – get it. 10/20 – Full Moon at 27° Aries, T Square between moon in Aries, Pluto in Capricorn, and Mars in Libra – CAUTION. Take things slowly today. Watch your temper. Remember to pick your battles. 10/21 – Moon square Saturn, Moon conjunct Uranus – CAUTION, go slow 10/22 – Mars square Pluto – CAUTION, go slow. Take a break. Stay home. 10/23 – Sun enters Scorpio 10/25 – Air Grand Trine between Moon in Gemini, Mars in Libra, and Jupiter in Aquarius – go days, get it. think big. 10/26 – Venus in Sagittarius square Neptune Rx in Pisces – foggy 10/30 – Sun in Scorpio square Saturn in Aquarius
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starcitizenprivateer · 6 years ago
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Star Citizen Monthly Report: January 2019
The first Persistent Universe monthly report of the year details all the work done by the Star Citizen team throughout December and January. While the devs and studio teams took a break for the holidays, the early winter months saw a ton of tasks completed, progress made, and new ideas seeded.
Star Citizen Monthly Report: December 2018 - January 2019
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AI
The AI Team put effort into stability and optimization for the recent alpha releases and patches.
AI gunships gained new tactical options, including the introduction of a new behavior that allows them to circle enemies and use their turrets to attack from a constant distance. Designers can easily modify this behavior to change things like the optimal attack range and when to disengage the target. The ‘fly-by’ and ‘breakaway’ tactics were also amended to make better use of the predicted hit position and allow ships to better evaluate the environment to determine the optimal direction for evasion.
An ongoing focus for the team is converting all new movement logics to utilize the new Intelligent Flight Control System in preparation for its upcoming release.
For human combat, the team worked to improve the behaviors released in Alpha 3.4, making sure basic structures were in place to enable AI to decide which cover location to use, when to shoot, and when to relocate. The cover selection has been expanded to order the query based on the amount of protection it gives when multiple targets are taken into account. They also implemented an improved way to debug behaviors and can now visualize the debug tree on multiple characters at the same time as well as use the Subsumption debug draw in a server/client environment.
Time was spent on the perception system, which was expanded to handle damage stimuli; AI characters now have proper awareness of damage, so they know the exact location of the source and will behave accordingly, tracking if a specific enemy they lost sight of is the source of damage and updating the knowledge they have about them.
Progress was made on the Usable Builder, which allows the team to easily visualize usables, edit their properties, and test the different use channels. For the mission system, they exposed several new functionalities to the designers, such as a variety of task nodes, new variable types, and new core functionalities. A ‘group’ variable was introduced that can automatically be filled up when spawning AI characters to let designers track the dynamic elements they’re interested in.
Currently, the AI Team is implementing global callbacks to help the designers track environmental events specific to the data they’re interested in without the need to explicitly create variables for each entity.
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Animation
The PU Animation Team spent the pre-holiday period finalizing mission givers, including Constantine Hurston and Tecia Pacheco, and are currently working on ship dealers to give players a salesman-like experience when buying vehicles in-game. They’re also continuing to actualize the emotes shot at CitizenCon.
Audio
The team worked hard to improve the ship audio experience in-line with the new flight model, which included implementing improvements to thrusters, powerplants, and the overall sound mix. They’re also integrating greater levels of complexity via new components, including ship vibration and environmental feedback variants, that deliver greater feedback from turbulence, impact, and atmospheric flight.
Physicalized props and physical objects received audio support recently to ensure they have appropriate impact, role, slide, and topple sound effects. A recent addition to this is the team’s work on implied contents for carriable items, such as crates.
The Foley system is continually being iterated on, with the team improving the footstep and cloth systems in relation to various contexts, e.g. material/surface types and pressurized/unpressurized environments. The sounds will all vary for the upcoming female player character, too.
Working closely with the PU music composer, Pedro Camacho, the team has been laying the groundwork for various upcoming locations, including ArcCorp and Area 18. This includes creative conversations with the Narrative, Art, and the wider Audio Team to establish appropriate sound pallets, instrumentation, styles, and motifs.
The Audio Code Team drove significant progress on the new CIG Audio System, which will hugely improve the audio implementation pipelines and consolidate functionality into a single tool with much wider scope and flexibility.
In other news, the Audio Department is hiring! They are looking to fill two sound design and one dialog specialist positions. This is in line with the team’s planned expansion and all talented audio professionals are encouraged to apply.
Backend Services
Backend Services completed a large portion of the foundation work for the new diffusion backend architecture. This includes the continued break-up of the general instance manager into smaller scalable services. The dedicated game server needs to communicate properly with the new services, so hooks and proper calls have been set up between them.
Support was also given to the Alpha 3.4 release and subsequent smaller releases to ensure communication on the backend was as efficient as possible.
Plans were laid out in January for the new diffusion network and work was done to ensure the services scripting language continues to function efficiently. Finally for Backend Services, a handful of alterations were made to the various new services and existing databases for increased efficiency.
Character Art
Character Art brought the Shipjacker Armor to players along with the holiday-themed Shipjacker skull helmet. They also set out to unify all armors and undersuits for female playable characters and finalized the concept for mission-giver Tecia ‘Twitch’ Pacheco.
After a nice holiday break, the team started on tasks for the upcoming DNA feature. For this, the team needed to convert, mark-up, and unify all head assets to work with the male and female protos, including the unification of all Data Forge assets.
DNA is a major feature that affects the entire facial setup and pipeline for characters in Star Citizen. This significant feature touches a lot of teams, and through a lot of dedicated collaborative work, is progressing very well. The teams are currently updating mesh formats to support the data sets required, wrapping up and fixing any bugs relating to GPU skinning, and updating all the attachments in the game with the mark-up required for DNA compatibility. The system has begun to roll out in the PU on NPC characters and is already yielding performance wins. Lots of cooperation and iteration between all DNA teams has resulted in a fun and intuitive interface that allows the player to easily create their own face for their player character. The DNA feature is on track to meet its scheduled release.
Finally, The team is also concepting new mission givers and outfits to bring more life to the Persistent Universe.
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Community
The Community Team held two holiday-themed competitions: One invited Citizens to create greetings cards to express their love and gratitude and wish each other happy holidays. The other put the festive helmet and cargo to good use by asking everyone to show how they celebrate the holidays in the ‘verse.
The new Star Citizen Fankit was released that offers a wealth of free assets along with a style guide to help content creators use them at their best. Looking for wallpapers, manufacturer logos, music, and more? Download the kit and check out the FAQ answering all the questions about what a content creator can and can’t do with official Star Citizen assets.
In January, the team celebrated Australia Day with a screenshot contest that had everyone showing off their best flight formations in the Gladius Valiant (which was made available to all backers for the occasion). They also kicked off another contest highlighting Tumbril’s rough and rugged Cyclone series that challenged content creators to take their filmmaking skills off-road.
A few of the Community Team members spent a weekend exploring PAX South and attended the annual Bar Citizen event on the River Walk. Selfies were taken, stories shared, and friendships made.
Have you checked out your hangar lately? The ‘One Empire Anniversary Coin’ was distributed to all backers who pledged before to the $200 million milestone.
Lastly, the Daymar Rally took place on January 27th, with three different divisions (Rover, Buggy, and Bike) battling it out for glory and rewards. Everyone involved should feel very proud of themselves, as seeing the filthiest race in the ‘verse come together was an incredible experience for everyone. Well done!
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Design
The Economy Features Team focused on adding new weapons to the various shops around the ‘verse. Once complete, shop inventories were set up for all the new locations and various bugs were squashed. Tweaks to missions and the overall economy were also made to move the game closer to the end economic goals of the team.
