#Tevinter golem
Explore tagged Tumblr posts
Text
Tevinter Nights: Luck in the Gardens Spoilers
Doing more YT trawling and came across this video by The Kingdom
youtube
This video came out 8 years ago and for all I know it's already been said, but whatever I'm catching up on my tinfoil theories, okay? Okay.
Anyways at some point he asks "what happened to the harvester heads that ran away after the DLC [Golems of Amgarrak]?" I haven't played the DLC (I forgot it existed 🤦) but I have read Tevinter Nights: Luck in the Gardens, where a freaky creature called the Cekorax is fucking around in the sewers and eating people to make them part of itself, because it's "safe~" (🙅🙅🙅)
Anyways I'm wondering if the Cekorax is those freaky meat-golems from the Golems of Amgarrak.
That's it that's the tinfoil good day.
20 notes
·
View notes
Text
When DA4 drops I want y’all to remember these things:
- Tevinter’s closest and only ally is Orzammar (‘ally’ is an overstatement but they have a business arrangement involving lyrium & trade that the imperium cannot function without)
- There is a class in Tevinter called the Ambassadoria that consists of dwarven dignitaries from Orzammar to oversee trade
- They have their own thaigs AND a provings ground.
- Minrathous is protected by “juggernauts”: GOLEMS. Gifted to them by Orzammar.
- Orzammar has embassies in EVERY major city in Tevinter.
If bioware reduces them to common thugs and merchants like they always do I’m gonna bite someone. If Varric “Not Like Other Dwarves” Tethras is the only dwarf companion or major dwarf character we get i am nibbling someone’s ankle. BioWare still hasn’t made up for what they did to Oghren. Prime opportunity to revisit dwarves that don’t hate or disown their culture in order to fill some hollow stereotype or predictable antithesis. Go back or else.
#bioware made varric and was like yup mhm that’s our obligatory dwarf forever and I have nothing more to say about this race or their part in#the world#enjoy!!!!#dragon age#bioware critical#and I mean they do this to every fking race. bar merrill their elf characters sole personality traits are how they’re ’not like other elves’#but at least w elves you have the entire plot be about you
3K notes
·
View notes
Text
Exploring Ventus
The city of Ventus. We pictured it as the vacation destination for Tevinter, when the oppression of the big city becomes overwhelming. It's under Qunari occupation.
by Matt Rhodes
360 Ventus

Ventus sketch

Using maps to sketch the layout
Early on we explored the idea that seasons would effect traversal. If you came to Ventus in the winter, the sea would be frozen over, or in the fall the water receded, granting access to new areas.

Ventus' magic bridge. Qunari don't trust it, so they're building a physical bridge below.
In addition, the game files mention a cut mission in Ventus.
Description: Find where in Ventus the Necrovisi Golem Control Rod is being stored. Details: We have a standing order to raid the Centriale Museum in Occupied Ventus. When the Antaam took the city, Tevinter had to get out fast. Now the Antaam are sitting on storerooms of ancient relics, and they don't even know what they have. But we know. Half those crates are full because the LoF (Lords of Fortune) was hired to fill them. And now we've been hired to empty one. So get ready to take your skills above ground. It's like getting paid twice, and Tevinter doesn't care how loud we get.
227 notes
·
View notes
Text
@songofamazon
#dragon age#dragon age poll#dragon age polls#poll#dragon age veilguard#dragon age the veilguard#requested#veilguard spoilers
180 notes
·
View notes
Text
the basics of tevinter politics and social classes, as laid out in world of thedas and a little elsewhere
the archon is the supreme ruler of the imperium. their authority and magical power is believed to be divinely granted. they choose their successors before they die, so they are usually the sons, nephews, brothers, cousins, or apprentices of previous archons. (this phrasing implies that, like the black divine, the archon is always a man, and certainly the several named ones we know all are, but i’m not sure if this is necessarily always true.) if an archon does not choose his heir before he dies, the magisterium elects the next; these candidates cannot be magisters or hold rank in the chantry. technically the archon can overrule the laws passed by the magisterium, but he rarely does this. his power mostly stems from families vying for his favour, as he has the unique power to appoint magisters at will. a man named radonis is the current archon; he’s appeared in comics and a war table mission.
