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#also mods that replace a character with a different one are not the same thing as this
sunsetzer · 7 months
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I love that there's so many mods for customizing stardew so it can truly be the experience you want, but mods that specifically change important, defining things about characters, I just do not like the concept of. There's a few that completely change Elliott's appearance for example and he looks like an entirely different character?? Which if you want that then that's what you want, but idk, there's just something about seeing him "modernized" that irks me. These characters all have designs that compliment their personality, they all have their own quirks and things that make them unique, and seeing that changed so drastically just makes me personally feel kinda sad.
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laugtherhyena · 28 days
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Playing Bomb rush cyberfunk has been a crazy experience so far because i feel like I've been enjoying the game just as much as I'm not doing so
#which is crazy because i went in with the impression that this would be jet set radio but better#and really? the biggest thing is doing for me rn is making me wanna play old-school Jet set radio again#who the fuck looked at Jsr and thought “Hey you know what would make this game even better? 300 different inputs”#which makes it impossible for me to play this solely on the controler (the main way i play games since i suck ass at the keyboard)#because it just doesn't have that many buttons#so at times i gotta be fucking double welding this shit with both the keyboard and the controler and it's awful#because I don't have that good of a motor coordination or whatever the proper term is#on top of that. why did we need a fighting mechanic? that's so fucking unnecessary when Jsr already had a gret way of dealing with that#which was by integrating the grafitti mechanic with the fighting by having it be the way you damage opponents#just adjust that to make it take more hits/graffitis in the fight and boom. you're done. perfectly functional#all it does is take away 3 BUTTONS in a game that already has a shit load of inputs#and ik these same buttons are also used to doing tricks on rails but like. that's such an useless addition#because I'm not actually doing anything like this isn't pulling a move on a fighting game. no skill is needed. I'm just mashing buttons#so you might as well not have both of these machanics and have the buttons be set to do other. more important comands#like the one to manually continue a combo on the ground after getting off of a rail. i gonna hold control on the keyboard and move#my joysticks at the same time whenever i need that and it fucking sucks#so yeah whenever i play it again I'm definitely gonna try mapping my controler to my liking and we'll see how it goes#unrelated to the gameplay i just gotta say. sorry but the songs are so mid#if i knew how to mod things i would replace every single one of them songs from jsf and jsrf. absolutely no doubt about it#like the songs in the jsr games are so unique and distinct from one another. even the ones that have a similar style. which makes them#incredibly memorable like i still remember a good chunk of them from the top of my head and i haven't played that game in months#bomb rush cyberfun songs just feel so samey and forgettable#a similar thing can be said for the environment designs and especially their colors imo#everything within the same area feels incredibly samey and not memorable. and you may think “Carol it's a whole area of course it's gonna#look similar to itself“ and to that i say. yes. cohesion is important but take a look at Kogane and Bento from jsr and you'll see#how despite being the same area and having the a coherent color pallet and overlay applied to it their locations are distinct from eachother#and memorable to the point where i can recall how to traverse thought each area and where they lead to easily#in bomb rush it feels like I'm just looking at the same place everywhere in the map#on a good note! i like the story so so much it's definitely what's gonna cary me through playing the whole game#because jsr really needed more story and fleshed out characters that aren't just different designs you can play as
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cripplecharacters · 7 months
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Hello! I'm planning to draw/write a character who, due to an accident, got quite a bit of scarring on her face and lost an eye. Would they need a prosthetic eye? While searching, everything I found included a step of "And then you'll get fitted for your prosthetic eye", making it sound as if everyone who loses an eye needs to have one, but what would happen if someone didn't? Additionally, would there be a difference between never wearing one and wearing one at first, then stopping?
Hi, thank you for your ask!
Generally it's considered beneficial to have something replace the eye because without it the eyelids will droop and the socket will shrink. It also (more importantly) protects the tissue that's left from things that could potentially get inside, which could cause infection. As far as I was able to research, the former is mostly aesthetic (in adults/people who finished growing, which I'm assuming your character is) but the latter is very important.
However; it doesn't necessarily need to be a prosthetic ("glass") eye - they're the most common option, but eye patches and conformers all protect the socket from debris and stuff just fine (in fact any kind of sealed eyewear probably would). Prosthetics and conformers are medically roughly the same while eye patches do nothing to help the socket or eyelids keep their original shape. (I made a very long post about eye patches but TLDR, I think they're too often associated with frustrating stereotypes and tropes.)
Prosthetic eyes are unfortunately extremely expensive and need professional regular care that a lot of people can't afford, so not everyone can use them. Conformers (basically big, transparent contacts) are an alternative that some people might choose. You can't really see them when they're inside the socket. Here is a very interesting video about conformers and prosthetics by Clay Butler. I wrote a video description and transcript here because the original doesn't have them. It explains a lot of things in a very comprehensible way from a first-person perspective. If you want something that makes sense other than a prosthetic this could be a great thing to consider :) (smile)
If someone doesn't have anything to protect their socket, they risk infection and all the problems associated with it. So you technically could go fully bare, but it's less than ideal. I've also heard that the sensation of eyelid going over the eye socket is uncomfortable (because it's so bumpy) but I assume it depends on the person.
I believe that the difference between never wearing any protection and wearing-then-stopping would just be how fast the things I mentioned in the second paragraph would set in. So if your character recently stopped wearing a prosthetic or conformer, their general eye area would probably look more "normal" than if they never wore it at all.
Here's also the facial difference post that I always link for people making characters with facial scars, which might be helpful to you.
I hope this helps 🙂 (smile emoji)
mod Sasza
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wake-up-lieutenant · 4 months
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mod tutorial: Connor's android hands
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some info: the visibility of Connor's android hands is controlled by "invokes", which can affect textures and certain submeshes and when/if they appear. some other notable uses include Connor's open collar and lack of tie vs closed collar with tie, and bullet wounds and blood that appear dynamically.
Step 1: Accessing the Lua bytecode
you can do this by using the texture tool from deadray. in the tool, under "Catalog", search for Connor. you will see multiple entries, but "CONNOR_INT02" is the Connor's most frequently used game model, so i'll use that one as an example.
select CONNOR_INT02, and click "Enable Editing".
(explanation: the texture tool decompresses the model's data and appends the more easily edited data to one of the game files, .d26.)
once you've enabled editing on the model, open up the .d26 file from the Detroit: Become Human folder in a hex editor such as HxD or 010.
you will be greeted with something like this:
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search for (Ctrl+F, case sensitive) the text "LuaQ". if you find this string near the text CONNOR_INT02, you're in the right place.
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Step 2: Finding the invokes
once you scroll down a bit, you'll find a lot of strings that "HIDE" or "SHOW" things, or turn things "ON" or "OFF".
for Connor's android hands, we are looking for "Evt_RETRACT_SKINHAND_LEFT_OFF" and "Evt_RETRACT_SKINHAND_RIGHT_OFF". Change the bytes 46 46 (the FF in OFF) to 4E 00 (N and a null character, resulting in ON). Repeatedly turn all the instances of OFF to ON in each occurrence of the RETRACT_SKINHAND phrases until you reach the end (signaled by the text MESHDATA).
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make sure you have a clean backup of .d26 and .idx for uninstallation. save the new .d26, and place it in the DBH folder after you've moved the old one to a different location like your desktop.
Step 3: Removing the synth skin
open the .idx file (located in the same folder as .d26) in your hex editor. search for the hex-values 00 00 08 B5 00 00 00 01 00 00 7B 88. change the following four bytes (which are 22 1A 40 00) to 99 99 99 99. save it and replace the unedited .idx, like with .d26.
Start up the game!
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the method explained in steps 1 and 2 of opening a model catalog, editing OFF to ON or HIDE to SHOW can work with a lot of other stuff.
for example, you can make Connor's android hands glow:
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or give him a lot of bullet wounds, like i did in this post.
you can also have Kara showing up in A New Home covered in blood. or have Markus be literally on fire during the entirety of Crossroads. the possibilities are endless.
happy modding!
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subwaytostardew · 6 months
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youtube
▽ Subway to Stardew - Adoptable Joltik ⚡️
This would play after Emmet's 8 heart event and getting Joltik up to 8 hearts as well.
I released a separate mod specifically for adopting Joltik, so you only need to get them up to 8 hearts to adopt them! You can do it right now!
Adoptable Joltik Mod Link: https://www.nexusmods.com/stardewvalley/mods/21002
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And of course... Commentary under the read-more.
Joltik's adoption event sat in the drafts for quite a while. It took me whole a day to implement and I didn't let myself sleep until I finished everything. (It's 1 PM now...)
