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#assassin's creed: codename red
demifiendrsa · 4 months
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Assassin's Creed Shadows: Official Cinematic World Premiere Trailer
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Japanese version
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Who Are Naoe and Yasuke?
Assassin’s Creed Shadows will launch for PlayStation 5, Xbox Series X|S, and PC via Epic Games Store and Ubisoft Store on November 15, 2024. Pre-orders are available now and include the bonus quest “Thrown to the Dogs.”
In addition to the standard edition, Gold and Ultimate Editions will also be available. Here are the details:
Gold Edition ($109.99)
The base game
Up to three days of early access to the game
The season pass including a bonus quest at launch and two upcoming expansions
Ultimate Edition ($129.99)
The base game
Up to three days of early access to the game
The season pass including a bonus quest at launch and two upcoming expansions
The Ultimate Pack containing the Sekiryu Character Pack, Hideout Pack, and five skill points, as well as the Red Dragon filter in Photo mode
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Overview
About
Experience an epic historical action-adventure story set in feudal Japan! Become a lethal shinobi Assassin and a powerful legendary samurai as you explore a beautiful open world in a time of chaos. Switch seamlessly between two unlikely allies as you discover their common destiny. Master complementary playstyles, create your shinobi league, customize your hideout, and usher in a new era for Japan.
Key Features
Explore the captivating open world of feudal Japan, from spectacular castle towns and bustling ports to peaceful shrines and war-ravaged landscapes. Adventure through unpredictable weather, changing seasons, and reactive environments.
Become Naoe, a shinobi Assassin, and Yasuke, a legendary samurai, as you experience their riveting stories and master their complementary playstyles. As Naoe, use stealth to avoid detection and agility to confound your enemies. As Yasuke, strike your foes with lethal precision and power. Unlock new skills, gear, and progression independently for each character.
Make information your weapon as you explore the world, and build your own network of spies to be your eyes and ears across locations to hunt down your next target. Along the way, recruit new allies with unique abilities to help accomplish your missions.
Create a fully customizable hideout for your growing shinobi league as you train your crew, craft new gear, interact with key characters, and choose your base’s layout, decorations, and accessories.
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redsamuraiii · 1 year
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Assassins' Creed Codename Red (2024)
Codename Red is set in feudal Japan, a historical period frequently requested by fans. In this brief trailer, a Shinobi is seen jumping onto a pitched roof and then unsheathing their hidden blade.
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multiverseofseries · 4 months
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First trailer for Assassins Creed Shadows It's set in feudal Japan and releases November 15
The game has 2 protagonists
Naoe — a shinobi assassin
Yasuke — a legendary samurai
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rachelkaser · 2 years
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The case for a female protagonist in Assassin’s Creed: Codename Red
Assassin’s Creed has hemmed and hawed on giving its games a solo female protagonist. Codename Red might be Ubisoft’s chance to go all-in -- if it takes the plunge. Here’s how it could work and why the developers should do it.
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You know the expression, “The opposite of love isn’t hate but indifference?” The point of it is to demonstrate that lack of care is the greatest sign of love’s absence. But turn it on its side slightly, and what it’s also telling you is that love and hate can exist in the same space. I have seen no surer proof of this idiom’s truth than my own feelings towards Ubisoft’s Assassin’s Creed series. I love it . . . oh, but how I hate it, too.
For those of you just joining us, I am a fan of the series, but I am also very critical of it. I have loved this series for almost half of my life, but its evolution and overarching story is messy at best and insultingly incoherent at worst. I accept and embrace the series as it is, while also despising it for its unrealized potential.
With that being said, and since I’ve mentioned unrealized potential, let’s talk about the future of Assassin’s Creed -- specifically, the upcoming game currently codenamed “Red.” This might be the ideal time for Ubisoft to introduce something Assassin’s Creed has avoided like it avoids the modern day storyline: A starring female protagonist. Not only are conditions for this “bold” move ideal, but I would argue the company has to do it. Let’s talk about it.
