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#anyways my sims game is modded to hell and so their kid actually ended up getting diagnosed with hearing loss/just being a deaf little kid
thecard · 7 months
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Akimitsu baby would be really cute tho (feral child with Akihiko energy)
Bonus:
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Unable to pull up the game rn but I made this of their sims baby (link to the picrew generator in photo description).
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pudding-parade · 2 years
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So before I basically took the summer off, after which my game wigged out on me and I subsequently fell into a Rimworld-playing hole, I had started a save for the sole purpose of doing some World Adventuring and playing the custom Archaeology career that I have. I had been posting some gameplay of it, for the hell of it. Unfortunately, I didn’t really tag it as a story or anything, and I’m probably not going to retroactively do so now, so I can’t direct you to a tag, but I’mma start posting it again. (Going forward, I’ll tag it as “clueless jaime.”) Since it’s been so long, here’s a bit of a recap. It’s behind the cut, so you can skip it if you don’t care.
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My starting Sim is named Jaime Mahoney. He’s pretty but kind of dim, and he loves his booze. (No, I didn’t intend that. The idiot just kept rolling up wishes to go to bars, where he’d slam a bunch of drinks and then have shenanigans.) Jaime’s bisexual and, early on, he took a romantic interest in the mailman (meaning, they had a boinkfest), and that’s still floating around out there in the ether, waiting on me to decide if I want to do a throuple in this save. Mailboi’s name is Logan...something. Whatever.
Anyway, Jaime lives in Winchester. He owns a time machine (from Ambitions) which I set for autonomous use, so he uses that often. He also travels every “weekend.” He went to Egypt first and for a few trips thereafter, and he ended up partnered with his adventuring contact there, Tahiya Shalut. She moved in, got knocked up, they bought her original house in Egypt as a vacation home, then they came home, got married, and their kid is named Hattie Shalut. ”Hattie” because she was conceived at the Temple of Hatshepsut in Egypt. (Yay Kinky World and bizarre public woohooing locations. 🙄) “Shalut” because I randomly decide which parent’s surname to use for kids because 1) Down With Patriarchy and 2) I dislike hyphenated surnames.
Tahiya loves cookies, coffee, and breaking things. Her second home is the coffee shop in town. She has 3% alien DNA as a result of one alien abduction. (Yay for the “Abductor” mod.) Her LTW is the Stylist profession one, but she hadn’t gotten to do any actual styling thanks to days off given for pregnancy, marriage, and childbirth, but that’s OK since I’m using a longer lifespan in order to have plenty of time for the adventuring and careers.
When we had left off, the brand-new parents had skipped off to France without their kid, as all responsible brand-new parents do. It was Jaime’s first non-Egypt trip. On the last day of their three-day bender trip, they spent the day in the winery, getting thoroughly smashed before returning home to their infant. So, our “story” resumes with their return home...
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diamondcitydarlin · 3 years
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So uh...first wedding with the new Wedding Pack!! Vlad Daddy and his wife had a bunch of vampire kids and his eldest daughter is getting married to the son of another allied vampire clan (there's a plot here to take over sim world by making everyone either vampires or human servants/food). Anyway I love all of them.
I'll go on about how I handled it/went about achieving what little I was able to do under the cut, for anyone who is interested. Idk maybe you purchased the pack bc like me you're not up to date on EA's nonsense and-...okay anyway.
So, I'll preface by saying that I've been cheating at Sims since the first game came out and there are certain tricks I've learned to make events go easier in that time. That said, this pack is buggy as HELL for me and presented a special challenge even for someone like me that has modding and cheating the Sims since 2000.
- I actually did NOT hold a formal wedding ceremony event, because for whatever reason the bride was unable to invite more than three random people she knows none of whom were the main, desired invitees (the groom's family, namely). I was never able to figure out a way around this, so on the desired day/time of the wedding I had the bride go to the wedding venue in a group with the groom and his family and then summoned her family to the lot. I then had all the remaining sims divide into groups.
-Perhaps because I was not holding a formal wedding event, I could not get the unplayed groom's family to sit and stay for the actual ceremony (though his dad stood smack dab in the middle of the aisle during the processions before fucking off right before the vows so that's cool). In hindsight I think I should've tried to use MC Command Center Mod's AI control to get them to stay put but I was little overwhelmed and over it all by that point lol. For the bride's family, however, I turned off AI from the control panel and had them click the arch to attend wedding and they were all well behaved through the whole thing, they win.
- Bride and Groom went down aisle successfully and did a cute kiss afterwards. I only figured out afterwards how to get the daughter to walk with her daddy Vlad but she'd already gone down by that point (you click the aisle and choose two sims to walk down together).
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-The ceremony between bride and groom went fine, not really much different from the original wedding format like...at all, I think, which I found a little strange for a pack that was supposed to expand on this process so much. (Also no I NEVER got the wedding jobs thing to work so, as you can see, no officiant, though for the sake of pics/storytelling/optics I could've probably gotten a vampire to sim to fly over and stay behind the thing)
- I did get the bride and female attendees to initiate and begin the flower toss, but they just kept cycling through the bride calling them over and them all being huddled and clipping into each other in a group behind her. This MAY have been partially due to my odd venue location, it's kind of a small floating pedestal bc vampires can fly and there's not a lot of room to do things on it...anyway. It didn't work for me this time and I was able to just cancel the action.
- The ceremony was done by about 9:30 game time and the groom's family decided that was a good time to just fuck off and leave completely, so we didn't even really do a reception because, again, I was over it lol. Of course, I could have tried summoning them back, but there was also the matter of the cake and getting everyone to participate in the reception activities etc and this time I just got too fed up lol. I DID HAVE A PLAN FOR THE CAKE! Be aware that this pack has been causing cakes to spoil quickly, and even if it doesn't sometimes the wedding activities take so long to get through the cake ends up spoiling in that time, so my plan was to just order it from a computer, at the venue, right before cake cutting time. Ultimately that didn't happen but I think it's the best way to go about it. I did a rehearsal dinner the night before which was basically a reception so whatever.
- I also chose to just hire catering, musicians, mixologist on the spot when they got there, which worked fine.
When I actually do a full wedding with full activities I'll make another post lol, but maybe some of these ideas/mods will help you curate a fun wedding even though the pack is bugged to hell and probably I shouldn't have bought this at all but I honestly didn't know and...the new build and CAS options are pretty awesome I can't lie.
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summoning-potema · 3 years
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I've spent. 2. DAYS. Figuring out how to get the mesh eyeball thingy I rb'ed the other day to work as a sclera overlay and
IT LIVES!!!! LOOK AT THE EYE ANIMATIONS!!!!
i'm excited so i wrote too much i'll put it under a cut for u
If it looks like shane was crying he's constantly depressed in my game now so he finally looks accurate lmaooooo sorry my dear boi. the red overlay on his eyes is not from me, is kinda breaking the effect of what i did but oh well.
I converted my nondefault eyes to have no shadow but keep the sclera so they'd still work like.. normal human eyes... and have capilaries as the eye is overextended (??) to the side. then i tweaked that meshed eyeball shadow overlay to include the sclera instead, so it goes on top to shade the eye. unfortunately though the texture of the eye itself ended up kinda cockeyed and everyone has that spaced out Lisa simpson face right now when i don't have the glossiest eye shiny enabled. So... need to redo that 😭 it just takes so looooong
Most of my fiddling was trying to figure out how to automate the conversion process from painted on shadow eyeball -> non shadowed blank iris, and I could do it with a photoshop action but those are so tricky to use if you're not used to them, which i am not. But i finally got one of my like 15 attempts to make a damn eyeball from a base, shadowed eyeball texture. They look pretty good!!! but yeah a little off center right now. I bet i can tweak my existing action a bit without starting from square 1 (my famous last words 🙄). Still much easier and more consistent than manually doing that for my eye set with like 60+ swatches, but very annoying and still pretty tedious.
For comparison this is what the anims normally look like with the eyes that i usually use:
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It's subtle but you can see how Addie's eyes get black around the inner corner, so it looks weird as hell when you're not blind to it because you're used to it. Now they're still shaded but the shading stays around the eyeball, doesn't move with the iris. ANIM FRIENDLY REALISTIC EYEBALLS HELL YEAH. Bonus from this lil project is that the eye shinies don't move with the eye, either. It looks so nice!!! ahhh i have to make more options for eye shine and the darkness of the eye. For adults this is a little too dark but workable, but i think for kids this would look a little scary. Jas was asleep and i didn't wake her up to test (lol. what a weird sentance. I didn't wake up my pixel sim child)
I hATE modding in the sims 4 so prob not going to do much more than that and replace my defaults, but this is such a gamechanger to me lmao i'm PUMPED. If i can work up the nerve.... what i REALLY want to do is put a specular map on these, so they'd actually react to lighting and not just be painted on catchlights, but that is a step too far into the "i have no idea what i'm doing" territory. One day....
anyway bonus dumb screenshot bcuz i can
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rando gutterpunk i made a few weeks ago. i love them 🥺
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“Ultimates Play” (a.k.a. Let’s Player AU)
Hey, Mod Snake here! So I realize that I’ve been sort of lax on my part in the 2K celebration. This has been mostly to the fact that I’ve been working on my senior thesis, and it’s been absolute hell trying to motivate myself to do anything with that nightmare hanging over my head. But now the thesis is officially over and I can finally get around to posting something I’ve been meaning to post for a while: an AU concept called “Ultimates Play!” The idea of this AU is similar to the Talent Development Plan ‘verse, except that the DR1, SDR2, and NDRV3 characters share a gaming channel on YouTube called ‘Ultimates Play’. Over the years since it started, the channel has evolved into sort of a Rooster Teeth-style project, with dozens of different series done by many different hosts. There’s a lot to unpack here, so let’s just jump right in! 
