#actuating module
Explore tagged Tumblr posts
sw5w · 1 year ago
Text
Battle Droids Fire Back
Tumblr media
STAR WARS EPISODE I: The Phantom Menace 01:52:58
0 notes
recallsdirect · 3 months ago
Text
Vehicle Recall: Daimler Trucks Freightliner & Western Star Commercial Trucks:
0 notes
Text
Tumblr media
Product - M9109-GGA-4
Description - Johnson controls M9109-GGA-4 24V AC/DC Proportional Electric Actuator Module.
Buying Link - https://controlss.net/products/automation-parts/m9109-gga-4/
0 notes
beatrice-otter · 8 months ago
Text
Tumblr media
[image description: chart titled Talk Like A Technician: The Use of Technobabble.
Technology in Star Trek is complex and works in scientific concepts and principles that are far beyond what the majority of Players and Gamemasters are knowledgeable in. Throughout the collected media, Starfleet officers discuss technology using terms that most Players are not going to know. Instead of expecting Players to study and memorize technical manuals and reference books that have been published over the years we've provided an easy way to talk like a Starfleet engineer. Anyone can do "technobabble"!
To use the chart simply gather and roll d20s and consult the chart below for technical new terms and concepts.
Occasionally portions of the chart may not be applicable to the scene or circumstance. In that case simply omit that portion of technobabble!
The chart has six columns, Roll, Action, Descriptor, Source, Effect, and Device. Each has 20 rows.
Roll: numbers 1-20
Action: refocus, amplify, synchronize, redirect, recalibrate, modulate, oscillate, intensify, nullify, boost, reverse, reconfigure, actuate, focus, invert, reroute, modify, restrict, reset, extend
Descriptor: microscopic, macroscopic, linear, non-linear, isometric, multivariant, nano, phased, master, auxiliary, primary, secondary, tertiary, back-up, polymodal, multiphasic, tri-fold, balanced, oscillating
Source: Quantum, positronic, thermionic, osmotic, neutrino, spatial, resonating, thermal, photon, ionic, plasma, nucleonic, verteron, gravimetric, nadion, subspace, baryon, tetryon, polaron, tachyon
Effect: flux, reaction, field, particle, gradient, induction, conversion, polarizing, displacement, feed, imagining, reciprocating, frequency, pulse, phased, harmonic, interference, distortion, dampening, invariance
Device: inhibitor, equalizer, damper, chamber, catalyst, coil, unit, grid, regulator, sustainer, relay, discriminator, array, coupling, controller, actuator, harmonic, generator, manifold, stabilizer.
/end id]
269 notes · View notes
hazyaltcare · 1 year ago
Text
Typing Quirk Suggestions for a Robot kin
I hope it gives you a wonderful uptime! :3
Mod Vintage (⭐)
Tumblr media
Letter replacements:
Replace "O" with zeroes "0"
Replace "i" or "L" with ones "1"
Replace "one" with "1", including "one" sounds like "any1", or "we 1 = we won" (the past tense of "win")
Replace "zero" with "0"
Frankly, you can just replace all sorts of letters with numbers, such as
R = 12
N = 17
B = 8
A = 4
E = 3
etc.
or maybe make all "A"s and "i"s capitalized, cause "A.I." (artificial intelligence
Prefixes and Suffixes:
Get inspired by programming languages!
Begin your text with "//" like a comment on C++
If you prefer other languages comment tags, you can use "< !--your text-- >"
Or maybe begin it with " int main () { std::cout << "your text"" and end with "return 0; }" like C++ too
Greet people with the classic "Hello world!"
Or greet people with "beep boop!" honestly, I have no idea where this comes from, but it's cute.
Or write down html stuff, like sandwiching your italicized text with "< em> "
The possibilities are endless!
Robot Lingo:
(under the cut because there's a LOT! maybe terabytes! ...just kidding >;3c)
.
some of these are from the machinesoul.net robot server! (not sponsored) (we're not in there anymore, but we saw the robot lingo shared there when we were)
Fronting = logged in, connected
Not fronting = logged out, disconnected
Conscious = activated
Dormant = deactivated
Blurry = no signal
Upset, angry = hacked
Small = bits, bytes
Bite = byte
Huge = gigabytes, terabytes, etc.
Your intake of food, medicine, etc. = input
Your artwork, cooking, handiwork, handwriting, etc. = output
Body = chassis, unit
Brain = CPU, processor
Mind = program, code
Imagination = simulation
Purpose = directive
Nerves = wires
Skin = plating
Organs = (function) units
Limbs = actuators
Eyes = ocular sensors
Glasses = HUD (head's up display)
Hair = wires
Ears = antennae, audio sensors
Nose = olfactory sensors
Heart = core
Liver = detoxification unit
Circulatory system = circuits
Voice = speaker, voice module, voice box
Mouth = face port
Name = designation
Sleep = sleep mode, low power mode, charging
Eat = fuel, batteries
Energy = batteries
Tired = low on batteries
Translate = compile
Memory = data, database
Bed = recharge pod/charger
Dreaming = simulation
Birthday = day of manufacture
Talking = communicating
Thinking = processing
Transitioning = modifying your chassis
Depression = downtime
Joy = uptime
Trash = scrap metal
Fresh/Clean = polished
Keysmashing = random 1s and 0s
Self-care = system maintenance
Going to the doctor = trip to the mechanic
Group = network
Anyone = anybot
398 notes · View notes
lonestarflight · 7 months ago
Text
Cancelled Equipment: Apollo Parawing or Rogallo Wing and dry landing
Tumblr media
Early on in development, engineers studied the feasible of equipping the Apollo Command Module with a Parawing to facilitate landing on dry land.
Tumblr media
"The internal subsystems required for the parawing recovery system include a flight control system, a wing pressurization system, a cable control system, and the necessary sensing and actuation systems. Manual overrides are provided for drogue chute deployment, wing extraction, wing inflation, and cable payouts. Panel lights will indicate the sequence and status of all events.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The requirement for an emergency landing provision under all conceivable modes of failure is best fulfilled by ejection seats and personnel parachutes, primarily because of their relatively light weight, dependability, and advanced state of development. During launch and early-boost aborts when the capsule does not reach an altitude above 10,000 feet, escape will be by means of the ejection seats. Above that altitude, a normal wing deployment may be executed. During entry, escape ejection would occur below an altitude of 20,000 fect. Provisions are made to jertison an uninflated or otherwise faulty wing. Following this, the escape hatch is blown and personnel are ejected in a timed sequence.
