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#an anime built in 3D
xinyuehui · 8 months
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Last spring on Earth. ─── ⋆ ゚✩ ・。.
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autumn-opossum · 2 months
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I had a dream that A Psalm for the Wild-Built by Becky Chambers was adapted into a 2D animated movie and now I need it to exist so badly
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giantkillerjack · 6 months
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Learning Blender as an experienced artist is so galling like
😤😤😤 "I have spent 21 years of my life learning how to be a better artist, from copying the pictures in my Pokémon handbook at age 9 to finally reaching a point around age 30 where I can pretty much create almost any image I have in my head if I have enough time. Even though there's always so much more to learn, it is extremely gratifying for all that hard work to be paying off in the way it is. I am, finally, becoming the artist I'd always hoped I'd be." ❤❤❤
And then I open Blender, and it's like, "I CAN MOVE A SINGLE CUBE IN ONE DIRECTION. SOMETIMES. LAST NIGHT, I BUILT A WASTEPAPER BASKET BY TAKING 20 MINUTES TO GET THROUGH A 3-MINUTE TUTORIAL. MY 3D ARTISTRY SKILLS ARE COMPLETE SO LONG AS MY SUBJECT MATTER IS CUBES AND OCCASIONALLY LITERAL GARBAGE. WHAT IS HAPPENING." 🙃😬⁉️😫☠🥸🤡🤡🤡
(I'm still proud of my art and of the progress I'm making learning a new program, but it's an ego check for sure. 😅)
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stackslip · 1 year
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wonder how the tech industry would have marketed and eaten up vocaloids + how many people would call it inherently evil were it to come out today
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mekatrio · 3 months
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the way he looks like a different character in all of these is so LOL
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tophthedaydreamer · 2 years
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the nintendo switch is nice and all, but i don't think it could ever live up to the hype of being a 10 year old with a 3ds and making immature joke miis, meeting your friends' miis on streetpass, taking stupid pictures and videos, and spending hours quoting a whole movie from memory and recording it all in the voice recorder app. yes i did that
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bioswear · 2 years
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No I’m sorry but the CGI looks so bad in the nier anime. I literally have two degrees in digital arts/animation and game art and like, anyone with working eyes and a brain can tell it’s shitty, choppy animation 🥴
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yuumei-art · 2 months
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I've been told that there are rumors about me using AI for my paintings. Please use some common sense, I've been posting on DeviantART since 2003 and sharing full video recordings on Patreon since 2018. If I'm a fake, wouldn't my Patrons have noticed by now? Since AI has been turning artists against each other, accusing each other of using AI, I have no choice but to share of some the Patreon rewards as proof. Here is the 10 full video recordings of me painting A Thousand Skies from scratch
I built the 3D model base for this painting in Sketchup, which you can see here
When AI was at it's infancy, I was very excited to have a new tool to help me make comics. Long time followers will know I struggled with repetitive strain injury that forced my comic making to a crawl. A decade before AI, I was experimenting with 3D backgrounds for comics.
I still remember the hate I got for using 3D models in my comic backgrounds, even though today nobody blinks at other artists doing the same. 3D is now accepted as a tool to help artists create. I even remember hate for being digital instead of traditional.
I tested out painting over AI generated backgrounds a few times in the very early stages of AI. There are a lot of screenshots taken out of context from my Discord where I share how I paint everything with complete transparency.
The only other time I've used AI in my art is for a gag scene in my comic, the full context is my character, Vance, who is a weeb and tech nerd, was objectifying women by seeing them as anime cat girls pasted over AI flower backgrounds.
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If I had downloaded a flower stamp brush from ClipStudio and made a similar flower background, nobody would care. But somehow this is not okay even though it fits the theme and joke of the comic?
It's 2AM where I am now so I won't say much else other than I wish people would stop taking my posts out of context. With everything going on in the world, artists should support each other, not make up reasons to hurt each other.
