#Toad Tanuki
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iris-noparadise · 2 months ago
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Tanooki Toad! I'm taking lots of screenshots to complete my monograph on the playable characters of Super Mario. I've been working on this project for almost a year and it ended up looking like an encyclopedia more than a monograph.
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sleepythegh0st · 3 months ago
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Who Each Hatsune Miku: COLORFUL STAGE! Character Would Main in Mario Kart
Because it did so well on my Instagram
Ichika is the first of many who discovered that her main from 8 was cut from World. She used to use the female Villager. At first she wasn't sure what to do... that was until she saw Pokey, the literal cactus. She's not worried anymore.
Saki has been a Toadette girl her whole life and doesn't plan on stopping. She matches with Tsukasa =]
Honami was another victim of her main being cut, as she used to use Isabelle. She joined the Cow Crew pretty quickly though.
Shiho used to main Dry Bones. When she saw Nabbit's reveal however, she decided there was no turning back.
Minori uses Daisy, her favourite princess. She's always loved her because in her mind, they look alike. You know what they say, "What little girl doesn't dream of being a princess?"
Haruka used to use Kamek because he looked the closest to a penguin. Needless to say, the inclusion of an actual penguin in World is a dream come true for her.
Airi used to be a Cat Peach truther. She's hoping to find out that she's still there in costume form, but until then, she's settling for normal Peach.
Shizuku also has a favourite princess. You'll likely never see a day she doesn't use Rosalina.
Kohane, being a fan of cute little guys, is loving the new roster for World. She was very quick to abandon Tanuki Mario when she saw Monty Mole.
An is a big fan of Pauline. Need I explain why?
Akito is the resident Dry Bowser fan who is not happy to see he was cut, although you'll never see him admit it. He claims to not care, and is apparently perfectly fine with using normal Bowser in his absence, but secretly, he's hoping to see Dry Bowser return as a costume.
Toya has loved Yoshi since he was little. He was always partial to one of the blue variants, and he is very intrigued by the implication that all colors come with their own costume now.
Tsukasa has always, and will always use Toad, as mentioned before. The day Saki gives up Toadette is the day Tsukasa gives up Toad.
Emu used to use Bowser Jr. She was a big fan of the Koopalings. However, as soon as her eyes met Para-Biddybud, she fell in love. She almost doesn't want to play Mario Kart until she can use it she's so excited.
Nene was devastated at the loss of Link. She thought it would be impossible to choose a new main... because now she had to choose between two fish. Ultimately she chose Cheep Cheep because she thought it was cuter.
Rui used to use Pink Gold Peach largely because Nene complained about her inclusion all the time. He isn't particularly bothered about losing her, because he still has King Boo, his real favourite.
Kanade specifically liked the white Shy Guy. She isn't bothered by the colors being costume specific now, as she really only played for the music anyway.
Mafuyu used to use regular old Mario simply because she didn't care. For some reason she's keen on trying the Snowman...
Ena and Airi used to match, as when Airi would use Cat Peach, Ena would use normal Peach. When they found out Cat Peach was being removed, Ena decided to sacrifice her main and look for a new one because they did not want to use the same character. She thought it would be an impossible task, but so far, Swoop has caught her eye.
Mizuki uses Birdo. All of you know why, I'm sure.
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year2000electronics · 6 months ago
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Random thought I had in the car, toads and power ups. They can clearly use them, as shown by the blue and yellow playable toads in the main games, and yet most of them just...don't??? I mean I guess most toads aren't really fighters but still, fire flowers are all over the place, you can even buy them in some of the RPG games iirc (I'm one of those people who survives off random drops for the most part so I hardly go to the shops unless I need to). I just wanna see the funny mushroom people throw fire at their enemies or wear the silly animal costumes. Like at least Toadsworth since he's always with Peach anyway, let the old man beat people up in a tanuki suit to defend the princess.
THATS A GOOD POINT i would love to see more toads using power ups in the main series and rpgs that would be so fun and cute... ESPECIALLY TOADSWORTH.. let that man be a catboy.
ITS INTERESTING TO THINK ABOUT THOUGH WITH MY FATE OF THE STARS AU. because like, the reason toads are the way they are in my lore is because they ate generations' worth of unregulated power mushroom crops for the power-up and before they realized that it messes with your dna a bit, they were already evolving into fungi-people. mushrooms are regulated now with the help of stuff like GMOs so they wont do that anymore but it was a too-late-to-go-back thing
so i can totally see ANY power-ups in their society being a bit of a taboo to use, and people should only use them in case of emergencies. cultural memory of the fact that they used to be Human and Tall and not wanting to risk any more detriments, even if theyre safer than ever before. its like people not wanting to spill salt or walk under ladders for good luck i imagine
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I JUST REALLY LIKE THE IDEA OF TOAD CULTURE BEING VISIBLY DIFFERENT FROM HUMAN CULTURE IDK. it fuels me
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desamatt · 10 months ago
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Toad-nukis!
Toad, Toadette, and Toadsworth in Tanuki suits.
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funhaversclub · 3 months ago
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Tanooki Donkey Kong?
The NEW Mario Bros. Movie was fun but one thing that stuck out in my mind was how they seemingly implemented an older design of Donkey Kong into their new look for Donkey Kong!
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It’s pretty subtle but it’s there! I’m a HUGE fan old old Nintendo art so this was a luvly change for me. As much as I love the Modern and SNES Donkey Kong I would welcome Retro/NEW Donkey Kong. That being said another odd but great thing the NEW Mario Bros. Movie did was GIVE DONKEY KONG FIRE FLOWER POWERS?!?! We have NEVER seen Donkey Kong with any Mario power ups! 
This movie chose to use a wide spread of Nintendo lore from so many games. Then out of no where they take an original route and let Donkey Kong use the fire flower?! (I know Peach used the ice flower and her wedding dress changed but that’s a bit more in the canon direction) Outside the Brooklyn stuff, I'd say Fire Donkey Kong was the most original thing this movie did!  
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Naturally when I saw Fire Donkey Kong I HAD to make the other power-ups! I wanted to use the old school Donkey Kong design as a jump off point. As I googled images for references I realized the internet, as it does, had already pumped out it’s fair share of ideas. I had seen many renditions of simple power ups but not that many original Tanooki Suits! Which was perfect because that was my first choice. So I poured all my efforts into that! 
The modern Tanooki Suit has morphed into the Super Leaf Power-up. The Super Leaf gives Mario, Peach and Toad the Tanooki Suit as we know but Luigi gets his own Yellow Fox suit!
