#Theory of Real Functions
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non-cannon · 2 months ago
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I came up with a theory for why things like bullets and lasers don't kill Chell immediately, and why she heals from them almost instantly, but things like energy bolts and mysterious liquids do. I don't know that I believe this theory, but it's fun and any fic writers who see this are more than welcome to steal it.
The theory is that Aperture created nano bots that could be injected into a person that would heal almost any damage, but it was very new/highly experimental and Chell was the first person tested or at least the first person to have been given nano bots that actually worked.
Now the limits of the bots are if you take too much damage, or keep taking damage faster than they can heal, then you die. Hence why a few second of bullets or laser don't kill, but sustained bullets or lasers do.
They also can't help with drowning (they can't remove the liquid from your lungs) hence why the liquid kills you.
Also they can't handle rapid high energy inputs, which is why the energy pellets kill you.
Additionally they can't create anything new. So they can't help with suffocation (thought they might help with neurotoxin assuming there's still enough O2 in the air) dehydration, or starvation.
But they can help with fall damage, which helps because surely the long fall boots alone can't explain Chell surviving the long pit down into the bottom of Old Aperture with no injuries at all.
But then Chell turned out to be too stubborn to test, and too hard to kill, so the scientists put her on ice, redacted most of her file (including the nano bots bit), and then GLaDOS took over and killed everyone (except Rattman), and she has no idea about the nano bots.
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slabmaxxing · 1 month ago
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Hear me out. Parrots director is Spoke, Spokes director is Wembu and Wembus director is Parrot
hearing you out anon. a three way exchange is an interesting idea... let me think. im curious if you mean the directors are the ccs directing each others characters/personas or if its literally a single layer circle where each Character is a director. or something in between (alternate universe/smp/timeline version of character) Eh. eeehhhh. who knows
1 welcome back havoc! who cheered! millions of havoc fans found dead. really brings you back to lss4 and also the greatest secret ep. this one is fun and rooted in spokes manipulationisms but also a bit trite. 2&3 squints. hm. (takes a puff off the wrong end of my cigarette and collapses and dies)
regretfully im not sure if this is a director theory i subscribe to but there is food for thought and i do hope they get funny about it like this. double mobius reacharound ass. i guess its that in unstable uutrios paths dont intersect all that often and idk if hteir character themes are connected like so. . . sorry its 3am. hi. idk how serious you are about this. sorry if you were serious about this theory. or sorry if you werent serious about this theory
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markiafc · 1 month ago
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re: why historical intrigue featuring the imperial family, the court, and the bureaucratic spheres is, to me, perfectly primed for confucianist exploration. the public/private is relational and overlapping, family is synecdoche for the state. narratives about the ruling family gathers it all in one place.
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150699 · 5 months ago
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When Viktor says "The doctor was right" at the end of s2ep6, I wonder if he was actually referring to when he visited Singed's lab in s1 and Singed told him, "If you take this path, they will despise you. Love and legacy are the sacrifices we make for progress."
I do think that he's at least partially referring to the exchange in the greenhouse when Singed essentially suggests he sacrifice Vander in favor of guaranteed survival, to which Viktor replies, "I will not sacrifice his humanity for your cause."
I'm not totally convinced he agrees with everything that was said there, but he's certainly changed his opinion on the necessity of sacrificing people's humanity to achieve his vision/the glorious evolution.
Of course, both dialogues are connected if you consider love to be a defining trait of people's humanity (as many do). In that case, Singed's s1 dialogue could be translated to, "Humanity is the sacrifice we make for progress."
Viktor, however, will never be able to fully rid himself of his humanity for the exact reason that - again - Singed gives to Caitlyn and Ambessa.
"Why does anyone commit acts others deem unspeakable? For love."
The commune, the evolutionary goal, all of it is done out of love for people and a desire to help them... if the most effective way to help is to sacrifice their humanity, so be it.
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tauindi · 1 year ago
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please tell us more about the earthsea - Emily Wilson iliad connections
ok so a while back @butchachilles and i were talking about the gorgeous maps in the front of emily wilson's odyssey and iliad translations:
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(odyssey to the left iliad to the farthest right)
and we were like huh. these maps really resemble ursula k. le guin's earthsea map:
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even in the fonts and the curves of the names, right? plus the idea of the land of the dead being somewhere far away at the edge of the world is very earthsea-esque. and we wondered if that was on purpose so i looked it up and i couldn't find anything about that specifically, but i did find this tweet by emily wilson:
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which is just think is so incredible, especially considering that le guin herself was herself very familiar with the odyssey and the iliad and thought quite a bit about both of them. like there's something so beautiful in the idea that le guin read the iliad and the odyssey and may even have been influenced by them in writing about earthsea, and then emily wilson grew up reading about earthsea and was influenced by le guin's books when translating the odyssey and the iliad.
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movedkaratetime · 2 months ago
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daniel's little "hey man" to bobby added years to my life
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stick-by-me · 1 year ago
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Metallic super chicks!
