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oldschoolfrp · 2 months
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Princess Ryan's Star Marines by Mark McLaughlin, with Larry Elmore box art, Avalon Hill, 1997. The name and themes reference the same setting as the designer's 1986 game, Princess Ryan's Space Marines. Besides changing "Space" to "Star," presumably to avoid complaints from Games Workshop, this is a very different game than its predecessor -- now a combination card and board game that included a single 28mm miniature by Heartbreaker, instead of the previous microarmor tactical skirmish wargame.
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clankhead · 3 months
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Gargoyle
Avalon Hill
It’s finally done, 72 miniatures and I can finally show you the best thing about HeroQuest:
Demon’s Crest on the SNES
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70sscifiart · 2 years
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Art from the Avalon Hill Dune boardgame, as seen in the March-April 1980 edition of the company’s magazine
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magicmalcolm · 3 months
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The Crossover We Needed, If Not The One We Deserved.
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aaronsrpgs · 3 days
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Funny find in the little free library.
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retrocgads · 3 months
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UK 1987
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thefandomentals · 5 days
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If you're a fan of Betrayal, horror games, or just really cool art then you'll want to check out our review of Betrayal: Deck of Lost Souls, a brand new game of traitorous terror from Avalon Hill
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niksrpgs · 2 months
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Brand new #Heroquest The #Mage of the #Mirror Quest Pack Expansion, now heavily DISCOUNTED and available with FREE SHIPPING! #rpg #ttrpg #boardgames #NiksRPGs
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Playing lots of wargames in December. Call that the real 'War on Christmas'!
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oddballstiger · 3 days
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In 1992 after returning from the Gulf War my tank commander picked up a game called Heroquest. It was much like D&D but was played with miniatures on a board. My character was the Elf. We would play that game with some of the guys from the platoon starting Friday night and right on through Sunday. Drinking pot after pot if coffee until we were loopy. Those were some great days. I purchased this character from the PX out of a crystal and pewter case. This was early on in the figure market. There wasn't much available at the time. The pewter figs were very well done. This was my character and 30 years later the game has been revised and I still have my character, though it's not me playing it this time. This time we are painting every miniature. Speed painting for the most part but they will look good.
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boredtechnologist · 5 months
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Revisiting Avalon Hill's 'B-1 Nuclear Bomber' for the Atari 800 home computer immerses players in the chilling role of piloting a B-1 bomber on a mission to deliver nuclear strikes against enemy cities. This simulation, reflective of Cold War era anxieties and the moral complexities of nuclear warfare, provides a profound medium for exploring philosophical themes related to war, technology, human nature, and the ethics of mass destruction. By incorporating the insights of Immanuel Kant, Hannah Arendt, Albert Camus, and Martin Heidegger, this analysis delves into the dark philosophical implications of the player's actions within the game.
Immanuel Kant’s categorical imperative commands that humans must act only according to maxims that can be universalized and that treat humanity, both in oneself and in others, as an end in itself. This principle starkly contrasts with the objectives in 'B-1 Nuclear Bomber.' Piloting a mission that involves the deliberate planning and execution of a nuclear attack challenges Kant’s principle fundamentally. The game compels players to consider the implications of treating entire populations as mere means to a political or military end, rather than as individuals with intrinsic moral worth.
Building upon Kant’s ethical concerns, Hannah Arendt's exploration of the "banality of evil," discussed in the context of Adolf Eichmann’s trial, provides a lens to examine the ordinary, procedural aspects of conducting a nuclear strike in the game. Arendt argued that great evils in history were often not executed by fanatics or sociopaths but rather by ordinary people who accepted the premises of their state and participated with the view that their actions were normal. 'B-1 Nuclear Bomber' simulates this disturbing reality, as players engage in the routinized process of targeting and releasing nuclear weapons, potentially becoming desensitized to the scale of destruction they are simulating.
Transitioning from Arendt’s notion of the banality of evil, Albert Camus’s philosophy of rebellion, which he outlines as a response to the absurdity of life, can be invoked to challenge the nihilistic underpinnings of nuclear war. In Camus's view, to engage in nuclear war could be seen as the ultimate rejection of the value of life, reflecting a profound philosophical surrender to nihilism. However, Camus would advocate for a rebellion against this despair—a moral refusal to accept the premise that total annihilation is a necessary or inevitable aspect of human conflict.
Further deepening the exploration of technology's role, Martin Heidegger’s concept of "enframing" (Gestell), where technology orders the world as a standing-reserve for human utility, is vividly applicable to 'B-1 Nuclear Bomber.' Heidegger warned that this view of the world risks obscuring other modes of being and relating to reality. In the game, technology reduces cities and populations to mere targets within a strategic framework, encouraging players to see the world through a lens that prioritizes technological efficiency and control over ethical or existential considerations.
To conclude, 'B-1 Nuclear Bomber' is not just a game but a philosophical exploration of the ethics of warfare, the dehumanization inherent in certain technologies, and the responsibilities of those who wield such technologies. By reflecting on the perspectives of Kant, Arendt, Camus, and Heidegger, players and scholars alike can gain a deeper understanding of the moral and existential dimensions of nuclear warfare, challenging them to consider the profound implications of their actions, even within a simulated environment. This game serves as a stark reminder of the horrifying potential of modern technological warfare and the enduring need for philosophical vigilance and moral reflection."
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oldschoolfrp · 11 months
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That old time religion -- Followers of Wakboth (the Devil, the Doom of the World) seek a return to the Great Darkness when Chaos reigned across Glorantha (Guillaume Sorel, Runequest supplement Les Dieux de Glorantha, Oriflam for Avalon Hill & Chaosium, 1987)
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clankhead · 3 months
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Dwarf
Avalon Hill
How have I only got two minis left and yet haven’t shown the best thing about HeroQuest?! Well let’s rectify that with:
Dopey the Dwarf
Only reserved for true aficionados and masters of the game!
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carthoz · 6 months
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boardgametoday · 7 months
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Hasbro and Avalon Hill announce HeroQuest: Against the Ogre Horde Quest Pack
Hasbro and Avalon Hill announce HeroQuest: Against the Ogre Horde Quest Pack #tabletopgames #boardgames #heroquest
The adventure continues with the HeroQuest: Against the Ogre Horde Quest Pack! Zargon’s latest plot has ensnared the Dirgrusht horde, a powerful and secretive clan of ogres to the north, that have become increasingly violent. As a formidable Druid hero, you must enter the World’s End Arena to prove your mettle as a warrior, locate the hidden lair of the ogre horde, and weed out the root of…
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brutalgamer · 1 year
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HeroQuest's first expansion in 30 years, Rise of the Dread Moon hits this Saturday
It’s been a staggering three decades since tabletop fans have had an original HeroQuest expansion, but that wait comes to an end this weekend.
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