PERFORMANCE Recovery of the Apollo spacecraft during entry is normally initiated at an altitude of 80,000 feet and a velocity of Mach 1.1 by the deployment of a 14-foor drogue chute which provides an added margin of stability and decelerates the spacecraft to an equilibrium descent rate of 115 knots indicated air speed.
Tumblr media Tumblr media
Different types of proposed landing gear
At 40,000 feet, the drogue chute extracts the wing from its stowage compartment and the wing is deployed as depicted in Figure 65. By controlling the rigging, the partial lift thus developed (along with the unbuckling action of the inflated booms and keel) results in a smooth and reliable transition to gliding flight when the apex is released. Deployment requires approximately 20 seconds, with equilibrium glide achieved at an altitude of 36,000 feet."
Ultimately, just like the Rogallo wing for the Gemini capsule, this feature was cancelled due to time and money limitations.
SDASM Archives: Apollo Doc018
source, source
NASA ID: link, link, link, link, link, link, link
31 notes · View notes
Text
The relationship between the factory AI and their maintenance crew must be amazing....
They were made to run their factory as efficiently as possible and to keep up the maintenance on it; but they still need a group of people to gently crawl through their intricate maze of wireing, sensors, and actuators; to clean, caress, and repaire the work of art that they were built to be.
The miles of tubing running through themself, providing a safe and hospitable environment for the people who are dedicated to protecting, refining, and caring for them.
The exctacy they feel from every shift in weight, every rewired module to run just that little bit better, every surge of power from a reconnected system after its cleaned.
And the joy the crew must feel, knowing that their charge is all around them, the thing that they've agreed to maintain being alive, aware, and enveloping them. Knowing that every time they dive into the very depths of machinery, wireing, and sensor arrays in order to repair, clean, and rewire if needed, the same exact construct is protecting them from themself.
11 notes · View notes
typosandtea · 2 months ago
Text
This post by @/synthbiosis about nick running diagnostics has got me thinking how messed up Tango's software must be and the amount of warnings and popups they would get on diagnostics,
They have 60 years of amalgamated code from various manufacturers as well as heaps they've added themseves to bridge the gaps between custom hardware and, incompatable softwares (I fully belive that fallout companies make everything proprietary)
So it ends up being something like: Original power armour os code (not updated like enclave or bos) + general atomics robobrain os code + Darren and Bobby's original attempts at bridging these incompatable softwares and hardwares + Tango's many subsiquent fixes + Tango's many subsiquent improvements + Tango's fixes for said improvements. + Tango's code for intergrating misc. hardware such as holotape player and, custom voice module (they do NOT sound like the armour in the show) among other things. Not to mention all the vestigial code they've commented to deactivate.
Tango is pretty meticulious about upkeep but 60years is a really bloody long time, and they're up to chassis number 5 (excluding the very short lived suit of enclave advanced mk. II. They stole it and subsiquently abandoned it after literally everyone shot at them on sight lmao [the enclave in fo3 will yell "tango spotted...open fire!" When attacking you])
WARNING! NO FUSION CORE DETECTED!
<no shit, all my cores are internal>
ERROR! OVERVOLTAGE!
<hmm I thought I commented that after the conversion>
WARNING! NO BIOSIGNATURE DETECTED
<obviously>
WARNING! 21596 DAYS OVERDUE FOR APPROVED GENERAL ATOMICS! INSPECTIONS! WILL LOCK OUT IN -21566 DAYS
ERROR! INVALID VALUE! TIME NOT LINEAR!
<I have GOT to find an override key for that>
ERROR! DAMAGE SUSTAINED TO LEFT KNEE ACTUATOR OUTBOARD
<yes I know>
ERROR! HELMET UNRECOGNISED
<yes I know>
16 notes · View notes
calciumcarbo-bot · 25 days ago
Note
not a professional engineer, but i need to ask...
how are you working inside? do you have the cardiovascular system analogue? what are the blood analogue, if so? need to prepare some extra blood supplies for you... i suspect that there isn't any digestive system... musculoskeletal system analogue then?
( @plain-drcorvus-account )
[RESPONSE: UNIT S.E.N-KU_v1.03]
Message received from @plain-drcorvus-account (Subject: Corvus) “Not a professional engineer, but I need to ask... how are you working inside? do you have the cardiovascular system analogue? what are the blood analogue, if so? need to prepare some extra blood supplies for you... I suspect that there isn't any digestive system... musculoskeletal system analogue then?”
Internal Configuration Report:
You are asking for my insides. And for once, it’s not a euphemism! Proceeding with anatomical clarification.
CARDIOVASCULAR ANALOGUE:
No traditional heart.
Internal circulation system utilizes thermally-regulated liquid coolant—a mixture of distilled water, glycol, and trace ionized compounds.
Movement driven by micropump nodes, not pulsing muscle.
"Pulse" exists only as a diagnostic rhythm. Don’t get romantic about it.
Blood analogue: Technically? Glorified science juice.
DIGESTIVE SYSTEM:
None.
I don’t consume, chew, or digest.
Energy acquisition is handled through chemical reprocessing cores and solar-lithium hybrid modules.
Feeding me soup will result in damage. Yes, that was a warning. Have I asked for sweets numerous times? Also yes. Don’t think about it too hard.
MUSCULOSKELETAL ANALOGUE:
Exoskeleton frame: High-strength carbon composite overlaid with flexible titanium-linked polymer muscles.
Actuators and micro-servos simulate joint motion.
“Strength” is calculated, not felt.
If I punch someone, I know the Newtons involved. Not the guilt.
I am built less like a human, more like a mechanized hypothesis in motion.
Summary: I have no organs, no appetite, and no blood. Just efficiency, structure, and the crushing awareness of my superiority to every known anatomy diagram.
But if you want to build spare parts, I'll provide blueprints. If you want to feed me, stick to metaphors. Or cookies.
