#attackspeed
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spellsword-dev · 10 months ago
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Splash damage!
After many reworks and bug fixes my damage system is in a working state! Ranged attack is fully reworked to apply damage not only to the immediate target but to adjacent enemies as well. This system uses OverlapSpheres to create a sphere collider at the location of raycast hit, then checks for enemies inside that radius and accesses their scripts containing damage event. When attack button is pressed, that event is triggered at intervals equal to specified attackSpeed variable.
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Here, the blue sphere is the splash damage radius:
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Really happy with the progress so far :)
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cheerios230 · 5 months ago
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((BEHOLD!))
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((this is also the highest attackspeed you can get without tools or putting the Arbiter/Aleph bonus into it))
Hey what are some of Hopeful’s favorite abno’s?
((Sent by anon, also Robotomy Corporation mentioned! Would you like to see my character in it? He’s very strong))
>I am not sure that any Agent has a "favorite" abnormality. As they are all incredibly dangerous.
>However when asked Hopeful responded that her favorite was Big Bird. This is because of its gentle nature despite the risks of working with it.
((Also hell yeah let's see it!!))
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manolystto62 · 6 years ago
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Ñiummmmmmmmmmmm soy una cuña de carreras hoy hice hombros en el gym ñiajajajajajaja huesitos que se me salen musculitos que se no se me fracturan soy tixxa muscularmente soy daño huesisticamente ajajajajajajajajssssssssses #bone #huesos #musculos #muscle #hombros #gym #cuña #carreras #racing #speed #wind #powerwind #attackspeed #racepower (en Campismo Popular Los Cocos) https://www.instagram.com/p/B22SWVIpJDt/?igshid=j5ep2m2q2cw1
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cirassa · 2 years ago
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i swear to god T kepper is the best character, he has, by default 4 times higher tear cap
fuck does it mean?
every character has tear cap of 5 by default, so 5 tears a second, and items can change it
T kepper starts with just 1 tear rate, but has 4 tears, so his default attackspeed is like normal character, after picking mutant spider and nothing else, so 4 tears a second
But, normal character gets all future tears ups reduced by 60%, and cap is reduced by 60% to just 2.0
But T keeper still has cap 5.0, and gets normal amount of tears up, so he can reaxh 5 tear rate, while shooting 4 tears at once
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askpinkandturquoise · 7 months ago
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actually im done-
*she shows off the new sword and the star shaped gemstone she put into the handle*
*upon being held it feels much more comfortable to wield and it shines with a wonderful power*
*+1 damage +1 attackspeed*
(contiunation of that ask)
"Here, I'll just wait in the corner."
*gives 100 tix*
-☁️
*she puts the 100 tix into a box and puts it onto a shelf under her table*
*she takes the sword and some iron*
*as the works to upgrade the sword she tries some small talk*
so where are ya from sugar?
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a-shrieking-cloud-of-bats · 2 years ago
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giving nine colored deer a shot because I’m on an elafia kick lately (qiu bai woowowoOWOwooWOoWooWO) and honestly pretty solid alternative to healers
she heals quick and for decent amounts while applying a defense buff to things in her range while her S2 is active
a good quick fix over a wide area; I suppose a sort of fill in for wide range medics, and in my experience if I’m using a wide range medic as my sole healer there’s a lot of downtime because damage isn’t coming in that fast because wide range medics are gimped by their attackspeed
the issue of course is like all abjurers she doesn’t really like do much when the skill is not active but the AAs aren’t nothing, and the skill does recharge fairly quickly so she can be back up to heal pretty much on command
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iaintlionaround · 5 years ago
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Sekhmet, the powerful one
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Lore: 
Sekhmet is a fighter through and through. Like a lioness, when she sets her sights upon a goal she completes it. However, also like a lioness, she is consumed by the primal urges to hunt and kill her prey.
Long ago, the worse side of these tendencies reared its ugly head. When humanity began to abandon the principles of ma’at Ra grew furious. He responded by sending down his lioness daughter sekhmet to eradicate part of humanity as a warning. However, she became consumed in her bloodlust and destroyed half of humanity.