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There’s not much official art of Fox Luigi so I used the image above and made the image below! (and above)
The Super Leaf for Donkey Kong follows the same design mechanics as Mario and Luigi using Japanese mythology... (I took artistic liberties for Fox Luigi and made his statue form a lucky cat!)
Mario:
Furry Form: Tanuki (Raccoon Dog)
A Tanuki is a type of raccoon dog found in Japan and often depicted in folklore. The mythical version of this creature can shapeshift into anything. (if it looks like in the picture below that the raccoon has huge balls... it’s because it does... google that lore yourself) One of Nintendo’s prominent references to the Tanuki is Tom Nook of Animal Crossing. Where he uses his magic to transform furniture into leaves!
Stone Form: Daigan Jizō Bosatsu
The stone form resembles Kṣitigarbha, the protector of travelers and the guardian of souls, who is known as Daigan Jizō Bosatsu in Japan. 
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Luigi:
Furry Form: Kitsune (Fox)
In Japanese folklore, Kitsune are foxes that have paranormal abilities including the ability to shapeshift into human form. The more tails a Kitsune has (they may have as many as nine) the older, wiser, and more powerful it is. Nintendo has featured this creature before in games like Zelda and Pokémon. Most directly noted is Ninetales, the 9 tailed fox Pokémon,
Stone Form: Lucky Cat
The stone form resembles Maneki-Neko AKA Lucky Cat! It’s a common Japanese figurine which is often believed to bring good luck to the owner.
(in official games Luigi doesn’t turn into this but I took some artistic liberty here)
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Donkey Kong:
Furry Form: Komainu (Lion Dog)
Komainu often called Lion-Dogs, are a pair of Lion-like creatures who guard the entrance to Japanese shrines. They usually only appear in pairs but it felt right to use this for Donkey Kong.
Stone Form: Komainu (Lion Dog) / Donkey Kong Arcade Art
The stone form is a combination of the Lion Dog statue and classic artwork from the Donkey Kong arcade. The statues are usually depicted with a ball or cub under one paw. Representing the world or the cycle of life. I replaced that ball with a classic barrel look from the arcade.
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kkulbeolyeonghwa · 1 year ago
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Animals in the Ainu Language
Main dialect used: Ishikari(JP) / Iskarun(AI)
モユク moyuk - tanuki (raccoon dog) チカプ cikap - bird ノク nok - egg ウッマ umma - horse チェプ cep - fish シタ sita ~ seta - dog メエコツ meekot ~ mekot - cat キムンカムイ kimunkamuy ~ kamuy - bear アマメチカッポ amamecikappo - sparrow アムシペ amuspe - crab エルム erum - mouse/rat コタンコロカムイ kotankorkamuy - fish owl シキナ sikina - toad スマリ sumari - fox サロルンチリ saroruncir - crane チプタチカプ ciptacikap - black woodpecker チピヤク cipiyak - latham's snipe トウカラ tukar - seal ホロケウ horkew - wolf フンペ hunpe - whale レプンカムイ repunkamuy - orca ユペ yupe - sturgeon
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spookierz · 6 months ago
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whos up thinking about aardvarks, african painted dogs, alligators, alpacas, anacondas, angler fish, anteaters, ants, apes, arctic foxes, armadillos, atlas moths, axolotls, bald eagles, banana slugs, barnacles, barn owls, bats, bearded dragons, bees, beetles, beluga whales, betta fish, bison, black bears, blackbirds, black widows, blow whales, bluejay, blue whales, boars, bobcats, botflies, box turtles, brown bears, brown recluse, budgies, buffalos, bulls, bumble bees, bunnies, butterflies, camels, canary, capybaras, caribou, cats, caterpillars, chameleons, cheetahs, chickadees, chickens, chimpanzees, chinchillas, chipmunks, cobras, cockroaches, cod, coelacanth, condors, cougars, cows, coyotes, crabs, cranes, crocodile, crows, cuttlefish, deer, dingoes, dogs, dolphins, donkeys, doves, ducks, eagles, earthworms, elephants, elks, emus, ferrets, finchs, fireflies, fish, fishers, fishing cats, flamingos, flatworm, flies, foxes, frogs, garter snakes, gazelles, gerbils, giant isopods, giraffes, goats, goldfish, geese, gophers, gorrilas, gray jays, great white sharks, grey catbirds, groundhogs, guinea pigs, guppies, hammerhead sharks, hamsters, hares, hartebeests, hawks, heartworms, hedgehogs, herons, hippopotamus, honey badgers, honey bees, horses, hummingbirds, hyenas, ibex, ibises, iguanas, inchworms, jackrabbits, jellyfish, jumping spiders, kangaroos, kiwi birds, koalas, komodo dragons, lady bugs, large brown bats, lemurs, leopards, lice, lions, lionfish, lizards, llamas, lobsters, locusts, luna moths, lynxes, macaws, maggots, magpies, manta rays, millipedes, moles, monarch butterflies,  monkeys, moose, mosquitoes, moths, mountain goats, mice, mules, naked mole rats, octopi, opossums, orcas, orioles, ostriches, otters, owls, oxen, pandas, pangolins, panthers, parrots, pelicans, penguins, pigeons, pigs, plankton, platypuses, polar bears, ponies, porcupines, possums, pufferfish, puffins, pumas, pygmy owls, pythons, raccoons, rams, rats, rattlesnakes, ravens, red snappers, red tailed foxes, red tailed hawks, rhinoceroses, river bass, roadrunners, robins, roly polys, rosy maple moths, salamanders, salmon, sea bass, seals, sea sponges, sea turtles, sheep, shrew, shrimp, silk moths, skunks, sloths, slugs, small brown bats, snails, snakes, snapping turtles, snowy owls, spiders, spongy moths, squids, squirrels, starfish, steller's jays, stick bugs, stingrays, stink bugs, swans, tanuki, tapeworms, tapirs, tarantulas, tawny owls, tetras, ticks, tigers, toads, toucans, turkeys, turkey vultures, turtles, vampire bats, vultures, walruses, warthogs, wasps, weevils, whale sharks, whip-poor-wills, wolverines, wolves, wombats, woodchucks, yaks, yellow jackets, zebra, and zebra-fish?
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Mario gets the tanuki leaf and becomes a tanuki
Luigi gets the tanuki leaf and becomes a kitsune
Peach gets the tanuki leaf and becomes a tanuki
Rosalina gets the tanuki leaf and becomes a tanuki
Toad gets the tanuki leaf and becomes a tanuki
Goombas have gotten the tanuki leaf and became tanukis
Bowser gets the tanuki leaf and becomes a tanuki
So what the fuck is up with Luigi
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heavenlyhoundoom · 1 year ago
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Sun and Moon show Beastars au.