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grandcovenant · 1 year ago
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reading about the history of computer science is very fun for having thoughts about the technology of the game's setting (which i assume must exist in the same level to one extent or another outside of krat, even if puppets are a monopoly of krat's. i mean, geppetto is not even from krat and he's been established to be a genius inventor even before he came there and invented puppets)
do you think puppets are programmed through some form of punched card on a real version of the analytical engine. do you think ada lovelace existed in this world or that she at least had an equivalent.
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iceyrukia · 10 months ago
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Sometimes I think that there people who read waaaayyyyy too much theory that they go off the rails and start to sound very esoteric in some cases where what they’re doing and the way *they* see the world becomes something indigestible to the average person.
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alabastercatfish · 6 months ago
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i can't stop rotating hear it hurgling in my mind
hehehe me neither!! i couldn’t think of anything else to use for my title but somewhere in the back of my mind hear it hurgling is always there. i think this is a normal response to hear it hurgling
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cownival · 1 month ago
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EDIT
This has gotten a lot of traction so I’m gonna be rude and say that if anyone here has the means, that my spouse and I need help to not be homeless and hungry, and you can learn more about how to help via my post here;
END EDIT
———
I was discussing the incident mentioned later in this piece with my wife yesterday and I saw another post by someone earlier doing something mentioned in here and I'm finally going to say something about it.
There is a serious problem in leftist spaces, especially online, especially on Tumblr, when it comes to language.
The way people are expected to speak just to even enter these spaces is incredibly complex, to the point of being outright hostile to those who haven’t already spent time in them. And it’s not just newcomers; people who have important things to say, people speaking from lived experiences, people who don’t have English as a first language but still deserve to be heard, are constantly talked down to or even pushed out entirely for not using the "right" words.
This gets even worse when you factor in how often new terms are coined in English, and then people are shamed for not immediately knowing or using them.
I saw someone reblog their own post saying something like, "I know for a fact more than half of y’all didn’t understand a fucking word I said here."
And honestly? That stuck with me, because yeah, I’ve felt that before. Not because I don’t value critical thinking! because I absolutely do! I just made a post on that too! but because so many of these posts are written in a way that makes them Functionally Inaccessible to anyone who doesn’t already have the right background knowledge. And at a certain point, if you actually want your words to have an impact, if you actually want to create meaningful change, then you’re going to have to accept some things:
People will not always use perfect language.
2. People will not always know the exact terminology you personally prefer they use when engaging in discourse.
3. Dismissing or attacking people for how they say something, instead of engaging with what they’re saying, is actively harmful.
And more than that, if you genuinely want people to understand and engage with the things you’re talking about, especially people who don’t speak English as a first language, especially people without access to higher education, especially people who don’t even know where to begin when it comes to self-education (because yes, that is a skill that has to be taught) then you are going to have to be the one to adjust sometimes. You are going to have to let people say things imperfectly. You are going to have to take a step back and engage with the message rather than just the words being used to express it.
One of the experiences that made me realize that I, as a non-native English speaker, was not welcome in Tumblr leftist spaces was when I spoke about real-life oppression I had experienced. I left one word out of my post, a word which honestly, was not even important when talking about an incident that had Happened To Me, not theory, not hypotheticals or any what-ifs of oppression, a story, a story about something that happened to me.
And because of that, people sat in a Discord server, picking apart my words, accusing me of awful things, and then came into my askbox throwing jargon and buzzwords I’d never even heard before, then got mad at me for being frustrated that this was happening.
Think about that. People who are directly impacted by oppression are being pushed out of spaces meant to discuss it because the way they speak doesn’t conform to certain expectations. That is not justice. That is not solidarity. That is not progress.
There is a fundamental disconnect here between theory and praxis. Ironically so many of you do not know what praxis is, because most of you engage with a lot of theory, and not a lot of praxis, you use the word praxis a lot, but, ironically, you have no idea what it means.
{to put my money where my mouth is, it means Doing Something, in the simplest possible terms}
In theory, leftist spaces should be accessible. They should be places where people can speak openly about their experiences, learn from each other, and work toward meaningful change. But in practice? There’s a gatekeeping of language so intense that many people, particularly those who are marginalized in ways beyond just their political beliefs, are outright excluded.
And this is something I need people to sit with: The assumption that the "right" language is easy to learn, or that anyone who doesn’t use it is being willfully ignorant, is an inherently privileged stance. Knowing where to find information, how to process it, and how to integrate new terminology into your vocabulary is a skill that is largely tied to education. Having the time to engage with leftist literature and theory, to stay up-to-date on every new term that gets introduced, is also a privilege. And the fact that so many people refuse to acknowledge this, that they expect perfect articulation from everyone, regardless of background, and punish those who don’t measure up, is a huge problem.
Worse still, the same people who act as gatekeepers of this language often fail to communicate their ideas in a way that is accessible at all.
This doesn’t mean that complex ideas should never be discussed. It doesn’t mean that people shouldn’t strive for accuracy in their language. But it does mean that if your goal is to educate, if your goal is to spread awareness, if your goal is to help people understand and join the movement, if your goal is to engage with fellow oppressed people, then you have a responsibility to meet people where they are. You have a responsibility to make your language understandable.