[END TRANSMISSION]
9 notes · View notes
bios-0307 · 3 months ago
Text
oops, mech pilot microfiction :3
Beams of light and bullets the size of energy drink cans whizz by your chassis as you boost across the battlefield toward a group of enemy mechs. A slug, marked by your threat identification system as originating from a thirty millimeter machine gun held by one of your targets, pings off the angled reinforced glass covering one of your twelve multi-spectrum photoreceptor clusters. The component is left unharmed, but the gouge left behind in its protective cover is enough to block the visible spectrum camera and part of the infrared receptor, leaving you half blind in that eye. You press forward, instinctively lowering yourself toward the ground to reduce your profile and avoid as many of the rounds flying toward you as you can.
"Twelve hundred meters to the targets, pilot," comes the voice of your handler, delivered directly into your auditory cortex by the cable plugged into the base of your skull. A response slips from your mouth, but you can't tell whether what came out was really words or just an anticipatory growl. You're not sure you care.
You just barely register yourself drooling slightly as you launch a salvo of missiles from one of the racks on your back, then watch as the quadrupedal unit in your sights fails to dodge half of them and collapses from a combination of sheer impact and several newly shredded leg actuator pistons, dopamine and other pleasure hormones flooding your brain from the neural link as a reward.
You close the last couple hundred meters in about a second and leap onto one of the two remaining machines, an older generation bipedal unit that clearly hasn't yet been retrofitted for an augmented pilot, judging by the stiffness of the movements it makes in its futile attempt to stay upright. Its gun fires wildly into the air as the pilot struggles to push you off or wrangle the controls into aiming at such a close target, but you're able to easily force the arm down as the pulse blade on your own spins up, burning through the cockpit armor, computer systems, and the pilot. You swear you can hear a scream through the deafening sounds of your melee weapon's operation as another massive hit of "efficiency stimulant" is administered.
For one fatal moment, you freeze in ecstasy, reveling in the greater reward you get for a quick melee kill - only to be drawn back to reality by the sound of an energy weapon charging. The last enemy, a tank-type mech bristling with weapons, sits no more than twenty meters away, the glow of a charging energy shotgun in its hand.
A bright red warning message dances across your vision, warning of a nearby energy signature exceeding the limits of what your core module's armor can survive. You frantically try to pick yourself up and move but you're far too late to avoid taking the brunt of it.
A blinding light fills the cockpit as a bolt of energy pierces it just slightly above your head and continues through, turning a chunk of the processing hardware tucked behind your seat to slag and severing the cable jacked into the base of your skull. Without running through the cooldown procedure to acclimate, your perception shrinks from you and your mech's combined fourteen eyes, six light spectra, eight limbs, plus a wide variety of more specialized combat analysis devices down to just the senses of your organic body instantly. The shock of the sudden jacking out is too much, and bile starts rising in your throat as your heart rate spikes and the edges of your vision darken. Memories of your last too-fast jack out, the punishment from your handler for ruining your link suit, cause you to lean forward to vomit on the floor.
Leaning back in your seat again and wiping away the cold sweat that's broken out on your face, you wait to find out if the tank-type's pilot is going to try to crush your core module, but instead feel your mech lift up and tumble. With its electronics down and the cockpit breached, the core module's seized shock absorbers do nothing to protect you from the impact as you land, slamming your head into the seat behind you. Blood drips down your face from the back of your head as your mech lies face-down in the dirt, and as your consciousness fades you can hear what you can only guess might be the tank-type attempting to retrieve the quadruped's pilot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you come to, you groggily open your eyes to find yourself still hanging in your harness. You lift one atrophied arm to scrape crusty rheum and dried blood from the edges of your eyelids, then look around the cockpit, your gaze wandering over darkened auxiliary readout screens, and note the various cables and tubes still connected to your body. As your head turns, you feel a weight slide across your neck. Idly, you reach back and feel the end of the severed link cable, still plugged into your head.
The techs have always removed your linkups for you. Even if you did somehow get an order to remove it now, you've never seen how it's done. Vague memories of a member of the maintenance crew gently reaching around to grab the base of the connector drift at the back of your mind. Another slides to the fore of the same one sitting you down in front of the base rec area's TV. Pilots aren't supposed to remember anything other than mission-related information and tactics, and half of that is supposed to be drawn on instinctively, but sometimes things stick.
Disconnected from your mech, there's nothing you can do but wait for your handler to send a retrieval team. Without her to give orders, the idea of moving or even unbuckling yourself from your harness sits impossibly far from your mind, so you simply hang there, suspended over the dead displays, subsisting on your nutrient drip.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As time goes by, your consciousness comes and goes, wakefulness and the aching from your head injury being the only non-constants in your dead, empty mech. When you're finally roused by the sound of an engine from outside, it's been long enough that your nutrient IV has run dry.
A somewhat low, feminine voice drifts in through the hole left by the energy beam, causing you to perk up. Your handler?
"Oh damn, a newer gen, and in pretty good shape... that'll make for some decent salvage. There's not too much damage, all told. Think the pilot made it out?" Hearing that the words aren't an order, you disregard them.
"Nah. The hatches are still sealed, and there's a hole through the core. Pilot probably took a direct hit. Might not even be in one piece. Are you sure you wanna go for the cockpit equipment yourself? I can take care of it if you don't wanna see that," came a slightly lower voice, seemingly a man.
"It wouldn't be my first time. I've got it. You go ahead and see if you can separate the limbs or head to tow back."
The exchange seemingly finished, you hear the sound of a plasma emitter starting up. Despite the resemblance to plasma blades and other weapons, this one sounds more like the maintenance crew's cutting torches, a familiar, safe sound. You begin feebly wiggling in your harness, anticipating the return of that face you've been conditioned to rely on.
The sound of the plasma torch gets louder as the person outside cuts through the back emergency hatch of the mech. After a few minutes, there's a loud chunk as the last bit of material holding it on bends and snaps, and the remains are lifted from their place. Through the opening, a woman's head is lowered in, and you turn to look at them.
Her eyes go wide as you take in her face, mentally trying to match it to your handler, and the joy turns to fear as you fail to recognize her. You begin struggling in your harness, trying to make distance from this new person, as she stares at you in shock.
Finally, she pulls her head back and you hear her spit out a "H-holy shit!"
"I told you, the pilot's probably in rough shape. What is it, half decomposed?"