In January, testing began on a new formula that dynamically alters certain commodity parameters within the wider economy. A new approach is also being taken towards vehicle components to help create interesting choices for players when in shops – even if they have enough money to buy anything they want.
Polish was added to various NPCs throughout the ‘verse, with the aim to make them as realistic and believable as possible.
The design was complete for a new nav marker ruleset that makes how and when players see destination markers more intuitive. Rulesets were also created to add functionality to the Quantum Travel and Service Beacon systems to give players more options when traveling in a party and choosing a location for service beacon transport respectively.
DevOps
DevOps broke their previous record of the number of internal builds published to the PTU and live service.
“One of the most satisfying things for the team is seeing the results of our work. The Alpha 3.4 publish was one of those times we really felt proud.”
2018 was the first year that scaling automation was used on the live service, which allows the servers to keep up with demand when needed but cut back as necessary. The new system exceeded all expectations and led to one of the smoothest holiday seasons ever.
Build Operations was hard at work developing new systems to support a major pipeline upgrade to the overall game development process and continues to build new systems and improve on old ones.
Engineering
The Engine Team supported the Alpha 3.4 release and subsequent patches with general assistance, profiling, optimization, and bug fixes. For compute skinning, they made tangent reconstruction optimizations for character faces, data optimizations and compression to lower bandwidth requirements, separated static and dynamic GPU data, and moved bone-remapping to the GPU (to save CPU memory and provide more flexibility).
Work began on HDR color grading and output on supported displays, while splat map support for planet terrain was added, as was an improved film grain with unified dithering. The development of planetary ground fog began along with significant improvements to temporal sample anti-aliasing (TSAA).
The physics engineers enabled joint limits on driven ragdolls and fixed instability caused by a threshold in the solver. They also made the first steps in exposing the spatial grid structure for walking and exploring and added physics support for planetary oceans.
Improvements were made to crash handling, including various thread-safety improvements to enable more robust handling of obscure crashes, and the addition of extra information into minidumps to allow for better debugging of fibres.
Environment Art
Winter saw work begin on the Environment Art Team’s next big target: microTech and its landing zone, New Babbage. In preparation, designs were trialled for the ‘Hi-Tech’ common elements, which include habs, garages, and hangars in an all-new architectural style. These new sets will help the team build New Babbage and ensure the visual style feels fresh and different.
Recent improvements to the organics shaders and pipeline will improve the look of geology and planets. This update has been a long time in the making and the team is looking forward to giving all planet assets a visual upgrade.
The team is currently moving from whitebox towards release for both the planet ArcCorp and its main landing zone, Area 18. Some necessary changes have been made to Area 18’s original layout, mainly for performance reasons but also to improve the general layout and city ‘feel’.
“The task of creating a planet-wide city that players can circumnavigate which also blends well into the major landing zone remains a constant challenge, but one that’s bearing impressive fruit. Progress has been good on improvements to the believability and read of ArcCorp as a city, with the space taking a huge visual step forward from when it was last seen.”
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Gameplay Feature
Like many others, the Gameplay Feature Team put in a concentrated effort to fix as many bugs as possible for the Alpha 3.4 release. Specifically, they overcame issues with FoIP & VoIP, Comms, and the Group System. They also supported the US Vehicle Feature Team with their UI-needs for item sub-targeting and the ongoing turret improvements.
The team kicked off 2019 supporting patches for Alpha 3.4.0 before moving straight into feature work for 3.5, including the UI for DNA face customization, continued improvements to Comms video streaming, and a refactor of shop population.
Graphics
The Graphics Team’s focus has been on performance and memory saving:
The performance gains mainly came from improvements to shadow culling and optimization to video comms, especially on lower-spec machines (though there are some quality issues still to address).
The largest memory saving came from fixing a particularly nasty bug in the mesh streaming code which could result in all levels-of-detail loading for a mesh rather than just the ones needed. Other savings came from increasing the sharing textures used by various effects and improvements to the logic in which textures should be streamed in (interestingly, the game can now run with as little as 400mb of textures!).
On top of this, the team resurrected the water volume tech and made it compatible with the zone system so it can be used on planets, space stations, and ships.
Level Design
Level Design finished the current iteration of Lorville’s Central Business District (CBD) and added it to the city. They are now looking into the trainlines that connect it to Teasa spaceport.
However, the majority of the team is currently focussing on ArcCorp and Area18, with the hangar, shop, vendor, spaceport, and overall layout now finalized. They also gave the planet and its moons a necessary design setup, began an investigation into quantum traveling AI, and introduced a variety of new narcotics during the prototyping of a new mission from ‘Twitch’ Pacheco.
Lighting
The Lighting Team focused on finishing the CBD and supported the addition of mission-giver Klim to Levski for the Alpha 3.4.0 release. They also looked at the small and medium-sized common elements for the player hangars and created different lighting variations for the Rest Stop, Lorville, and upcoming Area 18 styles.
They’re currently fleshing out the development tools by creating an asset zoo for all current ‘utilitarian-style’ lighting fixtures in use throughout the PU to help them quickly and efficiently add lighting to new locations.
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Narrative
The Narrative Team returned from the holidays to tackle the Alpha 3.5 update, including developing ideas for the branding of street and food stalls in Area 18 and outlining the NPC archetypes needed to populate the city and mission content.
The team is also excited to welcome a new producer to the group; not only will he help keep the team organized, he’ll act as the point of contact for the other teams to make requests through.
Player Relations
Player Relations busily wrapped up the Alpha 3.4 publishes along with all of the work created over the holiday period. They teamed up with the Evocati for several builds to make sure everything was properly tested and completed several rounds of PTU publishing and testing. Progress was also made on an internal quality-of-life feedback report that comes straight from backers’ experiences.
“As always, we can’t thank our volunteers enough for the effort they put into helping us build this game (especially our wonderful Avocados!).”
Planning has already begun for the upcoming Alpha 3.5 release – particularly the testing of the new flight model.
Props
From the small dressing items on Constantine’s desk to the giant Hurston statue, Props mainly spent December finishing up Lorville’s CBD. New mission props were created that focused on the illegal drug trade and surface relay kit. Finally, for December, ideas were floated for cockpit flair and work began on ship sub-items.
In January, some of the team moved onto looking at the ship items themselves, initially taking stock of where they’re up to and looking at how they can integrate sub-items into interiors. The majority of the team have now shifted onto the new Area 18 landing zone and are looking into white-boxing props and supplying basic block outs so other teams can start to build and dress the level.
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QA
QA tackled some of the more difficult-to-reproduce issues in the run-up to the Alpha 3.4 release. Dedicated feature testers for both AI and the Gameplay Feature Teams continued to test their respective areas (combat AI, ship AI, non-combat AI, and transit system) via sanity and smoke tests along with standard testing and regression.
QA now provide dedicated support to the Locations Team to ensure that current and new locations are set up and working as expected by Art and Design. A few notable requests involved testing fixes for server deadlock and various changes to the physics of jumping and going down stairs. Changes to the Entity IDs in Track View were tested in the editor to make sure they were seamless and bug-free. A new restricted area for ground vehicles was also added to Lorville, which was thoroughly tested by both the German and UK teams.
Further investigation was made into the issue of Ship AI idling during mercenary and Emergency Communication Network (ECN) missions to ascertain whether it was AI or network related. The team could only reproduce it during ship AI missions in the live environment and encountered something close to it during a 20-player playtest. The one consistent factor was that it only seemed to occur when performance took a dip. So, it was deemed not an AI issue and will be further investigated by the Network Team.
On the publishing side, QA tested the Alpha 3.4 builds before they reached the Evocati and Live service. In January, they worked through the 3.4.# fixes. Recently, attention turned to preparing for Alpha 3.5.
The holiday period saw four new testers join the extended QA family, too.
