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#among us squig
mentally-retired · 4 months
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among us sona for gits and shiggles
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magp1e-starl1ght · 8 months
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I completely understand why a lot of people grew out of among us or don’t take it seriously anymore, but I’m gonna be honest here, I really like the game. I love the concept, I love how there’s not a specific storyline so there’s a lot up for interpretation and theories, I love the roles, I love playing the game, I love doing my tasks, it’s still a good game. And I honestly wish it kept the actual fanbase it got in 2020. Anyways, here’s my lil among us guy with his Squig friend.
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His name is TVC15 like the David Bowie song, his lil Squig guy is named Cheese Puff. He’s cool, I play as him. Maybe I’ll make up some other lil among us guys, maybe not. Idc. I love among us
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tentacletournament · 1 year
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TENTACLE TOURNAMENT ROUND 1
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displacedentities · 2 months
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Took a lil break from the comic to take care of some serious business with my work, and get back on my bean bullshit /pos
100% the fault of the animated series on youtube by @rodamrix, recently rediscovered it after several years and my god!! It's come so far, and I love it so much!!! And it made me miss the space beans in a way I haven't in a long time ;u; So I remade my Among Us character, using features directly from my preferred in-game outfit!
Say hi to Cyan-tist (Cyan)!
I'll info-dump on my bean below the cut xD It's really long, you've been warned!
Backstory
Cyan worked in the specimen laboratory at MIRA HQ, occasionally taking trips off-planet for fieldwork and sample collecting. Cyan was very attached to her many pets, and would get engrossed in her work studying her specimens.
Unfortunately, she was caught alone in the specimen lab one day, and the impostor- Orange- who snuck into MIRA via transport vessel, sought to gain a new ally. Orange cornered and converted Cyan into an impostor by infecting her with the parasite, and once she turned, Cyan went into a feral hunger rampage, mindlessly killing and eating all of her pets and specimens in the lab. The grief of losing her beloved companions and all her work snapped her back into control of herself, only for Orange to praise her for the carnage. Outraged, Cyan turned on Orange, killing and eating him, too.
Not wanting to die for killing a seemingly innocent crew mate, Cyan outed herself immediately to her crew, handing over Orange's remains as well as their weapons during the meeting. Because Cyan never killed any actual crew mates, her crew decided to let her stay, on the condition that she be observed at all times via her Glitch Console (the Twitch pet lmao). She uses Glitch to stream her continued work in the lab, and keep in near constant contact with the rest of her team - it's also MIRA's way of keeping tabs on her, since she's on thin ice as a known impostor.
Cyan has a vitriolic hatred of other impostors, and can hardly conceive of another 'friendly' impostor like her existing. Whenever a hostile impostor shows up, all of her team have an alarm button on their tablets to call her, and 'deploy' Cyan to 'fix' the problem. This has regained some trust with her closest friends in her crew, though Cyan prefers to stay isolated in her laboratory with her new pets. She would love to find a cure for her condition, but is resigned to existing as she is, and it can't bring back the pets she lost. Cyan is soft on animals, robots, her fellow crew, and children, and has misused science lab equipment to make treats for young visitors. Don't mess with her work or she'll bite you.
Abilities
Cyan-tist is a Shapeshifter variant Impostor. She cannot turn into everybody she sees- however, she can transform into anything living she has ever eaten. The higher percentage of the creature she consumes, the better the disguise. She can shapeshift clothing from her own body matter. The 'cat hat' she once wore has become a physical part of her, the ears functional for hearing and movement, and the eyespots capable of sight, producing tears, and emoting.
Due to her initial feral rampage in the lab, Cyan can transform into a wide variety of crewmate pets and lab specimens- her favorites being the three forms of her former companions: a Doggy, a Headslug, and a Squig. She often uses these to spy on new arrivals undetected, attempting to sus out foreign impostors from the cohort. Cyan can adapt features to her existing body at any level she wants- for example, she can gain the fur coat of the Doggy, the wings of the Pouka or the Goose, or the tentacles of the Squig without needing to fully shapeshift. The Doggy form in particular has a heightened sense of smell, allowing her to detect if the scent of a foreign impostor is present, though it may not be sufficient to identify the specific individual from a crowd.
Cyan-tist's adaptive shapeshifting is powerful enough that she can gain the unique attributes of other impostors she has eaten. This includes her advanced chromatophores for changing color, which she acquired from Orange, the first impostor she killed and consumed. Very few impostors since Orange have had anything noteworthy to add to her repertoire of skills. Cyan swore to never eat a crew mate.
Completely self-indulgent Rodamrix Animated Series thoughts
Okay I couldn't help it, I wondered about what would happen if Cyan were to be present in the series. !!!SPOILER WARNING IF YOU HAVEN'T SEEN IT, DO NOT READ THIS PART!!!
Original series- If she didn't adapt to the sudden climate shift of the impostor takeover, or stood with the crew in any capacity when they began to spread out of control, Cyan-tist is most likely dead. She would not have gotten along with many- if any- of the impostors within MIRA HQ, and actively would have stood against or tried to kill them, making her an enemy. I can't imagine Big Purple let her live if she tried anything. If by some miracle she DID survive, Cyan is most likely operating as a plant within the impostor hideout, smuggling supplies or otherwise tipping off the survivors as to the movements of the horde so crewmates can escape or avoid being discovered.
Alternate series- Cyan-tist is completely unaware of the plot that Crimson and the MIRA HQ heads have for selling off impostors/parasites and dissenters as test subjects. As such, she continues to operate in her specimen lab, on constant watch for new impostors to show up and threaten her crew and friends. The future arrival of Red, Purple, and Pink would set off HUGE alarm bells for her, and she would be on high alert the moment she detects they're impostors. Cyan would HATE Purple as a known killer impostor, be sus of Pink's no-thoughts-head-empty behavior- though she'd discover quickly he could be distracted with snacks- and not trust Red until his own crew vouches for him. Once the Skeld survivors confirm Red is innocent and a fellow 'good' impostor who saved their lives, Cyan would back off, but keep her eye on all of them.
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harmonytre · 2 years
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Another drawing in response to the Among Us twitter. The servers were DDoSed (and on fire), and the staff was sad they couldn’t get a croissant, haha!
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Among-October Day 22: Parasite
A simple drawing of Rosie meeting a Squig for today because 
1. I’m not in the mood for angst today
2. Other things involve spoilers
3. I don’t have much time to draw and I work 10 and a half hours tomorrow, so I need sleep
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ottomations · 3 years
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Orange is the Impostor.
1 crewmate remained.
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Among us. Just that.
hello, my darlings! i hope you all enjoy this highly anticipated post about organization xiii playing Among Us!
THIS IS PART 1. Hats and Skins will be in another post.
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Best and Worst Roles:
Best at playing imposter - Saix
Best at finding imposters - Xemnas, Vexen
Best at being crew member - Xion, Lexaeus
Worst at playing imposter - Roxas
Worst at being crew member - Xigbar, Vexen
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Who are they usually suspicious about?
Always suspicious about Xigbar - literally everyone, Xigbar is guilty until proven innocent
Always suspicious about Axel - Saix, Larxene
Always suspicious about Zexion - Vexen, Axel
Always suspicious about Larxene - Xaldin, Marluxia
Always suspicious about literally everyone - Demyx, Luxord
How good are they at debating?