The event ended up wildly different because of how extra custom pets are implemented. You would think that they would be added in the same way as you get your cat/dog that you select during character creation. No. You have to buy a license. Only Marnie is authorized to sell them.
Here's the original script for Joltik's adoption event:
[Joltik Adoption Event]
Emmet: @! Joltik likes you verrrrry much. They want to stay with you. I'm letting you adopt them. Yup. I filled out all the paperwork. The Joltiks are legally documented now. 
I never gave ours a name... Galvantula wouldn't let me. She is verrrry picky about it. But that's okay. Joltik is yours. You should name them. She came along for approval. So. What name should I put on the adoption form?
[Name input box like Marnie's adoption thing...]
[Galvantula pauses for a moment to think and then offhandedly agrees.]
Emmet: Galvantula didn't shock me for that. That name is okay. Yup. I will file that with the Ferngill Republic. Don't worry about it. Make sure you take verrrry good care of our little Joltik!
[Joltik jumps and heart emotes]
◇──◆──◇──◆
The whole naming portion was a source of much more frustration than it should have been. In events, the name input box is brought up by the "catQuestion" command (which applies to dogs chosen at the start, too...
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If you refuse, then Marnie also shows up no matter what you do. Farmhouse positions are also tricky and made even harder to find reference for after 1.6 added the farmhouse being moveable. Joltik kept spawning where Emmet was supposed to be so I had to use a move command just to get them to spawn one tile to the side. Galvantula was fine. I didn't get to updating her vanilla portraits yet so she's staying quiet.
The catQuestion command also only adds the pet you pick during character creation. There's no fields to target the usage. You have to buy a license. It's the only way to get another pet. I didn't want Joltik to replace a cat either since in-story you would have to earn the trust of both Emmet and Galvantula... There's no way you can do that by the first 25 days of spring. It's immersion breaking and you lose a cat.
I did find the license aspect funny though. It was oddly fitting for the mod's lore of Pokemon being pretty much banned from the region. Emmet is a threat to Stardew Valley's ecosystem. Not the best guy for the task of combating anti-Pokemon xenophobia.
Pet sizes are apparently hardcoded so I had to make a new spritesheet for Joltik as if they even need a 32 x 32 pixel area per frame. I did end up making new sprites for them while I was at it. I tried to base it off of the cat's behaviors so I have less animation fields to edit (I was tired). The cat loafs a lot. Trying to convey that in a tiny spider posed quite the challenge.
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After everything was done, I figured that the whole adoption portion of the mod could easilly be taken apart to be its own mod as a demo of sorts for the expansion. So I went and made a content pack to post.
Bringing up your starter pet's friendship level takes quite some time, so it would be awkward if I let the event play with no preconditions. Because of that, I ended up including Joltik as an NPC and locking their adoption behind their heart level.
We actually only had two lines per day of the week (not including season) for daily dialogue. That shot up to six lines per day of the week for a full 0-2-4-6-8-10 in spring because I was determined to publish a mod. (I've been modding for nearly a year nonstop and I don't have anything playable... humiliating...)
Anyways! I hope you're all having fun with 1.6! It certainly brought new challenges and opportunities to the modding scene!
▷ Station Steward Thylak
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Let Kel Be Sad: An Analysis on Kel’s struggles to express his negative emotions
Like Hero, Kel is also a “fixer”—he would bend over backwards to solve his friends' problems and stop the world if it would make them happy again, and both him and his brother are such big hearted and generous people who would much rather be the emotional support for others rather than talk about their own problems and make a situation about themselves and their feelings. For Hero, this often involves burying his own feelings and faking happiness, but I don’t think it necessarily means this for Kel, even if he struggles to express his negative emotions.
To me, Kel’s happiness and positivity is genuine, but he dismisses, discounts, and often runs from his sadness when he does experience it.
Let's discuss under the cut.
[Mod Sprinkles made the joke that in another universe I (mod Acacia) would also run a blog called "Let Kel Be Sad" so here are some Kel thoughts. Thanks for indulging my ramblings! 🧡]
Disclaimer: These are just my personal opinions, perceptions, and headcanons about Kel (and Hero). There are a lot of ways his character can be interpreted, and one of the great things about fandom is getting to see different points of view and differing interpretations of characters we all know and love. I know I speak for both Sprinkles and myself when I say we have a lot of respect for that, and for that reason, I want to be upfront that, while I do genuinely believe Kel struggles expressing negative emotions (thus the "Let Kel Be Sad" title), I don't personally view Kel as someone whose happiness is "fake" in the same way as Hero's. I can see the appeal of this interpretation and can understand why people interpret his character in this way, but it personally does not vibe with my personal interpretations, perceptions, and headcanons of Kel and his character, so if you perceive/headcanon Kel in that way, this post probably won't be your cup of tea. Please keep that in mind.
Warnings: OMORI Spoilers and discussion of game-relevant heavier topics such death, trauma, and grief.
Kel wears his heart on his sleeve, but this doesn't mean that he is shallow. He is a big-hearted, deeply empathetic, and incredibly loyal friend, and it cannot be stated enough that one of Kel’s biggest strengths is his ability to use his natural positivity and resilience to lift up those around him. He’s really the hero of the game because none of the healing would have been possible if he hadn’t continued to believe in his friends even after all of this time, hadn’t encouraged them, and hadn’t built them up just by being Kel.
And while I do think Kel does struggle to express vulnerabilities and negative emotions, I don't personally think of Kel's unwavering optimism as a mask. In my mind, Kel is not an emotional repressor or burier in the same way as Hero. In fact, because he wears his heart on his sleeve, he would probably really struggle to fake an emotion he wasn’t feeling (even if it was something positive like happiness). If Kel doesn’t want to express an emotion, I imagine he runs from it and avoids it, since it’s not natural or easy for him to “replace” or “bury” it with a fake one. Whereas Hero is much more reserved and private about his feelings, no matter what they are, so it’s much easier for him to convincingly mask pain and suffering under layers and layers of fake happiness. I just don’t think Kel would be able to hold back those emotions for very long. His negative feelings would eventually just kind of explode out of him without thinking and/or they’d become so apparent from his expressions and/or actions (since he does wear his heart on his sleeve) and everyone (including the player of the game) would know that he had so much negativity under the surface.
This isn't to say that Kel is perfectly fine. He isn't. He has suffered a terrible loss just like everyone else, but I think the game makes it clear that Kel has the most acceptance surrounding Mari's death and that he has made peace with what happened more so than the other main characters. Please keep in mind that this is only relative to the other main cast. Kel may seem "well-adjusted" in comparison to his brother and his friends who are, quite frankly, barely keeping it together, but he would not necessarily be considered well-adjusted in comparison to the non-traumatized townies. I genuinely believe that Kel is still in the process of healing, but relative to the other main cast members, he is farther along in that journey than they are.
And in that way, the game doesn't really give us a moment where Kel is overwhelmed by grief in the same way as the rest of the characters. Yes, there is the scene (one of my personal favorites) where Kel shares about his fight with Hero, and it is incredibly vulnerable and gives a lot of subtly and nuance to his character, but I don't think it's necessarily evidence that the player can't accept Kel as he presents himself to us at face value in the way that we can't accept Hero as he presents himself to us at face value. As I recently discussed in this post, the scene where Sunny finds Hero crying alone at Mari’s piano on the night of "Two Days Left" tells the player that Hero's attempts to appear well-adjusted and "fine" are, at least to a certain extent, all for show. There isn’t a Kel equivalent of this scene which, I personally think, is meant to tell the player of the game that Kel is the most well-adjusted member of his friend group (key words here being "of his friend group") and the one who has the most acceptance surrounding Mari’s death. Additionally, Mod Sprinkles actually made the point that Sunny is extremely perceptive and sensitive to his friends’ feelings and emotions. If Kel was still harboring a lot of negativity surrounding Mari’s death, Sunny likely would have picked up on that and been more hesitant to go outside with him in the first place.
This isn’t to say that Kel doesn’t ever have any negative feelings and that he doesn’t struggle to express those sometimes, but I think this struggle to express “the bad stuff” doesn’t stem from a pressure he feels to be happy all the time. That said, I do wonder sometimes if he is a little scared of feeling sad. He wants to be happy and wants everyone around him to be happy, and I think there is this certain helplessness that he feels when he can’t cheer other people up. We see a little glimpse of that in his account of his & Hero’s fight after Mari’s death. I think watching someone he loved so much go through such a deep and debilitating depression at such a young age probably permanently affected him, and he might have some worries about getting “stuck” like his brother, wallowing in that sadness and grief if he allows himself to feel it.