Because if people can’t even process what you’re saying, then what’s the fucking point?
And before anyone says, "Well, people should put in the effort to learn!" Let me make something very clear: They do.
People who are new to leftist spaces, or who are coming in from different linguistic and cultural backgrounds, are often trying their best to engage. They are listening, they are learning, they are processing. But if the response to every mistake, every slightly off phrasing, every unfamiliarity with a new term, is immediate hostility,
or even if it's just 'hey I see you're sharing a personal moment, but can you change your language to make me, personally, more comfortable with you discussing your oppression?' then you’re not teaching.
You’re just making sure only the people who already think and speak exactly like you get to stay in the room.
Your language, your terminology, your theory? none of it means anything if you can’t make it accessible to the people who actually need it. And it means nothing if you use it to Exclude rather than Include.
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tangents-within-tangents · 7 months ago
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The two wolves inside me are the aspiring author and the amateur folklorist and I swear both of them both love and hate tumblr/fandom culture sometimes
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salty-software-engineer · 1 year ago
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Had an odd conversation with a coworker today. Basically it amounted to the fact that he likes me because I will talk shit when someone pisses me off but I also will almost immediately have a conversation with whoever pissed me off face to face if possible. Like yeah I'll talk shit but I will 100% also say it to your face and ask why you're like this.
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cy-cyborg · 7 months ago
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Disability Tropes: The Perfect Prosthetic
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[ID: A screenshot from the movie Nimona, showing Nimona, a small white girl with red hair, grabbing the right prosthetic arm of Ballister, a knight in black armour with black hair and light brown skin. He is holding a broken bottle in his prosthetic hand while Nimona admires his arm. Overlaid on the screenshot is white text that reads "Disability Tropes: The Perfect Prosthetic" /End ID]
In a lot of media, prosthetic limbs are portrayed as these devices that act as a near-perfect replacement for a character who has lost, or was born without a limb. So much so that in a lot of cases, the use of a prosthetic has basically no impact on the character beyond a superficial level or their appearance, or it's portrayed as something that's even better than the old meat-limb it's replacing. This trope shows up most often in Sci-fi, but it shows up in all kinds of stories outside of that, even otherwise very grounded ones!
If a story isn't depicting the loss of a limb as the be-all-end-all worst thing that can happen to a person, they almost always default to a perfect prosthetic, functionally curing the amputation with it. But the reality is that prosthetics are FAR from perfect, and as someone who has used them for their entire life I don't think they ever will be. Limb difference is still and always will be a disability, regardless of the prosthetics available, and this really isn't a bad thing.
Why is this trope so common?
I meant it when I said this is a really, really a common trope, so much so that the majority of the media I've seen with amputees and characters with limb differences that released in the last decade or end up using it. Even stories where becoming an amputee is treated like a fate worse than death, ironically, aren't excluded from this. I have a few theories as to why this has happened: The pessimistic answer is that it's easy. You get to have a disabled character and claim you have disability representation, without really having to do much extra work or research because most of your audience won't notice if you aren't accurate - in fact they kind of expect it. You also, for the most part, dodge the backlash other kinds of disability representation (or really any minority representation) usually get. The more optimistic reason is that, for a long time, amputees and people with limb differences (as well as a lot of other disabled people) were predominantly shown in media as sad, depressed and unable to do anything, very much falling into the "sad disabled person" trope. As a kid, this was really the only way I saw people like me on screen or in books. And so, the limb difference community pushed back against that portrayal and were pretty successful in changing the narrative in the public's eye. A little too successful. A lot of creatives were genuinely trying to do right by our community, listen and do better, but many simply overcorrected and instead ended up creating stories where prosthetics were essentially cures instead of the mobility aids they are. I also think the public's general lack of understanding about disability plays a roll in all this. There are a lot of people who, in my experience, believe that the more visible a disability is, the worse it is. Limb differences and amputations are very visible, but prosthetics, even those that aren't trying to be discreet, make them less so. While using a prosthetic is very, very different to a biological limb, you won't necessarily see how in a casual interaction with, say a co-worker or neighbor, especially because there is a very real stigma applied to people with limb differences to keep those things hidden from the public. There are other reasons too, such as the fact that a lot of creatives don't even consider the connection to real amputees when creating characters with robotic limbs in genres like sci-fi and some fantasy, so they never stop to consider that these tropes could be impacting real people. Amputees are also very frequently used in "inspiration porn" content that uses the angle that disabilities can be "overcome" with a good attitude, downplaying the way those disabilities actually impact us. The prosthetics industry - specifically the component manufacturers, often also push the idea of prosthetics being the only way to return to a "normal" life, both to the wider public and to people with limb differences and amputations (which can add to that sense of shame I mentioned when it doesn't play out that way for them). On top of that, I also think the recent increase in popularity of concepts like trans-humanism contributes to it as well. these movements often talk about robotic or bionic body parts being enhancements and "the way of the future", and I think people get a bit too caught up on what may be potentially possible in the future with the real, current experiences of people with "robotic limbs" aka prosthetics, now. There are also inherently disabling things that come with removing and replacing parts of your body, things that will not just go away with some fancier tech.
