#Turbografx-16/PC Engine CD
Explore tagged Tumblr posts
Photo

Rainbow Islands: The Story of Bubble Bobble 2 🏢 Taito 📅 1987 🖥 Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, Game Boy Color, Master System, Mega Drive, NES, PC Engine... #videogames
#Amiga#Amstrad CPC#Arcade#Atari ST#Commodore 64#Game Boy Color#Master System#Mega Drive#NES#PC Engine#PS4#Switch#Turbografx-16/PC Engine CD#Windows#ZX Spectrum
4 notes
·
View notes
Text
"Record of Lodoss War" for NEC PC Engine CD, 1992.
#record of lodoss war#lodoss tou senki#deedlit#parn#pc engine#turbografx cd#turbografx 16#retro anime#retro games#pixel art#anime art#90s anime
8 notes
·
View notes
Text
Do you know what this is? Probably not. But if you follow me and enjoy retro gaming, you REALLY should know about it.

I see all of these new micro consoles, and retro re-imaginings of game consoles and I think to myself "Why?" WHY would you spend a decent chunk of your hard-earned money on some proprietary crap hardware that can only play games for that specific system?? Or even worse, pre-loaded titles and you can't download / add your own to the system!? Yet, people think it's great and that seems to be a very popular way to play their old favorites vs. emulation which requires a "certain degree of tech savvy" (and might be frowned upon from a legal perspective).
So, let me tell you about the Mad Catz M.O.J.O (and I don't think the acronym actually means anything). This came out around the same time as the nVidia Shield and the Ouya - seemingly a "me too" product from a company that is notorious for oddly shaped 3rd party game controllers that you would never personally use, instead reserved exclusively for your visiting friends and / or younger siblings. It's an Android micro console with a quad-core 1.8 GHz nVidia Tegra 4 processor, 2 GB of RAM, 16GB of onboard storage (expandable via SD card), running Android 4.2.2. Nothing amazing here from a hardware perspective - but here's the thing most people overlook - it's running STOCK Android - which means all the bloatware crap that is typically installed on your regular consumer devices, smartphones, etc. isn't consuming critical hardware resources - so you have most of the power available to run what you need. Additionally, you get a GREAT controller (which is surprising given my previous comment about the friend / sibling thing) that is a very familiar format for any retro-age system, but also has the ability to work as a mouse - so basically, the same layout as an Xbox 360 controller + 5 additional programmable buttons which come in very handy if you are emulating. It is super comfortable and well-built - my only negative feedback is that it's a bit on the "clicky" side - not the best for environments where you need to be quiet, otherwise very solid.
Alright now that we've covered the hardware - what can it run? Basically any system from N64 on down will run at full speed (even PSP titles). It can even run an older version of the Dreamcast emulator, Reicast, which actually performs quite well from an FPS standpoint, but the emulation is a bit glitchy. Obviously, Retroarch is the way to go for emulation of most older game systems, but I also run DOSbox and a few standalone emulators which seem to perform better vs. their RetroArch Core equivalents (list below). I won't get into all of the setup / emulation guide nonsense, you can find plenty of walkthroughs on YouTube and elsewhere - but I will tell you from experience - Android is WAY easier to setup for emulation vs. Windows or another OS. And since this is stock Android, there is very little in the way of restrictions to the file system, etc. to manage your setup.
I saved the best for last - and this is truly why you should really check out the M.O.J.O. even if you are remotely curious. Yes, it was discontinued years ago (2019, I think). It has not been getting updates - but even so, it continues to run great, and is extremely reliable and consistent for retro emulation. These sell on eBay, regularly for around $60 BRAND NEW with the controller included. You absolutely can't beat that for a fantastic emulator-ready setup that will play anything from the 90s without skipping a beat. And additional controllers are readily available, new, on eBay as well.
Here's a list of the systems / emulators I run on my setup:
Arcade / MAME4droid (0.139u1) 1.16.5 or FinalBurn Alpha / aFBA 0.2.97.35 (aFBA is better for Neo Geo and CPS2 titles bc it provides GPU-driven hardware acceleration vs. MAME which is CPU only)
NES / FCEUmm (Retroarch)
Game Boy / Emux GB (Retroarch)
SNES / SNES9X (Retroarch)
Game Boy Advance / mGBA (Retroarch)
Genesis / PicoDrive (Retroarch)
Sega CD / PicoDrive (Retroarch)
32X / PicoDrive (Retroarch)
TurboGrafx 16 / Mednafen-Beetle PCE (Retroarch)
Playstation / ePSXe 2.0.16
N64 / Mupen64 Plus AE 2.4.4
Dreamcast / Reicast r7 (newer versions won't run)
PSP / PPSSPP 1.15.4
MS-DOS / DOSBox Turbo + DOSBox Manager
I found an extremely user friendly Front End called Gamesome (image attached). Unfortunately it is no longer listed on Google Play, but you can find the APK posted on the internet to download and install. If you don't want to mess with that, another great, similar Front End that is available via Google Play is called DIG.