Two of my hyper fixations put into one.
Just like in beastars, in this universe, predators(carnivores) have instincts to kill and eat prey animals(herbivores) and prey animals have instincts to be scared of or even run away from predators, even when said predator is clearly being friendly.
Prey animal species
Sheep
Goats
Alpacas
Llamas
Deer
Moose
Pigs
Horses
Donkeys
Zebras
Okapis
Giraffes
Elephants
Rhinos
Gazelles
Tapirs
Cow/Bulls
Monkeys
Gorillas
Lemurs
Koalas
Kangaroos
Red pandas
Sloths
Rabbits
Mice
Rats
Squirrels
Chipmunks
Chinchillas
Groundhogs
Beavers
Porcupines
Chickens
Ducks
Swans
Ostriches
Parrots
Toucans
Tortoises
Iguanas
Moths
Butterflies
Bees
Ants
Crickets
Flies
Predator species
Wolves
Coyotes
Foxes
Tanukis
Dogs
Dingoes
Hyenas
Cats
Lions
Tigers
Leopards
Snow leopards
Jaguars
Cheetahs
Tigers
Caracals
Lynxes
Raccoons
Weasels
Skunks
Opossums
Otters
Anteaters
Bears
Bats
Owls
Eagles
Hawks
Falcons
Seagulls
Pelicans
Secretary birds
Herons
Alligators
Crocodiles
Caimans
Chameleons
Snapping turtles
Snakes
Frogs
Toads
Spiders
Wasps
Hornets
Scorpions
Dragonflies
Mantises
Species of the main characters:
Freddy: Bear.
Monty: Alligator.
Chica: Chicken.
Roxanne: Wolf.
Sun: Lion.
Moon: Snow leopard.
Eclipse: Tiger.
Eclipse: Lynx.
Bonnie: Rabbit.
Lunar: Sheep.
Bloodmoon(old design): Wolf.
Ruin: Deer/Coyote hybrid.
Autumn(me): Red panda/Snow leopard hybrid.
Sun was lucky to be the one in a million animals born without instincts, so he doesn't have the urge to eat prey animals.
Bloodmoon on the other hand has very strong instincts and many prey animals have gone missing because of him, including his old roommate.(a groundhog named Chester) Bloodmoon doesn't want to eat prey animals, but his instincts are too strong. So Autumn, who is part of the predator rehabilitation foundation(P.R.F for short) became his new roommate to keep an eye on him. The main story will be about Bloodmoon trying to become friends with Lunar, with Autumn making sure Bloodmoon doesn't lose control and eat Lunar.
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proudfreakmetarusonikku · 2 years ago
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Very important question (I am sick and obsessing over MK to distract meself)
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elizadraws · 2 years ago
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Six Yōkai references to Studio Ghibli films
An avid lover and aficionado of Studio Ghibli’s work, I see references to and from it practically everywhere. Most recently at an exhibition about yōkai.
Yōkai are a class of supernatural creatures that roam the realm of spirits in Japanese folklore. The Japan Foundation organised traveling exhibition titled “Yōkai: Supernatural Monsters from Japan” introduces these curious spirits through a diverse range of media, including nishiki-e prints, emaki picture scrolls, sculptures, toys and films.
Apart from the harmonious and subtle color palettes, the lush and peculiar imagination of the ancient artist, his experienced hand drawing each brush stroke, and the excitement of seeing a picture scroll in real life, what really intrigued me were the images that looked like a scene from a Studio Ghibli film. Listed below are some of the references I spotted.
1.Mount Ōe Picture Scroll and Princess Mononoke  First in line was this one illustrating the heroic tale of the brave samurai Minamoto no Yorimitsu, who, according to legend, exterminated the quintessential yōkai Shuten-dōji, a mythical oni or demon leader of Japan. Although decapitated, the demon’s detached head still took a bite at the hero, who avoided death by wearing multiple helmets stacked on his head.
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Close-up of Shuten-doji biting at his decapitator. Source: The Japan Foundation
In Princess Mononoke, on a few occasions Lady Eboshi warns her people that it will take more than a single shot to kill a wolf god: “A wolf’s severed head can still bite.” Ignoring Ashitaka’s warning and attempt to stop her from committing yet another godslaughter, Eboshi succeeds in murdering the Forest Spirit. This victory is short-lived, however, as soon after Eboshi gets her well-deserved punishment for angering the gods when the wolf god Moro’s decapitated head bites off her right arm: “Moro’s head. It moved on its own,” feels like Eboshi had foreshadowed her own misfortune.
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Wolf god Moro’s decapitated head after she mutilated Lady Eboshi. © Studio Ghibli
2.The Night Parade of One Hundred Demons Picture Scroll and  Howl’s Moving Castle  This is more of a visual than content resemblance. The big headed tengu and courtesan riding the cart instantly reminded me of the Witch of the Waste’s disproportionate head when she is similarly looking through the window of her palanquin carried around the city by her loyal henchmen.
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Tengu and courtesan riding a cart pulled by a toad. Source: The Japan Foundation
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Close-up of the Witch of the Waste. © Studio Ghibli
3.The Nue and Princess Mononoke’s Forest Spirit  If you have ever leafed through The Art of Princess Mononoke book you might know that the Forest Spirit (shishigami) didn’t always have that same soothing smile and piercing eyes that are both amicable and cruel. In the early stages of his development his face was more human-like and uncanny than it is now. Though at first glance he resembles a deer, the Forest Spirit is actually a combination of several animals. This blog post lists them as follows: a red-monkey face covered with blue patterns, cat eyes and nose, goat ears, big body of a wild boar, the fur of a serow, and the tail of a dog. As a whole his appearance is one overflowing with peculiarity.
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The Forest Spirit preying on a Shinto tree branch. © Studio Ghibli
Similarly the Nue, a legendary yōkai or mononoke, in The Tale of the Heike, is described as having the head of a monkey, the legs of a tiger, the body of a dog and the front half of a snake for a tail. In other writings it is sometimes depicted to have the back of a tiger, the legs of a tanuki, the tail of a fox, the head of a cat, and the torso of a chicken.
The Nue is also said to have the ability to shape-shift, often into the form of a black cloud that can fly. Much like the Forest Spirit who at nightfall changes to the giant Nightwalker (deidarabotchi).