General Concepts:
As you can imagine, Chiaki was the one to set up the channel; in fact, the channel was originally called “Chiaki’s Gaming Corner”, and the channel URL still reflects this. Hajime quickly became involved in the editing process, since Chiaki would frequently fall asleep before uploading the videos. Chiaki then gradually began introducing her fellow classmates, who had become interested in the games during Class 77’s meet-up times (everyone involved refuses to call them “classes”), as hosts of their own series; before long, this spread to other classes entirely. And thus, Ultimates Play was born.
Junko in this AU is still technically in despair, but the passion for video games she developed after spending some time with Chiaki helps keep her Ultimate Analyst abilities occupied, preventing her from becoming bored enough to lash out at the world. She is still extremely competitive and aggressive, particularly towards Mukuro, but in general it is typically safe to be in the same building as her.
This AU uses the “Class 79” canon for the V3 kids, similar to the Ultimate Talent Development Plan, since the Tragedy doesn’t happen in this AU.
As the channel started to get big, the group decides they need a headquarters in which to stay; they end up building it a few blocks away from Hope’s Peak. Very few of them live in the building full-time, but the building is equipped with dozens of beds anyway just in case they all happen to crash there overnight at the same time. There are also multiple TVs, so that different students can record series at the same time.
The channel is one of the top 10 most subscribed channels on YouTube, due in part to the variety of content. Of the series, Chiaki’s and Ibuki’s typically have the most views, while Celeste’s and Hajime’s have the least views.
Even though Komaru isn’t technically an Ultimate, Makoto and Toko both begged Chiaki until she was allowed to join the channel.
Individual Series:
Makoto and Kyoko have “Detective Training,” in which they play mystery games together; typically these consist of point-and-click adventure games, although sometimes they’ll do other genres if there is a sufficient mystery element. Kyoko almost always figures out the entire mystery from the start, so she basically spends the whole time trying not to spoil the twists and puzzles for Makoto. Shuichi occasionally guest stars, but he’s too self-conscious around Kyoko to make regular appearances.
Sakaya and Kaede share a series where they play rhythm games like DDR, as well as general music-themed games like Rockband; they alternate off randomly between which one is the host, never appearing in the same episode.
Toko’s primary series is “Toko’s Shovelware Spectacular”, in which she plays the worst of the worst games on the iPhone and Android app stores. Komaru makes an appearance every time there’s a multiplayer game, or whenever Toko is so genuinely shocked by a game’s shittiness that she needs a second person to confirm she’s not imagining things.
Neither Togami nor the Ultimate Imposter have a consistent theme for their series (although they tend towards real-time strategy games); however, there is something of a running joke between them. Every time Togami uploads a video on a game, Twogami will then upload a video on the same game, starting off from the same place Togami left off and claiming to be the next installment. Togami is consistently infuriated by this, but he can’t figure out how to stop it. There’s a running debate in the comments about whether the ‘second Togami’ is actually a distinct entity or just Togami playing an elaborate practical joke; this, for Togami, is the worst part of the whole thing.
Ishimaru has a series called “Upholders of Justice”, in which he plays crime-themed games (GTA, Saint’s Row, etc.) while breaking as few laws as the game will allow him to. If you’ve ever seen the Saints Row the Third episode of Monster Factory, it’s sort of like that.
Hifumi and Kazuichi have a shared series called “Love Quest 3000”, in which they play dating sims together; this is ostensibly for the purpose of figuring out how to get better at real romance, but they have yet to achieve any success in this field.
Celeste has a recurring series on gambling games, such as video poker and virtual slot machines. To her eternal fury, they are by far the least-viewed videos on the entire channel; this may be because she always wins, or because her commentary consists almost entirely of A) ‘advice’ on how to win at gambling (which boils down to “be lucky and don’t panic”), and B) reiterations of how successful she is.
While Junko doesn’t actually have a standalone series, there is a playlist named “With Junko” on the channel. This is because, rather than star in her own series, Junko will occasionally crash episodes of other series and serve as a guest commentator for the episode, typically without the approval or knowledge of the players in question. HOWEVER, Junko does co-star in a regular series called “Rose and Thorns”, in which she and Mukuro play co-op games like Portal 2 and New Super Mario Bros. You can probably imagine how well their interactions go.
Hajime did an Undertale LP.
In her continuing effort to be the most meta human being in the universe, Ibuki has only a single ongoing series: “Ibuki Plays Danganronpa”. At no point in the series does she comment on the fact that her fellow Ultimates- and indeed herself- appear in the games; the closest she comes is her DR2 LP, in which she off-handedly remarks on the similarities between herself and Ibuki in the game. There is only one exception: every time game-Ibuki’s corpse is on-screen in Chapter 3, real-Ibuki goes absolutely silent until the scene changes or she turns away. None of the other Ultimates can figure out where the hell she got these games, and she refuses to provide a straight answer.
Hiyoko and Mikan, of all people, have a shared series entitled “Super Bestest Friends Play!”; it consists pretty much entirely of Hiyoko forcing Mikan to play the weird Flash games you find on various “gaming” websites (i.e. bootleg Frozen games and the like). Hiyoko uploaded the first episode without permission from the others, and promptly found herself being threatened with stabbing by Maki, who is always on watch to make sure things don’t get too upsetting for Mikan; every once in a while you’ll hear a soft click in the background of the episodes, at which point Hiyoko will immediately and urgently apologize to Mikan and suggest a tamer game. Also, every once in a while the situation gets shaken up a bit: on at least a couple of occasions Mikan very visibly starts getting aroused by the games in question, which freaks Hiyoko out more than anything else the other Ultimates have ever seen (this is the main reason they allow the series to persist).
Gundham and Sonia have an ongoing series in which they play horror games together. Gundham constantly pretends not to be freaked out by the jumpscares, even though he is. Sonia constantly pretends to be freaked out by the atmosphere, even though she’s not. They are exactly as adorable together as you can imagine.
Gundham also has a recurring Pokémon series, covering at least one game from every Generation. He makes a dedicated effort to capture one of every Pokémon, and at the end of each playthrough he hacks in any that he can’t obtain legitimately that Gen. His videos are each at least an hour long because he can’t make himself stop playing with his Pokémon. He also cites Pokémon-Amie as the single greatest innovation in the history of the franchise.
As more and more shows started appearing on the channel, Chiaki started putting out less and less content- which suits her just fine, since it gives her more chances to play games with herself and her friends, without having to worry about making entertaining commentary. Her only ongoing series at the time of the AU is a gaming news show, where she reports on announcements about games she’s interested in, as well as discussions about what she’d like out of future games. Hajime is a recurring guest star on the series.
Komaru has a series where she plays whatever games she happens to like at the time; most of these are Nintendo games, and almost all of them are on the casual end of the spectrum. Toko regularly drops in without warning.
Mitarai has an ongoing visual novel review series, which frequently devolves into tips about drawing and commentary on anime he likes or dislikes.
Himiko has a series of RPG playthroughs, many of them unfinished. The only playthroughs she will consistently finish are Final Fantasy games, since they’re Tenko’s favorites. She also did exactly three episodes of a Kingdom Hearts LP before abandoning it, citing the story being too confusing.
Maki has a recurring series in which she plays first-person shooters in order to test their accuracy. To the hastily-suppressed delight of Kokichi (and the well-disguised amusement of everyone else in the building), Maki usually turns out to be absolutely terrible at these games, being so used to real combat situations that she can’t adapt to the artistic license of most FPS’s.
Kokichi Oma has only one series, which is entitled “Kokichi Plays Minecraft”. The series is well over a hundred episodes long, and not a single damn second of that is from Minecraft. Instead, every episode is taken from a different game, with no apparent pattern; each episode has Kokichi acting as if he’s been playing this game for several episodes, as well as alluding to various incidents that happened previously in the game (which, of course, the audience doesn’t get to see).
Tsumugi’s series is literally just makeup tutorials for cosplayers. She doesn’t seem to realize that it’s otherwise pretty much exclusively a gaming channel, and no one else has bothered to tell her.
There are plenty of other series not listed here, including some that pop up without warning and only air one or two episodes before ending. In general, every character from the games has at least one recurring series, each with wildly different schedules. 
One series in particular doesn’t have a single consistent host; it’s called “Ultimate Date Night”, and the commentary role shifts between various couples within the group- Akane and Nekomaru, Himiko and Tenko, Sonia and Gundham, Kokichi and Shuichi- as they play various cooperative and competitive games together. There is also a spin-off series called “Double Date”, in which two such couples square off in team-based competitive games.
Other Headcanons:
At one point, Hifumi and Kazuichi definitely played Doki Doki Literature Club, and spent the second half of the series alternately screaming and crying. They were not ready.
For one April Fools’ Day, everyone on the channel traded series for the day; Makoto and Kyoko hosted “Love Quest 3000”, Celeste and Ishimaru hosted “Super Bestest Friends Play!”, Hiyoko and Mikan hosted the horror game series, Maki hosted “Detective Training” (with special guests Kaito and Maki), and so on. The only exception to this was Kokichi; the thumbnail for his video showed Mukuro as the host, but Kokichi introduces himself as usual at the start of the video and does his usual thing. Also, Junko cameoed on multiple series that day.
Makoto and Kyoko definitely played through Ghost Trick together, and Makoto cried multiple times throughout the game, particularly near the ending.
The only time anyone in the group has ever seen Junko legitimately cry is that one time when Mukuro beat her at Mario Kart 8. Mukuro has never let her forget that day.
Maki was banned from “Double Date” after her first and only appearance ended with extensive property damage and Fuyuhiko (who was on the other team with Peko) being rushed to the hospital with multiple broken bones.