If you are someone who enjoys emulation and retro-gaming like me, the M.O.J.O. is a great system and investment that won't disappoint. If you decide to go this route and have questions, DM me and I'll try to help you if I can.
Cheers - Techturd

#retro gaming#emulation#Emulators#Android#Nintendo#Sega#Sony#Playstation#N64#Genesis#Megadrive#Mega drive#32x#Sega cd#Mega cd#turbografx 16#Pc engine#Dos games#ms dos games#ms dos#Psp#Snes#Famicom#super famicom#Nes#Game boy#Gameboy#gameboy advance#Dreamcast#Arcade
67 notes
·
View notes
Text
youtube
🎮 Hellfire S (PC Engine CD)
Complete Gameplay: https://youtu.be/_p1rOPXwyjI
#Hellfire #PcEngineCD #HellfireS #ヘルファイヤーS #PcEngine #ヘルファイヤー #Toaplan #Taito #Shmup #Shooter #ShootEmUp #JogoDeNavinha #Rtype #Gradius #NEC #PCエンジン #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
#Hellfire#Pc Engine CD#Hellfire S#ヘルファイヤーS#Pc Engine#ヘルファイヤー#Toaplan#Taito#Shmup#Shooter#Shoot Em Up#Jogo De Navinha#R-type#Gradius#NEC#PCエンジン#Viciogame#Gameplay#Walkthrough#Playthrough#Longplay#Let's Play#Game#Videogames#Games#TurboGrafx#TurboGrafx-16#TurboGrafx-CD#Youtube
4 notes
·
View notes
Text

https://rumble.com/v5jbnf9-all-gen-retrocade-ep.88-valis-the-fantasm-soldier.html
All-Gen Retrocade Ep.88: VALIS: THE FANTASM SOLDIER
All those OP Mary Sue characters Disney & Marvel put on film have got nothing on Yuko Aso.
*NEXT EPISODE AIRS ON OCTOBER 31 AT 6 PM/ET!*
#all-gen retrocade#gaming#video games#video game#game#playthrough#Let’s Play#Valis The Fantasm Soldier#夢幻戦士ヴァリス#Valis#ヴァリス#anime#Bishojo#PC-Engine CD#turbografx 16#TurboGrafx-16#videos#rumble
0 notes
Text

#Valis III#Nintendo Switch#TurboGrafx-16#Mega Drive#Hack and slash#Telenet Japan#Edia Co#Renovation Products#Sega#NEC Corporation#Valis#PC Engine CD-ROM#TurboGrafx-CD#1990
1 note
·
View note
Text
Ginga Fukei Densetsu Sapphire on PC Engine is Awesome!
Ginga Fukei Densetsu Sapphire is a shoot’em up game, released in 1995 for the PC Engine, in Japan. The game is rare today. eBay is filled with counterfeits of the game, and outside of the original disc, the only two legitimate places to buy are on the PC Engine / TurboGrafx 16 Mini’s, or on the PlayStation Portable (PSP). I released a video on my YouTube channel, featuring my amazement that this…

View On WordPress
#8bitdo#Ginga Fukei Densetsu Sapphire#pc engine#pc engine cd#sapphire#turbografx 16#turbografx 16 mini#turbografx16
1 note
·
View note
Text
Written In The Stars (BSSM PC Engine Game 30th Anniversary)

