sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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This weekend I finally will sit myself down and play catchup on the EONMBC, but since I'm currently battling with the opening chapters of the WIP-that-hates-me, I'm realizing how good Maud was in the beginning of EONM for scaling the amount of detail of Emily's life we're allowed to see.
Like, Maywood and the "Maywood people" are purposefully vague. I remember someone said something like "who did Emily choose as her pallbearers (during her eavesdropping-on-the-Murrays scene) she doesn't know anybody." And to our eyes, this seems to be the case. Emily is certainly not close to anyone. But there are still butchers, bakers, and candlestick makers that Douglas likely bought from. He made enough of an impression on them to be disliked. They presumably went to church and socialized there (she writes sadly in her account book about her sunday school teacher moving away). I'm sure Ellen Greene would have chattered about the locals. Would one or two local ladies have flirted with the apparently beautiful Douglas?
But it's not important to us to know about them, so they fade into the background. Emily's integration (or lack thereof) into Maywood has no impact on the story--in fact, it works better that she seems to exist in her Edenic glass bubble, so that when she goes to Blair Water and New Moon, it gets written onto her as if onto a clean slate. Part of this is that she comes of age there, but it also works so well narratively because then we aren't bogged down by comparisons and other old baggage. It can all be new and wondrous and also suddenly very social. Hard as it is to believe, it seems like Emily never tried to make any friends at all with Maywood kids, even if she didn't go to school. Her account book is all just descriptions of sunsets and cat conversations, never people (we hear her biting tone in accessing people in the letters to her father, yet these also feel like a product of her fall lol).
This is all a lot of useless analysis, but I guess my point is that Emily clearly had a life in Maywood that LMM simply didn't find it worthwhile to focus on or describe because its only use would have been for nostalgia and that's not the story she's telling. And IDK I just think it's incredibly subtle in how she knows what she wants us to know and doesn't have to painstakingly "world-build" if it's not going to effect the plot. And her very vagueness contributes to her theme.
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The thing with stories of any type is that everything is a translation. Sometimes literally, from the author's own head, from another language, from book to TV.
Then there's things like visual metaphors, props and fake backgrounds, set pieces, onomatopoeia, paragraphs of description that everyone will visualise slightly differently, animated contortions, unrealistic but helpful sound effects, camera angles to emphasise mood.
In fantasy or scifi settings you can't even assume they're speaking the language you do. That their culture is exactly what's shown and nothing more.
So much of what makes up good world building is shorthand, is making it work to the audience, is using something in the right context rather than digging up every detail that would make or break the illusion.
A character in a magical world, or even simply a non English speaking country, would not use the same curse words. Leather could be presumed to be cow but could just as easily be any number of bizarre creatures. Booking a hotel could require a very different system to one we're used to. Champagne, the word, wouldn't exist without France but it carries the meaning of expensive alcohol for celebrations and parties, the readers would understand what it means.
Tolkien did it with LOTR and it was a masterpiece. The prevalent themes of dark and light being mere shorthand for expansive good and evil, used to convey the messages it needed rather than entirely new words the readers wouldn't intuit? The characters not even going by their actual names? A whole entire conlang that never even gets mentioned in the actual story??? That's a man who has a grasp on how tightly interconnected the world, history and culture all reflect each other. I mean of course he did, it was his job, but what he did was nothing short of fantastical.
All this to say, I believe this is the root of all world building. Cohesive, well balanced, feasible, detailed-but-not-too-much, no words that'd break a reader's/viewer's immersion, expansive enough, realistic, resonant, coherent, believable. All of it, whether fantastical or realistic, stems from one thing.
Is this a good translation of what you had in your head?
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ooh what is ayyám-i-há?
!! I would love to explain! Basically, in the Baha'i faith the calendar is split into 19 months (jalál/glory, qawl/speech, etc), and each is 19 days long. However, that doesn't add up to a complete 365/366 day solar year, it leaves 4-5 days in-between.
Those intercalary days are ayyám-i-há! To round out the year, those days are when we celebrate and come together, a time of giving, generosity, hospitality, charity, friendship etc. At my local center, every kid would bring a small gift, the adults would hide them around the biggest room there, and then we'd go on a little scavenger hunt and whatever gift you found first was yours! Got my juggling balls that way :)
It comes right before the fast, so it's a time of indulgences before that restraint. It's basically a time to be joyous and celebrate life and community and giving--the Baha'i faith highly values community and unity. There's no specific way to celebrate, and it's also open to anyone who wants to participate! Hence why I brought it up, I figured I could share a little bit of my life and background since so many others have done the same.
I could probably say more, but that's a good overview of what ayyám-i-há is :)
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