Games Komaru has played include Super Mario Galaxy (finished, though not 100%), The Legend of Zelda: Breath of the Wild (unfinished), Thomas Was Alone, and Miitopia.
Chisa regularly visits the Ultimates Play headquarters, bringing snacks and encouragement. Everyone is happy to see her, even Togami and Kokichi.
Himiko was the first non-Class 77 member of the channel; no one is quite sure how she ended up joining, least of all Himiko.
Let us know if you like this idea, and if you have other headcanons regarding this AU! Maybe you’ll get featured in a follow-up post or something; who knows? Anyway, hope you enjoyed whatever this was! 
- Mod Snake 
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dramallamadingdang · 6 years
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I really like your new hood. What kind of visual editing are you doing? Also, what exactly are the rules of this hood? I tried looking it up with the tags, but alas, it wasn't explained fully. Is this a Zombie Apoc challenge? I'm doing a variation of the one on MTS2, but it takes place in post-War California, circa 1939, if Germans invaded the US. Please let us know your rules for this hood! Thanks! child_of_air
Oh dear, this is going to be really long, sorry. :)
1) The pic-editing. I made a Photoshop action to do that. At first, I was going to edit pics of that neighborhood in a warm, low-contrast sepia-tone. Because I like sepia-tone. So, I fiddled with an existing sepia-tone action I had (one meant for regular photographs) to make it work with Sim-pics. It does everything non-destructively, with adjustment layers, so the original image remains intact "underneath." But then I decided that I wanted SOME color but still low-contrast and matte and kind of grainy. So, on top of the sepia-toning layer group, I plopped down another copy of the original image and set a "Soft Light" layer blend with the layers below to merge it with the sepia-toning. THEN I edited a "film" Photoshop action that I had on hand to make it work better with Sim-pics, then ran THAT on the copy of the original image. Again, it works via adjustment layers, non-destructively. Then I reduced the opacity of the "film" layer group and the second copy of the original image so that the sepia-toning below merged better with the added-back color, resulting in the kind of images I've been posting.
THEN I recorded ALL of the above into a one-click Photoshop action that'll work on most Sims-pics. It'll sometimes need to be further adjusted, especially if the original image is really dark, like an outdoor nighttime pic with little or no light source, but for many pics, it's just one click.
I could share the action, if anyone would be interested in having it or fiddling with it for their own use, but it is still dependent on the other two actions that I edited. I'm not sure how to share all three together since one of the dependent actions is bundled with about a dozen others. I don't know how to extract just the one. I suppose I could just share the whole bundle, though. It's a very nice bundle that offers lots of nice effects, actually! :) I'm pretty sure it's one of the hundreds of free ones my hubby has, since he has the ones he paid for in a different folder on the networked external archive drive... Well, if anyone wants it, let me know, and I'll look into it. :)
Now as for the rules....
There really isn't a hard-and-fast set, I'm afraid. I'm kind of making things up as I go along. Initially, this was SUPPOSED to be just a neighborhood to test out some of Sun & Moon's stuff and some playing ideas prior to using those things in another neighborhood I'm developing but where I don't want to experiment. Then it kind of took on a life of its own. *laugh* It has BACC elements merged with the "backstory" of an Apocalypse that can also easily be a "pioneer" or “homesteading” kind of thing with no apocalyptic undertones. :) There are also some elements of an "integrated" playing style. In its pure form that would mean that everything has to be "built" in-hood, with nothing just appearing out of the air. I don't want to go full-on with that -- too tedious and therefore un-fun, IMO -- but I do have some supply chains. More on that further down.
Basically, it goes like this: The end of civilization was coming (Plague, nuclear war, zombies, who knows? And who cares? :) ), and only one person seemed to realize it. That one person was in college at the time. So, rather than focus on his studies so much -- After all, civilization was ending so there goes that MBA and lucrative corporate career, right? -- he focused on making as many friends as possible and convincing them that, "Hey, world's gonna end, we need to get outta Dodge and make a new world." Slowly, he gathered a group of friends -- people who lived in the dorm, a few professors, hell, even a cheerleader -- who believed him and started to make preparations. Everyone else made fun of them, of course, but who cared about that? They were all gonna die or whatever. After graduation, they left, trekking out into the wilderness with (in my imagination) enough stuff like preserved food and potable water and seeds to plant and candles to burn and shovels and saws and stuff like that, to get them by for a while.
And sure enough, they were right! Civilization collapsed. Infrastructure was destroyed or became nonfunctional. Telecommunications systems were gone even if there'd been electricity to run such devices. This group of 16 is out in the wilderness, and other survivors/escapees/whatever are wandering around, too. But the core group has a collectively-agreed-up mission to work cooperatively to make a new and better and simple-living world: Peaceful, completely egalitarian, communal, a world where money and power neither exist nor are desirable, where everyone works together, willingly, for the good of the collective, a world living in harmony with nature. (Basically, my ideal world. *laugh* I really am a communist at heart, only without the oligarchical totalitarianism that modern attempts at communism have been corrupted by.)
At first, they all lived together in one place, sleeping in quickly-built, rough cabins, doing potty business in bushes, collecting rain water for makeshift showers, and eating food that they brought, that they grew/gathered, or that they caught. All the while, they were busy putting together the "raw materials" they needed to build individual houses to live in, each dedicated to a specific function that benefits the community as a whole, the fruits of which would be shared equally with the entire community. Each time a production goal was reached, one person/couple could move off the communal "raw materials" lot and into the lot that could be "built" from the gathered raw materials. And the community grows from there.
Meanwhile, there are those other folks, wandering around alone and frightened and helpless in the wilderness, having escaped whatever the disaster was that occurred. Sometimes, members of the community meet up with them while they're out scoping out the territory. Those poor souls can be brought into the fold as well, added to the communal lot and becoming contributing members of the community.
And that's as far as the "story" goes for now. :) Bear in mind that my neighborhood is age-modded with this mod, so my Sims have PLENTY of time to live out their lives. Not sure playing this way will really work with the standard-length lifestages. You'd have to figure out ways to speed things up rather a lot, I would think or else your founders will be dead before they can even earn a house, much less reproduce and stuff. :) But anyway, the "rules," such as they are, so far:
1) No careers. No vacations. No Uni after the initial "gather your founders" part, if you do that. No subhoods at all. And no money, so if you want to you can give your households a million simoleons because it simply doesn't matter.
2) No electricity. No indoor plumbing. (I intend to add those things as they are "earned," down the line, but only at the earliest when the first born-in-game generation are adults. Haven't figure out exactly HOW it'll be earned, though.) No phones. No nannies, repair people, maids, gardeners, etc., unless you want to set up some sort of in-neighborhood system for that. (Which is certainly doable; I plan to do it later, once my supply chains are in place and I'm looking for "employment" for new people.) No vehicles except "vehicle horses." (Only once you have a horse farm!) Use candles for light sources. Use only charcoal grills for cooking. (Unless you want to download an historical-type oven, but I'm trying to run this with less CC, not more, and I want there to be some big rewards for earning electricity.) Don't use an electric fridge. (I'm using this one.) Use an outhouse, not indoor flush toilets. Use mods so that water has to be gathered to use to fill bathtubs and sinks. Stuff like that. 
3) I recommend using the Visitor Controller to ban all but playable Sims from every lot. Also ban mail and newspaper delivery. You COULD make the neighborhood from empty templates and no stealth hoods, yes, but then you're going to lose the "meet people by hiking" thing, which is how "new blood" gets added to this neighborhood. That function draws from the NPC household that includes things like the BV tourists/locals and the hobby leaders and stuff like that. If you use empty templates and whatnot, you won't have that.
4) Get yer founders. I did this via sending Komei Tellerman to Uni and having him focus on making friends amongst the dormies, professors, and Uni NPCs so that all the founders would at least have a strong relationship with him, if no one else, but you could just make a bunch in CAS if you’d rather skip that part. Or if you don’t have Uni installed, of course. :)
5) Build an initial lot to dump everyone on. (I teleported them with the Sim Blender, aged them to regular adults, gave them the extra want slots they should have as college graduates, etc., since they weren’t yet playables in Uni.) Include everything they need for basic motive-filling but not much else. (You could put a working stack of books somewhere if you want them to skill, but really? With no careers, skilling isn't really all that necessary.) There will also need to be ways to make/gather raw materials. Here's the layout of the one I made, with some useful links to stuff I used on it. This lot houses the founders, any new members added to the community, and ALL born-in-game Sims once they reach teenhood, until they earn individual lots.
Note: For me, I did not want kids on this lot. They have to wait until they earn an individual lot for that. So the only place to autonomously woohoo is the park benches I used as seating for eating. But, I have ACR set so that woohoo on sofas/park benches requires privacy...which is hard to get on a lot with no real walls and a bunch of other people living on it. :) If you DO want them to have kids, then they could woohoo in the cabin-tents, but ACR doesn't enable autonomous tent-woohoo, so...yeah.
Note 2: I let the communal lot run pretty much entirely on free will, only commanding certain Sims to do certain things at certain times. That way, the residents form their own relationships and either succeed or fail at taking care of themselves. They also develop different sleep schedules, which is nice for the player, less of them to keep an eye on at any given time. :) It's also easier to NOT micromanage 16 or more Sims at once, naturally. But this, of course, would be up to the player and how you like to play.
4) Earning a lot: The communal lot has choppable trees, the mining rocks from Sun & Moon's mining set, and Nixnivis's blacksmith station on it. I have fiddled with the trees and the mining rocks to make them autonomous, and the rule is that Sims can never be commanded to chop trees or mine ore. They must decide to do that themselves, so production is limited by how industrious your Sims are. Further, the mined ore has to be "refined" (into things like nails and other things that go into a house). For this, I use the blacksmith station, just having a person make that object's basic single horseshoe object as as "stand-in." (This isn't autonomous; it's one of the things that Sims can be commanded to do.)