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thedogwhoisachair · 10 months
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somehow i am almost done with the zulius doll model
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pukicho · 4 months
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lets hear ur hottest take and see if you gain or lose followers. like SAW
I've got hot video game takes,
I don't think hades is even top 5 roguelikes. I actually think, as roguelikes go, it's really shallow and boring (as a pretty-looking game with sexy characters, it's fine)
I think using summons in Elden ring IS a bad thing, not because of some 'git gud' shit-ass mentality but because the bosses AI can't handle having two targets on screen at once so it becomes a lot easier, a lot less interesting and the experience feels less polished.
Ghost of Tsushima is just as boring as any Assassins creed game and idk why it gets a pass when it is practically built 1:1 to those games.
Spiderman 2 was boring as shit and I realize I am getting tired of these on-rails lame-o experiences. Also the writing was shit.
Mario rocks
Satisfactory is systematically worse than factorio in every conceivable way and the only upside it has is that it's 3d
Tears of the Kingdom was a big-ass letdown, how do you make a world so devoid of callbacks to the prior game?? No guardians, no mention of your past activities? did everyone get fucking amnesia? Also it's boring.
'You can pet the dog/cat' thing is fucking stupid, I don't give a god damn shit, make a good GAME first then make the animals pettable. Also don't give a game credit for adding an easy-ass feature, its like people who laugh when they hear the Wilhelm scream like they're in on something we're not, GROW UP.
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piinkpuddiin · 1 year
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I’m a bit sad, I was aiming to join a reknown art school here in my(?) country, but the amount of work was excessive for me and I also had a migraine for 2 days. So I barely have half of the stuff done and I have to send it in today at midnight… So I’m kinda giving up but still going to another art Uni if things don’t go well TT TT
On another note, I’m going to get myself a new phone tomorrow and build my pc which I’ve been collecting the parts for a few weeks now,, silver linings😔
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xinyuehui · 4 months
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Some say a god dwell within the mountain, so one should not venture recklessly ⊹ ࣪
˙ ⋆˙⟡˖ Trace Of Divinity ⟡⋆˙
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vaquerismo · 1 year
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RE DDIT SCARY ME…… but for once they are nice tome …..
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c0rrupted-mov · 1 year
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I still haven’t checked out the fnaf movie trailer omg 😨😨‼️
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wiptw · 2 months
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Pokémon Stadium Series
Nintendo 64 - Nintendo - 2000 to 2001
You as a Pokémon fan are absolutely fucking spoiled these days. Aside from the mainline games you have spinoffs and fangames offering different experiences, you have entire websites dedicated to documenting everything down to the internal maths of the series, there's no end to the free content you can access with an internet connection between emulators and battle sites like 'Showdown!', and it's now socially acceptable in most circles to be older than 13 and have something with Pikachu's face plastered on it (especially if you're female presenting, especially if your friend group is also infected with the Pokémon hype). Back in my day™ you had almost none of this. You had the anime on Saturday mornings, you had the early run Pokémon licensed merch which WOULD get you called a baby if you continued buying past 10-12, and you had the games. Those sweet, sweet games that indoctrinated a generation of young people into being gamers and awoke a horde of JRPG addicts.
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Literally Me
So remember this when I tell you that Pokémon Stadium, both one and two, aren't great games because they do something back then that you can't get today; they're great for what they did back then. So Pokemon Stadium 1&2 were a duology of games from 2000 and 2001 respectively that allowed players to battle Pokemon in 3D, with the addition of some side content such as minigames included to prevent the game from being 100% Pokemon battles. Because otherwise, the game is in fact navigating a series of menus and completing Pokémon battles with 3D models.
Whether it's taking on the gym gauntlets, the marathon of battles in the Pokémon cups, or just free battles with friends and loved ones, 98% of the experience is either selecting Pokémon from a roster of pre-built 'rentals' or transferring them from a saved game using the Transfer Pak, then fighting them in a series of 3D environments. An experience which you can definitely do today using web apps but as I said earlier, we didn't have that.