Another similarity worth mentioning is that in both cases the mythical creature is indirectly murdered by the Japanese emperor. Lady Eboshi intends to give the Forest Spirit’s head, which is believed to grant immortality, to the Emperor in return for protection from Lord Asano. In The Tale of Heike, the samurai Minamoto no Yorimasa slays the Nue, because its very existence causes fear in the Emperor who falls ill and is unable to recuperate.
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Minamoto no Yorimasa defeats the mythical beast Nue. Source: The Japan Foundation
4.The Foot Washing Mansion and Spirited Away  This nishiki-e print depicts a large-footed yōkai monster that descends from the ceiling and demands to be washed. The story is one of seven stories in the famous Seven Wonders of Honjo and goes as follows: At the time when the flowers were sleeping and the ushimitsu plant was blooming, a horrible, rotten stench would invade the house, and a giant foot bristling with hair would descend from the ceiling accompanied by an enormous sound. If you washed the foot, it would soon disappear back into the ceiling. But if you didn’t, the giant foot would rampage through the house until satisfied.
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The large-footed yōkai descending from the ceiling. Source: The Japan Foundation
Most of Spirited Away’s plot takes place within a bathhouse for gods and spirits, known as kami, whose proprietor is the greedy witch Yubaba. The majority of these kami habitually visit the bathhouse for a regular wash to keep themselves clean — unlike the unwelcome enormous and foul smelling guest who imposes his presence and causes turmoil. He smells so bad that at first everybody, unsuccessfully, tries to prevent him from entering the bathhouse. Eventually they realise he is harmless — only after Chihiro cleanses him and sets him free from the taint of humanity.
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A kami being washed at Yubaba’s bathhouse. © Studio Ghibli
5.Tsuchigumo and Princess Mononoke’s Tatarigami Tsuchigumo, which literally translates to “dirt/earth spider” is a historical Japanese derogatory term for renegade local clans, and also the name for a race of spider-like yōkai in Japanese folklore.
From the Japanese middle ages (Kamakura/Muromachi/Azuchi-Momoyama periods, or the late 12th to the early 17th centuries) onward, these renegade clans i.e. Tsuchigumo began to be depicted as giant, monstrous spiders. In The Tale of Heike, the samurai Minamoto no Yorimitsu, a member of one of the ruling clans, is depicted how he heroically defeats a giant spider yōkai known as the Tsuchigumo — which is actually a metaphor for him exterminating his opponents.
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The Samurai Minamoto no Yorimitsu defeats Tsuchigumo i.e. the clans opposing him. Source: The Japan Foundation
Tatarigami (i.e. “cursed god”) is the giant creature from Princess Mononoke that attacks the Emishi village and curses its last prince, the protagonist of the movie, Ashitaka. Behind the shape, resembling a giant spider covered in worms, hides the colossal boar god Nago. Nago is the first god that Lady Eboshi shoots using the then newly developed hand cannons. The iron ball lodged in the boar’s body causes him great pain, which only intensifies his anger and hatred towards humans. Blinded by his desire for revenge, he goes far to the east where, instead of Lady Eboshi, he punishes the native Emishi tribe. While trying to protect his village, Ashitaka kills the demon, but unfortunately the curse falls on him causing the young leader-to-be to leave his homeland.
The aboriginal Emishi tribe that Ashitaka comes from is one of these renegade clans that have been fighting for 500 years against the Japanese emperor — Yamato. They have been losing against him, and now, with their last prince being cursed to death, they are certain to die out.
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Tatarigami getting ready to attack the village of the Emishi tribe. © Studio Ghibli
As the samurai Minamoto no Yorimitsu exterminated the opposing clans — Tsuchigumo, so did Ashitaka in a way, by killing the Tatarigami, wipe out this endangered renegade clan, i.e. his own people. Thinking of it this way, the weight Ashitaka bears is enormous.
6.Personified Daikon Radish and Spirited Away’s Oshirasama According to Japanese ideas of animism, spirit-like entities are believed to reside in all things, both the living and the dead, including natural phenomena and objects. Kami and yōkai inhabit the spirit domain and in shape or nature can be either humans, animals, plants, natural phenomena or artifacts. Like for example this daikon radish (can you spot it?) appearing on omocha-e play pictures made for children’s entertainment as early as the Meiji era (1868–1912).
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Yōkai-themed omocha-e. Source: The Japan Foundation
Root vegetables like radishes and carrots have often become internet sensations due to the occasional deformations they suffer. Their wonky shapes might have displeased a farmer in the past and ended up in the garbage instead of as pickles. Similar destiny had already befallen the objects of a house possessed by spirits. Discarded while the house was being exorcised, the aggrieved objects transform into yōkai and start plotting their revenge.
Oshirasama (Radish Spirit or Great White Lord) is the white, hefty, slow-moving guest at Yubaba’s bathhouse who resembles a radish sumo wrestler. His name, Oshirasama, is also the name of a kami of agriculture in the Shinto faith.
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Radish Spirit riding the elevator alongside Chihiro. © Studio Ghibli
Have you noticed any of these? Do you perhaps know of another reference I might have missed out. How about re-watching the above mentioned films with this newly gained perspective?  Japanese folklore is rich, extraordinarily original and beautiful. And so are Studio Ghibli’s films.
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yuukei-yikes · 2 years ago
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you are on such a roll today. big love for everything thats going on in your brain :3 now who mains who in mario kart
hi thank you please feel free to send me 353985899 kageasks bc im in such a kagepro mood. anyways ayano: mario. always wants mario. no one dares calls her a normie for it bc she's probably the best player kido: shy guy or king boo seto: tanuki mario but also yoshi kano: waluigi because he wants to be funny otherwise just any of the ladies simply because they're cute mary: she keeps choosing the baby characters and complains when everyone tells her theyre ugly as hell. also she's fucking awful at the game she's always 12th with baby peach or some shit. also likes toadette momo: any of the koopalings but specifically roy. also donkey kong and waluigi takane: king boo or bowser shintaro: sighs. cat peach. hibiya: toad (im also a toad main btw. hi) or bowser jr haruka: he feels like a luigi guy but i feel like he rly likes any of the cute ones like toad or yoshi too hiyori: again any of the ladies. usually peach
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deadcactuswalking · 1 year ago
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Super Mario 3D Land: Pacifist Run
So, I really like Super Mario 3D Land. Nintendo’s 2011 effort to create a 3D platformer on the 3DS resulted in a breezy, pleasant game with the aesthetic of a messy toy box. It’s incredibly easy to pick up and for someone who barely plays video games, it’s comforting to have, I’ve 100%’d it twice, which is twice more than I think any other game I’ve played. I’m… not very good at video games. But you know what game I am good at? Super Mario 3D Land. What I never considered, however, is if I could beat the game completely harmlessly. You can’t, it’s not possible, the main point of the Mario game is that Mario jump on the turtle and win, but let’s see just how much you can avoid.
