#ars electronica futurelab
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gazetteoesterreich · 7 months ago
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michaelias · 1 year ago
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S ECTI VE - [hol'-os] - (Realtime audiovisual Performance) - Trailer from michaelias on Vimeo.
[hol’-os] is a sequel to our performance [ˈdaːzaɪn]. We are reflecting on how we as communities respond to the way we increasingly interact with each other through devices, machines and media and how this ‹processed› information changes the way we perceive the world and the people around us. Recent events have accelerated the shift from direct human interaction towards virtual and digital communication. These changes can not only have profound effects on our physical and mental health, but also separate us from the people around us and make it harder to communicate sensitively and compassionately.
sective.net/ Arno Deutschbauer Micha Elias Pichlkastner (michaelias.com/)
Performances:
2023.09.09 Ars Electronica Festival 2023/ Futurelab Night Performances, Linz, Austria ars.electronica.art/futurelab/en/open-futurelab-2023/#nightperformances
2023.09.29 - Timisoara - European Capital of Culture in 2023/Anotimpurile FEST-FDR Festival - Timisoara, Romania timisoara2023.eu/en/events/s-ecti-ve-hol-os/
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thedigitalmuseum · 4 years ago
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Inside Futurelab: 25th Anniversary Series – Episode 1 – Virtual Worlds
In search of turning points and milestones in its 25-year history, the Ars Electronica Futurelab is embarking this year on an exciting biographical journey with a visionary retrospective. Throughout this anniversary year, members of the Lab as well as partners and others who have shared our journey will be brought onto the virtual stage of Ars Electronica Home Delivery to reflect on the past – and navigate the Lab into its future – together.   
in “Inside Futurelab: 25th Anniversary Series – Episode 1,“ backed up by a specially designed application for Deep Space 8K. “Deep Virtual” is a concept for a Deep Space format to be developed step by step over the course of the next seven episodes, placing the protagonists in Deep Space 8K in an immersive setting that is appropriate for the presentation, talks and discussions. Deep Virtual is conceived as an immersive, hybrid media format that will allow viewers to dive into virtual worlds together and see what the future has in store for Deep Space 8K. The hybrid event is accessible to visitors both online and onsite. It discusses the production of the Deep Virtual application and the significance of Deep Space 8K as an immersive research and media space. It also reflects on pioneering projects such as “Cave”, “Humphrey”, “Gulliver’s World”, “Papyrates Island” and the Deep Space 8K from a present-day perspective with a historical outline.
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designerdworld · 5 years ago
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Week Zero // The Project so Far...
Boom Boom Clap is live interactive performative project that aims to connect Performer and Audience within a live musical setting. It aims to use playful interactive design to enhance this, connection blurring the line between these two groups giving a live performance a unique experience with every show. 
It draws from the the principles of play within interaction art, the pleasures of play and, the idea of witting engagement. It also draw inspiration from works in the likeness of, Planets, by Andy Bates and Michael Smith (2014), Soundline, by AEFA@QUT (Ars Electronica Futurelab Academy at the Queensland University of Technology) (2018) and, 7Bit Hero (2012). These are the high tear benchmark projects that Boom-Boom-Clap aims to be like.
The Experience so Far..
For now only sketches have been drawn up of how this experience will take shape, these each use different inspirations so they manifest in different ways. They are; Body Hero, CopyCat, Dancing Hero, and Starry Night. The concepts all revolve around the audience interacting with the visual aspect of the performance as the performer involved wants to safe guard the music within the performance so they can perform their whole song.
Body Hero
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Body hero uses the same general idea from Queen’s We Will Rock You using the audience to create percussion sounds using their bodies but adds a visual element. It takes inspiration from Guitar Hero by having the ‘notes’ fall from the top of a screen until it hits the ‘target zone’, this is where the audience will hit the corresponding percussion that the notes symbolize, these being icons in the form of emojis.
Copy Cat
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Copy Cat uses the same idea as Just Dance by having the audience follow along to the choreography that is performed by the performer. It uses visuals behind her to help the audience keep up and get the general idea of what move she will be doing next. The moves are represented by a silhouette of that move and the audience will try and copy the general stance of that move. These moves will move from right to left, and when the ‘move’ hits the specified area that is when the move is performed by the performer.
Dancing Rainbow
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Dancing Rainbow uses movement mapping/ motion tracking to track the movement of the audience, when it detects enough movement then it will place a random coloured circle in that place. When lots of movement is detected it will do this multiple times and this will then most likely create clumps of colour as the visuals for the performance. The idea that the audience can see that the movement they are doing is affecting the visuals encourages more movement and dance to the performance.
Starry Night
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Starry Night takes more inspiration from the likes of 7Bit Hero and its use of a backchannel to interact with the visuals. The idea is to have the audience tap on their phone to the beat of the song then that is relayed to the visuals. The audience would then see a circle pulse to their tapping, with each person having a different circle. The hope is that everyone’s circle pulses to beat of the music with room for some people to be offbeat showing that they are the ones in control of the circles, encouraging further tapping.