NOTE: I could share the edited autonomized choppable trees if someone wants to use this idea; I don't think Beck would care. But sharing the edited autonomized mining rocks would break Sun & Moon's policy, so if you want that, you'd have to do the editing yourself. It's not hard, if you can run SimPE.
In order to earn each new individual lot, the communal lot must produce 75 bundles of chopped logs and 40 horseshoes. And each horseshoe “requires” 2 buckets of ore, so you need to keep track of how many buckets of ore you have in inventories and subtract out the appropriate number of ore buckets when a batch of horseshoes is made. (Just sell them "to the air;" money doesn't matter. Much of the crafting in this hood will work the same way, too, with "prerequisite" objects that need to be produced somewhere first, so get used to the technique. *laugh*) So to get those 40 horseshoes, 80 buckets of ore have to be (autonomously!) mined first. Once you have the required materials, remove them from inventories and sell them to the air. Then, you can build an individual lot and move whoever you want to own the lot out of the communal one.
(You might want to adjust the requirements needed for how you play. For instance, if you don’t want to go pure free-will, you should probably have much higher requirements. If you don’t age-mod, then you’ll want to adjust simply because you just won’t have time to earn lots with enough time left over for your Sims to have kids to keep the neighborhood going. So, yeah. That’s certainly not set in stone; it’s just what works for my set-up.)
5) Supply chains and stuff: Before you build your first individual lot(s), you're going to want to choose what that lot will be dedicated to, because that will dictate how you build it. My list of possibilities -- so far, that is; it's ever-growing as I get new ideas and figure out how to implement them -- is as follows:
RobotsFlower ArrangingToy-MakingPotterySewingSpinning/KnittingWeavingCattleChickensHorsesPigsSheepGoatsWineryPaintingDog/Cat BreederBeesBakingMarijuanaCandle-makingFishingHayCornMaxis OrchardBasketryHerbs/WildflowersHunting/TanningTrappingApothecary (Plus reagents, if witches)Blacksmithing
Some of those are Maxis things. Some of them are CC. Some of them don't actually exist and I'm using stand-ins instead. (Like, for instance, candle-making. Sun & Moon's beekeeping set produces beeswax as one of its end products, along with honey. They didn't yet make a candle-making station, though, so in the meantime, I'm just gonna use the robot station or something and pretend. They can make toy robots that can be one-for-one "exchanged" for functional candles, which can then be distributed. It's easy to do because money doesn't matter.) Most of them have "prerequisites." I'm not going to go into how all of these will work because I'd be here for days, but I'll give you one example of a supply chain and its prerequisites and stuff.
Let's talk about the sewing supply chain, clothing and blankets and stuff being the ultimate end-products of that supply chain. In order to have new clothing and towels and quilts/blankets and other nice decorative things like that, first, at the very bottom of the "pyramid," you gotta have someone who'll grow hay. Because you can't have sheep (and other livestock) without something to feed them. And you can't have wool without sheep. (Or growing cotton or flax for linen or making silk or something, and if I can figure out how to make THAT happen, I will. I have an idea brewing for marijuana -- think hemp -- but for now...sheep.) And you can't knit a sweater or produce fabric without cleaning and spinning that wool into yarn/usable fiber/thread. And you can't have fabric without someone with a loom to weave it. And you can't have leather (for shoes and stuff) without someone killing some kind of animal (domesticated or hunting wild ones) and tanning the hides. ONLY THEN can you have someone making new clothing. And at each step, there's a kind of conversion. Like "1 spun basket of wool = enough yarn to make 1 sweater." So, you sell the basket of wool (obtained from the sheep farmer) to the air, then "spin" (via a CC spinning wheel plus an invisible sewing machine to make a few potholders or something as a "stand-in" for the process), then you sell those potholders to the air and use Beck's knitting ball to make one piece of clothing which can then be distributed and used to "buy" one sweater or whatever.
That's how everything basically works in a supply chain, some of which have more steps than others. Producing new clothing would be the longest one I've come up with so far. So, when building your lots, if you want to use supply chains at all, you must start out with the "anchors" of the supply chains you want to have. If you don't want to be that complicated, you could just pick randomly or pick whatever appeals to you.
6) Individual lots: Plop down a lot. On that lot, build a house but leave room outside for the lot's function plus the outhouse, the outdoor fridge, a well/water pump and a garden. (Eventually gardens can go away, once you have enough food-producers that can consistently produce enough to distribute amongst the population. But until then, folks will need to grow stuff.) The size of your lots is gonna depend on you and how you play. Me, I like smaller lots and I don't mind cramming large families into small houses...which suits a "pioneer" sort of lifestyle, anyway. So, my individual lots are no bigger than 3x3, and the house itself (they're all the same, just different colors, different furnishings, and oriented differently on the lot), for a child-producing household, is a 9x9 square with a 3-tile deep front porch across the front. Floor plan here.
7) Unlike a BACC where CAS Sims are “earned” by certain events, any new, non-born-in-game Sims have to be met via hiking. (It’s one of the possible outcomes of hiking.) It’s a substitute for being out “exploring” or “looking for wandering domesticate livestock to capture” or whatever. If a non-pet “someone” is met, that person gets added to the communal lot, joining the “queue” for an individual lot. (I just use the Sim Blender to teleport them into the communal lot and add them to the household.) I prefer to age up any children to teen and age down any elders to adults, but that’s up to you, of course.
Annnnnnd that's about it, really. I have yet to figure out exactly how the "economy" is going to run. At the moment, the individual lots are still producing stuff with not enough to distribute yet and I don't have any full supply chains yet...but I need to figure it all out soon. I'm leaning toward just equally distributing end-products in truly communist style, but I'm not sure yet. I could list some more miscellaneous rules...but I think that's enough for now. *laugh*
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steve0discusses · 6 years
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Yugioh S1 Ep 43: Mokuba Simply Has No Survival Instincts
While it surely wasn’t intentional, since the 00′s hadn’t finished their course at the time this show aired, the storyline of Kaiba, the moodiest millennial of them all, the boy who works his ass off, wins every award, studies hard, and then fails at every aspect of his life when he actually goes out to try and get his career on track is just so very millennial. It’s a pretty familiar story--trained to be a shark in a small swimming pool, dreams as big and high as the moon, but occasionally completely disconnected with what’s going on around us because we’re trapped in some MMO videogame. Again.
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We’ve already had quite a few episodes that dove into Yugi’s psyche, including one where we literally walked through his labyrinth brain full of traps and real legit problems as he said “nonono this is all really just fine.” But, this is an arc that’s all about Kaiba, who is about to be devoured by the same insane pipe dream ideas he worked so hard to create.
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Mai and Joey suddenly realize who the other is and then just decide “youknow lets not duel” and I praised the sun because how pointless would that have been?
The Mokuba orange text is very close to the Joey yellow. Sorry if any of you are colorblind, I never realized that Mokuba would have so many speaking lines when I started this. Maybe I’ll make him a light blue at some point?
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I know I titled it as Mokuba has no survival instincts but honestly it’s every single person on this show.
(read more)
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I only say I’m too afraid to check the skyrim mod forums because most those mods are a little too kinky for me.
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Like...
Why didn’t Bakura use THAT card back on the island? Holy cow. It’s a good thing Joey isn’t cursed with the ring because everyone would be very super dead.
So they trot along across the desert and not much happens. I guess a sand worm or something? It’s just a desert.
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And like do I even need to make the obvious joke or is it already--
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No, not yet.
Anyways, what’s at the other end of the desert, hm?
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We are SO CLOSE to finishing this season how is there ANOTHER MAZE!? There’s only like 6 episodes left we could have been maze free I just...whoever was in charge of maze design for this show worked overtime.
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God bless, storyboarder. This is a frame I caught completely by accident--most people would not be able to notice that Joey just takes two hands--one on Yugi’s head, the other on his chest and just pushes him completely over like he’s one of those roly-poly toys.
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The hell Mai? She is the age to date Joey’s Dad.
This labyrinth is different than Yugi’s, in that it is crowded by a bunch of huge inconvenient tanks that all want to kill them for some reason. I have no idea how any of these tanks ever turn a corner.
Mazes seem to be the most boodthirsty thing in this universe--can’t pass through a maze without every law of physics/tanks wanting to murder the hell out of you
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Imagine the David Attenborough documentary on this family of wild tanks.
And then this weird thing happened--as if we weren’t already seeing the weirdest collection of things that Kaiba chose to focus on in this magical world where he could have made anything else happen.
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It’s Marie Antoinette Mokuba. She’s just here. To exist.
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Speaking of bad ideas, Kaiba is getting crucified.
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Every anime ever made just acting out the Passion for kicks and giggles, it ain’t even Easter yet.
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So quick side story about bad ideas and stuff, because sometimes we spend YEARS of our lives trying to make something that is not very good work and it just doesn’t--it just doesn’t happen. I work in freelance so I see that a lot. I see it happen to other people, I’ve seen it happen PLENTY to myself.
I knew this guy, I’ve known him my whole life (and he’s way super old so he won’t read this blog) and for the entirety that I’ve been alive he’s been trying to make an operating system to compete with Windows. Now I’m from the Bay Area, so this isn’t SO weird. There’s this whole crazy world outside of Linux where everyone and their mule is making an OS that will change the Silicon Valley landscape and make them the next Bill Gates. It’s kind of like “here’s my neat app idea” but like 2 steps more ascended.
For about 40 years, this guy has *and still is* making this OS. 40 years. But his OS is now like 40 years behind the times because he never released it in any form because it wasn’t done yet, it wasn’t perfect, it wasn’t ready.
