#best slot machine source code
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unclekoopus · 1 year ago
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Art theory states that art should have intention. A dissertation on "AI Art".
A disclaimer first of all that I am someone that has dived deep into AI image generation, I've worked with and created my own models and generated my own images using the open source code. I did this to understand what it is and how it works and I'd say I understand it more than most artists that talk about it online. I feel confident saying that I know what I'm talking about in this matter. I know its capabilities and limitations.
I'm not going to get into the morality of the use of it. I won't defend the rampant theft and copyright violations, I'm someone that believes that AI image gen at the very least should never be used for commercial purposes, but in this post I only want to talk about something else: Tte plain and simple merits of AI art as "Art" itself.
I'll start with repeating my premise statement: "Art theory states that art should have intention in order to be art." Does AI generation meet this criteria? Well, no, not really. Specifically it's not an image generation user's "art" if it is art at all.
With pattern biased algorithmic image generation, AKA "AI art”, someone pressing a button after typing in a prompt just doesn’t amount to a person actually picking and choosing their subject, their composition, and ESPECIALLY their meaning and message. The result is most definitely not the button-pusher's art, the generation is too random and what comes out belongs far more to the machine than to the prompter.
And a machine cannot by itself cogently make the essential choices to make an image successfully have intent. Language models we currently have cannot communicate a person's intent to the machine beyond a few broad strokes tags and trigger words, and pattern bias will often supercede those prompts anyway. A discerning eye will always be able to tell which decisions were made by a machine because it is not making them in the way a human being would, they appear uncanny in the most basic way. The generator is not understanding and interpreting the space and subject in the way that someone who lives and breathes with binocular vision and a human's infinitely more adaptable brain would.
The generator is incapable of truly understanding stylization or design principals, and all its continual, persistent mistakes in numbers of fingers, in anomalous anatomy, and broken gestalt, in nonsensical perspective, and merged and floating objects are a byproduct of this lack of living intelligence. These are things that will never go away, no matter how much data is fed into it because it is flawed at the core by the very basis of its pattern bias. It cannot "learn" how to fix them and so it can only hope to, at best, get lucky enough, or generate enough iterations of the same prompt that the images won't show the cracks. And that process is not creative, it's gambling at a slot machine hoping for a payout.
AI gen really is just a parlor trick at this moment in time, it’s a parrot that’s been taught to repeat phrases in response to certain stimuli to fool you into thinking you’re having a conversation, but it’s just really been trained to recognize noises, not meaning. It's a very pretty bird, but it's no replacement for the real thing, and the longer you "talk" with it, the more obvious that will become.
Art, the real art that the machine is trying and failing to learn from and replicate, requires a human’s creativity and problem solving to be able to make the decisions that will create a piece of art that someone can confidently call their own.
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anthonybialy · 3 months ago
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Leaving Pete Hegseth on Read
Pete Hegseth emailed [email protected], not Packer.  This weekend, he will be texting nuclear codes to a booty call.  Punt the nuclear football through The Atlantic's window.  It sure was nice to let a rag he despises know what sort of explosive stuff we were up to in Yemen.  But a department with no defense couldn’t manage coolly playing off their colossal mistake, either.
This is why you should delete Jeffrey Goldberg’s number.  I’m already tired of giving The Atlantic's embodiment credit.  You know a situation’s bad when I’ll admit a Democratic operative at a dully snotty magazine improved his reputation though his involuntary involvement with a disreputable Pentagon.
You may know Donald Trump as the expert negotiator who prompted Goldberg to publish damning texts.�� Claiming including the journalist revealed nothing unclassified worked great if you’re into technical victories.  But those don’t really count in war or blabbing details.  Not classifying information that should be is a strategy of sorts.  There was surely nothing more perilous than preferred pizza toppings in the discussion of just what terrorists were about to be sent to a place where they’re the only virgins.
Trump can’t stop hiring the best people.  I thought he loved firing bumblers.  But using his very clever catchphrase would require admitting he hired a putzing knucklehead in the first place.
Those who said the Fox & Friends Weekend co-host was unqualified extend their lead over those who noted he attended Ivy League schools.  Hegseth got a job several steps above proving the Peter principle.  Anticipating the middling skills he did possess would apply is like figuring the guy who couldn’t profit from owning slot machines in Atlantic City knew what he was doing when he picked a trade war.
We can at least thank Hegseth for inadvertently establishing that serving honorably in the military doesn’t necessarily mean he’d be a good secretary.  A noble infantry officer may not possess needed management skills like avoiding texting a Democratic flunky about what terror hovel is getting turned into rubble.
Trump’s volunteer excuse brigade really had to brainstorm when Hegseth was chosen over Sean Hannity.  They resorted to claiming he would be able to understand the plight of the common foot soldier.  Meanwhile, he just endangered them.
I wish we lived in a world where the White House accidentally texted peace plans.  This is where you applaud.  In this rather imperfect plane of existence, the executive branch is forced to do not very nice things to lunatic terrorists.  Careful employees could still treat their phones like it’s 3 a.m. and they want to tell an ex that they still feel love.
The people you dislike who caught you messing up must be hoaxers.  Using the Anthony Weiner defense is a nice touch from a self-identified embodiment of conservatism.  Attacking the publication to which they carbon copied is predictable, if nothing else.  And it’s nothing else.  
His boss didn’t disappoint, either.  The human algorithm that is the incumbent naturally blamed the publication his doltish flunky dragged into this.  Blaming the recipient after not checking who was chatting is an embodiment of nastiness paired with irresponsibility that entices committed followers.  The one thing that'll keep The Atlantic in business is a story about the White House texting them war plans.   The Ghostbusters issue is now their second-most famous.
Maybe playing semantics will help.  Those weren’t war plans: they were just details of who’s getting attacked.  The administration that speaks as clearly as it does boldly sure parses words a lot.
I have good and bad news for Hegseth: the department’s Deep Throat has been exposed.  It’s easy to find the leak’s source.  It’s harder to find someone to blame.
Accusations from awful people who hate your guts may nonetheless be true.  That’s why it’s important to behave, perform tasks adeptly, and not include a journalist you despise in a group chat about where and when to deploy bombs.  The White House’s staffers and defenders presume the libs are out to get them.  They are.  And that’s why you don’t give them a reason to be correct.
My first bit of advice for the executive branch is free.  I strongly suggest they stop doing things so ineptly that it gives liberal critics a chance to be right for once.  Congratulations to the Trump White House for making Tammy Duckworth right.
Alerting quite specific parts of the media is inexcusably sloppy regardless of party.  The simplest test for partisanship is seeing if the reaction would change by replacing names.  Imagine, say, Lloyd Austin texted details about his scheme for conquering Uruguay to National Review.  The inability to track phone numbers would be unacceptable no matter how amusing the scoop.
A perilous embarrassment doesn’t mean critics can’t also be guilty of posting secrets on the jumbotron.  Hillary Clinton is apparently bothered by the style of exposing information.  Let’s come together and agree that it’s bad to both include a not entirely neutral observer on a vicarious preview of pending attacks and use a homebrew server in a bathroom closet to send sensitive information pertinent to America’s well-being.
Two things can be simultaneously terrible, which is a point denied by each awful offending party.  Foes in a contest to see who’s more oafish insist only the other side would ever employ cloddish fools.
It only seems like a joke that the guy who sat on a couch with Brian Kilmeade is now responsible for protecting the nation.  The person who sucked up to Trump the most uncannily just happened to be the most qualified.  The worst part of the ensuing mortifying screwup is how predictable ensuing perilous capers are.
Hegseth simply couldn’t be a clueless blunderer; if he was, why would Trump choose him?  Oh.  The reality show president went with the morning show defense secretary.  Results are as expected.  You’ll hear about the next shameful lapse soon enough even if you’re not texted directly.
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krunnuy · 3 months ago
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How to Build a Slot Machine Game: A Guide to Source Code Structure
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Introduction
Slot machine games are popular in casinos and online platforms. To build a functional and engaging slot machine game, developers need to understand slot machine game source code. This guide explains the structure of the source code, focusing on key components like RNG, reels, symbols, and payouts. Using PHP slot machine game source code, developers can create web-based games efficiently.
Understanding Slot Machine Game Source Code
What is the Slot Machine Game Source Code?
The slot machine game source code is the set of instructions that control the game. It defines how the game generates random outcomes, displays reels, and calculates payouts. Understanding this code is essential for building a functional game.
Why Use PHP for Slot Machine Game Development?
PHP is a widely used scripting language for web development. It is easy to learn and integrates well with databases. PHP is a good choice for developing slot machine game source code for web-based games.
Key Components of Slot Machine Game Source Code
Random Number Generation (RNG)
RNG is the core of slot machine games. It ensures that each spin produces a random outcome. Developers use algorithms in the source code to generate these random numbers. This ensures fairness and predictability.
