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#Tevinter design
lairofdragonagelore · 2 years
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The Crossroads [DLC Trespasser]: Elven Mountain Ruins ,  Forgotten Sanctuary; Vallaslin Removal Chamber and Hidden Armoury
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In the time of Elvhenan, this valley was a sanctuary created by Fen'Harel to give shelter to elven slaves. He rejected the divine mantle himself and taught the refugees the truth about the Evanuris in the surrounding towers. In the Forgotten Sanctuary, Fen'Harel removed the vallaslin, giving the now free slaves the chance to join his army in order to fight back against the pretender gods.
[This is part of the series “Playing DA like an archaeologist”]
[Index page of Dragon Age Lore]
The Vallaslin Removal Chamber
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Here, we find one of the murals of DAI [I make a deep analysis of all the murals in “Murals in DAI”]. For now I can say, briefly, that I’m not so sure if this one was made by Solas. 
We know his technique is not unique, it belongs to the ancient elves [proof of this is given by the archivist Banon of Skyhold in The Rotunda and the Fresco]. Technically, any educated elf of the past could have done it. 
We already saw how much of a romantisation of Fen’Harel was done in the mosaics of Fen’Harel’s mountain ruins, so this mural may perfectly be part of them as well. My main argument to put in question this is that we never saw Solas draw himself in the way he is presented here, so I’m a bit sceptical about his authorship.
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This mural pictures Fen’Harel as a person wearing a wolf cape and a fine robe. The intricate patterns of the fabric makes him look more important, more “Evanuris”,  when he usually draws himself with the same kind of robes than the slaves are wearing: a black and green simple robe. I think there is an intent of idealisation of Fen’Harel by making his outfit fancy and more elaborated.
The figure is covering his face with a wolf mask [so, technically, anyone can take this role] and removes the vallaslin of the slaves. To me, this figure represents, ironically, a “priest” of Fen’Harel, a representative that embodies Fen’Harel’s (romanticised) ideas and shares and applies the power that Fen’Harel himself gave them [aka, the spell to remove the Vallaslin]. This figure could be a mage that knows the spell and removes the Vallaslin in groups of recently arrived slaves. 
We saw the removal of the Vallaslin in the romance scene of Solas: it’s a mere spell that doesn’t need any great material or fashion to perform, it’s easy and doable if you know the spell. Another extra detail to support this suspicion is the figure’s staff. That’s not Solas’ staff.
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We know his staff from his tarot card (number 1), it is a kind of a “halla profile” with a very messy set of horns. In the mural of the red lyrium idol, he painted his staff (number 3) closer to the design of 1 than 2.  Staff 2 seems to be a generic branch made into a staff. 
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Continuing with the mural, the elves come from a blue water pool which contains inside the shape of an elven orb.The water is drawn with undulating blue lines that can represent mere water, or lyrium pools [if we want to link this to The Horror of Hormak]. These waters are a product of the Evanuri’s power: from these waters, the elves come out, slaved and branded. Similar undulation can be seen in the vallaslins coming out of their faces, and in the borders of the aravels, giving us some hints to point out to The Horror of Hormak. These undulating lines appear too in the spheres of the Mural of “The Creation of the Veil” that we find in the Shattered Library. The relationship between undulating lines, orbs, and vallaslin seem to be rather consistent, and I trust this interpretation more than others.
Now, something that I will owe, because I have no idea about yet, are those white drawings over the heads of the elves. No clue what those could be.
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For some unknown and unsettling reason, this mural has the face of the The Strange Idol repeated four times, with its mouth stained in (dry, I assume) blood. We have seen this exact circle with his face in Emerald Graves: Din'an Hanin and in Emerald Graves: Din'an Hanin, Elandrin’s Tomb. One of these heads holds the brazier from where you can cast Veilfire. 
Does this have any meaning? I’m not sure. We are not sure who this figure represents yet. The furthest we reached was Elgar’nan, thanks to the description in Signs of Victory as I commented in Ancient Elven codices; Vir Dirthara and thanks to the name of the zone [Elgar’nan’s bastion] where we find his statue in the middle of Elandrin’s Tomb. But we don’t know who named this place like that, so we don’t have anything truly reliable to identify this statue. So far, we can only suspect it to represent Elgar’nan, while some Tevinters considered it Dumat. More details about this unsettling figure can be read in The Strange Idol.