Ships
The UK Ship Team continued developments of the Origin 890 Jump, with further greybox work done on the atrium, master suite, guest suites, and engineering deck. They also refined the exterior hull styling to try and move a few areas closer to the original concept and make the overall ship less ‘cartoon-looking’.
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Everyone’s favorite pathfinder, the Anvil Carrack, has progressed since it was last seen. It’s currently in greybox, with the team tackling the feedback generated from the discussions on RTV, particularly the controversial landing gear changes and bridge layout.
Finally, the team made steady progress with the updates to the Aegis Vanguard in preparation for the Harbinger and Sentinel, with focus primarily on interior adjustments along with some quality-of-life fixes for those aboard. Greybox is progressing nicely, so the team will be moving onto the exterior and tackling feedback points to ensure the base Warden model is properly prepared to accommodate the variants.
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Ship Art
Ship Art is currently hard at work to bring the new 300i series to life. They’re in the process of getting the damage and customization pass complete, finishing up detail work on various parts, and finalizing the materials.
Alongside the 300i, they’re chugging away on the Defender; the first in-game asset from the mysterious Banu alien race. Extra care was taken to ensure the Defender represents the overall Banu design aesthetic and can be built on in the future. The exterior is currently going through the greybox modeling process and is nearly complete. Afterwards, it moves to interior greybox modeling.
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System Design
The System Design Team investigated how to improve the FPS AI experience and social AI was introduced to the Lorville CBD. Gunships piloted by AI now circle their targets and orient themselves to maximize their firepower, while fighter AI was updated to take full advantage of the new flight model.
Tech Art
Tech Art made steps to finalize the implementation and pipeline of the new facial customization tech, which was previewed at CitizenCon 2018. They switched the system’s source data format from the CDF-based system (which was used during R&D) to the newer component-based loadout currently used throughout the game. This system allows players’ customized faces to be stored persistently in the database and the corresponding data packets to transfer efficiently over the network and be applied to the correct avatar at runtime. Likewise, it allows all key NPCs (every shopkeeper, security guard, civilian, and eventually mission giver) to have a unique face built internally by the designers. While R&D on the DNA system was done using male faces, the face pool for female characters is being populated and is planned to come online at the same time.
Tech Art also supported the Weapons Team with animation debugging, weapon rigging, in-engine setup, and debugging multiple render and resource compiler issues. They added a new system for weapons in Maya to allow animators to quickly attach different attachments, making it easier for them to author specific animations. They also updated the underlying metasystem in the weapon rigs to enable animators to export weapons without double transforms on the root or magazine controls.
Turbulent
Turbulent supported the release of the 2018 holiday promotion, featuring a new giftable pledge called ‘For Your Friends’. This new pledge allows a customizable message to be sent along with the gift, making it ideal for friends and family. The holiday promotion also featured screenshot and greeting card contests.
The team supported the availability of the Alpha 3.4 flyable ships on the website, including the Anvil Hawk, Origin 600i Touring, MISC Freelancer series, and the MISC Reliant Kore.
The Cloud Imperium Games corporate website was released in December. Its slick new look is a much better representation of the company’s values and mission and properly communicates the vision behind Star Citizen. The ‘Join Us’ section has details of each location and over 100 job postings across 9 different categories, so see if there’s something to suit you at your nearest studio! Updates are continually being made to the latest news and job postings sections.
Long overdue, the website navigation was improved with a new and improved platform bar and footer. Additional efforts went into creating the bar as a component to make future updates to the site easier. The Starmap is now accessible via the Apps menu to make it easier to find too!
There were major updates to the Squadron 42 Roadmap, which is now tied into the internal project management tool, Jira. A new chapter design was introduced, showing the development progress as phases and chapters, while descriptions for each expose the details of what it actually takes to build the game.
Turbulent supported the release of the Gladius Valiant Free-Fly promotion in celebration of Australia Day. A screenshot contest was available with prizes to be won.
A customizable preference feature was added to the Group, Lobby, and Voice services to allow custom properties to be set for each user with each respective entity. The Voice service can start a call within a channel, inviting all those allowed to join. The new mobiGlas service will allow single endpoints that will appropriately gather the information from the Group, Lobby, and Voice service with a single call. Options can be passed that will select the type of information returned.
The error catching software, Sentry, has also been added to each service to allow previously-uncaught errors to be tracked and reported to the appropriate Sentry project.
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UI
During December and January, UI supported the Environment Team with in-fiction advertisements and branding for ArcCorp. They implemented new features on the tech-side to enable the designers to create ‘user variables’, which are used internally but can still persist on the entity the UI is bound to. For example, a designer may want to capture game-data values and store them internally within the UI to gain reference to previous values when the data changes. This functionality fulfills certain presentational needs that contribute to improving the user-experience. Another interesting implication is that, because they are sent across the network, they open up the potential for players to see each other’s UI state (what app they’re currently on, which particular item in a list they’ve highlighted, etc.).
The team also implemented a new node allowing the ability to set up switch logic on a variable (as well as a widget) to dynamically load images on the fly. Together, these features enable the designers to build out a fully-functioning in-world weapon UI screen with an ammo counter, charge levels, and fire mode states.
Vehicle Features
To help ensure that Alpha 3.4 was released in December, the team spent a lot of time supporting the release (and subsequent patches) by fixing bugs, including turret, vehicle, and crash problems. The team also completed modifications to the vehicle targeting system so that external items, such as ship engines, can be specifically targeted.
Improvements to ship combat systems continued via automated gimbals, HUD changes to support Ping & Scanning, and the vehicle ‘XML to DataForge’ migration began. Wrapping up January, a vehicle gimbal aim-assist feature is on its way to completion.
Vehicle Content
The Vehicle Content Team’s 2018 wrapped up with the launch of the Anvil Hawk and improvements to the Reliant Kore, which entailed a rework of the cargo section, ramp, and landing gear. A number of vehicle bugs were also fixed for the 3.4 release. Additionally, the team worked on the three Reliant variants for Alpha 3.5, while the designers have been working with the ship artists in Austin on the Origin 300 series rework.
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VFX
For much of December, the VFX Team focused heavily on polish and optimization for the Alpha 3.4 release. In particular, significant effort was put into making sure Hurston and Lorville’s environmental effects were optimized while remaining as high-quality as possible.
In early January, they re-evaluated their sprint planning practices and implemented some simple production-led changes to improve overall workflow. Following on from that, they began R&D work on the Tachyon cannon; a weapon type with faster-than-light projectiles.
They began implementing thruster damage effects in keeping with the new flight model planned for Alpha 3.5 and began R&D on how to use particle effects to help make Area 18’s volumetrics more visually interesting. They also worked on effects for the new Kahix rocket launcher – a handheld anti-vehicle rocket launcher with a unique tech style.
New tools were created within Houdini to help design various assets. This includes a new, more accurate way to generate signed distance fields (SDF) on the surface of the gas cloud. These SDFs are used as an arbitrary surface that enable the ability to spawn and manipulate effects with, such as lightning crawling along the surface.
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Weapons
The Weapon Art Team worked on the Multi-Tool rework, Kastak Arms Ravager-212, and the level two and three upgrades for the Hurston Dynamics Laser Repeaters. They also made minor adjustments to the iron sights on a handful of weapons to improve the sight picture and to make them more user-friendly when no optics are attached.