“I’m so excited…the love of my life might come by…”
— Makoto Kino (just before she meets Nephrite for the first time), Bishoujo Senshi Sailor Moon visual novel, made exclusively for PC Engine Game (Turbografx 16), released in 1994.
A Jupiter and Nephrite drawing made especially for the 30th Anniversary of the Bishoujo Senshi Sailor Moon PC Engine Game, released in Japan exclusively. It’s a rare game, in the form of a visual novel (one I was able to get and patch) and the story basically is an original based on Season One of the 90s anime. It ties up all the loose ends (basically exploring a storyline that they were not able to get into the anime proper) and provides a satisfying close out to the 90s anime Dark Kingdom arc. The undertaking was such that two original songs were recorded for the game, and the CD itself has a treasure trove of unused cels and sound bites, accessible via a special maneuver with the patch. More information can be found on it here: https://sailormoon.fandom.com/wiki/Bishoujo_Senshi_Sailor_Moon_(PC-Engine) If you want to see the game in action there are several playthroughs currently available on YouTube.
Jupiter and Nephrite, along with Naru and Umino, actually have a pivotal role within the story, and thus I made Jupiter and Nephrite the first couple I drew as part of the anniversary set. I will draw the others as well, given time, because this one took me 3 weeks 😅. It’s the closest thing to an anime look that I have ever gotten while retaining some of my original sketching, coloring and shading style. Hopefully I’ll be able to keep this up, because it wasn’t easy (not to mention I missed using my sketching pen). I guess all that practice with SK8 is paying dividends now 😆.
#bishoujo senshi sailor moon#sailor moon#sailor moon fanart#senshi x shitennou#illustration#fanart#sailor jupiter#nephrite#sailor jupiter x nephrite#pc engine#30th anniversary
102 notes
·
View notes
Text
PC Engine - Shape Shifter: Makai Eiyuuden
Title: Shape Shifter: Makai Eiyuuden / シェイプシフター 魔界英雄伝
Developer: ICOM Simulations Inc.
Publisher: Turbo Technologies Inc. / Victor Musical Industries
Release date: 29 September 1992
Catalogue No.: JCCD2011
Genre: Action / Adventure
Format: Super CD-ROM2
This is the first time I have actually seen a Japanese PC Engine release actually credit "Turbo Technologies Inc.", or TTI as they called it. In case you don't know, TTI was a spin-off joint venture set up by NEC Technologies (basically the North American arm of NEC Home Electronics) and Hudson Soft to handle the sales, distribution, marketing, and support of the TurboGrafx-16 line of consoles in North America. After the TurboGrafx-16's lukewarm initial reception in the territory, the joint entity was established in 1992 as Hudson Soft was still confident in the platform's long-term prospects and thought NEC wasn't doing an optimal job as their North American partner. The aim of the new arrangement was to give Hudson Soft more control over the North American operations, while still allowing NEC input and a share of the profits.
The graphics are clean and detailed, the music is catchy and each main character's voice acted quite well (no Last Alert-level bad voice acting shenanigans here), though admittedly I own the Japanese version so, we get JP voice acting here. Adding to this is some wonderful parallax scrolling that many of the system’s side-scrollers lacked. The ICOM team (the same team behind the Consulting Detective Sherlock Holmes games) even wrote the ending song, “Slipping into Nowhere.” Pretty cool to have a game with its own song back then.
It isn’t a perfect title, though - I’m not partial to the Americanized artwork in the cut scenes. There are some blocky transparency issues, and the microphones were too hot when the voices were recorded - or could it be that the voices are actually stored in the PC Engine's system card memory? The music, while catchy sounds like it was recorded using a department store synthesizer made out of that thin silver aerosol paint you can get from Halfords, and also, while the voices were acted well, the main character’s voice is tenor when someone with a more masculine bass should have been used.
youtube
3 notes
·
View notes
Text

My Analogue Duo (Plus 3 PC Engine CD Games and HuCards games collection) and TurboGrafx-16 Mini as of now