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The Inquisitor and their companions make remarks about this mural: we are introduced here to the concept that the Vallaslin was a different kind of mark [this knowledge is only truly known by female inquisitors who romanced Solas]. For more details, check the post about “Murals in DAI”.
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To activate the statue of Fen'Harel, we have to solve a small simple puzzle.  Curious detail, in front of the Sitting Fen'Harel statue we find a Stone in Razikale-Ceremony-style. This combination of elements will be repeated along the Crossroads and the small pocket worlds we visit: The stone that gives us a clue to solve the puzzle of the Sitting Fen'Harel statue is a Stone in Razikale-Ceremony-style. Mere reuse? I'm a bit lost with this stone since it appeared in the Fairel's burials. More about this stone was discussed in Razikale Ceremony and Dumat’s Warrior tablets.
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Once we solve the puzzle, Fen’Harel statue moves, opening the entrance to the basement. We have access to the last mosaic:
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It narrates what we saw in the previous mural: the removal of the vallaslin. For more details, read Ancient Elven codices; Fen’Harel’s mountain ruins.
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As the mosaic disappears, it gives us access to the Hidden Armoury, where we see the arsenal of weapons that the rebels had to fight against the Evanuris.
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In the Armoury, we read a report left by a qunari agent about an elven artefact in the box laying between Fen'Harel's paws. However, if we return to it and inspect it, we realise it is not elven [this shows how little Qunari know about elves and elvhenan craftsmanship]. Here we find Arrowwood which is associated with ... well, many things.
It speaks of a Ciriane tale, an alamarri tribe from which Andraste comes from.
We don't know the race of the main char of the story, we assume is human [but we know that the Alamarri have been mixing with other races without much problem, so they could be a half-dwarf].
He removed his heart to have mastery in the bow. There are two stories related to a creature that removes their heart: Korth, and the story that the elves narrate with the mural of the Titan: “The Death of a Titan”
This char shot the Sun, causing eternal night. This concept links him with Elgar'nan who fought the Sun or pushed it down into the earth depending on which unreliable story you based this on.
The queen of the Ciriane [called gothi] sent a messenger to the Witch of the Wild to stop him.
Depending on the story, the messenger never found the Witch and made a deal with a demon. Or worked for the witch and her daughters for a year. Or found the Lady of the Skies. In all three versions, we can interpret the same: the messenger found Flemeth [since she is an abomination with certain anomalies she qualifies as a demon for many tales. She is a also a witch of the wild, and she has a big potential to be the Lady of The Skies in some shape or form]
In all cases, the messenger received a coil of silk that he used to replace the string of the bow of the Arrowwood.
When Arrowwood tried to use the bow, his heart shattered and he became dust.
The queen took the weapon, encased it in an iron chest, and dropped it in the Nahashin Marshes.
Now, how and why a weapon of Ciriane nature, that has some resemblances with titans, Korth, and Elgar’nan, ended up in an ancient elvhen chest, from a time before the arrival of humans to the world? If it's not an elven weapon, it makes no sense for it to be here. And one can argue that this could be similar to the case of finding the Chapter ??? of Hard in Hightown in the Lower Archives, but I feel that such chapter makes more sense as a way for the devs to tell the players that whoever was left in the Fade, died in peace. It’s closure to a narrative. Now, this doesn’t make sense in that way either. One could assume this is just pure game mechanics and thinking too much about it is wasteful. It’s a good weapon after all.
Hidden Armoury
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The first thing we see when walking downstairs is, besides all the weapons, a curious statue of two birds in a strange amalgamation. So far I'm aware, we never saw similar statue anywhere in the game [I tend to overlook Orlesian stuff, but I feel this statue would have got my attention anyway] .
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It's two birds [maybe ravens due to their beak?] joined by their backs, and struggling to fly. The first idea that came to me when i saw it for the first time was the two ravens of Dirthamen: Deceit and Fear [if we indulge in the unreliable Dalish tales]. But it makes little sense. It's true that Dirthamen is present in this sanctuary more than we have expected, and he is also present in the first tower where we enter [ the Vine-covered Tower]. But what would be the meaning of placing his ravens, fused, in the armoury? This symbol here escapes me.