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Conclusion
WE’LL SEE YOU NEXT MONTH…
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rosenbergwilkinson65-blog · 6 years ago
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Dogecoin Wallet
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higginshiggins1-blog · 6 years ago
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Dogecoin Wallet
Dogecoin Core is the formal Dogecoin wallet mantained because of the Dogecoin foundation. This is the complete Dogecoin client and thus calls for up a lot involving space while that downloads the full blockchain. Theinitial synchronization will take some download the lot associated with data. Although the customer is definitely not rich throughout features, that will offer a high level regarding security as the personal keys are going to be created together with dwell on your hard drive. Dogecoin Primary Wallet Evaluation Dogecoin Central is the complete official version of the DOGE wallet. Initial harmonisation with the blockchain is slow when compared with lightweight versions, and that will have a lot involving free space within the PERSONAL COMPUTER to install the System. There are versions for working systems (Windows, OS X, Linux, Android mobile phone, Blackberry, Web browser, Source, IOS). Dogecoin Main is a new pretty essential wallet those can be function as a complete node to support the entire DOGE Network. The setup is not actually complicated. If you don't want to operate a full client you can easily use every other wallet application which works with DOGE. The most reliable choice to protect your currency may be the Dogecoin Core wallet, on this method you can store gold coins on your computer seeing as a file. Nonetheless in the event that the operating system can be reinstalled and no back-up has also been created, all coins is going to be lost. Throughout supplement, this software automatically syncs with the Blockchain community upon completion of the installation. This one-time operation can take about something like 20 several hours. And at the end of the synchronized program will take 10 GB connected with hard drive space. Dogecoin. The gender chart? Every person knows or maybe has at least heard of the Online discomfort that was the �Doge� meme. After the similarity connected with this famous Shiba Inu dog, the cryptocurrency Dogecoin was created. Since the advantages in 2013, Dogecoin provides quickly gathered the impressive on-line area all-around it, getting some sort of increased on $ 60 , 000, 000 in 2014. As associated with December 2017, it offers reached a increased connected with USD 308 thousand. Dogecoin is an open-source cryptocurrency that can be utilized to purchase and market things online, or trade this for other cryptocurrencies (like Bitcoin and altcoins) or maybe fiat values. Dodgecoin Core Wallet 0.5.3 and handbags Dogecoins need to be able to be stored in the Dogecoin Wallet. This finances can be utilized simply by computer, smartphone or website, permitting the person to be able to send, get and shop Dogecoins throughout some sort of matter of minutes. Effectively, a new Dogecoin wallet acts like a bank account would any time dealing with your funds. |x||Dodgecoin Core Wallet Download there are different kinds of purses which have been designed in order to provide individual needs involving users. The main types regarding purses are: desktop, mobile, hardware, web and papers. These wallets will vary degrees of security and benefit so it�s very essential to choose the a person that is best with regard to you. Below is some sort of listing of the best wallets for Dogecoin. dogecoin Dogecoin Core Dogecoin Core is the Doge�s open pocket. It downloads the entire blockchain and then it offers to synchronize with it in order for this user to begin orders. Because of this, it is first connect is a new bit more slowly when compared with some others, and it also wants more room. This wallet is usually recommended regarding Dogecoin miners, as it is really secure and trustworthy. The idea is compatible with the particular following systems: House windows, OS X, Apache. MultiDoge MultiDoge is a desktop computer Dogecoin client which doesn�t have to connect with the whole blockchain. Powered by Dogecoin, it may be the light wallet which usually syncs fast and is considered very easy to work with. That will not be recommended of which this wallet supply for mining, as this can become slow and unresponsive. It works with Windows, OS Populace, Linux. multidoge WowDoge WowDoge is usually likewise a light finances designed for desktop make use of. That wallet eliminates disheartening longing time because this doesn�t have to download entire gigabytes of blockchain. The interface is easy to use and it runs seamlessly. Dodgecoin Core Wallet Download are able to request to have new features included. WowDoge is also free and open source. wowdoge DogeChain pocket DogeChain is furthermore a no cost online finances with regard to you to keep your Dogecoins. It�s incredibly easy and easy to use, enabling the user in order to access his or her coins everywhere, anytime. dogechain wallet Exodus. io Exodus is a new multi-coin wallet the fact that merchants many cryptocurrencies, one of these furthermore being Dogecoin. The woking platform is definitely known to be a new safe place to maintain your virtual assets. The particular user interface is simple to make use of and is typically the only desktop iphone app to have ShapeShift built inside. Dodgecoin Core Wallet 0.5.5 could keep all your current cryptocurrencies within a place and carry out purchases from a single software. Exodus gives you seed starting phrase which can come to be utilized to recover their gold coins in case the user�s pc breaks as well as their hard push becomes damaged. Exodus as well has good client assist service. exodus Stop. io Wallet Block. io will be an online web wallet for multi-currency hard drive plus transactions. Users can control Dogecoin, Bitcoin and Litecoin from one account. But it is usually definitely not advised you retailer much inside an online pocket book, zero matter how trusted typically the site is usually. block. io Cryptonator Pocket Cryptonator is an online swap web-site and wallet that works with multiple virtual stock markets in addition to instant transactions. It�s internationally accessible on several equipment, such as laptop, pc and smartphones. Cryptonator is viewed as a new generally good pocket, yet it may not take a seat in reality with safety measures freaks because of it being online and excellent larger potential of being hacked. Supported cryptocurrencies are Bitcoin, Dogecoin, Litecoin, Ethereum, Splash, Bitcoin Cash, Blackcoin, Emercoin, Monero, Peercoin, Primecoin, Reddcoin, Ripple, Zcash. cryptonator Jaxx. io Jaxx. io can be a multi-currency wallet that offers a user-friendly and obtainable software. Jaxx has ShapeShift executed and it in addition gives seed term for coin recovery. To date right now there have been bug reports, but they also have also been solved along with the coins were recuperated. Dodgecoin Core Wallet 0.4.3 is a very advised equipment wallet by most crypto coin owners. The idea has fantastic security and back up capabilities. Ledger Nano offers seed starting phrasing if you�ve dropped your coins. The cost is available and it works with Bitcoin, Dogecoin, ETH, Ripple, Dash, Zcash and some others. ledger nano s WalletGenerator Paper pouches are an offline method of keeping your own personal Dogecoins protected, as this necessary data will be printed on a piece associated with paper. This sort of wallet will be good if you are usually thinking of storing coins intended for a long period of your energy, but even if many people are safe from online problems, they are continue to prone to damage and burglary. However, extra security might be included by splitting typically the pocket into shares that will reassemble the secret essential or perhaps have multiple keys made. Check out WalletGenerator�s official web site. wallet electrical generator
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We hope the particular abovementioned list was needed to help you and that by simply you now have the concept of what type of Dogecoin budget you need.