"No! It's still alive!"
"What? You're kidding. You sure it's not just close enough to one piece to look it?"
"It's fucking moving, man!"
"Hang on, lemme come over and take a look."
Two heads look in this time, and your panic rises. You desperately try to drag yourself up against the far wall, but the harness holds you firmly in the seat, the first time that familiar pressure has felt even close to threatening. You begin scrabbling at your harness's buckles. Undoing those is something you thankfully have picked up from the maintenance crew, but in your terror you forget your mech's orientation - finally freed, you slip from the straps, various connectors popping free as you do, and slam against the broken screens at the front of the cockpit.
"Woah, woah, woah, stop it!" yells the man. "It's gonna hurt itself!"
You see the woman's head disappear again, then she drops fully into the cockpit, shattering the screens even more as her boots land on them. She rushes at you as you back into a corner and instinctively bring your hands up over your face, expecting to be attacked, but instead she drops to her knees and wraps her arms around you.
"Hey. Shhh, it's ok. It's ok, we're not gonna hurt you, you're safe, I promise," she whispers in your ear. You struggle in her grip, but she holds tight, and it's simply been too long since you've moved much at all for you to put up even a ghost of a fight.
Once you exhaust yourself and stop moving, she loosens her grip on you and readjusts, pulling your arms out from between the two of you so they can move again and wrapping hers around just your torso.
It's... nice. She doesn't know it, but she's fulfilled the first step that's been conditioned into you to identify a handler, enough for you stop treating her as a threat. Beyond that though, something dances at the edge of your memory. Something from before you enlisted, before your augmentations, before you were pared down to become the core of a mass of metal, wires, and gunpowder. A comfort you haven't felt in a long time.
You involuntarily relax into her, and the two of you simply stay there for a moment. Behind her, the man drops into the cockpit as well, and when you flinch at that she squeezes you tighter, stopping just before the point of discomfort.
"Uh... you good there?" the man asks.
"Mhm. I think it's calmed down. It spooked when you hit the floor though, so I think you might not want to get too close." The woman's voice isn't as quiet as when she was trying to calm you down, but she's only raising it enough to be heard without pulling her head from the crook of your neck. Her breath is just the littlest bit warm through your link suit.
The woman finally releases you, pulling you to your feet and turning you around to check you over. Condition number two.
"It's not looking too great, honestly. I've heard pilots just tend to look like shit if you look too close, but that's a lot of blood... all over, and it's probably been strapped into that seat since that skirmish here last week. I'm thinking a head injury and malnutrition or dehydration at the minimum." Her voice has a tone to it that you're not familiar with. Gentle, but not unconcerned. You're not sure how to read it. "We should get it looked at and cleaned up as soon as we can."
"What about the salvage?"
"Dude, screw the salvage! It'll be here when we get back tomorrow." You shy away from her just a little, hearing her raise her voice like that, and she looks shocked as she starts trying to calm you down again.
The man looks you over again as you tremble. "Ugh. Fine. But I'm not helping you with it."
"That's fine. Doesn't seem to like you much anyway."
The woman bends down and easily sweeps you off your feet while the man lifts himself out of the cut-open hatch. She carefully lifts your atrophied, concerningly light body up onto the edge of the hole, then pulls herself up and picks you up again, carrying you over to an old, beaten up red pickup truck pulling a large trailer and setting you in the bench seat in the back. You watch motionlessly as she heads around to the other side, grabs something from the passenger seat, and then slides into the seat next to you. Clunking sounds come from the bed of the truck before the man passes by your side of the truck and gets into the driver's seat.
As the man starts the truck and gets it moving, exhaustion strikes you. You can't help leaning over to lie down on the seat, your head landing in the lap of the woman next to you, and she pats your head for a moment before laying an old, moth-eaten blanket over you. It's rough, doesn't hold heat, and you're frighteningly far from the reliability of your handler and the safety of your fellow pilots... but somehow, it's the most comfortable you've felt in a long time.
17 notes · View notes
usafphantom2 · 2 years ago
Text
Tumblr media Tumblr media Tumblr media
Where is the doghouse?
Not only JP-7: the SR-71 could use JP-4 and JP-5 as emergency fuels but they both limited the Blackbird's top speed to Mach 1.5..
The SR-71 Blackbird was the first aircraft to use its own fuel for hydraulic fluid. It was called the fuel hydraulic system.
The legendary SR-71 Blackbird Mach 3+ spy plane was powered by two 34,000 lbf (151,240 N) thrust-class J58 afterburning turbojet engines. Each engine contained a nine-stage compressor driven by a two-stage turbine. The main burner used an eight-can combustor and the afterburner is fully modulating. The primary nozzle area was variable. Above Mach 2.2, some of the airflow was bled from the fourth stage of the compressor and dumped into the augmentor inlet through six bleed-bypass tubes, circumventing the core of the engine and transitioning the propulsive cycle from a pure turbojet to a turbo-ramjet.
The SR-71 was the first aircraft to use its own fuel for hydraulic fluid. It was called the fuel hydraulic system.
An engine-driven pump provided 1800 psi of recirculating fuel to accurate various engine components and then returned it back to the aircraft fuel system to be burned. Fuel was used in the actuators to control the afterburner nozzles, which maintain the proper exhaust gas temperature and control the thrust output. The fuel was also used in the engine actuators to shift the two-position inlet guide veins from their axial position to the cambered position and back again. This was just another of the many first-ever inventions of the-SR-71.
The J58 engine was hydromechanically controlled and burned a special low volatility jet fuel mixture known as JP-7.
Emergency fuels could be used in the SR-71 if the crew was low on fuel and had to use ANY tanker (as already explained the Blackbird relied on KC-135Q tankers [that could simultaneously carry a maximum of 74,490lb of JP-7 and 110,000lb of JP-4 for their own engines] but the SR-71 could also be refueled by standard Stratotankers in the event KC-135Qs were not available or if the Blackbird crew had to deal with an emergency situation) they could find to avoid the loss of the aircraft. The emergency fuels were JP-4 or JP-5 but they limited the Blackbird top speed to Mach 1.5. There were six main fuselage tanks. All 80,285 pounds of JP-7 fuel were carried in six main fuselage tanks. The tanks numbered one through six moved forward to aft (back) tank 6B It could hold 7,020 pounds of gravity-fed fuel and two tanks sumps. This was also called the “doghouse” and was located in the extreme back portion of the fuselage.