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The peak of Pokémon battles in 2000
So if you're buying Pokémon Stadium (either version really) you're already probably a Pokémon fan right? So that means you have Red/Blue/Yellow/Gold/Silver/Crystal, so why not just play that game and get the full experience? The fun of exploring, talking to NPCs, discovering new and exotic locations? Simple, because in those games battles looked like this
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While in Stadium, battles looked like this
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If you grew up watching the anime while playing the Gameboy games, there was this special kind of dissonance where you might find yourself saying "Yeah, (for the time) these graphics are RADICAL but I wish I had something closer to these cool Pokémon Battles they had in the anime." As you hide under the covers with your Gameboy Color worm light, nestled in your Ash Ketchum pajamas while you attempt for the 100th time to capture a ditto. Pokémon Stadium was the answer to this dissonance, providing you with vibrant 3D graphics unlike anything you'd ever seen before; bringing Pokémon to life in a way that would be unmatched until Colosseum came out during the Gamecube era.
So, to actual mechanics, you play both games pretty similarly; by building a team of Pokémon (either on your handheld or by using the rental mons the game provides) and take part in a series of battles to become the ultimate battle master. To use your own Pokémon, you'd need to use the aforementioned 'Transfer Pak' to plug in a copy of Red/Blue/Yellow (for 1) or Gold/Silver/Crystal (for 2) with a game saved to the cartridge; otherwise the rental Pokémon covered all released Pokémon (except for some hidden ones) allowing you to build your dream team, sans a few caveats here and there.
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Evolved Pokémon have better stats but worse moves, while weaker Pokémon tend to have better moves to compensate
In terms of WHERE you can battle, there's two choices: Either in the Gym Leader Castle, or the Tournaments held in the center of the map on either game. Either way, the game will then have you battle through a series of 3v3 matches versus a set number of trainers who will also select 3 random mons from their full team of six.
A bit bare bones, but there's some spice to how things are run. For one, the rental system was a huge thing for us younger players back in the day. Even if you had the games some Pokémon were hard to catch, had evolution requirements some players couldn't complete (like the trade-mons), or were locked to a version you didn't have. The rental mons give you a list of every Pokémon (some exceptions, but not many) and then lets you build your dream team. Sure, you can't set their moves, EVs, IVs, and it's the era before abilities and natures but I CAN HAVE A MEOWTH/PERSIAN ON MY TEAM. Do you know what I had to do as a child to have this Pokémon outside of Stadium? I had to find someone in the American South who also enjoyed Pokémon, hoped they had Blue instead of Red, hoped they had a link cable, then get them to agree to a trade despite both of us being children (and therefore, objectively terrible) which likely meant giving away a rare Pokémon in exchange for what amounted to common garbage in their game because it was Version fucking Exclusivity™ and everyone seemed to know that meant you'd do anything to get that one fucking Pokémon you wanted.
In the handheld games, if you wanted to build your dream team then likely you'd have to put in some more effort than other games of the time would've required of you. With Stadium, your dreams come true, and if you already have that dream team you can just import them to fight in glorious 3D. Circumventing the fact that rental Pokémon are kinda terrible overall.
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Don't feel like building? The challenge cup mode that gives you randomized team comps that has it's own charm (for masochists)
Not to say all of them were bad but construct a normal distribution of 'Good' to 'Bad' picks then that graph is gonna skew left so hard you'd be forgiven for thinking it was just a straight line. To keep every choice 'viable' Pokémon rentals were balanced around stats and moves. More powerful evolved Pokémon and Pokémon with high Base Stat Totals (BST) were given weaker moves and first form and low BST Pokémon were given generally better moves. Charizard might have better stats than Charmeleon and Charmander but his only fire type move is going to be something like Fire Spin. Conversely, Charmander might have Fire Blast but his stats are gonna make him an easy target for the computer's pokemon, which are not bound to the same builds as the rental mons you're using.
Once your team is assembled, then you're off to battle trainer after trainer after trainer with beautifully scored (for the Nintendo 64) soundtracks giving you an unearned sense of importance every step of the way. Battles themselves are conducted with a weird, but functional control layout where A and B access sub menus you then check with the R button before finalizing with the c-buttons, which on original hardware or a USB N64 controller is fine but on emulation with a more modern controller like Logitech, can be a little nerve wracking as you worry about whether your 'up' input on the control stick was up enough for the game or if you accidentally drifted right or left using an unintended move.