Let’s Talk About the Female Assassins
Before we go on, I know I should address the series’ existing heroines, lest anyone accuse me of not thoroughly covering my material. I’m aware that Assassin’s Creed has given us a few heroines already -- they’ve even said that the female characters are the canon leads.
However, as we talk about it, I think you’ll notice a common theme with all of these characters. I call it the Not So You’d Really Notice It effect. We’re told they’re definitely the canon characters and are important to the history of the series . . . but Not So You’d Really Notice It.
Evie Frye
The ninth game, Assassin’s Creed Syndicate, was the first in the main series to feature a playable female character. Syndicate follows the adventures of twin Assassins Jacob and Evie Frye, who are attempting to retake London from Templar control. Now, according to the developers, Jacob and Evie were supposed to be equal co-leads in the title -- but Not So You’d Really Notice It. Jacob dominated in all of the marketing, and Evie’s story in the actual game is static and boring compared with his. She has fewer story quests -- should the player so choose (some missions you can select which twin to play), they only have to play as Evie for about 30% of the game.
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To be fair, this is not just because Evie is a woman -- another factor is that Ubisoft was trying to marry its two different kinds of protagonists into one game. I mentioned this when I first reviewed the title, but traditionally AC protagonists fall into one of two camps: They’re either reserved stoics with a temperamental streak (Altair, Connor, Shay) or charismatic, flirtatious extroverts (Ezio, Edward, Arno). Ubisoft has always been better with the latter, rather than the former -- or rather, the games in which the extroverts star seem to be better received.
Ubisoft knows how to write a story starring a character like Jacob. They don’t know what to do with stiff-upper-lipped Evie besides make her perpetually irritated at Jacob. Her brother gets to undergo a whole character arc, while Evie doesn’t really get the same treatment. To reiterate, I don’t think that’s just because of her gender -- but I’m also convinced that was at least part of it.
Syndicate also hides its most interesting character in what amounts to a mini-game: Lydia Frye, a WWI-era British Assassin spy who worked alongside Winston Churchill. You’d be hard-pressed to find a better hook for a character anywhere in the series, but Lydia is only in about an hour of the game, total. I would love for Ubisoft to make a game about her, but I know how likely that is to happen.
Aya, a.k.a. Amunet
In the next game, Origins, Ubisoft decided to change up the formula slightly by making the protagonist an older, married father. Bayek is himself a breath of fresh air, having a different motivation than other protagonists and not really fitting the previous templates. He’s assisted in his quest by his wife, Aya. She’s supposed to also be pursuing vengeance for their murdered son . . . but Not So You’d Really Notice.
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Hold onto something, because this might just give you the vapors: Aya was originally supposed to be the main playable character in Origins. According to a Bloomberg report, the original plan for the game was to sideline Bayek early (it’s not exactly stated how) and for Aya to take over. However, if this Bloomberg report is to be believed, Aya was slowly pushed to the margins over the course of development.
You can see traces of this in the final game, as there are a few sequences where you play as Aya. She’s off on her own quest to avenge her son’s death, at least at first. One problem with her diminished role in the game is that her motivations are incredibly difficult to follow. She’s out for revenge, up until the moment she meets Cleopatra, with whom she becomes smitten and flips on a dime. She’s given some more screentime in the DLC, which I assume was because the higher-ups were no longer paying as close attention.
Kassandra
Out of all the female characters in Assassin’s Creed, Kassandra is probably the best-received. I’ve yet to hear anyone say they dislike her or, worse, are indifferent to her. While I only have anecdotal evidence, I’ve heard that some people who’ve never played Assassin’s Creed before jumped aboard because they wanted to play as this dry-witted, badass Amazon woman.
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According to the aforementioned report, Odyssey was also originally conceived of with a solo female protagonist -- Kassandra. Her brother, Alexios, was in the game, but he was presumably consigned the role of villain Deimos. Eventually this morphed into the version of the game we have now, where the two are interchangeable protagonists, and whomever isn’t selected is Deimos. According to Ubisoft and Odyssey’s novelization, Kassandra is the canonical Eagle-Bearer -- but Not So You’d Really Notice It.