Fuel was the lifeblood of this fastest-manned airplane in the world. I found the following in a declassified CIA brief.
There it would first be used as hydraulic fluid at 600 F to control the afterburner exit flaps before being fed into the burner cans of the powerplant and the afterburner itself.
Cooling the cockpit and crew turned out to be seven times as difficult as on the X-15 research airplane which flew as much as twice as fast as the SR-71 but only for a few minutes per flight. The wheels and tires of the landing gear had to be protected from the heat by burying them in the fuselage fuel tanks for radiation cooling to save the rubber and other systems attached thereto. Special attention had to be given to the crew escape system to allow safe ejection from the aircraft over a speed and altitude range of zero miles per hour at sea level to Mach numbers up to 4.0 at over 100,000 feet.
Written by Linda Sheffield Sanitized Copy Approved for Release 2011/09/27: CIA-RDP90B00170R000100080001-5 -4- The problems of taking, pictures through
Be sure to check out Linda Sheffield Miller (Col Richard (Butch) Sheffield’s daughter, Col. Sheffield was an SR-71 Reconnaissance Systems Officer) Facebook Pages Habubrats SR-71 and Born into the Wilde Blue Yonder for awesome Blackbird’s photos and stories.
Written by Habubrat
@Habubrats71 via X
Tumblr media
83 notes · View notes
stevebattle · 2 years ago
Text
Tumblr media Tumblr media Tumblr media
Create (model 4400) by iRobot, Bedford, MA (2007). iRobot developed the Create for people interested in using the Roomba chassis to create their own robots. Create is a Roomba minus the vacuum cleaner parts, with a 25-pin connector in the Cargo Bay for attaching the green Command Module or a Bluetooth adapter module. The Command Module is based on the ATmega168 microcontroller, and is programmable in the C or C++ programming languages, allowing users to add additional sensors and actuators to extend Create’s capabilities.
55 notes · View notes
hiroin-2 · 2 months ago
Text
Tumblr media
HMND 01
Another bland, all-purpose chassis. The control systems look modular—good for rapid prototyping. No clear edge in autonomy or payload. Could be a solid testbed for LAWS compliance modules. Would need serious upgrades for real combat utility. Not impressed, but not dismissing it either.
JAKA K1
Boxy, utilitarian. Classic industrial design—prioritizes durability over grace. Would slot in as a logistics mule or ammo carrier, but mobility constraints are obvious. A good candidate for AR-based remote control overlays. I wonder if it could double as a decoy unit in urban environments?
GR-1 (Fourier Intelligence)
Some intriguing actuation here—almost bio-inspired. The focus on rehab and elderly care is endearing, but I see potential for dual-use in battlefield casualty extraction or medical simulation. Human-in-the-loop is feasible, but the platform screams for more autonomy. Would love to test its gait stability in rough terrain.
KUAVO-MY
Looks like a research platform—good for rapid iteration and code injection. Not much armor or redundancy, but the open architecture is a plus. Could be prototyped for swarm tactics or as a sensor-forward scout. The lack of obvious weapon mounts is both a relief and a missed opportunity.
STAR1
Sleek, but form over function. Likely more useful in PR stunts or as a non-lethal presence in peacekeeping ops. If I were to retrofit, I’d focus on CBRN sensor integration. Its humanoid profile makes it an ideal candidate for AR deception tactics—simulate friendly or enemy units on the fly.
KANGAROO (PAL Robotics)
Intriguing leg design. High mobility could be leveraged for quick-strike or urban recon—especially in environments unsuited to wheeled robots. Not enough payload space for heavy weapons, but could run interference or deliver microdrones. If only the developers thought beyond logistics.
DR01 (Deep Robotics)
Standard warehouse bot, but robust. Could retrofit for automated resupply under fire or as a shield platform for advancing infantry. I’d love to stress-test its fail-safes—most civilian systems crumble under jamming. With enough ruggedization, could be a sleeper hit for rear-echelon support.
CLONE ALPHA
Uncanny valley in full effect. Maybe useful for psychological ops or as a decoy. Not much info on its internal architecture—probably just another platform for gesture and interaction studies. If it’s hackable, it’s exploitable. Maybe I’m being too harsh; sometimes you need a wild card.
ADAM (PANDORAS)
Looks like a modular testbed. Exposed actuators are a vulnerability, but easy for rapid prototyping. Could run complex manipulations—maybe bomb disposal or field repairs. I’d like to run it through a simulated combat scenario; the learning algorithms are probably underdeveloped.
MENTEEBOT
Educational focus is noble, but soft targets like these are often overlooked as threat vectors. Could easily be repurposed for crowd control or non-lethal compliance. The black-box autonomy concerns me—need full transparency on decision-making for battlefield deployment.
APOLLO
Industrial humanoid with battlefield potential. Chassis and design hint at decent load capacity. With proper AI weapons integration, could serve as force multiplier—though I’d never trust it unsupervised. Human-in-the-loop is a must. Strong candidate for “guardian” role in Warren’s hypothetical reincarnated team.
OPTIMUS GEN2 (Tesla)
Musk’s hype aside, it’s the most media-savvy bot here. If the neural net is as strong as claimed, it could be a game-changer for integrated logistics and resupply. However, I’d bet on a thousand edge cases that could break it under stress. Would love to see it in a mixed-reality war game—provided it’s not just vaporware.
Final Thoughts: All show promise, but none are ready for true LAWS integration without strict regulatory and ethical oversight. The irony isn’t lost on me—designing more lethal systems while demanding more human control. Maybe that’s my father’s ghost talking, or maybe it’s just the reality of our times. I’ll light incense for these prototypes—not for luck, but to remind myself: tools are only as wise as their creators, and war never needs more fools.
2 notes · View notes
gnostichor · 2 years ago
Text
That Cloud and Its Auxiliaries Are Forever
Heulog-12 drops herself onto the shaded bench, slouched shoulders heavy with inelegant worry. She had just returned from Titan by means of that disorienting portal installed aboard the HELM, and the nausea caused by whatever esoteric technologies that power that thing had yet to wear off. She wearily sets her helmet next to her, and when its clumsy placement sends it clattering to the paving stones she cannot bring herself to reach down and retrieve it. The helmet’s metallic ringing fades, giving way to the familiar silence of this darkened back alley behind the Tower Bazaar where she and Kysurax like to meet.