So How do you actually avoid the trope?
So, we have some ideas about why it happens, but how do you actually avoid the "perfect prosthetic" trope from appearing in your work? The most important thing is to remember that this is still a disability. The loss of a limb, even with the best prosthetic technology or magical item in the world, will always have some inherently disabling aspects to it - and this is not a bad thing. The key is to not over-do it, lest you risk falling into the old "sad disabled person" trope. So let's go over some of the ways you can show how your character's disability impacts them. You don't have to use all of these recommendations, just choose the ones that would best fit your character, their circumstances and your setting.
The prosthetic itself is just different
Probably the most important thing to address and acknowledge for prosthetic-using characters, is the actual ways in which the prosthetic itself is different from a biological limb, and the drawbacks and changes that come with that. For the sake of simplicity, I'm mainly going to focus on modern prosthetics here, but it's worth considering how to apply this your own, more advanced/fantastical prosthetics too. One major thing that most people writing amputees fail to acknowledge is that prosthetic limbs are not fleshy-limbs with a different coat of paint. They do the same basic thing their meat-counterparts do, but how they do it is often drastically different, which changes how they are used. A really good example of this is in prosthetic feet. There are dozens of joints in a biological foot, but most prosthetic feet have no joints or moving parts at all. Instead of having dozens of artificial joints to mimic the real bone structure of a foot, which are more prone to failure, require power and make the prosthetic much, much heavier for very little gain, prosthetic feet are often constructed from flexible carbon fiber sheets inside a flexible rubber foot-shaped shell. This allows the bend and flex those bones provide, without all the drawbacks that come from trying to directly mimic it. Making the sheets into different shapes makes them more ideal for different activities. E.g. feet made for general use, like walking around the city, are simple and light, shaped to encourage the most energy-efficient steps, while still allowing their users to do things like wear normal shoes. Feet made for rough terrain often have a split down the middle of the foot to allow the carbon fiber sheets to bend better over rocks when there is no ankle, and some newer designs also include a kind of suspension using pressurized air pulled from the prosthetic socket to allow some additional padding. Running feet have large "blades" made of these carbon fiber sheets to absorb more pressure when the foot hits the ground, and redirect the force that creates to propel their user forward as quickly as possible.
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[ID: A photo of 4 prosthetic feet. On the left, the foot is covered with a black shoe, the one to it's right consists of a small, carbon fiber blade, split down the middle, in roughly the same shape and size as the previous foot. Next to the right is an even simpler and smaller carbon fiber foot with no split, and finally is a very short foot that is vaguely rectangular in shape. /End ID]
These are some of my own prosthetic feet I've had over the years. The two on the right are designed to be used by someone who is less mobile, and the ones on the left are made for someone who is more active. As my needs changed over the years, I've used different designs and styles, and keep the old ones since my needs do tend to fluctuate.
There are also robotic feet available that are designed as a kind of "all-purpose" foot that use an electronic ankle which more closely mimics a biological foot, but they are not very popular as the mechanism adds a lot of extra weight and it requires a battery and power to work, with many amputees feeling the jointless carbon fiber feet do a better job at meeting their needs. The same goes for arms and hands. "Robotic" hands that mimic a meat hand exist, but they aren't really that popular, even in places like Australia where the prohibitively expensive price tag isn't as much of an issue due to government programs that pay for the device for you. Instead, most arm amputees who use prosthetics that I know prefer simpler devices that do specific tasks, and just swap between them as needed, rather than something that tries to do it all. A big part of this is because the all-purpose hands can be clunky. they often require manual adjustment using the other hand to do simple things like going from holding a deck of cards to putting them down and picking up a glass of water, for example. The few that don't require that, I've been told, are often temperamental and don't actually work for every person with a limb difference.
Altered Proprioception
Loosing a limb is a big deal and this is always going to have an impact on the body in some way that won't be solved with a fancy piece of tech. One such example is how limb loss effects your sense of proprioception. This is your sense of where your body parts are in space. It's how you (mostly) know where your foot is going to land when you're walking, or how you're able to do things like lift up a glass of water without needing to actually watch your hand do it. Your brain does this by creating a mental map of your body, but this map doesn't get adjusted if you loose a limb. If that map doesn't accurately reflect your real body, you're not going to have an accurate sense of proprioception. This might look like a leg amputee being a bit less stable on their feet, or like an arm amputee needing to look at their arm or hand to be able to grab something with it. Those born without their limbs who take to using prosthetics often have a lot of trouble adapting, as their brains aren't used to having that limb in the first place, whereas an amputee's brain can sometimes be tricked into using their outdated body map to help them adjust to the prosthetic (though its impossible to line it up perfectly). Prosthetics that directly integrate with the nervous system, while rare, do exist, and even this direct connection doesn't completely erase this issue for reasons doctors aren't quite sure about. This is something that does become less of a problem with time. Eventually, someone proficient with their prosthetic will learn to compensate, but their sense of proprioception will never be 100% perfect. At the end of the day, no matter how it attaches, a prosthetic is still not a natural part of the body, and that will always cause some issues. It also means if they aren't practicing it all the time, they may have to relearn how to compensate for it.