#retro gaming#ys series#lemmings#gradius#konami#nihon falcom#sunsoft#analogue duo#pc engine#turbografx 16
2 notes
·
View notes
Text
youtube
【TurboGrafx-16 | PC Engine CD】
Dragon Slayer: The Legend of Heroes | ドラゴンスレイヤー英雄伝説 ~OP
// Music: Falcom Sound Team J.D.K | ファルコムサウンドチームJ.D.K / Ryo Yonemitsu | 米光 亮
// MiSTer FPGA / TurboGrafx16 core // Y/C Composite // Sony KV-13TR20 CRT TV
#MiSTerFPGA#PC Engine#TG16#The Legend of Heroes#Dragon Slayer The Legend of Heroes#ドラゴンスレイヤー英雄伝説#crt tv
2 notes
·
View notes
Photo

Rainbow Islands: The Story of Bubble Bobble 2 🏢 Taito 📅 1987 🖥 Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, Game Boy Color, Master System, Mega Drive, NES, PC Engine... #videogames
#Amiga#Amstrad CPC#Arcade#Atari ST#Commodore 64#Game Boy Color#Master System#Mega Drive#NES#PC Engine#PS4#Switch#Turbografx-16/PC Engine CD#Windows#ZX Spectrum
4 notes
·
View notes
Text
Bad Apple!! Ultimate NES Demake Download
(此图为NES实际画面,模拟器则需要支持MAPPER128才能运行)
BILIBILI视频地址
https://b23.tv/CZUPr4m
——
https://somethingnerdy.com/downloads_files/bad_apple_ultimate_nes_demake.zip
https://somethingnerdy.com/
你敢信这是在NES实机上不用任何外挂能跑的实机视频?看看开发者是怎么说的吧,节选一小段。有兴趣的可以去看他的博客(https://somethingnerdy.com/blog/)
MXM-1 现在具有完整的、最终确定的扩展音频。它具有以下特点:
8 个 8 位单声道 PCM,最大播放速率为 44.1KHz(4 个用于 SFX,4 个用于音乐)
Sinc 函数插值,黄油般平滑,允许上下重新调整几个八度音高
2 个可配置的回声缓冲区(1 个用于 SFX,1 个用于音乐)
11 位 Δ-Σ DC
简单的波表支持细粒度的、composer 定义的循环
在任何未修改的 Famicom、安装了扩展音频桥的前置加载器 NES 或扩展修改的 toploader NES 上都能完美运行
因此,我们有了勇气,但仍然缺乏创建自己的测绘机的能力,我们推动了尽可能多地发明新技巧——办公室里所谓的“新奇事物”。我们最终创建了不少这样的...如此之多,以至于 MMC3 的 ROM 空间限制似乎确实会阻止我们充分利用它们。MMC5 允许的空间比 MMC3 多一点(大约两倍),但缺少 MMC3 的四元组可命名功能。MMC5 还具有 8×8 属性(即,屏幕着色比 NES 的 16×16 属性所允许的更密集),但该功能被硬连线为仅使用单个名称表。因此,8×8 在 MMC5 中非常糟糕,以至于它无法在硬件滚动时正常工作。整个经典的映射器情况一团糟,无论如何,没有一个现有的 NES 内存映射器允许任何地方有足够的空间来促进充满高级关卡设计、丰富配乐和音效、高帧率精灵动画、复杂背景动画或 SNES/PlayStation JRPG 大量对话的广阔游戏......更不用说像 FMV 这样疯狂的事情了。
NES 的大多数经典内存映射器都以某种方式插入 PPU。通常是为了提供比微不足道的 8KiB 的 CHR 更多,但有时这样做是为了促进 CHR-ROM 和 CHR-RAM 在同一个墨盒 (MMC3) 上,每帧提供超过 256 个图块 (MMC5),在帧中间自动切换 CHR (MMC2),以及其他原因。我们已经把所有这些都带到了逻辑上的极端;以下是详细信息:
4.1. 每个屏幕 256 个不同的图块 -> 每个屏幕 960 个独特的图块。
