Over the years the Fallout fandom definitely has slowly crept further into a “moral high ground over suspension of disbelief” space. I see a lot of people discussing their opinions of Fallout through the lens of their own personal morals that they’d apply to their own life, which is… Strange to me. I feel like dystopian media especially is not the sort of thing you should be judging by your own real life standards. Most things in Fallout are extreme. Most of the factions do extreme things. A lot of the things people do in Fallout would be considered inhumane, cruel or uncanny by modern standards. Because it’s a post-apocalyptic dystopia.
This isn’t me saying “everyone in Fallout is evil, stop expecting otherwise,” because I don’t believe that to be the case. Even good-willed people in Fallout do shit that would be considered extreme by modern standards. I just see a lot of people shying away from discussing the “grittier” aspects of the franchise because it might for whatever reason imply you condone those things in real life.
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you got that genre and gender essay for us 👀
i might talk about gender in the hunger games a different time but right now im ready to talk about genre in it (FINALLY. sorry gamers ive been in the sludge for a while)
so one of the things that really struck me about the hunger games while reading is that it did not function strictly as an action genre story during the games themselves. the genre it actually seemed to be dipping into a lot of the time is wilderness survival. this is weird, for a couple of reasons.
for anyone unfamiliar with the wilderness survival genre, the underlying conflict tends to be rather slow-movingly paced. this isn't always the case - some wilderness survival stories do have limitations that force the plot to speed up - but in the vast majority of works I've seen, the main force the main character is working against is the slow-moving course of nature. there is a lot of time spent hunting, crafting, building shelters, tending to injuries. occasionally there are bursts of action, but the story is much more concerned with the daily work of solving more longterm survival problems than it is with more temporary threats. it's typically a story about endurance rather than urgency.
now, I like the genre just fine. I would even say suzanne collins does it decently well. the problem is that it doesn't actually suit the premise of the hunger games.
the hunger games is, on premise, a death game. for at least the first two books, the main setpiece of the story is the promise of the arena. it is a televised match where children have to kill each other for the entertainment of a crowd. this isn't a crazy uncommon subgenre or even main genre for action stories - there's a lot of story potential in forcing combatants to battle to the death against their will. my favorite novel, omniscient reader's viewpoint, has death game elements. when done well, it is tense, exciting, and asks questions about the culpability of both viewer and participants. oftentimes, the story's major theme is forcing the audience think about the way they may treat violence as spectacle. this is certainly something the hunger games also wants to do.
this premise carries a lot of intrinsic tensions. in a story where people are hunting one another in order to survive, the protagonist almost always is under threat, or nearly under threat, of being attacked. the tension of potentially having to kill adds another layer of tension. the demands of audience, in a story about violence as spectacle, serves to add another layer. the protagonist always has to look over their shoulder, to make sure that their audience can't hurt them if they become dissatisfied with the protagonist, and to be sure that they can fend off attackers at any given moment. to do otherwise, at least without justifying it, would be to undermine the logical stakes the premise introduces.
the end result, when done well, is a fast-paced action story with consistently heightened tension. you'll notice that this doesn't blend well with a slow-paced genre with a consistently low but omnipresent baseline tension.
through both games, again to collins' credit, there are a lot of high-tension action sequences. katniss does spend a good deal of time fighting, running, tensely hiding out, and dealing with high-octane environmental factors. however, I was consistently a little disappointed by how quickly a lot of these sequences ended. more importantly, I was confused by how often it would lead back into katniss skirting around the woods. she spends a ton of time fishing, hunting, chatting with allied tributes, scouting, and waiting around in a cave for peetas injuries to heal. the threat of the other tributes finding and killing her slips into the background. the audience in the capitol only matters occasionally. the minuitiae of surviving in a wilderness takes up major screentime. the threats intrinsic to the actiony premise stop being an immediate concern.
this inability to follow through on the established stakes totally kills my suspension of disbelief in the gamemakers as threats. very few people would be actually interested in continuously watching days-long, unedited livestreams of teenagers hunting and fishing and occasionally kissing. it doesn't make sense as a story about entertainment, because the events on screen would simply not be logically all that entertaining. the only reason the gamemakers don't act to force katniss towards more action is that collins plainly does not seem as interested in writing action. and that's really the root of the first two books' weird genre problem.
since collins seems to want to focus on wilderness survival rather than action, neither genre can properly shine. as a reader, i'm always feeling antsy whenever katniss takes a break to nap for a day, and I'm always frustrated whenever an an action scene is cut short instead of staying excitingly tense. the action stakes never feel believable to me because it seems like they only exist when the plot remembers they should. the survival stakes just feel like a tiresome chore in a story that should have much more urgent concerns. it's just a really weird choice. why write a death game story if you're often disinterested in the stuff the premise demands?