(Accidentally) makes people think he’s an imposter when he’s actually a crew member - Vexen, Demyx
A manipulative bastard - Marluxia, Saix
Can convince anyone of almost anything - Larxene
Pretty average at debating - Luxord
Easy to manipulate if you use the right words - Lexaeus
Usually stays silent because they don’t want to be accused - Xaldin
Gets too nervous and seems guilty - Zexion, Roxas
Cries when accused because she doesn’t like being in the spotlight - Xion
Can literally have someone witness him murder another crew member and he can still get away with it - Xigbar, Axel, Xemnas
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Favorite Map - as of 10/16/2020, there are 3 playable Among us Maps
Polus - Xigbar, Vexen, Saix, Axel, Larxene
Mira HQ - Xaldin, Demyx, Luxord, Marluxia, Roxas
The Skeld - Xemnas, Xion, Lexaeus, Zexion
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Pets:
Xigbar, Marluxia - Squig
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Lexaeus - Bedcrab
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Xemnas, Saix - Mini-Crewmate
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Axel - Robot
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Xion, Larxene - Dog
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Demyx, Xaldin - Hamster
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Zexion, Roxas - UFO
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Vexen, Luxord - Brainslug
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creepsmcstuffins · 4 years
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Creeps as among us colors/hats etc.
Creeps as Among US colors (with hats etc.)
I only did the most popular ones everybody knows:
Slender: when you can get him to play, he's black. In the black suit and the little top hat. No pets
Jeff: he plays as white. With the dum sticker, and the little alien doggo
E.J.: He plays a blue. In the doctor coat and the brainslug, no hat
Sally: plays as pink, with the hamster and the crown on her head
BEN Drowned: been plays as Green. With the Santa hat and no pets
Toby: plays as Red, with the Towel Wizard hat. He likes the bedcrab the most
Jane: she plays as yellow. With the witch hat.
Masky/Tim: plays as orange. No hat. No pet
Hoodie/Brian: plays as yellow. In the winter gear and the spooky paper bag hat. He likes the squig.
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sillylittlemonsters · 3 years
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Squig from Among Us
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thattimdrakeguy · 4 years
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What I find interesting, Dixon and Morrison both have, ah, interesting retcons. And both made this "oh so cute" (while the less shippy among us worry) dynamic with Steph.
Morrison didn’t try to force cute moments between Damian and Steph. I think that was just the Batgirl writer.
To me their relationship is just very icky. Damian’s a pervert that has a crush on her but doesn’t process it, and Steph can’t stand how he makes perverted comments about her and tries to demean her. Yet at the end they force in this cute moment. And it just feels so fan servicey and not earned.
That sudden change of things doesn’t feel natural at all. Like when you set something up you have to actually take that into consideration when doing things and continue with it, it’s what they established it being, not just add random stuff like you’re trying to make people ignore it. It’s not really character development when it comes so suddenly and unnaturally.
I'm pretty they gave Steph and Damian a touch time to develop an antagonistic, but when it starts off so bad, just ignoring stuff isn't gonna make it well-written. Just gonna seemed contrived and forced anyway.
I don't feel like it's asking a lot to just naturally progress things as the characters would actually react. I feel like that's actually how you get well-written stories, and bad ones if you don't apply that sort of mindset.
It’s just weird. Makes me groan when ever a comic tries to do that.
If it was in a TV show or a movie where you’ll probably naturally pay attention and focus on it a bit more, where as comics are very good skimming material, it’s the sort-of stuff people complain about. And I didn’t even realize how icky somethings could be until I started doing critical and review based content, so I had to focus more, and it just squigged me out.
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sidercal · 4 years
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𝐀𝐌𝐎𝐍𝐆 𝐔𝐒 𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑 𝐁𝐔𝐈𝐋𝐃  *:・゚✧
bold preferred . strikeout least wanted . repost – don’t reblog!
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_ // 𝐂𝐇𝐀𝐑𝐀𝐂𝐓𝐄𝐑 𝐍𝐀𝐌𝐄 : claus taylor
𝐓𝐄𝐀𝐌 .
crewmate | imposter
𝐂𝐎𝐋𝐎𝐑 .
red | blue | green | pink | orange | yellow | black | white | purple | brown | cyan | lime | fortegreen | tan |  misc. ( maroon )
𝐇𝐀𝐓𝐒 .
astronaut helmet | backwards cap | brain slug | bsuh hat | captain hat | double top hat | flowerpot hat | goggles | hard hat | military hat | paper hat | party hat | police hat | stethoscope | top hat | towel wizard | ushanka | viking | wall guard cap | snowman | antlers | christmas lights hat | santa hat | present hat | candy canes hat | elf hat | yell party hat | white hat | crown | eyebrows | angel halo | elf cap | flat cap | plunger | snorkel | stickmin figure | straw hat | sheriff hat | eyeball lamp | toilet paper hat | toppat clan leader hat | black fedora | ski goggles | landing headset | mira hazmat mask | medical mask | mira security cap | safari hat | banana hat | beanie | bear ears | cheese hat | cherry hat | egg hat | green fedora | flamingo hat | flower hat | knight helmet | plant hat | cat head hat | bat wings | devil horns | mohawk | pumpkin hat | spooky paper bag hat | witch hat | wolf ears | pirate hat | plague doctor mask | knife hat | hockey mask | miner gear hat | winter gear hat | archaeologist hat | antenna | balloon | bird nest | black bandanna | caution sign hat | chef hat | ccc cap | do-rag | dum sticky note | fez | general hat | pompadour | hunter hat | military helmet | mini crewmate | ninja mask | ram horns | snow crew mate | misc. ( insert detail )
𝐒𝐊𝐈𝐍𝐒 .
astronaut | captain | mechanic | military | police | doctor | black suit | white suit | wall guard suit | mira hazmat | mira security guard | mira landing | miner gear | winter gear | archaeologist |  misc. ( apron that says kiss the chef )
𝐏𝐄𝐓S .
squig | bedcrab | brainslug | ufo | dog | hamster | mini crewmate | robot | henry | ellie | n/a | misc. ( insert detail ) 
𝐑𝐎𝐎𝐌𝐒 – 𝐒𝐊𝐄𝐋𝐃 ( 𝙏𝙊𝙋 𝙏𝙃𝙍𝙀𝙀 ).
cafeteria | weapons | navigation | o2 | shields | communications | storage | admin | electrical | lower engine | security | reactor | upper engine | medbay
𝐓𝐀𝐒𝐊𝐒 ( 𝙏𝙊𝙋 𝙏𝙃𝙍𝙀𝙀 ).
align engine output | calibrate distributor | chart course | clean o2 filter | clear asteroids | divert power | empty chute | empty garbage | fix wiring | fuel engines | inspect sample | prime shields | stabilize steering | start reactor | submit scan | swipe card | unlock manifolds | upload data
𝐒𝐀𝐁𝐎𝐓𝐀𝐆𝐄 .
reactor meltdown | o2 shutdown | communications | lights | doors
*:・゚✧ tagged by: stole from @diabvlical​
*:・゚✧ tagging: @sagaiisms​ ( bc i know you got some verses ) @0030060​ ( if you want! ) + anyone else that has an among us oc / verse ( please tag me in it!! )
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xenosgirlvents · 4 years
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“Of COURSE they’d waste that much fire on one little target! WHY NOT?!” La’al yelled to herself as she ran parallel to the wall of green, shells big enough to contain Piranhas shattering the earth around her. She had no idea how the Gargant had spotted her from that distance, but clearly it had if the barrage of metal raining around her was any indication. Every shot had the same thunderous report as an entire bank of artillery, and they were buzzing out in their dozens every second. And yet, somehow, the singing was still the loudest sound echoing across the battlefield.