However, this is an unwarranted fear because Kel and Hero are very different. Even though Kel might feel sad, and his feelings are absolutely valid, I don’t think he’s prone to that level of despair and depression that we see in Hero. Understanding that his experiences and emotional responses are different than his brother’s is a big part of growing up so it might take him a while to realize this, and in the meantime, I could see it possibly manifesting itself as a sort of avoidance of sadness.
Everyone grieves differently. This is a difficult concept for even adults to understand, so I can't imagine how hard it would be for a 12-year-old like Kel. Because Kel didn't grieve Mari in the same way as Hero or his friends and didn’t spiral into the same level of despair and depression as the others, I think he struggles with invalidating his own feelings to himself sometimes--writing them off as shallow and dismissing them to himself as "just not deep enough." Again, I think this goes back to the one (1) fight that Kel and Hero had. We don’t know exactly what they said to each other in that fight, but it’s my personal headcanon that Hero lashed out at Kel for “not understanding” for he felt. From then on, I think Kel really does struggle with this fear that he just doesn’t understand emotions and because of that, any attempts to help his hurting loved ones will only make everything worse.
I’d really like to see him reach a place in which he can accept that even if his feelings and his grief are different and perhaps not as lingeringly overwhelming as the others', that doesn’t mean he doesn’t have them and that doesn’t mean he didn’t care about Mari or his friends. In my mind, Kel’s hesitation and worry at expressing his negative feelings and his happy-go-lucky personality can both exist at the same time. I don't think they are mutually exclusive, and I tend to think of Kel as someone who naturally looks on the bright side of things and is genuinely optimistic and uplifting. To deny this feels like a disservice to (my personal perception of) Kel, but I think it is also a disservice to pretend he never feels sadness or any negative feelings at all. There has to be a balance.
Let Kel feel sad when he needs to but recognize that he doesn’t actually need to feel sad all that often.
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hannahssimblr · 6 days
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How did you improve so much in a year at building and taking screenshots?! Forever in awe
hahah thank you so much! I'm so happy with my improvement - the answer is ~magic~
nah, really, it's just that when I started Lucky Girl back at the end of 2022, I knew absolutely none of the screenshot tricks - I only ever got ts4 as a way to tell the story, and hadn't played it at all in the years prior. I ended up trying to take screenshots in a game where I didn't even know how to work the teleport function - and you can tell, I fear.
I was also using another platform to share my story at the time, and a lot of the content there kinda looked the same - vanilla, screenshots taken with plumbobs on and the walls down etc. I wasn't using Tumblr so I didn't have any inspiration. Coming here really pushed me to be better and taught me a lot of tricks and new things to add to my game to make it look better - the short of it, is that I just really didn't know better, and I just wanted to write the story. The screenshots felt secondary. I look back and cringe tbh, but I distinctly remember not really bothering that much with them, and thinking that 'just okay' was good enough.
Since then I've learned so much!
The first was how to teleport, and use MCCC to get sims to do couple poses off the lot
I got TOOL and figured all of that stuff out - including to create the illusion of varying heights etc.
I added in more details to the sims, changed any hair and skin issues, and added in skin details galore
I use WW for posing whenever I need something a bit more complex
I got over my fear of having too much CC in my game and just got so much build/buy cc - this made it possible to create the kinds of houses and rooms I imagined in my head - also, experience building helped a lot. In the beginning I was so intimidated, and frankly, unable to make things looked good that I relied on builds from the gallery 90% of the time.
Weirdly, even though I studied film in college, I never applied my knowledge of composition to the screenshots - I just started doing that, and generally trying to think more cinematically.
I got more use to using photoshop to fix screenshots, mix them together and crop them to be more compositionally pleasing. I also did that tutorial about changing the BG of a scene - I do that as a last resort, but it really works.
RESHADE - this was the biggest one. That DOF really changed my screenshot game - there's a point in lucky girl where I started using it, and you can see the instant difference.
Lighting mods - I use sunblind, and I also use the ghibli replacement clouds. I have a few others also to fix the shadows and lighting in general
Being more intentional with poses. I got a bunch of new ones with more subtle expressions that I felt suited the tone of my story better. I think the exaggerated ones are super cute, but they always seemed too much for my story. I also got animations for even more natural movement in scenes. Sometimes I'll make my own, too, if I can't find exactly what I am looking for
The eye trick was a huge gamechanger - I use it almost every single shot, and truly couldn't live without it.
Relight is a recent addition to my game - I only figured out how to use it around the end of part 2 of Lucky Boy. I don't use it a lot, but it was great more some of the dramatically lit festival scenes, and whenever I want some lamplight on a character (Or to just balance out a dark part of the shot)
camera mods have helped me gain more control of my scenes, along with the CTRL 5/6/7/8/9 camera saving trick. I use this a lot too, especially when I need to characters to look at each other with the eye trick and they won't do it at the same time (recent example below)
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All of that is basically how I did it! It was a whole process but I'm so pleased because I look at the old screenshots and just think, damn, I've come so far!
More examples of the same scenes redone, because it's fun
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stusbunker · 6 months
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Spotless: Mordent
Chapter Eighteen
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Featuring: Dean Winchester/Reader, Dean/Bela
Other characters: Sam, Billie
Word Count: 2880ish
Warnings, etc: Mutual pining, this turned into more of a brother chapter than I originally intended, talk of tattoos and body mods, unbeta'd
Series Masterlist
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Dean walked out of the studio with a cassette recording of their album, a CD and a thumb drive. He always asked for it to be playable in the impala and Ash always came through. The other options were for Bobby and Sam, respectively. Sam would send the files to everyone else. It was finished, set to be released while they were on tour, with the label’s stamp of approval and all. ‘Waysides and Regrets’ was thirteen songs packed with everything they could pour into them.
"Don’t call it a comeback,” Dean muttered to himself as he slipped into the driver’s seat and popped the cassette into the deck. The opening to Rupture ripped through the speakers and Dean cackled at hearing it like a civilian. He drummed along with Pam on the steering wheel as he turned out of the parking lot, saluting the guard at the gate as he went. 
He listened to it all before going back home. Rupture bled into Pushing Through which mellowed out to the subdued Brothers Keeper. Then they cranked it back up with Route 666, which slid into the angsty Prophet and Loss that showcased just why Kevin was Cas’ replacement (musically at least). Beyond the Mat and Goodbye Stranger were two sides of the same coin, introspective but in different tones, soulful and combative respectively. Then there was the first single, Annie’s duet, Baby, which Dean unabashedly wrote about his car, but as if she were real and he could thank her and praise her for everything she meant to him. He sang out loud with every word of that song as he cruised faceless side streets letting the music wash over him. 
Everybody Loves A Clown, Except Sam was supposed to be a joke track, but they got carried away with it and it actually was one of the funnest songs to play for Dean, and Kevin going full calliope for the chorus was totally worth it.  Gods and Monsters was fueled by Dean’s inner rage and where his anger came from, also known as John Winchester and his own self worth issues. Missouri had a field day when he sent her those lyrics. Then there was Lee’s track which Dean helped merely tweak some lines, Give Me My Axe: An Executioner’s Song. It was even better with the windows down and the road disappearing beneath his tires. The final track was an anthem, not quite what the kids would call a banger, but celebratory enough to be the potential second single from the album. It’s about the weekend Dean finally came up for air, when Sam holed him up at Bobby’s cabin in Tahoe and they had his come-to-Jesus intervention thing. It’s about letting go and letting your people catch you, aptly named Weekend at Bobby’s. It turned out better than Dean could have hoped.
He turned into the canyon when the bonus tracks started, knowing the album was drawing to a close and wanting Sam to hear it before he got too emotional about it. The house was quiet when he walked in, the coffee still in the pot, but Sam’s rinsed-out smoothie blender upside down in the sink. Dean found Sam outside, despite the cooler air, going through his yoga routine. 
Dean teased Sam about a lot of things, but it held little venom with the things that brought Sam well-being. 
“Hey, mop-head, got the album when you’re ready,” Dean called from the doors off the kitchen.
Sam exhaled and smiled, eyes closed in concentration. Dean didn’t know how he did it, but he understood sometimes other senses just get in the way of an experience, almost like they try to crowd it or consume it because it’s not about them.
“Gimme like ten minutes,” Sam replied and shifted into mountain pose. 
“Fair enough.”
Dean left the thumb drive on the counter and made his way into the living room. They had speakers in their jam room, but Dean hadn’t eaten and lunch was sounding better by the second. So he popped the CD into the stereo and paused it with one of the many remotes they’d accumulated through years of technological upgrades. Sam had an app on his phone for half of it, but Dean still favored physically punching buttons to get what he wanted done.