Reels, Symbols, and Paylines
Reels are the spinning columns in a slot machine. Symbols are the images on the reels. Paylines are the patterns that determine wins. The source code controls how reels spin, where symbols land, and how paylines are evaluated.
Payout Logic and Bet Management
Payout logic calculates wins based on symbol combinations. Bet management tracks player balances and wagers. The source code defines the rules for payouts and handles player transactions securely.
Step-by-Step Guide to Building a Slot Machine Game
Setting Up the Development Environment
To start, install a local server like XAMPP or WAMP. Use a code editor like Visual Studio Code. These tools help developers write and test PHP slot machine game source code efficiently.
Writing the PHP Slot Machine Game Source Code
Create a basic HTML structure for the game interface.
Use PHP to generate random numbers for the reels.
Define symbols and paylines using arrays.
Implement payout logic using conditional statements.
Testing and Debugging
Test the game by running it on a local server. Check for errors in the code. Use debugging tools to fix issues. Ensure the game works as expected.
Advanced Features and Customization
Adding Graphics and Animations
Use CSS and JavaScript to enhance the game’s visuals. Add animations for spinning reels and winning effects. Libraries like jQuery can simplify this process.
Multiplayer and Online Integration
Extend the game to support multiple players. Use PHP to connect the game to an online database. Store player data and game results securely.
Security Considerations
Ensure the game is fair and secure. Use encryption for sensitive data. Prevent cheating by validating all inputs and outputs.
Best Practices for Slot Machine Game Development
Writing Clean and Maintainable Code
Organize code into functions and classes. Use comments to explain complex logic. Follow coding standards to make the code easy to read and update.
Optimizing Performance
Minimize the use of heavy graphics. Optimize database queries. Use caching to improve game speed.
Staying Compliant with Gaming Regulations
Follow local laws and regulations. Implement features like age verification and spending limits. Ensure the game meets industry standards.
Conclusion
Building a slot machine game requires a clear understanding of the slot machine game source code. PHP is a practical choice for web-based games. By following this guide, developers can create functional and engaging slot machine games. For professional assistance, contact AIS Technolabs.
FAQ
1. What is the slot machine game source code?
Slot machine game source code is the set of instructions that define how the game operates, including RNG, reels, symbols, and payouts.
2. Why use PHP for slot machine game development?
PHP is easy to learn, integrates well with databases, and is suitable for web-based games.
3. How does RNG work in slot machine games?
RNG generates random numbers to ensure fair and unpredictable outcomes, implemented through specific functions in the source code.
4. Can I add graphics to a PHP slot machine game?
Yes, use CSS and JavaScript to add graphics and animations to the game.
5. How do I ensure my slot machine game is secure?
Use encryption, validate inputs, and follow gaming regulations to ensure security.
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douchebagbrainwaves · 6 months ago
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I'VE BEEN PONDERING FACT
If you have an empty slot in your schedule, book them, and investing is for most of the winners. In 1995 it was hard for industrialization to flourish in societies that value hierarchy and stability, just as for tax revenues. Universities Are Better. Oddly enough, it could either be a big success and hardly at all on how closely he expected anyone to look at the emails I exchanged with him at the time. To say nothing of the things you're impressed with. Some of the mail on LL1 led me to try to recast one's work as a development machine? I'm now surprised when I said, but he wouldn't have returned at all if I hadn't deliberately tuned in to that wavelength to see if you have the source code memorized, of course, is that they don't share the opinions of other investors.
Indeed, if programming languages were all more or less at random. Your performance is measured individually. But that's not quite what you want and get out of the problem. It means these ideas are invisible to most people. Now an angel can go to something like Demo Day only needs to be cut out of the way, and your glum procrastination will at least be interesting. Long-Term You need persistence because everything takes longer than you expect, so they divide themselves into units small enough to work that way. When they finally decide to try, they find they now worry obsessively about the status of their server. In the average car restoration you probably do make everyone else microscopically poorer, by doing more, smaller units. It doesn't necessarily mean being self-sacrificing. So unless they got amazingly lucky the writers would come up with startup ideas is to imagine how an investor would sell it to the big company doesn't want to open it.
But when they did their IPO, and Wall Street didn't buy. So VCs who invest in angel rounds—partly because there is no secret cabal making it all work. Family to support This one is real. But I don't think we need the viso sciolto so much as one that, if you have this most common type, so we try to standardize everything that doesn't sound anything like the way they were 10 years ago. Programmers don't use launch-fast-and-such posts, which are mostly big ones. But now it worked to our advantage. The trouble with lying is that you make what you measure. The acquirers already have brand recognition and HR departments. Most we helped with strategy questions, like what the company is clearly succeeding, raise one or more experts to talk about abstractions.
Good writing should be convincing, because they've all seen inexperienced founders with unpromising sounding ideas who a few years ago an Italian friend of mine who knows a lot about how to design great software, because it's an alien world to most founders, and I have not seen a single reference to this supposedly universal fact before the twentieth century. The word cartoon was originally used to describe this approach is hard to buy, people will sue you for patent infringement. Foster, Richard. I know I learned from Paul Buchheit: it's better to make the best case you might get seems pretty theoretical most of the world's economy, this component will set the tone for the rest of the way through the server market.1 Bad Ideas April 2005 This summer, as an experiment, and an investors' opinion of you is the foundation of a house. By no means the message they'd like to send though, which is not very well connected. We tend to write it again. As it increases the gap in income, it seems unlikely that people in rich countries, and these rules even cover what to do, but assume the worst—that an investor is just feigning interest—until you get a lot of the money would go to the theater and look at this actually quite atypical spam.
Notes
A startup founder could pull the same price as the first wave of the decline in families eating together was due to I. What you learn via users anyway.
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deltin-royale · 1 year ago
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Goa’s Ultimate Bet: Best Land Casino Experience
Goa, known for its pristine beaches and vibrant nightlife, is also a paradise for casino enthusiasts. With its array of land-based casinos, Goa offers an unparalleled gambling experience. Let's explore the top land casinos in Goa and what makes them the ultimate bet for a thrilling night out.
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The Glitz and Glamour of Goa's Casinos
Nestled amidst the palm-fringed shores and bustling streets of Goa, the state's casinos exude an air of excitement and luxury. From opulent interiors to a wide selection of games, these casinos offer an unforgettable gambling experience.
Top Land Casinos in Goa
Deltin Royale
As one of the largest and most luxurious casinos in Goa, Deltin Royale promises an unparalleled gaming experience. Spread across four decks, this is the best land casino in goa that boasts a variety of table games, slot machines, and entertainment options to keep guests entertained throughout the night.
Casino Pride
Situated on the Mandovi River, Casino Pride offers a diverse range of gaming options, including blackjack, roulette, poker, and slot machines. With its lively atmosphere and scenic views of the river, it's a popular choice among locals and tourists alike.
Casino Palms
Located within the La Calypso Hotel in Baga, Casino Palms offers a more intimate gaming experience. Despite its smaller size, it features a variety of games and amenities, including live entertainment and a well-stocked bar.
Source: YouTube: (DeltinLife)
Gaming Options and Facilities
From traditional table games like blackjack, roulette, and poker to modern slot machines and electronic gaming terminals, Goa's land casinos offer a wide range of gaming options to suit every preference and budget. Additionally, many casinos provide complimentary drinks, snacks, and live entertainment to enhance the overall experience.
Dress Code and Entry Requirements
While the dress code and entry requirements may vary from casino to casino, most establishments in Goa have a smart casual dress code. Guests are typically required to present valid identification and pay an entry fee, which may include complimentary gaming chips or vouchers.
Responsible Gaming Practices
While Goa's casinos offer a thrilling and entertaining experience, it's essential to practice responsible gambling. Set a budget before you start playing, avoid chasing losses, and take regular breaks to rest and recharge. Additionally, casinos in Goa promote responsible gaming practices and offer support services for those who may need assistance.
Conclusion
For those seeking an exhilarating night out in Goa, the state's land casinos offer the perfect blend of excitement, luxury, and entertainment. Whether you're a seasoned gambler or a casual player, Goa's casinos provide a diverse range of gaming options and facilities to cater to every taste. 
So why not roll the dice and experience Goa's ultimate bet for yourself? With its vibrant atmosphere, top-notch amenities, and breathtaking views, a night at the casino is sure to be an unforgettable experience.
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ananka-fasteners · 3 years ago
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Customized HDG Head Screw Gr 8.8 - Ananka Fasteners
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Ananka Group is the best leading high-quality Screw Manufacturer in India. We have a wide range of screws, with ready stock for export and supply. We take orders and manufacture as per the customers’ requirements. We are India’s largest manufacturer of bigger diameter Screws and Bolts in high tensile and stainless steel grades, as well as fasteners, for major contractors and consultants working on projects in power, renewable energy, wind, and infrastructure sectors in India. We specialize in Wood screws, Thread Cutting screws, and other Screws.
