just learnt that in the beta version of 'the collector' mission, has Lola spawning alongside Gurney, Otto and Edgar via SWEGTA's video on it
Lola hanging around the townies in his scene could create some added context to Johnny saying 'some of the local kids said they gotten together with Lola' during Finding Johnny Vincent, especially given Gurney's personality (and maybe Gary convinced them to overtly flirt with Lola in order to get Johnny mad enough to be sent into the asylum ,similarly to how Ricky flirts with Mandy to distract the jocks in 'the paddle' beta mission?)
though idk WHY she's in Blue Skies, character-motivation-wise. I guess to slightly wind Johnny up ig? Not sure what her presence has to do with stealing bikes though
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Major Shakeup at Rockstar Games: Vice President of Writing, Mike Unsworth, Exits After 16 Years
In a seemingly unexpected shift in the industry, Rockstar Games' Vice President of Writing, Mike Unsworth, has left the Grand Theft Auto developer after 16 years with the company. Unsworth has been a defining voice behind some of Rockstar's biggest titles, penning scripts for blockbuster games such as Grand Theft Auto 4 and 5, both Red Dead Redemption installments, LA Noire, and Max Payne 3.
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Rumors of Unsworth's departure initially surfaced on popular fan site GTAForums, where user Rucke noticed that Unsworth's LinkedIn profile indicated a departure from the esteemed gaming company. Later, the Rockstar news Twitter account SWEGTA confirmed this discovery. Unsworth, however, made no official statement regarding his reason for leaving, what his future plans may be or where this leaves the progress of the highly anticipated Grand Theft Auto 6.
Unsworth's exit comes at a critical time since the elusive release date for Grand Theft Auto 6 is believed to be in 2025, despite a recent wave of extensive leaks that, while shedding light on game content, have not seemed to hamper the production timeline. It is important to note that alongside leaving Unsworth, Rockstar has also lost the studio’s co-founder, Dan Houser, who was a key creative force along with Unsworth for 2018’s Red Dead Redemption 2.
Within a matter of weeks, Rockstar Games has seen significant remolding within its structure. The studio opened a new branch in LA, but also had to bid goodbye to several veteran staff members, sparking concern among fans regarding the future of Grand Theft Auto 6.
Existing speculation, however, suggests that the majority of the GTA 6 storyline has been completed or is nearing completion, easing some concerns that Unsworth's exit could negatively impact the game's narrative. However, fans remain wary, fearing the standard of writing in the much-beloved series may decline in Unsworth's absence or that essential plot points could be subject to alteration, thereby affecting the ultimate shape of the game.
There are also concerns regarding the impact on potential future DLC for GTA 6, given that Unsworth contributed to creating some of the series' most iconic dialogue and storylines.
Over the years, Unsworth has been instrumental in crafting the narratives of several notable Rockstar titles, amplifying the scale of his exit. His legacy includes contributions to Red Dead Redemption, Red Dead Redemption 2, LA Noire, Max Payne, and GTA IV & V. Given Unsworth's absence, it remains to be seen if the remaining writers at Rockstar can maintain the high standard of storytelling that the company is revered for.
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Unsworth's career at Rockstar spanned 16 years, beginning as a Senior Creative Writer in 2007, before ascending to the position of Writing Director in 2019, and finally becoming Vice President of Writing in 2021. His notable contributions include rich dialogue and compelling narratives that defined immersive gameplay experiences in games like Grand Theft Auto IV, Red Dead Redemption, and Red Dead Redemption II.
For now, Rockstar Games continues to forge ahead in a rapidly evolving industry, while fans wait with bated breath for the release of Grand Theft Auto 6. Unsworth's departure represents an end to an era, but as any gamer knows, the possibilities of storytelling in the realm of virtual reality are boundless and leading the narrative journey for an unforgettable series like GTA is a daunting yet vital task that rests on the shoulders of the remaining team.
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@swegta2 Jimmy Hopkins was the first queer protagonist in any game by Rockstar Games.
He wasn’t morally perfect, but he’s proof that having a bi protagonist is not a big deal and doesn’t ruin the game.
Rockstar never turned “woke”, they always were.
*----- I don't get why people are so triggered about this. ----*
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