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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 15/09/2023
Made without Unity, here's this week's Top 100!
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Froggy G - 19 (+2) Ted McPain - 14 (+1) Skolldir - 12 (--) Raelynn - 09 (--) Penny - 08 (--) Clunk - 06 (--) Lonestar - 05 (--) Chucho - 05 (--) Ayla - 03 (--) Sentry - 03 (--) Vinnie & Spike - 02 (-1) Dizzy - 02 (--) Ix - 02 (--) Skree - 02 (--) Gnaw - 01 (-1) Jimmy/Lux5000 - 01 (-1) Smiles - 01 (--) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Deadlift - 01 (--) Scoop - 00 (--) Yuri - 00 (--) Max Focus - 00 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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tigerkirby215 · 4 years ago
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5e Skree, the Mechanical Shaman build (Awesomenauts)
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(Artwork from the Microsoft Store.)
Reject modernity; embrace indie.
Basically screw you my birthday is on the 28th (🥳) so I wanted to do a build for one of my favorite games of all time. And it was basically either Awesomenauts, an Atlas Reactor build (for a game that’s essentially dead btw check out Atlas Rogues it’s great and I love it), or like... an XCOM build? Unless I wanted to make a Killing Floor character build instead. (Also a possibility.)
Oh also: the game is free, so if you want a new MOBA to try out I highly recommend it. It may not be as popular as it was in its hayday and it may be dated, but the characters and gameplay are still top-notch.
As for why Skree? I had a few mains in Awesomenauts and Skree was my... second most played character. My most played was Chucho but believe it or not Chucho is simultaneously too easy and too difficult to make a build for. Like getting a turret and sticky bombs is easy (Artificer lol) but for the life of me I can’t figure out how to get him to ride Ramona. So you get Skree because he’s easier to make. Also because I get to stick every spell with the word “wall” into this build which is fun.
GOALS
I ascend, inta' da 'eaven! - Awesomenauts isn’t your standard top-down MOBA, which means we’ll need to be able to hover for some advanced movement in a platform fighter!
Uhhh... Dat make a big mess - Skree’s a master of continuous damage, with a lightning wand that will bounce to nearby targets... oh and a giant sawblade.
Dey is after me lucky shrines! - Not a day goes by that you shouldn’t pray to your lord. So set down a massive wall to block your foes!
RACE
The great thing about Awesomenauts (as opposed to League) is that since everyone’s an alien I can choose just about any race I want within reason. The downside of this is that it makes choosing races really hard. There’s only one trait that’s well defined about Skree and it is this: he is small.
So how about we powergame like an asshole? Tasha’s has made Mountain Dwarf one of the strongest races in the game for a number of reasons! You can get a +2 in two ability scores of your choice: Charisma and Intelligence will both be key in this build, so increase both of those to start out. You also get Dwarven Combat Training but seeing as we’ll be using magic a lot more than weapons I opted to take Origin Proficiencies instead: this means you’ll get a ton of different tool proficiencies, on top of Mason’s Tools from Dwarven Tool Proficiency. I’m not going to tell you every tool to take (because my god you get 5 total) but I’d recommend Drums and Carpenter’s Tools as those are some of Skree’s upgrades in Awesomenauts.
Of course on top of all of that you have Dwarven Resilience for advantage against poisons and resistance to poison damage, and Stonecunning for expertise on History checks related to shrines! (Or other stonework.) And finally as a Mountain Dwarf you get Dwarven Armor Training, for Light and Medium armor proficiency!
ABILITY SCORES
15; INTELLIGENCE - Even if Skree doesn’t make it known he built all his tools and weapons out of the scrapped Starstorm station. Accidental genius of turning the entire station on is still genius.
14; DEXTERITY - Skree is known for flying around constantly in a game where you constantly have to move to dodge attacks. Also “something something Medium Armor” from our race.
13; CHARISMA - Weazel’s a good voice actor, and even if Skree is a little... stoned out of his mind he’s still got the lovable 80s cartoon personality that Awesomenauts is famous for.
12; WISDOM - You mostly work with machines and a lot of the Awesomenauts are machines, but you still need Wisdom to read that Book of Medicine or to convince a Skroggle to let you harvest their weedlings.
