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The Crossroads [DLC Trespasser]: Elven Mountain Ruins ,  Forgotten Sanctuary; Vallaslin Removal Chamber and Hidden Armoury
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In the time of Elvhenan, this valley was a sanctuary created by Fen'Harel to give shelter to elven slaves. He rejected the divine mantle himself and taught the refugees the truth about the Evanuris in the surrounding towers. In the Forgotten Sanctuary, Fen'Harel removed the vallaslin, giving the now free slaves the chance to join his army in order to fight back against the pretender gods.
[This is part of the series “Playing DA like an archaeologist”]
[Index page of Dragon Age Lore]
The Vallaslin Removal Chamber
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Here, we find one of the murals of DAI [I make a deep analysis of all the murals in “Murals in DAI”]. For now I can say, briefly, that I’m not so sure if this one was made by Solas. 
We know his technique is not unique, it belongs to the ancient elves [proof of this is given by the archivist Banon of Skyhold in The Rotunda and the Fresco]. Technically, any educated elf of the past could have done it. 
We already saw how much of a romantisation of Fen’Harel was done in the mosaics of Fen’Harel’s mountain ruins, so this mural may perfectly be part of them as well. My main argument to put in question this is that we never saw Solas draw himself in the way he is presented here, so I’m a bit sceptical about his authorship.
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This mural pictures Fen’Harel as a person wearing a wolf cape and a fine robe. The intricate patterns of the fabric makes him look more important, more “Evanuris”,  when he usually draws himself with the same kind of robes than the slaves are wearing: a black and green simple robe. I think there is an intent of idealisation of Fen’Harel by making his outfit fancy and more elaborated.
The figure is covering his face with a wolf mask [so, technically, anyone can take this role] and removes the vallaslin of the slaves. To me, this figure represents, ironically, a “priest” of Fen’Harel, a representative that embodies Fen’Harel’s (romanticised) ideas and shares and applies the power that Fen’Harel himself gave them [aka, the spell to remove the Vallaslin]. This figure could be a mage that knows the spell and removes the Vallaslin in groups of recently arrived slaves. 
We saw the removal of the Vallaslin in the romance scene of Solas: it’s a mere spell that doesn’t need any great material or fashion to perform, it’s easy and doable if you know the spell. Another extra detail to support this suspicion is the figure’s staff. That’s not Solas’ staff.
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We know his staff from his tarot card (number 1), it is a kind of a “halla profile” with a very messy set of horns. In the mural of the red lyrium idol, he painted his staff (number 3) closer to the design of 1 than 2.  Staff 2 seems to be a generic branch made into a staff. 
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Continuing with the mural, the elves come from a blue water pool which contains inside the shape of an elven orb.The water is drawn with undulating blue lines that can represent mere water, or lyrium pools [if we want to link this to The Horror of Hormak]. These waters are a product of the Evanuri’s power: from these waters, the elves come out, slaved and branded. Similar undulation can be seen in the vallaslins coming out of their faces, and in the borders of the aravels, giving us some hints to point out to The Horror of Hormak. These undulating lines appear too in the spheres of the Mural of “The Creation of the Veil” that we find in the Shattered Library. The relationship between undulating lines, orbs, and vallaslin seem to be rather consistent, and I trust this interpretation more than others.
Now, something that I will owe, because I have no idea about yet, are those white drawings over the heads of the elves. No clue what those could be.
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For some unknown and unsettling reason, this mural has the face of the The Strange Idol repeated four times, with its mouth stained in (dry, I assume) blood. We have seen this exact circle with his face in Emerald Graves: Din'an Hanin and in Emerald Graves: Din'an Hanin, Elandrin’s Tomb. One of these heads holds the brazier from where you can cast Veilfire. 
Does this have any meaning? I’m not sure. We are not sure who this figure represents yet. The furthest we reached was Elgar’nan, thanks to the description in Signs of Victory as I commented in Ancient Elven codices; Vir Dirthara and thanks to the name of the zone [Elgar’nan’s bastion] where we find his statue in the middle of Elandrin’s Tomb. But we don’t know who named this place like that, so we don’t have anything truly reliable to identify this statue. So far, we can only suspect it to represent Elgar’nan, while some Tevinters considered it Dumat. More details about this unsettling figure can be read in The Strange Idol.
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The Inquisitor and their companions make remarks about this mural: we are introduced here to the concept that the Vallaslin was a different kind of mark [this knowledge is only truly known by female inquisitors who romanced Solas]. For more details, check the post about “Murals in DAI”.
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To activate the statue of Fen'Harel, we have to solve a small simple puzzle.  Curious detail, in front of the Sitting Fen'Harel statue we find a Stone in Razikale-Ceremony-style. This combination of elements will be repeated along the Crossroads and the small pocket worlds we visit: The stone that gives us a clue to solve the puzzle of the Sitting Fen'Harel statue is a Stone in Razikale-Ceremony-style. Mere reuse? I'm a bit lost with this stone since it appeared in the Fairel's burials. More about this stone was discussed in Razikale Ceremony and Dumat’s Warrior tablets.
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Once we solve the puzzle, Fen’Harel statue moves, opening the entrance to the basement. We have access to the last mosaic:
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It narrates what we saw in the previous mural: the removal of the vallaslin. For more details, read Ancient Elven codices; Fen’Harel’s mountain ruins.
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As the mosaic disappears, it gives us access to the Hidden Armoury, where we see the arsenal of weapons that the rebels had to fight against the Evanuris.
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In the Armoury, we read a report left by a qunari agent about an elven artefact in the box laying between Fen'Harel's paws. However, if we return to it and inspect it, we realise it is not elven [this shows how little Qunari know about elves and elvhenan craftsmanship]. Here we find Arrowwood which is associated with ... well, many things.
It speaks of a Ciriane tale, an alamarri tribe from which Andraste comes from.
We don't know the race of the main char of the story, we assume is human [but we know that the Alamarri have been mixing with other races without much problem, so they could be a half-dwarf].
He removed his heart to have mastery in the bow. There are two stories related to a creature that removes their heart: Korth, and the story that the elves narrate with the mural of the Titan: “The Death of a Titan”
This char shot the Sun, causing eternal night. This concept links him with Elgar'nan who fought the Sun or pushed it down into the earth depending on which unreliable story you based this on.
The queen of the Ciriane [called gothi] sent a messenger to the Witch of the Wild to stop him.
Depending on the story, the messenger never found the Witch and made a deal with a demon. Or worked for the witch and her daughters for a year. Or found the Lady of the Skies. In all three versions, we can interpret the same: the messenger found Flemeth [since she is an abomination with certain anomalies she qualifies as a demon for many tales. She is a also a witch of the wild, and she has a big potential to be the Lady of The Skies in some shape or form]
In all cases, the messenger received a coil of silk that he used to replace the string of the bow of the Arrowwood.
When Arrowwood tried to use the bow, his heart shattered and he became dust.