One of the most important things I’ve ever learned is that whatever you may be working on right now will not be your Magnum Opus. It just won’t. So finish whatever you’re on and move on to the next thing. When I was told this, I was working on my first comic and although I wasn’t really aware--it was hella not great. But, it was a story I grew up writing, so I was hella attached to it. So, it could never be perfect. It mattered so much to me to get it right, and I was so worried about what other people would think, that I worked on it for about 4 years before I ran into the OS guy and I realized “I need to just post this and move on or this will be my endless OS”
Like, this is all a silly story of climbing through Kaiba’s bad fiction, but sometimes our simple ideas can turn into parasites, and we become so obsessed with them, that our good efforts are robbed of ever getting a chance to finish something good. Like this is Kaiba’s one big huge sprawling terrible video game idea and all of his friends and his brother are here to basically give him an intervention. Also to save him from the guys who are still heading Kaiba corp for some reason.
Anyways, now these guys are in a generic carriage because they got to the Camelot section of Kaiba’s cyberworld because this boy could not focus on one single genre.
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Whatever because inside this castle is DINNER
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The vague orange oblong fruit is back! The gravity melons! We still aren’t sure what they are--because they could be mangoes but they’re orange like oranges. huh...
Anyways, it’s about time for this show to get dark.
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So this is a game mechanic of playing the card game Yugioh--so like...it actually does make sense why it’s here but like. This is just medieval The Lottery, huh? Is Kaiba getting ritually sacrificed by his own video game? Ritually sacrificed WHILE getting crucified? For a DRAGON? It’s like right in front of him that his Dragon Obsession has maybe gone too far but I assume that once this is over he’ll be right back on ship dragon.
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I just like to think that, for the past few years, Kaiba’s just been drawing birds and medieval stuff in class and being all “it’s going in my sweet ass video game, Joey, it’s not a princess, it’s Princess Atena, and she’s gonna get sacrificed to satisfy the Mythic Dragon” but none of his classmates ever remembered any of this lore because their brains kept getting wiped by some Season Zero Pharaoh nonsense.
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This color scheme on the walls is just...that’s lime green and lilac all right.
Anyway, how generic 90′s fantasy anime can we make the armor here?
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None of them use swords.
Scratch that--Pharaoh would know how to use a sword. For the rest of them the weapon seems kind of moot because they’re all card wizards?
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So off they go, Joey in a minidress made for...breastfeeding? I guess? And the rest in matching armor suits. Seems like Kaiba’s game is programmed to recognize and harass Joey just as part of it’s core code.
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OH.
So there was a lot of buildup to that happening and I blinked and missed it and had to rewind, it happened so quickly.
Man if they had just stayed indoors none of this would have happened.
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So Mokuba is in a 7 layer ballgown for the rest of this show right? I feel like the hoop skirt would make it very difficult to get crucified in. So, at least he has that.
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As they bring this ancient bird to life with the time card, we get to see what Tristan and Tea have been up to--mostly just pushing stuff.
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So when Tea does ballet she’s on the bottom just tossing everyone else around, right? That girl is jacked.
So, that was a lot of random things in succession--Next week, on Yugioh:
Does Kaiba turn into a dragon, finally, like he’s always wanted? Will the next environment in this randomized video game land them right in the middle of a Fallout Post-Apocalypse? Or will it be in the middle of a Petz kitten-adoption center? Or, will it be the ultimate challenge for these kids--in a Japanese High School visual novel sim where they actually have to attend class?
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awesimz · 7 years
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Episode 1: New Beginnings and Bitter Disapointments
Welcome to my brand new Sims 3 Challenge: The Amazon Challenge. Some of you might recognize my username or maybe just my style of legacy storytelling from the Iridescence Legacy, which unfortunately now has so many damn problems (corrupt save file, deleted photos from both online and off) that there’s really no salvaging it anymore. And on my last generation too - I was so convinced I was going to finally finish one, but alas, lol. Anyway, I decided to move from LJ to here because of the BS anti-LGBT TOS they’re implementing, but it was probably a good idea anyway as tumblr seems a bit more popular with the simming community nowadays :)
Anyway, let’s dive right in, shall we? 
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Meet our Founder, Xena. Yes, I know Xena was not an Amazon but listen, I am obsessed anyway and besides, she was fucking tall enough to be one, lol. Regardless, our tribe leader Xena has a much different personality anyway, and is a brave and flirty diva who is both a perfectionist and athletic. Her LTW is Perfect Mind, Perfect Body.
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Oh yes, and she is also a werewolf, and the tattoo on her back is representative of her royal bloodline and position as the head of the pack tribe. As such, a heiress must also be a werewolf that has the most ‘approved’ traits listed on the challenge. That means someone who might become heiress can also be knocked from their rank by a younger sibling that is more worthy than the previous. 
But moving on, no tribe would be complete without at least one male slave to do all of the dirty work so our Warrior Princess Queen never has to lift a finger to do literally anything, lol.
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Xena: Hello, I am interested in speaking to your owner. Is she around?
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Thornton: I’m sorry... my what? Xena: Oh, nevermind. I don’t know why I bother to speak to the help anyway, you all end up having a lower IQ than a bloody moth.
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Xena: Hello, I am interested in procuring your male servant for the purposes of furthering the betterment of my Amazonian Tribe.  Morgana: You... mean my husband? Xena: If that’s what you kids call slaves now a days, sure.
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Morgana: Wait, so you mean to tell me that you would take my annoying husband off my hands and leave me with his immense fortune? Yeah, yeah... I can picture that happening.
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Morgana: Yup, actually that sounds absolutely perfect. Have at it, and tell him to not bother saying goodbye because he was nothing more than a sugar daddy anyway. Xena: Lovely. Pleasure doing business with you.
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Xena: Alright, Daor, now that I’ve shaved those awful sideburns off your face and put you in an outfit more fit for a slave, I now require you to build me an abode. Get to it! Daor: Wait, what? Daor? My name is-- Xena: I’m sorry, did I stutter? I’ll call you whatever I damn well please, now do what I say before I decide you’re not worth my effort and procure a different slave!
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Don’t get too attached to this shit - I end up moving them to a different town eventually since originally I wanted them in isla paradiso but my game was acting weird. I eventually fixed the issue though, but we’ll get to that later.
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Since I don’t allow my Tribe Leader to work because honestly, a Queen should never have to work a day in their lives lmao, and since slaves can’t work either, they’re pretty effing poor and I make Daor collect shit on the regular just so they can make a little bit of money, haha.
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He seems to enjoy it though. Ah, the simple pleasures in life.
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Xena found a friend as well! I decided he is now the tribe’s mascot and named him Guapo, lol.
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Daor is working on his gardening skills as well because, again, they are poor as fucking dirt.
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He also fishes, but he kinda sucks at it. I mean honestly, how is that tiny thing supposed to feed anyone? Ugh. Men.
Anyway, an Amazonian Tribe isn’t complete without more women, so I sent Xena out to scour the town for their first recruit, who ended up being easily impressed, a natural cook, ambitious, and a daredevil who had commitment issues.
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Xena: Hello there, you look utterly helpless and in need of a direction in life. May I interest you in joining my Amazonian tribe? Lesbianism is not required but heavily encouraged - just not with me because let’s face it, I’m way out of your league right now it’s not even funny.
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Random Woman: Oh wow, I’m super flattered; I’ve never been a lesbian before! By the way, my name is– Xena: Why do people keep trying to tell me their names? No, I don’t care. Your name is Euryleia now. Learn to love it, because I don’t have time to listen to incessant whining over tribal names.
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Xena: By the way, you’re going to have fix... all of that if you ever plan to move up in rank. We are vain by nature, or maybe I’m just a superficial bitch by nature, but either way. You’re going to have to go get yourself a job though, because we can’t afford your damn gym membership right now.
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Euryleia: I will go get a job right away then, Mistress! Xena: Good. I like people who can take direction. Also people who call me mistress. That will be allowed to continue, by the way.
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So Euryleia went out and got herself a part time job, as that is all that is allowed at her rank. The money is still shit, but at least it’s better than nothing.
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He is literally the worst slave ever, lol.
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As punishment for burning the food, I made a starving Daor stand way in the back and watch everyone else eat the food that he finally managed to make halfway decent. 
Xena: You know what would be better than this place? An island.  Euryleia: I agr-- Xena: I’m sorry, did I say I was asking for opinions? I’m just musing right now, so eat your food and stay silent.
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I took pity on Daor and let him eat a mushroom, even though he looks like he’s trying to smoke it, haha.
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The next day the two Amazons hit the gym so Xena could work on her LTW and  Euryleia could attempt to lose a little bit of weight so she could move up in rank at some point.
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Xena: Oh stop whining, it’s not that difficult! Euryleia: But Mistress, my legs are not cooperating!
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Who the fuck just leaves their newborn baby on the floor of the gym?
Xena: Actually, that’s not a bad id--
No, that is not how you’re going to get rid of your male children. Hush.
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GUYS GUYS IT LOOKS LIKE ARGO! (people who have never seen xena are probably like wtf are you on about but trust me this is awesome, lol)
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Xena: So I’ve been thinking about moving somewhere with some sun 24/7. Thoughts?
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Euryleia: Oh yes, Mistress, I adore sun!
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Xena: Good, cause honestly the thought of having to buy you all outerwear so you can survive the winter didn’t sound like a fun idea to me. We leave in the morning.
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Yeah, I put a lot more effort into this lot. I won’t show you the insides of the houses though, as I totally prioritized the outside over the inside right now, lol. Everything is pretty bare and minimal.
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Guapo finally got a cage though!
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And Daor gets... a tent. Lmao.