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content warning: language, gore, constant talk about murder and/or manslaughter in reference to cartoon animals (I believe this is what the ESRB considers "cartoon mischief")
Ground Rules
Let’s make this clear. There is an obvious and evident villain of the game, Bowser, and he is a criminal. By all means, it is just and moral to defeat Bowser, who has a large civilian military that encroaches onto Mushroom Kingdom territory and several forts that contain prisoners held without reason – Toads – not to mention he kidnapped the Princess. It’s difficult to call one man versus an entire bestiary a ‘war’, but if police were to catch Bowser, I believe murder is reasonable force considering his strength, stature, weapons being built into his shell, and his impressive amount of people going to bat for him: he’s like an organized crime boss, so if Toadsworth was an officer back in the day, you’d best believe there would be a shoot-out. ACAB includes Toadsworth, by the way.
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Speaking of organized crime, I think Boom Boom and Pom Pom would also legally be considered as members of the criminal gang in the way that other enemies cannot. Generally, despite being referred to as ‘enemies’, the characters across the game are more obstacles that hurt the player, but not always intentionally or even reasonably. Like, why should that stupid idiot mushroom bumping into you actually substantially harm you? It’s of completely unreasonable force to stomp on it until it dies. Even those who go out of their way to harm Mario can kind of be explained away. Hammer Bros and Rocky Wrenches use construction gear as weaponry, and assuming they are aware of the ability of Mario and Luigi to jump abnormally high and murder them via one jump, whilst a hammer or wrench will take two to three hits to kill the player, this is reasonable force. Piranha Plants and Chain Chomps bite you, but they’re stray animals. You don’t kill a stray dog for no reason other than it could potentially harm you, and Piranha Plants are, well, plants, with teeth. We don’t kill those, we research those. We will look at more specific exceptions as they appear.
Thirdly, I cannot use power-ups, really. If I gain a Fire or Boomerang Flower, which would be silly because it would be dangerous for me to use them, I can’t actually shoot any enemies, only blocks and coins – which aren’t off-limits because I don’t believe Bowser turned Toads into them, and even if he did, that’s their L, not mine. Get good. I can’t use the Super Star because it would essentially be like running around enflamed onto the streets, and I can’t use the Tanuki Suit. Because of woke. I can however use a Super Mushroom and grab 1Ups (not that I need them, I have like 300 lives) because eating mushrooms may be gross but not really unethical. I’m also not taking warp zones because that feels like cheating. This isn’t a full walkthrough though, I’ll only acknowledge the edge cases and times where I will have to commit an unlawful killing. In Super Mario 3D Land, of course. This is not my diary of real-life murders. I’d put that on WordPress. Let’s-a-go!
World 1
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The first two levels, as you’d expect, go largely without issue. I’m playing on a 100% file just to make it easier and less time-consuming, and speaking of the player’s experience, we face the first enemy that you could consider malicious, however it’s clearly not to Mario… or Luigi, I’m playing as Luigi because it’s funnier, and will be describing the player’s character as Luigi from here on. Regardless, we have several Inky Piranha Plants in the level of World 1-2, and they spit ink at the screen which slightly obscures your view of the game. YOUR view, not Luigi. You could definitely say that spitting ink at a camera within the vicinity of spiked balls is dangerous, but for the cameraman, not necessarily the guy in front who is scared for his life on a bridge near spikes, and couldn’t care less about a bit of cave painting.
In World 1-3, most of the level is fine but we come across a tragedy: the forced end-of-level kill, or for the Irish, FEK. I debated whether there was a way to avoid this but it seems not: when you touch the flagpole to finish the level, the five Biddybuds in front of it – they’re little ladybugs – vanish and die simultaneously. I decided that using the Fire Flower to kill them would be even harsher and less ethical as it would be a more painful death and their friends and family would have to watch the moment before it happens to them too. So I’d rather they die peacefully walking around a flag than know those who love them are no longer around to mourn them. That was morbid, but we will swiftly move onto the ethics of castle levels.
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Unlike other levels of the game, taking place in grasslands, deserts, caves, mountains, forests or… unclear liminal spaces in the sky wherein blocks and platforms inexplicably reside. These are public spaces, home to much wildlife as well as what can be assumed as permanent, sentient residents such as Toads or even Coin Coffers, which due to their understanding of money’s value, seem to have more human-esque emotional intelligence compared to the more animalistic Goombas or Koopas. However, Bowser’s castles are either forts or homes, and regardless of how you categorise them, those who reside in them are morally grey. For the purposes of this, whilst I obviously don’t agree with the “just following orders” doctrine, I do agree that those who reside in a household do not always reflect those who own the property. Even then, Fire Bars, Lava Bubbles and Thwomps are mostly indestructible scenery and potentially not even sentient. Dry Bones are already dead – you don’t go to a history museum and jump on the skeletons.
Now each castle before World 8 ends with a Tail Bowser, and just like the Fake Bowsers from the original NES games, these are other enemies in disguise, and not really Bowser. We know from Mario’s previous ventures that he is capable of defeating Bowser, but if we stick to the idea that this is one timeline for this one game, Luigi’s use of the switch here to defeat a replica of Bowser, which counts as an unlawful killing, proves that he could potentially defeat the real Bowser, and therefore grants damn near all of the enemies in the castle some level of immunity. By all means, this is either a military incursion or downright home invasion by Luigi – Draglets can breathe fire and Hammer Bros can throw their titular weapons because it is reasonable force to defend a property from a guy who can and will kill your boss. Or at least a version of him. You could even argue that from this point on, any enemy has full reason to kill Luigi because of his unjust actions in murdering a cosplaying Goomba. I’m not here to prove the innocence of any given enemy though, and you can easily avoid all of these enemies anyway, I’m here to discuss how Luigi could sidestep committing unlawful killings, so let’s go to World 2 to see what it has in store.
World 2
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World 2-1 introduces Fire Piranha Plants which can shoot fireballs into other enemies – Luigi is not responsible for the cruelty of the animal kingdom. He is responsible for jumping on the flagpole and killing three innocent Piranha Plants in that level and three Paragoombas in the next. World 2-3 introduces the Propeller Hat, a suitable alternative for cannons, which I will discourage use of on the grounds of limiting carbon emissions, but if necessary, they aren’t going to directly lead to deaths, so it’s okay. Also, cutscenes force you to use them before entering an airship level, so they are actually unavoidable.