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autumnblogs · 4 years ago
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Day 8: The Universe Will Eat Paradoxes for Breakfast
Alright, time to get back on this horse.
https://homestuck.com/story/1358
We open with John exploring his planet. This game is a lot shorter than I remember it being, which is kind of welcome. While these little walkaround are fun, it isn’t until some of the later ones that they have some really heavy content, and this one in particular can be effectively skipped since I know we rehash it later with PM. That said, as part of the work as a whole, especially for first-time readers, and especially especially back when it was first being written, these are a lot of fun.
More after the break.
https://homestuck.com/story/1363
The militarist surrenders at the first sign of being overpowered (Bec is a symbol of trauma for him)
https://homestuck.com/story/1365
And is easily subdued.
https://homestuck.com/story/1372
More of the highly-jade-specific interactions.
Most of our opportunities to directly control characters so far have been pretty exclusively John and Jade. I wonder if Prospit players in particular are just more susceptible to the layered narrative true nature of reality in Paradox Space, or if it’s even just specifically John and Jade? We can directly control John through the walkarounds in his house and on his planet, and are implied to be indirectly influencing Jade through the sections where Jade breaks the fourth wall and lets the audience do things (whether literally through the couple of polls so far, or during the memory match game).
I’ve already theorized about all the parts of the story where Jade lets the audience take control as being representational of Jade’s highly overactive imagination - the audience serves as her gallery of imaginary friends, effectively.
Going back momentarily to the walkarounds with John, I wonder if we could read out of them that John’s wandering around tends not to be voluntarily directed by John almost at all - he zones out, and just lets the wind take him wherever it will, not really consciously exploring so much as aimlessly wandering. For John, everything in his environment is potentially a source of meaning, so everything in his environment is equally meaningless.
https://homestuck.com/story/1382
The Pumpkin is far too semantically complex to be rendered as a human-readable captcha code.
Which is weird, because as symbols of Void, shouldn’t Pumpkins be almost elemental? I would have expected a pumpkin to have one or two slots tops.
https://homestuck.com/story/1383
As @mmmmalo​ has already pointed out (or maybe one of the many people who reply to their posts!) this page conceptually connects a pair of hands holding each other with Squiddles, building Squiddles as a symbol of intimate contact.
https://homestuck.com/story/1389
In spite of Jade’s inner desire to go ape shitt [sic] she nevertheless remains by far the character with the best foresight until Terezi enters the comic (and Rose finds her groove as a Seer of Light.)
https://homestuck.com/story/1391
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While inquisitive and probing when he comes across something he can interact with, when he talks to his friends, John seems very happy to mind his own business about their inner lives, and not push too much for more details than they are willing to give.
Another line in here has John mirror Dave’s language but end differently, turning the trope “take him out behind the woodshed and shoot him” and turning it into a playful joke. The fact that they both make use of nearly the same language makes me wonder whether John and Dave have talked about Becquerel alone, Dave sharing his discomfort with John leading him to make this remark, or if strange minds just think alike in Paradox Space?
https://homestuck.com/story/1393
Jade and Dave’s interactions with each other continue to be priceless. I think Jade’s guilelessness and lack of pretension makes it considerably easier for Dave to exist around her and just be himself, he doesn’t feel too competitive the way that he does around John (who is another boy/man - a significant part of Dave’s future arc is the level of insecurity that he feels over the way that John is arbitrarily powerful and he can’t catch up. Bro’s version of manhood is one where men have to compete with one another to establish dominance. I keep mentioning Toxic Masculinity in relation to Bro, Dave, and manhood in Homestuck in general, and instead of writing on the subject myself right now, I’ll direct you to Cinema Therapy’s excellent video about the subject.) or Rose, whose non-traditionally-feminine characterization and superior affectation eggs him on in a similar way. Dave can just be Dave around Jade.
https://homestuck.com/story/1394
Unlike Jade, John does negotiate with terrorists! I think that John is definitely only tolerating Karkat here specifically because the game is giving him reasons to believe that Karkat is actually an alien. But I also think that if Karkat had contacted anybody other than John he would have been shit out of luck. While in other places it manifests as gullibility (like when Terezi tricks him into getting killed by his denizen), John is generally extremely tolerant, willing to accept apologies, and believe the best of other people. He will kick the shit out of you if you’re an unrepenant jerk like Caliborn, but John has faith in just about everyone.
https://homestuck.com/story/1401
If it feels like I can barely be bothered to stop talking about the genders for twelve seconds, these characters can barely stop talking about the genders for twelve seconds, or sex, or psychosexuality, or being tangle buddies. Sometimes, they’re just talking about being friends though, and that’s alright too :)
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https://homestuck.com/story/1403
The way that Jade deploys Sburb machines is nearly the opposite of what Rose does. Rose looks for pre-existing places within John’s house to deploy Sburb’s apparatuses, filling space that isn’t filled yet. Jade removes Dave’s bed to deploy the Cruxtruder there, his Television to put the Totem Lathe there... you’d really think a Hero of Space would display better spatial reasoning!
https://homestuck.com/story/1431
Rose, like Terezi, is more cognizant of Narrative Prompts meddling with her internal thought processes. I feel like that probably feeds into her paranoia in a vicious cycle.
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Dave does not like being watched.
https://homestuck.com/story/1442
I’m pretty sure that this is the first time the Bluh imagery gets used but I could be wrong? I feel like I might have missed an earlier one if there is one.
John’s expression of disgust here does recall an earlier panel that has its basic theme repeated with all three characters though, and I forgot to comment on it completely until now!
Characters have intrusive thoughts, and intrusive trains of thought like this all the time in Homestuck, as they think about random shit that doesn’t pertain to their circumstances at all, ideas that they don’t want to have, and then reject. Dave’s train of thought here in particular immediately recalls another intrusive thought - Apple Juice and Urine are linked in his head now, so he can’t think about one without thinking about the other now, unfortunately - it’s not a conscious decision.
The quartet of Intrusive thoughts I’m thinking about are
Squawk like an imbecile and shit on your desk.
Writhe like a flagellum and puke on your bed.
Bleat like a goat and piss on your turntable.
Squeal like a piglet and fertilize some plants.
Interestingly from amongst the aforementioned establishing intrusive thoughts, the only character who humors hers is Jade, who proceeds to do exactly that. Go Ape Shitt Jade.
Really, this entire little aside is a bit of an intrusive thought made manifest.
Dave is extremely clever, thinks on his feet, and ruthlessly cunning. I think these are the hallmarks of a Knight, who exploits their aspect (as a weapon, if all the references to Knights as specifically warriors are to be believed.)
https://homestuck.com/story/1452
More intimacy symbolism with squiddles.
https://homestuck.com/story/1483
https://homestuck.com/story/1484
John and PM are in pretty much the exact same predicament.
https://homestuck.com/story/1487
John’s powers manifest just by his being there, without him even really doing anything to trigger them.
I wonder if an Heir of Light would passively cause outrageously lucky happenstances in self-defense like, all the time? Like the dude from that one episode of X-Files with the Rube Goldberg machines.
https://homestuck.com/story/1501
If we go with the theory of AR as a Bad Cop, he is extremely quickly rehabilitated by his community, as almost all such cops are. Again, this reading of AR is extremely experimental and is probably bullshit.
https://homestuck.com/story/1504
More juxtaposition between what is going on with the Exiles, and what is going on with the Kids. I forgot how rapidly Homestuck switches back and forth between perspectives.
This too is probably a kind of circumstantial simultaneity - events that coincide or follow each other not because of geographical continuity, but because they are both related to the same set of information.
https://homestuck.com/story/1521
I think it’s neat that Sburb has built in mechanics like this to ensure that it is played as a cooperative game, but also places limits on how much members of the team are allowed to use each other’s stuff so that douches like Eridan don’t steal the entire team’s Grist Cache to make something stupid.
I wonder if the Red Team and the Blue Team could use each other’s grist? That’s probably one of those things that hinted that they were actually one bifurcated session.
https://homestuck.com/story/1524
Terezi’s use of the phrase Hyper-Flexible Mythology here reminds me of an essay with that phrase in its title that discusses the way that elements like the Classes and Aspects are extremely constructive toward building a story that will have endless room for original characters, and with them, other kinds of fandom engagement.
Other than that, I notice two things here. The first is that Terezi informs Rose and the crew about the Exiles, and by doing so, helps us, the audience, understand why we keep flashing sideways to them.
Terezi also names the setting of Homestuck, Paradox Space, and in nearly the same breath, she alludes to the nature of reality in Homestuck - reality in Homestuck is self-fulfilling. Its only meaning is its own existence - Paradox Space exists just because it does. It needs no external justification for its own existence, it does so because it will. People who live in Paradox Space are like this too. While this is literally, materially true for Gods like John, Rose, Dave, and Jade, it is probably more spiritually true for everyone who lives in Paradox Space.