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fyhn01ortega-blog · 6 years ago
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Dogecoin Wallet
Dogecoin Core is typically the standard Dogecoin wallet mantained by the Dogecoin basis. Dodgecoin Core Wallet 0.5.4 is the entire Dogecoin client and thus will take up a lot associated with space as the idea downloading the full blockchain. Theinitial synchronization will take as well as download a good lot of info. Although the buyer is not really rich in features, that will do give a high level associated with security as the individual keys will likely be created together with are living on your hard drive. Dogecoin Key Wallet Analysis Dogecoin Main is the whole official version of the DOGE wallet. Initial harmonisation with all the blockchain is slow compared to lightweight versions, and it will require a lot of free space in the LAPTOP OR COMPUTER to install the Program. One can find variants for operating systems (Windows, OS X, Linux, Android mobile phone, Blackberry, Web browser, Source, IOS). Dogecoin Primary is the pretty fundamental wallet so what can be function as a complete node to support the total DOGE Network. The setup isn't complicated. If a person don't want to run a full client you can certainly use some other wallet software program which helps DOGE. The particular most reliable choice to protect your currency will be the Dogecoin Core wallet, with this particular method you can store cash on your computer like a file. However , when the operating system can be reinstalled and no back-up has been recently created, all coins will probably be lost. In inclusion, this system automatically syncs with the Blockchain community upon completion of the particular installation. This one-time operations can take about something like 20 hrs. And at this end of the synchronized program will take 20 GB connected with hard drive space. Dogecoin. Determining baby gender? |x||Dodgecoin Core Wallet 0.6.1 knows or perhaps has at the very least heard of the Net experience that has been the �Doge� meme. After the likeness associated with this famous Shiba Inu dog, the cryptocurrency Dogecoin was created. Since their advantages in 2013, Dogecoin provides quickly gathered an impressive on the internet area all around it, reaching a good capitalization on $ 60 zillion in 2014. As of December 2017, this features reached a increased connected with USD 308 million. Dogecoin is an open-source cryptocurrency that can be applied to purchase and sell off items online, or maybe deal this for different cryptocurrencies (such Bitcoin and altcoins) or maybe fiat stock markets. Dogecoin Wallets Dogecoins need to be stored in a good Dogecoin Wallet. This budget can be reached by simply personal computer, smartphone or maybe site, enabling the person in order to send, receive and store Dogecoins in a new subject of minutes. Basically, a new Dogecoin wallet acts as a bank account would when handling your funds. Truth be told there are various kinds of wallets and handbags which have been designed to give you the individual needs connected with users. The leading types involving billfolds are: computer, cellular, hardware, web and even paper. These wallets have different quantities of security and ease so it�s very critical to choose the a person that is best for a person. Below is a number of the best pouches for Dogecoin. dogecoin Dogecoin Core Dogecoin Core is usually the Doge�s formal wallet. It downloads the complete blockchain and then it possesses to connect with this in order for this user to start off dealings. Because of this, their initial connect is a new bit sluggish in comparison to some others, and it also wants more room. This wallet will be recommended for Dogecoin miners, as it is quite secure and trustworthy. This is compatible with the following operating systems: Glass windows, OS X, Cpanel. MultiDoge MultiDoge is a computer Dogecoin client which doesn�t have to connect with the whole blockchain. Powered by Dogecoin, it may be the light wallet which syncs fast and it is very very easy to make use of. That is not recommended the fact that this wallet supply for mining, as this will end up decrease and unresponsive. This sustains Home windows, OS Times, Apache. multidoge WowDoge WowDoge will be in addition a light finances designed for desktop make use of. This specific wallet eliminates aggravating waiting around time because this doesn�t have to obtain entire gigabytes of blockchain. The interface is user friendly and it runs faultlessly. |x||Dodgecoin Core Wallet Download can request to need new features added. WowDoge is also free plus open source. wowdoge DogeChain pocket DogeChain is also an absolutely free online pocket book intended for you to retail outlet your own Dogecoins. It�s very uncomplicated and easy to make use of, enabling the customer to help access his coins everywhere, anytime. dogechain budget Exodus. io Exodus is some sort of multi-coin wallet of which stores many cryptocurrencies, one of them in addition being Dogecoin. The platform can be known to be the secure place to continue to keep your virtual possessions. Typically the user interface is easy to work with and is the particular only desktop software to be able to have ShapeShift built around. You possibly can keep all your own personal cryptocurrencies within a place in addition to perform transactions from a person program. Exodus presents seeds phrase which can end up being employed to recover their money if the user�s personal computer arrives or even their hard drive becomes damaged. |x||Dodgecoin Core Wallet Download has good purchaser support service. exodus Mass. io Wallet Block. io is usually an online web pocket for multi-currency hard drive together with transactions. Users can handle Dogecoin, Bitcoin and Litecoin from one account. Nevertheless it will be not really recommended you store much in an online budget, no matter how trusted typically the site is. Dodgecoin Core Wallet Download will be an online trade web page and wallet that will sustains multiple virtual currencies plus instant transactions. It may be around the globe accessible on various gadgets, such as mobile computer, computer and smartphones. Cryptonator is viewed as some sort of generally good pocket, although it may not necessarily sit down in fact with stability freaks because of it currently being online and very low bigger potential of being hacked. Supported cryptocurrencies are Bitcoin, Dogecoin, Litecoin, Ethereum, Sprinkle, Bitcoin Cash, Blackcoin, Emercoin, Monero, Peercoin, Primecoin, Reddcoin, Ripple, Zcash. cryptonator Jaxx. io Jaxx. io is actually a multi-currency wallet that has the user-friendly and available user interface. Jaxx has ShapeShift executed and it likewise gives seed expression for coin recovery. To date there have been bug records, but they also have recently been sorted plus the coins were recuperated. jaxx Ledger Nano Ersus Ledger Nano is a very recommended equipment pocket by most crypto lieu owners. This offers great security and back-up features. Ledger Nano offers seedling phrasing if you�ve missing your coins. The charge is accessible and it aids Bitcoin, Dogecoin, ETH, Ripple, Dash, Zcash and other individuals. ledger ridotto s WalletGenerator Paper pouches are a great offline approach to keeping the Dogecoins safe, as the necessary data is definitely printed out on a piece connected with paper. This type of wallet is good if you are considering storing coins regarding a long period of the time, but even if that they are protected from online attacks, they are nevertheless susceptible to loss and fraud. However, additional security could be included by splitting this finances into shares that will reassemble the secret key element as well as have multiple keys created. Check out WalletGenerator�s official site. wallet power generator We hope the abovementioned list was of help to be able to you and that by means of you now have an strategy of which kind of Dogecoin budget you need.
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stephens38bondesen-blog · 6 years ago
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Dogecoin Wallet
Dogecoin Core is the formal Dogecoin wallet mantained from the Dogecoin basic foundation. That is the total Dogecoin client and as a result will take up a lot of space since this downloading the full blockchain. Theinitial synchronization will take as well as download a good lot regarding records. Although the client is not really rich throughout features, the idea will do offer a high level of stability as the exclusive keys are going to be created together with stay on your computer. Dogecoin Primary Wallet Evaluation Dogecoin Main is the full official version of the DOGE wallet. Initial harmonisation together with the blockchain is slow in comparison with lightweight versions, and that will take a lot regarding free space on the DESKTOP to install the System. You can find types for running systems (Windows, OS Times, Linux, Android, Blackberry, Visitor, Source, IOS). Dogecoin Key is a pretty fundamental wallet exactly what do be work as a whole node to support the entire DOGE Network. The setup isn't complicated. If an individual don't want to any full client you may use another wallet computer software which supports DOGE. The particular most reliable choice to protect your currency is the Dogecoin Core wallet, with this particular software you can store gold coins on your computer as a file. Nonetheless in the event the operating system is usually reinstalled and no file backup has recently been created, most coins will likely be lost. Inside improvement, this program automatically synchronizes with the Blockchain system upon completion of the installation. This one-time procedure can take about 20 hours. And at often the end of the coordinated program will take twenty GB connected with hard disk space. Dogecoin. What exactly is it? Every person knows or even has a minimum of heard of the World wide web discomfort which was the �Doge� meme. As soon as the likeness of this famous Shiba Inu dog, the cryptocurrency Dogecoin was created. Since the intro in 2013, Dogecoin provides quickly gathered the impressive on the web neighborhood about it, hitting a new increased on CHF 60 thousand in 2014. As connected with December 2017, that comes with reached a increased of USD 308 , 000, 000. Dogecoin is an open-source cryptocurrency that can be applied to purchase and market merchandise online, as well as business this for additional cryptocurrencies (like Bitcoin and altcoins) as well as fiat currencies. Dogecoin Wallets and handbags Dogecoins need to help be stored in some sort of Dogecoin Wallet. This finances can be seen by simply computer system, smartphone or perhaps web site, allowing for the consumer to send, receive and retail store Dogecoins within some sort of issue of minutes. Effectively, a Dogecoin wallet acts as a bank account would any time dealing with your funds. There are different types of purses which often have been designed in order to give you the individual needs involving users. The leading types regarding pouches are: personal computer, cell phone, hardware, web and documents. These wallets will vary amounts of security and advantage so it�s very essential to choose the one particular that is best regarding an individual. Below is the directory of the best purses for Dogecoin. dogecoin Dogecoin Core Dogecoin Core can be the Doge�s public budget. |x||Dodgecoin Core Wallet 0.5.9 downloads the complete blockchain and then it features to sync with it in order for often the user to start off transactions. Because of this, the first synchronize is a bit more slowly when compared to other individuals, and it also needs more space. Dodgecoin Core Wallet Download is definitely recommended regarding Dogecoin miners, as it is really secure and trustworthy. It is compatible with often the following systems: House windows, COMPUTER ITSELF X, Cpanel. MultiDoge MultiDoge is a computer Dogecoin client which doesn�t have to connect with the whole blockchain. Powered by Dogecoin, it�s some sort of light wallet which will syncs fast and is considered very easy to apply. This is just not recommended that this wallet be used for mining, as that will end up impede and unresponsive. This sustains Microsoft windows, OS X, Cpanel.