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artistopencalls · 2 years ago
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❤️ @startseu #OPENCALL 📢 ❤️➡️ https://linkin.bio/startseu ⬅️ The S+T+ARTS yearly competition is back to award two innovative projects at the nexus of science, technology and the arts that have what it takes to make a significant impact on economic and social innovation! The S+T+ARTS Prize of the European Commission is launched by Ars Electronica and the consortium partners Bozar, Waag Futurelab, INOVA+, T6 Ecosystems, La French Tech Grande Provence and Frankfurt Book Fair. Since 2016, more than 200 projects out of 14.291 submissions from 96 different countries have been honored and a total of 280,000€ in prize money has been distributed in the S+T+ARTS Prize competition. For more info about the open call 👉 Link in ST Arts EU bio! #startseu #innovation #tech #art #science #STARTSPrize23 (at Ars Electronica) https://www.instagram.com/p/Cno-YU3I1wk/?igshid=NGJjMDIxMWI=
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connectza · 7 years ago
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#Opportunities - Future Innovators Summit
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The Future Innovators Summit is a creative system developed by Ars Electronica Futurelab and Hakuhodo. Now in its fifth year, it gathers experienced professionals as well as young entrepreneurs and social activists, technicians and scientists, and of course artists and designers at the Ars Electronica Festival in September in Linz for mutual inspiration and the exchange of ideas and know-how. Future Innovators are invited to explore new ways of collective brainstorming and creative prototyping on the crucial questions of the future. The line-up includes a broad range of lectures, presentations and exhibitions as well as ample opportunity for participants to engage in dialogue with each other and the public.
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adalidda · 4 years ago
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Illustration Photo: Augmented Reality Sandbox at Ars Electronica Futurelab (credits: Magdalena Sick-Leitner / Ars Electronica / Flickr Creative Commons Attribution-NonCommercial-NoDerivs 2.0 Generic (CC BY-NC-ND 2.0))
Global EdTech Startups Awards for the world's most promising EdTech startups of the year
The Global EdTech Startup Awards (GESAwards) is the world’s largest EdTech startup competition. Initiated by MindCET (Israel), GESA was co-founded by the Open Education Challenge (EU) and EdTech UK in 2014.
Over 3,500 startups from across the world have applied to GESAwards, for the opportunity to be given a global voice and to be crowned the Most Promising EdTech Startup of the year! In addition to promoting the best EdTech startups, GESAwards helps to build local EdTech ecosystems, connect to a global market and provide mentoring. Today GESAwards has become a significant player in promoting EdTech innovative solutions that address real educational problems.
The Awards will identify, showcase and recognize the world's most promising EdTech startups of the year.
The product or service will be judged according to the following criteria
​1. Address a clear pain point, relevant to the market
2. Provide an innovative pedagogical approach
3. Offer a relevant user experience
4. Show potential for growth based on a sustainable business model
5. Demonstrate product viability
Benefits
The best startups will get global exposure in the EdTech ecosystem, valuable PR, mentorship, cash prizes and business development opportunities. The competition's top entrepreneurs will be invited to follow up events and next stage accelerator program.
Application Deadline: August 30, 2021
Check more https://adalidda.com/posts/5z7ejwRpFtSEAHMNu/global-edtech-startups-awards-for-the-world-s-most-promising
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swarm-art-architecture · 5 years ago
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“Drone 100″, 2016
Credit: Ars Electronica Futurelab and Intel
Source: https://ars.electronica.art/futurelab/en/project/drone-100/
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dlllmorgue · 6 years ago
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mft-toyama · 6 years ago
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via @ArsElectronica
.@NTTPR and @ArsElectronica Futurelab offer an insight into their joint research and present a new #swarm of robots for art, entertainment and sports. The innovative swarm technology will be presented in several performances at @miraikan until July 7, 2019 in #Tokyo. pic.twitter.com/YUk1XkaRzI
— Ars Electronica (@ArsElectronica) July 5, 2019
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gazetteoesterreich · 7 months ago
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sebastanheroiu · 6 years ago
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Portrait of Aoife with her art piece Sun III, exhibited at RWA in Bristol, as part of Fire: Flashes to Ashes in British Art 1692-2019. Open until 1 September. ‘Sun III is a relic left behind after one of Linden Tol’s contemplative performances in which flames converged to create a jet of fire that leapt out at the audience. A trained Pyrotechnician, Linden Tol’s work uses fire and explosives with which to her interest in nature, cosmological phenomenon, chemistry and physics. This has led her to explore how concepts of time, density and matter are bound to deep human emotions and motivations. Fusing art and science she has undertaken artist residencies at the European Space Agency and Ars Electronica Futurelab.’ #portrait #art #explosives #performance #relic #copper #artist #show #exhibition #rwa #bristol #sun #science #scienceart #cosmos #fire #firestarters #explosiveart #explosiveartist #immersiveart #contemporaryart #aoifevanlindentol #wildandserene #serene #chemistry #meditation (at Royal West of England Academy) https://www.instagram.com/p/ByvFmUOHof8/?igshid=8ovb0zrtqtal
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cc-av-arc · 6 years ago
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Ars Electronica : {
“What is Ars Electronica?