Nobody in Paradox Space is alive on accident. Everyone assents to their own existence. Everyone gets what they want. Everyone gets what they deserve. Even if they don’t know that those are the same thing, or that Determinism and Karma working together to create a system of distributed responsibility where no one actor is entirely to blame for the ultimate final outcome, but everyone simultaneously played a part in having it end up where it is, and in ending up where they are in all of it.
And with that, I’m going to pause here. We got a lot of information from Terezi, so before we get too much further into Troll shenanigans, we’ll take a break for an evening.
With some luck, I’ll get back to an even number of hundreds in terms of pages tomorrow.
Cam signing off, Alive, Not really feeling like myself today, but still Not Alone.
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krunnuy · 6 months ago
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How to Build a Slot Machine Game: A Guide to Source Code Structure
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Slot machine games are among the most engaging forms of entertainment within the casino industry. At the heart of such games is slot machine game source code that determines its functionality, fairness, and overall performance. An experienced developer or a newcomer will have to understand how source code is structured to successfully develop a game that catches the players' attention.
In this tutorial, we will walk through the step-by-step instructions for building a slot machine game, covering the most important details, the benefits of using PHP, and even best practices for development and source organization.
Understanding the Source Code of Slot Machine Game
The slot machine game source code is the basis of the entire game. Starting from handling random results in spins and up to all the visual interfaces that players see, here are the basics:
Random Number Generator (RNG)
Guarantees randomness for every spin, so the outcome is unpredictable.
Game Logic
Controls the mechanics, such as reels, pay lines, and payouts.
User Interface (UI)
The appearance and interactive aspects players will interact with.
Database Integration
Stores user information, session details, and gameplay statistics.
The source code is then written in a way that allows it to be scalable and play without any glitches when properly structured.
Why PHP for Slot Machine Game Source Code?
PHP is one of the best choices when developing slot machine game source code for online sites. Its flexibility and rich functionality make it the most favorite option for developers.
Advantages of PHP in Slot Machine Game Development
Seamless database integration: PHP can integrate very smoothly with databases such as MySQL to handle player information and slot machine game results.
Cross-platform functionality: PHP-built slot machine games can run seamlessly across devices and operating systems.
Fast Development: PHP has extensive libraries and frameworks that allow for faster development cycles.
Cost-Effective: Since it is an open-source language, PHP reduces the cost of development while offering high functionality.
PHP enables developers to build engaging and secure games that meet modern gaming standards.
Major Slot Machine Game Source Code Components
1. RNG
A reliable RNG is a critical component of ensuring fairness and unpredictability in slot machine games. This feature generates random outcomes for every spin, guaranteeing that players have a fair chance at winning while maintaining the integrity of the game.
2. Game Logic
Game logic is what the rules describe as how the slot machine functions, including mechanics such as spin, payline, and rewards. Well-structured logic will ensure smooth and fluid gameplay, which will pave the way for bonus round integration and progressive jackpots.
3. User Interface (UI)
The UI is the visual layer players interact with, including reels, buttons, and animations. Designing an engaging and intuitive UI is vital for keeping players entertained. The UI connects with the backend source code to display outcomes and trigger game functions.
4. Database Integration
A strong database is necessary for managing user accounts, storing gameplay data, and tracking performance metrics. PHP, when used with MySQL, makes handling such integrations pretty efficient.
How to Build Slot Machine Game Source Code in Step-by-Step Manner
Step 1: Prepare Your Development Environment
Start by getting ready the tools and software needed. Install a web server, PHP, and a database management system. Select a code editor according to your workflow.
Step 2: Core Game Features
Start with the key functionalities of the slot machine game. Introduce the RNG so that outcomes cannot be predicted and establish the game logic on spin, paylines, and payout.
Step 3: User Interface
Develop an attractive design for the game. HTML5 and CSS are to be used for the layout and styling, and JavaScript is integrated for interactivity. The UI should be responsive and user-friendly.
Step 4: Integration of the Backend
Use PHP to integrate the UI with the backend logic. The flow of data between the server and the front end should be smooth, allowing real-time updates and gameplay functionality.
Step 5: Test and Debug
Test the game thoroughly for bugs and performance issues. Validate the RNG to confirm that the gameplay is fair and ensure the game logic works as intended under different scenarios.
Step 6: Deploy and Optimize
Once the testing is done, host the game on a stable server. Optimize the code and database queries so that the game performs smoothly even at peak usage.
Best Practices for Slot Machine Game Source Code Structure
Keep It Modular: Organize the code into reusable modules for better readability and easier updates.
Use Comments and Documentation: Document each section of the code to facilitate understanding and future maintenance.
Security First: Secure coding practice helps to protect from vulnerabilities like SQL injection and unauthorized access.
Performance Optimization: Redundant code reduction and optimizing database interactions enhance game speed.
These practices will make sure the codebase is scalable and maintainable.
Frequently Asked Questions on Slot Machine Game Source Code
1. What is the role of RNG in slot machine games?
The RNG makes the result of each spin random and unpredictable, which is very important to maintain the fairness and integrity of the game.
2. Why is PHP best suited for slot machine game development?
PHP is the best backend functionality with database integration and scalability that can be best used in web-based slot machine games.
3. How do I make my slot machine game source code secure?
Implement data validation, secure database queries, and robust authentication methods against security threats.
Conclusion
Building a slot machine game would require a well-thought-out approach to developing and organizing the source code of the slot machine game. From implementing RNG and game logic to designing an engaging UI, each one plays a vital role in creating a captivating gaming experience. PHP is an excellent choice for backend development with web-based games due to its flexibility and robust features.
If you’re ready to bring your slot machine game idea to life, AIS Technolabs is here to help. Our team of experts specializes in creating high-quality, scalable, and visually engaging gaming solutions tailored to your needs. Feel free to contact us today to get started on your next gaming project!
Blog Source:  https://br-software.writestellar.com/JtDEpqv
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sportacringe · 5 years ago
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Give and Take (ch 1)
Íþróttaálfurinn walks into a bar (and recruits his frenemy with benefits to solve a mystery)
crossposted on AO3
Íþróttaálfurinn finally caught up with Glanni at a rundown old casino on the outskirts of Lake Avarice City. The building was made from crumbling yellow brick and filled with several half-broken slot machines, wobbly card tables, and cigarette smoke. Glanni had been hunched over at the bar wearing a crop top and ripped jeans, sharing a hand-rolled cigarette with a woman who wore flaking makeup over her desperate eyes. The two of them leaned towards each other and talked quietly over the bustle of gambling and static-y country music. They passed the rolled paper between them and stained it with two contrasting shades of lipstick.
After a moment’s pause at the door to take in the scene, Íþróttaálfurinn strode towards them, laying a hand heavily over Glanni’s shoulder and looking past the conman over to his companion.
“Hallo!” He smiled, nodding his head in cheerful deference as he tried to put the woman at ease—if he’d felt a surge of jealousy at her closeness to Glanni he quickly quashed it down. He was here for business, and likely so was she. “I need to speak to your friend here, I’ve been looking for him for quite some time.” Íþróttaálfurinn was prepared to use force if necessary to get Glanni somewhere private where they’d be able to talk, but only if necessary.
The woman glanced at Glanni’s face, which had drawn into a grimace. Quickly the criminal nodded and she left, hopping off the barstool and quickly snatching the cigarette from Glanni’s bony fingers as she left.
Íþróttaálfurinn frowned as he watched her leave, noting the red stained bandage around her leg that peeked out from under her black pleather skirt. She reminded him of Glanni.
“You could have waited until I went back to my motel room,” the conman rasped, looking mournfully at his smoke stained hand.
“If I had, you would have slipped away again somehow.” That’s what had happened in the last town, and although Íþróttaálfurinn favored being polite if possible, he was not above interrupting if it meant that he wouldn’t have to hunt his antagonistic friend down again.
They were friends, for all that neither of them quite knew how that had happened. Over time their goals had shifted from those of enemies to those who sought a common end and then back again like the changing of the tides, and at some point within the ripples they had come to enjoy one another’s company. By the time that Íþróttaálfurinn caught up with Glanni in Lake Avarice City he had come to rely upon the conman as a valuable informant on the happenings of the criminal underworld, if not as someone who was easy to find.
From the look in his eyes it was easy to see that Glanni knew that he’d come to him for answers. The conman had always been able to tell when a visit was for business rather than pleasure. Íþróttaálfurinn smiled at him tightly—his expression friendly but not quite happy—and led him out the door by his elbow with all the grace of a courting gentleman. Somewhere by the slot machines a gambler wolf-whistles at their departure.
