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#bravely default: where the fairy flies
bravelyartbooking · 7 months
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little known bravely default series facts
I noticed a couple of comments about the Bravely Series on Twitter last night that made me realize some folks didn't know some of what I consider common knowledge of the series (like why the ba'al theme wasn't on the Bravely Default soundtrack).
Contains spoilers for all three games. Also this got longer than I thought, thanks in advance if you make it to the end and find something you didn't know! I'm sure most of this seems obvious to long timefans.
Here is a compilation of what I know that may or may not be common knowledge to newcomers?
I had to split this into three parts because of Tumblr's character limit and I'm honestly too tired to fix the numbering. A much more readable version can be found on Google Docs here.
First part:
The version of Bravely Default that was received in the West is the second version of the original Bravely Default game, released in Japan in Dec 2013. This version, called "Bravely Default: For the Sequel" came with a massive (80ish) amount of improvements based on player feedback, such as: additional sidequests for the Asterisk Holders in later parts of the game, difficulty and encounter settings sliders, battle speed, redrawing the cities, and the Bravely Second mechanic itself.
This means some tie-ins to Bravely Second didn't exist with the first version - the Adventurer being green when you first encounter her, the end AR movie with Magnolia, the Ba'als and their theme. All this was added later.
The Japanese version does include different languages, including English, so if you can't understand Japanese you can still easily play this version of the game on a hacked or Japanese 3DS!
The first release in Oct 2012 was called "Bravely Default: Flying Fairy" and a lot of JP folks still use BDFF to refer to it.
While BDFTS and BD: Where the Fairy Flies (the Western release) are functionally identical, some changes between JP and West include but are not limited to:
Costumes were censored (such as the Vampire having a bodysuit under the belts and the Bravo Bikini)
The ages of Agnes, Tiz, Edea, Alternis and the Venus sisters was bumped up 3 years in their journal entries (or anyone whose age is written out instead of written as numerals).
Japan had merchandise that had codes for the extra costumes. The extra costumes made it into the Western version of the released game for in-game currency with the exception of Tiz's Dimensional Officer, Edea's Military Cadet, Agnes's Bravo Bunny, and Ringabel's Wakoku Warrior.
You can summon friends from Japanese versions and those costumes will be visible EXCEPT the Bravo Bunny is censored (the cut-out is covered) and Wakoku Warrior is replaced with Freelancer.
These codes expired after like 2 years.
There are 4 novels called "Pocketbook of R" (2 books) and "Pocketbook of R Second" (2 books). I'm including all the translation information I currently have.
Pocketbook of R is a first person journal from Ringabel in what is commonly dubbed "Infinity World" between the events of Bravely Default and Bravely Second.
Ellen translated the first book here (note that she did largely 'summary' translations as she hated the writing in the novel).
Bill translated most of the second book (page 70+) here. (Bill's native language is French and while I did some proofreading, there may be some clunkiness of translating from a third language into a fourth.)
Ellen started translating the third book here. This and the fourth book take place at the same time as Second, for the most part.
No solid English translations of the fourth book currently exist though I know the gist of it thanks to an older Tumblr fan who gave me the rundown. I'm sure RNT will make a video.
Second Part:
There are an additional 2 novels that are based on two of the spinoff games.
One is "Bravely Default - 200 years later" based on Praying Brage that was released in the Japanese Bravely Second collector's edition ONLY.
One is "Bravely Default Fairy's Effect - Rinne's Miracle" based on Fairy's Effect that was released as a standalone novel.
Very little information has been released about both. One day we'll have a summary/translation.
There are (currently) 4 spinoff games, all currently shut down.
Praying Brage (Nov 2012 - Apr 2017) was a browser game and was based on the premise of Edea going 200 years into the future to save Agnes. RedNovaTyrant has a great video on it here!
Bravely Archive: D's Report (Jan 2015 - Oct 2017) was a mobile game that centered around an alternate/future Luxendarc with crystal memories and a new main character who is revealed to be Deneb
It released in Australia for about 6 months in 2018
Bravely Archive Fairy's Effect (Mar 2017 - Aug 2020) was a mobile game released after Bravely Second that took place simultaneously 8000 years in the future and between the events of Bravely Default 1 and Bravely Second. There's a lot of lore for both games in FE that can be seen in various videos on the internet (such as info on the Kaiser/Glanz Empire and Agnes's transition into Pope, Ominas having a role in saving Mahzer and the newborn Edea from Eternia during Braev's coup), but Bill translated some of the remaining website summary here.