10; CONSTITUTION - Skree is hardly a tank, focusing on backline damage dealing with magic.
8; STRENGTH - See above. Even if you’re fighting with heavy metal it does all the fighting for you.
BACKGROUND
Religion is still religion, even if it’s not accepted universe-wide. The Acolyte background will let you do whatever crazy ritualistic shaman stuff you wish (within reason.) You get proficiency in Insight and Religion as well as two languages of your choice: there’s tons of languages in the universe so pick whichever ones you think will help you communicate with your allies!
Your feature Shelter of the Faithful will let you find others who believe in the god of the machines. (You should probably pick a god from your DM’s setting instead of just worshiping robots.) You and your party can receive service from others in your faith, and you can lead ceremonies in honor of the mechanical gods!
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(Artwork by Katonator on DeviantArt.)
THE BUILD
LEVEL 1 - WIZARD 1
Starting off this build as a Wizard because if there’s one thing I am it’s inconsistent, so of course I’m starting the “easy fun build for my birthday” with one of my least favorite classes to build. But the main reason for the Wizard starting level is to get access to the Medicine skill thanks to your Book of Medicine, as well as the Arcana skill because you understand the spirit in the machines.
Regardless Wizards get access to spellcasting at level 1. You learn 3 cantrips and 6 spells from the Wizard list:
CANTRIPS
For a close-ranged zapping wand Shocking Grasp will let you taser your foes to keep them away.
Mage Hand will let you make sure that you aren’t losing any solar pickups.
If you need to hide in a bush Minor Illusion can make a bush to hide in. Consider it a tiny totem!
SPELLS
You fly around on a floating disk but unfortunately Tenser’s Floating Disk won’t let you do that. It will give you an easy way to carry either loot or your tools around, however.
To launch either a sawblade or some scrap at your foes Catapult will give you the option to do so!
For some damage overtime look no further than Tasha’s Caustic Brew to cover your foes in acidic Skroggle spit that will Gnaw away at them!
Knockback is a big thing in Awesomenauts; if you need some space then use Thunderwave!
People don’t really like blinds in ‘nauts but Color Spray is still useful if you’re in a pinch.
Silent Image will let you make a bigger illusion, such as a large totem that your enemies will hesitate to run past. It won’t be solid yet but it’s a good place to start with wall creation.
You also get Arcane Recovery, letting you recover spell slots equal to half your Wizard level. The exact details of how this works are detailed in the ability’s description so read that for more details.
LEVEL 2 - WIZARD 2
Second level Wizards can choose their Arcane Tradition and when in space gravity... is a harness. We’ll be going for the Graviturgy subclass from Wildemount to harness that harness! As a Graviturgy Wizard you can Adjust Density of objects (and creatures!) as long as they’re size Large or smaller. You can make an object either twice as heavy or half as heavy: when a creature is twice as heavy they move 10 feet slower and can’t jump as far but have advantage on Strength checks and saving throws, and the opposite is true if they’re light: 10 feet faster and greater jumps but they’ll have a tough time when it comes to Strength. Using this feature does require Concentration however, and will only last for a minute if you manage to concentrate on it for the full duration.
Yeesh that’s a mouthful to say “you can make things light or heavy.” How about some more spells then? The dunamancy Wizards unlock new spells based on their school, so we should probably grab Magnify Gravity since it’s a subclass-specific spell. You should also probably grab Shield seeing as I didn’t give you any ranged cantrips yet. Oops?
LEVEL 3 - WIZARD 3
Third level Wizards can learn second level spells like Misty Step for Fla... right Flash is a League thing... Well you can also grab Flaming Sphere to finally have a “sawblade” that you can move around! Be careful not to hit your allies though!
LEVEL 4 - WIZARD 4
4th level gives us our first Ability Score Improvement: you may notice that we have two uneven Ability Scores, so increase both your Charisma and your Intelligence by 1 to round those numbers up!
You can also learn another cantrip along with two more spells! For your cantrip Sapping Sting is a dunamancy-specific cantrip that can make you trip! It does very little damage but it knocks people prone, finally giving you a ranged damage option! As for leveled spells Levitate is a good way to start making yourself (or others) hover around, and Immovable Object will allow you to turn a nearby object into an unmovable totem to block your foes!