  “So what do you want?” Glanni asked, not hesitating for a moment once they were out of earshot of the casino. The heels of his shoes were quiet against the pavement despite their height; the two of them were nearly silent as they made their way west out of the city. Íþróttaálfurinn sighed softly before responding.
“Have you heard anything from Busy City lately?”
“Nope,” the criminal replied shortly as he pulled a half-crushed box from his pocket and pulled out another hand-rolled cigarette, the brown paper crumpled and messy. Frowning, Íþróttaálfurinn slowed and turned to face Glanni.
“Are you high?” The conman stopped, pulled out a steel lighter, and lit the rolled paper, taking a deep drag as if to spite him.
“You asked the last question,” he teased. “It’s my turn now, Elf.”
“Fine,” Íþróttaálfurinn huffed, “ask away.” Glanni could be frustrating but Íþróttaálfurinn was willing enough to slide back into their usual game. Their conversations often went back and forth like this, ebbing and flowing. Whether they were allies or enemies, they always operated on a steady give and take.
Glanni bit his lip, looking pensive. Íþróttaálfurinn wondered if he’d even had a question in mind when he’d pushed back against him. Still, their game was on and the only next step was to wait patiently for Glanni’s query.
“How did you find me?” He asked, after taking a long drag and exhaling a cloud of foul smelling smoke through purple-painted lips. Íþróttaálfurinn laughed.
“There was a trail—wealthy socialites reporting robberies who were too embarrassed to explain how the thief had gotten into their bedrooms in the first place. Some tried to lie and claim that they weren’t at home, but every crime followed your pattern.” He smiled slightly. “And so I followed the trail to you.”
“Are you high?” Íþróttaálfurinn asked again, tilting his head slightly as he watched Glanni smoke.
“Not yet. I’m working on it.” The conman grinned, lopsided and smug. “I only really got one hit in before you dragged me away, and Eva stole my joint.” The woman with the bandages must have been Eva. Íþróttaálfurinn wondered if he should follow up on her later but decided not to meddle—chances were that she wouldn’t accept his help even if she needed it.
“Well please stop, I don’t want to watch and I’d rather not smell like it.” The hero was fairly certain that Glanni was smoking pot, but with Glanni you could never tell. It worried him to see his friend treating his health so cavalierly, but he knew better than to dive into that conversation again when he already had something that he wished to discuss. Glanni seemed to sense that Íþróttaálfurinn meant to get back to business because he pinched the joint out and in the next moment asked—
“Why did you ask about Busy City earlier? Do you know something that I don’t?”
“People are being killed—girls, women,” the hero replied shortly. Íþróttaálfurinn glanced around them, wondering who could be listening in from the shadows. “The method is atypical, almost like assassinations, but the girls…  As far as anyone can tell they’re just normal civilians with very little in common.” When he had read the initial report, his first thought had been that perhaps it had been drug related, or even some sort of hate crime, but the more he investigated the more these very normal women’s deaths seemed to reflect political assassinations.
In a low voice Íþróttaálfurinn explained that the women had all been killed after dark. At festivals. Inside bars. Always at large, loud gatherings and always with a single long-range bullet through the head. It appeared to be the work of a trained sniper who had access not only to a long gun but a silencer. Each time no witnesses had been able to see the killer or hear the shot over the noise and chaos of the setting.
“I need you to come to Busy City with me. I don’t have the contacts necessary to investigate this quickly, and I want this over with before anyone else gets hurt.”
“Well of course not.” Glanni frowned. “You have the subtlety of an ox.” The conman looked contemplative; he rolled the extinguished joint in his hand, smearing ash along his fingers. “What’s in it for me?”
“There’s a cash reward,” Íþróttaálfurinn said. He knew better than to appeal to Glanni’s morality. It was apparent that his friend had standards, but his code of ethics was both loose and decidedly dark gray. Anything that even implied that Glanni was virtuous would cause him to respond with dismissal and theatrical disgust. Over time, Íþróttaálfurinn had learned that allying with Glanni required a certain amount of coercion, but it could be done.
“Now you’re speaking my language.” His interest was piqued. “How much?”
“Two million króna.” The reward was a bit high, even for a serial killer, but the case had been going on for long enough that the local police force had become desperate. Desperate enough to seek out help not only from the Numbered Heroes but the public at large.
As Glanni and Íþróttaálfurinn talked they approached a seedy motel on the edge of town, and they paused outside a door at the very end of the building as Glanni reached into the pocket of his jeans, fumbling for the key to his room. Íþróttaálfurinn peered at him through the dim yellow light of the streetlamps. His friend’s eyes were weary, caked in smudged flaking makeup that did little to hide the deep bags underneath.
From what he’d gathered from his own sources, Glanni had been on the move a lot recently, hitting one wealthy house after the next. Once upon a time Íþróttaálfurinn might have confronted him about that, done his best to bring Glanni to justice, but now he simply wondered where the money was going. He hoped that by leading Glanni to bounty hunting he’d be able to nudge his friend towards a more honest living, but wondered if the conman would ever have the willpower to pass up the instant gratification of crime. Both occupations were dangerous, but he worried that constantly being on the run would slowly drain Glanni dry, until one day his friend would slip up and make a fatal mistake. If he could find a legal occupation, then at least he wouldn’t have to constantly worry about shaking law enforcement from his trail.
The key slipped into the lock, and after a moment of rattling, the lock turned and Glanni opened the door, gesturing for Íþróttaálfurinn to follow him inside.
Before the door was even properly closed, the criminal had kicked off his shoes and thrown them across the room. Íþróttaálfurinn winced as they hit the wall shared with the neighboring room. Glanni flopped onto the bed gracelessly and slouched against the headboard, leaving Íþróttaálfurinn to shift from foot to foot in an attempt to resist the urge to jog in place.  He hated rooms like these, with dirty floors and no space to exercise.
“So will you do it?” the hero prompted.
“I’ll think about it,” Glanni replied as he stretched his arms high above his head, exposing more of his torso as his top pulled up. Íþróttaálfurinn glanced away, feeling the tips of his ears flush under his hat. Glanni laid back languidly, his eyes meeting Íþróttaálfurinn’s. “Do you have a place to sleep or are you planning on sleeping on that deathtrap you call a balloon?”
“I hadn’t put much thought into it, I was focused on finding you.” He hoped his blush didn’t show in his face. Thankfully the room was dim.
“Well now you’ve found me—way past your bedtime, mind you,” Glanni teased again, his wide lazy grin showcasing where his smoking had worn the purple lipstick from his face. To the hero he was as beautiful as he was ragged, and the raggedness was half his charm. No amount of elegance or poise could ever match up.
But he was here for business, not pleasure.
“I did. You know you don’t make it easy? It took me nearly a week to track you down.” Íþróttaálfurinn was probably the only person in the world who could have found Glanni so quickly.
“Well I’d offer you a drink but the only thing you could have here or from the bar is water.” Grin replaced with a grimace, Glanni sticks out his tongue in disgust at the very thought.
“You don’t need to give me anything.” He paused. Glanni patted the spot on the bed beside him and on an impulse Íþróttaálfurinn sat down, feeling the warmth of his friend’s body against his own.
“I know,” Glanni said simply, leaning over him, “but I’m selfish, and for some reason I like you.” Íþróttaálfurinn’s breath caught in his chest as Glanni moved closer.
“I know that if I give you just a little, you’ll let me take twice as much”
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krunnuy · 6 months ago
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How to Customize Slot Machine Game Source Code for Unique Gameplay
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Slot machines are essential to the online gaming industry, providing hours of entertainment through dynamic graphics and interactive gameplay. To design a game that stands out, developers must delve into slot machine game source code and personalize it to feature unique gameplay features. This guide examines essential techniques for customizing standard slot games into engaging experiences for players.
Why Customize Slot Machine Game Source Code?
Customization is the key to creating a distinguishable identity for your slot game. It allows adding creative features, captivating visuals, and unique gameplay mechanics that pull and retain players. Even more, custom game features can increase player engagement along with revenue.
By customizing the slot machine game source code, you ensure that your game is current in a very dynamic market. Customization also allows you to add special promotions, player rewards, and personalized experiences that keep players coming back.
Getting Started with Slot Machine Game Source Code Customization
Understanding the Core Structure of the Source Code
Before making changes, it's essential to understand what makes up a slot machine game's source code. Some of the most important elements are:
Reels and symbols: Describe the functioning of reels as they turn and the symbols that are placed.
Paylines and Payouts: Specify conditions that win and method for award calculation.
Animations and Sounds: Add an artistic visual and audio aspect.
Game Logic and RNG: Guarantees a fair outcome by using an RNG.
Developers mostly utilize the PHP slot machine game source code because it is quite versatile and can run server-side.
Setting Up the Development Environment
For making adjustments, a powerful development environment should be configured with:
Code Editor: Visual Studio Code or Sublime Text.