the magisterium are the mage elites who regularly gather to govern the imperium and pass laws. magisters become magisters in several ways:
one is chosen from each of tevinter’s seven circles of magi. it cannot be that circle’s first enchanter
the imperial divine and every grand cleric of the imperial chantry gets a seat
magisters can inherit seats
as i mentioned, the archon has the right to appoint any new magister if he chooses
tevinter society breaks down into four major social classes.
the first mage class is the altus class. these are descended from the original “Dreamers”, through ancient and wealthy magical bloodlines. most magisters come from altus families. characters like dorian and danarius belong to this class.
other mages belong to the laetan class. these are mages who cannot trace their ancestry to the dreamers, and may belong to families with no history of magic at all. many vie for power despite their origins, and one third of the imperium’s archons have been laetans. (the first laetan to rise to archon was such an outrage it caused a seventy year civil war, but that was, like, 1500 years ago-ish. they’re more chill about it now.) it feels safe to assume that neve gallus, who says in tevinter nights that she doesn’t feel at home in a wealthy estate because she has more templars in her family than mages, probably belongs to this class.
the soporati are non-mages who are still full tevinter citizens. they are allowed to own property and serve in the military, but they cannot have a direct say in government or rise above the rank of mother/father in the chantry. they can however be civil servants and merchants. a mage born to a soporati family is instantly a laetan.
slaves are not allowed to own property, or to hold military rank even when armed and serving as a personal soldier or bodyguard. they have become a more even mix of humans and elves since andraste’s time. mages can be slaves. if a slave is set free, either by their living owner before a judge or by their owner’s will upon their death, they are considered liberati. liberati are still not citizens and cannot have political say or hold military rank, but they can join a circle of magi, get an apprenticeship in a trade, take apprentices themselves, and own property. fenris was a slave, while his sister varania was implied to have become one of the liberati.
there is also a large surface dwarf population in tevinter. they are not considered citizens, but instead regarded as foreign dignitaries however many generations their families have lived in tevinter. they have large embassies in every major tevinter city, which at least in minrathous, neromenian, and qarinus are completely subterranean, meaning residents can retain their dwarven caste and may never come above ground all their lives. minrathous’ close ties to the dwarves mean it even has a massive proving grounds, as well as enormous stone golems known as juggernauts to guard the city gates. more than anywhere else in thedas, the dwarves do get a political say, with an elected body of representatives called the ambassadoria who advise the archon and the magisterium. it’s the imperium’s reliance on lyrium which gives them this kind of sway.
399 notes
·
View notes
Text
Thinking about Shale and Wynne going to Tevinter together post blight. The time they spend together - pissing off everyone in their path.
Thinking about Wynne growing weaker with every passing day, sleeping more and eating less.
Thinking about Shale bringing her food, chiding her for not eating enough. Watching her as she sleeps, bringing her books from the top of the shelf. The irony of Shale tending to a human once more, but this time out of compassion.
Thinking about Wynne passing away in Shales cold, stone arms. A smile on her face and the chant of light on her lips. The golem left in a silent room when neither of them breathe anymore.
It’s Honnleath again, Shale finding no purpose in existence, no goals, no motivation. Do they go back to Ferelden? I doubt they are fond of Tevinter.
It’s cruelty of immortality.
I’m very normal about Shale.
24 notes
·
View notes
Text
WIP Wednesday!
@jenn2d2 @notyourmamasdeerbat tagged me in this!
We're plugging along over here at CiB, BiF land. After last weeks little spicy stuff, we're actually doing some plot and some existential dread.
Also side note/spoiler:
If anyone knows where that note you find during Sacrifice of Souls, where Hezzenkos has listed people to attend her party? It's in the basement prior to the golem - can you just send/tag it to me? The Goog is not being helpful.