He made his way back into the kitchen and started pulling things out for BLTs. Sam had some tofu-bacon in the drawer and he fried that up too, and if a little of the real grease got on it, it was too bad for Sam. He grabbed a couple of bags of chips from the pantry and then some leftover fruit salad from the fridge to even them out. Life was about balance after all, and having a health nut for a brother and roommate Dean had learned to pick his battles. 
“Hey, that smells amazing,” Sam broke through Dean’s little self-congratulation.
“Yeah, mine does, yours smells like a nursing home cafeteria—- You ready?” Dean asked, holding up the remote with one hand while popping a chip into his mouth with the other.
“Hit it,” Sam agreed, sitting at the counter as Dean slapped his sandwich down in front of him.
They ate and listened, commenting here and there. Sam helped Dean clean up the kitchen and they both gravitated to the couch to finish listening. Dean took out a bowl he kept in an end table and packed it, smoking casually as Sam took in each song, each transition. 
It was one moment, but it was also a hundred others in the years before it. Brothers sitting in comfortable quiet as music spoke to them instead of one another. They were thirteen and nine and Dad had brought home a signed Lyle Lovett album for them to ingest. While neither of them were yet prone to country, it shifted their ideas of just what good music was. They were fifteen and eleven and done enough chores for a trip to Record Town in North Platte where they each got a tape apiece. Dean got Jar of Flies by Alice in Chains while he convinced Sam to get The Downward Spiral by Nine Inch Nails instead of Tori Amos’ Under the Pink. They read every line of production details and lyrics on the pamphlets tucked into the plastic cases. 
Sam came home to find Dean back for the weekend. It was early ‘98 and it felt like everything had turned horrifyingly pop focused. The Prodigy’s Fat of the Land was playing on the boombox Dean had dragged out of Sam’s room as his big brother cleaned the kitchen back to his standards and not Kate’s livable level of clutter. They were waiting to hear if they had a brother or a sister. The only thing said between them was Dean reassuring Sam that he put his Celine Dion CD back in its case. 
They sat in Lee’s dorm room, stoned and drunk, watching as his roommate's computer uploaded their album. It felt like it would take forever, but it was also insane to think that people all over the world could listen to their music. It was full of possibility, but it was also just two brothers and their friends in their habitat, existing together.
“Dude— did you autotune me?!” Sam gaped, chuckling self consciously while listening to his line of the acoustic track of Brothers Keeper.
“Barely. Like nobody’s gonna notice, they’ll be too busy balling their eyes out,” Dean reassured.
“Yeah, like you, huh?”
“Shut up.”
Sam laughed, but let his embarrassment go; the nervous bastard always hated singing which was why he wasn’t as good at it. 
The album reached its end and they started talking about ideas for the tour, things to write down and beg Charlie for like lighting designs or album specific imagery when they hop back into their older stuff. It was almost four when Dean finally got over to Bobby’s with the CD, but he didn't stay for another listen. He let Annie have her moment with Bobby gushing, as much as the geezer could or would gush.
On the way home, you called him squealing with excitement.
“You listen to it already?”
“No! I just got the files from Sam. I guess I shouldn’t have called until I heard it all, huh?”
Dean chuckled. “Maybe. Or maybe you’ll hate it and never want to talk to me again.”
“Ha-ha. But no, seriously, I’m so excited. I’m going to blast it as I meal prep. Do you want my review long hand or can I just call you back and talk your ear off?”
“Whatever you’re willing to give me,” Dean tried for playful.
“Dangerous, Winchester. Okay, well I have like ten more things I have to do now that we have a single. But I’ll be in touch.”
“Sounds good— and thanks.”
“No— thank you.”
Dean hung up and let the fear roll in. You were going to hear it all. Everything he had been through and everything you had helped him overcome. He only hoped you wouldn’t be upset by making a cameo on something so public. Or embarrassed by the way he still needed you. 
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Dean promised he’d be on his best behavior. Part of that was putting out fires for the band, to try and help make your job easier. So after the shake up from Kevin and Cas, he called Billie and apologized for his bandmates’ (both past and present) disrespect. She told him he could make it up to her. But there was no way Dean was going under the needle again, last time he even looked at one he almost threw up. But, it just so happened he knew someone who was in the market for some art. 
Unfortunately, that meant Dean would have to tag along.
Billie’s studio was modern and bright, with different colored walls contrasting the silver accents, both mirrors and shelving. From the outside, Reaping Ink was a small sign on a battered street, but inside it felt like walking into an art gallery and not someplace that had hard sharps containers and enough first aid equipment to stock an ambulance on hand.
And the furniture was always so damn comfortable.
The last time Dean had been here was for a memorial tattoo for Jo that you got on your right shoulder. He nearly broke your hand holding it as he tried and failed not to watch your skin be pierced continuously. It was a beautiful tattoo, everything Billie did was masterful. It just wasn’t something Dean wanted to sit through again.
Luckily for everyone, Bela didn’t need Dean to hold her hand. But she did need him as in with Billie, who usually booked appointments six-to-eight months out. 
“Hello, Dean,” Billie’s dark voice called once they walked in, she stood so still and so silently, he hadn’t even noticed her among the cacophony of color in the waiting area.
“Heya Billie, this is Bela,” Dean guided Bela with a hand on the small of her back, the way Billie’s dark eyes clocked the motion made Dean want to step back. Like a nun catching you standing too close to your crush in the hallway. Dean never went to Catholic school, but that feeling of getting caught, of doing wrong was universal.
“Pleasure,” Bela smiled at the artist, while Billie just nodded.
“I have a couple versions for you to pick from, I think I got the gist of what we talked about, but I wanted to be sure on sizing and layout. So come on back and we’ll get started,” Billie went straight into business mode. No whining about Cas’ impulsiveness or speculating on Dean and Bela’s relationship. At least verbally, her eyes held a very different story.
She had three different stencils already cropped and laid out for Bela to see as Bela rucked up her top and rolled down her leggings. It wasn’t a tramp stamp, she was insistent on that, but it was on the back of her right hip, something she could glance at or hold if she needed to. The way she talked about the position of the tattoo, made it seem just as important as the content or the coloring of it.
“Dean?” Bela’s voice drew Dean out of his thoughts.
“Hmm?” 
“Can you take pictures with my phone? Before, during, and after?” Bela handed him her unlocked iphone and he turned it around to focus on her nearly bare back. He took a few shots and gave it back. 
“You’ll want that to distract you, trust me,” Dean assured.
Bela rolled her eyes. “Isn’t that what you’re here for?”
Dean went green. “As long as I don’t have to watch.”
“Really?!” Bela exclaimed and looked over to Billie for confirmation.
“Mmm-hmm, boys one of the worst I’ve seen around needles. No wonder he doesn’t even have his ears pierced.”
“I guess I never noticed—- wouldn’t have thought. Poor thing,” Bela sighed as she settled on her stomach on one of Billie’s many specialty beds. 
“Can we not? I mean, I’m here ain't I?” Dean huffed and pulled out his own phone. You still hadn’t texted him what you thought about the album, but he also knew you were busy, so he didn’t want to rush you or look too desperate.
He felt Bela and Billie have a silent conversation as he pulled up his sudoku app, but ignored them as Billie got the stencil in place, only getting up to snap another picture. Then, they were off. Bela and Billie making small talk about the design, which Dean knew Bela had put a lot of thought into, especially since it would officially tarnish her good girl image. Even in this day and age, most of her fans were in their fifties. A tattoo could rattle the masses. But getting one with Dean seemed like a good compromise of their images.
He was rubbing off on her, so to speak. Well, he hadn’t done that literally since his talk with Sam, but you know.
They sat for an hour and a half and took a break, Dean went to get food and coffee, which he left in the lobby so as not to infringe on Billie’s strict rules. Dean took a couple more pictures and some stupid selfies for Bela to find later. The shop was closed to the public and since Billie’s latest playlist had started over, Dean asked if he could hook up to the bluetooth. 
Billie looked at him appraisingly as it became clear that he was playing his own music during his girlfriend’s appointment. 
“What?”
“You’re either looking for my approval or you’re buttering me up by letting me hear this first. Which is it?” Billie manhandled Bela back into position to get going on the shading.
“I don’t know, man. Both?”
Billie hummed, but didn’t reply.
Dean walked around the studio, looking at the different sets of flash and paintings that covered the walls. He flinched away from the spinning display of rods, tapers, disks, and rings for piercings and stretching. He felt like a waste of space, but mainly because he was never any good with boredom. Being idle in a place he was already uncomfortable, for a plethora of reasons, was akin to torture.