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This place is filled with elvhenan weapons and armours [similar to the ones we saw Abelas and his elves wear in the Temple of Mythal].  
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We find in addition to more Dalish supply boxes, Hallas statues that we know in game have been used by the Valmont family to create a system of locking doors in the Winter Palace, and three different kinds of rugs: 
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One red and black, with geometrical patterns and small "fishes" in it. It's a rug we can find in Skyhold under the basic option [meaning, Skyhold may have had a link to the activities done in here]. On its corners we see two small dogs [?] attacking a simple-horned halla/deer.
There are smaller rugs in the rooms, featuring stars of 12 points. These rugs are the same ones we saw in the Temple of Mythal, placed in front of the Mosaics, giving the idea of being used to kneel and pray.  And a last carpet that, in a first impression, seemed to be Chasind, but it is not. It is an old red carpet which has a border pattern that looks like a half-sunburst [similar to the Chantry symbol indeed].
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In terms of drapery, we find two main options: the typical Dalish drapery, with the "mask" that in DAO represented Mythal, with a pattern of spherical trees on the background.  And the second drapery that caught my attention was a series of ragged, discoloured flags hanging along the entrances of the armoury. It had a very curious symbol on it that I retraced. I've never seen this design. It looks a bit [with a lot of will] like "tentacles", which is not a big thing in DA series anymore, since in DAO the option of making the Old Gods as strange Eldritch creatures was removed due to the limitations of the engine or to add dragons instead. 
This symbol, however, appears in another place: in Skyhold, when you pick the basic decoration. Once more, it seems that Skyhold and this hidden armoury may have had some link in the past. Who knows if some of the broken eluvians in this place may have been related to Skyhold long ago. We also know that Skyhold was used by elves long time ago, and suffered strange damage, specially in the section of the jail, that the game leaves it free of any explanation [Prison Structural Evaluation]. At the end of Trespasser we know that Skyhold was Solas’ fortress at some point, so the link with this armoury is not that strange anymore. 
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The eluvian to gets us out from this Armoury is flanked by two archer.
Extra Details
Along the exploration of these ruins, we find details worth mentioning.
The purple fire
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In some parts there is a purple fire that, no matter what you do, it kills you. The only way to cross it is through powers that provide you invulnerability for a while, one of them is the use of discharge of the Anchor. What this means lore-wise?
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This fire is visually the same kind of fire that the Archdemon from DAO breathed and it’s now Solas’ current power. I fear so much to connect excessively things that are unrelated, but on the other side, DAI in particular has proven to be such a detailed game, that something of the like, so visual, has a good chance to be intentional. I’m not going to say that Solas is an archdemon, because we still don’t know what truly is an Old God [the non-corrupted version of an archdemon]. We only know that Urthemiel was worthy to be protected according to Mythal’s actions, so the relationship of these powerful elvhen mages with these old dragons is not clear yet but the relationship seems to exist. 
The design in general
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I like the design of the Elvhen banner and how it relates to Dalish and Tevinter design. That the Dalish banner is a more elaborated version of the Elvhen banner is not a surprise to anyone. It’s the same object with some extra “orlesian-like” ornamentation that can be justified for the years of coexistence between the Ancient Dalish and the Orlesians in the Dales, before the Exalted March. 
However, I think it’s worth noting how Tevinter design is, yet again, based on Elvhen design, specially the one related to arcane. Tevinter banner has a shape on its top that resembles an oversimplified raising dragon [like the symbol of Emerius, ancient Kirkwall] but it also can be seen as a thicker and compressed version of the top of the Elvhen banner. Both of them inspired, at the same time, by the shape of a dragon or an owl extending its wings. 
This comment is not meant to relate crazy lore stuff, but it is basically to highlight how the design of these objects is also related to the History they represents, and who co-opted what. Dragon Age Inquisition is such a detailed game in terms of design that, for that reason, I’m doing this extensive comparison and studies of the statues and art we see in it. It’s not mere whim, they truly worked a lot on this stuff. The director art and the artists who worked on this game, REALLY thought a lot how real life civilisations base their design, culture, and religion on previous ones, modifying them or mixing them with others, to the point that it’s hard to identify the original inspiration. And I’m truly convinced that DA series is a lot about the exploration of this concept in many levels and cultures. 