To be clear, the Assassin’s Creed meta-narrative is that a modern-day person is reliving the life of an historical figure via genetic memories. Having two distinct people who could be the protagonist doesn’t really work... at all. It’s not the only concession Odyssey makes in an effort to be more like an RPG, but it’s probably the one that requires the biggest break from established series conventions.
Eivor
This brings us to the most recent game, Valhalla, which once again features a man and a woman sharing the throne. In this case, they’ve ditched the idea that they’re separate people and just made them a single person named Eivor. You can choose to play as a male or female version of the character.
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Eivor is a Viking warrior who departs Norway with their brother Sigurd and founds a settlement in England. They’re eventually drawn into the apparently eternal battle between the covert forces of chaos (the Assassins) and the oppressive forces of order (the Templars). It’s not helped by mysterious stranger (and future protagonist) Basim attempting to manipulate both Eivor and Sigurd.
Just like Kassandra, Female Eivor is the canonical character. Male Eivor is actually the Norse God Havi. Eivor is his reincarnation and thus shares his DNA. Once again, you can tell that the female character is supposed to have been the lead here: Eivor is a female name. The in-game character selection gives players the option to “Let the Animus decide” which makes Female Eivor the Viking-era protagonist but Male Eivor the Asgard-era protagonist.
WTF, Ubisoft?
As you can see, Ubisoft has come very, very close to having a female protagonist lead one of its titles. But every time it’s come close, it’s choked at the concept stage, throwing in a male protagonist as a preemptive tonic. Why did this take place?
Apparently the directives to change all of these games from women-led to shared adventures or male-led came from the marketing department or Ubisoft CCO Serge Hascoët. Both claimed that games led by female characters wouldn’t sell. The report doesn’t say whether that same thought process applied to Valhalla, but I think I can assume so.
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To be fair to Ubisoft, that presumption may not have been too far off. According to director Scott Phillips, the majority of Odyssey players chose Alexios, though he added that their popularity was about even in playtesting. But I take that with a grain of salt -- the entire games industry has historically been gun-shy about female protagonists and gives them much less marketing than they might otherwise receive.
I’m not even going to dedicate much space to Assassin’s Creed: Chronicles, which gave separate episodes to some peripheral Assassins of history. The China episode is led by Shao Jun, but I can’t exactly give Ubisoft props for that -- for one, she’s sharing the spotlight with Arbaaz Mir and Nikolai Orelov. For two, Chronicles is an offshoot game that got precisely zero marketing compared with the mainline titles.
The only character in the franchise so far who has carried a game entirely on her own is poor Aveline de Grandpre, the protagonist of Liberation. Honestly, Liberation is so unusual compared with the rest of the series that I have to believe it was a fluke. It had to have been made while Ubisoft higher-ups were looking the other way -- and given that it was originally a PlayStation Vita exclusive, I wouldn’t have blamed them for not paying attention.
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Also, I want to be clear that I bear the male protagonists in these games no ill will at all. Jacob is a glorious himbo; Bayek is complex and original; Alexios has some of the series’ best voice acting; and Male Eivor is an awesome Viking warrior, and we can never have enough of those. I love this series’ badass men. I just want them to stay in their own games to give the badass women a chance to shine.
Forward to the Past
With all of this history, let’s talk about what the future holds for Assassin’s Creed. We already know that the next game in the series is Assassin’s Creed Mirage, set in 9th Century Baghdad. It’ll star Basim, the mysterious stranger from Valhalla. No female counterpart, but he will have a female mentor character, a Persian Hidden One (precursor to Assassins) named Roshan. Funnily enough, Roshan got almost as much focus in the reveal as Basim, most likely because she’s voiced by Shohreh Aghdashloo.
Other than Mirage, Ubisoft is working on games codenamed “Jade” and “Hexe.” Jade is a mobile RPG with a customizable player character set in ancient China -- doesn’t interest me much, seems designed to capture the Chinese mobile audience. “Hexe” is a cipher, and we have no details about it from which I could speculate on what kind of story to expect.