He remembered to breathe.
He checked his phone. He put that back into his pocket. He stole Bela’s phone for a few more pictures, trying not to look directly at her raised, red flesh.
“How’s it going?” Dean asked, after giving Bela her phone back, his album running its course around them.
“I’d say another twenty minutes and then I’ll bandage her up. You good?” Billie asked, surprisingly sincerely.
“What? Yeah, I’m fine. Just curious,” Dean muttered.
“Hey, Dean. I like the music,” Billie said, waiting for him to make eye contact.
“Thanks,” Dean nodded, trying not to let his blush show.
“When’s it coming out?” Bela asked, suddenly reminding Dean why he was there in the first place.
“End of April,” he said. “Single’ll be released week after my birthday.”
Bela paused and looked up at him, but Billie was the one to break the ice.
“Which is?”
“Uh, the 24th. Baby hits your airwaves on the 29th.”
“Is that Annie Hawkins on that track?” Billie asked.
“Yup,” Dean grinned.
“Damn, almost forgot about her. Nice pull,” Billie praised.
Dean chuckled, not explaining his connection. She’d find out eventually, if it even mattered. “Yeah, we got lucky with that one.”
Bela was inked up, wiped down and vacuum sealed over the following half hour. Dean paid for the work, plus a generous tip. And posed for a few promotional shots with Bela and Billie alike. Once everyone was satisfied that what they had would help all involved, Bela and Dean said their goodbyes and thank yous and headed out for a late dinner at Elizabeth’s. 
“Do you want me to send these to you or to Y/N to latergram?” Bela asked as their drinks arrived. 
“Just send ‘em to Trouble. She’ll know what to do with them better than me,” Dean ducked out of the responsibility, unaware he was planting another social media minefield for you to navigate by doing so.
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Tagging:
@deans-spinster-witch
@mrswhozeewhatsis
@cosicas-cuquis
@fics-pics-andotherthings-i-like
@suckitands33
@ladysparkles78
@deans-baby-momma
@stoneyggirl2
@sassy-pelican
@leigh70
@globetrotter28
@winharry
@lastactiontricia
@rockhoochie
Chapter Nineteen: Pizzicato
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omorimodreverie · 3 months
Text
Reverie Devlog - 2024 July - CHAPTER 4
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Overview
It has been a while since the last update since before the release of Reverie Chapter 3, so we finally are making an update on what happened in the past 3-4 months.
What’s with the Inactivity?
First, let’s get the reasons for our inactivity (at least to public) out of the way:
Chapter 3 released around April-May, so that period would be redundant to cover in a Dev Log in that time period.
Around the same period, some people have had high school finals (like in my case, Stahl writing here), or college exams. 
Despite that, there has been steady work done in the background by others in the team. The past few weeks have also picked up in activity as well, so things are moving in a positive direction.
Chapter 4 Info
Area
As it’s no longer a much secret since it's been speculated since forever ago: Chapter 4 takes place in dreamworld. The next area involves 1 major area, Sweetheart’s Castle; and 2 minor optional areas, Pyrefly Forest and Metro Depths. This info is relevant to development, as it changes the development process quite significantly.
The obvious benefit is that many assets can be reused and modified, especially for the castle. What will be done with it though, we’ll leave up to speculation. This applies to tilesets, maps, and even some sprites like enemies, leading to far less workload than Chapter 3 had demanded with the real world.
Gameplay
Gameplay wise, this will be where the “mid game” should start ramping up, so difficulty would start spiking here as well compared to base game. Normal mode would still be accessible for most players, but Hard mode would get more aggressive in terms of mechanics, and start to really pose a challenge. Regardless of mode, both would really push for players to learn emotion mechanics properly (I mean seriously, some people still played the entire mod without using emotions at all???).
For a rough overview for what’s coming gameplay wise:
Enemies throw ailments far more often
Some enemies nullify, absorb, or repel specific emotion damage innately
Charge skills and Telegraphed heavy attacks appear more often
Troops tend to appear in larger sizes
Considering feedback received from Chapter 2, it won’t be as tedious as Cattail fields, where enemy encounters tend to be spongy and slow-paced: leading to the next point;
Battles are generally more dynamic, going in a more aggressive direction: enemies are easier to kill, but so are you.
Area conditions that spice up the initial battle a bit
Progress
As of now, Chapter 4 is going relatively fine. There is a temporary knock down in activity from external factors, but we’re still able to keep a steady pace, which is what really matters in the long run. For easy viewing, the progress will be split into sectors:
Writing is going steady, it isn’t as difficult as the real world which has higher stakes, but it still matters to write in character. 
Pixel art side of things is also going well. There is far less work needed in terms of pixel art, due to less of both sprites and maps. Basically, anything now is relatively easier than CH3.
Drawn art also is going fine, the majority of spriteworks are already done. As mentioned before in CH3 dev logs, half of the sprites were done before CH3 even started, so this is not new information.
Music is also similar to Drawn art in progress, the majority of songs having been completed beforehand. Though one major difference is that a decent amount of those assets became “outdated”, so we might need to work on replacing or recomposing. This also happened in the art side, but just not to the same degree.
And finally in RPGMaker work itself, there is also some progress made, though less than others as this would be the final step after all assets are completed. The work here so far is mostly implementing all the assets and organizing files. On top of that, we have also started working on cutscenes as well as enemies.
Final Notes
Overall, progress is going steady, despite earlier difficulties in terms of activity. All sectors are progressing in some form, which is a nice change of pace compared to CH3’s very lopsided work allocation.
Thanks for reading this far, here's a preview of some work done so far!
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dawns-beauty · 4 months
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hey there! i wanted to ask you some more mod questions :) do you have any go-to mods you prefer for character customization? not necessarily ones for the same playthrough. this could be skin textures or cool presets or racemenu things. hope you’re having a wonderful day <3
Hi! Oh-h-h man, I use a TON of these mods for NPC design alone
Get ready for a big 'ol list of as many links as I can post XD Hopefully some of it is new or interesting to you!
First off, some QoL RaceMenu things:
Another Race Menu Rotation Mod - you spin me right 'round, baby, right 'round, like a record, baby...
Stand Still in RaceMenu (OAR) - mostly useful if you open RM after initial character creation, like me. Stops your character from moving, though it takes a little bit to happen for me
RaceMenu Overlays (my beloveds)
Freckle Mania 2 (works fine for Skyrim SE)
Lamenthia's Marks of Beauty
Skin Feature Overlays
Vanilla Warpaints Absolution
Koralina's Freckles and Moles
Koralina has also done some nice makeup mods, and Makeup Mods - Male Support has some invaluable patches for them and more
RM Sliders
Another type of mod I use from practically everything is Expressive Facegen Morphs. I tend to use the version packed into High Poly Heads most of the time, but if you just use the default heads the original mod is worth it. The amount of nice, subtle face sliders it adds are just *chef's kiss*
ECE Ear Shape Sliders for RaceMenu is a new one to me, but I am never going without it. It allows for waaaay more (and better!) ear shape variations than RM alone.
More Scars Slider adds a nifty way to layer different scar types. I highly recommend the Northborn Scars patch.
Hair
Mild Hair Colors is a nice replacement for vanilla hair colors.
I feel like I use every non-SMP hair mod in existence, and only like bits and pieces of each lol.
High Poly Vanilla Hairs was my standard default hair replacer (and I still think it is unmatched on braided styles) but I'm also using Vanilla Hair Remake more and more.
Beards
I like vanilla mashups more than completely new stuff like Beards of Power, so really just use Beards, SV Beards, The Art of the Beard, and Blackbeerd's Beards.
Brows
Kalilies Brows - offers some less perfectly plucked options
Blackmoon's Brows
LM's Eyebrows SSE
Body Textures
Right now for body textures I'm using Tempered Skins for Males, due to the fact it has an option without insane muscles (even has a smooth, ab-less abdomen!)
For the ladies, I'm using Reverie - Skin. I think the body textures are a little on the smooth side (pore/wrinkle-wise) for my preferences, but the elf face textures preserve the brow ridge, which I LOVE. With it, I also like Female Bosmer Normal Map Fix.
For race-specific stuff:
Khajiit
For Khajiit, I use Lioness Look (textures only) and Khajiit Male Lion Textures.
LM's Beast Teeth - excellent teeth for Khajiit and Argonians
3D Khajiit Brows
I like to use Khajiit Overhaul heads, though the default male head is pretty funky, so I use this preset as a base.