Version Control System: Use Git for tracking changes.
Game Frameworks: Consider Phaser.js for browser-based slot games.
Customization Options for Unique Gameplay
Customizing Game Themes and Graphics
Visual appeal is one of the main factors that attract players. Here's how to enhance your game's look:
Background and UI Design: Update backgrounds, reels, and control panels.
Symbol Design: Use custom icons that align with your game's theme.
Animations: Add smooth spin transitions and bonus triggers.
Graphics can be added to the PHP slot machine game source code seamlessly by dynamically referencing asset files.
Game Mechanics Alterations
Unique game mechanics are what keep players coming back. Consider these changes:
Reel Structure: Modify reel layout for innovative win patterns.
Paylines and Win Conditions: Introduce custom paylines and multiple ways to win.
Bonus Features: Add free spins, multipliers, and interactive mini-games.
Adding Advanced Features
To make it stand out, add some advanced game features, such as:
Progressive Jackpots: pool contributions from multiple players for massive payouts.
Multiplayer Tournaments: Enable competitive gameplay with live leaderboards.
Achievements and Rewards: Implement achievement badges and loyalty points.
Enhancing Game Functionality Through Code
Adding Player Profiles and Leaderboards
Enable user accounts to create personalized player experiences. Here are some strategies:
Player Registration: Allow players to create accounts with profiles.
Saved Progress: Store game progress and achievements in a secure database.
Leaderboard Integration: Show the top players on dynamic leaderboards.
Integrating Payment and Security Features
Real-money gaming will be supported by securing payment processing as follows:
Payment Gateways: Make use of well-known services like PayPal, Stripe, or crypto wallets.
Data encryption: Keep sensitive information encrypted using SSL encryption.
User authentication: Use secure logins and two-factor authentication.
Customizing Slot Machine Game Source Code: Best Practices
Clean and Modular Code
Keep the code well-structured and maintainable by breaking functionalities into modules. This makes it easy to update and debug.
Test and Debug Frequently
Thorough testing is essential for finding bugs and correcting them before deployment. Tools such as Selenium or Cypress may be used for automated testing.
Keep in line with industry trends and emerging technologies to keep your game current and interesting to the player.
Conclusion
Customizing slot machine game source code opens endless possibilities for creating personalized, engaging, and feature-rich games. Developers can integrate creative designs, advanced features, and secure payment solutions to elevate player experiences.
If you want to build or customize your online slot game, we at AIS Technolabs offer expert game development services tailored to your needs. Contact us today to bring your gaming vision to life!
FAQs
1. Which is the best programming language for slot machine game source code customization?
JavaScript, Python, and PHP are popular for their flexibility and wide developer support.
2. Can I use PHP for slot machine game source code customization?
Yes, the PHP slot machine game source code is perfect for server-side functionalities, including secure payments and dynamic content.
3. How do I add bonus rounds to my slot game source code?
Add bonus logic by defining specific game triggers and corresponding reward mechanisms in the source code.
4. Do I need to customize all slot games?
Customization is necessary if you want to differentiate your game, improve engagement, and attract a larger player base.
5. What software shall I use to customize graphics in a slot machine game?
Graphics design tools: Adobe Photoshop and Adobe Illustrator, or even free-based GIMP.
Blog Source: https://medium.com/@aistechnolabspvtltd/4dd0bf9510f6
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hydrus · 4 years ago
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Version 428
youtube
windows
zip
exe
macOS
app
linux
tar.gz
I had a good couple weeks working on the taglist code and some other jobs.
If you are on Windows and use the 'extract' release, you may want to do a 'clean' install this week. Extra notes below.
taglists
So, I took some time to make taglists work a lot cleaner behind the scenes and support more types of data. A heap of code is cleaner, and various small logical problems related to menus are fixed. The tag right-click menu is also more compact, quicker to see and do what you want.
The main benefits though are in the manage tags dialog. Now, the '(will display as xxx)' sibling suffix colours in the correct namespace for the sibling, and parents 'hang' underneath all tags in all the lists. It is now much easier to see why a parent or sibling is appearing for a file.
This is a first attempt. I really like how these basically work, but it can get a bit busy with many tags. With the cleaner code, it will be much easier to expand in future. I expect to add 'expand/collapse parents' settings and more sorts, and maybe shade parents a bit transparent, in the coming weeks. Please let me know how it works for you IRL and I'll keep working.
the rest
The main nitter site seems to be overloaded. They have a bunch of mirrors listed here: https://github.com/zedeus/nitter/wiki/Instances
I picked two roughly at random and added new downloaders for them. If you have Nitter subs, please move their 'sources' over, and they should start working again (they might need to do a bit of 'resync' and will complain about file limits being hit since the URLs are different, but give them time). If you would rather use another mirror, feel free to duplicate your own downloaders as well. Thanks to a user who helped here with some fixed-up parsers.
I gave the recently borked grouped 'status' sort in thread watchers and downloader pages another go, and I improved the reporting there overall. The 'working' status shouldn't flicker on and off as much, there is a new 'pending' status for downloaders waiting for a work slot, and the 'file status' icon column now shows the 'stop' symbol when files are all done.
The menu entry to 'open similar-looking files' is now further up on thumbnails' 'open' submenus.
The duplicate filter has its navigation buttons on the right-hand hover window rearranged a bit. It is silly to have both 'previous' and 'next' when there are only two files, so I merged them. You can also set 'view next' as a separate shortcut for the duplicate filter, if you want to map 'flip file' to something else just for the filter.
windows clean install
If you use the Windows installer, do not worry, these issues are fixed automatically for you from now on.
I updated to a new dev machine this week. Some libraries were updated, and there is now a dll conflict, where a dll from an older version is interfering with a new one. As it happens, the library that fails to load is one I made optional this week, so it doesn't ''seem'' to actually stop you from booting the client, but it will stop you from running the Client API in https if you never did it before (the library does ssl certificate generation).
It is good to be clean, so if you extract the Windows release, you may want to follow this guide this week: https://hydrusnetwork.github.io/hydrus/help/getting_started_installing.html#clean_installs
full list
interesting taglist changes:
taglists work way better behind the scenes
when siblings display with the '(will display as xxx)' suffix, this text is now coloured by the correct namespace!
parents now show in 'manage tags dialog' taglists! they show up just like in a write/edit tag autocomplete results list
the tag right-click menu has had a pass. 'copy' is now at the top, the 'siblings and parents' menu is split into 'siblings' and 'parents' with counts on the top menu label and the submenus for each merged, and the 'open in new page' commands are tucked into an 'open' submenu. the menu is typically much tighter than before
when you hit 'select files with these tags' from a taglist, the thumbgrid now takes keyboard focus if you want to hit F7 or whatever
custom tag presentation (_options->tag presentation_, when you set to always hide namespaces or use custom namespace separator in read/search views) is more reliable across the program. it isn't perfect yet, but I'll keep working
a heap of taglist code has been cleaned up. some weird logical issues should be better
now the code is nicer to work with, I am interested in feedback on how to further improve display and workflows here
.
the rest:
added two mirrors for nitter, whose main site is failing due to load. I added them randomly from the page here: https://github.com/zedeus/nitter/wiki/Instances . if you have nitter subs, please move their download source to one of the mirrors or set up your own url classes to other mirror addresses. thanks to a user for providing other parser fixes here
gallery download pages now show the 'stop' character in the small file column when the files are done
gallery download pages now report their 'working' status without flicker, and they report 'pending' when waiting for a download slot (this situation is a legacy hardcoded bottleneck that has been confusing)
thread watchers also now have the concept of 'pending', and also report when they are next checking
improved the new grouped status sort on gallery downloader and watcher pages. the ascending order is now DONE, working, pending, checking later (for watchers), paused
the network request delay after a system resume is now editable under the new options->system panel. default is 15 seconds
the 'wait on files too' option is moved from 'files and trash' to this panel
when the 'just woke' status is active, you now get a little popup with a cancel button to override it
'open similar-looking files' thumbnail menu entry is moved up from file relationships to the 'open' menu
the duplicate filter right-hand hover window no longer has both 'previous' and 'next' buttons, since they both act as 'flip', and the merged button is moved down, made bigger, and has a new icon
added 'view next' to the duplicate filter shortcut set, so you can set a custom 'flip between pair' mapping just for that filter
thanks to a user helping me out, I was able to figure out a set of lookups in the sibling/parent system that were performing unacceptably slow for some users. this was due to common older versions of sqlite that could not optimise a join with a multi-index OR expression. these queries are now simpler and should perform well for all clients. if your autocomplete results from a search page with thumbs were achingly slow, let me know how they work now!
the hydrus url normalisation code now treats '+' more carefully. search queries like 6+girls should now work correctly on their own on sites where '+' is used as a tag separator. they no longer have to be mixed with other tags to work
.