Bravely Default Brilliant Lights (Jan 2022 - Feb 2023) was a crossover mobile game in a new world that combined Luxendarc and Excillant characters and setting. It lasted 13 months and I archived as much video as I could on Youtube but as of now, first person "reports" can be found here that summarize each board of each story.
It explains why "First Born" Ba'al was a thing in Bravely Second.
An 'offline' version was released but pulled from the app stores in July 2023.
There are 2 audio dramas for the first game!
First one is called "Festival of Reunion" and a translation of all four tracks can be found here.
Second one is called something like "Bracelets of Eternity" and so far no English translation seems to exist (though I know the gist of the first track).
The Ba'al theme was released with the first audio drama.
There's a Luxendarc / Linked Horizons concert that took place in Japan in 2013, you can find video of it on Youtube and Amazon Prime Video, and they released music CDs specific to it.
Square released an X-mas Collections Music CD that has wintery remixes of some of the Bravely Default music.
There is a Bravely Default 4 volume manga that's a retelling of the first game. Red made a video about it here. You can find scans online and most of the translations were done by Ellen.
There is also a manga anthology that serves to tie together Bravely Default and Bravely Second (released around the same time as Second, if not earlier). Red also made a video about it here. Ellen scanslated the third story in the anthology, I reuploaded it here after her imgur account got nuked.
Bravely Second was changed between the JP and Western releases based on feedback from Japanese players:
Sidequests were streamlined so that players could get a "good ending" based on their decision even if they chose the opposite Asterisk after the time reset
The Black Mage/ Ranger sidequest had its endings completely rewritten, as the Japanese version ends with either Bahamut being eaten or the wounded NPC dying depending on who you sided with.
Some costumes that were DLC were added to be bought with in-game currency (same as Default)
Fort Lune was made more easily available instead of being locked behind a SE Member account (along with some other things like costumes).
Some of the writing was tweaked as there were complaints about the memey/modern references/references to other media like Dragonball.
Aimee/Hawkeye costume was changed (there was also minor censoring of other costumes, like adding a bra to Ranger for Magnolia).
The fox companion was moved to different locations instead of sitting next to the Adventurer, lessening some complaints of "mood whiplash" between tent scenes and serious story events.
Some JP preorder-exclusive weapons were excluded (as far as I can tell, some weapons were just very hard to get).
The controversial apology for Bravely Second was in regard to the large amount of negative feedback the team received from the JP fans in regard to Second (though some Western fans also had a lot of negative things to say, it was largely only because of the costume censorship to the point at least one mod was released).
Third Part:
Magnolia and Pope!Agnes had large plushie prototypes made of them that were never released.
There's an official MMD figure of Agnes from Second.
2 types of large Edea plushies were released, one with closed eyes and one with open eyes.
Only 200 of the open-eyed Edeas were made/released but now there apparently there's only 199 in existence because I tried to buy one and the seller told me she was damaged in by a wild animal getting into the warehouse, rip Edea...
Large plushies were released of Edea, Ringabel, Agnes, and Tiz based on their Default appearance. Tiz's plush had an unfortunate hair style in the prototype that they changed in the final version. Images of this bowl cut have been lost forever.
Gloria got a smaller plushie that's in the JP SE Store.
A set of even smaller Default 1 cast plushies, among other things, are in the 10th anniversary set.
The European Collector's Edition of Bravely Default Where the Fairy Flies included this unfortunate figure of Agnes.
The Bravely Second artbook has three versions:
Original Japanese version, scans of it exist online
Bravely Second (Western) collectors edition version, which removed several images - sketches/concept art of Agnes tied up in the ribbon and a couple of images of Geist as well. This version had translated captions but any text on the images was not translated.
The fully English translated version which also restores the images removed from the CE.
Sales data has indicated that the Bravely Series reached 3 mil in Nov 2021. No word on 4 mil or 5 mil, but maybe we'll find out this year?