Separated Khajiit Earrings for Character Creation lets you add earrings to any Khajiit hairstyle
K.C.C.E Khajiit Character Creation Extended - like EFM for Khajiit: offers a whole lot of sliders
Orcs
For Orcs, I like Closed Mouths for Orcs, but if you like the bigger teeth default look, I recommend Orcodontist.
I also made a mod for making orc horns horn-colored and more.
Bosmer
For Bosmer, you can't beat Cuyi's Bosmeri Antlers (and perhaps Sharpened Teeth.)
Argonians
Probably my fave Argonian hair mod is Hott Argonians with Argonian Feather Hair (Hairstyles only.) It has awesome unique feather textures. I also like to use my whole series of Argonian mods XD
Argonian Creation Extension is like K.C.C.E. but for Argonians. Good stuff!
Color Matching Feathers for Argonian Tails
Kabu's Argonian Fins
Argonian Face Horns
Dunmer
Dunmer Scarification - I have some hesitation about recommending it, because right now the compatibility with different skin types isn't great. But! love the idea and hope to work with it in the future.
Bodies (nudity warning)
YMMV, I haven't tried all these in game, but I want a spot to save them anyways. I would like to set up the mod (AutoBody?) that uses presets to add variety to NPC body types at some point.
Tested and approved:
Argonians Are Not Mammals
Female Hands Redone
The Common Guy
Realistic Body Presets - CBBE
CBBE Barbarian
Untested:
Himbo Fat Preset
CBBE - Hefty Mama
CBBE Bodyslide Preset - Warrior Woman
CBBE Rugged
(If you know of any other good body presets for variety (especially male ones), lmk)
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genaleah · 2 years
Text
It's probably beating a dead pig at this point, but I haven't seen anybody else mention this enemy in the game.
(Under a read more for antisemitism)
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This enemy type called "Mr. Pinch" can be found in one of the later levels of the game, in the slum section. He hides in the upper portion of the screen to grab the player and fling them upward. He also pulls a coin out of their back pocket.
I don't think I need to pull up the direct references images, but this guy looks like an extremely antisemitic caricature. I've also seen the same said about the merchant npc "Mr. Sticks", but I think that design is a bit less egregious.
Its just that when you have TWO character designs that look this much like antisemitic cartoons, and their gameplay behavior is about money/greed, there's absolutely no way to wave that off as an accident or fluke. And especially after seeing so many of the creator's racist, misogynistic, ableist, and transphobic comments; I'm not willing to give him the benefit of the doubt on anything.
This whole thing is a huge bummer. I don't think that this situation is quite that same as Hogwarts Legacy, most people didn't go into it knowing anything about this guy's views, and the game had just come out about a month ago. A lot of folks were having fun and enjoying the positive aspects of the game like it's animation, gameplay and music. And aside from this enemy and the racist cheese slime, there isn't much within the game itself that comes across as negative. It's also really easy to miss how bad those enemies are when you're playing, I talked to some other people who had played and none of them had noticed Mr. Pinch's stealing animation. But, once you know about them, it can sour the whole experience.
I've seen a few different reactions to this situation, some people have talked about pirating the game and modding out/replacing the nasty elements, and I've seen other people who are going to stay away from anything remotely related to this game because the entire thing gives them a bad feeling now. I think those are both totally reasonable. But I'd say the barest minimum should probably be to not financially support this game anymore. Avoid buying the soundtrack, plushies, etc, and don't buy it on Steam if you hadn't yet.
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astarionposting · 9 months
Note
I love drow but I just can't seem to create a unique tav ;-; I'm scared all our drow tav's look the same in the end😭 any advice?🥹
Honestly, since most drow are purple/blue with white hair and red eyes, it’s hard not to make them look alike, but I don’t think it’s necessarily a bad thing! I love drow sooo much that I just love every single drow tav I see 😭 I think they are all beautiful, so that just means your tav is also beautiful! <3
This turned into kind of a long post, BUT MOD RECS BELOW!!
I am probably not the best person to ask when it comes to creating unique tavs since I use the same face and hair for my fem tavs (IM TOO ATTACHED </3)
I like what I like what can I say, what can I saaay?
But for character customization here are my tips:
I’d say if you want to create a more “unique” drow, feel free to go beyond what is the usual “drow” look (purple/blue skin, red eyes, white hair, etc.)
I’m pretty sure drow can’t naturally have other hair colours (idk i could be wrong, ask @vspin cause they are like a drow lore master-I KNOW NOTHING) but who says hair dye doesn’t exist in faerun?!! Try some cool new hair colours! Have fun with different hairstyles and tattoos, different eye colours, download some new scar mods!
Another big factor is the clothing and accessories + the dye you choose. I feel like they really will allow your tav/oc to stand out.
Basically, DONT FEEL LIMITED!!! GO CRAZY GO WILD RAAAAA
PC PLAYERS - MUST HAVE MODS
Unique Tav - for body tattoos
New Character Creation Presets - a large selection of beautiful heads created by the wonderful Toarie
Npc Options Unlocker - just unlocks npc heads/hairs
Hair Mixer - allows you to mix different hairstyles, I use the oldest version cause I’m too lazy to update this mod, but the newest version allows you to combine THREE hairstyles now!
Astralities' Hair Color Supplement - A fun thing you can do is play around with the eyebrow/eyelash colours + there is more variants of white/grey hair colours if you want to stick with that colour!!
Astralities' Skintone Expansions - Fantasy | Natural- SO many new skin tone options, i feel like this can make a huge difference as well.
New eye colours (and blindness for all eyes) - SO MANY new eye colours + blindness options (as u all know I luv my ocs half blind 😭)
CovenElf's Tattoo and Makeup Collection - I use this for the messy eye makeup + Lillith’s night elf tattoos + I use the one that replaces the floral neck tattoo to intensify eyeshadow colours or I use like a brownish red at a low opacity to create the effect of tired eyes (my fav thing ever)
OTHER MODS I RECOMMEND:
Hair mods - 1 | 2 | 3 | 4 | 5 | 6 | 7
More heads (even though I use only one lol) - 1 | 2 | 3 | 4
Cool scar mods - 1 | 2 | 3 | 4 | 5
Cool body tattoo mods - 1 | 2 (unique tav also has a large selection of body tattoos)
More face tattoos - 1 | 2 | 3
Cool armour/accessory mods - 1 | 2 | 3 | 4 | 5 | 6
More eye variant mods - 1 | 2 | 3
Armour dye mods - 1 | 2 | 3
My full mod list is available HERE (needs to be updated tho) + my oc mod lists - Lillith / Freyja
I hope this was helpful! <3
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skyrim-said-that · 9 months
Note
do you have. mod recs. i need more mods and am having trouble finding ones which are not asscentric. my computer is shared i cant have ass mods.
ok i have a bit of time to do this, ill go alphabetically, but keep in mind that obviously most mods require SKSE and each have their own dependencys 
and also that i play legendary edition so i have all the DLCs (Even tho i haven't played them rly). also they like. are allegedly all compatable because my game does still work, but if they fuck up yours uh. my bad. im also omitting a bunch that like. i have them but really they dont make the list
also i have a lot of food mods, dont ask why because i dont have the answer. green highlighted mods are my favs
About Horses
Makes horses look like real horses. my inner horsegirl shines on
A Skyrim Kiss - Smooch that fictional character!
A Skyrim Waltz - Dance with them too!
Ur gonna need FNIS for these two
Babettes Feast - Improved Cooking
Adds a bunch of different immersive recipes to the game, i really like this sort of mod when im playing with hunger/thirst mods
Bandolier - Bags and Pouches
this is such a good mod if youre a huge packrat. adds a bunch of craftable wearable storage options like belts and stuff that up your carryweight!
Better Vanilla Hair - Mesh replacement
Just a visual mod that smooths out the blockyness of the hair, without changing it too much. it still like. fits in the game
Beards - Beard texture overhaul
Bosmeri Cuisine - Meat Based Recipies
adds a bunch of recipes inspired by the Green Pact lore, stuff thats completely carnivorous like fried eggs, pemmican and more
Books of Skyrim
Adds a bookstore in solitude so you can hoard more books
Breezehome - Fully Upgradable
I love this mod, it makes it so you can majorly upgrade breezehome with more floors, a whole blacksmith setup, bathroom, and a ton more!
Combine Potions
Corners of skyrim - More structures
i love mods like this, it just adds like different little cabins and shit all around for u to find when youre exploring
Cooking Expanded
Common Clothes
Adds craftable regular clothes for playing dressup
Daedric Shrines -  Sanguine
Adds a sexy man to my life
Flying Crows
Female Mannequins
Footprints - Adds npc/player/animal prints in the snow
Helgen Reborn - Rebuilding the hold
i have a thing for building mods, i love them. i dont know why but its so fun its like playing home improvement sim. but in skyrim. this one has a really fun questline too, its really fun and well written!