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The game I wish to focus on is Codename Red, which Ubisoft announced during its big show earlier this year. Codename Red is the fulfilment of a longtime fandom wish: An Assassin’s Creed game set in historical Japan. Players have been asking for this because its such an obvious fit for the series mandate: The fictional Assassins and the historical ninja are obviously simpatico, and Japan has a number of points in its history where the traditional Assassin vs Templar narrative would fit perfectly.
So far we don’t know much about the game. According to the trailer, it’s set in “Feudal Japan” (which could be anywhere within a roughly 500-year period), it’ll have the action-RPG gameplay of Odyssey and Valhalla, and it’ll let players live a “shinobi fantasy.” That’s all we’ve got to work with, outside of rumors.
Now let me explain why this game should have -- nay, cries out for a female shinobi to lead.
The Land of the Rising Sun
Ubisoft has used Japan as a setting in the expanded AC universe, most notably in the French novel Blade of Aizu and in Memories the card game -- yes, Assassin’s Creed had a digital card game. The latter revealed that the Assassins established a Brotherhood in Japan during the Sengoku Period by allying with the country’s ninja, including Hattori Hanzo.
Let me paint a picture of the kind of female character we’d have if Ubisoft actually moved forward with this idea. We’ll call her “Akane” for reference. Suppose that we start in feudal Japan -- perhaps slightly before the age of Hattori Hanzo, but still within the Sengoku Period -- and Akane is a young merchant, perhaps someone who participates in the burgeoning trade with newly arrived Europeans. One day something happens that almost makes her a casualty in this time of upheaval -- I leave it to those who are more well-versed in Japanese history to say what.
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Akane obtains a Hidden Blade, either from one of her European friends, or perhaps a member of the Chinese Assassin Brotherhood (Shao Jun would have been active around this time). Determined to keep the common people from being wrapped up in the machinations of those in power, Akane swiftly begins growing a network of spies across the region, participating in several covert assassination missions, and essentially starting an Assassin’s bureau all by herself in Japan.
I don’t have the requisite academic background to speak from authority on the subject, but even cursory research shows that female spies, assassins, and warriors were not rare in Japan. In fact, one such historical figure, Mochizuki Chiyome, recruited an entire spy network of female shinobi. She’s a character in Memories, albeit working for the Templars and opposed by Hattori Hanzo. There is historical precedent aplenty for this “Akane” character, and I’m excited just at the idea of what Ubisoft could do with her if they really cared enough.
Having said all that, I’m not going to bother giving an historical justification for a female protagonist in this game. I am not going to address them directly, but the misogynistic fuckwits who oppose the concept of a female protagonist on principle (or the illusion of principle) often use “historical accuracy” as a flimsy shield for their real intent. I don’t want to even give the impression that I’m meeting them on their level. Because here’s the fun thing: Historical accuracy could not possibly matter less in the Assassin’s Creed series.
Nothing is True...
If we’re being very honest with each other (and we always are here in my house), AC’s pretentions to historical accuracy have always been shallow at best. For the last few years, the developers have tried to position AC as some kind of portal to a proper history education, which is commendable and also kind of adorable given how little their series resembles real world events. (Those Who Came Before, anyone?)
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But leaving aside all of that, the entire conceit of the series is that history was not as we’ve been taught it. Major forces in the world have deliberately obscured or buried historical facts and figures, and the version that we’ve been taught is a sanitized version palatable to the Templar overlords. If you played Black Flag and spent any time in the modern day (though if you avoided that, I wouldn’t blame you), you’ll remember that the entire point was that Abstergo is Templar-washing the historical people who’ve opposed them.
Connor became a brutish savage. Ezio became a deranged serial killer. Altair became an arrogant heretic. Aveline was lauded, but they notably cut off her story around the time she pretended to join the Templars, making it seem that she did come around the “right” way of thinking. I found that part of Black Flag surprisingly clever -- while we, the players, know that’s not an accurate view of their lives, we can also see how Templars can paint that picture with just a slight twist of the facts. When it comes to history, it matters who tells the story.