I also don't think that the rebellion/war story is done well in book 3, for similar pacing and tension issues (that book DRAGS in ways that actively undermine what it seems to be trying to do.) but this little essay has run on long enough. this has been a really longwinded way of saying "these books struggle a lot with tension and pacing and it makes them feel weird in how they play to their supposed premises," but I did want to approach it from a genre angle because that's what I was thinking about while reading. what is genre, after all, but a shorthand to communicate expected aspects of setting, focus, mechanical structure of a story?
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wip wednesday
snippet of a submission for the upcoming ghost challenge! i rolled d100s and got the following prompts: omegaverse + brother's best friend (which i've twisted) + caught in the rain. no warnings necessary for this snippet.
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As far as you know, the various blood work and lineage reports come back satisfactory. However, their contents are a mystery, as you’re not allowed to request copies without his permission, and you’re not about to ask. You don’t even know how to reach him. He said a dozen words to you at the house, then vanished after speaking to your aunt.
The following week, you nearly wear a track on the floor with your pacing. No announcement regarding your impending bonding appears in the paper. It isn’t required, but it isn’t out of fashion. You suppose more modern rituals are exclusive to immediate family nowadays, without the need for public acknowledgment. You shudder at the thought. If you’re to be humiliated, you’d rather as few people witness it as possible.
Another week passes. You start to receive letters and packages in his name, ‘S. Riley’. Then, a deposit appears in the account Johnny opened for you. You don’t touch it. You won’t legitimize a thing if you can help it.
You return to work. Everyone expresses their sympathies, and you meet with the omega representative in human resources to apprise them of your status. Their smile is tight when you dodge their questions and simply update the paperwork from ‘J. MacTavish’ to ‘S. Riley’. Every day when you arrive home, you wonder if you’ll find him sitting in Johnny’s chair. It sets your teeth on edge. Alphas and their mind games.
By the time a month turns over, you wonder if you’re stuck in limbo. That you’re the one who died, now cursed to languish where you only glimpse your brother in the periphery.
Simon reappears thirty-three days after he buys your life out from under you.
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anonymous said : Ratio, do you have any thoughts on how the IPC handled the Avgin-Katican extinction event?
⸻ the initial silence is all — encompassing , as if his answer were written in the absence of sound. quietude is not necessarily without weight , for his demeanour and his stance , speak volumes. though , perhaps it is out of respect , for the dreadful event that had occurred. coordinated under meticulous operations.
❝ when the ipc wants something swept under the rug , their enterprise is inexorable. ❞ he states it , matter — of — factly , retaining that unyielding neutrality of his. if not for alabaster , dawn might exhibit defeat , were he to linger on the workings any longer. ❝ scarce and limited are the resources surrounding this travesty. even the intelligentsia guild , with its abundance of resources and papers , has a conveniently lacking amount of information regarding the avgin — katican extinction event. ❞
he recalls , those moments when he had sought reports out of personal interest — to fulfil that insatiable urge of contributing to his wealth of knowledge. how disappointing to have been met with clearly biased and tampered accounts , illustrating blatantly , calculated approaches. with a flagrant dearth that outlined a single perspective.
but the ipc are skilled in holding tongues , including his. for now.
❝ what i have gathered , well , regrettably , i am not authorised to comment on the specifics of the carnage , however , it is no mystery that it was managed poorly. unfortunately , reading the fine print of the sigonian sovereignty was never in the cards for the avgins. ❞ as broadcasts and journalistic endeavours had undertaken , this was apparent. thus , an announcement without consequence. ❝ i will say in hindsight , an operation led by someone as contemptuous as oswaldo schneider , was expected to produce this tragic outcome. he possesses great notoriety , among even the genius’ , for his turbulence and volatility. ❞
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