LEVEL 5 - WARLOCK 1
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(Video by denkles on TikTok. Twitter link.)
What? Did you really not expect it? Warlocks get to choose their subclass at level 1 and to zap with some Magic Sunballs go for none other than The Genie patron. There’s four different Genie Kind you can choose from, which will alter your powers in various ways. Since you’re zapping people go for Djinni, because Thunder damage is the closest we can get to Lightning.
Regardless you get two benefits at level 1 thanks to your Genie’s Vessel. Firstly you carry around a container of some sort that’s meant to contain your patron; I don’t think saying that they’re contained within a little gem atop your staff is too out of the question. Regardless Bottled Respite will let you teleport into your vessel as an action. The inside of the Drop Pod is cozy, if admittedly a little tight. While inside, you can hear the area around your vessel as if you were in its space.
You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel’s former space. The vessel’s AC equals your spell save DC, and its hit points are equal your warlock level plus your proficiency bonus. Do note that you can only enter the vessel once per Long Rest, even if you only go inside for a few minutes to buy Space Air Max and some Power Pills.
The more important benefit however is Genie’s Wrath. Once on each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. Since you have a Djinni patron the damage type is Thunder.
Speaking of attack rolls: Warlocks get access to Pact Magic! Eldritch Blast is an Eldritch Blast which lets you roll an attack roll for a blast of Eldritch. Since it can hit multiple targets at higher levels you can consider this your lightning bouncing between targets. For a close-range Sawblade Sword Burst will slice up anyone near you, but it isn’t an attack roll so do note that Shocking Grasp will be able to benefit from Genie’s Wrath, even though it’s a Wizard spell.
As for leveled spells Hex is a good way to amp up the damage, and Distort Value from Acquisitions Incorporated can be a good way to get a bit of solar off your next purchase.
LEVEL 6 - WARLOCK 2
Second level Warlocks get Eldritch Invocations like Agonizing Blast to agonize your blasts. You can also get Eldritch Mind because hey we’re multiclassing two spellcasters so advantage on Concentration would be nice; thank you Tasha!
You can also learn another spell like Protection from Evil and Good, because you are still a priest (well, Shaman) who needs to ward off dark spirits.
LEVEL 7 - WARLOCK 3
Third level Warlocks get to choose their Pact Boon and honestly... the only one that makes sense is Pact of the Tome for even more freaking cantrips. To start off Sacred Flame will attack your foes with the light of God, even if they’re hiding behind their turret. Thaumaturgy will let you spook some folk with thunder and lightning as you praise the spirits. And channeling good vibes with Guidance is always helpful.
You can also learn second level spells like Phantasmal Force from the Genie Warlock list, for a totem that only one foe can see. But for that one enemy they’ll believe it to be real!
LEVEL 8 - WARLOCK 4
Level 4 earns you another Ability Score Improvement. Seeing as we’re doing Warlock stuff more Charisma would help.
But even without Charisma you can still cast spells like Mirror Image to keep yourself safe. And you can also cast Prestidigitation for more small magic tricks. "I and I is gonna find ya man!"
LEVEL 9 - WARLOCK 5
5th level Warlocks can learn another invocation. Sitting around in base to chat isn’t a good idea, but you can chat with your allies regardless of where they are thanks to Far Scribe. You can write names in your Book of Shadows, and write messages to those people through Steam Chat to cast Sending on them!
You can also pick up third level spells and we’ll be getting the first of many walls with Wind Wall from the Djinni list to block projectiles!
LEVEL 10 - WARLOCK 6
As a 6th level Genie Warlock you can finally fly! Elemental Gift will let you activate flight for 10 minutes as a Bonus Action. You can fly up to 30 feet and can activate this ability a number of times equal to your proficiency bonus. Oh and you get to resist Thunder damage, which is always nice.
You can also learn more spells: to perform more Shamanistic duties Remove Curse will let your friends help themselves.
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(Sun Wukong Skree artwork owned by Ronimo Games.)
LEVEL 11 - WARLOCK 7
7th level Warlocks get another Eldritch Invocation but there honestly isn’t much I want from the 7th level. We’re probably going to swap this out later but for now take Undying Servitude to Animate Dead. Who doesn’t love having a couple of zombies?