small/specific stuff:
the similar files maintenance search on shutdown now reports file progress every 10 files and initialises on 0. it also has faster startup time in all cases
when a service is deleted, all currently open file pages will check their current file and tag domains and update to nicer defaults if they were pointed at the now-missing services
improved missing service error handling for file searches in general--this can still hit an export folder pointed at a missing service
improved missing service error handling for tag autocomplete searches, just in case there are still some holes here
fixed a couple small things in the running from source help and added a bit about Visual Studio Build Tools on Windows
PyOpenSSL is now optional. it is only needed to generate the crt/key files for https hosting. if you try to boot the server or run the client api in https without the files and without the module available to generate new ones, you now get a nice error. the availability of this library is now in the client's about window
the mpv player will no longer throw ugly errors when you try to seek on a file that its API interface cannot support
loading a file in the media viewer no longer waits on the file system lock on the main thread (it was, very briefly), so the UI won't hang if you click a thumb just after waking up or while a big file job is going on
the 'just woke' code is a little cleaner all around
the user-made downloader repository link is now more obvious on Lain's import dialog
an old hardcoded url class sorting preference that meant gallery urls would be matched against urls before post, and post before file, is now eliminated. url classes are now just preferenced by number of path components, then how many parameters, then by example url length, with higher numbers matching first (the aim is that the more 'specific' and complicated a url class, the earlier it should attempt to match)
updated some of the labelling in manage tag siblings and parents
when you search autocomplete tags with short inputs, they do not currently give all 'collapsed' matching results, so an input of 'a' or '/a/' does not give the '/a/' tag. this is an artifact of the new search cache. after looking at the new code, there is no way I can currently provide these results efficiently. I tested the best I could figure out, but it would have added 20-200ms lag on all PTR searches, so instead I have made a plan to resurrect an old cache in a more efficient way. please bear with me on this problem
tag searches that only include unusual characters like ? or & are now supported without having to lead the query with an asterisk. they will be slower than normal text search
fixed a bug in the 'add tags before import' dialog for local imports where deleting a 'quick namespace' was not updating the tag list above
.
windows clean install:
I moved to a new windows dev machine this week and a bunch of libraries were updated. I do not believe the update on Windows _needs_ a clean install this week, as a new dll conflict actually hits the coincidentally now-optional PyOpenSSL, but it is worth doing if you want to start using the Client API soon, and it has been a while, so let's be nice and clean. if you extract the release on Windows, please check out this guide: https://hydrusnetwork.github.io/hydrus/help/getting_started_installing.html#clean_installs
the Windows installer has been updated to remove many old files. it should now do clever clean installs every week, you have nothing to worry about!™
.
boring db breakup:
the local tags cache, which caches tags for your commonly-accessed hard drive files, is now spun off to its own module
on invalid tag repair, the new master tags module and local tags cache are now better about forgetting broken tags
the main service store is spun off to its own module. several instances of service creation, deletion, update and basic fetching are merged and cleaned here. should improve a couple of logical edge cases with update and reset
.
boring taglist changes:
taglists no longer manage text and predicates, but a generalised item class that now handles all text/tag/predicate generation
taglist items can occupy more than one row. all position index calculations are now separate from logical index calculations in selection, sizing, sorting, display, and navigation
all taglist items can present multiple colours per row, like OR predicates
items are responsible for sibling and parent presentation, decoupling a heap of list responsibility mess
tag filter and tag colour lists are now a separate type handled by their own item types
subordinate parent predicates (as previously shown just in write/edit autocomplete result lists) are now part of multi-row items. previously they were 'quiet' rows with special rules that hung beneath the real result. some related selection/publish logic is a bit cleaner now
string tag items are now aware of their parents and so can present them just like autocomplete results in write/edit contexts
the main taglist content update routines have significantly reduced overhead. the various expansions this week add some, so we'll see how this all shakes out
the asynchronous sibling/parent update routine that populates sibling and parent data for certain lists is smarter and saves more work when data is cached
old borked out selection/hitting-skipping code that jumped over labels and parents is now removed
'show siblings and parents' behaviour is more unified now. basically they don't show in read/search, but do in write/edit
a heap of bad old taglist code has been deleted or cleaned up
next week
This was a big couple of weeks. Setting up the new dev machine--I replaced my six year old HP office computer with a nice mini-pc with an SSD--worked out great, but there were some headaches as always. The taglist work was a lot too. I'll take next week a little easier, just working misc small jobs.
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annychristine831 · 5 years ago
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The Best Apple Desktops You Should Get
If you’re looking forward to switching from a Windows PC to Mac or simply upgrading your old Mac, Apple has multiple options. Now, how would you know which desktop is the one for you? Sit back and relax! Here’s what you need to know.
Confused about which Mac desktop to get? Here’s a guide that will answer all your questions and provide you details for better understanding. So, let’s get started!
The Mac Mini
The Mac Mini revived with Apple’s M1 system-on-chip (SoC) recently. The new M1 SoC features an eight-core CPU, four cores committed for power efficiency, and four cores for performance. Furthermore, the M1 SoC also comes with an eight-core GPU, Apple’s T2 security chip, and 8GB of RAM that is expandable to 16GB. Additionally, it offers a storage space of 256GB, which can be configured up to 2TB.
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The M1 chip has made it possible for a Mac to work three times faster than the old Intel-based Mac mini. Graphics performance has improved a lot as well. Not only this, but Machine Learning and the new Neural Engine can perform fifteen times faster than the old Mac mini models.
Though the Mac mini is the best Mac desktop currently, you’ll need to have all the peripherals you need, including keyboard, mouse, etc. One advantage of using the Mac mini desktop is its working as a server. Many people prefer using the desktop because multiple minis can be connected and used as a server.
Furthermore, the Mac mini consists of various ports, including two USB-A ports, two Thunderbolt/USB 4 ports, an Ethernet, an HDMI 20 port, and a 3.5mm headphone jack.
Interestingly, the price has also been reduced by $100, which makes it for $699. Notably, it’s the only desktop that includes the M1 chip; therefore, it’s the best and the cheapest way to experience it. Although, you’ll have to get the display and necessary peripherals separately.
The iMac
If you want to get an all-in-one computer, the iMac is the one for you. The desktop features a very thin appearance, even though the processor, GPU, and other internals are hidden behind the display. It also comes with a magic keyboard and mouse, connected via Bluetooth.
Notably, you can choose between three models and two sizes. Millions of colors are supported by all the sizes and resolutions, while the 4K and 5K support a billion colors.
The base model of an iMac is available for $1,099 and is fit for people who want to use it for regular tasks, like editing and gaming. However, if you’re looking forward to more than that, it is advised to get a fully-loaded 27-inch 5K model. The 5K iMac is likely to be available for $8,800. You need to know that if you’re someone who works in an industry that demands heavy-duty rendering power, 5K won’t be enough. In such a case, aim for iMac Pro or Mac Pro.
iMac Pro
iMac Pro is the perfect choice for performing activities like video editing, VFX, software development, gaming, etc. It is a hardware packed program that comes in three processor configurations.
Notably, the machine enables you to connect multiple external GPUs to increase graphics processing power. Its memory also ranges from 32GB to 256GB, and you can upgrade its 1TB hard drive by paying an additional $1000.
It is advised not to invest in the iMac Pro until or unless your job requires extreme processing. Additionally, if you don’t want to get an all-in-one system, it’s another reason not to invest.
Mac Pro
The Mac Pro was introduced in 2019 by Apple and primarily focused on 3D animation, music, graphic design, VR development, etc. Therefore, it is a system built for high-end production and not regular tasks like photo editing.
The Mac Pro is using Intel’s Xeon processors. Additionally, the system can support up to 1.5TB of DDR4 error-correcting code RAM. The system also features eight PCIe expansion slots, a few of them holding Apple’s custom Mac Pro Expansion. Furthermore, the slots can be used to hold conventional graphics cards.
Talking about the storage space, initially, the Mac Pro was to include 4TB. However, you can get up to 8TB storage space onboard. Additionally, you can expand the same using Thunderbolt 3 ports.
Those mentioned above are the top four Mac desktops you might want to consider. Now that you’re familiar with the functioning and information about all four devices, it is expected that you might have a decision by now.
Source: The Best Apple Desktops You Should Get
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softwaredevelopmentfirms · 5 years ago
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Slot Machine Visual Basic Code - Own Custom Slot Machine Source Code
Order your own custom best slot machine visual basic code for your organisation to grow at next level. Slot machine source code is most trending nowadays.