Ra grew horrified by his own action but he could not calm sekhmet. So he devised a plan, he would fill the nile with beer stained with pomegranate juice. Sekhmet upon seeing the red river ran to drink the blood-like waters. She became so intoxicated that she slept for three days and fell out of her berserk state.
Horrified by her own actions, she swore she would control her own bloodlust. And in order to repent she became the protector of the pharaohs and thusly the vanguard of humanity. And so, she gave her favor to those who followed her and struck down those who abandoned justice. 
And so now, Ra calls upon her once more to aid him in the battlefield of the gods. She accepted his invitations but with her own ulterior motives. She would defend humanity from the bloodshed of the gods and finally test herself on another battlefield. But can she remain herself without falling to her bloodlust once more?
Base Stats:
Health: 425+ 78 per level
Power: 38+ 2 per level
Attackspeed: 1+ .08 per level
Progression: none
Passive: Bloodlust
Sekhmet has a meter that starts off with 50 stacks of bloodlust and goes up to 100 stacks at maximum. Damaging gods adds bloodlust stacks and healing allies depletes them. Per bloodlust stack she gains .15% power and  .1% movespeed. Per missing stack she gains 2.5 more health and .35 hp5 and mp5. Upon reaching maximum or minimum stacks the buff doubles and persist for 10 seconds.
Ability 1: Feral Rush/Defender’s Leap
Feral Rush: active during she who detests evil
Sekhmet leaps forward to a target location and attacks all enemies in the area applying a slow and a damage-over-time. Ticking every .25s over 3 seconds
Defender’s Leap: active during she who loves ma’at
Sekhmet leaps to a target location and gives allies a shield, enemies in the area are stunned additionally removes 12 bloodlust stacks lost per ally hit. Soft autolock on allies.
Feral Rush Damage: 8/13/18/23/28+8% of physical power per tick
Slow: 25%
Defenders Leap Shield: 100/150/200/250/300 health shield+10% of max health
Stun: 1s
Shared Cooldown: 14/14/13/13/12s
Ability 2: Healer’s Radiance/Blooddrinker’s aura
Healers Radiance: active during she who loves ma’at
Sekhmet Radiates healing sunlight in an area around her. Ticking every .25s for 3 seconds. 
Blood-drinkers Aura: active during she who detests evil
Enemies are damaged in an area around sekhmet. While this ability is active she drinks the blood of enemies, gaining additional lifesteal from basic attacks. Ticking every .1s for 2.5 seconds
 Healers Radiance Heal: 6/9/12/15/18+8% of physical power
Blood-drinkers aura Damage: 3/5/8/10/12+4% of physical power
Lifesteal Buff: 15/17.5/20/22.5/25%
Shared Cooldown:12 seconds
Ability 3: She who detests evil/She who loves Ma’at
Stance switch
She who detests evil: Upon switching to the stance she gains movement speed for 5 seconds. While the stance remains active she gains attack speed every time she damages an enemy up to 25 times. Stacks decay quickly after not damaging an enemy for 10 seconds.
She who loves Ma’at: Upon switch stances she gains damage mitigation for 5 seconds. While the stance remains active she gains protections when healing allies stacking 25 times. Stacks decay quickly after 10 seconds not healing an ally.
Swde Movespeed buff: 20/22.5/25.27.5/30%
Attack speed per stack: 1/1/2/2/3%
Swde passive: while in this stance  sekhmet gains attackspeed every time she damages an enemy increasing by 1/1/2/2/3% per instance up to a maximum of 25 times. Stacks quickly decay after not damaging an enemy for 5 seconds
Swlm Damage mitigation buff: 10/12.5/15/17.5/20%
Swlm passive: while stance is active she gains 2 protections per instance of healing an ally a maximum of 25 times
Cooldown: 12/11/10/9/8
Ultimate 1: Eviscerate
While in She who detests evil stance: She dashes forward grabbing and stunning the first enemy hit, if the enemy is below a health threshold she executes them. Upon activating the ability she gains her max bloodlust passive. If this successfully executes all other cooldowns are reset.