What will lead to deaths is World 2-4, as there are ‘Baddie Boxes’ – seriously, that’s what they’re called – that spawn Goombas infinitely, and will do so even if there is not a platform under them. Infinitely spawning enemies are likely inauthentic and artificial, created by Bowser – whose head is on these boxes – to harm Mario or Luigi. Killing a Goomba from a Baddie Box or, more accurately, letting one fall into the abyss, is not unlawful, as firstly, it produces a scientific abomination in the form of constantly reproduced Goombas, not an actually contributive member to that area’s biodiversity, and secondly, Luigi didn’t plant the box there, and new Goombas will continue to be reproduced regardless as if they are disposable, whilst if you kill a naturally spawning Goomba at the start of, say, 2-1 and go back, it’s still gone.
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That same logic applies to the machinery in airships. I would say that Bowser is likely the manufacturer of these airships, or at least his private military or artillery company is, because his head’s on it. Real egomaniac, this guy. It’s like if Pablo Escobar sold action figures of himself. Boom Boom and Pom Pom are stationed in these airships but I would say they are intelligent and malicious enough to count as compliant to a much further degree. You fight them in a designated chamber with no beds or decoration, and in later airships, they’re coated in spikes or flames. They don’t live here. They hide here to kill you when you get there, and their airships are decked out with flamethrowers, Bullet Bills and Bob-Ombs, which I personally do not think are living. Motion-sensor bombs are motion-sensor bombs regardless of if they have legs or not, and Bullet Bills are just large bullets either shot aimlessly into the abyss or acting as a homing missile. This is artillery with googly eyes, not life. However, Rocky Wrenches are construction workers and whilst they are constructing a military vehicle, it’s very unlikely for them to be throwing wrenches as anything but a precaution. They can’t even see with those fly-ass shades on. As long as they’re throwing wrenches, you can’t kill them. That is an important distinction.
World 3
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The cannon seems mandatory in World 3-1 but you can use the eco-friendly Propeller Hat to skip this and climb over the pyramid without killing anything. I think it’s okay to stand on Thwomps but try and avoid the smaller Thwomp creatures, the Wallops. Leave the kids out of it, man. There are also snake-like block creatures called Blokkabloks in this level; I didn’t even notice them on my run-through but I say they’re fair game. They’re man-made objects consisting of blocks, spikes and coins: you don’t have to kill them, but if you wish to, I believe the run still counts as pacifist. In fact, this entire world can be completed without any unlawful killing. You can swim with the fish in 3-2 and run with the bees in 3-4 with relative ease and whilst the tightrope-walking with Fuzzies in 3-4 and the mad rush to avoid killing Biddybuds across white chocolate and cookies, which I’m going to assume was farmed and produced as ethically as possible, are made a tad more difficult, it’s absolutely possible. Not even the airship gives you much trouble. This is immediately reversed in the next world.
World 4
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World 4-1 is genuinely a bit difficult when tasked with avoiding killing any enemies, as there are Biddybuds bunched around everywhere, Piranha Plants on levers, etc. It’s a forest bundling with biodiversity, but just make sure to toe carefully. It’s all for nought at the end because there’s a classic FAK with five Para-Biddybuds (they’re the ladybugs from earlier, but with wings). I should note that if the enemies are out of frame when you touch the flagpole, it won’t kill them on screen and you should be fine, but this is rarely actually a relevant tip: they’re either completely unavoidable or you can’t manipulate the camera that way.
World 4-4 is our first Ghost House level, and considering it’s a Ghost… House, I can assume that either it’s a House with Ghosts in it or a House owned by Ghosts. Ghosts can’t sign mortgages because they are intangible, meaning that it’s likely just abandoned and the first option is correct, so Luigi is not committing a home invasion necessarily, he may just be trespassing. All the enemies in this level are already dead but also none of them are unavoidable or easily killable by normal means, so let’s just put a pin in that confusing logic. Other than 4-1, this world goes without a hitch in the pacifist run. A Boomerang Bro is in 4-5, I think it’s fair to see he simply wants to play catch, so you can’t kill him. You can kill the Rocky Wrench in the airship though, specifically the one that throws a Bob-Omb at you. He’s not unavoidable, but still, fuck that guy, he throws bombs. Kill him. It’s in your right to.
World 5
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World 5-1 is a Goddamn bloodbath. The first half of the level takes place in a desert with stray Goombas, Boomerang Bros, Pokeys and Sandmaarghs all clearly just hanging out in the wild. However, you enter a door to a dungeon which consist of a rising underground platform – clearly not naturally occurring and similarly unnatural appearances from spiked balls. It could be very possible to avoid those spikes as well as not letting them hit the enemies that appear on the platform like the Boomerang Bros and Sandmaarghs, however the gauntlet is a relatively small platform that gets incredibly full, and the spikes hurt Luigi too, so he would be putting himself in harm’s way to direct the creatures outside of the spike ball’s paths, especially considering some of them are giant spike balls and all of the enemies here are not in a natural habitat but a gauntlet likely planted by Bowser. If anything, Bowser is liable for these deaths, of which there are four: in my run, one Boomerang Bro and three Sandmaarghs perished. I’m sure that could be shortened to two or even one Sandmaargh, but I feel like it is unavoidable to not see at least one enemy perish, and to top that off, we contribute to carbon emissions with the ending cannon. 5-2 is also a dungeon, but this one seems more like a cave or temple, meaning that it’s either at least somewhat natural or a private place of worship, so I don’t blame Bowser for any deaths there, I think it falls squarely on murderous Luigi. The Legend of Zelda tribute level goes smoothly without any killings anyway, but 5-4 does not.
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5-4 has you in increasingly tight positions with Morty Moles taking up all available space and Monty Moles coming out of the ground from nowhere. Neither pose a real threat playing through the game normally but are incredibly tedious in a pacifist run considering the limited movement space. I’m sure if you get the rhythms of the Morty Moles completely correct, you can avoid any harm, but the average player is likely to step on the heads of three Morty Moles when jumping across the section populated by that mole posse. Thankfully, these take two hits to kill, so you can safely flatten them and it only counts as grievous bodily harm. Yippee! Additionally, if you really want to ensure no-one gets hurt but yourself, there’s the option to run through the moles and damage-boost to the other side, which isn’t to your benefit and doesn’t change how many enemies are killed but does mean you don’t stomp on anything. I personally think either method is valid for a pacifist run.
