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#because he’s like it’s UNTHINKABLE that this hero everyone picks is being played poorly in this one game
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Sorry but I don’t care how much you think you’re right about an argument, if you completely devolve into just repeating “you’re a retard” over and over and over again that’s an immediate L in my book, friendo.
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theusurpersdog · 5 years
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The Battle of Winterfell
Okay, I’m gonna be honest, I didn’t particularly care for this episode. I came into it so hyped, because Miguel Sapochnik was in charge of the most important episode of the series to date and he has yet to disappoint, but in hindsight I realized this episode was never going to work. Not that I disliked the whole thing, because there were some moments which I absolutely love, but overall this episode was poorly conceptualized and executed even worse. Below the cut I’ll explain why I disliked it, and how I think the show could have done better. . . 
First, I think this episode was poorly executed in the writing room, not by the actors, directors, and behind-the-scenes crew. Watching the Game Revealed for this episode shows just how incredible the crew behind this show is, and its a shame that all that excellent work was largely wasted by D&D. 
Visually speaking though, this episode was stunning. The shots of Drogon and Rhaegal against the sky, lighting wights on fire, is legitimately breathtaking. Arya’s parkour is also stunning. Miguel Sapochnik and everyone else involved really did not disappoint, as far as they could carry the episode.
To me, this episode failed on two fronts: its approach to characters, and its approach to the battle. 
Characters
The biggest problem this episode had, is that it approached its characters through the lens of the action, and not the action through the lens of its characters. While D&D promised many character moments, there was only one - the Hound deciding to toughen up because Arya was in danger. Otherwise, all of the “character beats” were slow motion shots of people reacting to the battle. Those moments, its important to note, do not come from scripting - those scenes were Miguel Sapochnik desperately trying to ground his action within the emotions of his characters. But these scenes fail to carry the emotional burden the episode needed, because they are entirely generic; that’s what I mean when I say D&D did not consider the action through their characters. None of the scenes in these episodes were written from the perspective of “How would Jon, Daenerys, Tyrion, Sansa, et al, react and how does that change our episode?”, they were all written from the perspective of “These are the exact events we are going to have, what room does that leave for character expression?” - and of course, the answer was very little. Arya’s plotline this episode comes the closest to personalized, and even that falls very short. Listening to the Inside the Episode, the idea behind Arya’s story was “what if we took away her characteristics, what is she left with?” which leads to more near death fake outs, but prevents any real character moments. They intentionally took her back to season one Arya, instead of incorporating 7 years of growth into her scenes. 
Compare that approach to a previous episode, Blackwater, written by George Martin. Every single scene in that episode (except the dude bro scene with Bronn that GRRM was forced to write) is designed to show you something about Stannis, Davos, Cersei, Tyrion, or Sansa. It was a battle written specifically to highlight its characters. The perfect scene to highlight this difference is Sansa in the Sept during Blackwater, vs Sansa in the crypts during The Long Night. Sansa was not written to be useless this episode; her line “I will not abandon my people” combined with the unaired scenes of her killing wights, is quite enough evidence that the intent of D&D was to feature her. Yet, in the finished product, its very clear that D&D really didn’t understand how to feature her; the scenes in the crypts are entirely superfluous, because they exist solely to include Tyrion and Sansa. Whereas in Blackwater, GRRM wrote the scenes to highlight Sansa’s leadership, kindness, bravery, loyalty, and compassion. She is not even included in the “battle” portion of the episode, but many of her very best lines are from that episode and its corresponding book chapters - because GRRM worked the battle around his characters, instead of D&D who worked their characters around the battle. D&D genuinely didn’t know how to include scenes in this episode that weren’t action, and The Long Night suffered greatly for it. The best way to fix this problem would have been to re-examine each scene from a character’s perspective based on their specific story arc over 7 1/2 seasons. D&D were too focused on the base concept of fear, on how everyone is just terrified of death personified, that they forgot each character has their own story. Like I previously said, only the Hound has a scene like this, where we understand his specific reaction based on his specific story arc. 