Her pulse flicked under the high collar of white silk that Neve had trussed her in. He could see it, a little fluttering under a soft shimmer of some Tevinter makeup powder that smelled like spice. It was the same spot that he had kissed and nipped when she rode his fingers, clenching her whole body as he brought her to a sort of pleasure that was new for both of them. He looked away, and tightened his fingers around themselves, looking out past the rain streaked windows as the outskirts of Nevarra City fell away into the gloom that he was so familiar with. Every bump of the wheels sloshed overwhelming dread in his stomach, but also knocked Lenora’s legs into his. Hot and cold. Hot and cold. Gooseflesh pimpled his arms and he adjusted the dark fur closer to him. He could see his flesh raise in the dim light of the carriage. Myrna had lent them a coach, and much to his dismay it was quite small. Lenora and Myrna faced Harding and himself, Manfred squeezed between them—though his ward kept scrambling over Emmrich to view out the window. Each bone pinching and kneading into his thigh, like an over active toddler made him mentally note that if he made it out tonight, that Manfred would absolutely need to be reprimanded about the etiquette of riding in a shared carriage. But that was far from his mind. As thunder cracked over them, and lightning danced shoving shadows into queer places, all Emmrich could think of was his gravestone. He had chosen it years ago, before he had decided upon Lichdom, it was a simple stone, carved with shroud’s kiss and peonies, a few words from one of his favorite Nevarran poems etched beneath his name—he’d even written it into his disposition of remains. He wanted to be buried next to his parents, so that he might remain close to them for all eternity should it have come to that. No one knew.
Gonna gently tag all non-Wednesday participators: @hedwigoprah @the-font-bandit @nevarrantorte @thecraftybaroness @the-bear-and-his-sunbird and @choccy-zefirka AND YOU, if you're reading this.
#emmrich volkarin#dragon age#dragon age the veilguard#dragon age emmrich#dragon age veilguard#dragonage#emmrich the necromancer#dragon age fanfiction#emmrich x rook#emmrich#Carved in Bone Branded in Flesh
12 notes
·
View notes
Text
How have we never been back to Orzammar?
Hey, so, the evunaris made the Titans Tranquil! The dwarves were forced to shelter underground and built a whole new civilisation there! Where, eventually, having forgotten their origins, they, like the elves before them, harvested lyrium for profit.
When the true Blights started they were devastated – the Deep Roads are riddled with forgotten cities, trading posts, manors, mines, you-bloody-name-it! Like Tevinter, they exist in the present day as the shadow of a mighty empire: full of history and secrets, but with limited political clout.
They have a whole society down there, partly based on their own foggy history (their priest-historians are called Shapers!), and partly built anew. They have technologies they mastered and then forgot (golems!). They have a whole fucked up caste system that you occasionally hear about them dealing with in ambient dialogue.
I was so excited, in Veilguard, when Harding said she'd made contact with the Kal-Sharok dwarves. I thought – finally, finally, we're going to go back to a dwarven city. We can learn how society in Kal-Sharok functions. Get into the details of what is the same as Orzammar and what is different. Get an idea of what truly ancient dwarven culture might have been like by comparing the two.
This is the heart of the whole story!
But, alas, no. We did not get to go to Kal-Sharok proper, and barely got to interact with any of its inhabitants. Any new information is confined to a smattering of Codex entries.
Instead, for some reason, I was stuck in Treviso for hours on end with the Antivan bloody Crows.
24 notes
·
View notes
Text
Dragon Age: The Veilguard
It's not an actual theory, not even close. Just few thoughts, a bit of speculation and information to consider.
The Executors
"Those across the sea". Their symbol a downward-pointed triangle with two wavy lines drawn through it.
If we're desperate for news we can try to take this symbol and add it to a Thedas map. Where?
As a suggestion:
We know Skyhold is important. We know Arlathan forest is important. Both connected to the Veil.
The High Reaches might be too (?).
The High Reaches is a mountain range in western Tevinter. Could or could be not connected with the First Blight (-395 Ancient, started with Magisters Sidereal entered the Fade). The First Blight is also includes: collapse of the dwarven empire, lost thaigs, Caridin created golems, foundation of Grey Wardens, griffons. Minrathous is near, so as Weisshaupt fortress (sort of near).
There's also the Valarian Fields, a site of an important battle during the Exalted March (-171 Ancient). Andraste and Maferath joined with elven forces lead by Shartan. When Andraste met Shartan, she gave him a sword to enslave enemies and he renamed it Glandivalis.
"Glandivalis" has no translate. The only guess: elven lullaby in Dragon Age: The World of Thedas, vol2. The phrase "Ir tela'ena glandival, vir amin tel'hanin" translated as "When we could no longer believe, we lost glory to war" (yet it described as "not literal translation"). So it could be something about belief/principle/conviction. (Solas knows the word because he said to Mihris ("Measuring the Veil" quest): Ma halani, ma glandival. Vir enasalin).