Bravely Default 1 (all versions) hit 1 million in July 2014 (21 months from initial BDFF release)
Bravely Second (all versions) hit 700k in April 2017 (2 years from BSEL release)
Bravely Default II (all versions) hit 1 mil in Dec 2021 (10 months from BDII release)
So much JP only merch was released through the years, especially in the years before Second.
Some through the SE Cafe collab with BDII
Some through Artnia (here's Default and Second's collabs)
10th anniversary stores with Hakabanogarou in person and online (now closed)
10th anniversary collab with Super Groupies for watches, Agnes's pendant, a stole with Airy's pendant.
Stuff on the SE JP store
Limited edition rubber stamp sets for Default and Second
Linked Horizon branded BD merch was released with the concert like pins.
Magnolia figure.
Official D's Journal
The messaging Line app released Bravely Default/Bravely Second stickers drawn by a fanartist made official artist named Satokivi! I think they were like 3 dollars per set.
She also drew the mini series of 4koma called "Praying for Miko" for Praying Brage
Physical versions of these stickers are on the JP SE Store.
There's a vinyl record
Pop-up Parade figurines of the main four were released in 2023 for the 10th anniversary of Bravely Default.
Bravely Default II had two demos, the first one specifically made difficult to get feedback from the fans. They implemented some feedback to change the final version of the game (but not everything). This was the first time they have asked for feedback from the West instead of just Japan.
Team Asano has released Lunar New Year art every year except 2016 with Bravely characters and the zodiac animal
They do Christmas cards every year, and it seems that this year they included a special card for a special fan with an extra character in the dragon art. If you know you know.
The woman on the cover of Bravely Default II isn't Gloria.
Bravely Default II has several secrets in the names of Chapter 5, 6, and 7. Spoilers for BDII below:
Twin AGES refers to both the first initials of the known Heroes of Light (Adelle/Gloria/Elvis/Seth and Aileen/Godric/Emma/Sloan) as well as the repetition across the two eras of Heroes. Also, you’ll notice that the initials are shared between the folks who inherited the same blessing from the crystal (assuming Emma got the Earth Crystal and Godric the Water Crystal). This is most noticeable in the final fight against the Night’s Nexus when the spirit of the old Hero of Light is standing behind the new to help them. - Adelle/Aileen - Gloria/Godric - Elvis/Emma - Seth/Sloan
Twin CAGES refers to the ‘cage’ that Adelle locks herself into, and the ‘cage’ that Elvis is forced into without her
Twin PAGES references back to the twin eras of the known Heroes of Light, but now with the Player - whose help is needed for the cycle to end. This is why “P” is the last letter to fade in the ending credits when the player is thanked.
I'm sure there's a lot more I'm forgetting, and this isn't even including the Bravely Default original concepts that were revealed in a booklet in the 10th anniversary exhibitions.
If you made it to the end, I applaud you, and I hope there was at least one or two things you didn't know!
Also one day I'll finish the video on the English fan survey.
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aokozaki · 1 year
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Everyone seems to know that Donald Duck is one of the most powerful mages in Square Enix canon, able to cast Zetta Flare, which is several orders of magnitude stronger than what Bahamut used to wipe out the original version of Final Fantasy 14...
But did y'all know there's one other recorded user of Zetta Flare in FF spinoff canon? And it's Airy the Cryst-Fairy, aide to the Vestal of Wind? From Bravely Default: Where The Fairy Flies?
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^ capable of world ending flare spell, if she wants.
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moistmailman · 1 year
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One of my favorite form of a plot twist actually breaks the fourth wall. Spoiler alert for Bravely Default but in the original game you have a fairy companion that helps you through out the journey. Her name is Airy. Very nice and helpful.
The title of the game is also Where The Fairy Flies.
Pretty simple right? Friendly Fairy companion with fairy being in the title.
Wrong.
The fairy is actually evil and after the reveal of it, a new title appears on the main menu. The title deleted letters in it until it simply reads “Airy Lies.”
I was so fucking shocked the first time this happened. The plot twist itself isn’t amazing or anything, but having it secretly written to the player since the very beginning of the game is amazing.