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Xena: I have to say, Euryleia, I commend you on your progress. You have lost a significant amount of weight and as I am a vain asshole, this is something I care greatly about because I only give a shit about people’s appearances and not who they are on the inside.
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Euryleia: Oh thank you, Mistress, I am flattered! Does that mean you might consider me as a potential mate or, better yet, an occasional fuck buddy because commitment is for old people and religious folk? Xena: ...Don’t push it. 
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DAOR HOW ARE YOU THIS FUCKING USELESS JFC
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At least Xena’s brave enough to put it out.
Xena: That’s right, I’m just your everyday hero. With fantastic guns.
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Xena: I am so sick of you! One more misstep and I will drown you in the sacrificial well! Daor: But... we don’t have a sacrificial well. Xena: I. Will. Build. One. Daor: *gulps*
If we could ever afford it, anyway.
Moving on though, another thing that a tribe needs is heirs, and for that we need a disposable piece of man meat.
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Xena: You look like you have decent enough genes, how would you feel about a one night stand to get me pregnant with a female heiress for my Amazon tribe that you would have zero commitment in raising?
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Harley: No strings attached sex? I’m in!
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Xena: Good, I like men that are compliant. Meet me at your house in an hour.
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Lol this house screams dude bro.
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After their rough and tumble in bed, I sent Xena off to hunt as a werewolf because honestly, they’re still poor as hell and need stuff to sell, lol.
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She didn’t find anything though, so I decided maybe the scuba skill might help. However somethings weird with my game and I realized that even with a high enough skill she can’t go actual scuba diving as all my community lots just say ‘community lots’ without names for some reason? If anyone knows how to fix it, help would be appreciated. Also some of the unoccupied houses say community lots too. Idk wtf is up but I’m sure its some kind of mod conflict *sigh*
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...Appetizing. On the plus side though, a baby is on the horizon!
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Euryleia: Oh Mistress, our first tribe daughter, I’m so excited! I’ll start preparing right away for her birth!
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Euryleia desperately needs to move up in rank, so I sent her to the library to learn some skills so she could end up being a Provider instead.
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Euryleia: Mistress! Since you and I are now friendly and I have enough skills and the personality to become a Provider for this noble tribe, I was wondering if you could promote me? If you do, I’ll be sure to get a career ASAP so we can start making some real money in preparation for the baby!
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Xena: ‘Money’ is the magic word, Euryleia. You have my permission.
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So Euryleia went downtown and got herself a job in the Culinary Career, since Daor sucks at making food anyway so it’d be good they got someone else to do that chore, lmao.
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Xena: Good lord, it feels like my insides are being torn to shreds!
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Xena: Wtf? This isn’t what I ordered!
How disappointing, lol. This is Aeolus though, and his traits are easily impressed and excitable. Don’t get too attached.
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Xena: Harley? Get the fuck down here, we have a problem. Also bring some tools; I’m going to need you to help my slave build a sacrificial well. 
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Euryleia: Mistress, I know you aren’t fond of boys, but maybe we shouldn’t... you know, kill it? It’s still a baby, after all. And Harley still has decent genes, so maybe you should give him another chance? You could still get a beautiful girl out of him and if you don’t...
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Xena: If I don’t, then I kill them! Euryleia: I meant maybe you could just banish all of them from the tribe, but I of course will not argue with your judgement, oh divine one.
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Xena: That’s right, I am your God. Worship me.
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Xena: Alright look, you fucked up. You fucked up royally. BUT you still have decent genes, so I’m going to give you another chance to give me a baby girl.
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Xena: Because if you do not, I will drown you in the sacrificial well I will soon have built and all your sons go into slavery. Understood?
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Harley: But... what happened to no strings attached? Xena: That was if you managed to give me a girl, which you did not. Now, you are in charge of that disgusting thing inside and will live here as a slave until I bear my next child. If it’s a girl, you and your son go free. If not... well, I already covered that.
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Xena: Now, get the fuck inside and impregnate me the proper way before my patience runs out.
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Will their next child be a girl, or will Harley’s lifespan be shorter than expected? Stay tuned to find out!
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dramallamadingdang · 6 years
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Wee-plies.
Or, not-so-wee-plies, as the case may be, because, you know, me. *eye roll*
First of all, thank you to those who wished me a happy birthday in comments as well as to @kairisu and some anons in my ask box! It was a quiet day -- we’re celebrating both our birthdays this year with a cruise in August -- but it was a nice day, so we took the horses out riding in the morning. Then I got the usual phone call from my bro with the usual razzing about being older than him again. (We’re only 10 months apart in age, so for about seven weeks out of the year, we’re the same age.) I talked to all three offspring I birthed and to their SOs/kids, too, where applicable, so it was nice. :) Oh, and I yakked with my mother-in-law for an hour, but we do that quite often, anyway. She’s only a few years older than me -- the perils of having a younger husband. ;) -- so she’s more a buddy than a mother-in-law. :) (She called to tell me she’s sending me birthday tamales, yum!)
BUT ANYWAY! These are for @katatty, @didilysims, @alawren4ever, @catnip-sims, @deedledops, @criquette-was-here, @penig, @tamtam-go92, and @immerso-sims...
katatty-main replied to your photo “iCad Does Urban Planning. AKA: iCad Is Nuts.  Buuuuuut, on the plus...”
oh, i love seeing this sort of thing! always gives me a ton of inspiration :)
Yeah, me, too. So, that’s pretty much why I shared the image, to maybe give other people some ideas AND in the hopes that they’ll share those idea in turn. I kinda love how Simmers feed off of each other that way. :)
didilysims replied to your photoset “This morning, because my hand needed a break from painting hair...”
Ugh that stupid disappearing Maxis bridge. I thought your monorail bridge looked kind of cool, honestly. :)
The monorail bridge is growing on me. It works best on that particular suspension bridge, though, because then the train doesn’t smash through the girders. :) Can’t really say the same for the others, but we just ignore that on the other side of town. *cough* In any case, though, it IS better than the endless monotrail track magically hovering over water, so there’s that. :)
That being said, I HAVE crossed bridges that were shared by road and train traffic where the train tracks ran above or, more often, to the side of the road-deck. Which probably isn’t often the case since trains and vehicles don’t often share road/track beds like that and most often railroad bridges were built before large, modern bridges for automobiles, but it’s not TOTALLY unrealistic. 
And yeah, I totally hate the stupid Maxis bridge. One, it doesn’t always fit in with the look I want for a neighborhood. It’s often too modern or not-modern/urban enough. Two, it isn’t visible from lots, which often looks stupid. Three, you can’t get rid of the damn thing other than by “sinking” it below the terrain in SimPE. And then four, after you sink it, you still can’t modify the terrain around where it was, so it might not be suitable for a replacement deco-bridge and....ARRRGH! Hate it hate it hate it.
didilysims replied to your post “Why do I keep doing this to myself?”
The curse of this open game!
IKNOWRITE??? It’s hell playing this game. HELL, I TELL YOU! :)
alawren4ever replied to your photoset “So yesterday, I posted about this fire hydrant object that randomly...”
Very cool that you can control the level of traffic by the number of hydrants!
It IS cool. And I didn’t find out that it can work that way until I accidentally had more than one on a lot when I was trying to figure out why the remeshed one I made was invisible. SERENDIPITY! :D
But it makes sense, I guess, because the “calls” it puts out to summon a vehicle seem to be randomly timed, not at regular intervals. So, if you get a bunch of them on a lot, each putting out calls at random times, rather than all at the same time in the same time intervals, it makes sense that the traffic level would increase with the number of objects on the lot. I shoulda thought of that sooner, really.
didilysims replied to your post “Info and testing things RE: the number of visitors that show up at...”
Ooh I've never see that mod to up the lot visitors before. I'll have to give it a try. Thanks for sharing!
It works pretty well, although it does have its pitfalls. The obvious one is that you might have to experiment a bit to see what “level” your machine can handle without the game lagging on you. The other is if you play community lots of widely variable size. Like, if you put in the mod that ups the visitors to, say, 25, that’ll be fine on a big community lot if your machine can handle it, but not so fine if you have any that have a “1″ in the size dimensions, where you’ll end up with an overcrowded lot full of stomping, complaining Sims who can’t move. :) 
I kinda wish there was a customer/visitor-number adjuster that could be used on ALL lots, not just owned ones........Although maybe that object can be used on regular community lots. OOOOH EXPERIMENT FOR SCIENCE!
catnip-sims replied to your photoset “This morning, because my hand needed a break from painting hair...”
I like parking filler lots too! I recently came up with a 1x3 lot with just a bunch of bushes along the street & a big "YOUR AD HERE" banner, lol. It looks nice from the neighborhood view :D
THAT IS A GREAT IDEA I THINK I WILL STEAL IT THANK YOU! :) Except now I need to make banners. *growl* And maybe billboards, hmmm....
deedledops replied to your post “Why do I keep doing this to myself?”
This, but a whole neighborhood tailored to each specific thing with a special downloads folder I can switch out for each theme. But I know if I did it I'd want all the Sims to know each other next
Yeah, “ whole neighborhood tailored to each specific thing with a special downloads folder“ is kind of how I play in general. :) Only I use separate user accounts on my computer, each with its own Documents/Sims 2 folder tailored specifically for it because I don’t trust myself to put in the right folder before I load up the neighborhood I want to play. (Did that once with the wrong neighborhood deco loaded, and POOF! All the painstakingly-placed neighborhood deco in that neighborhood was gone. NEVER AGAIN!