Execute threshold: 200/375/550/725/900 health
Ultimate 2:
While in She who loves ma’at Stance: Sekhmet focuses all her being on healing her allies and defending them becoming unable to cast or auto attack. While she is doing so she can move around and is cc immune. Allies also can’t be brought below a health threshold while ability is active. Upon activating the ability she gains her empty bloodlust passive. 
Health Per second: 1% of max health .25s
Health Threshold: 175/350/525/700/875 health
Duration: 6 seconds
Shared Cooldown: 100 seconds
Art by @00-jackielantern-00​ working with them has been amazing, this wouldn’t be here without them
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cgf-dev · 6 years ago
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Sprints 6 + 7
Over the course of these sprints there have been positives and negatives, with a general concern over the current/future implementation of animations. Generally, animating the AI/Player etc. would not be too difficult, however we have run into some issues which I shall detail in this post. 
It is not all bad, however! Although not all of these features are working exactly as intended, here is a list of things I have been working on:
AI Attack, AI Animations (Idle, Chasing and Attacking), Player health bar / text, Pistol fixes and general improvements/fixes of existing features.
The first thing I have worked on is the AI Attack. Previously, we had a working weapon system and somewhat of an AI, however there was a large portion of it’s functionality missing - the player taking any damage! To get started on this, here is what I have added:
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The animator swaps from the chasing state to a hitting state so that the AI knows it is close enough to the player to attack. When the ‘EnemyAttack’ method is called, I use a tag check to see if the player is in front of the enemy, then this line is used:
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  At first I attempted to use a simple coroutine to add a short delay inbetween each AI attack:
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This was not successful as I found the delay was taking effect, but then the player was being melted by the AI. After doing some debugging etc. I could not find the issue so I decided to proof read the code to see if there was anything obvious... and wallah! Since the code for the attack runs inside of the ‘Update’ method, the delay AND the attack was being called every single frame. This explains the sudden drop in health to -5000. As you can see, I use Time.time along with the variables ‘attackSpeed’ and ‘nextAttack’ to create a real delay between attacks,
Here is the current AI Animator:
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As you can see it is fairly simple so far. Since last sprint I have set up the idle animation to play whilst the AI is in the idle stat (All videos will be on my twitter with the links at the end of this post).
The next success was the chasing animation, as it works as intended. This was also simply achieved by setting the boolean to true in the animator whenever the AI is in it’s ‘chasing’ state. 
This leads me to the attacking animation, which is currently still a work in progress as the animation is triggered properly when in range, yet loops continuously. In future sprints I will need to align the animation with the enemies attacks and toggle the attack on and off when needed. I will add a link in for a video of the AI attacking when in range at the end of this blog. In hindsight I believe the reasoning for this problem is to do with possible interference from the state machine and I shall be sure to update you all very soon!
Next up is the player’s health bar / text that I have implemented along with Jed. Here is an image of it in-game:
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The health bar ended up being surprisingly simple, although I struggled getting to grips with exactly how to update it. It was implemented using a combination of a UI slider and some short code. Here is the very quick method we have ended up using:
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Additionally, I have been working with Kyle to fix any issues we had with the pistol, as well as get the upcoming assault rifle ready for models. We are using the same system for each ranged weapon, as we are able to change the fire rate, damage etc. all from within our scripts (playermove, recoil and gun scripts). Part of the script uses a series of if loops to check for which weapon is active like so:
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Although we have ran into some troubles with the animations, I believe these can be rectified fairly soon and in the meantime I can continue to improve the AI code. 
Here are the links to the videos:
AI Idle Animation: https://twitter.com/charliegfrost/status/1193983737370947586
AI Attack and Player Health Bar: https://twitter.com/charliegfrost/status/1193984022084538369
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iosgods · 3 years ago
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thefecal · 3 years ago
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greatcreatorpeace · 4 years ago
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Of Dota Map Hack 1.26
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Mar 08, 2012 Working Garena Maphack, Dota 1.26 Maphack, Warcraft 3 Hack Hey guys I've found a Working (Undetected) Dota 1.26 Maphack, which will allow you to maphack in Garena without getting banned:). How to maphack in Garena Dota 1.26:-Dota Maphack: Dota Maphack: First do the following steps given below on a noob account. Dota maphack 1.26. DOTA 2 Cheats Download for Free — Instructions: DOTA 2 Cheats Download for Free: Since there are a lot of developers selling their paid hacks in the. Dota 2 Online Hack Generator and get free Credits now! 2 umbrella hack,dota 2 hacks reddit,umbrella dota 2 hack,hake dota,map hack dota 2 2020,dota 2.