As for 5-5, there are Para-Biddybuds near the Flagpole but for once they can be taken out of frame and led to safety if you land on the ground and miss the top of the flagpole. The castle level is also a standard ordeal, as you’re forced to kill one Tail Bowser, which happens to be a Magikoopa this time around, but all other enemies are very avoidable.
World 6
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World 6, much like World 3, is completely doable in a pacifist run, but there are some oddities and novelties I’d like to point out. World 6-2 is yet another dungeon of unclear ownership but given its pyramid theme and considerable similarities to 3-1, I can only assume this is preserved for historical reasons and not because anyone other than Blokkabloks and Pokeys reside there. Again, you can probably kill Blokkabloks here, but they’re avoidable enough. 6-3 is yet another Ghost House with several theme park-esque attractions and a library, but given the presence of (again, avoidable) ghost enemies, I doubt these are still running as functioning businesses and even if they were, they’re clearly not successful if all their customers are dead. 6-4 introduces Prongos, whose spiked helmets seem like genuinely unreasonable force, and they do attempt to lunge at Luigi, but when they fail to hit, they land hopelessly in the ground with their ass out, so I say they’re off limits too. Not even the airship level has anything unavoidable, though once again, feel free to kill the bastards who throw bombs, that seems reasonable to me. Also, if you weren’t convinced on Boom Boom and Pom Pom being malicious yet, this airship has Pom Pom throw boomerangs at you in a chamber engulfed in flames. She’s not playing around.
World 7
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Fun fact: you can beat World 7-1 in four seconds by just jumping over the pool of water you’re supposed to travel through. It’s easier with the Tanooki Leaf, but as regular-degular Luigi, you can wall-jump off a cliff face and beat the level without even touching the water. This is actually useful in the pacifist run, as it means you don’t need to kill a Piranha Plant that blocks a pipe to the exit from the underwater area, and instead just need to walk far along enough that the Piranha Plant on another pipe near the flagpole is not on camera.
World 7 is probably my favourite world in the game, with some of the most unique level concepts and environments, genuinely tricky and precise platforming, and naturally, given its peculiar, gimmicky levels, most of which use some manmade obstacle course aesthetic, including 7-3’s mixing of it with an organic nighttime setting, this leads to some unique levels for this challenge. Apart from the skip I just mentioned which is some bizarre level of forgetting to playtest, there’s another dungeon of unclear ownership or origin, a tightrope walk that has some close moments with Biddybuds but is otherwise safe, and 7-4, a literal clock.
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Probably my favourite level in the game due to its gorgeous and unique texturing as well as a fascinating three-act level structure that has some genuinely risky jumps, it also has a peculiar challenge for the pacifist run as it forces you to get hit by yet another Morty Mole. I tried to see if there was a way I could avoid the Morty Mole in the limited space you have, but the second one you’re forced to encounter involves you either jumping on him twice or damage-boosting through him due to the small container you’re both trapped within. Either way, the Morty Mole can live and there is a flagpole soon after so don’t worry about dying. This clock is also covered in Bob-Ombs which prove their need to be excluded from the run by the fact that some of the Bob-Ombs in this level can fly but still end up falling into pits and sitting there on platforms just allowing themselves to self-destruct. They’re either clearly manmade non-sentient machinery or just utterly stupid: literally or figuratively brainless.
7-5, another one of my favourite levels with its wooden platforms being sawn apart by razors, puts us in a unique dilemma because once again, we are indirectly the cause of deaths by allowing Goombas to remain on platforms we know are going to be sawn and fall into the abyss by the unavoidable sawblades which we can’t manipulate. However, it’s also out of sight, out of mind: when we jump on a flagpole, and the enemies are out of frame, they are still unloaded, and presumably die, we just can’t see them. The player acts as the cameraman as well as the person steering Mario or Luigi, so if the death is not caught on CCTV, there’s little evidence. In the same way that there’s no evidence that we killed the Biddybuds in World 5, as long as I’m fast enough, the player didn’t catch the Goombas falling to their deaths on camera, so as long the airship is no challenge, I’m counting this as an entire world win for the pacifist run… yeah, the airship’s bullshit too.
So firstly, there are Magikoopas all over the place, and I fully think they’re lawful to kill. Not only do they pretty much only ever appear in Ghost Houses, airships and castle levels across the series, but they’re clearly more in kahoots with Bowser and crew due to not just their prominence in these levels, but how Kamek, the leader of the Magikoopas, is one of Bowser’s most loyal minions who even raised him as a child and is incredibly close to Bowser’s own offspring. With that said, my logic is to largely ignore the wider canon and associate them more so with what they do in the level, and sadly, Magikoopas use pretty reasonable force, being magic, which does not exist in real life so has no real comparison, in stark contrast to the Rocky Wrench at the end of the level who once again throws bombs. The morally grey Magikoopas are avoidable, barely, but this guy isn’t, and whilst I’d usually consider him a lawful killing, he blocks the pipe to the boss battle, and is even accompanied by a wrench-throwing mole. Maybe, just maybe, they tag-team Luigi to prevent him from being tag-teamed by Boom Boom and Pom Pom in the boss chamber. Is this bomb thrown out of kindness? Is it reasonable force considering the Rocky Wrench is down in one hit? If we don’t stomp on him and instead throw his bomb back at him, is it fairer? Does the airship setting and increased amount of organised enemy layout constitute a battle of war? There were just too many questions. So I asked a Polish guy, and he said it was lawful. Fuck you, Rocky Wrench.
World 8
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Finally, we are onto the last moments of our semi-peaceful adventure. We stand at the last frontier, and the levels do get tougher. There are some trickier jumps, enemies and obstacles are much more plentiful and in some cases, quite bound together in clusters. Just because the levels are more difficult in an average vanilla playthrough, however, does not necessarily constitute an increased difficulty in this challenge, and World 8 surprisingly enough goes by without much of a hitch outside of some now standard ethical questions like Rocky Wrenches which are completely avoidable in 8-3, the castle-dwelling Magikoopas and some spiked balls which you’ll have to be careful and fast to ensure they don’t hit unsuspecting Spinies in 8-1. There’s also a completely pointless cannon in that level as you can both jump to it with the Tanooki Leaf or just use a nearby pipe to get to the flagpole.