The queen took the weapon, encased it in an iron chest, and dropped it in the Nahashin Marshes.
Now, how and why a weapon of Ciriane nature, that has some resemblances with titans, Korth, and Elgar’nan, ended up in an ancient elvhen chest, from a time before the arrival of humans to the world? If it's not an elven weapon, it makes no sense for it to be here. And one can argue that this could be similar to the case of finding the Chapter ??? of Hard in Hightown in the Lower Archives, but I feel that such chapter makes more sense as a way for the devs to tell the players that whoever was left in the Fade, died in peace. It’s closure to a narrative. Now, this doesn’t make sense in that way either. One could assume this is just pure game mechanics and thinking too much about it is wasteful. It’s a good weapon after all.
Hidden Armoury
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The first thing we see when walking downstairs is, besides all the weapons, a curious statue of two birds in a strange amalgamation. So far I'm aware, we never saw similar statue anywhere in the game [I tend to overlook Orlesian stuff, but I feel this statue would have got my attention anyway] .
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It's two birds [maybe ravens due to their beak?] joined by their backs, and struggling to fly. The first idea that came to me when i saw it for the first time was the two ravens of Dirthamen: Deceit and Fear [if we indulge in the unreliable Dalish tales]. But it makes little sense. It's true that Dirthamen is present in this sanctuary more than we have expected, and he is also present in the first tower where we enter [ the Vine-covered Tower]. But what would be the meaning of placing his ravens, fused, in the armoury? This symbol here escapes me.
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This place is filled with elvhenan weapons and armours [similar to the ones we saw Abelas and his elves wear in the Temple of Mythal].  
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We find in addition to more Dalish supply boxes, Hallas statues that we know in game have been used by the Valmont family to create a system of locking doors in the Winter Palace, and three different kinds of rugs: 
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One red and black, with geometrical patterns and small "fishes" in it. It's a rug we can find in Skyhold under the basic option [meaning, Skyhold may have had a link to the activities done in here]. On its corners we see two small dogs [?] attacking a simple-horned halla/deer.
There are smaller rugs in the rooms, featuring stars of 12 points. These rugs are the same ones we saw in the Temple of Mythal, placed in front of the Mosaics, giving the idea of being used to kneel and pray.  And a last carpet that, in a first impression, seemed to be Chasind, but it is not. It is an old red carpet which has a border pattern that looks like a half-sunburst [similar to the Chantry symbol indeed].
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In terms of drapery, we find two main options: the typical Dalish drapery, with the "mask" that in DAO represented Mythal, with a pattern of spherical trees on the background.  And the second drapery that caught my attention was a series of ragged, discoloured flags hanging along the entrances of the armoury. It had a very curious symbol on it that I retraced. I've never seen this design. It looks a bit [with a lot of will] like "tentacles", which is not a big thing in DA series anymore, since in DAO the option of making the Old Gods as strange Eldritch creatures was removed due to the limitations of the engine or to add dragons instead. 
This symbol, however, appears in another place: in Skyhold, when you pick the basic decoration. Once more, it seems that Skyhold and this hidden armoury may have had some link in the past. Who knows if some of the broken eluvians in this place may have been related to Skyhold long ago. We also know that Skyhold was used by elves long time ago, and suffered strange damage, specially in the section of the jail, that the game leaves it free of any explanation [Prison Structural Evaluation]. At the end of Trespasser we know that Skyhold was Solas’ fortress at some point, so the link with this armoury is not that strange anymore. 
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The eluvian to gets us out from this Armoury is flanked by two archer.
Extra Details
Along the exploration of these ruins, we find details worth mentioning.
The purple fire
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In some parts there is a purple fire that, no matter what you do, it kills you. The only way to cross it is through powers that provide you invulnerability for a while, one of them is the use of discharge of the Anchor. What this means lore-wise?
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This fire is visually the same kind of fire that the Archdemon from DAO breathed and it’s now Solas’ current power. I fear so much to connect excessively things that are unrelated, but on the other side, DAI in particular has proven to be such a detailed game, that something of the like, so visual, has a good chance to be intentional. I’m not going to say that Solas is an archdemon, because we still don’t know what truly is an Old God [the non-corrupted version of an archdemon]. We only know that Urthemiel was worthy to be protected according to Mythal’s actions, so the relationship of these powerful elvhen mages with these old dragons is not clear yet but the relationship seems to exist. 
The design in general
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I like the design of the Elvhen banner and how it relates to Dalish and Tevinter design. That the Dalish banner is a more elaborated version of the Elvhen banner is not a surprise to anyone. It’s the same object with some extra “orlesian-like” ornamentation that can be justified for the years of coexistence between the Ancient Dalish and the Orlesians in the Dales, before the Exalted March. 
However, I think it’s worth noting how Tevinter design is, yet again, based on Elvhen design, specially the one related to arcane. Tevinter banner has a shape on its top that resembles an oversimplified raising dragon [like the symbol of Emerius, ancient Kirkwall] but it also can be seen as a thicker and compressed version of the top of the Elvhen banner. Both of them inspired, at the same time, by the shape of a dragon or an owl extending its wings. 
This comment is not meant to relate crazy lore stuff, but it is basically to highlight how the design of these objects is also related to the History they represents, and who co-opted what. Dragon Age Inquisition is such a detailed game in terms of design that, for that reason, I’m doing this extensive comparison and studies of the statues and art we see in it. It’s not mere whim, they truly worked a lot on this stuff. The director art and the artists who worked on this game, REALLY thought a lot how real life civilisations base their design, culture, and religion on previous ones, modifying them or mixing them with others, to the point that it’s hard to identify the original inspiration. And I’m truly convinced that DA series is a lot about the exploration of this concept in many levels and cultures. 
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palepinkycat · 2 years
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@tisgroovy outfit reveal ✨
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arcanistvysoren · 2 years
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oliwiapng · 2 years
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really quick moira doodle
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maleficarlife · 1 year
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I finally got and started reading Tevinter Nights, which was literally the only Dragon Age media I had not consumed yet. My commentary up to now is.
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extravagantliar · 1 year
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man thedas’s economy is really wild ( dragon age absoultion and da4 in the bg ) i can’t believe ferelden is about to have the strongest military and enonomic system in thedas, followed by Antiva, Rivain and Par Vollen
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dalishious · 5 months
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A BioWare Guide on How to Murder a Fanbase
I have been a Dragon Age super-fan for almost fourteen years, now. I have played every game, with every DLC. I have read every novel, lore book, and every comic — yes, even the terrible ones that are better off forgotten. I have seen the anime film, the animated series, and the web mini-series. I have enjoyed all of these pieces of the franchise over and over, more times than I can count. So, make no mistake: the negativity you’re about to hear comes from a place of love for this fantasy world, developed by many creative people over the years. I would love nothing more than to see the resurrection of passion in the Dragon Age fandom again. But the unfortunate truth is, that resurrection is only needed because BioWare took the fandom out back and shot it in the first place.