Could Glandivalis (or part of it) be the dagger Solas used in ritual? Seems inconclusive to me but ¯\_(ツ)_/¯
Two wavy lines across the Waking Sea.
Waking Sea crossed by Andraste and Maferath in -180 Ancient to begin their assault on the Tevinter Imperium.
In the middle of triangle - Solas, a settlement in Tevinter. May or may be not a village Solas speaking of in Haven:

If the High Reaches connected with Skyhold and Arlathan forest somehow, could it be a place where Solas planned to relocate an evanuris prison? But idk .. there? Near Minrathous of all places? Or is it where he is trapped now? Or is it where all creepy evanuris shit will begin to spread all over Thedas? Or is it a place where the Veil is so thin it's almost the Fade grand entrance, and if it is so and some theories are right, could it be the place Rook and pals will eventually enter the Black City?
Is it a coincidence and nothing more than delusional speculations? Could be so.
Am I going to end with a mind blowing conclusion? No, I barely understand what it means and does it actually mean anything 😅
#dragon age#dragon age the veilguard#dragon age the executors#dragon age lore#dragon age meta#dragon age 4#da4#datv
44 notes
·
View notes
Text
Dragon Age Origins
The witch of the wilds and the old mage that's only kept alive by a spirit are weird
The Qunari is a species basically unknown in this area of the world
The golem is very old
Wardens have neat abilities with the blight
But basically, save the mages and the blight everyone is normal
Dragon Age 2
One mage is an abomination and the other a blood mage
One warrior can grab into people's bodies and crush their hearts, but that's because of Lyrium,we know that stuff is wild
Other than that everyone is more or less normal. Mentally challenged definitely, but normal
Dragon Age Inquisition
One warrior is basically an abomination
One rogue is actually a spirit
The mages are normal, though they have an interesting education
Rest is pretty normal
Trespasser
Nevermind, one of the normal mages actually is an ancient elvhen god
Veilguard
One rogue is an abomination, the other a dwarf with magic, which shouldn't be possible
One warrior has a companion of a race that went extinct centuries ago, the other one can breathe fire
The mages are the most normal ones! One has a hobby of ancient elvhen magic, the other is a necromancer with a skeleton butler and the third a Tevinter' mage that tries to bring down the supremacy of mages
Origins: people from stages of lives and all background come together to do the right thing, mages are special
Da2: group of mentally challenged people are hold together by a single person (Hawke), try to save the city, fail miserably and mages are DANGEROUS
inquisition: people from all over come together to save the world, mages think they know better than anyone, even other mages
Veilguard: everyone is kinda a mage, save the one with the extinct pet
18 notes
·
View notes
Text
I have a wonder if Shale will make an appearance in Veilguard. Considering her ultimate goal was to make for the Tevinter Imperium in search for a way to reverse her being a golem, it would be such a wonderful encounter. I could imagine her parting words to Rook and their companions something along the lines of:
“Now if it— you will excuse me, I believe I am long overdue to reunite with an old friend of mine...”
(trudges away, butt punting several unfortunate pigeons)
#dragon age#dragon age origins#dragon age the veilguard#hero of ferelden#dragon age shale#shayle cadash
21 notes
·
View notes
Text
and goa has a great horror atmosphere and some of the most interesting lore implications, especially with the fade switches and the harvester and the runic golem and the showcase of the alliance between tevinter and the dwarves and- [this goes on for several minutes]
7 notes
·
View notes
Text
Iron Bull: Warm Approval
Meet The Chargers
Iron Bull Masterpost
General: You wanted to get drinks?
PC: You said we should go get some drinks and meet your company.
Iron Bull: Yeah, come on, it’ll be fun.
The PC meets up with the Chargers in the Herald’s Rest.
Iron Bull: Ah, good, we’re not drinking alone.
Iron Bull: How you doin’, Krem de la Crème?
Krem: Your Worship. I’m so glad he has some new to hit with that joke.