由于 CPU(和 PPU)的 8 位特性,NES 的设计中存在许多人为限制。其中之一是,如果没有映射器支持,你不能在单个帧上放置超过 2^8 = 256 个唯一的图块,尽管帧本身需要 960 个图块才能完全覆盖它。MMC5 将此限制取消到最多 16,384 个图块中的 960 个。MXM-0 将其进一步提升到最多 65,536 个图块中的 960 个图块。当每个场景限制为 256 个图块时,艺术家会给艺术家带来沉重的负担,即没有如此严格的限制。这可以通过缩小场景/图像或通过到处重复使用图块来实现。古典 NES 时代的典型结果是非常图案化或简单化的外观,而不是展示更复杂(“熵”)的艺术。目前,我们实现了一个扫描线计数器,它与所有映射器模式完全兼容。这有助于许多栅格技巧,例如人造视差滚动,如果没有它,这些技巧将很困难或不可能。我们还可以实现一个通用的 CPU 周期计数器,类似于 Sunsoft 的 FME-7 内存映射器中的计数器,以创建更高级的光栅技巧。很难以图形方式显示我们的扫描线计数方法的优势,但它相当于能够在牺牲更少 CPU 时间的同时完成更多工作,并以更少的程序员时间和头痛完成它。然后,这些节省下来的钱可以用于制作更好的游戏。如上一篇文章所述,NES 主调色板中的真实颜色数量实际上是 425 种,而不是 54 种。但是访问这些额外的 371 种颜色很难做到,因为天真的方法是一次为整个屏幕着色,以便为整个帧获得不同的 54 种颜色,而不是在更大的色彩空间中混合和匹配它们。不太幼稚的方法是使用扫描线计数器并在帧中间切换 “emphasis bits” 以获得一些额外的颜色。
我们肯定会对 Former Dawn 中的特定特效执行此操作。应该注意的是,425 种颜色使 NES 在色彩空间大小方面接近 TurboGrafx-16 和 Genesis,但在这些系统上,颜色可以自由使用得多(但不是完全)。归根结底,NES 的可用图形功能比人们意识到的要多得多,但释放这种功能需要大量的软件工程工作,或者需要少量的硬件工程工作。我们选择两者兼而有之。我们将需要投入多少时间来充分探索各种可能性,将取决于目前未知的因素。2. DPCM 样本量扩展。(4081 字节 -> 16MiB)NES 的 2A03 CPU 的 APU 部分是硬连线的,最大 DPCM 采样长度为 4081 字节,我们已经做到了,一直到 16MiB。
https://www.timeextension.com/features/interview-how-nes-rpg-former-dawn-is-bringing-cd-rom-power-to-nintendos-8-bit-system
自从我们在 2022 年第一次看到 NES游戏《Former Dawn》项目以来,我们几乎一直盯着其开发商 Something Nerdy Studios的社交媒体,热切等待有关这款有前途的游戏的每一次新更新。
《Former Dawn》使用名为 MXM-1 的定制内存映射器将 NES 推向极限,这包括精美细致且色彩缤纷的角色精灵和背景,以及令人印象深刻的“Mode-7”式地图效果。它目前正在 Kickstarter 上进行众筹,到目前为��,该活动已经达到了 160,000 美元目标中的 115,000 美元,现在仅剩一周。
因此,我们似乎很自然地最终联系了《Former Dawn》项目制作公司Something Nerdy Studios的首席执行官兼创始人Jared Hoag,试图了解更多关于该项目的信息。Hoag 能够告诉我们更多关于为 Former Dawn 提供支持的技术,以及玩家在发布后可以期待什么。
更新 【2024 年 10 月 24 日星期四 13:30 BST】:Something Nerdy Studio公司现在发布了上周展示的悬浮靴世界地图移动机制的演示。可以从开发者的网站下载,需要 NES(或 Famicom / TinyNES)、CRT 电视和 EverDrive N8 Pro(OS v2.15 或更高版本)才能正常运行。
我们第一次发布了 Former Dawn 的 MXM-1 演示,这是一款 #NES 新的动作角色扮演游戏。需要:NTSC NES/Famicom/TinyNES、CRT 和 N8 Pro。需要扩展音频才能听到音乐。穿着悬浮靴飞来飞去!
(以下三张图片均为《Former Dawn》项目在任天堂NES上运行的实际画面)
https://t.co/8jJtW5Kh3o #chiptune #8bit pic.twitter.com/thQad4CtBH— Something Nerdy Studios (@SomethinNerdy) 2024 年 10 月 23 日
有关如何安装演示的说明在 .txt 文件中提供,该文件与演示 ROM 和 mxm.rbf 文件一起分发。不过,需要注意的一点是,那些使用未启用增强音频的 NES 控制台的用户目前将无法听到游戏的音乐。因此,Something Nerdy Studio 为那些在基本的未修改的 NES 上玩游戏的人分享了本节中播放的音乐的链接。
https://www.timeextension.com/news/2024/10/think-the-nes-cant-handle-mode-7-think-again
Jared Hoag:
关于MXM-1自定义内存映射器,从项目一开始,我就想创建一个新的内存映射器,能够将 CD-ROM 数量的数据映射到 NES 的微小原生 CPU 和 PPU 地址空间。