In December 2018, three years after the release of Dragon Age: Inquisition’s Trespasser epilogue DLC, BioWare first announced the then-untitled next Dragon Age game with a teaser trailer. At this point, most fans were anticipating this would mean within the next couple years, we would see the game. This assumption was based on the fact that Dragon Age: Inquisition was first announced in 2012, and released in 2014, with an extra year of development added last minute.
There have been dribbles of extra content since then, adding to the franchise. This was enough to keep some fans still breathing and interested. 2020’s Dragon Age: Tevinter Nights was a lovely anthology. 2020’s Dragon Age: Blue Wraith and 2021’s Dark Fortress were wonderful comics tying up the story started in Knight Errant. And 2022’s Dragon Age: Absolution was a well-animated series with an interesting cast of characters and story. But all these still left the fandom with a major question: What was going on with the next game? It was untypical of BioWare to be so secretive, in comparison to how they handled sharing information of the past games in the franchise. The only form of updates fans still have to go on is mostly just concept art and short stories, hinting that something must be in production. But why was the wait so long?
In 2015, the first version of the next Dragon Age began with a clear vision, clear scope of practice, and a reportedly happy developer team. Most gloriously in my book, there was no multi-player… but this did not align with the Electronic Arts typical money-mad schemes. EA’s push for “games as a service” meant they wanted to monetize all their games as much as possible, and therefore, they wanted them to be a live service — as Anthem demonstrated, that meant sacrificing things that are staples of good RPGs, like narrative and character choice. So in 2017, version one of the next Dragon Age was scrapped and replaced. This new version would have, in total or to at least some degree, an online portion of play.
There is one part of Schreier’s article, “The Past and Present of Dragon Age 4,” that really sticks out to me, regarding this:
“One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content.”
The idea of splitting up components of a game into single-player and multi-player is a terrible idea, because it means that there would be a large bulk of content only accessible through online gaming; something many fans, like myself, are repulsed by. Even if I did enjoy it, I spent most of my life growing up with either no internet or shoddy internet incapable of playing online games. I know many rural people who are still in that position, losing more and more of their favourite gaming pastimes because they are locked out of the ability to play them. It is a disservice to hide content behind a wall like this, especially in a world that is so lore-heavy like Dragon Age. The news of multi-player in Dragon Age understandably upset many, and this is when I first noticed a large drop off in excitement over the next game.
However, in 2021, the failure of Anthem (multi-player) and success of Star Wars Jedi: Fallen Order (single-player) led the executives at EA to bend to the wishes of BioWare leadership and allow them to go back to the drawing board yet again on the next Dragon Age. This meant removing all multi-player content!
While I am very happy that there will reportedly be no multi-player in Dragon Age: Dreadwolf, I can’t help but feel bitter and a little disgusted over the ridiculous development time spent on something no one but EA wanted in the first place. If it weren’t for this foolishness, Dragon Age: Dreadwolf would be in our hands right now. Instead, it’s been in development hell for nearly nine years and counting. Nine years is a long time to expect fans to carry a torch for you through radio silence, but it’s no wonder BioWare has shared barely anything about the next game; it’s been in flux for so long, they likely haven’t had anything concrete to show.
BioWare hurt its reputation even more when the news broke that the studio very suddenly laid off 50 people who were working on Dragon Age: Dreadwolf. This is pretty damning on its own, but BioWare took it a step further. Former developer Jon Renish shared a statement revealing that the studio was only willing to offer laid-off employees two weeks of severance per year of service, and denied health benefits. The denial of health benefits in particular is a pretty wild move for a studio with a reputation for “stress casualties”. The latest news on this is that BioWare has still so far refused to negotiate better severance packages, leading to a lawsuit. The lawsuit originally had 15 former employees, but this dropped due to the fear of not being able to afford to pay their bills. So now, while EA sits on $400 million net income, the laid-off employees are struggling to buy holiday presents for their children. These horrid business practices are not to be ignored when accounting for a lack of faith in a studio. What kind of monsters reward workers who make your games special with vaguely reasoned lay-offs?
The latest news on the Dragon Age: Dreadwolf front from BioWare came early this month, December 2023, with a trailer… announcing a trailer that will come next summer… that will announce the release of the game. Supposedly. Maybe. We’ll see. But by this time, BioWare is something of a laughing stock of their own fandom. Reactions to the video released with a pretty map graphic and a few rendered locations were, from what I personally observed, mostly sardonic in nature. People have commented on the vapourware nature of the game, and like all vapourware, that leads to disintegrating trust.
Despite all this, people like Mary Kirby, (one of the veteran Dragon Age writers who was a victim of the layoffs,) said, “it’s bittersweet that Dreadwolf is my last DA game, but I still hope you all love it as much as I do,” encouraging fans to still support the game when it eventually is released. But after every misstep BioWare has taken, that’s a tough sell now. Fans are finicky, RPG fans more so than others, one could argue. We have our favourites, and many of us stick to those favourites for life over our appreciation for the artistry — but that relationship between studio and fan should go both ways. EA and BioWare has betrayed that relationship, and it will take a hell of a lot to build it back up again, now.
[This piece is also available on Medium!]
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duriens · 1 year
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so we all agree that kirkwall is both horrifying and fascinating and i wish they'd delved more into its bloody history beyond the snippets we get from the codexes of the band of three. like hello?? three seekers of truth - among which a dalish mage - scurrying about the sewers and lower passages of the city, discovering that kirkwall was designed as some sort of magical symbol, has grooves in the sewers allowing the flood of blood downward for blood magic purposes, and last but not least realizing that its circle of magi had a much higher number of failed harrowings & episodes of blood magic hysteria than basically any other circle in existence??? you cant leave me hanging like that. why was the veil so thin there even before tevinter came? why were they weakening it further?? what was tevinter doing with all those disappeared slaves every year and the huge blood magic ritual involving thousands of slaves and the city itself being a magic symbol??? did the band ever find out if the Forbidden Ones are the same Forgotten Ones of dalish lore??? why was xebenkeck called 'forgotten one'??? hello????? what the fuck is up in kirkwall??????
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vigilskeep · 7 months
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back and even bulkier with another powerpoint! i opted for spreading the information out in a hopefully engaging way over limiting the number of slides. the circle is a BIG, big topic, with such focus over the course of the games, so if i didn't cover anything useful, you want to know anything more specific, or equally if i made a mistake and missed or misinterpreted something, please let me know ily!!
transcript below the cut! my eternal thanks to @bisexualcommandershepard for providing one for the previous powerpoint and in doing so reminding me to get my act together, you have my sword
zevsurana’s guide to the circle of magi
can’t tell your circles from your chantries from your colleges from your conclaves? boy, do i have the powerpoint for you!
hit me with the basics
under the law of the orlesian chantry, every mage is required to join the circle
a mage who does not join the circle, or escapes one, is labelled an apostate, a crime punishable by death or tranquillity
tranquillity is the process by which mages are branded on the forehead, robbing them of their emotions and magic
at the end of their apprenticeship, each mage is taken without warning to their harrowing. they must choose between being sent into the fade for a dangerous test against possession, or tranquillity.
it is illegal to make harrowed mages tranquil, but they are still required to live under the circle’s supervision
depending on which text you believe, there are 14 or 15 circles under orlais’ chantry.