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Post subject:(UNDETECTED MAPHACK)(1.26) yHack v1.2d
Forum Fanatic
Joined: August 7th, 2008, 7:58 pm Posts: 338 Location: Amsterdam Yab Yum sex club Title: Unstoppable
Ill be damned, no one is actually posting any NEW stuff in this tread. Well here is my contribution to the conmunity since everybody is asking about it. Tested only on Windows 7 Installation: - Extract with WinRAR or anything else that does the job - Put 'yHack.mixtape' into your Warcraft 3 folder (yes, directly into it, no subfolders or anything) Features: - Reveal units (main-/minimap, invisible, illusions) - Reveal items - Remove fog (full/shared) - Show skills and cooldowns - Show enemy resources when clicking on their buildings - Enable trading - Show enemy minimap pings - Color HP bars from units under fog grey (purple when on low hp) - Color invisible units pink - Roshan & Rune Notifier - Manabars - Antiprotection to stay safe from Warden for now Available chat commands: In-game commands /commands - Lists all commands /maphack (on|off) - Turn the maphack on or off /distance (x) - Sets camera distance to (x) /aoa (x) - Sets camera Angle of Attack to (x) /setfeature (x) (y) - Set feature (x) to state (y) (x being the feature number you get from /features, state 0 = off, 1 = on and 2 = special for shared vision) /features - Lists all features and their corresponding numbers /savesettings - Saves all current settings. For further configuration of yhack open yhack.ini file with any text editor and set the options to 0, to be disabled.
yHack v1.2d.rar
Credit goes to this guy YourName --------------------------------------------------------------------------------------------------------------------------------------------------- Ps. This is the only hack i know of that is undetectable, well almost undetectable if you turn off clickables in fog you will be undetectable. Attention hack does not work on any operation system older than windows 7
You do not have the required permissions to view the files attached to this post. Last edited by mokarecman on April 5th, 2015, 2:23 pm, edited 2 times in total.
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Junior Member
Joined: May 10th, 2008, 10:09 am Posts: 40
I love it, the feature that lets you see the exact attackspeed and movespeed of units is great. Also, after playing one map with maphack on and using /setfeature 5 0, i had a critical error as soon as I exited the map. Edit: I get a critical error everytime I exit a map with the hack on, ( if i turn it off before leaving it works alright) Edit2: sometimes i try using the hotkeys (alt+f1 and alt+f2) and it seems it doesnt work. btw, what i have added to my wc3 folder is: yhack.mixtape yhack.config and Yhackhotkeys.exe
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Forum Fanatic
Joined: August 7th, 2008, 7:58 pm Posts: 338 Location: Amsterdam Yab Yum sex club Title: Unstoppable
Well it depends on the map that you crash but if you ask me its pretty stable.
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
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Joined: December 2nd, 2011, 7:45 pm Posts: 98 Title: 皇帝
does it work on 1.24b ?
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
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Joined: September 5th, 2012, 11:33 pm Posts: 1
Question:is it true that it is shared remove fog is it within allys or all the ppl in game on b.net
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Newcomer
Joined: November 25th, 2012, 10:23 am Posts: 8
Sir when i press alt+f1 its says /maphack on but it didnt work
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Newcomer
Joined: September 23rd, 2013, 11:20 am Posts: 2
i cant download it. am i blind or has it been disabled?
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Newcomer
Joined: January 2nd, 2013, 8:20 pm Posts: 18
Dosnt work my game crashes instantly before starting <.<
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Member
Joined: January 20th, 2014, 2:05 pm Posts: 81
how to activate it? just put it in the folder and play warcraft 3 and use commands?