My point being that this is the most elegant venue ever to tell a story about a person who may not have a whole lot of historicity. Oh, you don’t think women could have feasibly been warriors and assassins at this time and place in history? That’s what the Templars want you to think! Especially when you consider that the Templars in the games are traditionally the rich and powerful, while the Assassins recruit from society’s oppressed and downtrodden. Seriously, I could not create a better stage than this to tell this kind of a story.
...Everything is Permitted
One thing I have not yet addressed is why it might be in Ubisoft’s best interest to put a woman in the lead of this game. Three words: Ghost of Tsushima. Let me expand.
Players have been asking for a Japanese Assassin’s Creed game since the series began, but Ubisoft never delivered on that. AC3 creative director Alex Hutchinson once said, by way of explanation for why they weren’t considering it, “People on the internet suggest the most boring settings. The three most wanted are WWII, feudal Japan and Egypt. They're kind of the three worst settings for an AC game.”
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He later added, “Feudal Japan would work as an Assassin's game, for sure, but I feel like it would start to look like 'oh, have I played this?' You know what I mean - 'oh, I've been a ninja before, I've been a samurai before'." Well, if the problem was that ninja and samurai were too common for Ubisoft, then they’re really not going to like the market into which Codename Red will launch.
In terms of a quasi-historical fantasy game set in Japan where players are a sneaky anarchist people’s hero trying to topple a militant regime, we’ve got Ghost of Tsushima. And it was both a great game and hugely successful -- enough so that I’m not sure Ubisoft should try to beat it.
To make matters more unfavorable, Ghost of Tsushima 2 is heavily rumored to be in the works. Team Ninja is also working on Rise of the Ronin. Honestly, if even one other “Japanese historical fantasy” title launches in the same year as Codename Red, then it’s going to be in trouble.
So if Ubisoft really wanted to stand out, they could do something I’m quite certain the other games won’t do. It’s a really easy solution, too: Make the protagonist a woman. The historical background is there, insofar as Ubisoft has ever needed it to be. They’ve come very close to doing it many, many times. Now I want to see this franchise grit its figurative teeth and take the plunge of actually giving a woman the starring role.
Appendix: Reality Check
Having said my piece, I wanted to add that I’m aware just how remote the possibility of this actually happening is. While female game protagonists are not as rare as they once were, and studios are becoming slightly less reluctant to greenlight a game with a woman in the lead role, the chances of Ubisoft finally giving in and making a female Assassin-led title are smaller than I’d like.
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In part, the problem is Ubisoft. The company’s alleged culture of hostile, noxious masculinity was only revealed recently, and I’ve seen no sign that it’s made significant enough improvement to give me hope. For one thing, TheGamer recently reported that devs are actively avoiding Red because director Jonathan Dumont allegedly has a history of being verbally abusive, particularly to women.
The other part of the problem is that, as optimistic as I am that there’s a sea change in the industry, a game with a female lead character is still a Big Deal . . . and not the kind of Big Deal that publishers want. And Ubisoft is not just any publisher -- it’s a publisher that has proven, time and again, that it’s not willing to put a woman in the spotlight all by herself.
I can’t lie: That makes me very sad. Having a female character should not be a Big Deal. It should not be something that requires extensive rewrites in order to shoehorn in a male option to steal her thunder. I can promise you that, when a Ubisoft creative pitched Mirage to his higher-ups, no one responded with, “Hmm, Basim, really? Not sure about that. Don’t you think we should make Roshan playable too, just for the people who want to play as a woman?”
In any case, we’ll likely hear more about Assassin’s Creed Red at some point in the near-future. My fingers are crossed, but my hopes are summarily tempered. I can still dream, can’t I?
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hardcoregamer · 4 months
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Assassin's Creed Codename Red Gets New Title, Trailer Release Date
This is no Mirage. Today, Ubisoft revealed new information regarding the highly-anticipated next mainline installment of the Assassin's Creed franchise, Assassin's Creed Codename Red, now called Assassin’s Creed Shadows.