[this slide is accompanied by an image of a map of thedas. there are small markers spread across the map on 12 locations, mostly in orlais and the free marches, but included everywhere except tevinter and seheron.]
these are the known locations!
i didn’t include starkhaven’s, which was destroyed in a fire at the start of da2, or jainen’s, which is mentioned in an online game but as another circle in ferelden makes the dao plot make no sense. i suppose that would have gotten us up to 14 but i’m not doing it. cope
hierarchy of the circle
there are six ranks:
the grand enchanter is the mages’ direct representative to the divine. in our time, this is grand enchanter fiona, who famously stated “fuck the divine”
the first enchanter leads each circle. theoretically, their permission is needed for a mage to leave the tower, for a harrowing, and for a mage to be made tranquil. in practice, their actual power depends hugely on their political skill and their corresponding knight-commander
the senior enchanters are the most experienced mages in a circle, and advise the first enchanter, who will select one of them as their successor
those who have gained the rank of enchanter (also known as junior enchanters) are now expected to mentor apprentices
the simple rank of mage designates those who have passed their harrowing. an inhabitant of the circle fully capable of magic might say “i’m not a mage, just an apprentice”
the apprentices are children and young adults who have not yet completed their harrowing
outside of this hierarchy are the tranquil. they instead belong to the ‘formari’, who perform enchantment and sell enchanted items to produce the circle’s wealth
(it’s really important to me that you know the different ranks usually have different coloured robes to mark them out. i can’t explain that all here because it varies from circle to circle and we don’t have all the data but i think that’s so fun that i have to point it out even though it makes this slide super crowded i hate it i’m sorry)
politics of the circle: what are those first enchanters even doing?
an ideal first enchanter should govern their circle as a quasi-parental figure who can protect their mages while maintaining an uneasy balance and accord with the templars
they are also an administrator managing their circle’s finances
a weak or unskilled first enchanter can spell doom for their circle just as much as one at odds with their knight-commander
the college of magi is a council of all first enchanters
the college regularly meets in cumberland, nevarra, to discuss circle policy and elect the grand enchanter from among them
politics of the circle: what’s this about frat boys?
once a mage achieves the rank of enchanter, they may join a political fraternity
choose your fighter:
the largest fraternity, the aequitarians, are centrists
the loyalists are chantry bootlickers
the libertarians seek greater power and independence for the circle. the resolutionists are an even more radical group that emerged from them
the isolationists wish mages to withdraw from society completely
the lucrosians prioritise the accumulation of wealth and influence
the aequitarians maintained an alliance with the loyalists until the final vote to rebel, when wynne’s son rhys, asked to represent the aequitarians by first enchanter irving, voted with the libertarians
that was a lot of politics.
let’s take a breather because we haven’t even gotten to history yet oh boy
[this slide is accompanied by two pieces of dragon age concept art of white-haired mage women casting spells. one is an older human white woman who may be wynne, dressed in ornate robes and casting purple magic with a casually imperious gesture. the other is the concept art for warden surana, an angry-looking young elven white woman with a palm full of icy magic.]
hot circle mage concept art break. of course you have white hair and [caps lock begins] one thousand points lightning damage-- [caps lock ends]
but where do circles come from, i hear you cry
well, when two semi-circles love each other very much,
the year is 1:20 divine, and our questionable hero is kordillus drakon…
the circles had existed long before this, of course, in a very different form: elite tevinter academic societies
but right now, the south is in chaos. the first inquisition’s reign is coming to a close. the second blight is fifteen years underway with no sign of stopping any time soon, and will rage until 1:95 divine
kordillus drakon, the very first emperor of orlais, has a budding empire and a budding chantry that look like they might die in the cradle… unless he can continue enlisting mages against the darkspawn
we may wish to take a moment to register that kordillus drakon apparently looked like this. Sure.
[this slide is accompanied by concept art of kordillus drakon. he is blond white man in vaguely iron age dress, with an interesting hair cut including bangs, a high half ponytail and a very large moustache. he wears a swamp-green cloak and a black fur pelt over a green and white striped tunic, with a hand-axe slung through his belt, and crossed garters over whatever combination boots and pants he's wearing, which seems to be one singular garment.]
the solution to drakon's problem?
the nevarran accord
“what do video game enjoyers love? fantasy historical treaties? yeah, probably” – bioware, constantly
and they’re right unless you’re a joyless hater
the nevarran accord was agreed between the newly formed chantry and the original inquisition in 1:20 divine
the people of the south feared magic, but they also wanted to be able to use its power against great threats like the darkspawn
in one move, the circle of magi, the seekers of truth, and the templar order were created
some mages considered the circle a refuge in a world full of terror. to others, it was a prison
but this is dragon age, so maker forbid we would only be told one version of events
there is also a codex entry called ‘history of the circle’
it describes the mages of the divine age as chafing under being allowed to do little more than light candles and lamps for the chantry… as if there wasn’t a fucking blight going on
in protest, mages snuffed out the eternal flame in the grand cathedral at val royeaux, and barricaded themselves in the choir loft. divine ambrosia ii attempted to call an exalted march on her own cathedral, but even her templars discouraged her
shouted negotiations were conducted for 21 days before the mages “went cheerily into exile” in a remote fortress, separated from society into the circle for “the first time”
nerd's note:
personally, i would understand this as the circle as an organisation being created with the accord in 1:20 divine, and the mages being relegated to this lesser role after the greatest battles against the darkspawn, with the establishment of circle of magi towers after the protest. there’s no date of events on this codex, but since it mentions templars, it has to have been post-accord.
i would also take this account with a grain of salt in-world, as it was written by sister petrine, a controversial writer to the chantry, but nonetheless a chantry scholar.
this has been a lot of chatter about mages. but there’s an elephant in the room, and it’s looking at us suspiciously…
the circle and the templar order
the circle does supposedly have nominal independence from the chantry…
Knight-Commander Greagoir: I promised you aid, but with the Circle restored, my duty is to watch the mages. They are free to help you, however. Warden: I thought the templars were in charge of the Circle. Knight-Commander Greagoir: The templars guard and advise, but the first enchanter has the last word in what happens in the Circle.
...
Warden: Won’t the Circle of Magi do what the Chantry says? Alistair: Technically the Circle of Magi is independent. We don’t know that the Chantry won’t support us, of course. Morrigan: You truly believe that? Alistair: If we speak to the First Enchanter, he should see that his responsibility to the Grey Wardens supersedes anything the Chantry or even Teyrn Loghain might have to say about it.