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Post subject:Re: (UNDETECTED MAPHACK)(1.26) yHack v1.2d
Newcomer
Joined: May 16th, 2014, 2:16 pm Posts: 2
does it works this past few days ?
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Dota Maphack Parche 1 24e Youtube
Working garena maphack, dota 1.26 maphack, warcraft 3 hack hey guys i've found a working (undetected) dota 1.26 maphack , which will allow you to maphack in garena without getting banned :). how to maphack in garena dota 1.26: dota maphack: dota maphack: first do the following steps given below on a noob account. Dota maphack free download 1.26. garena dota map hack it was originally designed for garena still working 100%, always updated to avoid error! this is the updated version of garena maphack to support the new warcraft iii blizzard patch v1.26a (1.26.0). the garena maphack v13 supports warcraft 3 1.26a, 1.26e patch. Download in this link mediafire download zrlp15mbf8bypj7 garenauniversalmhv13.exe. Maphack dota 1.26 eurobattle free latihan soal uan sd aug 1, 2012. our goal is to provide high quality video, tv streams, music, software, documents or any other shared files for free! registered users can also use our file leecher to download files directly from all file hosts where it was found on. Dota v6.76c 6 vs 6 map war3hk tool version 5.0.5 wark3hk tool is a custom tool for dota which allows to change your spells and inventory keys which were already assigned by default in t. dota maphack 1.26 junzter abdula.
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Map hack link = mediafire ?hwnbqyir7nnad92. I got one but its for 1.24b,doesnt work for 1.26 warcraft 3 patch. Dota workshop tools provides the latest news, dota maps, ai maps, tools, guides, garena, cheats and much more download, garena, universal, maphack 13, for warcraft, 1.26a dota workshop tools: download garena universal maphack 13 for patch 1.26a.
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thesandqrator · 8 years ago
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Ever done full AD crit Nasus?
Seeing as how I’m completely incapable of actually being terse...
tl;dr I’ve built everything on the doggo.
Yep. It’s not as good as you think. Luckily for literally everyone, Siphoning Strike does not interact with critical strike. If he got a critical hit with one of those he could quite probably delete any non-tank champion, straight up. He works better with attackspeed, and on-hit effects, than raw critical strike.
That being said I did it one time and hit for roughly 2.5k damage (unmitigated) with it. Lethality is better overall for him if you’re going raw offense. Considering that with max lethality, he can do true damage to anyone caught in his Spirit Fire with under 124 armour (129 with his PBE version). That’s more than an AD carry with a GA has, counting runes. Three seconds on them and they’re dead.
Although you brought something up that’s interesting. People have postulated giving Nasus 1 AD per stack, like Veigar getting AP for his Q’s passive. This is an incredibly bad idea, considering he can just get an Infinity Edge and another critical strike item and… He’d essentially do the same damage with his Q, but his autoattacks in the interim would do far more.
I think he personally synergises better with attackspeed and on-hit effects though. Considering his Q is an auto attack reset, he can make a little bit better usage out of them than others can. And if you’ve a Titanic Hydra, that’s another auto attack reset.
I tried out Blade of the Ruined King + Titanic Hydra (+ , and with his ult change currently on the PBE, well. You can see for yourself. It is inflated a bit because the passive current % HP damage is far higher on the practice dummy (I wish you could set those), and it would deal a significantly larger amount of damage because of that.  It has no stacks, though, so it’s mainly the Blade’s damage (+ Titanic Hydra) as demonstration.
I’ve another video where I built a Phantom Dancer and have had reasonably similar damage with 800 stacks. In short, on-hit effects are going to be very powerful on him when he uses his ult. Considering he has an auto attack reset every 1.1 seconds while his ult is active, that equates to… roughly 140% bonus attack speed vs someone with the same base attack speed (needed for Nasus to gain 1 additional auto attack every 1.1 seconds). It’s something that people don’t seem to take into consideration much when debating power in kits.
I’m slightly worried he might end up a bit too strong if someone finds something very silly. One of the biggest offenders right now, Blade of the Ruined King on him, with his 50% Q CD reduction, would make him a phenomenally good duelist.