Dialogue options:
General: What should I call you? [1]
General: “Krem” isn’t too bad. [2]
General: Does he ever stop? [3]
1 - General: What should I call you? PC: Do you prefer Krem or Cremisius? Krem: Krem’s faster. The chief’s nicknames usually end up sticking. [4]
2 - General: “Krem” isn’t too bad. PC: I can think of worse places to go with “Cremisius.” Krem: So can the chief, believe me. He loves his nicknames. [4]
3 - General: Does he ever stop? PC: Is he always like this? Krem: I’m afraid so. The chief loves his nicknames. [4]
4 - Scene continues.
Iron Bull: Hey, when I was growing up, my name was just this series of numbers. We all give each other nicknames under the Qun.
Krem: They ever wear shirts under the Qun, chief? Or do they just run around binding their breasts like that?
Iron Bull: It’s a harness, Krem.
Krem: Yes, for your pillowy man-bosoms. Let me know if you need help binding. You could really chisel something out of that overstuffed look.
Dialogue options:
General: And the rest of your crew? [5]
General: Are you a woman? [6]
General: Why pass as a man? [7]
General: When did you know? [8]
5 - General: And the rest of your crew? PC: Who are the others? Iron Bull: A lot of the Chargers went off looking for stronger drinks. Let’s see, who’s left… [10]
6 - General: Are you a woman? PC: Wait, are you… I didn’t realize… Krem: You didn’t? Well, great. Now we can all talk about it. [9]
7 - General: Why pass as a man? PC: You don’t have to pass for a man to be a mercenary. Krem: I’m not passing as anything. [9]
8 - General: When did you know? PC: Did you always know? Krem: Yes. It’s not the most fortunate thing to know about yourself, growing up in Tevinter one rung above slavery. [9]
9 - Scene continues. ㅤㅤ ㅤ Iron Bull: In Qunandar, Krem’d be an aqun-athlok. That’s what we call someone born one gender but living like another. ㅤㅤ ㅤ Krem: And Qunari don’t treat those… aqun people any differently than a real man? ㅤㅤ ㅤ Iron Bull: They are real men. Just like you are. ㅤㅤ ㅤ Krem: Hm… Maybe your people aren’t so bad after all. ㅤㅤ ㅤ Iron Bull: Don��t get your hopes up, Krem. We still come down hard on the back talk. Anyway, here’s the rest of the Chargers… or what’s left of the rest. A lot of ’em went looking for stronger drinks. [10]
10 - Scene continues.
We’ve got Rocky and Skinner there. And over there is Stitches, Dalish, and Grim. Crazy bunch of assholes, but they’re mine.
11 - Dialogue options:
Investigate: Where are you from, Rocky? [12]
Investigate: How’d you get here, Skinner? [13]
Investigate: You’re a healer, Stitches? [14]
Investigate: Why leave your clan, Dalish? [15]
Investigate: Grim, what’s your story? [16]
General: I’m impressed. [17]
General: This is quite a group. [18]
General: Are they any good? [19]
12 - Investigate: Where are you from, Rocky? PC: Were you born on the surface, or are you from Orzammar? Rocky: Orzammar. I got exiled. Stupid noble crap. Also, I accidentally blew up a bit of the Shaperate. Iron Bull: Rocky’s one of our best sappers. He can take down enemy fortifications faster than a golem. Rocky: I’m also working on my own version of Qunari blackpowder. I’ve almost got it! Iron Bull: Yeah… you really don’t. [back to 11]
13 - Investigate: Why leave your clan, Dalish? PC: Why aren’t you with your clan? Dalish: Our Keeper thought I should see the world a little. Iron Bull: Dalish don’t have templars, so they can’t have too many mages in a clan at once. Dalish: Now, ser, you know I’m not a mage! That’d make me an apostate. Iron Bull: You carry a staff, Dalish. Dalish: It’s a bow. Krem: A bow with a giant glowing crystal at the tip? Dalish: Yes. It’s for aiming. Old elven trick. You wouldn’t understand. [back to 11]
14 - Investigate: You’re a healer, Stitches? PC: I take it you’re the company healer? Stitches: Yes. First time I ever picked up a sword as when the Blight hit Ferelden. Never put it back down. Iron Bull: He makes a potion that’ll put you right back on your feet after even the toughest fight. It tastes terrible, though. Stitches: That’s because it’s a poultice, ser. You’re not supposed to drink it. [back to 11]
15 - Investigate: How’d you get here, Skinner? PC: So, how’d you join the Chargers? Skinner: Killed some people. Iron Bull: Skinner didn’t take kindly to nobles testing their new swords on the elves in her alienage. Skinner: Bull took me in. Now I get paid to kill shems. Iron Bull: This is actually really good behavior for her. She’s not marking her territory or anything. [back to 11]
16 - Investigate: Grim, what’s your story? PC: Grim, is it? Grim: (Grunts.) Iron Bull: Grim doesn’t talk much. I’m pretty sure he’s the lost king of some small country. Or a chieftain. Something like that. Grim: (Grunts.) [back to 11]
17 - General: I’m impressed. PC: You’ve got a good company, Bull. Iron Bull: Ah, we do all right. [20]
18 - General: This is quite a group. PC: You really take in anyone, don’t you? Iron Bull: Anyone who can carry their weight in a fight. Krem: And who can put up with your bullshit, chief. [20]
19 - General: Are they any good? PC: They can fight? Krem: We can fight, can’t we, boys? [20]
20 - Scene continues.