… but since when has power ever gone where it’s supposed to?
as world of thedas volume 1 explains, “Although the Circle is supposed to be autonomous, a heavy Templar presence in all Circle towers has effectively made the organisation an arm of the Chantry for ages.”
a first enchanter can quickly lose all the power they allegedly hold
even in the best of times with a skilful, well-intentioned first enchanter, templars reserve the right to send mages to the dungeons, to take away their children, to kill any who leave the circle, etc. as a matter of course
grand clerics reserve the right to grant the right of annulment
generally, the system is maintained by a mutual interest in avoiding open conflict
the templars are the ones in power with the chantry’s full support. if they drive the mages to open conflict, their comfortable routine is uprooted
templars are equipped to hunt down individual mages, even blood mages and abominations
templars are not equipped to be outnumbered or face even numbers. mages are simply far more powerful in a fair fight than they are. lyrium can only do so much
...
mages, meanwhile, operate under the not entirely unfounded belief that the outside world is entirely hostile to them
at least if they remain, they can keep an uneasy balance in which most mages survive, their existence tolerated by the chantry. they can continue studying among their own kind in the only home they know
if they openly rebel, they may throw aside what limited protections and goodwill they have. mages like wynne outright state certainty that if they rebel, “genocide” will follow
furthermore, those mages with more status have more access to privilege. they’re also the ones who have best passed the chantry’s tests. thus, those in a position to lead are least inclined to rebel
you only rebel against the circle because you think less of your children are going to die starting a war than they are in here.
and, uh, on that cheery note… any questions from the class?
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felassan · 2 months
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Fenris plush and pin now available from Sanshee [source, link]
Text version:
"Fenris could really, really use a hug... Once the slave of a Tevinter Magister, Fenris was covered in a series of lyrium-infused tattoos that gave him the ability to phase through solid objects. This ability has made him adept at avoiding both physical damage (awesome), and his own emotions (less awesome.) What we’re saying here is that Fenris could really, really use a hug, and we know there’s no shortage of people who’d like to give him one. Well now, you can be one of them, with our Official Dragon Age Fenris Collector’s Plush. Your newest angry little elf-that-can-fit-on-a-shelf comes equipped with a plush version of his (nearly) comically oversized sword for fighting slavers and his sorrows between cuddle sessions. And if all that wasn’t cool enough, you’ll never need to worry about losing track of him, because his lyrium tattoos glow in the dark. Of course, if you really can’t bear to be parted from him, you can always snag one of our Fenris Collector’s Pins, too! Product Details This item is a pre-order and is anticipated to arrive Fall of 2024. - Gaming merchandise officially licensed by BioWare and E.A. - This is a collector's item made for ages 14+ and not a toy. - Fenris stands approximately 10 inches tall. - Includes a teeny tiny sword that attaches via magnets on his back and hand. - Special collector's card included within the tag. - Also available as a Collector's Pin! Design by: Mark Laubenthal"
[source]
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sexilydrawn · 16 days
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Season 2 wrap partyyyy! These last 3 were in the chamber for a looong time that's probably why they were so quick. I love Tevinter architecture it's so easy to draw it's all angles. Dorian's fashion was designed by @hoiist they have the BEST Tevinter look love it i needed it!
Mom Trevelyan was always meant to come around and now she has. I will go into Dorian's mom at some point, but for now let the upswing BEGIN!
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Flemeth’s Fade – Part 1
Quest:The Final Piece
When heading to the room with the eluvian near the Skyhold garden, we meet Leliana who tells us that Morrigan has entered the mirror in pursuit of her son. As the Inquisitor enters the Eluvian, they realise that it leads to the Fade instead of the Crossroad. A part of the Fade that seems to reflect part of the "personal" story of Flemeth.
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[This is part of the series “Playing DA like an archaeologist”]
[Index page of Dragon Age Lore]
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Once we return from the Temple of Mythal, we find Leliana telling the Inquisitor that Morrigan chased Kieran into the Eluvian. This scene is completely skipped and we never have access to this Fade if Kieran does not exist. For Lore reasons, I think having Kieran is the richest option
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We enter the eluvian, and what we realise immediately is that we are not in the Crossroads that Morrigan showed us before. Instead, we are in a part of the Fade. This shows that powerful mages can force Eluvians to go to the Fade and the final destination of an Eluvian is not precisely determined with its construction. This is telling us that technically, any eluvian can allow us to reach the Fade if you are powerful enough. 
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This Fade is more guided that the one in Adamant Fortress. In the moment we enter, we find these mabari-brazier that are so typical of Ferelden, and a statue of a The Guide.
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Same as in the previous Fade, there are a lot of Keepers of Fears merger in the landscape. I find this strange, because this space belongs to Flemeth, it’s not a space of a demon of Nightmare or terror. Someone could argue that, since Flemeth may have some relationship with the Chasind, her relationship is being reflected in these statues since Alamarri and Avvar [and likely Chasind too] may share the tradition of the Keepers of Fear. We see several screaming faces, Keepers of Fear, Eroded dragon skull, and a Dwarf with long limbs. The first thing giving us a welcome is a big hand and a table.
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This same table has been found in the previous Fade, in the beginning of that space too, like an invitation. Over the table, there are hanged generic dead bodies and two enormous hands: one keeping the strings of the hanged dead, and another from which a pile of keepers of fear emerges. These hands seem to work like the hands we see in the Crossroads of Trespasser, which give support to eluvians or circular tree.
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Aside of this configuration, a bit hidden on the ground, Andraste statue’s head.
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As we approach the second opening, we see a pair of Keepers of Fear, with heads being burnt, flanking a Sacrificial altar. The figure of a man is towering over them, and in front of these elements, there is a statue of Beheaded ram-man. The whole configuration seems to relate again the concept of sacrifice and fear.
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These are the rarest version of the Keepers of Fear. In this case, we see them working: their heads are burning, maybe as a representation of the fear screams being consumed before an Alamarri goes to fight against their fate. The base of these Keepers of Fear have a drawing on it that looks like another creature, screaming.
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The Sacrificial altar can be studied with great detail in this part of the Fade. We can see that it has a small platform with decorated patterns and carvings in the metal.
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We have seen this human sculpture among Orlesian collections or in Free Marches-themes statues. 
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The Beheaded ram-man is erected on a head of a Keepers of Fear. [Fore more detail about this statue, read The Raw Fade:  Part 1 ]
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As we keep walking, we find Morrigan beside an enormous Claw of Dumat on one side, and a statue of the Free Marches in front of her. There are many keepers of fears around and above too.
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Here, Morrigan explains that to direct the eluvian to the Fade requires immense power, which is absolutely reasonable since Kieran keeps the soul of an archdemon inside him.
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Ahead, we find a very curious corridor that got my attention since I saw it. I believe the game is explicitly telling us to relate the andraste’s head with the Ferelden Wyvern through the spike. We know there is a tale in Ferelden Folklore [landmark Fereldan Wyvern Statues] where they connect both in a story that the Chantry does not acknowledges as official. I don’t know what’s the real deal with this Wyvern, but the connections with dragon-like creatures [reptiles] seems to be a pattern in the game. This Wyvern in particular is standing on two Tevinter urns. How this creature relates to Tevinter is also a mystery, but this statue has been seen in ancient Tevinter buildings as well, predating Andraste and Blights.