But are you sick of your teammates never being around to help you? Then make your own! Summon Aberration will let you summon either Nibbs (Slaad), Max Focus (Beholderkin), or Snork Gunk (Star Spawn) to help you! They’ll stick around as long as you keep your concentration, and have a variety of abilities that you can read in the spell’s description. Just remember that money makes the world go around, and mercenaries don’t fight without being paid in Solar first. (What I mean is you need a 400 gold component.)
LEVEL 12 - WARLOCK 8
Level 8 will get you another Ability Score Improvement, so you should max out that Charisma since the majority of your levels are in Warlock! There actually isn’t much I want from the Warlock spell list anymore, so for now you’ll have to wait until...
LEVEL 13 - WARLOCK 9
Hey would it be redundant to get a 20 foot fly speed when we already have a 30 foot fly speed? Well Ascendant Step lets you cast Levitate on yourself at will. While this can be used an unlimited amount of times it does also require your Concentration, so be mindful of that. I’d also suggest replacing Undying Servitude with Otherworldly Leap, because jumping is easy in low gravity! (Unless you’re on AI 404.)
You can also learn 5th level spells like Creation to make an actual real totem! Though it’ll only be 5 feet tall... You can also pickup Seeming from the Djinni list. Skins for everyone! "Shopping Skree!"
LEVEL 14 - WARLOCK 10
10th level Genie Warlocks can send everyone to the shop in their Sanctuary Vessel. When you use Bottled Respite you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you.
Anyone (including yourself) who remains within the vessel for at least 10 minutes gains the benefit of finishing a short rest, and can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there. You can eject any number of creatures from the vessel as a bonus action, and everyone is ejected if you leave or die or if the vessel is destroyed. 
Did you want more spells as well? Too bad; you get the Mind Sliver cantrip. What do you mean we have too many cantrips?
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(Skree Announcer artwork owned by Ronimo Games.)
LEVEL 15 - WIZARD 5
Finally hopping back to Wizard to maybe use that Intelligence modifier of yours. 5th level class means third level spell slots, and third level spells in your book! Part of the reason we got rid of Undying Servitude is because you can just get Animate Dead from the Wizard spell list. Other than that I did say I’d grab every spell with “wall” in the title so go take Wall of Sand! People can walk through it, but it blocks vision!
LEVEL 16 - WIZARD 6
6th level Graviturgy Wizards can grab some Pills for the Mind and apply some slows. (Or well, technically knockback.) Gravity Well will cause anyone you affect with a spell to be moved 5 feet wherever you wish! Sure it doesn’t sound that impressive, but this does affect your Warlock spells too!
Speaking of spells: ha ha wall spells go brrrr. Wall of Water is, as the name implies, a wall of water! It slows projectiles, stops fire, and can be frozen solid! If you want to play more with knockback however Pulse Wave is a Dunamancy spell that can either knock enemies away from you or pull them closer!
LEVEL 17 - WIZARD 7
7th level Wizards can get some 4th level spells but I’m going to quickly grab Slow from the third level for a Voodoo Doll... or an Alien Hula Girl. And of course I’m going to take Wall of Fire because... wall.
LEVEL 18 - WIZARD 8
8th level Wizards can get another Ability Score Improvement which means finally you can max out your Intelligence modifier! This means you can prepare more spells like Gravity Sinkhole from the Dunamancy list for a deadly “sawblade” with the pull of a phone booth, and Dimension Door for a quick escape back to base!
LEVEL 19 - WIZARD 9
Hey look at that more spells! 5th level spells too like Wall of Stone and Wall of Force, both of which will be quite a challenge for enemies to get past!
LEVEL 20 - WIZARD 10
Our final level is the 10th level of Graviturgy Wizard for a few things. Firstly your Adjust Density ability from level 2 can now affect Huge objects and creatures, but more importantly you now have Violent Attraction. When another creature you can see in 60 feet hits with a weapon, you can use your reaction to amplify the damage to do an extra 1d10! Alternatively, if someone falls you can actually enable fall damage and make them take 2d10.