The Chargers lift their drinks and break out into song.
Chargers: No man can beat the Chargers, ’cause we’ll hit you where it hurts. Unless you know a tavern with loose cards and looser skirts! For every bloody battlefield, we’ll gladly raise a cup. No matter what tomorrow holds, our horns be pointing up!
Iron Bull: Thanks for coming by, boss. Glad you could meet some of my team.
#dragon age#dragon age inquisition#dai#dragon age transcripts#dai transcripts#dragon age dialogue#dai dialogue#dragon age inquisition transcripts#dragon age inquisition dialogue#the iron bull#iron bull#long post
20 notes
·
View notes
Text
Where are the Deep Roads?
Thoughts as of July 2024 - watch The Veilguard just kick this all over like a sandcastle.
So I've been plucking away at maps for a while, and I've been finding new things and yelling about them near endlessly. The depth of the Deep Roads being one of them, and how they're so cold you will apparently freeze to death without a heat source. There is a lot, and I really hope we get more for da4. But I digress. I've been trying to figure out where the dao Deep Roads map fits on the map, especially as I finish up my Ferelden map.
My current thoughts are that it roughly looks something like this:
Assumptions Made for this Map
The golem marker on the Deep Roads map to the left of Orzammar is Amgarrak and not Kal'Hirol.
The star marker on the keep map for Orzammar is the actual location of the thaig, as the surface entrance itself is likely several miles/km away due to the depth of the Deep Roads.
That like in Horrors of Hormack short story in Tevinter Nights, the staircase leading into Orzammar isn't one straight shot but a set of spiral staircases and antechambers.
That the Deep Roads section we traverse are smaller than Ferelden since it takes only a month to cross them despite collapsed pathways, cave ins, darkspawn, mega fauna - blighted and otherwise; while it takes a year to travel the entire nation of Ferelden.
The crossed axes south of the Anvil of the Void are a marker for an entrance to the surface/to the Avvar. This is used to mark entry points to the surface in the DA TTRPG as well.
Where am I Getting the Lore?
Dragon Age Keep World Lore Map
It gives some information not found elsewhere, however it is taken with a grain of salt; because like most BioWare lore sources there are some contradictions on locations of previously visited locations. Such as the Kal'Hirol thiag and Soldier's Peak.
The Keep map marks Kal'Hirol south of Amaranthine and next to Soldier's Keep. However, this is a discrepancy compared to the location provided in Awakening.
Amgarrak's location
On the Dragon Age Keep, they label that Amgarrak is south of Jader and west of Orzammar.
Deep Roads Lore from the TTRPG
This, while canon unless stated otherwise by more recent/direct from BioWare, should be taken with a grain of salt. In the adventure Buried Pasts establishes this lore provided by BioWare.