Again, not the best plot twist story wise, but how they put it into effect afterwards is so awesome.
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veiledfox · 10 months
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} I just remembered how much I actually hope there's a Bravely Third in the future because I played Bravely Default and Bravely Second before the 3DS Eshop closed and they were really good games with a rather great story and a fun little cliffhanger at the end of Second
plus Bravely Default actually had a rather clever name with how it's story went, Bravely Default: Where the Fairy Flies
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thegn0mel0rd · 6 years
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I discovered that I could change the characters' names while playing Bravely Default today and just saying every conversation is infinitely funnier when Ringabel's name is Twink
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generacja · 7 years
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Just cute and pure cryst-fairies uwu
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cecplaysthepiano · 3 years
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Revo's "Serpent eating the horizon," or "The Serpent Devouring the horizon," is the final boss soundtrack of the 3DS game Bravely default. Despite my love for this soundtrack—and the game itself, for that matter—I hesitated for quite some time before giving this arrangement a go. I mean, it's symphonic power metal, composed by the guy who's (in)famous for creating the most epic soundtracks ever. Here we are, though. My brain is fried, but I made it. What can I say—I love this soundtrack. I've had it on my playlists for years. The least I could do was give it a try.
I do generally try do stay in the intermediate lane when it comes to arrangements, but even though I tried to simplify it, this piece still ended up on the advanced spectrum. It's got less left hand jumps than most of my other arrangements, but the octave runs are still pretty vicious.
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boozledorf · 7 years
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Even if we aren’t able to meet again, no matter where you are We won’t forget (Translation by @nifakaz here)
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pili-pika-chan · 6 years
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The EYES...
***Beware Major Spoilers for Bravely Default II***
Okay, right from the first trailer I was obsessed with this. I half thought I was crazy, but...
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It's an EYE right?! Why would they make the crystal look like an eye?! Maybe I was overreacting, but of course I was instantly reminded of this teaser from the end of Bravely Second
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but maybe it's not an eye? maybe it's just some lighting and I'm jumping to conclusions? Even though the game itself is called Bravely Default II (roman numerals which could read as "eye-eye"). Ever since the trailer I refused to call it BD "2" and insisted on using "ii". The earlier games hid spoilers in the subtitles. For all I knew, they could have turned "II" into an eye with a slit pupil just like the lighting around the crystal in the trailer. (Like I said, I read way too far into things - but what do you expect when they do things like "where the fairy flies"?!).
Then over a year later when the game was released, right on day one.....
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they just happen to have an eye on the highly suspicious book?
Then Adam turned up
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Alright so maybe these are all a little vague... maybe I'm still overreacting here...
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....well shit.........
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.... they're not even trying to be subtle?!
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Even Gwilym's story involved a multi-eyed Nexus
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And then in New Game+ I saw Castor's necklace and you don't think... are they.... eyes...?!
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What's more, you don't see a single close up shot of Castor until after he betrays everyone. That's when it shows the necklace. That's when it shows the eyes.
But why is the eye connected to the Crystal in the trailer? Why does the eye show up on the door to the Sealing Chamber??
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I don't understand!!!
But the main problem is....
the Night's Nexus DOESNT EVEN HAVE EYES?
.
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kyndaris · 3 years
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Braving Tried and True JRPG Tropes
When Bravely Default II was released, one of the first reviews I stumbled upon spoke about the person’s disappointment. Some of it came down to personal taste: the art style. Others were a bit more valid: the weak narrative and carbon copies of protagonists from other games. While the fan in me wanted to contest many of their claims, the more I played of the latest Japanese role-playing game (JRPG) from Square-Enix, I could not deny that there was a lot of tropes being used to prop up the strong gameplay loop and to give players the chance to try out the different jobs on offer. Still, many of these grips failed to deter me too much from my playing of the game. After sinking a hefty amount of time into it, I was able to push my way through the multiple endings and give Seth, Gloria, Elvis and Adelle the happy ending that they deserved.
As the faithful readers of my blog, you should know that I bought Bravely Default II while on a road trip with family. Though I should have been luxuriating in the February sun, I was much too engrossed in my Nintendo Switch to pay much mind to my surroundings. And even if Zac Efron or Chris Hemsworth had walked past, I’d probably barely bat an eyelid.