Orkish was the only language La’al had yet heard that she couldn’t speak with some fluency or at the very least understand. But somehow, she still got a distinct sense of anger from the singer’s aria, even stronger than it had been while the entire Cadre had been fighting. The young warrior took some measure of pride in so enraging the bhe’ghaal “warboss” with her survival. And so, she ran, faster and faster, getting the setting sun in front of her so as to further lessen the giant machine’s chances of hitting her. For now, there was nothing else she could do. For now, all she could focus on was simply surviving.
As night fell, the young warrior took refuge in the broken remnants of an abandoned T’au dome-city. Servos whirring softly with the strain, she shifted the rubble of one of the many destroyed homes into a livable little cave before tucking herself into a corner and slowly nibbling on a ration bar in the near pitch dark. Scratching idly at one of the small sockets implanted along her spine and the base of her skull, a thousand thoughts raced through her head all at once, mostly of her homeworld and those she had left there. She missed her home, the hum of life in defiance of death, the bustle of the Earth castes’ constant repair and construction work. She missed her instructors, despite how much they tended to coddle her. She missed the friends she had made – T’au, Exodite, and otherwise – and she missed the sight of saplings slowly being planted and growing out of the scarred land at the hard work of Exodite and Fio’faan hands alike. But most of all, she missed her Aj-
A sudden noise wrenched her from her thoughts, the clatter of rock and rubble far too close for comfort. Drawing her survival knife and cramming her helmet back into place, she slowly rose into a three-limbed crawl and moved in the direction of the noise, every step carefully placed to avoid shifting the rubble around her. Peering out from her hideaway, La’al caught a brief glimpse of something purple through her blacksun filters, shifting about in the dark. Unsure what to make of it, she decided that, for the time being, staying hidden was the best choice. She found that to be a good decision as, just as she pulled back slightly further into her shelter, a heavy pair of boots crunched into the ground where her head had been moments prior.
“Foind anyfing yet?” a deep voice rumbled in what sounded like a rough version of the human tongue some of her Water-caste friends had shared with her.
“Naw, boss. But I’ze shore dat blueskin iz ‘idin’ ‘ere. Me Sniffa nevva liez,” the original purple shape said as it straightened up and turned about, showing itself to be a bhe’ghaal with a tiny pink squig clamped over where his nose should have been. The sight would have made La’al laugh if not for the fact it proved she was surrounded by Orks, albeit very oddly colored ones.
Suddenly, her view was filled entirely with purple as the bhe’ghaal who had stomped down in front of her hideaway dropped into a seated position, the dense, almost comically oversized muscled of his back mere inches from the lens of the Shas’s helmet. Startled, La’al had to stop herself from flinching back, knowing full well that if she made a noise, the Orks would have every advantage in the fight that would obviously ensue. She had left her carbine back in the depths of her hiding spot, and she was in a tight, rubble laden tunnel, a place where her agility would mean nothing should the Orks simply decide to unload their crude firearms into it.
Accordingly, the young warrior held her breath and began inching backward almost painfully slowly, eyes locked on the wall of purple in front of her, despite the odd difficulty she found with actually focusing on it. Indeed, as she finally tucked herself back around the corner and into her little nest, she noticed that it seemed as if she could see through the Ork entirely, despite the creature clearly still sitting in front of her tunnel.
“Bhe’ghaal make no sense,” La’al thought to herself, shaking her head slightly as she picked her gun back up and nestled herself against the back wall of her artificial cave. Leveling it on the opening, she got herself ready for a very, very long first night.
Through the night’s many hours, she heard gradually more and more noise, several muffled voices talking and occasionally singing in hushed tones, mingled with the abrasive crunching of rough boots on rougher wreckage and aggressive snuffling noises. The Shas’La estimated there were roughly twenty or so Orks shifting about in the ruins, coupled with a pack of squigs of unknowable numbers. If a fight were to break out, she had little confidence she could take them on. She had dueled with just as many of her fellow Shas in the past, but those weren’t life-or-death struggles, and these… these were Orks around her, an entirely different beast from her own kind.
Even so, La’al knew she was fairly safe for the time being. Mixed among the noise the bhe’ghaal were making was the snoring of their “boss”. He had dozed off only a few minutes after sitting down, and whenever she heard someone try to rouse him brief sounds of combat broke out, invariably followed by two thuds, one of a body hitting the ground before eventually getting back to its feet, and one of the bhe’ghaal commanding officer dropping back down onto his behind in the seat he’d carved for himself at the hidden T’au’s front door. But she knew that security wouldn’t last forever. When he inevitably got up to actually help in the search, there was no way it would take more than a minute for a squig to be sent down her tunnel. And when that happened, the game would be up. The Shas’La had to be ready for her escape window. She would only have a few seconds, after all.
Just before the planet’s dawn began to creep over the horizon, she heard the living door she had found herself with begin to get restless in his sleep. At the same time, the squigs began to get riled up, their growls and snorts growing louder and more focused. The time had come. La’al holstered her carbine across her back and strapped her knife down, then crawled toward the mouth of the tunnel, using the squig noises to mask her own as she moved quickly into position, hooves planted and her front held up on fingertips.
The wall of muscle in front of her started to shift, the shapes of growling squigs visible through it. Whether they could see through him as well didn’t matter now. All that mattered was her servos spinning into overdrive, ready to let loose the instant she had space.
The light suddenly flooded her tunnel as the Ork rose to his feet, stretching out, and like a flash she bolted between his legs. There was a flurry of action around her as the rest of the mob took full notice of her presence, but by that point it was too late. A squig who had the gall to try and get in front of her was split in half by the sheer impact of her cybernetic shoulder rocketing at it at speeds enough to shame a bullet and she was away, tearing off through the ruins around her with a furious roaring of Ork voices rising behind her. La’al knew she wouldn’t be able to maintain this maximum speed for more than a few seconds if she didn’t want to risk burning out her limbs with little hope of repair, but a few seconds was all the time she needed.
She whooped with excitement even as she slowed down into a pace she could maintain for a while, still enough to easily outpace anything on foot. She had survived her first night as the only T’au on a world in the grips of a growing bhe’ghaal sphere expansion, or whatever the greenskins always yelled it as again.
“WAAAAAAAAAAAAAGH!” The noise rose from behind her, accompanied by loud, furious song and the guttural roaring of Ork combustion engines. Turning about while maintaining all the speed she could, La’al’s heart sank as she saw a wave of vehicles, almost all low-slung and built for speed, with red paint still drying on their chassis, racing after her. The drivers were all but invisible, just vague purple mirages at the wheels, but the weapons waving in their hands were clear as day. There would be no outracing their growing pace, not without putting herself in even more risk. The Little Hero would have no choice but to fight.
Turning again and pouring on as much speed as she could without risk of damage, the Shas’La began to dart about on her path in random zigzags, swinging her pulse carbine around into her hands again as the bullets began to pelt into the ground around her. Her mind raced as she went through every strategy she could possibly think the Orks might employ to bring her down as they gained on her. Random driving and shooting was always an option, but these bhe’ghaal seemed at least slightly more intelligent than that. They had taken efforts not to shout all night long while they hunted her, after all, and last she had looked they had already begun to split into different groups.
As the most likely plan came together in her head, La’al was genuinely surprised to find it unveil around her just as she had thought.