Ineed - Food, water and sleep
i mean, self explanatory again but adds a system for needs. I like that its really adjustable so if you find it harsh you can tone it down.
Immersive Armours
Self explanitory but also a really great mod! very immersive armors that look great!
Immersive Citizens - Ai Overhaul
Its like if the npcs actually were functional
Immersive Weapons
see above but for weapons!
Lanterns of Skyrim
ok technically i have the old version of this but im sure its the same, it adds a bunch of lanterns on the paths all around skyrim
Left Hand Rings
Lovely Hairstyles - Immersive hair
Marriage Mod - To have and to hold
this one updates the weddings so theyre a little more in depth as well as adds the options for multiple marriages. also adds a few quests!
Marks of Beauty - Freckles moles and more!
Racemenu - Player creation overhaul
I feel like most people have this one but if you love character creation this is the one, its so good and you can fuck with EVERYTHING
Relationship Dialogue Overhaul
Guys i really like this one, it adds a TON of dialogue for your spouses , followers, etc and they're all just ripped from existing dialogue so they don't sound out of place or anything! i love it
Sweet Mother - Night mother improvement
Sounds of skyrim - complete edition
i love these mods they basically overhaul the ambient sounds all over the game, i especially love how real they make the forests feel!
Scars of Time - a Landmark mod
more structures and landmarks across skyrim. im a whore for this stuff
Wintersun - Faiths of Skyrim
SUCH a good mod. adds a whole bunch of shrines for the different faiths in tes lore, as well as different benefits for choosing them. its so cool like i cant explain it
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cripplecharacters · 2 months
Note
hello! i read your last post (the one about how prosthetics aren't the only solution so people need to stop making ocs with prosthetics, or something like that idk i'm not very good at summaries) and it mentioned how prosthetics don't work like normal limbs? i have a character with a prosthetic (he's not mine) and i was wondering: what did that post mean by that? this is mostly so i can write him better :)
Hi, we don't have prosthetic-using mods so please take this with a grain of salt.
First question would be: which limb is the prosthetic for? An arm and a leg have drastically different functions, and the prosthetics for them are the same in this regard. That's also why prosthetic legs are overall much more helpful than arms - “bear weight” is a much easier task than “replace the most dexterous part of the human body that needs touch and pressure to work as intended”.
But yeah, they don't work like meat limbs because they aren't them, it's a replacement that works for some and not at all for others.
As an example, someone who has an AKA (above knee amputation) will walk fundamentally differently from someone who has a knee because of the knee factor. That's why amputations are categorized based on how many joints are or aren't there. There aren't nerves to tell the knee to bend, so the muscles that are left and gravity have to do it instead. Sometimes people get gait disorders because they suddenly have to use their hips completely differently than they used to. It's also just fundamentally harder - using a prosthetic requires significantly more energy than not. The higher the amputation, the higher the energy cost. They can also cause pain. That's why people with higher amputations will often use a wheelchair or crutches instead. Sometimes it's just not worth it.
For prosthetic arms, where do we even start? Prosthetics don't provide feeling, they don't help with tactile feedback, you don't have the dexterity of bio fingers - most hand-looking prosthetic arms won't have separate fingers because it's impossible to control. They will have a thumb and the rest of the fingers as two parts, not five. For many people, the stub is more useful than a prosthetic because it does offer these. A butcher I know uses his residual limb to hold meat in place rather than a prosthesis because it's more precise. Hands are ridiculously complicated, and prosthetics simply don't replicate that. They often make things harder, not easier. For upper-limb amputees who do need their prosthetics (for example, people with bilateral, high-level amputation might opt for them more than someone who's missing a part of one forearm) will usually tend to use hook (body-powered) prosthetics, not the “robotic bionic arm that looks like a bio arm painted silver”. And on the basis of being a hook they simply don't work the same as a hand, and they require a lot of training.
There's also the entire thing of acquiring and taking care of prosthetics; again, things you don't need to do for bio limbs. They can be astronomically expensive and for many too difficult to upkeep. Some people can't put theirs on at all, or require help to do so.
I hope this helps, I recommend you look through our #prosthetics and #limb differences tags, as well as simply interacting with amputees and learning about their experiences - if you don't know the differences between bio limbs and prosthetics you still have a lot of research to do.
mod Sasza
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zelenbug · 9 months
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GUESS WHAT!!! a tutorial for rayman origins texture mods like how i made uglette
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this is for origins only for now, ill make a separate post for legends later (but itd follow most of the same steps)
first of all. use rayman control panel, if you dont have it somehow then what are you waiting for?? make sure its updated to the latest update too (14.0.0.9 as of writing this) for improved modding support
updated on january 10 2024 for the dds portion
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step 1: getting the textures
in control panel, click origins and then open the archive explorer
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youll get a whole directory of a bunch of folders, what you need for the textures is just the itf_cooked folder. if you want all the textures just right click the folder, click export & convert, and convert them to png or something for convenience
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if you converted all the images and dont need any things that arent images, just use windows search on the extracted folder to prune all the remaining .ckd files to save on space, but this isnt as necessary
you can also extract just the sprites you want to work with, or heck get them from spriters resource if you want, but still keep control panel in mind as you need the original directory of the files
if you want to replace the playable characters, their textures are are in the following folders
rayman sprites: itf_cooked/pc/actor/playablecharacter/rayman/animation globox sprites (you will also need mosquito sprites for him): itf_cooked/pc/actor/playablecharacter/globox/animation itf_cooked/pc/world/common/shooter/playablecharacter/shootermoskitoglob/animation teensy sprites: itf_cooked/pc/world/1_jungleworld/friendly/teensy/animation ui icons for everyone: itf_cooked/pc/world/common/ui/ui_bar
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step 2: the art itself
once you have the original textures all you need to do is to edit them, or redraw them. this may be a tedious process though! what i did is painstakingly edit each original spritesheet to be 2x size, then aliased to put it into a format that i can easily work with and edit, i mostly did so with a whole bunch of magic wand usage and tweaks
i did finish all the templates for all playable characters, i will see if i can release them somehow eventually? but yeah for now figure out your own way to edit them for now
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either way you can figure out some way to draw new art for them. save it in a folder separate from all the other assets obviously. here for example i made a more rayman 3-like grand mimimus. i also frankensteined an icon together
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step 3: dds things
now that youve done the textures for the mod, duplicate them and save them as .dds files
this isnt necessary, as larger resolutions will also work (probably as long as the dimensions are still a power of 2), but you can resize the textures to the original resolution as well. i will be doing that personally
if you dont have a program that supports dds files, i just use paint.net. i provide a save configuration for it specifically, you can get it here if you need
this is updated!!! after much experimenting this one looks the best to me. the most important settings are outlined in orange, but try to match the rest too
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make sure you have generate mipmaps on specifically or else the sprite will end up pixelly
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however some additional, more jpeg-y crust will be applied onto the sprite from the mipmaps themselves. so heres the technical part thats probably complicated... if you dont wanna bother with this try to copy the rest of my save configuration, i think it works the best here
i experimented a bit with what looked best and picked fant with no gamma correction, but you can try saving multiple dds files with different settings, viewing them with whatever lets you view the mipmaps themselves (windows image viewer does) and just picking which looks better at a smaller scale
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(to see the differences look closely at the eyes specifically, its probably hard without overlaying these one over another and directly comparing though)
one thing i can say is bicubic and fant are definitely the best for matching the original sprites' mipmaps, as theyre not too blurry (like bicubic smooth or bilinear) while remaining fairly good looking
these are the original dds files' settings as viewed in dxt viewer. most of this doesnt seem to be applicable for the save settings but the compressed format is specifically dxt3 (which is also present in its header if you view it in hxd), so for the first save setting you probably have to pick BC2 (Linear, DXT3) as i have
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TLDR: i know this is complicated, try to just copy the dds save configuration from the start of this step i guess???