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catebees · 2 months
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Technical details regarding a glyphed prosthesis belonging to one Eelis Lavellan
Woke up in a cold sweat and spent three straight days designing Eelis's Veilguard prosthetic arm
close ups:
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bishicat · 3 months
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Solas in a ✨glorious✨ blonde wig was not in my dragon age bingo card
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vasiliquemort · 2 months
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Lies? In my house of God? More likely than you think.
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dell-amor-te · 3 months
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Lucanis’ little temple beauty mark, ooh, I just know whoever designed him for Veilguard read “Tevinter Nights” and has been harboring a FAT crush since.
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lotusliasart · 4 months
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I don't know what happened but I fell into the Evka/Antoine pit overnight after rereading parts of Tevinter Nights, and there's only a handful of things when I search for them so I'm adding to that pile myself!!
They've appeared multiple times in short stories and even the comics so I'm just waiting for DA4 stuff like "👀". Bioware pls give us the cute Wardens (preferably alive and well shjhfg but I'm expecting them to hurt me emotionally anyway bc this is DA after all, and there's been so much foreshadowing ;;v;;)
(Lineart below)
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artsyaprilmr · 2 months
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they are looking 👁️👁️
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carnationinstantbutch · 4 months
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LUCANIS??? IN MY DRAGON AGE PARTY????
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oliwiapng · 2 years
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really quick moira doodle
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maleficarlife · 2 years
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I finally got and started reading Tevinter Nights, which was literally the only Dragon Age media I had not consumed yet. My commentary up to now is.
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lairofdragonagelore · 2 years
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Flemeth’s Fade – Part 1
Quest:The Final Piece
When heading to the room with the eluvian near the Skyhold garden, we meet Leliana who tells us that Morrigan has entered the mirror in pursuit of her son. As the Inquisitor enters the Eluvian, they realise that it leads to the Fade instead of the Crossroad. A part of the Fade that seems to reflect part of the "personal" story of Flemeth.
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[This is part of the series “Playing DA like an archaeologist”]
[Index page of Dragon Age Lore]
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Once we return from the Temple of Mythal, we find Leliana telling the Inquisitor that Morrigan chased Kieran into the Eluvian. This scene is completely skipped and we never have access to this Fade if Kieran does not exist. For Lore reasons, I think having Kieran is the richest option
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We enter the eluvian, and what we realise immediately is that we are not in the Crossroads that Morrigan showed us before. Instead, we are in a part of the Fade. This shows that powerful mages can force Eluvians to go to the Fade and the final destination of an Eluvian is not precisely determined with its construction. This is telling us that technically, any eluvian can allow us to reach the Fade if you are powerful enough. 
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This Fade is more guided that the one in Adamant Fortress. In the moment we enter, we find these mabari-brazier that are so typical of Ferelden, and a statue of a The Guide.
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Same as in the previous Fade, there are a lot of Keepers of Fears merger in the landscape. I find this strange, because this space belongs to Flemeth, it’s not a space of a demon of Nightmare or terror. Someone could argue that, since Flemeth may have some relationship with the Chasind, her relationship is being reflected in these statues since Alamarri and Avvar [and likely Chasind too] may share the tradition of the Keepers of Fear. We see several screaming faces, Keepers of Fear, Eroded dragon skull, and a Dwarf with long limbs. The first thing giving us a welcome is a big hand and a table.
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This same table has been found in the previous Fade, in the beginning of that space too, like an invitation. Over the table, there are hanged generic dead bodies and two enormous hands: one keeping the strings of the hanged dead, and another from which a pile of keepers of fear emerges. These hands seem to work like the hands we see in the Crossroads of Trespasser, which give support to eluvians or circular tree.
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Aside of this configuration, a bit hidden on the ground, Andraste statue’s head.
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As we approach the second opening, we see a pair of Keepers of Fear, with heads being burnt, flanking a Sacrificial altar. The figure of a man is towering over them, and in front of these elements, there is a statue of Beheaded ram-man. The whole configuration seems to relate again the concept of sacrifice and fear.