There were eleven bikes in the group, all of which split off to try and grab her in a pincer, five on her left, six on her right. Both groups were slowly pulling in closer, locking her in a moving corridor of metal.
Directly behind her was an almost absurdly low-slung car that should have had no ability to cross the rough terrain at all, but still it grew closer. Stood atop it, holding a chain like a charioteer, was what was almost certainly the leader of the mob. He was belting out rapid aria that seemed to be whipping the other Orks into a guided bloodlust, one even greater than La’al would have thought possible even from their species. Below him, there seemed to be two bhe’ghaal, one driving the vehicle, and one blasting away wildly with a pair of rotary guns, sending spent shells plinking off the driver’s head almost constantly.
To the left of the command-car was a buggy with giant exhausts poking out from every available inch of the rear. No matter the physics ignoring properties of Orkish construction, its larger tires clearly gave it an advantage in the harsh terrain as it gained on the T’au faster and faster, the set of grinders and sawblades it had in place of a bumper and grille spinning up. Within it were four seats, three of which had guns floating above them in the difficult to see hands of the Orks, with one of those seeming to be a launcher of some description.
And finally, trailing behind the right side of the command vehicle was the only vehicle not purely built for speed: a front bedded truck filled to the brim with gnashing squigs, a ballista-like device strapped to the roof of the cabin. A particularly angry looking squig was already nestled into its launcher, gore from the squig La���al had barreled through splattered over the creature’s face.
The cycles, unladen with heavy plating and armor, but still packing monstrous engines, quickly managed to get out ahead of the running T’au girl and began to tighten their formation around her, their riders unloading horrifically inaccurate shots into what should have been the kill-box between them. La’al easily avoided the hail of projectiles, but they weren’t what she was concerned about. After all, the truck had begun to send squig after squig hurtling over her head to slow her down or block her path as the buggy swerved in front of the command-car to create a moving wall of death behind her. The buggy and its blades would have been easy to jump over, but that would entail the young Shas’La putting herself within mere feet of a set of guns creating a hailstorm of bullets to pull off, and that was not a risk she was yet willing to take.
Vaulting over the already bloodied squig that had been the first to launch, La’al quickly leveled her carbine on the others in front of her, her augmented eyes and arms able to readily compensate for the bobbing inherent with her current pace, and she began to fire short bursts into them as they barreled wildly in her direction, raking their extremely vulnerable heads and maws with plasma fire as they mindlessly came at her. For all the apparent intelligence of their bhe’ghaal handlers, these were still just squigs, and the Fire warrior’s training mixed with her prostheses made her more than able to cull them with ease. Those she didn’t hit tried and failed to keep pace with her, quickly being churned into mincemeat by the deathtrap of a buggy behind her, something she turned quickly to confirm. Much to her surprise though, the bloodied squig from before was now standing on top of the buggy’s hood, the gore from its other packmates pelting against it as it howled wildly at the target of its rage.
“What in the..?” La’al muttered to herself as she turned back to face the challenges in front of her. She had enough ammunition to easily deal with all of the squigs, but that would leave her without enough to get much use against the Orks. Lobbing her now spent magazine at one of the bikers on her left, she loaded another and set to simply dodging the squigs in her path. The buggy was making fairly short work of the ones that gave chase to her, anyway.
Just as she was about to begin firing on the bikers walling her in, the singing behind her changed in key and the bikers began to swerve erratically. They managed to maintain enough cohesion in their formation that to try and slip out through the sides would likely mean suicide, but it would also take much more ammunition to remove them from the equation.
Sharply, the one she had thrown the spent magazine at swerved into the funnel, drawing his cleaver and swinging it wildly at the T’au. Reacting on pure instinct, La’al ducked under the sweeping blows, slowed for an instant, then jumped onto the Ork’s back, slinging the strap of her carbine around his neck in the process.
“Oi! Wat da zog do ya fink yer doin’!?” he yelled out at her, the strangling pull of the strap apparently doing little to stop his ability to speak as he let go of the handlebar entirely to try and grab at the little thing held tight to his back. Luckily for La’al, the bulk of the bhe’ghaal’s own muscle prevented him from even getting close to reaching around to her as she tugged harder against his throat, digging the spurs of her metallic hooves into his back for even more leverage.
The stream of squigs and bullets raining around her tapered off quickly, the other Orks finding the scene incredibly amusing if their uproarious laughter was anything to go by. Even the singing of their captain cut out, replaced by a booming laugh and shouts of derision at the Ork whose throat was slowly being split open by the force of La’al’s pulling.
“Gerroff me back, ya runty grot! I can’t krump you ded if I can’t reach ya!” the Ork bellowed as his bike began to swerve out of control, having gone far too long without guidance from its driver.
“Och, shut UP AWREDDY!” the Shas’La replied in her own harshly accented version of the human tongue, the bike finally going into a violent tumble beneath them. With a last push from her legs, La’al launched herself away from the wreck and finally pulled her gun-strap all the way through the bhe’ghaal’s neck, sending his head spiraling away in a tirade of curses in Orkish versions of at least a dozen languages. Taking advantage of the brief lull in fire from the other bhe’ghaal, the T’au bolted back past the grinder buggy, unloading a hail of plasma into the seats as she went. As she passed the command-car, the sound of crunching metal and guttural screams of pain announced that her shooting had caused the vehicle to capsize against the crashed cycle, drawing a smile of grim satisfaction from the Shas’La within her blood-spattered helm.
Darting back into the harsh terrain of the ruined city, La’al began running through the abandoned streets randomly and erratically, making every effort to confuse her scent and path of escape while she had the time. Then, drawn by little more than a feeling, she returned to the city’s edge that she had just entered from, tucking herself into a crater in the rubble, carbine readied once again.
It was not long before the roar and rumble of the bhe’ghaal’s engines alerted the Shas’La to the Orks’ return. Just as she had hoped they would, they barreled past her and tore down the destroyed roads of the city, leaving behind a single biker, who pulled to a stop and parked not far from her crater. Crawling up to the lip, La’al watched as he dismounted from his cycle and drew a truly monstrous scoped rifle from his back, even going so far as to dismantle his pistol to add further parts to the weapon.
Satisfied with the field upgrade, or at least done with it for the moment, the bhe’ghaal dropped to a knee beside his bike and flipped on what seemed to be a radio device, the chatter of his squad-mates pouring through in a cacophony of argument and song. Using the vehicle as a stand for his gun, the Ork pulled off the patch over his right eye to reveal a cybernetic one, then he placed said eye against his scope and began staring intently into the city.
Quickly looking around for any signs of the others, La’al carefully moved away from her hide and slowly approached the Ork sniper from his blindspot, taking as much advantage of his scoped tunnel-vision as she could. Leveling her carbine at the back of his head, the Shas’La prepared to cut the purple Orks’ numerical advantage even further when she heard a snorting growl from behind her. Wheeling about, she spotted the bloodied squig bearing down on her, horrific fangs bared and murder in its eyes. With a quick, almost panicked, survey of the surrounding area, La’al spotted a crumbled piece of public art with a hole large enough for the creature to have squeezed itself into. At the same time, the Ork heard the growling and pulled his view back from his scope, yelling out as he saw the cause of the noise.
“I found da bluey, boyz! Roight by me, it iz!” he bellowed into his radio as he swung his rifle like a great-club at the T’au. Scrambling, La’al ducked under the blow and rolled to the side as he fired a round into the ground where she had been an instant earlier. Popping back to her feet, she launched a stitching barrage of plasma up the Ork’s side, drawing a scream of rage from her opponent as she once again rolled away, the squig snapping its jaws as it sailed through the air her head had just vacated.