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We step into another Guide under which a small table and chair can be found.
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Behind the guide there is a skull with two metallic columns that seems to be Claws of Dumat prototypes. We saw these artefacts in Western Approach: Coracavus;  Records Room, gathered around desks:
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Maybe it is an artefact used to study elements, such as heads, or to record information. Still it is hard to guess its function.
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When we reach to the next clearing, we find one of these Tevinter devices of several claws, diapason-like, clipped with an “injector”. This device, or at least this combination of clipping is similar to what we saw in Suledin Keep, when we met Imshael. Like in that place, at the base of the device there is red lyrium. Same as in Suledin, the area seems to be related to Horned warrior holding a sword. This is the first time that this element appears in the Fade. It’s placed at the left of the device, on a piece of rock: One on front of the rock, and a smaller version behind it.
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A bit above of the device, we find a Tevinter urn merged in the stone and more versions of Keepers of Fear, one who is swallowing or regurgitating Red Lyrium, and another screaming.
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mrs-gauche · 5 months
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So, on the new teaser published on DA Day this year, while I won't even try to go as in-depth as the amazing @felassan already did, compiling everything of note in this excellent post, like the sleep deprived German with limited vocabulary that I am, I'm just gonna add my little two cents to it, hopefully not repeating too much of what has already been mentioned. 😁
So why not start with the caption here!
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This honestly made me snort out loud. 😂 I mean, it's like BioWare is not even trying anymore to be subtle about the fact that Thedas has we know it is 100% doomed. lol And yes, I know we all joke about Thedas constantly being in Apocalypse mode, but this time it really feels like some massive change is approaching.
But to be specific, I am pretty confident in that this is referring to both the destruction of the Veil, as well as the freed Evanuris dooming the world through some kind of mega Blight.
When I first read the word "revelation", it immediately made me think of Solas' Tower tarot card. The Tower literally represents sudden, disruptive revelation and potentially destructive change. While "damnation" is the concept of a divine punishment, to be "doomed to suffer in hell forever".
And as felassan theorized, if the last person in the teaser speaking is Elgar'nan, and if he is in fact connected to the Old God Lusacan, who is the God of Night, bringing about the "eternal night" and darkness…
“Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it." "The darkspawn yearn to awaken and corrupt Lusacan to start a new age of darkness." “A night that will never end”
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...Whereas the "revelation"/Solas tearing down the Veil, to me at least, always seemed to be associated with light or "purification" (for lack of a better word), with how it was described in Sandal’s prophecy and the way the destruction of the Veil was portrayed in the 2022 cinematic, almost blindlingly bright. (Also, "Solas" literally means "light" in Irish. lol)
„One day the magic will come back. All of it. Everyone will be just as they were. The shadows will part. And the skies will open wide. When he rises, everyone will see.“
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So I think, like this "revelation" contrasts the "damnation", like Light and Darkness, at least in terms of visual language, there could be a hint of a figurative, as well as a literal "clashing" of two opposing forces? Like, both are destructive, but like The Tower represents destruction in order to rebuild/to enforce new growth/for the soul to evolve, while the damnation is nothing but irreparable corruption?
Anyway! So generally speaking, the teaser highlights yet again three of the factions/places we've seen in all the 2020 teaser/concept art/books/comics. It looked absolutely gorgeous and the voice over gave me goosebumps, as well as the amazing score again (that may or may not be composed by Hans Zimmer and/or Lorne Balfe lol I wonder) and the sound design! <3333 Though what’s curious to me, is that neither the Shadow Dragons of Tevinter or the Veil Jumpers from the Arlathan Forest were mentioned this time around…
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So, I think this time the teaser might be more about the main plot beats/quests in the game than about the protagonist's potential origins, like how in DAO and DAI, you travelled to various places gathering allies and completed their respective narratives first before facing the main threat. Each of the places shown is coupled with a voice over from what is most likely gonna be an important character in each of these plot beats.
The fact that they changed the word "hero" in the plot blurb on the official DA website to "leader" is also.. interesting. It kinda reminds me of when Mark Darrah mentioned that the "vision statement" for Joplin was gonna be "We would be heroes, but the records are sealed". 👀 Or maybe the new protagonist might not be so heroic after all and more on the morally grey spectrum, which is always nice to explore. lol Makes me also yet again wonder about the "They call me the Dread Wolf. What will they call you when this is over?" line, meaning that, no matter how heroic our actions might be, in the end history might still remember us as the villain.
Antiva
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This looks phenomenal and if they actually manage to realize a city as big as what this suggests AND fill it with meaningful content and people (side-eyeing you, Val Royeaux lol), it will blow my mind! lol Like felassan said, I'm very curious if we're gonna do some Assassin's Creed style "parkour" here, like what was kinda described in the short story "As We Fly" from last year! The Crows as the only real military defense of Antiva, particularly in Treviso, seem to be in deep trouble now, having been invaded by the Antaam and if you look closely, you can actually see the banner of the Qunari being displayed in the city!
"We fight for everyone. And we always will. The Crows rule Antiva."
My first thought hearing the voice here was actually Caterina Dellamorte. The lines express authority or leadership and it's also a more elderly sounding voice (to me at least), so Caterina as the First Talon would make a lot of sense to me! There have also been lots of speculation about her grandson, Lucanis, being a potential companion as well.
Rivain
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(Oh no, all of Rivain got eaten by a squid. lol)
I've been hoping to go there ever since I first saw concept art of Rivain, and this is still giving me huge Pirates of the Caribbean (but with magic) vibes. 😂 As someone who thoroughly enjoyed playing AC Black Flag like ten years ago, this looks VERY promising! Though please, if we're getting any kind of underwater combat (like with the Vinsomer mentioned in the codex entry from last year), just don't make me fight dragons underwater, I'm still traumatized by the Lagiacrus in Monster Hunter Tri. 💀
"Glory to the risen gods. They come to deliver this world."
As to who is saying this, honestly, no idea. 😂 The blurb on the website mentions dragons in this place acting up for some reason, and the line sounds very cultist. lol But I'm definitely with felassan here, too, that this has to be connected to the Evanuris as well, given this GIANT squid thing on the map and all of the horrifying ocean related stuff linked to Ghilan'nain and her monstrosities, my money is also on her being one of these "risen gods".
And honestly… If I was a simple sailor or pirate and then one day I would see this emerge from the ocean…
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….I'd probably start believing in these "gods", too. lmao
Anderfels
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Next up, we're going to the Anderfels and Weisshaupt and I don't really have anything to add to what has already been said, other than "Shit is definitely Going Down Here". lol Lorewise, it would be crazy to go there and learn more about the very beginnings of the Wardens at their headquarters, so.. given the lines, the ominous sound of battle in the background here and some *things* from those reddit leaks earlier this year (felassan made a great post about this too, but spoiler warning of course!).. I just hope there will be enough left of Weisshaupt to explore after all this. lol
"Grey Wardens don't hide in our castle. I won't ask good soldiers to turn tail and run."