But yeah, how I play is pretty much this: Step 1: Come up with idea/theme. Usually, this happens like a bolt out of the blue, things just blooming fully-formed in my head, just like how story ideas happened to me back in my fanfic-writing days, so it must be how my brain works. Whatever the case, it’s very jarring. Step 2: Create an unnecessarily complex rule set for playing out the idea/theme. Step 3: Create a complex spreadsheet to use to keep track of the neighborhood. Step 4: Build a neighborhood around the idea/theme.  Step 5: Play the neighborhood. 
Currently, I have some neighborhoods that are at each step of the above process. :) Often, steps 2 and 3 happen concurrently, and sometimes steps 4 and 5 happen at the same time, all BACC-like. But not always!
criquette-was-here replied to your post “Why do I keep doing this to myself?”
@dramallamadingdang ***laughs for a second and then cries thinking of road and terrain DR project*** I feel your pain,lol! @immerso-sims you actually can (I'm on mac) ***cries even harder***
*laugh* Yeah, this is probably a pain that all serious simmers feel at least once in a while. For some of us, though, it’s more like a constant thing. Chronic pain. *sigh* :) So then you’ve got all these ideas but not the time or stamina to work on/finish them all.
penig replied to your post “Why do I keep doing this to myself?”
Alternate between play and projects. You'll get Better Ideas as you play anyhow. Also, projects are play if you choose to do them.
Yeah, that’s pretty much how I do things, in general. It’s just that sometimes my brain/imagination is particularly fertile, and I get lots of big ideas that require big projects all at once, and it all gets a little overwhelming sometimes. It’d be nice if the brain kind of spread out the big ideas a little more....
tamtam-go92 replied to your photo “Let’s call this a “Cool CC That I Think Everyone Ought to Have” Post....”
THIS is just amazing!!! #things you didn't know you need until you see them
Right? I was surprised (but also kind of not-surprised, because it is a really old object) that more people didn’t know about that thing. I only learned about it a while back because of a stray post in the MTS forums that mentioned it, and fortunately that was at a time when the Graveyard was working reliably. I don’t often bother using it in less-densely-populated neighborhoods, but it does add a nice touch when playing downtowns.
immerso-sims replied to your photoset “I needed a bit of a break from hair retexturing and alpha-painting and...”
Looks great and I really like the idea. Looking forward to following the challenge :)
I’m not sure I’m going to document it, unfortunately. When I first play one of these ideas I get in my head, I like to see if it’ll actually work the way I think it’s going to, first. So, the initial playing is more like a dry run, where I’m still experimenting and coming up with new ideas and tweaking the rules and such. I have played the first batch of “runaways” through three seasons, and three of them have “escaped” from the vacant lot into better housing, one of them skipping the “livin’ in the slums” stage entirely because she married someone who came with a ton of skill points, whose LTW career came up in the newspaper right away, and who got a bunch of job promotions one right after the other. I haven’t decided yet if it was all too easy! *laugh* I should probably take out the “no friends needed for promotions” mod when playing this, now that I think about it. And maybe I shouldn’t even allow marriage when they’re still homeless -- because who wants to marry into that?! -- but she got “risky woohoo” pregnant on a date, and.... Well, anyway, I plan to play these initial four for a while, and once I have them all established so that I know everything works, I’m going to add a new group of “runaways” for a less-dry run, and perhaps I’ll document them. 
Anyway, I might post some highlight pics from this first batch of runaways, and maybe I’ll write up the rules once I know they work. I mean, you don’t HAVE to build an elaborate downtown to play this way or anything. It can be just a mini-challenge that you play within something else...although longer lifespans kinda help with this, at least with the rules I’m using. Anyway, the downtown’s just something I’m doing because I want to, and it seems to go along well with this rule set idea.
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dramallamadingdang · 7 years
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The longest reply post in the history of ever.
These go back, like, two weeks, because I am a very bad llama. An I should probably break this up into multiple posts, but I don’t wanna go through and select replies again. So...apologies to those for whom the “Read More” cuts don’t work?
These be for @getmygameon, @alicenorthernlights-blog, @eulaliasims, @penig, @tamtam-go92, @didilysims, @taylors-simblr, @mortia, @delicatesoul88, @twofingerswhiskey, annnnnnnd @immerso-sims...
getmygameon replied to your photo “Owen, running in terror from Olivia. …..Well, OK, really he was...”
Small miracles, dear. Small miracles ;) *pats*
Yeah. :) I’m actually surprised Owen made it to graduation. He didn’t have great chances of going to class/finals, according to my rules -- which is why he often ended up on probation -- but eventually his Fortune aspiration kicked in and worked in his favor. He rolled up wants to go to class because of it, and rolled wants override the manual rolls I do to decide that.
alicenorthernlights-blog replied to your post “I woke up this evening in one of those little dream-induced panicky...”
Hyperactive shield volcanoes. The scaries thing I can think about Hawaii.
I dunno...Hyperactive volcanoes aren’t bad. They are constantly letting off steam, quite literally, so they just kind of constantly belch instead of going, “Oh, hey, I think I’ll catastrophically explode this week.” I worry about the quiet ones. Like, the last time I was in Naples/Capri and visiting Pompeii/Herculaneum, Vesuvius -- which is overdue for explosion -- was all grumbly and belching smoke. Creepy! Or there’s all those up in the Cascades here in the States that are kinda overdue to explode. And then there’s Yellowstone, which is practically underneath me. If that thing ever goes, we all gonna die. :)
To me, the scariest thing about Hawai’i is...the cost of living. Yowza. Which, now that I think about it, might have factored into the dream. Cost of living at possible destinations is definitely a factor when it comes to emigration planning. :) Hawai’i would be a terrible option in that regard even if it wasn’t part of the US. :)
eulaliasims replied to your photoset “Oriana toddlerated into a crisp untextured white tux, some cheekbones...”
I love the combo of pure white tuxedo and enormous (for a toddler) bun. Oriana's got a real Look.
Ohgodohgod, 90s flashback to that Roxette song! :D 
When my son -- who’s now a big, bad Army Ranger who’s killed people -- was around kindergarten age, that was his favorite song, and he sang it (with all the wrong words) while doing this hysterically-amusing dance to it. Which of course I recorded to keep as blackmail material. So now it’s like, “Behave, or your unit commander -- or, worse, your unit in general -- gets a copy of this, bucko.” 
*ahem* But yes, she is totally fabulous! And Maxis fails at tuxedos.
penig replied to your photo “Amelia is Unthrilled about potty training. But at least she...”
Nobody's thrilled about pottytraining. Can't blame her for that.
But she’s a Family Sim! She’s supposed to love this stuff! She’s supposed to be so proud of her little precious darling using the potty! She’s supposed to be glowing with maternal contentedness that she gets to stand there and watch her kid poop! 
...OK, OK, so in game-reality Family Sims are THE WORST at actually raising and interacting with their kids as opposed to just making/birthing them. (I’m tellin’ ya: Pleasure Sims are THE BEST parents...and Owen has a Pleasure secondary.) But, you know, they’re supposed to like this stuff. Ideally. Or at least theoretically.
tamtam-go92 replied to your photoset “Owen is, of course, excited to have another baby to cuddle, now that...”
Love how oriana's Shirt matches owen's skin.
HAH! It does, doesn’t it?
Which reminds me that I need to get baby clothes working in my game again. Since I dumped all my custom clothing and just defaulted most of the Maxis stuff, I’m back to diaper-clad babies...
didilysims replied to your post “So sad about the deaths �� Why don't you use Comfort soup? What are...”
Wait, are *you* saying you caused this plague?? MURDERER!!!! (I'm kidding...sort of. ;) )
MEA CULPA! I AM A PIXEL MURDERER! :D
Although, I didn’t deliberately start the sickness in this household. Sage came home from work with it. So it’s all the game’s fault.
taylors-simblr replied to your post “So sad about the deaths �� Why don't you use Comfort soup? What are...”
I’m very similar to this. I get super attached to my sims, but I still don’t coddle them. I do allow them to plead to the reaper otherwise I’d lose a lot more sims and I only have a small population. I just get very sad when my sims die, have a break from playing, them get over it. I always have the clones of them to play with anyway
I imagine it’s hard when Sims to whom you’re attached die. I mean, there are players who avoid it entirely, never allowing Sims to age past adult (or to age at all) and who use mods to make things non-deadly because they’re so attached. I confess that I don’t understand the mindset, myself, especially because you can make clones of them or resurrect them at will or whatever, but it does exist and is valid and all that. 
But yeah, if you have or allow only a playable population, you don’t really need population control. :) I’m more of a “let ‘em breed freely, then cull the herd when necessary” sort of player, though.  
mortia replied to your post “So sad about the deaths �� Why don't you use Comfort soup? What are...”
I like this. I also use the Realistic Sickness mod but I DO get attached to my pixel people and find myself coddling the hell out of them the second they even start to sniffle. I need to stop doing that and just let life play out once in a while.
I can understand, intellectually, the desire to coddle. I don’t really feel it myself because I don’t “attach” to pixel people, but I understand that other people do. There are times when I’ve felt a need to coddle that have nothing to do with attachment, though. Like, if I really wanted a particular Sim to breed because of unique facial features or the recessive genes they have and stuff like that. And I think I have coddled a few of those at times, over the years. But generally, I’m of the opinion that it makes no sense to use Real Sickness if you’re going to coddle because it just makes the coddling more drawn-out and frustrating. :) Then again, I suppose I can see where you might want to coddle your faves -- or, say, those in higher classes who might have access to some sort of dubious “medicine,” in a medieval game -- and let everyone else die as they will.
penig replied to your post “But alas: It was not to be.”
What?! Nooooo!