“Oh, so you’ze gonna act like dat, ay? I’ze gonna see ‘ow ‘ard ya really are, den!” the bhe’ghaal growled before tossing his gun to the ground, drawing a knife longer and wider than La’al’s entire forearm and beginning to sing a gruff but breezy aria. Then, he moved. Faster than the Shas’La had ever conceived of an Ork being able to, he moved, bolting at her with his blade held tight against his body, ready to jab it at her. Instinctively, La’al leapt backward to keep out of range, only to find that damned squig had moved behind her.
Tumbling to her back on the ground, the wind was knocked out of her body. Only for a brief moment, yes, but that was all it took. In a flash her enemies were upon her, the Ork knocking her carbine out of her hands as he dove in to gut her and the squig latching its vicious jaws down on her left wrist, the hand fully in its mouth. La’al grit her teeth through the pain – her cybernetics every bit as sensitive as their biological versions once were – and raised her hooves to boot the bhe’ghaal in the chest, trying to keep some space between them. Though she was certain she heard the sound of bones breaking in her assailant’s body, he showed no sign of reacting, driving the blade down toward her chest as the squig wrenched its body about in an attempt at ripping her arm away.
The Little Hero finally let out a scream as the knife plunged down on her. It was not a scream of pain, though, but rather one of rage. Like a bullet, she swung her right fist at the Ork’s wrist, shattering it violently before taking it in a vice-grip to hold the blade back. The tip had already dug into her breastplate, but it would move no further as long as she held even the faintest ember of determination in her mind. And at that moment, the Shas’La’s mind was as much an inferno as the namesake of her caste.
With tremendous force, she swung her left arm. The squig found itself lifted bodily from the ground and smashed against the Ork’s arm, the combined length of the T’au’s limb and its body still not enough to reach further. But that swing was plenty. There was a sound of rending metal and cracking bones as La’al’s hand came off in its mouth and its ribcage splintered on impact. The squig was dazed by the strike, and the Ork knocked off balance by it. Roaring her defiance at the pair of them, the Little Hero, kicked the bhe’ghaal in the chest again before digging her hooves into the ground beneath her, twisting his shattered wrist around, and launching upward, the pommel of the knife braced against the sparking stump at the end of her left arm.
“Wut da-?!” was the last thing from the Ork’s mouth before his own knife rammed through his jaw and into his brain.
“DIE YOU BASTARD!” The human words ripped from La’al’s throat almost unbidden as she shifted her grip to take the handle of the knife in her hand and wrenched it forward, splitting the her opponent’s face in half, before she spun in a sharp circle to swing the blade through him with enough force to slice through not just his neck, but also his right arm and pectoral. The Ork’s parts scattered as his body hit the ground, not a sound leaving him but the gurgling of blood. Turning about, La’al faced the squig, which had clambered back to its feet and was growling at her with her mangled hand in its maw.
“Bring. Et. On,” the T’au said sharply, blood dripping from the weapon in her hand, and a truly terrifying glare on her face – the front of her helmet having been split open in as she turned the knife about on its owner.
Even as it growled at the Shas’La, even as it wanted nothing more than to tear her apart, some deeply buried instinct prodded at the squig’s mind, telling it that the multi-colored thing in front of it was far more deadly than it could hope to be. Accordingly, the animal began to limp backward, keeping its bared teeth between it and the other creature.  Once it had backed far enough away, its opponent not making any move to follow it, the squig turned about and ran off into the badlands beyond the old city’s edges, stumbling occasionally from the pain of its ribs.
Turning back about herself, La’al set off at a jogging pace for the most intact structure she could find within the outskirts of the ruined city, wiping the knife – more of a shortsword to her – off as she moved, not wanting to leave a trail of blood behind. Eventually arriving at a relatively stable structure, the Shas’La ducked inside and blockaded the entryway as best she could. Finding a fairly comfortable spot within, she peeled her damaged and broken armor plating off, leaving her in her slightly ripped under-armor bodysuit. Drawing her survival knife, she began cutting the sleeves of the suit away, exposing her arms to the air for the first time since the Kais’reka had arrived in orbit.
“By the Tau’va…” she muttered, burying the sword’s sharpened edge into the wall and snapping off its hilt. “Did we really only drop three days ago..? It feels so much longer…” The young Fire warrior shook her head as she piled up bits of rubble underneath the embedded blade until the pile was only a handful of inches short of the piece of metal.
“How long am I going to be here…?” La’al set to field stripping her carbine, an awkward task with only one hand, but still doable.
“The rest of my life, probably…”  she sighed dejectedly as she used Yr’va’yan’s training to reconfigure the weapon into something more immediately useful. Shoulders shaking slightly and her breath catching in her throat, the only way she was able to cry, she set to finishing the task at hand.
“I hope everyone makes it back home safe,” the young warrior said as she laid her damaged arm on the rubble, pressing its outer edge against the blunt back of the blade.
“I miss you, Ajii… I’ll try to come home soon,” the Little Hero sighed before she grit her teeth and ignited the make-shift plasma welder in her hand.
(First, nice to know this part wasn’t too long to submit. I was mildly worried about that. Second, this is one of maybe three parts that doesn’t have a timeskip of more than a few minutes directly leading into it, so that was fun.
I tried to sell just how fast combat in this universe would realistically go given the deadliness of all the combatants involved while also showing just how brutal and… well, utterly unheroic and - for lack of a better term - grim and dark a desperate fight for your survival is, no matter how much of a hero you might be at any point of your life. Not sure if I pulled it off, but I gave it a shot.
On a different point, I’ve always liked the idea of invisible purple Ork Kommandos, and I felt like they would be a good choice for direct opponents at this point. Very clever and good at “stealth” ops, they would be an obvious choice for hunting a single, small target, while everyone else is having fun celebrating beating the main force. To most, they would be pretty much totally invisible, but La'al has special eyes and got very up close and personal with them. [Sniffa and his Ork ride are a part of the Ork force I plan on eventually putting together, by the way]
Finally, as I kinda forgot to mention last time, I am also the Operork anon. I figured that Orks were pretty much the only way to go in terms of the H'kek'an cadres losing, while keeping La'al alive. They wouldn’t have been fighting human forces in the first place due to the cease fire, and the cadres would have absolutely NOT lost to them anyway. I don’t think the T'au had even met the ‘nids by now, and La'al could not have lived through it. H'kek'an has very good relationships with Eldar thanks to their relationship with their Exodites, so they would have flat refused to fight them unless it was a defensive measure. The Sautekh still have decades before they start moving, so no Necrons, and Chaos was just… not happening. SO, that left the Orks, who are devastating enough to take on the hardened H'kek'an military, but also not something that makes survival an impossibility.
Anyway, as usual, please feel free to share any critiques or comments you might have, and any questions I failed to answer. Hope you like it)
Hey! So, firstly, I just wanna say sorry about the delay in responding to this. As I said before I really like to take my time with these so that I enjoy them fully and so that my response is also one which actually is substantial.
I do enjoy the way your writing style I think becomes more and more engaging with each submission, that’s a marked sign of improvement, and I also enjoyed a lot the attention to detail concerning Orkish quirks and features. For example, as you mention, the invisible purple Kommandos, but even things as simple as the Ork at the end modifying his pistol on the field, having a cybernetic eye etc. etc.