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step 4: renaming things
once you have done that, the weird thing you need to do is to rename the .dds into files that the game can actually read (even though theyre still dds files, and can be renamed back to .dds for them to function). for convenience you can just duplicate the files again
pay attention to the original file formats which you can see in control panel! as you can see, you should rename the majority of the extensions from .dds to .tga.ckd
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windows will stop recognizing them, likely the same for the programs you use, but that shouldnt be a big deal. if you want, you can rename them back to .dds to make them usable
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the important part here, dont miss it!!! is that all the ui icons are not tga.ckd, but png.ckd!!! even though theyre actually still dds files under the surface. just rename them correctly and pay attention to the right extension, or else the icon wont work
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obviously make sure they have the same filename in general ALONGSIDE the extension
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step 5: actually making the mod
now that you have the relevant files, click create mod in control panel
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select the files module, and then make and select a folder to use as the mod folder, which should give you this result
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the files folder should have these two
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you should create a GameData folder in added_files, after which the entire regular filepath follows, starting from bundle_PC.ipk, then itf_cooked, then so on. for example, these are (nearly) the full directories of my files
\mod\files\added_files\GameData\bundle_PC.ipk\itf_cooked\pc\world\1_jungleworld\friendly\teensy\animation\teensy_a1.tga.ckd \mod\files\added_files\GameData\bundle_PC.ipk\itf_cooked\pc\world\1_jungleworld\friendly\teensy\animation\teensy_e1.tga.ckd \mod\files\added_files\GameData\bundle_PC.ipk\itf_cooked\pc\world\common\ui\ui_bar\ui_bar_teensy_a3.png.ckd
obviously all the textures should have the same filename and the same file path as the textures theyre replacing
then go back to the base mod folder and edit the metadata.jsonc file in something like notepad++. the file itself has commented-in extensive instructions so just follow them
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as the mod creator thingy says you can also optionally create a thumbnail
anyway once youve done all of that, select all the files in your mod folder and zip them. you cant just select the folder WITH the mod things and then zip that, as then control panel wont read it because the base of the zip directory doesnt have the metadata file
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step 6: finally implementing the mod!!!
now that you have the zip ready, click the mod loader and select this in the lower left corner
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navigate to your zip and select it. it should appear here under installed mods
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make sure you press the checkmark to the left of it and then press the apply button in the lower right
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after a short wait for the mods to apply you can go turn on the game and test it
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and it should hopefully work !
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also yeah ill release the minimus soon enough on gamebanana
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if you want to make any further edits to the textures, youd have to resave them as .dds files again, and rename them to tga.ckd/png.ckd and such, then just replace them in the mod's directory (or add new files to it) and just zip it again. its fairly easy to work with i hope
this is overall kind of a complicated tutorial but its not too bad once you get the hang of it
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spicebiter · 1 year
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Stardew Valley Mod Recommendations
My roommate is gonna be playing Stardew Valley soon and asked me for mod recommendations. As I have over 100 active mods and that's a lot to send links to, and I love to talk, I decided to just make a post about my favorites.
I will leave links and a small blurb about many under the cut (this is gonna get long) but I'll be separating things into categories like Gameplay, Quality of Life, Visuals, and of course Expansions on the story and such.
Time to be overly thorough
Expansions
Stardew Valley Expanded - I'm sure this is a common recommendation but I find it's solid. The mod covers multiple additions from new characters, a new farm layout, and additional story arcs and realms to explore. It works well and nothing feels far off from the original game, and the integration of new characters with pre-existing is extremely well done.
Ridgeside Village - Another fairly popular expansion. This one is, imo, not quite as solid as SVE in that it has a few bugs and is a touch less complete but considering its size there's bound to be a problem or two. Integration with the vanilla game is also less seamless with the villagers typically being in their own off shoot during events, though given that this is a somewhat separate town that's also not a downside so much as something you might like to know.
DeepWoods - My favorite small expansion. Essentially the mines but a forest. This one is still a work in progress as there is a story being introduced to work alongside the forest's inner workings but its bones are very solid. Has a sword in the stone, a unicorn, and is a wonderful source of hardwood.
Hat Shop Restoration - What it says on the tin, really. Fixes up the hat mouse's shop. I find this one really cute. Hat mouse deserves a nice house :3
Textures and Appearance Overhauls
Less Ugly Spouse Rooms - Pretty straightforward. The same person has a mod for the interiors of the town but I personally prefer this one alone.
Seasonal Outfits - A very nice mod giving characters a new look every season, whose creator has also made one for the characters in SVE. A few of the portraits are overhauled more than others- I personally turn off the Elliot module because I like his original portrait and this mod changes him quite a bit.
Garden Statue Obelisks - Not a texture pack but a full replacement of the obelisks with classical-style statues.
Elle's Cat Replacements, Dog Replacements, New Barn Animals, and New Coop Animals - Recolors for the animals, in a nutshell. With multiple colors for every animal you can set up your ideal look, and even change your barn animals to deer and alpaca. In the same vein:
Truffle Foxes - Replaces the pigs with foxes. I'm a big fan of foxes so this one was just indulgent for me, honestly.
Medieval Buildings - Allows you to change the structures on your farm to a more medieval style. Most have multiple options for style and amount of greenery, and each one can be turned off completely if you'd like to preserve the look of any specific structure. This mod creator has an extensive line of mods to match this one, including one to apply to the whole of Pelican town and another to change the look of craftable items but I'm personally satisfied with the farm buildings alone.
Catcrows - A simple re-texture for the various scarecrows to make them cat themed. Can be toggled between normal cats and themed cats to match the variety of the rarecrows
Dynamic Reflections - Deceptively simple in title but a newfound favorite of mine. Puts your reflection on bodies of water for an added layer of depth but also reflects the night sky on clear days. I didn't think having this mod would make much of a difference for me but it really does make me more keen to walk about at night.
Note: The following furniture texture packs I will be recommending are not applied directly but are customizable through the use of the Alternative Textures mod. With this mod you can choose between any number of texture options these packs provide for individual furniture pieces.
Aster's Big Furniture Pack - A texture pack with a slew of different options. There's a lot of very cute options ranging from basic alternatives for bed appearances to turning furniture into a large bathtub.
Industrial Furniture - Another texture pack, this one providing a more modern/industrial feeling to furniture.
Quality of Life and Gameplay Changes
Almanac - This one is nice to have without being too 'immersion breaking', I like to think. A farmer's almanac, essentially, that lets you know when the last ideal day to plant crops occurs, where and when to find fish, and weather patterns for the coming season. Information like what can be found on each floor of the mines and your luck for each day can be toggled on or off depending on your preference.
Lookup Anything - A little bit like having the wiki in game. This one might seem a little more on the cheat side but if you planned to have the wiki open anyway this saves you a lot of trouble. As far as I know it doesn't have an option to show villager schedules but otherwise provides most of the information you'll need.
UI Info Suite - Puts little icons below the clock menu indicating a variety of things that can be toggled on or off according to preference including but not limited to when the traveling cart is in town, what your luck for the day is, daily birthdays, and if it will rain the next day. Extremely helpful; if I could only have one of the three already mentioned here this would be my first choice.
Timespeed - Another one that can seem a bit like a cheat at first given that you can completely stop time with a single button press, which admittedly can be handy, but this one can be used in a much more fair way. Ten minutes in Stardew Valley only takes 8 seconds to pass and even before expanding the gameplay and story options this can seem like not enough. I personally have it set to give me 20 seconds per ten in-game minutes which is only a little more than double vanilla speed but makes it feel like I actually have time for the things I need to do. This one is customizable down to the way time moves in different areas and time speed can be changed outside of its setup menu temporarily for when you need time to move faster or slower than you have it set briefly.
Bigger Backpack - A third backpack expansion that costs 50,000 gold (though this can be set to a different price if so desired). Another handy one given just how much certain expansions can add.
Friends Forever - Removes relationship decay from the game. Already a solid QoL type addition but even more so if you choose to mod in expansions- The character roster fills up quick.
Free Love - Lets you marry/live with multiple characters.
NPC Map Locations - What it says on the tin, really. Removes a lot of guesswork and need to look up character's schedules. Even works with many expansions.
Sit for Stamina - I find this one to add some realism. It's kinda silly to waste the day when you could just take a break once your stamina is low.
Instant Tool Upgrades - No more wait for upgrades. Feels very gracious when you're in early game, especially.
Auto Animal Doors - Opens and closes the barn and coop doors at designated times. These times can be set according to preference and you can set this mod to only work for a certain level of barn and coop if you'd like to treat it as a perk of upgrading.
Skip Fishing Minigame - I mean... c'mon...
Extended Minecart - I just think it's neat. It's not the most necessary mod but the longer you play the more I feel that that little walk from the bus stop to home is a slog, y'know?
Deluxe Journal - Lets you make custom tasks and take notes. Sooo helpful when you have trouble remembering what you were working at last time you played.
And that's it!
This is a non-exhaustive list, of course. I only included my favorites so there's no accounting for personal aesthetics and varying gameplay styles but if you're not sure what to get this can hopefully give you some ideas.
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