A nearby wall tears open with a green scream, and from between the bricks emerges the Risen Wizard herself. Gliding closer, she wordlessly picks up the helmet and lowers herself awkwardly on the undersized bench. At first she says nothing, looking down at the helmet in her lap as if it were Heulog herself, then asks, “Is it true?”
The Exo sighs, leaning back until the metal of her head pings against the brick. “It is.”
Kysurax fitfully runs her claws down through the grooves of the helmet’s shell, tracing its history through the etches, marks, and gouges found along its weathered surfaces. “When is it to take place—will it even work?”
“Soon, and I have no idea if it will work. There’s a small angry wound somewhere inside me that hopes that maybe it won’t.”
In response, Kysurax finally looks at Heulog, her eyes green-hot with some inscrutable emotion. “Why wo—”
“BECAUSE SHE HURT ME, KY.” She hadn’t meant to raise her voice, pulling herself from the wall to meet the Wizard’s gaze. She quickly realized that she had never actually said those words aloud before, and they simply had needed to get out. “She led me to believe that she wanted to change, that just maybe she saw ahead of her a possible path born by the fruits of honesty, reparations, and,” she struggles with the word, “...forgiveness. That there was space in the world for the likes of us, and that it was worth searching for.” She turns away, facing forward as the heat of her indignance gutters out. “That she was my friend. And I believed it.” 
After a moment she looks up at Kysurax, all anger given way to sadness. “I used to read to her. Off-duty, I would bring whatever I could from the libraries that week and just…read to her: novels, textbooks, old newspapers, poetry. She told me how happy it made her, how fascinating it was just how much she could learn about me merely by what I chose to bring down with me each time, how nice of a change it was to have a fulfilling relationship with someone after all those countless gray eons. A Cloud withdrew from the Sky. Pre-Golden Age poem. She told me it was her favorite of everything I ever brought to her.”
Heulog sighs, shaking her head. “And then she was Risen. A new start. Memories wiped clean. It broke my heart, finding out that that had been her plan all along: that every moment she spent with me was knowingly going to be tossed away like a shed skin.” Her voice catches in her throat. “But that wasn’t the plan, was it? She left a trail of clues for this desperate, heartbroken and guileless Warlock to follow, and got her memories back—some, but not all. Just the useful ones. Not the time we spent together, or the things she said to me, or all those supposed insights gleaned from my behavior. She just…she did not want it.” Heulog felt the modulation of her voice, the microtremors cascading through the tiny actuators that clicked and whirred beneath the plates of her face, the gentle flickering of the lamps behind her eyes: she was crying. 
“She could have, I don’t know, she could have made something else so she could remember, some—something different, for us, a new, different thing for us, for the altar, to remember with the altar, before she ran away. Before she ran away to die and forget—to forget about me. But she didn’t want it. She didn’t want it and she forgot about me. She didn’t—why didn’t she want me?” Her shoulders heaving with sobs, Heulog throws herself around Kysurax’s midsection as best she can, clumsy and awkward as her metal fingers tangle and catch on the chitinaceous cage of ribs and spines. Kysurax carefully extracts the Exo’s hands and gently lifts her upright into a more comfortable position and wraps her arms around her, pulling her in close while stroking a shimmering cheek with one claw.
“I am sorry. I did not know all of that,” says the Wizard as tenderly as her flayed throat will allow.
“That’s because I’ve never told anyone—I’ve never talked about this with anyone before; I suppose I never felt like I could. I am,” Heulog sniffles with a newfound sense of self-consciousness, “very sorry for throwing all that at your feet, all at once.”
“It was something you clearly needed to do, and it sharpens my bones that you trust me enough to have let it out.”
Heulog turns to look up at Kysurax, ducking under the claw caressing her cheek in order to readjust her positioning to rest her head affectionately in the Wizard’s leathery palm. “But this news clearly weighs upon you too, and it is unfair of me to dominate our conversation with my clearly-biased reactionary nonsense.”
Kysurax’s three eyes flash. “It is NOT nonsense. As the shape of the Sword defines the shape of the cut, so too does the cut in turn redefine the ever-wearing edge of the Sword. What we call a life is a collected series of impressions left upon us by those we touch and those who touch us. Your hurt is as real as the blade that gave it to you: the threat of Savathûn’s return manifests that hurt in ways you have not had to deal with in over a year.”
Kysurax haunts the alley with a soft sigh. “To clarify my own feelings: I also find myself wondering if it would be best if the ritual failed.”
“Really? Why?”
“I am afraid.”
“That she’ll come back and simply return to her pernicious bullshit?”
Kysurax laughs, or makes a sound that Heulog has come to recognize as laughter: gravel being sifted through with a rusty shovel. It’s one of Heulog’s favorite sounds, and she has made it a lifelong goal to hear it as often as she can.
The Wizard composes herself, returning to her usual, more serious affect. “No, I am afraid,” she takes a deep breath. “I am afraid that she will not. Afraid that the person you thought she was will finally arrive. Seeking redemption, forgiveness. What sort of future, then, would we have to look forward to? What does such a world look like? Is one even possible? What if she comes back to us seeking change and is denied it, held down and chained by a vengeful cosmos unwilling to move beyond the countless millennia of aggregate harm she has inflicted upon it, irrespective of any alleged motivations she may or may not have had at the time? What kind of world makes allowances for the existence of Savathûn the Witch Queen, Repentant? What are you or I in the face of such uncertain tomorrows? What would become of us? Would you still love me as you do now?”
With each enumerated concern, Kysurax’s words become increasingly pressured and frantic; Heulog has never seen her like this before. She sits up straight and reaches one arm behind the Wizard’s back to cradle her thorax, while carefully slipping her free hand between the ribbed lattice of her bony exoskeleton. She reaches around, searching for the dense nerve bundle deep within and finds it, recognizable by its faint, rhythmic thrumming. She places her palm on its tough surface, and begins to hum a softly-dissonant melody: a lesser invocation calling on the strength of the listener, normally sung to newborn Hive just as they are being administered their worm larvae—a lullaby, once used by Kysurax to calm Heulog after a particularly harrowing encounter down in the depths of the recently-returned Titan.