Extra weight
You also have to remember that a prosthetic is not a natural part of the body, like we already talked about, and so no matter how good it is, your brain will most likely always interpret the weight of the prosthetic as something attached to you, not part of you. This means that, even though prosthetics are actually a lot lighter than biological limbs, they feel so much heavier. This is because, while a meat limb is heavier, a lot of that weight is from muscles which are actively contributing to the limb working, so it doesn't really feel like its that heavy. When you have less of your meat-limb though, you have even less muscle to work with to move this big thing strapped to it, so it feels heavier. The more of the limb you've lost, or just didn't have, the heavier the prosthetic has to be, and the less muscle you have left to move it. It's for this reason that a lot of amputees and people with limb differences get tired faster when using prosthetics. Some of us are fit enough where you almost wouldn't notice the extra effort they need to put in, but once again, just because you can't see it from the outside, doesn't mean it's not an issue.
Avoiding Water
Most prosthetics also aren't waterproof, and so prosthetic users have to be very careful about when and how they come into contact with it. For amputees with electric components, contact with water at all will likely damage the device. This can even include especially heavy rain, something I was told to avoid when I got my electronic knee prosthetic and something I assume would also apply to arm amputees with complex, electronic hands. For those with non-electronic prosthetics, water can be hazardous for different reasons. If the prosthetic has metal components, water may cause them to rust, especially if it's salty water. Other prosthetics have foam covers to give the illusion of a limb with the general shape of muscles and fat, but these covers do not come off, and if they get wet enough that water seeps all the way through, it is very hard to dry it and they may become moldy. Finally, cheaper modern prosthetics may also float. Many are made of very light-weight materials and some have pockets of air trapped inside them. For leg prosthetics in particular, this means a user might, at best, struggle to swim with them on, but at worst, may get flipped upside down and become trapped underwater - something that happened to me as a very young child. On the flip-side, older prosthetics were usually made of heavy materials like wood or steel, and so had the opposite problem, acting like a weight and pulling a person down if they were to wear them in the water. Water-safe prosthetics do exist, I had a pair of prosthetic legs as a teenager that were hollow, and designed especially for me to swim with fins on when swimming in the ocean, and Nadya Vessey, a double leg amputee in New Zealand even got a mermaid-tail prosthetic made especially for use in the water. Most amputees though just swim without any prosthetics at all, and in 99% of cases, this is the easiest and safest way to go.
Prosthetic-Related Pressure Sores and Pain
Many people with limb differences also experience pressure sores from their prosthetics. Modern prosthetics typically attach to the body using a socket made of carbon fiber or fiberglass, held on either by pressure, using a vacuum seal or through a mechanical locking system built into the socket. No matter the specifics though, the socket has to be very tight in order to stay on, and this means that extended periods of use can lead to rub-spots, blisters and pressure sores. Many socket prosthetics also use silicone liners to add extra padding, but this means wounds caused by the pressure can't breathe, and bacteria in sweat has nowhere to go, meaning if the person doesn't rest when one of these wounds occur, it can very easily and quickly turn into a serious infection. In a properly fitting prosthetic, used by someone who has fully adjusted to them, this doesn't happen often, but it is something most amputees and people with limb differences have to at least be mindful of. Some new prosthetics use a different method of attachment, called Osteointegration - where the prosthetic attaches to a clip, surgically implanted into the person's bones. While Osteointegration avoids many of the issues like pressure sores that come from a socket, they have their own issues: mainly that they are incredibly expensive, and as of right now, have a pretty high failure rate due to the implant getting infected. Because the implants are directly connected to the bone, these infections become very serious very quickly. Many people with Osteointegration limbs have to be on very strong medication to keep these infections at bay, and they are generally considered unsuitable for anyone who is going to regularly come into contact with "unclean" environments.
Maintenance
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[ID: A screenshot of Winrey, from Full Metal alchemist Brotherhood, a white woman with blond hair handing out the sides of a green hat. She is measuring a piece of metal from a prosthetic she is making while Ed, the prosthetic's owner, gives her a thumbs up in the background. /End ID]
Finally, prosthetics also require maintenance from a specialist called a prosthetist, and they don't last forever. Some parts, like a foot or hand, can be reused over an over, but the sockets of a prosthetic need to be completely remade any time your body changes shape, including if you gain/loose weight, you start experiencing swelling, or you're just a child who is growing. Children in particular need new prosthetics every few months because they grow so fast, and as such, their prosthetics have to be made with this growth in mind. If they go too long without adjustment or an entirely new prosthetic, it can seriously impact the child and their growth but even small adjustments can be costly, depending on where you live. While prosthetics are built to be sturdy and reliable, they need a lot of work to stay that way. The more complex the prosthetic, the more work is needed. Complicated electronic components may need to have regular maintenance done by your prosthetist or even the specific component's manufacturer, and depending on where you live, this might mean having to send your prosthetic limb away for this to be done. While my prosthetist technically has the skills and knowledge to do the maintenance on my electronic knee, for example, the manufacturer forbids anyone not from their company to provide this service, meaning my leg needs to be shipped off to Germany once every few years if I want to keep the warranty. This has the unfortunate side effect of sometimes your limbs getting lost in postage (shout-out to Australia Post, who lost mine twice), meaning it can be months before you get it back or get a replacement. Usually, you'll be given a replacement in the meantime if you need it, but walking on a leg that isn't yours, even when its correctly fitted, always feels a bit weird (maybe that's just me though).