I also do enjoy that you made La’al’s fight against a lone Kommando a difficult challenge for her, being in her early days as this is, so that’s refreshing and nice. The combat was also visceral and I feel you were able to largely convey that ‘speed’ and ‘grit’ you mentioned you wanted to convey in your fights, so congratulations on that as well.
I always enjoy reading these so please always feel free to send me more :)
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tentacletournament · 1 year
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THE TENTACLE TOURNAMENT
MASTERPOST FOR ALL TENTACLE TOURNAMENT POLLS
ALL POLLS OFFICIALLY RELEASE ON MARCH 1ST -VOTING FOR ROUND 1 IS OVER
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Written polls and links under the cut!
ROUND 1:
Squig (Among Us) VS Impostor (Among Us)
Remus Sanders (Sanders Sides) VS Albert Wesker (Resident Evil)
Octillery (Pokemon) VS Malamar (Pokemon)
Mizuki (Arknights) VS Andreana (Arknights)
Ood (Doctor Who) VS Dalek Sec (Doctor Who)
Ventricosus (Land Of The Lustrous) VS Aculeatus (Land Of The Lustrous)
Pretzel (Just Roll With It) VS Aqueous Annie Bell (Jellyfish Felonies)
Squidward Tentacles (Spongebob Squarepants) VS The Queen Jellyfish (Spongebob Squarepants)
Ln'eta (Sucker For Love) VS Estir (Sucker For Love)
Marie (Splatoon) VS Captain 3 (Splatoon)
Glow Squid (Minecraft) VS Ghast (Minecraft)
Squilliam Fancyson (Spongebob Squarepants) VS Marco Diaz (Star vs The Forces of Evil)
Tako-Chan (OMORI) VS ABBI (OMORI)
Ken Kaneki (Tokyo Ghoul) VS Ayato Kirishima (Tokyo Ghoul)
Itona Horibe (Assassination Classroom) VS Korosensei (Assassination Classroom)
Monomon The Teacher (Hallow Knight) VS Sibling (Hallow Knight)
The Rot (Rain World) VS Mikitaka Hazekura (JoJo's Bizarre Adventure)
Gnosis (Mythic Ocean) VS N'zoth (World Of Warcraft)
The Wall Monster (Johnny the Homicidal Maniac) VS Hank (Finding Dory)
Jelly (A Narwhal and Jelly) VS Soundwave (Transformers)
Slenderman (Creepypasta) VS The Old One (Wizard 101)
Kran (The Rise of The Teenage Mutant Ninja Turtles) VS "Turn The Lights Off" (Tally Hall)
Pearl Houzuki (Splatoon) VS Frye (Splatoon)
Davy Jones (Pirates Of The Caribbean) VS Take Luka (Vocaloid)
Caelum (Anime Campaign) VS Jason Todd (DC Comics)
DJ Octavio (Splatoon) VS Callie (Splatoon)
Londo Mollari (Babylon 5) VS Fukami (Wadanohara and The Great Blue Sea)
Geryuganshoop (One Punch Man) VS Onionsan (UNDERTALE)
Horrorterror (Homestuck) VS Hatchan (One Piece)
Kala Mer'ri (Monster High) VS Professor Inkling (Octonauts)
Blooper (Super Mario Franchise) VS HP Lovecraft (Bungou Stray Dogs)
Cthulhy Squele (Monster Girl Doctor) VS The Creature (Carrion)
Hermaeus Mora (The Elder Scrolls Series) VS Zoe (Monster Prom)
Shiver (Splatoon) VS Agent 4 (Splatoon)
Ebrietas (Bloodborne) VS Octokittens (The Mechanisms)
Ninomae Ina'nis (Hololive EN) VS Vel'Koz (League Of Legends)
Stephano (Reflection) VS Dharkon (Super Smash Bros Ultimate)
Dr. Octopus (Spiderman) VS Olivia Octavious (Spiderman)
Hastur (Identity V) VS Omeluum (Baldur's Gate 3)
Tentacruel (Pokemon) VS Lord Helix (Pokemon)
Nightmare Sans (The Underverse) VS Ultros (Final Fantasy)
Marina Ida (Splatoon) VS Agent 8 (Splatoon)
Squid Ink Cookie (Cookie Run) VS The Kracken (Mythology)
Ursula (The Little Mermaid) VS Killer Bee (Naruto)
Michiru Ichijou (Mieruko-Chan) VS Cthulhu (Lovecraft)
Weed (Transistor) VS Squid Girl (Squid Girl)
Octodad (Octodad) VS Paul (Children of Time Trilogy)
Mind Flayer (Magic: The Gathering) VS Azul Ashengrotto (Twisted Wonderland)
Venom (Venom) VS Eight Armed Willy (The Marvelous Misadventures of Flapjack!)
Squidina (The Patrick Star Show) VS Tamaki Amajiki (My Hero Academia)
Nightmarionne (Five Nights at Freddy's) VS The Kraken (Atlantis)
Lady Luctopus (Psychonauts) VS Oswald the Octopus (Oswald the Octopus)
Cecil Gershwin Palmer (Welcome To Nightvale) VS Khoshekh (Welcome To Nightvale)
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ask-jaghatai-khan · 5 years
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Da Deff-Flash Raidaz
// Homebrew for an Ork Freeboota warband I’ve been thinking up for some time. A distillation of all my favorite things about Orks in Warhammer.
“I’z ridin’ dis high ‘til Ragnarork comes!”
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History
In the clustered and chaotic regions of the galactic center, there could be found a hostile dustball world orbiting a red giant. Though in the center of major orkish territory, it was of little interest to most passing overlords, save as an occasional source of boys. Those parts of it not dominated by great desert flatlands were composed of stormy seas, colossal mountains, or the rare and oft-disputed jungle infested with disease and mutated predators. Phalton Prime, or “Kruzbal” to the Orks, had seen many apocalypses, yet its surface was still home to millions of greenskins, most of whom had since devolved into a savage state. These savage orks were often press-ganged for cheap labor by the few but powerful Tek-Tyrants of the wastes, mountains, and seas.
It was on this world of Kruzbal that one unfortunate Freeboota was waylaid, setting of an explosive chain of events. Kaptin Gorn Blast’ead’s space hulk Black Grog, damaged and flying from the Warp after an unknown misfortune, crashed deep in the deserts of the planet’s singular continent. Crawling battered and stranded from the wreckage, and rounding up what few crew he had left, the Kaptin surveyed the forgotten world he’d found himself on. Within hours they were set upon for their trove of scrap and tech by raiders, which Gorn just managed to fight off, earning him the ire of the first of many tyrants on the world.
Requiring more ork-power, Gorn set about conscripting the local tribal greenskins. Though tough and quick to worship the space-bound ork as some manner of demigod, many could not handle the strange wonders of technology he brought with him and quickly went mad. Among this number was a boy by the name of Ur-Kog, though his change was markedly different. Ur-Kog showed a knack for survival, and a level of control over his insanity. Starting off lame, dumb, and runty by ork standards, Ur-Kog nonetheless started climbing the ranks faster than any of Gorn’s new soldiers. His knowledge of the wasteland was of immense help to the Kaptin, and the newly-appointed Nob’s skill with rallying mobs and tinkering with technology completely unknown to him before grew and grew, along with his physical form. Soon, Blast’ead had become a mythical figure to the savage orks of Kruzbal, slaying the Tek-Bosses and gathering a massive WAAAGH! with Ur-Kog as a prominent general. All was almost lost, however, when Gorn was at last laid low by Da Immortul Slagg, greatest of the coastal Raida Tyrants. The WAAAGH! would have been scattered if Ur-Kog hadn’t seized control of the mobs, assaulting Slagg’s fortress and claiming the Warboss’ head, along with final control of the planet.