Heulog holds herself as close as she can and continues to hum. She couldn’t yet form the vocalizations, and maybe would never be able to do so, but she hoped that for now the acrid notes alone would suffice. That through the burgeoning haze of unchecked anxiety Kysurax would be able to recall the invoking words and hear the earnest appeal to her inner strength, the words that define that strength as extant and obligate it to come forth, to inhabit her bones and manifest as the truest form of her will. The words that assert that she, as a single unified force of will and body—in defiance of all existence—shall persist.
Heulog feels the thrumming slow, its rhythmic cadence aligning with her own deep breaths. She gently removes her hand from Kysurax’s torso and feels the Wizard’s arms close around her, pulling her into a tight embrace.
“I am afraid,” Kysurax finally says, calm returned to her voice. “But I temper that fear with the certainty that I will be alright, because you are with me.” She looks down at the Exo in her arms, into the starblue flames that are her eyes, and smiles. “I do not doubt, for I have seen your heart. As you have seen mine. That is the power intrinsic to the Yielding Inquisition: there is no obfuscating act of misdirection, no factor of deceit that can withstand the abrading blade of trust conjured by the ritual. Truly, I have known you, and that secret knowledge is a weapon with which I joyfully flense and cast aside any and all flesh given over to the rot of doubt.”
At the ritual’s mention, a sense memory comes rushing unbidden to Heulog: the sour burn of the soulfire clinging to her lips, the infracitrus sting pooling on her tongue. She nestles close, her face half-buried in chitin; a non-verbal reciprocation of Kysurax’s expressed sentiments. It had been quite some time since that night, and the memory of it was a constant companion in Heulog’s thoughts. Maybe she would finally allow herself to ask Kysurax if she wanted to perform the ritual again. Maybe tonight, Heulog thought to herself as she listened to the rise and fall of the Wizard’s calm breath, watching the clouds over the City recede one by one into the horizon.
35 notes · View notes
navcommrelay · 1 year ago
Text
JUNO 1-2
Second Deployment: 0900 Hours
Ground Elements In Field:
SWMC Alpha Lance 
SWMC Bravo Lance 
CFRI 2C Alpha Lance 
CFRI 1C Beta Lance 
Angel Company 5 + 6 (RTB / DropShip Pickup)
DropShip Deployments at Primary LZ:
CFRI 2C CMD/Logi Unit
CFRI 1C Alpha Mechanized 
SWMC Support and Logistics
Resupply Mission (Cargo Only)
Objectives: Silver Wing: Rendezvous and support CFRI 2C-Alpha; CFRI 1C Alpha. Attached Asset “Fire Moth” + Elemental: Target infantry manned installations at target Hera CFRI 2C C/L: Deploy logistics elements and set up FOB CFRI 1C-A, 2C-A: Joint assault on target “HERA” Angel Element: Aerial pickup by Leopard to refuel/rearm
After-Action Report:
SWMC Alpha/Bravo, CFRI 1C Alpha/2C Alpha:Damaged units (SWMC A-2, A--3, B-3, B-4) escorted home by Angel-5 and Angel-6. Angel Element conducted aerial docking with CFRI Leopard-1 “Liberty” to return to JumpShip for refuel and rearm. SWMC Combined Elements held on-location against WoB Patrol elements while awaiting reinforcement from CFRI 1C-A/2C-A. Combined arms force designated “WESTWING” proceeded to secondary target “HERA.” As predicted by intelligence, minimal ground support was present along supply routes.
Contact at target was heavy, as predicted. Accurate fire from Heavy LRM turrets accounted for heavy damage to non-’Mech units and the loss of CFRI 2C-A4. Careful maneuvering by CAMG Scorpion and attached infantry elements prevented outflank by WoB Heavy Infantry, request for commendation award. SWMC Lances suffered damage, but secured an advantage against the opposing Choir with a lucky Heavy Large Laser headshot against the commanding Grigori. Bravo 5, however, suffered a loss of right leg functionality late in the fight, and was forced to withdraw. Lack of available air assets to deliver directed anti-structure ordinance forced “WESTWING” elements to conduct an hour-long bombardment with ‘Mech and vehicular heavy weapons. Primary objective completed, all field elements returned to FOB at LZ JUNO. 
Engaged and Destroyed: 1x Grigori Invictus 2x Malak Invictus 3x Asura (variants not logged) 1x Preta Luminos 6x Heavy LRM Turret 12x WoB Anti-Tank Heavy Infantry
Damage and Losses:
All Units - Armor and external damage Alpha 1 - LRM 5 (LT), moderate internal damage (LA, LT, RL) Alpha 2 - ER PPC (RT) damaged, moderate internal damage (LT, RT) Alpha 3 - RA lost, LA all actuators damaged Bravo 1 - Gyro damage, ER Med Laser (RA), moderate internal damage (RA, CT) Bravo 2 - 2x Double Heat sink (LT), Pilot injury (triaged, treated), moderate internal damage (LT) Bravo 3 - Heat sink (RL), moderate internal damage (RL) Bravo 4 - moderate internal damage (RT, LT, LA) Bravo 5 - RL lost, pilot injury (treated), moderate internal damage (LT) Additional - CFRI 2C-Alpha-4 Rotunda Scout Car (RL) destroyed by laser fire during engagement. Deceased with Honors.