Check it out!
https://hardcoregamer.com/assassins-creed-codename-red-gets-new-title-trailer-release-date/
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huythan1910 · 11 months
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I had to draw as soon as i saw the design
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I was so fucking disappointed with AC Mirage that I hesitate to get excited for Red. Istg, Ubisoft, PLEASE put actual effort into this like you did Origins, Oddesy, and Valhalla. I know you can do it! I believe in you!
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bobgoesw00t · 2 years
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Top 10 Video Games of All Time: bobgoesw00t Edition (Part 04)
I’M BACK EVERYONE WITH PART FOUR OF THIS SERIES!!!!!!! Gonna get right down to things and let you all know my Number 07 Video Game of All Time goes to:
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Ghost of Tsushima or Assassin’s Creed without actually being Assassin’s Creed.
When I first heard about this game back when it was announced, I was excited and intrigued, and knowing that it was from Sucker Punch, the same studio that did the inFamous games (my favorite Superhero games that doesn’t involve a Marvel or DC character), I knew I was gonna be in for a treat. Then we went for what felt like an eternity before we FINALLY got some gameplay footage at E3 one year and HOLY FUCKING HELL WAS IT WORTH THE WAIT!!! From that point on, my excitement for this game only escalated with each preview I watched/read and I was super excited to play it because I knew that if this game did well, it had the potential to influence another franchise I love…but that’s for later.
The game finally came out, I got it for my birthday and what else can I say other than, YOU NEED TO PLAY THIS GAME!!!!!!! Not only is the story PERFECTION, the cast of characters are well written, you TOTALLY side with Jin when he makes the various decisions he does across the game, the soundtrack is phenomenal, game play is fine tuned to a T and when it comes to stealth, you can’t NOT make comparisons to Assassin’s Creed and it’s obvious that the team at Sucker Punch must have fans of the franchise and used it as an inspiration for how they approached the way of the “Ghost” that Jin goes down.
They also do a perfect job pacing when you get new abilities for Jin to use and one never feels overpowered when you put it next to a different one. The Half Bow is awesome for taking out Mongols that might spot you before you commit to going for an Assassination and the Longbow works perfectly as a Sniper Bow. As for the one on one duels that are scattered across the game, GOOD GOD those are intense and it’s SUPER satisfying when you finally finish your opponent, which is made even better with Jin cleaning his Katana and/or slowly sheathing the weapon in a dramatic fashion.
Lastly, I want to talk about the one thing Ghost of Tsushima has that most other games that came out around and after don’t have. VISUALS THAT ARE ABSOLUTELY WITHOUT OUT A DOUBT, THE MOST FUCKING GORGEOUS YOU’LL EVER SEEN IN A VIDEO GAME!!!!! HOLY HELL, THE COLORS AND PARTICLE EFFECTS IN THIS GAME ARE FUCKING INSANE AND THANK GOD THEY INCLUDED A PHOTO MODE!!!!! I can’t count the number of times when I’ve been running around, only to stop and take a screenshot due to how FUCKING GORGEOUS THE GAME IS!!!!!!! I’ve already posted PLENTY of screenshots here on tumblr so I HIGHLY encourage you to go look at them.
Before I give the score, I have to address the elephant in the room…that being how Ghost of Tsushima is literally Assassin’s Creed without ACTUALLY BEING ASSASSIN’S CREED. As I already mentioned, one of the reasons I was super excited for this game was due to the influence it might have on a certain franchise going forward…that franchise being Assassin’s Creed. Back in 2011, Ubisoft sent out a survey asking fans which location and time setting they would like to see in future games, with the top results being, WW II, Feudal Japan and Ancient Egypt. The Creative Director of AC3 said those were the worst settings the franchise could go…only for AC Origins to eventually come out and prove that statement was a load of bullshit and it ended up being one of the best locations in the series. The one location on the list that A LOT of fans knew could work was Feudal Japan (myself included) and we’ve had to wait forever…and ever…and ever…and ever for some hint if the next game would go there… So when Ghost of Tsushima came out and both sold well AND got near perfect reviews, I knew this would show Ubisoft that an Assassin’s Creed Game set in Japan could ACTUALLY WORK. And then we went back to waiting…and waiting…and waiting…and waiting…until our patience has FINALLY PAYED OFF when back in September, Ubisoft announced ASSASSIN’S CREED: CODENAMED RED!!!!!