For all the barren, ransacked wastes that covered Phalton Prime, the world was host to a strange and powerful hidden treasure. Known as “Kwiksilva”, this metal was prized and fiercely fought over by all the greenskins who called the planet home. Found in scrap deposits in many of the deepest and most treacherous ruins of the wastes, kwiksilva was solid and incredibly durable in its base form, to the point it could not be easily “forged” and so was either used for trinkets, or large and unwieldy armor plating. Bluish-silver in color, when exposed to the right alchemical properties, the normally impenetrable metal could be rendered into an unstable semi-liquid state. In this form, the metal had powerful narcotic properties. It could increase healing factors on injection or inhalation, as well as sending the user into a berserker rage, at the cost of severe physical and mental degradation for most all users. Kwiksilva was prized more than gold or iron, and is still one of the few reasons Kaptin Ur-Kog will return to his old homeworld, save for the occasional mob of “tradishunul boys”.
Since refitting the Black Grog, Madkap Ur-Kog Flashmaw (as he is now known) has made a name for himself across orkdom as a figure of insane but jovial chaos. He first came to prominence during his lootings of the Octarius sector and its neighboring regions, earning the respect or anger of many warbosses, as well as the Imperium of Man. Ur-Kog styles himself as a “collector”, and behaves eccentrically even by Freeboota standards, being easily taken by certain obsessions, and commanding a motley band as mad as he is. With the gathering power of WAAAGH! Ghazghkull, Kaptin Flashmaw has decided to throw in his gaudy cap with the Warlord, for a chance at going on the biggest looting spree the galaxy has yet seen.
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Behavior
The kultur of the Deff-Flash Raidaz, as Ur-Kog’s Freeboota krew is known, is a bizarre and distinct thing. Many superstitions and curiosities can be traced as holdovers from their tribal roots, influenced by their Kaptin’s own oddities, and the unconventional makeup of the krew, being composed of many different clans of orks, a large proportion of grots, and even a few non-greenskin mercenaries. This mix has inspired an orkoid culture markedly distinct from most others.
Ur-Kog’s madness takes the form of wild mood---swings that can see him go from cruelly ruthless, to jovial even by human standards. The Kaptin’s greatest strength is his ability to inspire loyalty in his krew. He is fond of grand displays of prowess, as well as trying out new “toys” and weapons, and so will reward heavily any boy who distinguishes himself. Ur-Kog claims he has an “eye fer anytin’ orky”, which influences his looting decisions. He has stolen and refitted Imperial walkers, xenos tanks, and even broken deadly creatures like Tyranid bioforms. Many Ogryn mercenaries can be found in his crew, whom Flashmaw seems to like for their brute strength and loyalty. Though happy to get in a good scrap, Ur-Kog’s intense greed influences his decisions more than bloodthirst.
Even before the dawn of technology on Kruzbal, the tribals of the desert wastes were just a step away from becoming full-blown Speed Freekz, with squig-breeding and boar-rearing being major vocations. Nearly all the krew of the Black Grog are members of the Kult of Speed, devoting many hours to tinkering on their kustom bikes and buggies. Many “Old Way” superstitions can still be found amongst the greenskin mechanics, along with nautical traditions from the oceanic tribes, and so Deff-Flash vehicles tend to be outfitted with many trinkets and skulls, designed to make each bike and trakk appear like a living, mechanical beast. This extends to spacecraft and aircraft, as well. Due to the high proportion of grots to be found in the WAAAGH, Meks have an easy time scrounging extra scrap and making repairs, as the tiny greenskins are excellent at crawling into small places – though sometimes a cooked gretchin has to be pulled out of an engine afterwards.
Ur-Kog himself is in possession of two personal bikes, a speed-buggy, a fighta, and a massive command trukk. Though not taken to the field as often, the Black Grog is also home to an arena in which the Kaptin likes to showcase his many other “kollecturz bitz”, including Tyranid beasts, experimental walkers and deff-dreads, Mega-Gladiators, savage muto-wolves, boars, and squiggoths. Even clever orks have trouble determining what Ur-Kog considers “orky”, but the Madkap is very clear that he only collects the orkiest monsters around.
Central to the kultur of the Deff-Flash Raidaz is kwiksilva. Initially a treasure found only on Kruzbal, the clever Meks of Flashmaw’s WAAAGH! have since found ways by greenskin alchemy to refine the substance out of certain high-quality metals, in a process not even fully understood by said Mekboys. Any boy in the mob experienced enough to have bought their first bike likely also has at least one small trinket of kwiksilva on their person. More powerful orkz will have armor, weapons, and even vehicles covered in the alloy, prized for its durability and rust-proof, lucky shine. Nobs may sometimes wear injector-rigs, courtesy of the Painboys, which will fill their veins with liquid metal in the heat of battle. Other boys may inhale the substance as an aerosol spray, dulling their already minute pain-sense and inspiring them to acts of suicidal bravery.
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Notable Members
Kaptin Gorn Blast’ead — “Ya fink dere’s nuffin’ left ta take from me? Wrong! Ya just took me patience! And I ain’t got no patience!” — A veteran Freeboota who prowled the inner systems for many a century before a freak post-looting Warp accident waylaid him and his on the dusty world of Kruzbal. A highly ruthless and intelligent ork, Gorn quickly found promise in the savage orks of the planet, using their madness to his advantage as he toppled the raider warbosses one-by-one. Gorn’s preference for encouraging reckless behavior in his warriors would in turn lead to Ur-Kog taking charge, and madness becoming the rule of the day in the Deff-Flash krew.
Madkap Ur-Kog Flashmaw — “I’z so flash ye could melt a humie’s face wif me smile!” — The current Kaptin of the Deff-Flash Raidaz, known as the Madkap Flashmaw. Ur-Kog is renowned across the Five Segmentae as a notorious looter, bloody reaver, and lunatic as far as orks are concerned. Ur-Kog plies the spaceways in his eternal quest to assemble the “orkiest WAAAGH!” around, collecting outcasts and oddballs from across orkdom, hoarding technology, and building a menagerie of the meanest xenos beasts alive. Flashmaw is roundly hated by anyone not a part of his own loyal krew, with many orks finding him weirder than can be tolerated. Still, Ur-Kog has since fallen under the banner of WAAAGH! Ghazghkull, impressed by the power of the Goff Warboss, and happy to take part in a level of carnage the orks haven’t seen in millennia.
Wazzmek — “It’z got flash! It’z got speed! It’z da Morkiest machine you’z eva seen!” — Known only by his title, Wazzmek is the head mekboy of the Raidaz. Touted as one of the best meks in the galaxy, Wazzmek is usually left to his own devices when not working on the Kaptin’s own rides. The Mek is viewed by most with a hefty mix of respect, awe, and fear, as he’s been given free reign by the Madkap to do whatever he pleases in the name of whipping up new and deadly gadgets. Wazzmek is a sight to behold thanks to his many kwiksilva bioniks, which can make him look more like a humie space marine or xenos construct than an average Mek, thanks to the lucky, stainless shine.
Grendus Rendus — "GRENDUUUS!!!” — Ur-Kog’s closest bodyguard, an Ogryn taken from an abandoned prison world in the Segmentum Ultima. Grendus is a scarred old beast, larger than the average ogryn, heavily enhanced with cybernetics, and with a distinct orkiness about him, having sallow skin, big teeth, and a dull fire in his eyes that even Nobs fear. To survive as the personal guard to an ork warboss is no easy task for a mere abhuman, and Grendus is renowned for his foul temper and sheer refusal to die.