My first guess was the First Warden as well, but felassan actually made a few very good points here that make me question it… 🤔
I was also wondering what these "pillar ring" things are and while I first thought some kind of magical defense mechanism, I saw a reddit user suggesting that these rings could be part of a griffon training flight path?? Hell YEAH. #BringBackGriffonsInDA4
"Tremors have been creating disturbances of late. Their cause is unknown. Upon the distant horizon, a storm of ominous intent brews and darkens the skies."
That is a very interesting description, given that the sky in *this* concept art (which is definitely also showing Weisshaupt), is quite clearly the opposite of "dark". lol
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(*looking suspiciously at the things I mentioned at the beginning here about "Light and Darkness" clashing* 👀👀👀 Maybe Solas came to visit here, too, because he just loves the Wardens, right? lol)
You know, if I read the words "tremors" and "Grey Wardens", my natural conclusion is "Something something Old Gods Underground + Grey Wardens Trying to Kill Them Before They Awake = Nothing Good" (and let's not forget about the eleven(!!) mountains/Ghilan'nain's ancient pools underground mentioned in Tevinter Nights as well), keeping in mind that Solas gets furious about the Wardens deliberately searching them out and slaying them (because he obviously knows what's gonna happen if all of them are slayed(!)), and in DAI there was already something ominous going on at Weisshaupt...
And all of this coupled with the new vinyl artwork and all the promotional stuff for DA4 so far, makes me feel like the Wardens will be busier than ever before...
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Seven semi-circles with two of them still "lit" and the "tambourine"/Veil looking more broken with each new update....
Seven Old Gods/Evanuris that were banished when Solas created the Veil.....
Seven mirrors shattering....
Seven gates of the Black City, which Kordillus Drakon prophesied will someday shatter and cover both the mortal and spirit realms in darkness....
And speaking of "DARKNESS COVERING BOTH REALMS".....
Tevinter
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One word: TENDRILS. lmao
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So the last shot shows a big part of Tevinter on the map, most of it covered in purple clouds and tendrils...
Followed by a voice that had me like
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"All the world will soon share the peace and comfort of my reign."
First off, that voice actor sounds SO familiar, omg, who IS that?? Someone suggested Joseph Capp, the voice of the Shadow Prince from Divinity 2 and that fits perfectly (DOS2 has quite a few VAs from DA actually and funnily enough, the Shadow Prince is part of Sebille's main quest, who's voiced by Alix Wilton Regan lol) Whoever it is, they're doing a great job at sending a shiver down my spine. lol Like, you can just TELL, he's the Real Deal. "Peace and Comfort" never sounded more menacing. 👀
Alright, so I'll make this short, and say that I'm also very very confident that this is Elgar'nan speaking.
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People have suggested the Archon, the Black Divine, some Venatori or Qunari leader, but honestly guys, none of these make much sense to me when looking at the bigger picture here (aside from the visual hints I've talked about earlier). Like, this teaser is obviously trying to set this person up as a serious threat to *the whole world*, and the only way I can see this work would be if this person held just as much or more power than Solas, because if they don't, they would just end up being a secondary concern, like another Corypheus…
You just don't market a game by suddenly introducing a new smaller threat to *"AAALL THE WORLD"* less powerful than the one we already have, you know. 😂 And imo, the only one "outmatching" Solas in terms of power, at this point, would be Elgar'nan or any of the elven gods. Or literally the Blight itself/the Titans.
And then there's this
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"Hundreds of years in the making."
We know who has been directing the course of history for ages behind the curtains… I mean, the entire series has been building towards Mythal getting her vengeance.. and what better way to finally get to that point than to bring her husband into the narrative, the one who was potentially the main instigator of the Evanuris's betrayal and Mythal's murder. 👀
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(There's one thing I need to say though, and I know this is the silliest of nitpicks, but.. if that guy really does turn out to be Elgar'nan, am I the only one who thinks it's really funny how he's just… talking British English/the common tongue like that? 😂 I mean, I 100% get why they cannot make the actors talk in ancient elven with subtitles for the whole game (something I personally really appreciated when they did it for some of the ancient elves and spirits in DAI), like Corypheus wasn't talking in the old tongue either, and I feel like there are multiple reasons for why this just wouldn't work. And if we're looking for a lore reason, I guess even the imprisoned Evanuris had somehow enough access to people's dreams over the course of thousand years to learn the languages of present Thedas as much as Solas or any other ancient elf like Abelas or Felassan did, but it's still funny to me nonetheless. lol)
Anyway, the teaser ends with a dragon's growling sound and then another wolf howling in the back, which I interpreted as Solas giving Elgar'nan a fair warning here that he's indeed still the title-giving DAD character. lol If we get to see these guys battling it out for real, like Giant Demon Wolf vs Black City Sized Blighted Dragon, it's already the best game in my book. lol
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You just know someone at BioWare is having a blast at coming up with as many references to Solas' Trespasser dialogue to put in these blog posts as possible. 😂 I just hope they can keep this promise, cuz I have a LOT of questions (and I need Solas to answer ALL of them lol).
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Hmmm... You "hope so", yes? Well, after *this* teaser I sure *hope* that the sentiment of "the enemy of my enemy is my friend" still holds true in this particular situation, because I'd rather still be on Team Solas if I have to choose between "revelation" and "damnation". 👀
I guess we'll see next summer... 😁
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exhausted-archivist · 6 months
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Art Used in the Dragon Age: Official Cookbook: Tastes of Thedas
While there was some new art, previously seen concept art, there was also the use of ending credit slides. Some possibly denoting certain world states that I briefly referred to in the master post here.
I've split it into sections of:
New Art
Previously Shown Art
Character Art and Slides
General World State Ending Slides
Everything is going below the cut because this will be long. I will also note which page and recipe each image accompanies in the book for easy reference. (Here's to hoping tumblr doesn't mess with the image layout.)
Edit 10/30/2023: Added the page numbers that were missed because it glitched out and deleted things when I tried to go over 30 images and didn't notice till now.