You can use this feature a number of times equal to your Intelligence modifier and regain all expended uses when you finish a long rest. Is this a little weak for a capstone? Maybe, but what we’re really here for are spells! You can learn your final two spells... and one more cantrip! So why not grab Mold Earth, for a tiny totem you can spring from the ground at any time. For leveled spells we’ll be grabbing our last wall: Wall of Light... and the other spell with “wall” in its name: Passwall!
There are other spells at 5th level that are probably stronger but I’m sure you can spend some time consulting the spirits to let you learn more spells... as long as you’ve got the Solar for it.
FINAL BUILD
PROS
Ah, it be time to get Jammin - Do you like having a lot of options? Well with tons of spells you can prepare, plenty of options for movement and utility, and 12 different cantrips you won’t ever be lacking in an option for any situation.
I want to kill you, everyday and every night - You are easily the king of Short Rests. Warlock slots and Arcane Recovery can allow you to get a lot of your magic back whenever you see fit, so you can adjust your magic as needed.
Dat be epic wit da Capital Epic - You’re sturdier than the average spellcaster too. Good saves for all 3 mental saves and good AC thanks to being a Dwarf.
CONS
I don't remember dat being part of the Metal! - You’ve got a rather silly amount of Concentration spells, notably with some at-will abilities like Guidance and Levitate. Options are nice and all but you can only have one wall up at a time.
Dem play a card on me! - Speaking of walls: we took at lot of spells (especially at 5th level) that were more for flavor than actual practicality. Sure you can pick up new Wizard spells as you adventure along but... Look I’m not saying I’d prefer to cast Haste over Wall of Sand; just that Wall of Sand isn’t exactly an impressive spell.
Weakless fools, why ya makin me do everyting alone? - Half your levels being in Wizard plus a 0 Constitution modifier means your health is likely somewhere around 100. One-shots are cheap and Power Word Kill isn’t fun, so maybe buy some Power Pills Turbo before heading out.
But you can bring a great deal of mechanical magic to any adventuring party or band of mercenaries. Consult the spirits and let your foes see the voodoo you do! Put up walls to protect your friends as you cut through your enemies; if battle is what you need, you’d best see da Skree! And happy (soon to be) birthday to me!
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(Skreelator promotional artwork from the Microsoft Store. Artwork owned by Ronimo Games.)
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biggumasa · 8 years ago
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Skree & Ayla
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musimoni · 8 years ago
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coyo-art · 8 years ago
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i always draw Skree annoying/embarrassing Sentry, but the truth is, I’m sure Sentry is capable of being just as much of a pill as Skree is
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sunskyhaven · 3 years ago
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Batman arkham asylum ps4 save wizard
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20+ unique heroes with special abilities.
60+ new items: armor, robes, rings, and dozens of weapons - all this has its own characteristics and features.
Just a quick overview of AXES top features: Once it appears, the battle will be over soon! Try to stay inside the circle, otherwise you'll lose your points. Remember about the main battle royale feature - the red circle. Master your skills to enter the League Mode and combat with the strongest players.
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Choose a perfect combination of armor and melee weapons to pass all arenas and survive. Every game session has a limited time span. Let the great scuffle begin!ĪXES is a fantasy world where mighty well-armed enemies clash in quick battles on the battlefield. Battle to survive using different weapons: axes, swords, shurikens and many more. Ready to take down all your enemies? Prepare your weapons and join AXES - an epic battle royale! It's an action-packed game where you prove that you can really rumble on the battlefield! Enter the arena and try to be the last one standing. The pieces are set, the eve of battle approaches once more! Awesomenauts, assemble! The news of the clearly battle-ready station has drawn the attention of the Ones and Zeros, and both factions have sent their best teams to investigate and secure the station and gain control of the Starstorms destructive power! The Starstorm was never fully operational, until recently.Įmergency reports of the star imploding into a giant, burning, space storm indicate that the Starstorm has somehow been activated. The space platform and its robotic legion were thought to be permanently powered down after the first AI war, and the station has been abandoned ever since. Its hull bears thousands of robot ground troops slumbering in their rusty sleep. This unfinished battle station, an abandoned relic of the first generation of robots, is called "The Starstorm." It was considered to be the ultimate weapon, holding the power to transform the energy from stars into a whirling mass of destruction. Meanwhile, in the Raki star system, a gigantic remnant of the first AI war drifts close to a burning star. The universe is in turmoil as the ever-enduring stalemate between the droid armies of the Ones and Zeros reaches a fever-pitch! Millions of battles have been fought across the scorched wastelands of Sorona, the dense jungle reservation of Ribbit IV, on AI Station 404s installations and inside the recently discovered mystical temple of Aiguillon. An additional character, spectator mode a new map and many more features will be added later for everyone owning the Starstorm expansion. Starstorm currently unlocks Ted McPain, Penny Fox, Sentry X-58, Skree, Team Deathmatch mode and custom game settings. Awesomenauts: Starstorm is an expansion pack for Awesomenauts, and will bring you new characters, a replay feature and spectator mode, custom games, and much more.