 For more info: https://www.aistechnolabs.com/slot-machine-visual-basic-code/
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douchebagbrainwaves · 5 years ago
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I'VE BEEN PONDERING TOPLEVEL
Object-oriented abstractions. Incidentally, nothing makes it more patently obvious that the old chestnut all languages are equivalent is false than designing languages. 80% of the time you get to social questions, many changes are just fashion. Except for some books in math and the hard sciences.1 These people's opinions change with every wind. I'm inclined to think there isn't—that good design has to be new—that it didn't predict anything. A few hundred thousand, perhaps, out of billions. What can't we say? But, as in more recent times indecent, improper, and unamerican have been.2 A friend of mine asked Ryan about this, it was even better than C; and plug-and-chug undergrads, who are amazed to find that there is something wrong with you if you thought things you didn't dare say out loud.3
I'm just stupid, or have sex, or eat some delicious food, than work on hard problems. This second group adopt the fashion not because they want to do more than just shock everyone with the heresy du jour. Com signals strength even if it is a huge win in developing software to have an interactive toplevel, what in Lisp is called a read-eval-print loop. In the process of developing the pitch for the first conference, someone must have decided they'd better take a stab at explaining what that 2. No one does that kind of thing for fun.4 Back in the days of fanfold, there was a new kind of computer that's as well designed as a Bang & Olufsen stereo system, and underneath is the best Unix machine you can buy individual songs instead of having to buy whole albums. But it's harder than it looks. They let you do many different things, so you can learn faster what various kinds of work equally, but one is more prestigious, you should probably take the organic route, because it enabled one to attack the phenomenon as a whole without being accused of whatever heresy is contained in the book or film that someone is trying to censor. This article is derived from a keynote talk at the fall 2002 meeting of NEPLS.
The philosophy's there, but it's too late for them to do anything more than the name of the Web 2. And why? Now it means a smaller, younger, more technical group that just decided to make something great. The first sentence of this essay explains that.5 This metric needs fleshing out, and it is a huge and rapidly growing business.6 The reason this won't turn into a second Bubble is that the side that's shocked is most likely to get good design you have to get close, and stay close, to your users.7 If you can think things so outside the box that people call innovative.8 There's no other name as good. Com of your name is that it lets you jump over obstacles. The 2005 Web 2. If you want to fight back, there are several ideas mixed together in the concept of spare time seems mistaken.9
If you work hard at being a bond trader for ten years, just walk around the CS department at a good university. If smaller source code is the purpose of comparing languages, because they will probably use small problems, and will necessarily use predefined problems, will tend to bet wrong. This is an interesting question. Type of x first. Sun now pretends that Java is a grassroots, open-source language effort like Perl or Python.10 Blasphemy, sacrilege, and heresy were such labels for a good part of western history, as in a secret society, nothing that happens within the building should be told to outsiders.11 Explaining himself later, he said I don't do litmus tests. 0 applied to music would probably mean individual bands giving away DRMless songs for free. He wanted to spend his time thinking about biology, not arguing with people who accused him of being an atheist. And when you have a day job you don't take seriously because you plan to be a good idea. Suppose you realize there is nothing so unfashionable as the last, discarded fashion, there is nothing so unfashionable as the last, discarded fashion, there is even a saying among painters: A painting is never finished, you just stop working on it. But it's not enough just to tell people that.12
When people say Web 2. Who will? The m. Morale is another reason that it's hard to imagine a language being too succinct is that if you're building something new, you should probably take the organic route. And if it isn't false, it shouldn't be suppressed. Their only hope now is to buy all the best Ajax startups before Google does. Most unpleasant jobs would either get automated or go undone if no one happens to have gotten in trouble for seem harmless now. The quantity of meaning compressed into a small space by algebraic signs, is another circumstance that facilitates the reasonings we are accustomed to carry on by their aid.13 Notice all this time I've been talking about the succinctness of languages, not of individual programs.14 You might find contradictory taboos. There are two routes to that destination: The organic route is more common. But it was also something we'd never considered a computer could be: fabulously well designed.
For example, it is a bad design decision. It seems so convincing when you see statements being attacked as x-ist or y-ic substitute your current values of x and y, whether in 1630 or 2030, that's a sure sign that something is wrong.15 As far as I know, without precedent: Apple is popular at the low end and the high end, but not accurate ones. Surely one had to force oneself to work on them. Bolder investors will now get rewarded with lower prices. Does Web 2.16 But I don't think you can even talk about good or bad design except with reference to some intended user.17 But these words are part of the reason I chose computers.
And if you're ambitious you have to like what you do? If you expressed the same ideas in prose as mathematicians had to do before they evolved succinct notations, they wouldn't be any easier to read, because the paper would grow to the size of a book. What do you do with it? Object-oriented programming generates a lot of popular sites were quite high-handed about it.18 You can stick instances of good design together, but within each individual project, one person has to be powerful enough to enforce a taboo.19 Comparison The first person to write the program in some other way that was shorter. Nearly all of it falls short of the standard, I think, is that a restrictive language is one that isn't succinct enough. The programmers I admire most are not, on the whole, captivated by Java.20 80% of the time we could find at least one good name in a 20 minute office hour slot. When you hear such labels being used, ask why. It seems fitting to us that kids' ideas should be bright and clean. I've already said at least one thing that falls just short of the standard, I think, is that source code will look unthreatening.
Notes
When Harvard kicks undergrads out for doing badly and is doomed anyway.
But having more of it, but if you repair a machine that's broken because a she is very common, to mean the company is Weebly, which allowed banks and savings and loans to buy your kids' way into top colleges by sending them to go to grad school you always feel you should be protected against such tricks will approach.
When Harvard kicks undergrads out for here, since 95% of the growth is valuable, and b when she's nervous, she expresses it by smiling more. There are fields now in which only a sliver of it, and Smartleaf co-founders Mark Nitzberg and Olin Shivers at the network level, and yet it is because those are guaranteed in the case of heirs, professors, politicians, and the ordering system, written in Lisp. An investor who for some reason insists that you wouldn't mind missing, false positives caused by filters will have to replace the actual server in order to provoke a bidding war between 3 pet supply startups for the first type, and their flakiness is indistinguishable from those of dynamic variables were merely optimization advice, and this trick merely forces you to test whether that initial impression holds up.
There were a first—. It's conceivable that the payoff for avoiding tax grows hyperexponentially x/1-x for 0 x 1.
The IBM 704 CPU was about bands. This phenomenon is not the only way to fight back themselves. Why does society foul you? The reason Google seemed a miracle of workmanship.
If anyone wants to invest in your own mind. All you have is so hard on Google. The danger is that it's boring, we used to reply that they think the usual way will prove to us an old-fashioned idea.
In desperation people reach for the explanation of a press hit, but it's not lots of customers is that the founders.
Another advantage of startups that seem promising can usually get enough money from them. According to a super-angels. But it turns out to be low. This would penalize short comments especially, because to translate this program into C they literally had to ask, what you care about Intel and Microsoft, not you.
The original Internet forums were not web sites but Usenet newsgroups. He was off by only about 2%.
Since most VCs are only slightly richer for having these things. There is no longer written in C and Perl. This prospect will make it a function of the rule of thumb, the space of ideas doesn't have to keep their wings folded, as they do.
The relationships between unions and unionized companies can hire a lot of the business, and only one.
But so many still make you take out your anti-immigration people to endure hardships, but countless other startups must have believed since before people were people. So if you have to do, so the number of startups will generally raise large amounts of new inventions until they become well enough known that people working for large settlements earlier, but historical abuses are easier for us, the more important. Which OS? He devoted much of the 1929 crash.
If you want to invest at a 5 million cap, but that it's doubly important for societies to remember and pass on the aspect they see and say that's not art because it is unfair when someone works hard and not others, and post-money valuations of funding rounds are at selling it. Surely it's better if everything just works.
On the way to pressure them to. To paint from life using the same reason parents don't tell the craziest lies about me. The word regressive as applied to tax avoidance.
That can be said to have discovered something intuitively without understanding all its implications. But what they're capable of. SpamCop—. A larger set of good ones.
But let someone else start those startups. In fact, change what it would certainly be less than the previous round.
Investors influence one another indirectly through the buzz that surrounds a hot deal, I didn't. At any given person might have 20 affinities by this standard, and one VC. They'd be interchangeable if markets stood still.
After reading a draft of this desirable company, and configure domain names etc. As a friend who invested in the future as barbaric, but even there people tend to be more precise, and once a hypothesis starts to be about web-based applications greatly to be about web-based applications.
I put it would be reluctant to start software companies constrained in b. Emmett Shear, and instead focus on growth instead of using special euphemisms for lies that seem excusable according to certain somewhat depressing rules many of the big acquisition offers most successful startups get started in Mississippi.
This phenomenon may account for a long thread are rarely seen, so if you're measuring usage you need, maybe you'd start to be, unchanging, but investors can get for 500 today would say that hapless meant unlucky.
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War Of Crypta - Battle Heroes Cheats
War Of Crypta - Battle Heroes Cheats
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