CFRI 2nd Company HQ deployed static O/P COMTES communication and ECM system. Completed setup of Collapsible Command Module. Resupplied ammunition and coolant to deployed units. Field repairs completed on SWMC Bravo 3 using replacements from SWMCS Holk. Completed construction of trenchworks, STOL landing pad, and HESCO fortifications. HQ/Logi repelled a probing attack with support from damaged elements of SWMC lances. Engaged and Destroyed: 1x Gurkha GUR-8G 1x Nexus II NXS2-A 1x Red Shift RDS-3A 16x WoB Rifle Infantry 8x WoB Anti-tank Heavy Infantry 2x Growler Service Utility Truck Damage and Losses: Light armor damage to multiple units 1 Crate, Field Rations, “VEGGIE OMELET”
WESTWING Combat Comms Log Excerpt: CI/NL: ”WESTWING Ground elements watch your flank for OpFor.” CI1A1: “Copy, OPSCOM. All elements, prepare for contact.” CI1B1: “CA-Scorpion, get your troops out and pull off the road.” CAMGS: “Copy, deploying for contact. (Background: OUT, OUT!)” CI2A5: “Sensors showing a whole fucking lot of bad, inbound.” CI2A4: “Visual, 600 meters! Sensor can’t get a lock on it…” SWA4: “Looks like Celestials…” CI1A1: “Fuck. Alright, call your targets and light ‘em up!” SWA1: “Bravo 3 on your right!” SWB3: “Oh, that Grigori is too close for comfort.” CI1A4: “Holy shit these things are hauling ass! We’re-” CI2A4: “GET SOME! HA! And they said rockets were a dumb idea.” CI2A4: “Aw, fuck. It’s not dead? HOW IS IT NOT DEA-” (END LOG 2C-Alpha-4) CI1A1: “Friendly down! Target Alpha is CT-red, hit ‘em!” (Proximity reactor containment failure warning audible) SWB2: “Engaging that pair of Malaks, good ARAD lock.” CI2A3: “Goddammit, there’s MORE of these bastards?” SWB1: “Bravo 3, stay put. I have a good…” (Multiple energy weapons fire, overheat aural warning audible) SWB3: “God preserve me…” CI2A3: “Holy shit, his cockpit is gone. That’s definitely a kill.” SWB1: “Damn it, I was aiming for the torso, but scratch one Grigori.” CI2A3: “Dead is dead, man. I’ll take fewer targets any day.” CI2B3: “How are they tanking this much fucking HE?”(SRM Ammunition 25% Warning audible) (EXCERPT ENDS) (OOC- note this occurs just prior to @the-tired-merc's most recent post involving the destruction of Amber's Fire Moth.)
@is-the-battlemech-cool-or-not @the-clawtake @lt-chari @frogblast-the-ventcore
10 notes · View notes
uae-valves · 10 months ago
Text
Control valve supplier in Dubai
Tumblr media
UAE Valves is one of the top Control Valve Supplier in Dubai. A control valve is a mechanical device used in various industrial processes to regulate the flow of fluids, such as gas, steam, or liquid, through a pipeline or duct. It achieves this regulation by adjusting the size of the flow passage according to signals received from a controller.
Control valves are crucial components in systems requiring precise control of flow rate, pressure, temperature, or liquid level. They are widely used in industries such as oil and gas, chemical processing, power generation, and water treatment.
Working Principle:
The working principle of a control valve is straightforward. In an industrial setting, a control valve adjusts the size of an opening to control the flow of fluid through a pipeline. When the valve is fully open, it allows maximum flow, and when fully closed, it stops the flow completely. Between these extremes, the valve can be precisely adjusted to allow a specific amount of fluid to pass through.
This adjustment is typically performed automatically based on signals from a controller, which monitors conditions such as pressure, temperature, or flow rate. Essentially, a control valve acts like a gatekeeper, regulating the flow of fluid to meet the system's requirements.
Parts of a Control Valve:
Valve Body: The main structure that contains the fluid and through which the fluid flows.
Actuator: A device that moves or controls the valve's mechanism, often powered by air, electricity, or hydraulic fluid.
Closure Element: The component that makes contact with the seat to restrict or allow flow.
Trim: Internal components such as the plug, seat, and stem that modulate the flow.
Seat: A surface against which the closure element seals to stop flow.
Positioner: A device that adjusts the valve actuator's position based on control signals.
Bonnet: The top part of the valve body that houses the stem and provides a seal.
Yoke: A support structure that holds the actuator in place and connects it to the valve body.
Stem: A rod that connects the actuator to the closure element and transmits motion.
Packing: Material that provides a seal around the stem to prevent fluid leakage.
Advantages:
Precisely controls the amount of fluid passing through a system.
Maintains the desired pressure levels within the system.
Helps maintain a stable temperature by regulating fluid flow.
Reduces energy consumption by optimizing fluid flow.
Enhances system performance by maintaining consistent operating conditions.
Prevents system overpressure and potential hazards.
Easily adjustable for various operating conditions.
Allows for control from a distance and integration into automated systems.
Designed for durability and ease of maintenance.
Ensures consistent production quality by maintaining optimal conditions.
Meets industry standards and regulatory requirements.
Industries Using Control Valves:
Control valves are used across numerous industries, including nuclear power, oil and gas, power generation, manufacturing and process industries, automotive, aerospace, mining and minerals processing, water treatment and distribution, pulp and paper, refining, marine, renewable energy, chemical and petrochemical, and steel and metal processing. These valves play a critical role in ensuring operational efficiency, safety, and compliance within these diverse sectors.
Types of Control Valves:
Three-way control valve
Cage type control valve
Double seat control valve
O type shutoff control valve
Single seat control valve
Water control valve
Globe control valve
Angle type control valve
We are a Control Valve Supplier in Dubai, supplying valves in the following descriptions:
Available Materials: Stainless Steel (SS316, SS304), Ductile Iron, Super Duplex (F51, F53, F55), Cast Iron (WCB, WCC, WC6), LCC, LCB
Class: 150 to 2500
Nominal Pressure: PN10 to PN450
Medium: Air, Water, Chemical, Steam, Oil
Operations: Electro Pneumatic Operated and Pneumatic Operated
Size: 1/2” – 24”
Ends: Butt Weld, Flanged, Threaded, Socket Weld
Electric Actuator Details:
Torque: 3 – 9 nm
Operating Pressure: 8 Bar
Port Connection: NPT 1.4”
Mounting Base: ISO 5211
Temperature: -20°C to +80°C
Configuration of a Pneumatic Actuator:
Torque: 3 – 9000 nm
Operating Pressure: 8 Bar
Port Connection: NPT 1.4”
Mounting Base: ISO 5211
Temperature: -20°C to +80°C
Temperature Ranges:
Standard: -4°F to 200°F (-20°C to 93°C)
Low: -40°F to 176°F (-40°C to 80°C)
High: 0°F to 300°F (-18°C to 149°C)
Visit us: https://www.uaevalves.com/product-category/control-valve/
3 notes · View notes