This episode also failed to incorporate its characters even when the action called for it. While my above complaint is that D&D couldn’t look outside the action to make room for characters, this one is similar but slightly different - even when the action would have been greatly improved by individualized character beats, D&D chose to ignore that in favor of straight battle sequences. The obvious example of this is Daenerys, and her complete ambivalence in the face of Viserion. The only time her character was allowed to influence her scenes this episode, is when she as a Khaleesi decided she could not watch her Khalasar slaughtered; and the only reason that was included, was an excuse to get the battle rolling as D&D envisioned it. But wouldn’t dragon vs dragon content in this episode have greatly benefited from an emotionally bereft Daenerys? I am far from her biggest stan, but it is truly a slap in the face to pretend as if one of her dragons dying, and then being brought back to try and kill her, would not almost kill Daenerys. The dragons are her children; she looks at them and sees herself reflected back, both the good and the bad. Her self worth and importance is tied to them. To not only lose one, but to see it turned against her, is a scene literally begging to be about Daenerys’ loss. And yet, her emotional connection to Viserion is completely irrelevant to her battle with the Night King.
The previous complaints I’ve had with this episode were all things I think would have been relatively easy to fix within the episode itself, but the next problem I have has been building since season one, and was probably unfixable by season 6. And that problem is of Bran, Jon, and the Night King. Obviously I don’t know what GRRM’s plans for the Others are, but I am very sure Bran is at the heart of it. Don’t get me wrong, it was amazing to see a Stark defeat the Night King; but, if we are being honest with ourselves, it was the wrong Stark. Since the start of the series, when we see the Night’s Watch deserter executed through Bran’s eyes, he has been the narrator of the Others. Yet for some reason, D&D made the decision in s1 that they weren’t going to include Northern Mysticism, or Bran’s more supernatural elements. They pretty much eliminated Warging from the show completely (which is entirely unthinkable in the books). By cutting Bran off from his plot with the Others, they filled his role with Jon. Now, Jon is very connected to the North and weirwoods and that sort of high fantasy element, but he is not connected to the White Walkers directly. Jon Snow has never even faced a White Walker in the books, compared to his show counterpart who has had run-ins with the Night King since s5. By making Jon a much more stereotypical Action Hero, they’ve already gutted what the White Walkers are in the books. Once they left Bran out of s5, there really was no going back. To me, its obvious that at some point midway through the show, D&D realized from GRRM just how important Bran was to the fight against the AotD, but it was too late to do anything about it. So Bran being in the Godswood, after an extremely vague explanation of why the Night King wants to kill him, was their desperate attempt to pick up the pieces. That left D&D with only one other option for taking out the Night King - shock value. They literally say as much in the Inside the Episode. All of the above doesn’t even mention how big a problem the Night King existing at all is, but it is a huge problem. The Night’s King, from the books, is not some all powerful figure; he is a man, who made a very stupid choice out of love. The Night’s King story is a deeply personal tale, which most likely revolves around a Stark, which ties the story back to our main characters (specifically Bran). By changing the Night’s King story into one centralized White Walker villain, they took away all the personality of the White Walkers while simultaneously pinning the entire narrative onto one character (which can only lead to an unsatisfactory ending). 
The Battle
Now that I’ve explained why I dislike the character element of The Long Night, lets break down why the battle itself falls short. . . 
They played this way too straightforward. If they weren’t going to ground this episode within emotional stakes and payoffs, they had to be way more creative within the battle itself. I know Dan Weiss gave his “reasons” for not including Ice Spiders, but they were stupid (for anyone who hasn’t seen the article, he said they didn’t think they could animate giant spiders well); Lord of the Rings came out more than 15 years ago and Shelob was very well done, and you’re telling me that Game of Thrones couldn’t pull them off?
Ice Spiders isn’t the only thing they could have done though. GRRM’s story is some Cthulu level horror and heavy metal stuff, and D&D should have embraced those elements. The shots of the dragons fighting worked so well because it was a visually new experience, but D&D scripted way too much melee fighting to be the backbone of the episode. Sapochnik did the best he could to make it stimulating throughout, but as an audience this can only be entertaining for so long. And D&D were obviously very attached to making this episode feature length, regardless - what I’m saying is, an editor needed to be more involved in the final cut. 
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