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fun fact: the name of imported Pokémon affects their coloration in Stadium
Battles are also largely regulated by (at the time) tournament standard rules. Little and Pokecup have level restrictions, and all three non-random cups include clauses for sleep, held items, and repeat Pokémon. Additionally, in any cup if you win the round with all 3 Pokémon still in tact, you're granted a continue; meaning you can retry the battle if you lose. Additionally, there is no 'draw' outcome in these games. Use a move like Explosion or Selfdestruct and the game will register it as your loss on your final Pokémon, regardless of whether you took down the opposing fighter with you or not.
You'll be doing a LOT of back-to-back fights here against trainers with varied team comps, but even with over 246 Pokémon in the available potential lineup you'll get tired fast of fighting. This is, however, slightly mitigated by the 3v3 nature of the matches but even so be ready to here the same Pokémon noises, watch the same effects play out, and wait for the same health bars to tick down over and over as you claw your way to the spot of Pokémon Master.
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The art style of non-battle scenes like the main map and minigame plaza have that nice, 90's charm to them as well.
If you do get tired of battling it out, then Stadium 1 and 2 both offer minigames for players to partake in. Either in a tournament format or by using the free-play browser, players are able to take part in a multitude of different Mario Party-esque (without the hand burning) minigames featuring the Pokémon as stars. Minigames consist of stick twirling, button mashing, and point collecting all while controlling fan favorite Pokémon such as Togepi, Eevee, Scyther, and Pichu with no real rhyme or reason behind why these game exist aside from a amusement park theming the minigame zones have for their icons and menus.
You won't get a real explanation as to why you're racing Donphans, cutting logs as Scythers and Pinsirs, or playing Simon Says with a bunch of Clefairy, but you don't really need that either. The games are fun, the models are charming, and watching Clefairy get smacked in the head for each wrong input brings me a level of joy I should probably talk about with my therapist. You won't likely spend hours in this mode, but it's a nice breather from the onslaught of battles otherwise.
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fun fact: I still won't talk to some people because of the outcomes to Rampage Rollout over two decades ago. You know who you are.
Additionally there's a quiz minigame separate from the main selection of minigames with easy/normal/hard difficulty selections. Players compete to see who can be the first to get a number of questions correct before anyone else based on facts about the Pokémon (typing, size, silhouette, etc) or facts about the game (where you can find things in the game, names of routes and towns, names of figures in the game).
It's not the most challenging on easy or normal, but playing on hard the game will try to screw you with trick questions so playing with others becomes a balance of "do I let the question play out, or attempt to steal it before someone else can answer correctly?"
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Sometimes even playing the game won't prepare you for how out of pocket the questions can get
The real advantage of 2 over 1 is that, in addition to minigames, the game has the trainer academy; a kind of in-depth battle tutorial to teach players not only the basics of Pokémon fighting, but also some secrets as well
You can learn about held items, a feature new to the second generation, as well as participate in mock battles to demonstrate the materials you've been reading and quizzed on. Some of this information for the time too was obscure or hidden knowledge, like the fact that using Defense Curl before using Rollout would boost the damage significantly or that using Stomp on an opponent who used minimize would double the damage.
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Some type matchups just make sense, like Ground v Electric.
Overall though what really makes this game is the presentation. The soundtrack does a great job selling the feeling Nintendo wants you to experience, climbing the ladder in a tournament or the Gym Leaders Castle makes you feel powerful, and the little details on top of it all just tie it together in a nice package.
The fights, for example, are also narrated by "The Announcer". A bombastic voice shouting over every detail of a fight. When you score a crit, when you apply a status effect, even using certain moves will get the announcer loudly narrating each detail like a Pokémon prize fight. Seeing the ground rip apart when you use Earthquake is only half the charm, the other half comes from that man yelling in your ears "A DEVESTATING EARTHQUAKE ATTACK!". Clearing gyms or clearing opponents in one of the cups grants you gym badges, a dream for any child growing up on the handheld classics or watching the anime who wished they too could earn shiny bits of metal that gave them an inflated sense of importance.
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I would literally kill everyone I came across if it'd get me a real life Zephyr Badge.