我在这方面是受到 SegaCD 和 PC Engine CD-ROM² 扩展的启发,另一些是我在 1993 年为我的 386 PC 获得第一个 CD-ROM 扩展的经历,这是对那台386能力的一次令人兴奋的升级,尽管主板、RAM 和 CPU 没有受到影响,因为对于计算机硬盘大小更重要。
但一开始,参与该项目的人都不知道如何创建自定义映射器。当时也没有任何其他有趣的选择。
据我们所知,MMC5 是有史以来为 NES 制作的最先进的映射器,但它的 ROM/RAM 映射能力显然与我想要的差距太远。。
我凭直觉知道可以做我想做的事,但是我不得不把这个概念放在一边,而我们则研究现有的映射器——主要是MMC3——直到Dominic开始在PowerPak上查看它的Verilog源代码而且从中获得信心相信自己可以进行必要的研发来实现我的想法。
而 EverDrive N8 Pro 提供的开发环境让我们有信心将研发寄托在 Verilog 和 Flash卡上。
MXM-1主要功能有4 类:内存映射、扩展音频、Live质量、 CD-ROM 仿真。
内存映射与 MMC5 类似,但有更多的地址行可用,以获得 8-16 倍的直接内存访问。
图像上我们采用 MMC5 的 8x8 属性模式,并将其扩展到 8x1 属性,这是任天堂NES的图形硬件可以支持的最大值。
扩展音频我们是基于PCM,并受 SNES 和 Amiga 启发的精致的 8 位版本。
Live质量功能包括强大的扫描线计数器和 PPU 毛刺校正技术等。
我们还用卡带上的SD读卡器伪装成CD-ROM,并具有正确的带宽和延迟限制,其实1990年就由Codemasters公司开发任天堂NES的CD-ROM,但上市前放弃了。
0 notes
Text
youtube
🎮 Baby Jo in Going Home (TurboGrafx-CD)
Complete Gameplay: https://youtu.be/8KgXbB7uzcI
#BabyJo #TurboGrafxCD #PcEngineCD #Loriciel #TurboGrafx16 #PcEngine #ベイビージョ #PCエンジン #エヌイーシー #日本電気 #Nec #DaffyDuck #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
#Baby Jo#TurboGrafx-CD#Pc Engine CD#Loriciel#TurboGrafx-16#Pc Engine#ベイビージョ#PCエンジン#エヌイーシー#日本電気#Nec#Daffy Duck#Viciogame#Gameplay#Walkthrough#Playthrough#Longplay#Let's Play#Game#Videogames#Games#Youtube
1 note
·
View note
Text
#365DaysOfVGM Day 195:
TURTLE VILLAGE 1 (Golden Axe, including the Mega Drive/Genesis version, the PC Engine CD/Turbografx-CD version, and the WonderSwan Color version [1989/1990/2002])
The journey all three heroes pursue to get their revenge on Death Adder is a difficult and treacherous one, and you can feel the emotions of such a journey with this music. A village that used to be peaceful is destroyed, and all that’s really left is this catchy and somber melody for you to beat your enemies up with.
Whether it’s the Mega Drive/Genesis version, or the Arcade original, it’s one of Sega’s oldest hits! And if you don’t like that 16-bit/early CD-style of the main versions, the WonderSwan Color version is very close to an 8-bit approach that’s very reminiscent of the 2A03 sound chip!
(Length before loop [All]: 2+ minutes)
youtube
youtube
#golden axe#GoldenAxe#arcade games#arcade#sega mega drive#mega drive#sega megadrive#sega genesis#turbografx cd#WonderSwan Color#365daysofvgm#youtube#Youtube
1 note
·
View note