Meek da Lukky — “I’z got meself some scrap! Eh? Eh? Happy, Boss?” — Personal gretchin servant to Ur-Kog, and occasionally Wazzmek, though the grot is loath to do anything that puts him in harm’s way more than usual. Meek has served the Kaptin since his pillaging of Greater Octarius, and is noted for the unusual amounts of luck he seems to have, avoiding death and misfortune where many hundreds of grots would have died. Though he hasn’t gotten away completely unscathed, Meek’s done his best to keep the streak going, including bathing himself in lucky blue warpaint.
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Organization
The Deff-Flash Raidaz are led by Kaptin Ur-Kog Flashmaw, whose word is final, leading by virtue of his might, cleverness, and massive horde of gubbinz. Immediately beneath him are the veteran oddboys, such as the Chief Mek and his crew, the senior Painboys, Weirdboys, Runtherds, and more. Also included among the Kaptin’s “Best Mates” are his Nobz and bodyguards.
The main mob of the WAAAGH! consist of the many boys and lesser oddboyz of the krew. Generally the first thing on any new boy’s mind is the purchasing of his first bike, which will ensure he has a chance at glory on most any mission. Most of the Black Grog’s krew have an obsession with tinkering, and if not making modifications to their ostentatious and savage vehicles, they’ll be decking themselves and their weapons in fearsome charms meant to help during boarding actions. This culture of eye-catching style seems to make each warrior more reckless, as they feel if they’re going to die, at least they’ll look “flash” doing it.
Distinct amongst ork mobs is the odd makeup of Flashmaw’s krew. Though not the most numerous WAAAGH, the boys are generally quite hearty and wealthy – this is thanks to the disproportionate number of grots the greenskins have found themselves in possession of. Gretchin take care of most minor repairs, menial labor, and food sourcing (sometimes in a direct sense), leaving the Mekz with plenty of assistants and the boys with more free time to spar and tinker. The grot population boom has gotten to the point where it can sometimes be hard to account for all the little buggers, and many areas of the space hulk are even home to pockets of grot “tribes”. Flashmaw nonetheless views this as ideal, as he is also fond of recruiting many oddboys, from Mekz to Madboyz, surrounding himself with greenskins as insane as he is. This has lead to an elite crew that are nonetheless extremely eccentric. In addition to the many beasts and artifacts the Kaptin has collected, Ur-Kog also makes use of Ogryn mercenaries spirited away from lost Imperial prison worlds, who are often rubbed down with green paint, cybernetically enhanced, and used as bodyguards and enforcers more loyal to the Kaptin than even his own Nobs.
Of course, the Deff-Flash Raidaz are diehard devotees of the Kult of Speed, and so any battle plan that can get away with it more often than not includes hordes of bikes, trukks, trakks, tanks, buggies, and jets. Ur-Kog is a flyboy himself, though his need to lead from the front usually sees him taking to a bike or trukk at the head of his mob. Though Ur-Kog prides himself on having at least two of every gubbin, from grot-artillery, to heavy walkers, to Kommando electro-stabbaz, the vast majority of his battle plans prefer a massive armored cavalry charge, with plenty of screaming air-support.
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Appearance
Of all the insults and ire laid on Kaptin Flashmaw, his favorites include being called “the most garish being in the galaxy” by an Eldar commander, and making a Blood Axe Warboss’ eyes water. Red features heavily on all Deff-Flash clothes and vehicles, due to the krew’s obsession with speed, and its ability to blend in with the rust so common on “flash-poor” vehicles. In addition to this, black tribal markings, and trinkets made from gold and kwiksilva are used for in abundance. Boys of all stripes will often coat themselves in white and black body paint – a holdover from tribal practices meant to protect against the searing sun of Krusbal, and a signifier of strength. On top of all these colors and baubles, boys will sometimes decorate their vehicles with personal colors and symbols, and all the krew are fond of such decoration, using bones and precious metals to make both themselves and their mounts look as savage and piratical as possible. The resulting mix is an eclectic and indeed eye-watering palette of colors and designs, with bright treasure gleaming against filth and rust, and warriors at once dressed in the tattered remains of the finest clothes they could loot, on top of dusty and oily tribal paint.
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Notable Battles
Ransack of Greater Octarius — After refitting what remained of the Black Grog, the newly proclaimed Madkap rallies his first ever spaceborne WAAAGH! to see the galaxy. Not far from the Phalton system lies the Ork Empire of Octarius, where greenskins by the billions waged constant war against numerous threats that had the generosity to assault them on all sides, from within and without. Knowing no allegiance, and itching for adventure, Ur-Kog’s Deff-Flash Raidaz hop from planet to planet at random, fighting anything they encounter, and looting the spoils down to the last rusty nail. It is here that Kaptin Flashmaw’s madness first becomes fully manifest, and his obsession with collecting strange trophies and defining the elite and flamboyant nature of his krew solidifies. By the end of the first WAAAGH! Ur-Kog, the Deff-Flash krew is brimming with oddboys the Madkap took pains to press-gang, in preparation for his next great exploit.
Da Inkredible WAAAGH! — With enough resources to fully realize his wild dreams, Ur-Kog takes to the greater galaxy, moving in an unflagging loop around all five Segmentae. The Madkap’s krew has become much different in makeup that when it started. Where previously there were droves of savage orks lead by insane Nobs, getting by on unpredictability, numbers, and a few unique perks, now there was a full-blown WAAAGH! brimming with vehicles, specialists to maintain the arsenal, mercenaries, and a shocking boom of laborer-grots. The Deff-Flash Raidaz become established as a major force of the Freeboota and Speed Freek ork kulturs, with Ur-Kog’s name being spoken of with bemused respect or bitter irritation by warbosses and other commanders around the galaxy. Ur-Kog makes a habit of indulging in great debauchery, and when not in an active warzone, the krew entertains itself with exotic arena fights, copious amount of grog and chems (including kwiksilva), tinkering on their beloved vehicles, and searching for new opportunities to loot and pillage. Still, Ur-Kog remains restless, in some small way resenting the lack of respect paid by other overlords and bosses, despite his immensely orky WAAAGH! and great trove of loot.
Throwing in Da Kap — Word reaches the Madkap’s ears of a new power rising, with one notable name only being spoken of more and more across the galaxy — Ghazghkull Mag Uruk Thraka. While ever a wildcard at heart, the Kaptin decides that the best new opportunities for loot, recruitment, and carnage lie under the banner of one powerful Goff warboss. Gathering up as many preliminary resources as he can, Ur-Kog seeks out the warlord’s WAAAGH! back in the Octarius system. Ghazghkull accepts the Madkap’s allegiance, though is predictably happy to be rid of the Freeboota once it comes time for the greater WAAAGH! to sally forth. In truth, Ur-Kog cares little for the Goff’s dismissive attitude, as he knows the straightforward nature of such a traditional warboss will make for a disciplined central WAAAGH! — allowing the good Kaptin to continue on with his chaotic pillaging as he wishes, knowing there will always be a great horde to retreat into if ever his victims seek to retaliate. The Deff-Flash Raidaz continue their wild ride, with opportunity fresh in their hungry eyes.
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harmonytre · 2 years
Photo
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This is one of the drawings I drew in response to the Among Us twitter account. They asked for rice. XD
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