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These are the rarest version of the Keepers of Fear. In this case, we see them working: their heads are burning, maybe as a representation of the fear screams being consumed before an Alamarri goes to fight against their fate. The base of these Keepers of Fear have a drawing on it that looks like another creature, screaming.
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The Sacrificial altar can be studied with great detail in this part of the Fade. We can see that it has a small platform with decorated patterns and carvings in the metal.
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We have seen this human sculpture among Orlesian collections or in Free Marches-themes statues. 
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The Beheaded ram-man is erected on a head of a Keepers of Fear. [Fore more detail about this statue, read The Raw Fade:  Part 1 ]
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As we keep walking, we find Morrigan beside an enormous Claw of Dumat on one side, and a statue of the Free Marches in front of her. There are many keepers of fears around and above too.
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Here, Morrigan explains that to direct the eluvian to the Fade requires immense power, which is absolutely reasonable since Kieran keeps the soul of an archdemon inside him.
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Ahead, we find a very curious corridor that got my attention since I saw it. I believe the game is explicitly telling us to relate the andraste’s head with the Ferelden Wyvern through the spike. We know there is a tale in Ferelden Folklore [landmark Fereldan Wyvern Statues] where they connect both in a story that the Chantry does not acknowledges as official. I don’t know what’s the real deal with this Wyvern, but the connections with dragon-like creatures [reptiles] seems to be a pattern in the game. This Wyvern in particular is standing on two Tevinter urns. How this creature relates to Tevinter is also a mystery, but this statue has been seen in ancient Tevinter buildings as well, predating Andraste and Blights.
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We step into another Guide under which a small table and chair can be found.
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Behind the guide there is a skull with two metallic columns that seems to be Claws of Dumat prototypes. We saw these artefacts in Western Approach: Coracavus;  Records Room, gathered around desks:
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Maybe it is an artefact used to study elements, such as heads, or to record information. Still it is hard to guess its function.
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When we reach to the next clearing, we find one of these Tevinter devices of several claws, diapason-like, clipped with an “injector”. This device, or at least this combination of clipping is similar to what we saw in Suledin Keep, when we met Imshael. Like in that place, at the base of the device there is red lyrium. Same as in Suledin, the area seems to be related to Horned warrior holding a sword. This is the first time that this element appears in the Fade. It’s placed at the left of the device, on a piece of rock: One on front of the rock, and a smaller version behind it.
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A bit above of the device, we find a Tevinter urn merged in the stone and more versions of Keepers of Fear, one who is swallowing or regurgitating Red Lyrium, and another screaming.
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extravagantliar · 2 years
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man thedas’s economy is really wild ( dragon age absoultion and da4 in the bg ) i can’t believe ferelden is about to have the strongest military and enonomic system in thedas, followed by Antiva, Rivain and Par Vollen
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lyriumsings · 1 month
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i think i finally did it i haphazardly designed lailani armor
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arcane-gold · 23 days
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planning wayyyy too far ahead and made a rook design (character creator willing)
in tevinter nights lucanis turns up with three broken ribs and is like “the job got done and i’m fine don’t ask” LMAO i feel like this will happen in veilguard
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galedekarios · 23 days
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musing on the rooms of the companions
i didn't want to put it in my main post since none of it is confirmed, but here's my take on it:
emmrich's room:
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the statue echoes the one of the grand necropolis
the incense burners & lamps mirror the one he had in the trailer
the myriad of skulls in the shelves at the back
the many vials and potion bottles that he's also pictured with in his concept art
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2. neve's room
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the teal pops of colour just like in her outfits
the very tevinter style of architecture + aesthetic
tevinter heraldry (dragon) on decor / lamps
the huge crime investigation cork board behind the desk complete with several pieces of thread connecting maps and clues and sketches of people
prosthetic leg at the left hand side near the sideboard
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3. davrin's room
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grey warden crest
dark spawn statue
a plethora of swords and shields
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4. bellara's room
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same head of a statue as in her concept art
magical / elvhen artefacts + spheres
colour scheme choes her outfit
lots of triangles hanging from the ceiling, which have been part of her design nearly everywhere from her earrings to her armour
appears to have one of the halla statues you can collect at the winter palace in inquisition
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5. taash's room
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lots of dragon trophies / statues / paraphernalia from horns to sketches to wooden statues, v fitting for a dragon hunter
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what surprises me is the amount of nug statues
lots of scrolls, maybe contracts or tallies/debts
6. harding's room
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harding was described as a "romantic" and as someone who "loves nature"
rooms reflects that with lots of plants, a open water pool, lots of warm and natural light
has an outdoors feel to it, fitting for a former scout
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which leaves...