Art, technology, society. Since 1979, Ars Electronica has sought out interlinkages and congruities, causes and effects. The ideas circulating here are innovative, radical, eccentric in the best sense of that term. They influence our everyday life—our lifestyle, our way of life, every single day.
The Festival as proving ground, the Prix as competition honoring excellence, the Center as a year-‘round setting for presentation & interaction, and the Futurelab and Ars Electronica Solutions as as in-house R&D facility extend their feelers throughout the realms of science and research, art and technology. Ars Electronica’s divisions inspire one another and put futuristic visions to the test in a unique, creative feedback loop. It’s an integrated organism continuously reinventing itself.
Center – The Museum, Presentation and Interaction
The Center is the Museum of the Future—the place where all the diverse blends of artistic genres, scientific domains and technological directions are displayed and processed. Biotechnology and genetic engineering, neurology, robotics, prosthetics and media art are juxtaposed here on equal terms and form experimental arrays conducive to testing ways in which we might be interacting and communicating with our surroundings and other human beings in the very near future, and getting an impression of what these changes will mean for us and our society. All exhibitions focus on issues having to do with how people can deal with their environment, and offer a variety of perspectives on our nature, our origins and our world. An extensive set of methodological tools is available to provide visitors with multifarious approaches to and ways of looking at the challenges posed by everyday life. Here, the emphasis isn’t just on interaction with exhibits on display; it’s on participation. The exhibitions are continuously being reworked and updated. What you won’t find here is a bunch of “Do Not Touch” signs; you’re cordially invited to enjoy a hands-on experience.
Festival – The Experimental Setting
Once a year, Ars Electronica invites artists, scientists and researchers from all over the world to a conclave in Linz to confront a specific, interdisciplinary theme in the context of speeches, workshops, exhibitions and symposia. Each year’s festival is dedicated to a different issue, and the formats of the various approaches to it are the very opposite of sacrosanct. This is a setting for experimentation, evaluation and reinvention, for the search for that which advances the betterment of human society, whereby the provenance of whatever that might be isn’t the least bit relevant.
Prix Ars Electronica – The Competition
Pixar in 1987, Wikipedia in 2004, Wikileaks in 2009—what all three have in common is being honored by Prix Ars Electronica and then proceeding to create worldwide sensations. The Prix Ars Electronica is our international trend barometer, constantly on the lookout for what’s new & exciting, what’s radically different, what’s making an impact right now. Innovation receives support; developments are showcased. The competition’s categories are defined broadly, and by no means restricted to media art. Jurors make wide-ranging forays across the entire spectrum of technological fields in their quest to spotlight the ideas of tomorrow.
Futurelab – Research & Development
The Futurelab staff includes experts in a wide array of disciplines at work on ideas that will exert a powerful effect on our future. Media art, architecture, design, interactive exhibitions, virtual reality and real-time graphics make up the Futurelab’s inspiration pool. Here, innovative people reconfigure available knowledge, build bridges to art, and come up with concepts designed to facilitate our interaction with the world of today and tomorrow.
An Enterprise of the City of Linz
Ars Electronica Linz GmbH & Co KG is an enterprise of the City of Linz. The Festival premiered in 1979. Ars Electronica Linz GmbH was incorporated in 1995; since then, it has been responsible for organizing and producing the Ars Electronica Festival and the Prix Ars Electronica, as well as for operating the Ars Electronica Center and the Ars Electronica Futurelab. Funding is provided by the City of Linz, the Province of Upper Austria and the Republic of Austria. Ars Electronica Linz GmbH is administered jointly by Artistic Director Gerfried Stocker and Financial Director Diethard Schwarzmair”.
original src : [ https://ars.electronica.art/about/en/ ]
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sherrydeleon-blog · 8 years ago
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 ||  R E :   M A R K  ||
Re:MARK (2002: by Golan Levin and Zachary Lieberman, with production support from the Ars Electronica Futurelab) presents the fiction that speech casts visible shadows. With the help of voice analysis technology, motion sensing, and real-time computer animation, this interactive installation for two participants converts speech into whimsically animated letters and shapes that appear to float upwards from the shadow of the speaker's head. Visitors can also manipulate these forms directly, using the shadow of their own body. When a phoneme is recognized by the software with sufficient confidence, it is spelled out on the installation's display. If the visitor's utterance is not recognized by the software, an abstract shape is generated instead, whose form is tightly coupled to the speaker's vocal timbre. The result is a playful illusion in which visitors become actors in a shadow world of reactive cartoon language.
                                                Installation by Tmema from Tmema on Vimeo.
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eurekakinginc · 5 years ago
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Posted by dreizeit via /r/artificial. Join Discussion: https://ift.tt/3fJyKSv. Curated by: www.eurekaking.com
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mischmeisterm · 6 years ago
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Sounddesign and display animations for robot swarm performances in July 2019 at the Miraikan in Tokyo by Ars Electronica Futurelab and NTT.
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