New Art
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Page numbers from top left to right going down:
Orlesian Woman: Sour Cherries in Cream, p. 121, Tevinter Pumpkin Bread, p. 151
Building Etching: Crow Feed, p. 43, Antivan Sip-Sip, p. 161
Spider Design: Posion Stings, p. 115
Sea Creature: Lamprey Cake, p. 147
Smoking Meat Racks: Smoked Ham from the Anderfels, p. 95
Antaam Spearman: Unidentified Meat, p. 37
Admiral Isabela: The Hissing Drake, p. 157
Etching of Bowl: Rivaini Couscous Salad, p. 19
Etching of Platter: Nevarran Blood Orange Salad, p. 13
Table Setting: Goat Custard, p. 127
Red Bear: Conversion Charts, p. 172
Giant: Lamprey Cake, p. 149
Blue Building: About the Authors and Photoghraphers, p. 175
Mabari and Army: Roasted Turkey with Sides, p. 99
These are all new images with three of these looking to be concept art: the presumably Orlesian woman looking at Andrastian themed items, the antaam spearman preparing to throw a spear, and the table setting of what looks like it might be for Rivain or Tevinter based on the aesthetic. Though I lean more Tevinter due to the snake on the basket.
The bowl and platter look to maybe be prop designs, and they are distinctly bird themed with what looks like feathers around the base of the bowl and then mirrored crows on either side of the platter with a dagger etched in the center.
The red bear shown here is new, though it is similar to a mural in Dragon Age: Inquisition in the barn where there is a green-ish bear with stars on its muzzle breathing what might be fire, while holding the white silhouette of a figure with antlers. (Couldn't attach it due to there being a photo limit.)
Then to further note that the dark blue building image looks similar to some concept art/Development images from Dragon Age: Dreadwolf (DA4)
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Previously Shown Art
The piece below have been shown elsewhere before, but there are some new additions so I am showing it here separately from the new art.
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Ferelden Spread: Roasted Wyvern, p. 85
This is was first shown in The Art of Dragon Age: Inquisition and is labeled as "Fereldan Fineries". It was coloured and lacked the two figures in the back left of this image. (Below)
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Character Art
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Cole and Maryden: The Emerald Valley, p. 169
Sera: Sera's Yummy Corn, p. 103
The Iron Bull and Krem: Hot Chocolate, p. 159
Varric and Aveline: Varric's Favorite Pastries, p. 143
Josephine and Inquisitor: Fish Chowder, p. 59
Leliana: Grilled Poussin, p. 77
Cullen: Croissants, p. 137
Morrigan and Keiran: Nettle Soup, p. 65
King Alistair: King Alistair's Lamb and Pea Stew, p. 67
These were mostly character specific ending slides you could get in DAI, going from the top left to right they are slides for: Trespasser: Human Cole ending up with Maryden. Trespasser: Partial image of a slide for an Inquisitor who agrees to become a red jenny with Sera and the Inquisition is disbanded. Trespasser: Iron Bull and the Chargers are alive and taking jobs throughout Orlais and Ferelden. Trespasser: Varric is Viscount Trespasser: Josephine, her personal quest completed. This is the romanced Josephine version. Trespasser: Leliana, not Divine Trespasser: Cullen, having not taken lyrium during Inquisition Inquisition: Morrigan and Keiran leaving Skyhold World of Thedas vol 2: King Alistair
Ending Slides
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Antaam Slide: Lentil Soup, p. 63
Halamshiral Slide: The Hanged Man's Mystery Meat Stew, p. 57
Grey Warden Slide: Sweet and Sour Cabbage, p. 61
Disbanded Inquisition Slide: Sugar Cake, p. 145
These were all ending slides you could get at some point in Inquisition, from the top left to right: Trespasser: The Qunari threat Inquisition: Kicked out of Halamshiral with low approval Inquisition: Grey Wardens were kept in southern Thedas to rebuild, they are estranged from the Wardens in Weishaupt Trespasser: The Inquisition was disbanded
Final Thoughts and Implied World State
Overall the world state makes a lot of sense I think, they went with the one that would be less quantum - so no one is dead or could be dead and is in an important role; hence Cassandra being Divine,
Summary
Inquisition is disbanded
Grey Wardens are divided; though as of the comics and Tevinter Nights we know regardless all Wardens have been called back to Weisshaupt. Unclear if the civil war mentioned in DAI is actually happening.
Morrigan has Kieran and he doesn't have the old god soul anymore
Cole is human
Josephine had her personal quest done.
Leliana wasn't killed in Origins, she is fully human and now retired.
Alistair is king
Cassandra is Divine, no clear answer on the state of the Seekers.
Cullen is retired and established the sanctuary for former templars.
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thekingofwinterblog · 8 months
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Decline of the Avvar
So just a sad little thing I noticed from the Awakening DLC, is just how far the Avvar of the current Dragon age timeline has fallen back from their heighday when they were just as prominent in the Fertile valley as the chasind and the Alamarri(the people that won the war for the good land east of the Frostbacks, and became the Fereldens).
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The Avvar are the Dragon Age's equivelant of the Norse, just like the Fereldens are the equivelant of the Anglo-Saxons and great britains Celts, if they had thriumphed over the invading normans, and reached the high middle ages as Britains dominant culture.
Only where the Fereldens despite their hardships were thriumphant, the Avvar instead is what the Norse would have become if they were defeated, displaced, and pushed further into the wilds by the people who took their lands.
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They have become little more than barbarian Goat herders, raiders and hunters, living on what measle food they can produce through animal husbandry, hunting, and raiding. They fight with crude weapons, often stone hammers, or weapons clerly made from crude metal. The only real exception being their exceptional magical weapons of enchanted ice.
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Their idea of heavy armor is leather, intervoven with simple metal plates intervowen with leather and furs, to varying degrees of effectiveness.
But it wasn't always this way.
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In Awakening, we get a short glimpse of just how advanced the Avvar of that age actually was, and just how far north their traditional people once lived, having been the original masters of the lands around modern Vigil's keep.
They had full plate armor, advanced, enchanted swords, and was skilled enough in stone building that they constucted massive, stone mausoleums.
Either they forged these themselves, or as the designs imply, they traded these armaments from the Dwarves, but regardless, it speaks of a far richer, more advanced, and powerfull society than the current pockets of Avvar civilation left in the modern day.
It also highlights the fact that the "Barbarian Horde" of Holy warriors that Andraste led north to try and snuff out the Tevinter Imperium forever and end slavery, was a far, far cry from the way many people in universe tries to portray them as.
While they might not have been as rich as the Tevinter Imperium at it's height, these were powerful people in their own right, and no wonder is there that they fought the wretched Vints every, single stage of their expansion through Ferelden.
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germanich · 8 months
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Still love my OCs designs in Dragon Age AU. (Wanna draw them more)
Ace and Winona are both mages and maleficars. But usually, only Winona uses blood magic, Ace just gives her his blood for this
Winona was tranquiled during the events of Dragon Age II. And Ace joined the inquisitor to get close to order of the Seekers of the truth and find a way to reverse the ritual of tranquility. Also, he tried to learn more about the fade. Specifically about the demons and the spirits, cos he thought that there must be an answer in them how to restore the connection to the fade (well, he was right).
Winona was from the Tevinter imperium, but her father thought that she wasn't worthy to become the head of the family and become his full heir. Also, he was trying to kinda protect her. So when she was a kid, she moved to Ferelden, where she joined the Circle. And there she met Ace. Her bestie (and he has a secret crush on her)
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