Heat and Fuel
The majority of Deep Roads and thaigs are built about two to four miles beneath sea level, although in the Frostbacks that means they're actually much deeper beneath the surface. Dwarven mining galleries normally stretch up rather than down, tunneling up into the mountain regions of Ferelden and Orlais from beneath, while the thaigs themselves burrow downward toward pockets of lava that have moved up from the mantle. Most older thaigs (including Orzammar) have open regions of molten rock near their center that are used for heat, while more modern thaigs (ironically those more likely to be abandoned thanks to the darkspawn pushing the dwarven empire back on itself) used steam heating. Inhabited regions between thaigs are heated and lit by oil lamps using the fat from nugs and brontos. Away from lava or artificial heating, the Deep Roads are bitterly cold. The lack of weather is a mercy, but travelers that go too long without a source of heat will begin to feel the effects. As their lanterns are likely the source of their heat as well as light, travelers must take extra care with the amount of fuel they have; the dwarven empire once maintained frequent waystations along the Roads for resupply, but running out of lamp oil in the modern Deep Roads can be a death sentence...
-- Dragon Age Tabletop RPG, Buried Pasts p. 4
#dragon age#deep roads#dragon age map#dragon age keep#dragon age origins#dragon age inquisition#dragon age ttrpg#dao#dai#da ttrpg: buried pasts
29 notes
·
View notes
Text
Dreadful's Dragon Age Bonanza
Because I definitely feel normal feelings about Dragon Age and needed Dreadwolf, like, yesterday, I've decided to read every book and play every game in chronological order while waiting for its release! Here's a list for me to keep track and for anyone else who may want to give it a whack!
The Stolen Throne
The Calling
Leliana's Song
Dragon Age: Origins (+ Stone Prisoner, Soldier's Peak, and Return to Ostagar).
Dragon Age Origins: Awakening
Dragon Age Origins: Golems of Amgarrak
Dragon Age Origins: Witch Hunt
Dragon Age II + DLC
The Silent Grove
Those Who Speak
Until We Sleep
Asunder
The Masked Empire
Dragon Age: Inquisition + Mage Killer
Inquisition: Jaws of Hakkon
Inquisition: The Descent
Blue Wraith
The Last Flight
Inquisition: Trespasser
Knight Errant
Deception
Tevinter Nights
Dark Fortress
The Missing
DRAGON AGE: THE VEILGUARD
Let me know if you'd do it in a different order/why! And happy Dragon Age brainrotting!
#dragon age origins#dragon age awakening#dreadful's dragon age bonanza#and very normal feelings#dragon age 2#dragon age inquisition#dragon age dreadwolf#bioware#dragon age the veilguard
46 notes
·
View notes
Note
not sure if you've been asked this before but how do you think the bg3 companions would fit in thedas? like. i can totally picture talvashoth lae'zel, grey warden wyll, astarion as a runaway from tevinter enslavement, etc.
oh!!
yeah qunari lae’zel checks out, it’s the same archetype. warrior, champion subclass, maybe throw in a little templar. i could go either way on grey warden wyll but he’s for sure a spirit warrior relying on a desire demon’s help. i’d love him to be a rogue with those abilities. and the duellist subclass too. and a free marcher!!
i simply couldn’t see astarion as an elf in dragon age. he’s just. so fundamentally upper class. i have to human noble-ify him, sorry. i could see him as a nobleman turned orlesian bard by an abusive master. so rogue, bard and assassin subclasses. (as an aside, i think he could be inspiration or a jumping off point for a really fun mage character: privileged human noble apostate son of a bitch who gets caught by the templars, has the worst possible circle experience anyone can get, gets free, and is pretty damn sure he doesn’t owe the world even a sliver more restraint than what it takes to keep becoming an abomination from ruining his hair. that’s a completely separate idea i’m getting carried away with. he’d kill it as a blood mage though.)
as for the others... gale is a tevinter mage, for sure. sorry for the baggage my love but his character hinges on an unashamed appreciation for magical ability, both his own and experienced from others throughout his life. that kind of value would only be placed on it in one place in thedas. mage, and a subclass like necromancer or rift mage that pushes the boundaries a little on what’s allowed or possible, without going all out maleficar. shadowheart on the other hand, i could see as an elven/elf-blooded circle mage? a prodigy of loyalist circle politics, plus it would set off the dynamic with qunari lae’zel perfectly. mage, spirit healer/arcane warrior. and karlach... hmm, screams city elf or dwarf commoner origin to me. maybe starring the blight as her terminal condition, or her engine as some kind of dwarven botched attempt at recreating the golems. warrior, berserker subclass obviously, maybe reaver too.
those would be my initial thoughts
111 notes
·
View notes