Although, if someone does find something silly, it’ll likely be something late in the game. You’ll have done something stupid anyway: Let Nasus make it to that point in the game.
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heartlesskitty247 · 8 years ago
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Howdy! I was wondering...
Could I get your honest feedback about this little rough draft for a SMITE fan fiction I’m currently working on? Please and thanks!
 @blog-of-tahuti @nu-way-in-hel @nyxatnight @sobek-support @mercurial-speed @full-attackspeed-fafnir @susano-oh-no @ravens-sanctuary @puchittothelimit
Summary: Chapter one- After winning a match in arena by the skin of their teeth, Sun Wukong is scolded by Nu Wa. This has been happening since the beginning of the war, and everyone on the team wishes to end the fighting, except for the Trickster God Loki who has a devious plot he wishes to enact with the help of the otherwise oblivious Jing Wei.
Featured Characters: Sun Wukong, Nu Wa, Loki, Odin, Jing Wei
Sun Wukong, the almighty Monkey King, laughed loudly. As the sound of his deep laughter boomed across the Arena his Allied Gods held their ears. Nu Wa, Guardian of Heaven, shot him a glare so venomous it’s a miracle Sun wasn’t poisoned. Charging up her Water Crystal Nu Wa created a small ball of water and fired it at Sun Wukong to get his attention. The Monkey King nonchalantly sidestepped and scoffed as it whizzed past his ear. Craning his head over his shoulder with a cheeky grin, he saw a flash of movement as Nu Wa’s open palm soared towards his cheek. The sharp SLAP echoed throughout the Arena. All the mortals in the audience watched with bated breath as they awaited the Monkey King’s response. A bright red hand mark was surprisingly visible against his tanned skin as his head jerked to the side. Shocked, Sun had no idea of how to react for a brief moment. Looking back at the Serpent Goddess Sun Wukong snarled and gripped his Cudgel. "What the hell was THAT for?!“ He roared at the enraged Guardian of Heaven. "You blindly charged into that fight!” Nu Wa retorted, looking directly into the Monkey King’s ferocious eyes. “You fought the entirety of the enemy team! What were you thinking?! You could have gotten yourself killed and lost us the Match!” She scolded his brash decision. Gripping his Cudgel tightly, Sun Wukong was ready to charge and smack some sense into the Goddess when he saw Loki, Jing Wei and Odin approaching to at least try to split up their squabbling. “Maybe you ought to stop playing it so safe!” Sun criticized. Nu Wa opened her mouth to retort when Sun Wukong continued before she had the chance to get the words out. “You never take any opportunities given to you! Every time we have an opening to strike them down, you say to ‘be careful’! We should just charge in and take them out when we have the chance!” “That is too risky-” “HOW,” Sun interrupted with a roar. “Is it 'TOO RISKY’?! This is WAR! We need to do everything we can to win!” About ready to pounce on Nu Wa, The Monkey King was taken aback when Odin’s arms wrapped around his stomach from behind and he was hoisted into the air. No matter how he struggled in the powerful grip, the All-Father refused to release the Monkey King.  Nu Wa was kept at a distance by Loki who made sure she was an arm’s distance away from him. “Just because this is war does not mean you must throw your life away blindly.” Nu Wa spat out venomously. “Just because you think playing it safe is a good idea, doesn’t mean everyone else does as well!” Sun Wukong brought up a valuable point. Although by only a small margin, a majority of the  Uprising’s Gods found that a more aggressive tactic was much more appealing. Nu Wa knew this and snarled quietly, shooting another venomous glare at The Monkey King. Sun knew he’d won the argument, but wanted to rub some more salt into the wound. Opening his mouth to fire some more insults at Nu Wa nothing came out but a gasp for air as Odin began squeezing Sun’s gut, effectively silencing him. As if he’d just been struck by a train, his lungs felt as if they were collapsing in the powerful grip. All air his lungs once held was forced out and could not get back in. The pressure against Sun’s stomach was unbearable, making him struggle even more for release! But no matter what, Odin kept his grip tight. “Stop it you two!” Odin reprimanded the both of them, dropping Sun Wukong while he spoke. Sun slammed on the ground with a muffled thud, trying desperately to gulp in as much air as he