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wabtfan · 8 years ago
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After Dizzy’s release, most wrote her off as both a clone of Froggy G, and the “Tracer” of Awesomenauts. However, it got me thinking about something not too unrelated: What if Ronimo's cosmetic content included premium skins which went farther than containing unique voice lines? Imagine a cosmetic that completely replaced the character for a new one with the same skills?
The Mind Collection Announcer and Voltar wear similar robes; this was the first idea. Afterwards came Blabl Zork and SUSI, Zippy Starburst (Skree clone), Voran the only male dragon in the Omnicron (Nibbs clone), and Vladmir Pewchencko (undecided). In time you may see these fleshed out via illustration.
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denix67 · 10 years ago
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Turning The Blade | Awesomenauts 2.12 Full Match, Season 17
https://www.youtube.com/watch?v=t4Qg_mwp3kg
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 08/09/2023
More content-heavy than some planets, here's this week's Top 100!
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Froggy G - 17 (-2) Ted McPain - 13 (--) Skolldir - 12 (--) Raelynn - 09 (+1) Penny - 08 (--) Clunk - 06 (-1) Lonestar - 05 (-1) Chucho - 05 (+1) Ayla - 03 (--) Sentry - 03 (--) Vinnie & Spike - 03 (+1) Dizzy - 02 (--) Ix - 02 (--) Skree - 02 (--) Gnaw - 02 (+1) Jimmy/Lux5000 - 02 (+1) Smiles - 01 (--) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Deadlift - 01 (--) Scoop - 00 (-1) Yuri - 00 (--) Max Focus - 00 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 01/09/2023
Do we even have the time for this given all the game releases? I guess so - here's this week's Top 100!
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Froggy G - 19 (+2) Ted McPain - 13 (--) Skolldir - 12 (--) Penny - 08 (--) Raelynn - 08 (+2) Clunk - 07 (--) Lonestar - 06 (-1) Chucho - 04 (--) Ayla - 03 (--) Sentry - 03 (+1) Dizzy - 02 (-1) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Gnaw - 01 (-1) Jimmy/Lux5000 - 01 (-1) Smiles - 01 (-1) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Yuri - 00 (--) Max Focus - 00 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 25/08/2023
Domo Arigato Ignis Redbot, here's this week's Top 100!
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Froggy G - 17 (--) Ted McPain - 13 (+1) Skolldir - 12 (+1) Penny - 08 (--) Lonestar - 07 (-1) Clunk - 07 (--) Raelynn - 06 (-1) Chucho - 04 (-1) Ayla - 03 (-1) Dizzy - 03 (+1) Gnaw - 02 (--) Sentry - 02 (--) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Jimmy/Lux5000 - 02 (--) Smiles - 02 (+1) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Yuri - 00 (--) Max Focus - 00 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
Here is also the annual checkup on combined reigns throughout 11 years of documentation -
COMBINED REIGNS -
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Skolldir | 265weeks | 17TIMES | *NOTE - Was for 13 extra weeks a joint champion + 2 weeks are missing which very likely also have him on top.
Froggy G | 175weeks | 27TIMES | *NOTE - Was for 12 extra weeks a joint champion.
Lonestar | 40 weeks | 14TIMES | *NOTE - Was for 3 extra weeks a joint champion.
Leon | 31 weeks | 6 TIMES | *NOTE - Was for 1 extra week a joint champion.