Not every difference is Inherently Negative
We've talked about some of the negatives that come from having a prosthetic, but not every difference is negative or even really that big of a deal. In fact, often times, it's these little moments in the depiction of a disability that go the furthest and make it feel the most genuine. My amputations effect me from the moment I wake up, to the moment I go to bed, but that doesn't mean every single way it impacts me is always inherently bad or negative. For example, back when I was working a normal job and going to university, I would often come home, throw my legs off at the door with the shoes still attached and get into my wheelchair, the same way you might throw your shoes off after work and replace them with comfy socks and other comfy clothing. This is something I've only ever seen on screen once, with Eda from the Owl House (and she wasn't even an amputee yet, her limbs were just detachable)
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[ID: an screenshot of Eda from the owl house, a very pale woman, laying on the couch in a bathrobe, her hair in a towel. She has taken her actual legs off, throwing them to the other side of the seat. /End ID]
After that, my day mostly looked the same as most other people working a 9 to 5, I'd make myself dinner, watch some TV or play some games, maybe do some extra work at my desk or chat with friends. The only difference is that it would all be from a wheelchair, mainly because my prosthetics were heavy and it was just easier to use the chair around the house. The fact my afternoon and evening routine was done from a wheelchair wasn't a bad thing, it was just different. Likewise, I also don't sleep or shower with my prosthetics on, for the same reasons most other people wouldn't take a shower or sleep in thigh-high, steel-capped boots. In your own stories, this might look like giving your characters similar alterations to how they go about their day. Let them take their arm or leg off when they're resting or relaxing, show them taking a few minutes longer to get ready because they have to put it back on, show them doing some things without it. Arm amputees in particular tend to get very good at going about their days without their arm prosthetics, and leg amputees often either learn to get around more relaxed spaces like their homes using a different mobility aids like wheelchairs or crutches, or just through hopping if that's something they're physically able to do. Even when everything is going well and working as intended, your limb-different character won't wear their prosthetic 24/7, no matter how much they love it. There doesn't have to be something wrong with it or painful about it to not want it glued to them at all times, just like you can love a pair of big heavy boots but not want them on when you're trying to sleep. For more action-focused stories, being an amputee, also changes things like how you fight. The specifics will vary from person to person, but for example, when I did Hap Ki Do, a Korean Martial art, my instructor heavily modified when I learned what techniques. Beginner-level kicks and most leg attacks were impractical for me, as the force from the kicking motion would usually cause one of my legs to fly off. I also couldn't jump very well, due to some complications with my original amputation that made my stumps too sensitive to withstand the force of landing again. So I ended up learning a lot more upper-body attacks much earlier than it is typically taught. By the time I got my green belt, I was practicing upper-body techniques usually saved for black belts - including weapons training that I could use my secondary mobility aids for, like crutches and my cane in a bad situation. Many holds that rely on creating tension in your target are also less effective on amputees, because either the anatomy that causes those holds to be painful just simply isn't there, or the body part in question can just be removed to escape. Whether we're talking about the negative things, or just neutral differences that come with using prosthetics, you don't want to go too far with any one example. The key is to strike a balance. Of course, the old writing advice of "show don't tell" also applies here. It's one thing to tell us all of this stuff, but unless we actually see it play out, it won't mean much.
How NOT to avoid the trope
Before we move on, let's focus for a moment on some common things I've seen that you SHOULDN'T do as a way to get away from the trope.
The Enhanced Prosthetic
A lot of sci-fi in particular will take prosthetic limbs, make them function exactly the same as a biological limb, but add something extra to it. This does change the way the prosthetic functions and is used, but it usually still ignores the actual disabling parts of having a prosthetic. A really good example of this can be seen in pretty much any futuristic setting, but personally, I think Fizzeroli, from Helluva Boss is the best one to demonstrate what I mean. Fizz is a quadrilateral, above knee/above elbow amputee with highly advanced prosthetics that function, more or less exactly like the limbs he lost, but with the added benefit of being super-stretchy. Fizz is an acrobat and a clown in service, at least initially, to Mammon, one of the Seven Deadly Sins. These prosthetics help him perform and we even do see how they change little things like how he walks and just goes about his day, but the show still treats them like natural arms and legs, but better. 