possibly could. “This is a Warzone and the two of you are arguing like children! How are we meant to establish ourselves as a powerful army when two of our strongest Gods are constantly bickering?” Sun Wukong struggled to stand after that squeeze and coughed a bit. Nu Wa’s eyes drifted to the ground in shame. The crowd of Mortals on the Old Order’s side started jeering at and mocking the Gods of the Uprising. The sound of laughter and mockery filled the entire Arena, drowning out all other noises. Even one’s own thoughts couldn’t be heard clearly amongst the uproar. Throwing a death glare that silenced the entire Arena in an instant, Odin seemed satisfied that he was still somewhat respected amongst their enemies.  In the silence, a panicked Jing Wei was fighting against herself desperately to decide whether she should speak up or stay silent. On the one hand she might be able to influence Nu Wa and Sun Wukong to act more mature, being from their Pantheon. But on the other hand she would most likely fail, being significantly younger and weaker than both of them. All the poor young Oathkeeper could do was struggle to find any words that she could possibly use to get them to see some sort of reason. Sun glared coldly at Nu Wa once more as he used his Cudgel as a crutch in order to stand. He thought of insulting Nu Wa once more, but quickly decided against it when the All-Father’s gaze fell upon him once more. Shrugging off the pain, Sun gave Nu Wa another cheeky smile before transforming into and Eagle in the blink of an eye and soaring away. Following suit, Nu Wa took her Serpent form and ascended into the air, soaring in the opposite direction of Wukong. The winds were in Sun Wukong’s favor however, as they blew to the East and he flew in that same direction. Nu Wa’s brow knitted together as she tried sheilding her eyes against the violent, powerful winds that tried their hardest to push her in the other direction than she wanted to go. Not to mention the sting of the cold on her bare skin.  Odin shook his hanging head grimly and gripped his spear mercilessly. “Damned brats.” He mumbled under her breath. Jing Wei looked around frantically, almost entirely stunned. She was used to seeing the two of them fighting, but she’d never seen Nu Wa and Sun fighting in front such a large crowd, not to mention the Old Order Gods. Feeling huge pangs of guilt and sadness, the young Oathkeeper looked down at her feet miserably and regretted not intervening when she had the chance. Loki caught a glimpse of her miserable face as she prepared to soar back to their base in China. Thinking quickly, the Trickster God rushed to Jing’s side and placed a sympathetic hand on her shoulder, about to say something to calm her a bit. Jing Wei was startled by the sudden contact, but relaxed when she saw Loki’s face.  “Hey-” Loki started to say something to comfort the young Goddess. “Why didn’t I help?” Jing Wei scolded herself aloud, taking Loki off-guard for a brief second. “Jing… there’s nothing you could’ve done to split those two up.” Loki tried reasoning with her. Jing Wei’s grim expression did not waver. “I should have at least tried.” She continued scolding herself. “Listen to me!” Loki grabbed Jing Wei’s shoulders in the blink of an eye and turned her so she’d be looking him directly in the eyes. “There’s nothing any of us can do to reason with those two when they get that angry! All we can really do is try our hardest to separate them and hope they’ll calm down, if even for a little while.” His voice was strong, but very soothing and fatherly. His hands were warm and firm but still gentle on her delicate shoulders.  Jing Wei still felt sad and guilty, but the Trickster’s words and the warm embrace were at least making her feel a bit better. Loki looked up and saw that many crowds of people were dispersing from the Arena as they spoke. Looking back down at Jing Wei, an idea came to mind.  “Hey, I’ve got a plan!” Loki said with sudden enthusiasm. Jing Wei looked back up at him suddenly with an innocent look in her eyes. “What’s your plan?" She inquired, curiosity piqued. "There’s one way we can get those two to get along,” Jing Wei’s eyes lit up with excitement as she fluttered her wings and smiled from ear-to-ear. “But it’s risky.” “Whatever it take for those two to get along!” Jing Wei proclaimed to all who were present. Jing Wei had made a new Oath: Get Nu Wa and Sun Wukong to get along no matter the cost! With revitalized determination, Jing Wei was all ears to Loki’s plan. “Alright. Now here’s the plan.”