Penny Fox | 19 weeks | 6 TIMES | *NOTE - Was for 3 extra weeks a joint champion.
Coco | 19 weeks | 6 TIMES | *NOTE - Was for 1 extra week a joint champion.
Ayla | 11 weeks | 3 TIMES | *NOTE - Was for 1 extra week a joint champion.
Ted McPain | 9 weeks | 2 TIMES | *NOTE - Was for 1 extra week a joint champion.
Sentry X-58 | 2 weeks | 1 TIME.
Raelynn | 1 week | 1 TIME.
Clunk | 1 week | 1 TIME | *NOTE - Only by merit of being higher last week than Lonestar.
Enjoy!
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 18/08/2023
Hey everyone, here's this week's Top 100!
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Froggy G - 17 (+2) Ted McPain - 12 (-1) Skolldir - 11 (-1) Penny - 08 (--) Lonestar - 08 (--) Raelynn - 07 (-1) Clunk - 07 (--) Chucho - 05 (+1) Ayla - 04 (+1) Gnaw - 02 (--) Sentry - 02 (--) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Jimmy/Lux5000 - 02 (--) Dizzy - 02 (+1) Smiles - 01 (-2) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Yuri - 00 (--) Max Focus - 00 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 11/08/2023
More entertaining than a Blanka Vs Ken match in 2023, here's this week's Top 100!
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Froggy G - 15 (-2) Ted McPain - 13 (+1) Skolldir - 12 (--) Raelynn - 08 (-1) Penny - 08 (--) Lonestar - 08 (+1) Clunk - 07 (--) Chucho - 04 (+1) Ayla - 03 (--) Smiles - 03 (+1) Gnaw - 02 (--) Sentry - 02 (--) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Jimmy/Lux5000 - 02 (--) Dizzy - 01 (--) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Yuri - 00 (-1) Max Focus - 00 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 04/08/2023
You must gather your party before venturing forth - here's this week's Top 100!
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Froggy G - 17 (+3) Ted McPain - 12 (-1) Skolldir - 12 (--) Raelynn - 09 (--) Penny - 08 (--) Lonestar - 07 (-1) Clunk - 07 (--) Chucho - 03 (--) Ayla - 03 (--) Gnaw - 02 (-1) Sentry - 02 (--) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Smiles - 02 (--) Jimmy/Lux5000 - 02 (+1) Dizzy - 01 (--) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Yuri - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Max Focus - 00 (-1) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 28/07/2023
More lore-friendly to Glorbo, here's this week's Top 100!
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Froggy G - 14 (+1)
Ted McPain - 13 (--) Skolldir - 12 (--) Raelynn - 09 (--) Penny - 08 (--) Lonestar - 08 (--) Clunk - 07 (--) Chucho - 03 (-1) Ayla - 03 (--) Gnaw - 03 (+1) Sentry - 02 (-1) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Smiles - 02 (--) Dizzy - 01 (--) Jimmy/Lux5000 - 01 (--) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Yuri - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Max Focus - 01 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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dreadwhoop · 2 years ago
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Awesomenauts Top 100 - 21/07/2023
More primed than some exo-dinosaur thing not having another crisis, here's this week's Top 100!
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Froggy G - 13 (-1)
Ted McPain - 13 (+2) Skolldir - 12 (--) Raelynn - 09 (+1) Penny - 08 (--) Lonestar - 08 (--) Clunk - 07 (--) Chucho - 04 (--) Ayla - 03 (--) Sentry - 03 (+1) Gnaw - 02 (-1) Ix - 02 (--) Skree - 02 (--) Vinnie & Spike - 02 (--) Smiles - 02 (--) Dizzy - 01 (-1) Jimmy/Lux5000 - 01 (-1) Derpl - 01 (--) Nibbs - 01 (--) Rocco - 01 (--) Leon - 01 (--) Yuri - 01 (--) Scoop - 01 (--) Deadlift - 01 (--) Max Focus - 01 (--) Ksenia - 00 (--) Coco - 00 (--) Voltar - 00 (--) Commander Rocket- 00 (--) Genji - 00 (--) Yoolip - 00 (--) Qi'Tara - 00 (--) Swiggins - 00 (--) Snork Gunk - 00 (--)
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