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[ID: A screenshot of Fizzeroli from Helluva Boss, a white-skinned imp with 4 black, prosthetic limbs, dressed in teal a nightgown as he lays in bed, reading from a list /End ID]
We see that he never takes them off, even when sleeping, and when he needs to use them as regular arms and legs, they do everything he needs, perfectly fine - at least when they're working correctly. The only time he ever even takes them off or has any issues with them, is when they break in season 2. The word amputee is never used to describe him, as far as I remember, and the fact he is one never really comes up at all, except for when they break or when the story focuses on how he lost them. Which brings me to my next point.
The Glitchy/Broken Prosthetic
One way I see people try to avoid the perfect prosthetic trope, is to take the prosthetic and break it or otherwise make it unreliable by having it malfunction, but not really changing anything else. This approach is heading in the right direction but still kind of misses the point of the criticism a lot of limb different folks have with the depictions of prosthetics in the media. Yeah, prosthetics do break down and some do require extra maintenance, but if your character's prosthetic is still exactly the same as a biological limb (or even better, in the case of the "enhanced prosthetic") when it's not broken, and the only time their disability is treated like a disability, is when it breaks, you're not really addressing the issue. Real prosthetics, like we discussed, even when functioning at 100%, exactly as the manufacturer intended, don't function the same as a meat-limb. They are fundamentally different, and the glitchy/unreliable prosthetic completely ignores all of that. Once again, Fizz is a really good example of this - the only time his prosthetics are not perfect, is when they break or are malfunctioning (despite the criticism, I do genuinely love Fizz as a character, but he unfortunately does fall into a lot of disability tropes).
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[ID: Another screenshot of Fizzeroli, this time in a torn up jester outfit, looking down, panicked, at his prosthetic arms which are fully extended and laying motionless on the ground, with his left arm visibly short-circuiting with electricity around it. /End ID]
Now this isn't to say you can't have your character's prosthetics break down or malfunction at all. just that this shouldn't be the only way you differentiate the prosthetic from a biological limb. You should also be mindful of how or why they're breaking. A typical prosthetic isn't going to break down randomly from normal use unless something is very, very wrong or your character just has a terrible prosthetist (which unfortunately, does happen). You might experience issues if you try to make the prosthetic do something it just wasn't designed to do, or expose it to something it wasn't designed to deal with though (e.g. submerging an electronic prosthetic in water and trying to use it to swim).
Just add Phantom Pain
Another common pitfall I see when people are trying to avoid the perfect prosthetic trope, is to just give the character in question phantom pain - which is a side-effect of amputation where your brain's mental map of the body doesn't acknowledged you lost a limb. Your brain tries to fill in the gaps, since there is no signals coming from that part of the body anymore, and assumes either something must be wrong and so you should be in pain, even when you actually aren't. Alternatively, it can also happen when your brain was so used to feeling pain from that area before, in the case of people who had chronic conditions before they lost their limb, that it just keeps remaking those old signals itself. Like the broken/glitchy prosthetic approach, this also doesn't really address the issue with the perfect prosthetic trope, because it has nothing to do with the prosthetic itself. Phantom pain doesn't come from the prosthetic, nor does it effect how they're used, and so including it doesn't really address the issue of the prosthetic being functionally the same as the original, biological limb. This isn't to say that you shouldn't include phantom limb sensation or pain as something your character experiences, but just keep in mind that, when used on it's own, it doesn't counter the trope. Also, just be sure to do your research, everyone's experience with phantom pain is different and it's not something everyone with a limb difference even experiences.
Why is this trope even a problem?
Alright, so we know what the trope is, we know why it became so prevalent, ways to avoid it and also how not to avoid it. All good information, but why is this trope even bad? Why should you try to avoid it? Outside of just wanting to portray a real disability that effects real people more accurately in your creations, the prevalence of this trope actually contributes to a lot of real-world issues, especially when it's as overused as it currently is. I've talked before about "the jaws effect" - where the depiction of something in the media, especially something that the public is widely uneducated on, influences how people see it in real life. The Jaws effect specifically referred to how the popularity of creature-feature movies featuring sharks, like Jaws, caused the belief that sharks were monstrous killing machines to become much more wide-spread, even going so far as to influence decisions about laws and policy surrounding real-life shark preservation and culling in some parts of the world. But sharks aren't the only thing this has happened to.
Disabled people are so thoroughly misunderstood by wider society, that when tropes like this one become popular, people can and often do start to believe the misinformation they spread - in this case, believing that our prosthetics are a perfect replacement for a biological limb, and that getting a prosthetic means you're not disabled any more. While this can be annoying and cause small scale issues for some of us, like people giving us a hard time for using disability accommodations we very much need, it can also impact us in systemic ways too. If the wrong people believe these tropes, it can and does have a very real impact on the lives of disabled people through things like changes to policies to make it harder for amputees and people with limb differences to access financial assistance for other things outside of our prosthetics we may need assistance with.