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multidoge WowDoge WowDoge will be also a light wallet designed for desktop employ. That wallet eliminates aggravating holding out time because this doesn�t have to get entire gigabytes of blockchain. The interface is user-friendly and it runs effortlessly. You are able to request to now have new features extra. WowDoge is also free plus open source. wowdoge DogeChain pocket book DogeChain is as well a no cost online pocket book regarding you to store your current Dogecoins. It�s incredibly simple and easy to apply, enabling the end user to be able to access the coins anywhere, anytime. |x||Dodgecoin Core Wallet Download is the multi-coin wallet the fact that stores many cryptocurrencies, one as well being Dogecoin. The woking platform is usually known to be a safeguarded place to retain your virtual property. Typically the user interface is uncomplicated to apply and is often the only desktop iphone app to be able to have ShapeShift built in. You can keep all your own cryptocurrencies a single place and execute dealings from one particular use. Exodus gives you seeds phrase which can get used to recover their cash in case the user�s laptop or computer breaks or perhaps their hard push becomes corrupted. Exodus as well has good customer assist service. exodus Wedge. io Wallet Block. io is an online web pocket book for multi-currency storage area plus transactions. |x||Dodgecoin Core Wallet 0.5.8 can deal with Dogecoin, Bitcoin and Litecoin from one account. Nonetheless it is not really suggested you retailer much inside an online pocket, simply no matter how trusted often the site is usually. block. io Cryptonator Finances Cryptonator is an online exchange web page and wallet of which facilitates multiple virtual stock markets in addition to instant transactions. It is internationally accessible on many equipment, such as laptop, pc and smartphones. Cryptonator can be considered the generally good wallet, however it may definitely not stay good with stability freaks because of it becoming online and excellent much larger potential of being hacked. Supported cryptocurrencies are Bitcoin, Dogecoin, Litecoin, Ethereum, Sprinkle, Bitcoin Cash, Blackcoin, Emercoin, Monero, Peercoin, Primecoin, Reddcoin, Ripple, Zcash. cryptonator Jaxx. io Jaxx. io is a multi-currency wallet that offers some sort of user-friendly and accessible user interface. Jaxx has ShapeShift applied and it in addition gives seed key phrase with regard to coin recovery. Up to now presently there have been bug reviews, nonetheless they have also been solved and the coins were recuperated. jaxx Ledger Nano S Ledger Nano is a new very suggested computer hardware pocket book by most crypto lieu owners. The idea offers wonderful security and data backup attributes. Ledger Nano also provides seed phrasing if you�ve lost your coins. |x||Dodgecoin Core Wallet Download is available and it aids Bitcoin, Dogecoin, ETH, Ripple, Dash, Zcash and some others. ledger nano s WalletGenerator Paper wallets and handbags are a great offline method of keeping the Dogecoins safe, as typically the necessary data will be printed out on a piece regarding paper. This sort of wallet is good if you are deciding on storing coins intended for a long period of time, but even if they are safe from online episodes, they are even now prone to decline and robbery. However, added security could be included by splitting this pocket into shares the fact that reassemble the secret essential as well as have multiple tips developed. Check out WalletGenerator�s official website. wallet electrical generator We hope the particular abovementioned list was of help in order to you and that by simply you now have the thought of what sort of Dogecoin budget you need.
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calliecrossroads · 3 years ago
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How to clone cannabis
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A cannabis clone is a cutting, such as a branch, that is cut off of a living marijuana plant, which will then grow into a plant itself. A clone has the same genetic makeup as the plant it was taken from, which is called the mother plant.
A typical clone is about 6 inches in length, give or take, and after cutting it off the mother plant, the clone is put into a medium such as a root cube and given a hormone to encourage root growth.
After roots develop, it is then transplanted into a pot or the ground, and it will grow like any weed plant. 
Why clone cannabis plants?
Growing weed from seeds can be complicated, and starting from clones can be a lot easier. Clones will save you time—they need time to root out, but you don’t have to germinate seeds, which will shave off a month or so of the growing process.
Clones will also save space in your garden. With seeds, you have to grow many out and sex them out to identify and get rid of the males. Also, usually some seeds don’t germinate. You’ll need extra space for all those seeds, and they might not even turn into full plants.
Taking a clone from a plant you already have is also free. You just need to invest in some supplies. Although, you can buy clones from a dispensary as well
One of the best things about clones is they are exact genetic replicas of the mother plant from which they were taken. If you have a particular marijuana plant you like, because of its appearance, smell, effects, or something else, you can take clones of it and grow it again and again.
There is some speculation that clones can degrade over time based on environment stressors and other factors, but that is open to debate.
What are cannabis clones?
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Clones are just cuttings from established cannabis plants, which are called “mother plants." For beginners and experienced growers alike, growing from clones offers a variety of benefits. You have total control over the plant genetics you pick, and you don’t have to deal with the delicate seedling stage. In other words, it’s easier, faster, and more precise. Roll up your sleeves and let’s get started by taking your cuttings, rooting them, and finally transplanting your cannabis clones.
How to choose a mother plant to clone
As genetics are identical between a mother and a clone, it’s important to choose a good plant as a mother. A wilt plant, or one that doesn’t produce good buds, won’t make a good mother.
Growers usually look for these qualities in a mother plant:
Sturdy, vibrant growth
Great aromas and flavors
Big yields
Dense trichomes
Resistant to pests and mold
How to clone a cannabis plant
What do you need to clone cannabis?
Cloning cannabis is relatively easy and requires just a few key items:
Scissors (for taking cuttings off the mother plant)
Razor (for trimming up cuttings)
Rooting setup (tray/tray-cell insert/dome/root cubes/heat mat, or an auto-cloner)
Rooting hormone
Choose a rooting medium and setup
Common rooting mediums include rooting cubes, Rockwool, or other non-soil equivalents like peat or foam. Rockwool is melted rock that has been spun into a fine thread, and it has terrific airflow and moisture retention. You can find any of these cubes at most grow stores or online.
How to take a cutting from a cannabis plant
When selecting a mother plant to clone from, look for plants that are healthy, sturdy, and at least two months into the vegetative cycle. Don’t take a clone off a plant once it starts flowering.
It’s best to take cuttings off of mother plants that haven’t been fertilized for a few days. This will allow nitrogen to work its way out of the leaves. When you take cuttings, an excess of nitrogen in the leaves and stems will trick your clones into attempting to grow vegetation instead of diverting energy to rooting.
Be sure to work in a sterile environment. Use gloves and disinfect razors and scissors.