I can’t help but think that the decision to finally make an entry with this setting was partially influenced by Ghost of Tsushima. We’ll have to wait a while to see if that’s the case cause the game won’t be coming out until AT LEAST 2024, as Assassin’s Creed Mirage is the title Ubisoft is releasing next year.
As for Ghost of Tsushima, regardless of it was indeed influenced by Assassin’s Creed and it will in turn, influence Codename Red, it’s still an awesome game with visuals that are still the most FUCKING GORGEOUS I’VE EVEN SEEN. When I take all the various aspects the game does perfectly, I can’t help but give Ghost of Tsushima Five Ghost Stance beheadings out of Five.
Honorable Mentions today are:
Assassin’s Creed Odyssey: this game took the best parts of Origins, enhanced what needed to be, and expanded the world to insane proportions. The only thing that keeps it from being perfect is THE INSANE AMOUNT OF GRINDING THAT NEEDS TO BE DONE TO REACH LEVEL 99!!!!! That and the stupidly high amount of money and materials that are needed to fully upgrade the ship and your equipment.
Bayonetta 2: It took everything people loved about the first game and bumped it up to eleven, and got rid of the more annoying aspects when it came to combat. Not to mention Moon River Infinite Climax Mix is THE PERFECT SONG TO OPEN THE GAME UP!!!!!!
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vabgames · 8 months
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Раскрыты даты выхода Assassin's Creed Codename Red и Codename Hexe
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Согласно информации от JorRaptor, известного инсайдера, мы можем ожидать приключений японских ассасинов под кодовым названием Codename Red уже в 2024 году. Кроме того, по его прогнозам, Codename Hexe увидит свет только в 2026 году.
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gamegameygames · 2 years
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cippicat · 5 months
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Assassin's Creed Codename Red or Assassin's Creed Shadows will have two main characters: An africain samurai named Yasuke (he truly existed) and a kunoichi (or shinobi) named Naoe. The history will take place in the feudal Japan.
Do you want to know what really pissed me off?
According to the rumours, Yasuke's tale will occupy the 60% of the game, while Naoe's the 40%. If we want to know the remain of Naoe's tale we will have to buy the DLC.
Why Ubisoft? Why don't split the game 50-50?
You sin in thinking bad but, often, you guess right. I don't want to accuse Ubisoft of misogyny but everything points in that direction. Especially when the first photos of the new game had only Naoe as main character.
I really don't know what to think but it's really sad.
What do you think?
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teecupangel · 1 year
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The way Numbskull feels like shay in regards of going "okay shit, the fraction I'm with ain't great and this conflicts with my moral code" in most headcannons has got to be my favorite thing, cause while yes Numbskull does agree to be a templar in cannon it feels like they do so very reluctantly in a act of self preservation.
Wanna make this all the more crazy? What if somehow Numbskull is a very distant relative or their friends with a direct descendant of the cormac bloodline who isn't involved with Abstergo
I mean… I can’t blame Numbskull for becoming a Templar considering Berg did this:
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There was never really a choice for Numbskull and that’s the kind of bullshit that stays with a person. Numbskull never had a choice and it all started with Shay Cormac’s memories so I like to portray them as having complicated feelings for Shay. Their time in his memories made them ‘care’ for Shay but, at the same time, they also can’t help but blame Shay as the reason they’re stuck with the Templars right now.
So, given a chance, they’d definitely go ‘rogue’ because, hey, that’s what Shay did, right? And Shay should agree with their actions since they were fighting against an organization that would not listen to them, that would only use them to further their own agenda without any remorse on the collateral damage their actions would make.
If we really want to dig into Shay how joining the Templars would pan out centuries from his time, just make Numbskull say:
“I’m just following your footsteps, Mister Cormac.”
Also…
There is a way for Numbskull to be friends with a direct descendant of the Cormac Bloodline and we have two options.
