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#and that always sucks
dragonflute · 7 months
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for anyone who cares about emulation, unfortunately today we lost both yuzu (switch) and citra (3ds) emulators due to the lawsuit nintendo filed against the management that handled both emulators. this is a major loss for emulation as a whole. if you support emulation i recc downloading emulators that you may want to have in the future in the case that they get taken down in similar lawsuits
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deanpinterester · 1 year
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i cannot stress this enough: if your reasoning for clowning on the mcu is "they overwork their cg artists and animators" i 1000% guarantee that a show or movie you have been stanning for years also abused their artists and you just haven't heard about it because the production companies aren't in the spotlight like mcu productions are. that cartoon for kids? that incredibly animated movie? that non-marvel superhero movie? i've seen people declare their hatred for the way the mcu treats their workers and then turn around and gush about a show that i know for a fact was hell for the artists attached
and no this is NOT me saying "this means you should stop hating on the mcu uwu" it's me saying you gotta be aware that this shit is an INDUSTRY WIDE PROBLEM. you CANNOT "fix" it by refusing to watch mcu movies and feeling good about it. you have to be aware that it's EVERYWHERE. why do you think so many animation and vfx productions are sourced in canada? in india and the phillipines? we are not unionized.
i know it's hard to face the idea that your favourite show might have been made unethically especially when you've spent so much time hating the mcu for doing the same thing. you don't have to start hating your favourite show. just like...be aware. don't be smarmy about it. don't claim without research that a beautifully animated movie Must mean the animators were not working 16 hour days and weekends. i do think we can fix this 👍 but we can't fix it if 90% of us don't even realize what the problem really is
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arimiadev · 2 months
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*non-vn gaming journalists constantly foaming at the mouth to assert how much they hate visual novels*
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(this is for a review of tsukihime)
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xignis · 1 year
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ok
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Michael doesn’t like his father in any FNAF universe..
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zoe-oneesama · 9 months
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Quick, get out of the blast radius!
Episode 51 Part 2 First < Previous > Next Season 1, Season 2, Season 3, Season 4, Season 5 Ep 41, Ep 42, Ep 43, Ep 44 Ep 45, Ep 46, Ep 47, Ep 48, Intermission, Ep 49, Ep 50
Ko-fi | Patreon
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chongoblog · 1 year
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Wanna give a quick shoutout to the federal judge last week who struck down the Arkansas law that tried to outlaw gender-affirming care for minors, not only ruling it unconstitutional, but including 311 statements of fact all going against the gender-affirming care ban in a ruling that was 80 pages long. Especially since these statements make it harder for transphobes to appeal and iirc this is considered precedent.
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jackklinemybeloved · 9 months
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Percy’s warning to fellow half-bloods in the audience, across different mediums.
The Lightning Thief by Rick Riordan (2005) The Lighting Thief: The Percy Jackson Musical (2017) Percy Jackson and the Olympians Series Teaser (2023)
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pooperdooper3000 · 2 years
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Time traveler: *moves a chair*
The timeline:
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Textless version:
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ollyrewind · 5 months
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a couple of guys being dudes two dudes being guys two gays being yea…
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deoidesign · 3 months
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
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So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
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Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
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This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
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I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
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can look like this in print!
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because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
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Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
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dosthoeyevsky · 2 months
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in light of recent news, one of my favourite tiktokers is here to slap some sense into every american with progressive leanings and a pulse.
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ruubesz-draws · 5 months
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Zeuszilla? Zuezilla? Zeusilla???? Idk but it's trending on Twitter rn
Anyway, my contribution haha I'll just put this here and disappear!
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hyunpic · 1 month
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240819 hynjinnnn instagram live [*the mark on his arm is from manual therapy]
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zoe-oneesama · 3 months
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Your Feelings Are Not a Burden.
Bonus Teenage Peachicks:
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Ko-fi | Patreon
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opikiquu · 2 months
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my life a movie (PSYCHOLOGICAL HORROR)
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