Stadium 1 and 2 aren't evergreen classics. They're stuck in Gens 1 and 2 respectively, the roster of Pokémon while impressive is largely useless and makes collecting trophies way harder than it has to be, and the games were made before things like abilities and double battles were introduced, leading to the Pokémon battling game missing out on the generation of Pokémon that made battling more fun (Revolution doesn't count, Revolution is dead to me and disappoints me more than I disappoint myself.)
But for the time especially, it gave fans an opportunity to experience a form of Pokémon more advanced than what the handhelds could output. It was a window into a world of potential that wouldn't be truly fulfilled until arguably the 3DS era of Pokémon released, and gave fans a fun little romp handcrafted for them at every twist and turn. Whether you were a gamer or you enjoyed the anime, there was something here for you.
Overall: 7/10 Sound: 8/10 (for the time) Graphics: 9/10 (for the time) Memorable Moments: Stadium 1: Hearing about Mewtwo, thinking he was an urban legend, then finding out he wasn't Stadium 2: Finally beating the elite 4 using only rental mons.
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stra-tek · 1 year
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This is one of the greatest things ever. Walk around every single version of the U.S.S. Enterprise in photorealistic 3D in your browser, from the Roddenberry Archive. On a phone you just see wraparound 3D pics. On a PC or laptop you get the full 3D interactive experience. They NEED to make this VR compatible, it'll be beyond words.
There are more Enterprises here than Tumblr will allow me photos of, and more will likely be added.
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Here's the TOS Enterprise, which appears in several incarnations ("The Cage", "Where No Man Has Gone Before" and TOS proper as well as TAS with the second turbolift!), has the correct original graphics and is perfect.
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This is the bridge from the unmade Star Trek: Phase II series (whose pilot episode "In Thy Image" was rewritten to become Star Trek: The Motion Picture), with it's legendary big comfy command sofa seat and tactical display bubble!
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The Motion Picture, such an accurate recreation that there's even a very faint flicker on the rear-projection animated screens as seen in the movie.
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Enterprise NX-01, looking exactly as it did in "Broken Bow"
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Recognise this? It's the briefing room of Discovery season 2's version of the U.S.S. Enterprise NCC-1701. Although at the front of the saucer on the "real" ship, here it's off the second bridge door which may well be where the set was IRL.
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I wasn't expecting modern Trek to be represented equally as the originals in this project, but it is. This is the Enterprise from Strange New Worlds, with Pike's Ready Room located just off the bridge.
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Star Trek V: The Final Frontier. My favourite version of the classic bridge, as a kid I drew all these control panels and stuck them on my bedroom walls. And now I can look around and look at them all close-up! They've even replicated the noticable TVs stuffed into the panels for the more complex animated screens.
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The Enterprise-C bridge from "Yesterday's Enterprise". This one has always fascinated me, being a low-budget TV set (formerly the Enterprise-D battle bridge, originally built from the rain-damaged TMP set's back wall and redressed endlessly though TNG) representing TNG's immediate predecessor. In the episode they mostly shoot the back wall and imply the consoles make a huge circle, but here you can see the set's real dimensions and the weirdness of the classic movie helm/nav console in front of the TNG con/ops panels. I love it.
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You know how much I love the Kelvin movies, so seeing this was amazing. For some reason the consoles don't have their screens lit (hopefully this'll be fixed soon), but you can see the saucer under the window and it's shiny and amazing.
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The last thing I expected was the U.S.S. Titan-A/Enterprise-G bridge, but it's here. And the lights are on.
Other bridges available to explore which I'm out of pictures to show: The Enterprise-D (of course), Enterprise XCV-330 (the ringship, based on concept art for the unmade non-Trek series "Starship"), the Planet of the Titans U.S.S. Enterprise (again, based on concept art for a cool multi-levelled set) and the "launch" U.S.S. Enterprise NCC-1701 (based on the very first piece of TOS bridge set concept art), the Enterprise-E, the Enterprise-F (seen on viewscreen for all of 2 minutes in Picard) and the U.S.S. Voyager NCC-74656!
Take a bow lads, you've done good. Now just add VR support!
That link again.
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