How to take a cutting:
Look for branches that are sturdy and healthy. You want at least two nodes on the final cutting, so pick a branch that is healthy and long enough. A sturdy clone will lead to a sturdy plant.
Cut the clone off the mother, cutting above the node on the mother plant. It’s OK to use scissors here; it may be hard to get a razor in the middle of the mother plant.
Then, using a razor, cut below the bottom node on the fresh cutting at a 45° angle to the branch. This will increase the surface area of the rooting surface, promoting faster growth.
Place your fresh cutting immediately into a rooting hormone. Then, put it directly into a root cube. If using an auto-cloner, put a collar around it and place it in the auto-cloner; you’ll put rooting hormone in the cloner after all cuttings have been taken.
Once done taking the cutting, remove unnecessary leaves toward the bottom and clip off the tips of the remaining fan leaves on the cutting. This supports photosynthesis, helping your clones uptake nutrients and water.
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atelhaddad · 3 years ago
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Strolling through korba, a vibrant red grabbed my attention, it read Cairo Design Week. The emotions I feel when I see a movement turned into organized routing of talent and vocation are always very mixed. On the one hand I see the long lasting effect of a community of likeminded individuals being brought together, and on the other hand I see the gruesome hand of capitalism fingering and exploiting every inch of such talents for the sake of material.
My excitement suddenly plummeted after remembering the price of the ticket for an earlier event, which was 2k+ EGP (A tad short of 100$) but as a creative who feels strongly against monetizing art, I never made much from my photography and I have never "sold" any of my photographs.
I resist feeling negatively towards something that I cannot have because of money. I keep reminding myself that art and design are as vital to a people's wellbeing as biology and medicine.
Fast forward to a couple of days later, I met a friend who mentioned seeing the billboards and signs, and anticipated that its a fashion related event. I found out later through a reel that its everything design! Furniture, painting, sculpting, fashion, you name it!
I am thirsty for learning and inspiration, yet I find it reallyhard to stick to learning a skill or practicing it for an extended period. Sketching and designing have always felt like an embedded interest in my soul. Never had the true courage to show my real colors though. Not even to myself.
Today I visited every node of the CDW except for 2, both of which are fashion realted. It is something that I am yet to taste but not now. I was really interested in furniture design. Designing for people, for an experience, for an eternal moment of feeling safe, comforted and genuinely content.
One of the rather prominent places on the map is Cairo Design Center that's been standing since the early 90's as far as I know. I entered through the glass window, admiring the articulate typography and innate setup of the place that makes you feel timeless and in the presence of a very nurturing spirit. I glimpsed the furniture, but the posters were what really caught my attentions.
Is'haaq (Isaac) Azmy, RIP, was, from what I could tell, one of the most loving individuals towards his country. Between founding an arts lighthouse and internationally acclaimed furniture pieces, Azmy toured the world as an ambassador for the true Egyptian heritage through his work. My soul was ecstatic! I was interrupted by the entrance of a man who looked passionate but a bit short-tempered. He welcomed my in french and asked whether I came for CDW or a passer-by. I told him my intentions and we got the talk going for nearly an hour, by the time I was about to leave the shop, he turned my sight to the TV by the door, that was staged on an original piece of a beautifully cured and finished acasia wood cookie.
I took a look at the film that was playing while listening to Magued (who I later came to find out is the owner's son, who feels has been handed the baton to keep on watering the seeds of his late father's work)
M- Have given the gallery downstairs a look?
H- I wasn't aware that ....
M- Go have a look.
H- Don't mind if I do
Paintings, installations and plans. So much to grasp. And the best part is: I was all on my own. Just letting those colors tell me what they are and what they want me to feel. The frames guided me to a precious quote, one that I know I will hold on to dearly:
جلست على شاطئ بحر الابداع منذ اكثر من ٣٠ عاما أرقب الطرح الجميل. و اتصيد حروفا من أبجدية التشكيل، لأصيغها حلما يتجسد و يتحول الى مشروعات تتحقق رغما عني، قبل أن أفكر فيها، انها ارادة خالق بحر الابداع.
اليكم .. أهدي هذا الطرح، لعلي أسهم مع آخرون في البحث عن مفهوم جديد لشكل أدوات الحياة الانسانية.
Translation is at the end.
I knew at that point that my spirit needed to settle in this place for some time. I went back up to ask Magued about their plans for the design week ..
"We're setting up a space infront of the showroom, there will be a sketching and painting circle, bring your sketchbook and colours between 7 and 10pm and come join"
He really didn't need to say more. I shuffled my day's plan around and ran a few errands, I collected the tools from my place and was there at around 8pm.
I had my sketchbook under one arm and my messenger bag on the other shoulder. I could smell beauty and authenticity in the air. I am not sure what kind of sorcery helped CDW's organizers to have this vibe so prominent in Korba, but I love it.
I am walking in Baghdad street that was named after an Arab capital, enjoying the sight of buildings that were designed by the brits and built by Egyptians. Next to a french bakery and a swiss restaurant. Across the street was a Canadian coffee place accommodating citizens from 3-4 countries at least. Such diversity, such humanity, such is the picture I always drew of Cairo in my head. A place for everyone to be truly alive.
I am approaching the showroom ... but wait, I gawked, There's nobody there! ..
Scheiße.
Did I hear something wrong?
Was I mistaken?
Am I that late? He said 7-10. I kept on walking till I entered the showroom and saw Magued from behind, he sensed my footsteps and turned around with such a bright smile and squinting eyes while saying "آدي اول فنان جه عشان يرسم اهو" .. I wanted to correct him, simply because I realized that there's a mother and her daughter waiting to be joined in the painting circle BUT they were hiding inside because they were too shy to sit outside alone on the sidewalk.
So wait, are you waiting for ME to encourage you? I feel really uncomfortable sharing my experiments with someone, let alone doing it on the street! I need someone to encourage me , lady!
Luckily there was no turning back, I went outside, sat down and took out my graphite set, the two ladies sat to my left and we exchanged tools and were supposed to start.
I froze, was too self councious, tried to distract myself and act busy while playing with my phone. Magued came and went with the passerbys, people stopped to look at the sketches and left among finding them empty. Yustina and her mom were quarrelling about what she should start with. I felt bad for Yustina because her mom was really pushy and was trying so hard to make sure Yustina is doing what she is telling her to do.
Let her express herself woman. Why are you like that?
I dropped the self-propelled judge in me to think about what I should draw on that canvas. Then I realized that I could try and get inspired by the surroundings. EURIKA! I'M DRAWING A باكية!
YALLA, I let my pencil touch the canvas and started moving. Trying to perfect every curve and kink, every pillar and accent. And people started stopping to watch.
My hand was shaky, I felt really stupid and I couldn't help but let anyone who initiated a conversation know that I had no idea what I was doing.
The more comfortable I got, the more I saw the true message of art prevail. People just stopping by to cheer, wonder or even just share a smile felt really nice. You know, we conversed as people and shared some laughs without the need for a background story or a string.
My spirit mingled with many other spirits that came and went without sharing a single word. But Mahrous stopped with 2 of his friends to ask whether he could take an extra sheet and join. 5 minutes later he had the full façade of the building sketched and ready to be etched. Literally 5 minutes later. I don't know his background. But you could tell that they are all an art major and in Cairo for vacation from some European country. The group had 2 Egyptians and a lebanese.
Mahrous had such a vibrant halo that attracted some homeless kids around him. My self-propelled judge instantly concluded that Mahrous will break down at some point and push the kids away from the amount of questions they were asking. To my surprise, he just answered all the questions while looking at what he was drawing as if he was playing word ping pong with the boys. Ibrahim was the most curious, and I couldn't help but give him a sheet and a pencil to start drawing.
I- What should I draw?
H- Anything you want
I- How?
H- Have you tried drawing before?