Like most worlds, there are some questionable potential home invasions in both the castle levels, the ghost house and 8-5, which is an unclear fortress obstacle course consisting mostly of voids of nothingness, but I question the need to debate the morality of Luigi actually entering these levels when you can easily avoid every enemy contained wherein. Also, there are massive fuck-off Banzai Bills in 8-5 so I can’t imagine this place existing for any other reason than to kill me. Notably, both castle levels – in this world, called ‘Bowser’ levels to differentiate them from more generic castle-themed levels – have the actual crime boss Bowser as the closer, meaning that neither level features an unlawful killing of some random disguised as the villain. Speaking of the villain, albeit tedious, due to that auto-scrolling bone-coaster section at the start and a lengthy Bowser fight I actually had to retry a few times because he kept killing his own Goombas, the final level is absolutely possible, albeit with some offscreen Goombas falling to their deaths in the later sections. He’s obviously liable for those though, considering they’re his employees and he’s destroying the workplace. Just saying. Not Luigi’s fault. Luigi did nothing wrong. Except for the innocents he murdered. Also my control stick started acting up due to how much I played so that’s another death added to your toll, you green-hatted murderer.
Death Tally
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If you add morally grey and edge cases, arguably lawful killings, and murders for which there is no clear photographic evidence, the case looks a lot worse for our green fella. However, there are eight clear-cut cases wherein Luigi has been forced to kill to save the Princess, and considering the sheer amount of enemies in the game, that’s not too bad, with most of those being flagpole or switch deaths. If you’re wondering what the other two are, despite the preventable case of 5-1, I’m counting it as I don’t see deaths as avoidable, and I’m also counting the Rocky Wrench in 7-Airship since regardless of the weaponry at its disposal, I fail to see how the Rocky Wrenches are either objectively morally in the wrong nor intelligent and/or capable enough to fully know the gravity of their actions. I think that whilst they can be explained away, they are still not as black and white as say, Bowser or Boom Boom, and hence deserve to be in the objective final kill counter.
Of course, I’d love to see this in action by more technically-talented fans and players. I’m pretty good at the game casually, but I’m no speedrunner who knows all the glitches and tricks, I’m not a modder who knows the ins and outs of enemy behaviour, and I’m not even close to technical enough to try and do a tool-assisted run wherein I can do some frame-precise movements to dodge a Morty Mole or manipulate RNG to ensure the Sandmaarghs are spared. Additionally, I’m not even trying to tackle the special worlds. I have attempted to apply real-word logic to this silly game, and that’s not remotely possible in the bonus worlds which contain repeated, modified editions of prior levels, cosmic clones of Mario and Dry Bowser. It would be way too confusing. But if you got this far anyway, thanks for reading this dry ramble through the first eight worlds of a game I love and cherish, trying to harm as few of its obstacles as possible. I know I review music here, but this was a fun little challenge too.
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Credits
I played this on my old 3DS hardware, not an emulator, and I do not possess a capture card because I’m broke so the images provided are from the Super Mario Wiki, not my playthrough. I also cross-referenced my knowledge of the game with their info because they cite their sources very clearly and I consider it one of the most professional fan encyclopedias: it is useful, impressive, organised, usable, constantly improving itself and most importantly, it’s not the SpongeBob one. The images used in this article, including the assets in my logo, are courtesy of Nintendo, but were uploaded by these strong Mario Wiki soldiers: Immewnity, Shokora, 3D Player 2010, 2257, Wildgoosespeeder, L151, PikaSamus, Bro Hammer, The Forgotten Beast, YamiHoshi.nl and user simply called “Mario” so perhaps even the man himself. The picture of the four-second time on 7-1 is from KingBoo97’s tied 2021 world record of the level, available on YouTube.
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miraruinada · 2 months ago
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"Nisakun's really moping about."
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"He gets this way when he watches The Muppet Movie. I'm sure petting a fluffy tail or playing with Pinto or touching a sword will perk him up like always."
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"I have provided Stag Horn, a tanuki, and a playdate with Pinto. He has not cheered up. He is not listening to Kissing Toads Again, either."
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"He's not even listening to Kissing Toads Again?! This is serious!"
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"Hugo, why is that your metric for how down Xiu's feeling?"
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"Can you all get out of my study?"
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chloeunit6 · 1 year ago
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Japan's Fauna:
Despite the country's enormous human population, Japan's land animals are quite abundant in the distant, densely wooded mountain areas. These creatures include bears, wild boars, raccoon dogs (tanuki), foxes, deer (including sikas), antelope, hares, and weasels; some species are unique from those found on the nearby Asian continent. Wild monkeys (the Japanese macaque) live in a variety of habitats, with those found on the northern point of Honshu being the world's northernmost monkey habitation.
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Reptiles consist of sea turtles, freshwater tortoises, sea snakes, and lizards. There are two dangerous snake species, but the majority of snakes, including the 5-foot (1.5-meter) long Japanese rat snake, are innocuous. Toads, frogs, and newts are widespread, while the endemic Japanese giant salamander of Kyushu and western Honshu can grow to be four feet long or more. Insect life is typical of a temperate humid environment; some species have seasonal connotations in literature and popular culture, such as cicadas and dragonflies (summer) and crickets (fall). The Japanese archipelago is a significant East Asian flyway, and around 600 bird species are either resident or migratory. Water birds abound, including gulls, auks, grebes, albatrosses, shearwaters, herons, ducks, geese, swans, and cranes. Cormorants are occasionally trained to capture fish. There are around 150 different types of songbirds, as well as eagles, hawks, falcons, pheasants, ptarmigan, quail, owls, and woodpeckers.
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The convergence of cold and warm ocean currents around Japan has resulted in a thriving marine life. Whales, dolphins, porpoises, and a variety of fish including salmon, sardines, sea bream, mackerel, tuna, trout, herring, grey mullet, smelts, and cod live in Japanese seas. Crustaceans and mollusks include crabs, prawns, clams and oysters. The rivers and lakes are rich in trout, salmon, and crayfish. Carp (koi) are frequently kept in ponds, both for commercial food production and ornamental purposes.
Havard reference:
The Editors of Encyclopaedia Britannica. (1998). Japan fauna. [Online]. britannica. Last Updated: 27 October 2023. Available at: https://www.britannica.com/place/Japan/Soils [Accessed 21 February 2024].
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pikminfan25 · 2 years ago
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Lukas
I wanted to draw this cute, his design is very cute and unique. That I had to draw them. ^^
Anyway, a attack for @a-doodling-tanuki on Art fight, I wanted to draw their toad oc. I really love his design. ^^
I don't have nothing much to say about this, but enjoy.
I don't own anything
Lukas belong to: @a-doodling-tanuki
Toad Species: Nintendo
Art made by: me
artfight2023 #artfight #artfightteamwerewolves #artfightattack #art_fight_2023 #toadnintendo #toad #mariooc #fanartdigital #fanartdigitalart #fanart #fanartvideogames #marionintendo #mariobros #mario_nintendo
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