Option 1: Javier Mondragón of the Assassin Brotherhood
He’s one of the main characters of Assassin's Creed: Last Descendants but he’s a teenager by the time of Rogue so he and Numbskull (who is most definitely around their 20s or more) wouldn’t necessarily be friends. What would be interesting is if Numbskull was one of the Abstergo employees who were ordered to retrieve the prongs of the Trident of Eden and their paths (and blades) crossed with Javier bleeding as Shay’s grandson, Cudgel. We can even have a reluctant bitter grandfather and a rebelling grandson thing going on with them.
Option 2: Alannah Ryan of the Assassin Brotherhood
It was implied in Odyssey that Alannah, one of Layla’s teammates, was Shay’s descendant:
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So, in this scenario, Numbskull would be older than Alannah but their relationship would be more on an equal footing type of scenario. Numbskull might even feel protective of her as Shay’s bleed might be reminded of someone Shay cared about. If you want it to be romantic, it could be Shay’s wife. If you want it to be more like a case of found family, Alannah might remind them of Shay’s child (the eldest daughter perhaps?).
Either option could also work to give Numbskull the chance (and the courage) to finally defect as well if you want to go down that route.
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Sidenote to the OC-centric AC idea I had:
Atoli was meant to serve as a red herring for Numbskull’s identity and the plot twist was that Numbskull left Abstergo but didn’t exactly join the Assassins. However, it was Atoli who helped them leave. In exchange, Numbskull helps Atoli in secret, taking the codename ‘Johnny’ and they know that they’re receiving each other’s call/message when they hear the sea shanty ‘Leave her, Johnny’.
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blandacheadcanons · 4 months
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Anyone else think Assassin's Creed Codename Red -> Assassin's Creed Shadows is kind of a disappointment?
I'm sure the game will be awesome hell it's what we've been begging for for a long time but "Codename Red" is such a fucking cool name
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multiverseofseries · 4 months
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Assassin's Creed: Shadows, previously known as Codename Red, will be properly revealed this Wednesday.
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ericmicael · 1 year
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I really wanted to know who was the great "genius" at Ubisoft who convinced the execs to force the inclusion of Alexios in the game and on the cover of "Assassin's Creed Odyssey", to ask him what he thinks of the Kassandra he tried so hard to downplay now has become the Nick Furry of the franchise starting to appear in future projects: currently "Assassin's Creed Valhalla" and "Assassin's Creed Jade", and I wouldn't be surprised if there's something of her in "Codename Red" and "Codename Hexe ".
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thelvadams · 2 years
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a creation for every month of 2022
tagged by @jimmymcgill, @vindicia and @mikaeled (thank you all!!) to post my favourite and most popular post from each month this year! looking back, i made more sets than i realised this year. all of the regulars are here of course. try to guess at what point in the year sonic movie 2 released 😶
january
most popular: star wars - halo in the book of boba fett
my favourite: final fantasy - the price of freedom is steep...
february
most popular: klonoa - phantasy reverie series reveal (as he deserves)
my favourite: destiny - savathun’s true origin
march
most popular: sonic - sonic x/sonic movie 2 parallel
my favourite: halo - master chief unmasked
april
most popular: sonic - sonic and tails in movie 2
my favourite: sonic - sonic movie 2 set
may
most popular: sonic - sonic movie 2 post credits scene
my favourite: sonic - movie super sonic scene
june
most popular: final fantasy - crisis core reunion reveal
my favourite: star trek - spock and chapel playing tonsil tennis 😘
july
most popular: devil may cry/bayonetta parallel
my favourite: klonoa - 25th anniversary
august
most popular & favourite: predator - prey set
september
most popular: assassin’s creed - codename red reveal
my favourite: halo - halo 3 15th anniversary
october
most popular & favourite: doctor who - every regeneration 😢
november
most popular: sonic - tikal in sonic frontiers prologue
my favourite: halo - halo 4 10th anniversary
december  
most popular: ace attorney - almost christmas means it wasn’t christmas!
my favourite: favourite reveals of the game awards
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tagging @mistress-light​, @apocalypsekid, @knightwayne​, @rivensbane​ and @marogarreh​ - only only only if you want to!​
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