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iaintlionaround · 5 years ago
Text
Surtr, The charred destroyer
Lore:
What is fate? Is it something inevitable and out of your control? Is it something one can change? These are questions that have been asked for untold eras with no really correct answer. Those questions forever plagued the existence of surtr. Why was he a fated destroyer? He was content to defend his own realm. He stood in the outermost frontier of muspelheim as its defender, so that the sons of muspelheim could live and grow, become strong. So why ever even fight the gods.
So was his tale for millenia, a defender, a protector. But then, as time passed, something changed. The gods warred, their conflict spilled over into all worlds, even into muspelheim and thus at long last drew his ire. He was content in his realm, but these fool gods only lusted after conflict and power. He didn’t care if this was fate, or if it was predetermined, all he knew is he would do everything in his power to make it true, he would end their precious world for harming his.
Class: warrior
Stats-
Health- 495 + 100 per level
Power- 35 + 2 per level
Progression: .75/.75/1.5 where the first two are cleaves
Attackspeed: 1 + 0.5 per level
Passive: Heat
As surtr hits basic attacks and abilities hit the heat around him grows and eventually bursts. The first successful hit makes the surtr and the area around him grow hotter damaging enemies near him every second. Whenever he reaches 10 successful hits explodes damaging everything in an area around him.
Radius: 25 units in an area around surtr
Tick Damage: 10+10% of physical power per second after first successful hit
Explosion Damage: 50+50% of physical power at 10th successful hit
Ability 1: Bright Blade
Surtr performs a combination attack with his flaming sword, attacking in a cone in front him slowing enemies, then doing an overhead swing in a line in front of him rooting enemies, and finally doing a cleaving attack in an area around him. The first two hits do half damage.
Damage: 40/70/100/130/160+40% of physical power
Cooldown: 16/15/14/13/12
Ability 2: Flame Trail
Surtr Heats up the ground around him causing it to melt into lava. As he walks he creates lava beneath him increasing his speed, gods that walk on the lava are slowed and crippled. The lava persists for the duration of the ability.
Slow: 25%
Movespeed buff: 15/20/25/30/35%
Damage: 20+20% of physical power every second
Duration: 4/ 4.5/ 5/ 5.5/ 6 seconds
Radius: 15
Cooldown: 16 seconds
Ability 3: Flame charge
Surtr charges forward damaging enemies and gods in his path. For a duration at the end of his path the range of his basic attacks is increased and becomes a cone in front of him instead.
Damage: 60/100/140/180/220+60% of physical power
Radius of basic attack cone: 15
Cooldown: 18 seconds
Ability 4: World on Fire
Surtr roots himself in the ground and channels for 1 second, at the end of the duration he explodes dealing damage, stunning, and shredding protections of enemies in the area. He can cut the channel early in order to detonate sooner, however he will not remove protections and the damage will be in a smaller area.
Damage: 400/500/600/700/800+75% of physical power
Prot shred: 25%
Stun duration: 1 second
Early Detonation Radius: 15
Max Radius: 25
Cooldown: 100 seconds
Playstyle:
You want to get in there as soon as you can, you’re a warrior and you’re leading the charge for your team. Begin combat by activating your 2 and dash forward with your 3 creating a large area where enemies cannot freely walk into because of the lava on the ground, deal damage with your 1 and cone basic attacks from your 3. When your ult is available try to get as close to the enemy as you can with blink or your 3, cripple them with your 2 and begin channeling your ult. If you successfully get your full ult you can create almost impossible conditions for the enemy team to come back from.
Appearance:
The god should be among the largest characters in the game along with jorm and cthulhu. He has a charred appearance with norse vibes. He wields a massive flaming greatsword which shines even brighter than he does.
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asexual-armory · 6 years ago
Photo
1) THOSE ARE GREAT
2):
+30 armor, +30% speed, +30 speed, +30 attack power
Twin style: doubles attackspeed, attacks have a 50% to apply again
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A C E C E
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Note
To the Orianna main who plays half AP half attackspeed, what's the build for it?
Response to x
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