I- No, like what should I do? Just move it around on the paper?
M- Actually yes, don't look at anything, don't copy anything, just scribble
I- I want to draw a circle
M- Go ahead
Ibrahim starts sketching, draws a face, then a square, then a line. And everytime he takes the pencil off the paper to look at what came out of it, he cheers himself with a happy "YES!" accompanied with this arm gestures footballers do when scoring a goal.
Mahrous left, and Ibrahim brought his paper and took Mahrous' seat. Then Mustafa stopped by to add a couple of drawings to Ibrahim's paper that depicted a clown and AlAhly Club's flag. He informed everyone that he's a graffiti artist and gave them the thumbs up and went on his way.
Yustina and her mom had a painting behind me the whole time and I only saw it before leaving. It was a collage of Baron Empain, his palace in heliopolis and the car he drove. And I only saw it after a passer-by asked Yustina about it and she told him "my brother painted this, he's coming in a bit if you'd like to meet him"
I turned around to look at the painting and admire it, then left my sketchbook, graphite set and eraser while thinking to myself
لعلي أسهم مع آخرون في البحث عن مفهوم جديد لشكل أدوات الحياة الانسانية.
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alyss-erulisse · 3 years ago
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Burger On The Grill
Part 17: Setting the Table--Composition
After completing the donut tutorial by BlenderGuru, I was challenged to create something similar by myself, so I made a burger. I will make that burger into a meal with a soda and fries.
In the last part, I finished up the soda. Now, I'll start setting up the scene with an eye for composition.
Size
We want the objects—burger and soda—to have the correct proportional relationship to each other.
Even though we can make objects any size we want in Blender, it is still a good idea to model things to their real-world dimensions, just to have a standard reference. Before modeling an object, it is a good idea to look up or measure its real dimensions.
We already modeled the soda according to real dimensions. However, we left the burger some 50 times its real-world size. This was to facilitate the cloth modifier for the cheese.
Now that we’re setting the scene, we need to scale the burger back down. Unfortunately, it is not as simple as dragging down the scale.
Textures and particles which we set up to look nice can suddenly look bad after changing the scale or just applying the current scale of an object. Particle instances might look like they are exploding from the surface they were previously resting on, textures might be so fine they seem non-existent and subsurface scattering might be sucking the life from your colors.
You don’t want to end up with something like this:
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Uck! It looks like a drained corpse with buzzing flies...
There are several steps we need to take to prevent this.
First, take a note of the scale values before we do anything. We will need these values later.
Moving one object at a time, apply the current scale. Look for any undesirable changes.
Go into the shader node setups for each object and look for anything that depends on the scale.
For the top and bottom bun materials, notice the scales within the Noise and Voronoi textures. Divide these values by the previous scale, which was 50 in our case. Notice also the scale of the Displacement. Multiply this value by 50.
For the tomato rind material, notice the scale within the Musgrave texture. Divide this value by the previous scale, which was 5.5 for the tomatoes.
Going through the geometry node setups is a little more complicated. Look for anything that depends on the scale, including distance and density values.
For the top bun geometry nodes which add the sesame seeds:
•  In the Distribute Points on Faces node, multiply Distance Min by the previous scale of 50.
•  In the Instance on Points node, multiply Scale by 50.
•  In the Multiply node, divide the multiplier Value by 50.
•  Divide the Seed Density input value by 50.
Likewise, for the tomato geometry nodes which add the dew drops:
•  In the Distribute Points on Faces node, multiply Distance Min by the previous scale of 5.5.
•  In the Random Value node which feeds into the Scale of the Instance on Points node, multiply Min and Max values by 5.5.
•  In the Multiply node, divide the multiplier Value by 5.5.
•  Divide the Drop Density input value by 5.5.
Apply location and rotation to everything except the water drops and the sesame seed, which are referenced by the geometry nodes for instancing.
All of that was just applying the scale we already had!
Now, it’s time to scale things down!
This part is made easier by the parent relationship of the bottom bun to everything else on the burger. Just select the bottom bun and enter 0.0234 for the scale. Child elements will scale down automatically to match their parent.
Adjusting the scale of an object can also mess with some things in the texture, but this time it is only the subsurface scattering that is affected, making the surfaces look insubstantial and washed out.
For each material, go to the shader nodes. Under Subsurface Scattering, multiply the Radius in each direction by the new scale value, 0.0234. That should do it!
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Position
Now that we have our objects sized to real-world dimensions and they are proportionate to each other, we can bring in a reference photo and position them accordingly.
Here is our reference photo. You might remember it from part 2.
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Let’s start by framing our scene. Under Output Properties, set the Resolution X to 1920px and Y to 1080px. Select the camera. Under Object Data Properties > Viewport Display > Composition Guides, check Thirds, Golden Ratio and Triangle A, and Harmony Triangle A. Make sure to Show Viewport Overlays on the top toolbar.
This is how our scene will look at the end of the part. Notice how the composition guides align without or intersect certain points of interest in the image.
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The top of the ketchup dish is a third from the bottom while the top of the burger and the bottom of the logo hover around the top third. The midpoint of the tomatoes is a golden third from the bottom while a vertical indentation of the glass is a golden third from the right.
The main subjects of the scene—the burger and soda—are within the diagonals of golden triangle A. The heights of the objects descend parallel to the diagonal which intersects key points in the “Col” of Cola and align with a couple of the dewdrops on the tomato.
Perhaps you can find more of these relationships.
Extras
You might have noticed the extra objects in the composition photo: the ketchup dish and the serving paper.
These can easily be modeled and textured with techniques shown in earlier parts.
For the ketchup dish, we can follow the same method as in the Simple Contour tutorial for the glass in part 8.
Use the composition photo as a reference. Lay down vertices along the right side contour. Use the spin tool with 16 steps to duplicate the edge 360 degrees around the Z axis. Fill the base with a polygon and finish the interior. Add a Subdivision Surface Modifier set to 2. Add proximity loops to define hard edges. Shade smooth.
For the metal texture, add a material with Roughness: 0.16, Metallic: 1 and Base Color: 0.8 grey.
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For the ketchup, select the inside of the ketchup dish and duplicate it into a new object. Select the top ring, fill it with a grid and subdivide the grid and sides by 2. After this, add a Subdivision Surface Modifier set to 2.
To get the lumpy, uneven surface of the ketchup, we can follow the method shown in the Low Level Foam tutorial from part 12. Use Proportional Editing with the move tool, setting falloff to Random and then Smooth.
For the ketchup texture, add a material with Roughness 0.17, Subsurface Scattering 0.5, Base Color #B92615 and Subsurface Color #9C170F.
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For the serving paper, add a plane and subdivide it into 9 by 12 quads. Use Proportional Editing with the move tool to distort the paper, selecting entire edges or just points. Look at the reference photo to judge the amount and keep in mind that we don’t want our meal to seem like it is floating in on a flying carpet… unless that is what you are going for.
To ground our objects, we can set them down a little bit through the paper or table surface.
For the paper texture, add a material with this node setup, letting a noise texture feed into the Base Color, Transmission and Bump of the Principled BDSF Shader and mixing it with a Transparent Shader.
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To make things more interesting, I turned on Adaptive Subdivision and added some Voronoi textures to the Displacement as shown in the following video tutorial:
Procedural Nodes (part 67) - Crumpled Paper in Blender by Sam Bowman
In the case that the displacement causes clipping through the burger or later fries, a Vertex Color and ColorRamp can be fed into the Scale of the Displacement to control where it is applied.
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That’s all for now, folks!
Follow me to keep watch for the next part! We’ll be adding a pile of french fries to go with our meal.
Review the previous part.
See overview for links to all parts of this tutorial series!
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative profession: Buy me a coffee on KoFi.
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