YEEEEEES! :) Well, OK, kind of “no” because child ghosts are wacky in that they just teleport around instead of float because they don’t have the proper animations. (Which is dumb. I mean, they made it possible for children to die -- as opposed to the immortal babies/toddlers -- so you’d think they’d’ve given child ghosts the proper floating animations, but noooooooo!) So, I kinda wish she’d croaked after her teen age-up, but...such is my game.
didilysims replied to your photo “Yeah, that hike was definitely not a good idea. :( I’m bummed. :( Sage...”
Sickness is not to be taken lightly. You should know this!!!
Yeah, yeah, bad llama! BAD! NO PEAR 4 ME! 
(One of our llamas goes absolutely insane for pears. She adores them, has since she was weaned. If she sees that you have one, she will follow you around and stick her head over your shoulder and poke you with her muzzle and give you little hums and long-lashed puppy-dog eyes until you give it to her. Only for pears, though. Other fruit she can take or leave, but she’s a total pear whore. And you can’t even trick her with pears that are oddly-colored or oddly-shaped. Like Asian pears, which are apple-shaped. She knows the difference between an apple and an Asian pear. Llamas -- camelids in general, but especially llamas -- are kind of scary-smart that way. I wish they could tutor the super-stupid horses. Seriously, if horses hadn’t been domesticated, I don’t think they’d still exist. They’re great big idiots constantly looking for new and interesting ways to die. Deer are geniuses compared to them. Sure, they’re loyal as all hell, and very trainable, and I love them to death, but...Dumb to the core, all of them.)
didilysims replied to your photo “Meanwhile, Gwendolyn exists and got gave herself a promotion! We’ll...”
ALlamaInEveryHome would make an excellent username...
It would be! Wish I’d thought of it, when I made this Tumblr. :)
didilysims replied to your photo “Heeeey, Cherry! I totally just knocked up your daughter, man. It was...”
Umm...tell me more about this (harvestable?) peach tree please. :)
‘Tis one of Sun & Moon’s seasonal fruit trees, from this set here. 12/10 would recommend. :)
mortia replied to your photoset “To get everyone’s mind off Sage’s death, Emmy took the girls on an...”
Ooh these are lovely!
didilysims replied to your photoset “To get everyone’s mind off Sage’s death, Emmy took the girls on an...”
This is such a gorgeous lot--and the background too!
It is one of my favorite lots that I’ve built. But it’s also kind of annoying. Since it slopes so much from road to waterline, much of the lot is pretty much unusable. Like, Sims trying to talk to another Sim just do a lot of stomping and yelling because of the slope. I kind of hate that in Sims 2 Sims can’t really interact with each other on anything other than flat ground. (They fixed this for Castaway, which is one of the things I love about that game, but not TS2. WHY??!) It’s one of the reasons why I (usually) build only on flat lots and why I’m (generally) fond of flattening beach lots from road to waterline, too. So...Yeah, that lot is very pretty to look at, but it’s pretty much only usable in the 10-tile-wide strip of flat beach. The rest just generates lots of yelling and stomping. So, it’s also kind of wasted space. :\
penig replied to your photo “Annnnnnd a couple hours later, this happened. *headdesk* I kind of...”
Everyone grieves in their own way?
I suppose one could see it as doing something life-affirming in the aftermath of death. Especially when you’re sick and possibly facing death yourself. Although I gotta say that sex is not high on my to-do list when I’m sick. :) But, to each their own!
eulaliasims replied to your photo “Yeah, that hike was definitely not a good idea. :( I’m bummed. :( Sage...”
Noooo, Sage. :(
I know. I was bummed. :( But, life -- or the game, in this case -- goes on. :)
tamtam-go92 replied to your photo “Stephanie does most of the gardening these days, while her dad’s at...”
What can you even do there?
Fishing, apparently. Which Sims can do pretty much anywhere there’s water, so what’s the point? :)
penig replied to your photo “Sage doesn’t do sitting still very well, and the next day he rolled up...”
This is what happens when you don't lock 'em in their rooms. You could have sent him out by himself, you know.
I could have...but my rule for hikes is that as many people in the household as possible go on them when any household member rolls a want for one and is able to take one. So, obviously toddlers get left behind as well as someone to care for them, and if anyone’s imminently due to go to work/school they don’t go, but everyone else, including pets, goes. Even if they’re sick. 
penig replied to your photo “Stephanie does most of the gardening these days, while her dad’s at...”
It has major routing fails and a fishing hole. Also the hydroponic garden for some reason.
Yeah, I’m afraid I’m pretty unimpressed with the hobby lots in general. :\ The only one I ever really use is the Cuisine one, and that just for food contests. I think what I’m eventually going to do, instead of fussing around to make over the hidden hobby lots, is just build all my own “hobby lots,” but just make them regular community lots and then use the Visitor Controller to limit their patronage to Sims for whom the dedicated hobby is their OTH. I think that would make them busier overall, which would be nice. They won’t have the hobby leaders...but if I wanted to, I could make them owned by the game-generated leaders, so they’d still be there...although I don’t know if they’d retain their “leader” functions, since I’d have to make them temporarily playable to buy the lots. It’ll be something to experiment with...one day. :) A large community-lot garden would be nice for Nature Sims to grow/maintain/harvest...although I suppose they’d have to stay on it for a number of days. And it’d be better if gardening was autonomous...And...
Well, anyway! it makes sense to have the hydroponic garden on the Nature lot, I suppose. I guess when the devs were building the lots, they just threw in anything that was related to (or “assigned” to, via the coding) that hobby that existed at the time.
delicatesoul88 replied to your post “So Tumblr decided to unfollow a bunch of people for me. :\”
It does that to me too! All the time! I really wish it wouldn't...
Yeah, I’ve seen people complaining about Tumblr unfollowing people as long as I’ve had a Tumblr. (Four years, geez!) Honestly, I always kind of suspected that people claimed that it did that in order to “cover up” the fact that they’d unfollowed people deliberately. But then it happened to me! And I didn’t even realize it! I just assumed those people had gone quiet for a while, as people do off and on...until I saw reblogs of posts that I didn’t recall having seen. And then I looked through the blogs I follow and, sure enough, they were no longer there. :\ I knew I didn’t do it, even by accident, because I don’t think I’ve ever unfollowed anyone, even when they announce they’re leaving... just in case they come back like, say, Trapping did. I’ll mute reblogs, sometimes, if they reblog a lot of non-Sims stuff, esp. real-world political/social things that I use Tumblr to escape from for a little while, but I’ll still want to see any original stuff they post. Otherwise I wouldn’t have followed them in the first place.
Anyway, yeah, it’s very, very annoying, and I wish that Tumblr would address whatever’s causing it. But then, Tumblr seems to like to try to control what we see, don’t they? :\ Thank God for Xkit! :D
eulaliasims replied to your post “Replies, yay!”
I love the graying snouts on the dogs too. :) Older doggos are great. Cats too! Kittens are lovely, but older cats are highly underrated. Grumpy old lady cats are the best.
Yeah, I have a huge soft spot for grumpy old lady cats. My own RL grumpy old lady cat passed away rather recently. (She was almost 19 when she got really sick and I decided to have her euthanized, so she had a good long, but always kind of sickly life, probably since she was a very runty runt of the litter.) Once she got past kittenhood, she wasn’t the cuddly kind -- she appreciated being petted and scritched and she would curl up next to you of her own volition, but would never get in a lap or tolerate being picked up or held -- but she was very chatty. She’d sit near me, and we’d have long cat-sound “conversations.” I often imagined that she was bitching to me about all the annoying young ‘uns and all the damn dogs underfoot.
I kinda wish the cats/dogs in game had more varied behaviors like that, but I understand the coding limitations and all. *sigh*
penig replied to your photoset “Samantha, childified. She looks just like Sage, down to the Vulcan...”
Bathtub piracy is one of the most important traits its possible to pass on.
YES IT IS! Bathtub piracy is probably one of those things that annoy a lot of people but that I just love, love, love. :)
penig replied to your photo “Later, the other Emmy GilsCarbo called this Emmy GilsCarbo. :) (The...”
You could start calling Simon's Emmy Em instead.
I could, yes...but I rather like confusing myself. Messing with my brain is so much fun! S’why I appreciate hallucinogens. :)
twofingerswhiskey replied to your post “SO MUCH DEGRASSED, THEY COULD CALL YOU DEGRASSI. okay there's my joke...”
The show is actually super popular, everyone I know has at least heard of it - it's been around for more than two generations, so I mean, yeah :D
Two generations? Really? I thought it was just a 90s thing. But then, I haven’t really watched TV since the early 90s, so there’s that. :) Anyway, I know the name of the show, but I know nothing about it other than that, since I never watched it. Seemed like it was aimed at a demographic that...isn’t me. :) My kids, maybe, but not me.
immerso-sims replied to your photoset “Annnnnd the younger daughter, Samantha. ”
Goopy and Sandy's genes still going strong!
They are! Goopy’s nose seems to override Sandy’s, but Sandy’s lips and jawline seem to override Goopy’s, so it all comes out even. 
immerso-sims replied to your photo “Heeeey, Cherry! I totally just knocked up your daughter, man. It was...”
I am laughing way too hard at this :D
Yeah, I think Sam is pretty much the most amusing Sim I’ve had in my game, ever, and he’s not even a playable. And really, I kinda hope he never becomes playable because then he’d probably become all boringly domesticated. It’s just, as an ex-llama-mascot, he’s freakin’ everywhere, and he’s apparently in a sort of eternally-adolescent hormonal overdrive. Don “Lothario” is a total amateur compared to this guy. Some folks will probably dislike him for that (and perhaps will dislike me “glorifying” or approving of his behavior or whatever), but I take this game not-seriously-at-all, and I have never had a Sim who’s made me laugh so much, sometimes in exasperation but also because he just does goofy things. I’ve had ex-llamas in my game before, but they’ve not been nearly so entertaining.
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