7. lucanis's "room"
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i assume it's a pantry? or a storeroom for food?
there doesn't seem to be anything personal here at all, which is perhaps fitting for someone who is both described as an assassin and as a workaholic, but it still surprised me to see just how barren his living space is, with no trace of himself seemingly, apart from a nondescript cot set up in the back
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felassan · 2 months
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The Art of Dragon Age: The Veilguard Deluxe edition (DA:TV artbook bonus stuff). [source, via]
"The deluxe edition features: - An elegant foil-stamped slipcase and cover - Gilded pages - A ribbon book marker - Two lithographic art prints housed in a sleek portfolio" [source]
It looks like the two lithographic prints are this mural (which is from the 2020 TGA teaser iirc) and this art of Solas with a wolf by Matt Rhodes (which is from the Gamescom 2020 video iirc). The packaging's color theme-ing is black and gold, reminding of this version (that pic is from 2021) of the game's branding/color theme-ing, and also of course bringing to mind the Golden/Black City. the Golden/Black City was featured on the vinyl cover arts.
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The knife here on this cover looks like the 'blue lyrium' [?] dagger, but also simultaneously not like it.
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This artbook cover one is more gnarled in appearance and the 'ring' of the handle isn't complete (the way the 'broken' handle could almost be an Evanuris headpiece-shape... if it was a bit more symmetrical, it would look like Elgar'nan's headpiece).
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It has extra spiky bits protruding off it too and it looks like something is growing on it. Maybe this is what happens if/when the blue [lyrium?] dagger becomes red (Blighted)? because this gnarled kinda vibe reminds me a bit of Meredith's sword Certainty in DA2, and of that body horror way in which red lyrium growth looks on people. It also reminds me of the tendrils of Blight corruption on walls and the ground and stuff in DA:TV screenshots, and the gnarled red lyrium darkspawn we've seen (look at this darkspawn's back for example).
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Or maybe there's simply more than one dagger? There's two rising Evil Gods.
in the background of that image is the now-familiar geometric patterning with the concentric rings around the outside that tend to represent the Veil, and also the multiple almooost-overlapping circles/spheres inside that is suggestive of an eclipse* (something which we can see in the DA:TV screenshot with the dragon, which keeps coming up, which speaks to a lot of the pertinent imagery/symbolism e.g. Elgar'nan overthrowing his father the Sun and darkening the sky, and something which to me makes sense in a Witcher-style Conjunction of the Spheres kinda vibe, multiple realms colliding, like, if you tear down the Veil, you're bringing two 'bodies' or realms together to 'overlap' once again - the Fade and the waking world). [*in the 'eclipse' link there it's just searching the word on my blog btw, since I've banged on and on about that lots before and I don't wanna repeat myself loads in this post hhh]. the placement of the dagger over that design and what it represents makes sense; as we saw in the gameplay reveal video, the dagger was part of Solas' ritual to tear down the Veil/move the Evanuris prison.
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On this cover, we can see two eyeballs in two of the corners (the eyes remind me of the Inquisition hairy eyeball, the eye motifs cropping up around Lucanis, Pride, and the Fade peacock feather/eye motif [image from this post]). in the other two corners is a sword that reminds again of Certainty. Meredith brandishing the sword is part of this DA:TV mural in the bottom left, underneath Ghil. surely not a coincidence. :D maybe a Certainty-like sword is the final corrupted form of the dagger, or one of them? in TN, the red lyrium idol changed shape enough that a ritual-blade sprang from its base.
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the background of this middle cover also contains triangles, reminding of ancient elven artifacts and ancient elven magic-tech (like with Bellara, the Veil Jumpers etc) and the recurring triangle symbols in DA art around Fade/Veil/magic-y stuff (example from the Tevinter Nights map below).
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The cover on the right has more geometric patterns, circles, rings etc. (all these patterns remind of the art in the vinyl booklet btw). and, in the center, the eye again. 👁️
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