Conclusion
Despite the very real harm tropes like this can do when it's overused, I don't think it should go away entirely. Some of my favourite pieces of media even use the perfect prosthetic trope and there are even some kinds of media where I even think it's somewhat unavoidable. Characters with perfect prosthetics in kids media in particular, especially when talking about side characters, can help to correct some of the other stereotypes kids may have seen elsewhere - such as prosthetics being "creepy" or "scary" - in a way that is casual and easy for them to understand. The problem with the trope, in my eyes, is it's excessive overuse. It's the fact that it seems to be the only representation amputees and people with limb differences are getting now. Not every story with a limb-different character can or even should delve into the reality of what using prosthetics is actually like, but we need at least some stories that do, without it being this majorly depressing thing.
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flimsy-roost · 2 years ago
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I realized the other day that the reason I didn't watch much TV as a teenager (and why I'm only now catching up on late aughts/early teens media that I missed), is because I literally didn't understand how to use our TV. My parents got a new system, and it had three remotes with a Venn diagram of functions. If someone left the TV on an unfamiliar mode, I didn't know how to get back to where I wanted to be, so I just stopped watching TV on my own altogether.
I explained all this to my therapist, because I didn't know if this was more related to my then-unnoticed autism, or to my relationship with my parents at the time (we had issues less/unrelated to neurodivergency). She told me something interesting.
In children's autism assessments, a common test is to give them a straightforward task that they cannot reasonably perform, like opening an overtight jar. The "real" test is to see, when they realize that they cannot do it on their own, if they approach a caregiver for help. Children that do not seek help are more likely to be autistic than those that do.
This aligns with the compulsory independence I've noticed to be common in autistic adults, particularly articulated by those with lower support needs and/or who were evaluated later in life. It just genuinely does not occur to us to ask for help, to the point that we abandon many tasks that we could easily perform with minor assistance. I had assumed it was due to a shared common social trauma (ie bad experiences with asking for help in the past), but the fact that this trait is a childhood test metric hints at something deeper.
My therapist told me that the extremely pathologizing main theory is that this has something to do with theory of mind, that is doesn't occur to us that other people may have skills that we do not. I can't speak for my early childhood self, or for all autistic people, but I don't buy this. Even if I'm aware that someone else has knowledge that I do not (as with my parents understanding of our TV), asking for help still doesn't present itself as an option. Why?
My best guess, using only myself as a model, is due to the static wall of a communication barrier. I struggle a lot to make myself understood, to articulate the thing in my brain well enough that it will appear identically (or at least close enough) in somebody else's brain. I need to be actively aware of myself and my audience. I need to know the correct words, the correct sentence structure, and a close-enough tone, cadence, and body language. I need draft scripts to react to possible responses, because if I get caught too off guard, I may need several minutes to construct an appropriate response. In simple day-to-day interactions, I can get by okay. In a few very specific situations, I can excel. When given the opportunity, I can write more clearly than I am ever capable of speaking.
When I'm in a situation where I need help, I don't have many of my components of communication. I don't always know what my audience knows. I don't have sufficient vocabulary to explain what I need. I don't know what information is relevant to convey, and the order in which I should convey it. I don't often understand the degree of help I need, so I can come across inappropriately urgent or overly relaxed. I have no ability to preplan scripts because I don't even know the basic plot of the situation.
I can stumble though with one or two deficiencies, but if I'm missing too much, me and the potential helper become mutually unintelligible. I have learned the limits of what I can expect from myself, and it is conceptualized as a real and physical barrier. I am not a runner, so running a 5k tomorrow does not present itself as an option to me. In the same way, if I have subconscious knowledge that an interaction is beyond my capability, it does not present itself as an option to me. It's the minimum communication requirements that prevent me from asking for help, not anything to do with the concept of help itself.
Maybe. This is the theory of one person. I'm curious if anyone else vibes with this at all.
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creature-wizard · 1 year ago
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Friendly reminder that:
The concept of starseeds promotes ableism by minimizing or denying ADHD and autism.
The ancient astronaut hypothesis promotes spiritual colonialism and destruction of other cultures by twisting other people's mythologies and sacred texts to fit their narratives.
The reptilian alien mythology is based on conspiracy theories historically used to justify oppressing and murdering real people. Loosh/blood/adrenochrome harvesting is just repackaged blood libel.
New Age mythology is chock full of repackaged right wing conspiracy theories, the same kind pushed by QAnon.
It's also full of repackaged racist pseudoscience about genetic superiority/inferiority and the function of evolution.
Ascension to 5D was supposed to have happened back in 2012, and the prediction failed.
New Agers are recycling their predictions over and over to catch new waves of people who don't know the movement's history.
Belief in Atlantis is strongly motivated by white supremacy.
For more info, see:
Looks like it's time to talk about starseeds and the New Age movement again.
How the mythology of starseeds, indigo children, crystal children, rainbow children, etc. harms kids
New Age YouTube channel caught recycling claims of imminent "first contact" for three years
Is the spiritual person a conspiracy theorist? A list of red flags
What is spiritual eugenics?
New Age beliefs that derive from racist pseudoscience
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