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The first few hours of Bravely Default II had me busy reengaging with the mechanics that I knew from the first two games on the Nintendo DS and Octopath Traveler. Considering my familiarity with old-school JRPGs, it came as no surprise that I quickly managed to level up Freelancer as I cut a swathe through the grass surrounding the starting city of Halyconia. In fact, I realised quite quickly that the best way to get good items without paying a cent for them was to play the game like Link, eager to find rupees in the bushes. By the time I fought Dag and Selene and Horten, they went down like flies even though I hadn’t even bothered to change from my default jobs. 
Truth be told, when I read about the difficulties many people supposedly had with these earlier battles, I was scratching my head. Perhaps it was simply the method I play the games - grinding out each job to my satisfaction that had simplified what should have been difficult. On a side note, I thought that the job levelling was much better balanced than Yakuza: Like a Dragon and an infinitely more fun experience because of it. It allowed me to experiment with my team and find the best balance for taking on the various mobs in a given area.
The only time I actually prepared properly for a fight was when I took down Adam and the last few bosses. But even they were a considerable breeze when one had access to so many abilities. Paralysing everyone that stood in my way, inflicting poison and contagion, then having a maxed out Freelancer with Thief skills using Godspeed Strike? Child’s play.
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Now, onto the weaker elements of Bravely Default II. The various plot-holes and unexplored characterisation of the heroes and villains. While Elvis and Lonsdale stood out to me, many of the others could have been interchanged with someone else and I would have barely been able to tell the difference were it not for their individual Asterisk attire.
Let’s start with Seth, shall we? Our main protagonist despite the ensemble set-up could have been ripped from any Japanese role-playing game. The ones he reminded me strongly of were Tidus and Vaan. Tidus, because he was a fish-out-of-water that had fallen in love with the woman that would have to sacrifice her life to bring peace back to the world. Vaan due to the fact that he never truly stood out and was simply part of the story just because of Wind Crystal shenanigans. Later on, he was made a bit more special due to his status as someone that had come from the Outer Seas.
In a way, it was a clever voice direction for Seth to be the only character with an American accent. This helped paint the fact that he was different from the others. Still, it would have been much better if we could have seen what his life had been like prior to the events that brought him to waking up on a beach in Halyconia. And while there are scenes in several sidequests that explore a little of Seth’s backstory, there’s little to sink one’s teeth into.
Gloria, on the other hand, is very much a stereotypical princess of a mystical kingdom. Though the voice actress is very good at expressing the pain she has gone through as one of the sole survivors of Musa’s destruction, I feel like it would have connected better with players to have seen the invasion and perhaps played a small part in controlling her escape. Though these things are just little nitpicks, it adds to the characters and allows people to emotionally invest in the happenings of the world. 
That, in and of itself, is probably Bravely Default II’s key problem. The fact that it tells rather than shows.
Elvis, of course, is the star of the show. His quirky traits, affable nature make him a clear favourite and much more human than his other counterparts. The narrative around Wiswald was also great example of fleshing out his past and the people he knows. It is much more personal, pulling on our heartstrings to learn about the death of a young child, and thus carries more weight than the water shortage in Savalon or the fairy hunting in Rimedhal, which was clearly meant to mirror witch trials. 
While Folie, the main antagonist behind the happenings in Wiswald, could have been better written and with a more tangible tie to the people of Wiswald, the fact that she manipulated Roddy, Lily and poor Galahad with visions of the dead Mona meant that a bit of pathos was achieved when she was finally brought down.
Adelle, a little cliche, was still an intriguing character that rounded out the team (I still can’t place her accent). The reveal that she was actually a fairy was a delight. It was also nice that her goals also aligned with the main narrative of stopping the Night’s Nexus, instead of being as superfluous as Elvis trying to solve the riddle of a book he had in his possession or Seth just tagging along for the ride. 
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As for the foes that we faced? Most of them seemed like excuses to dress up how players obtained their Asterisks. Many of them seemed like caricatures. And honestly, Martha’s excuse to fight the Heroes of Light was abysmal. But, of course, the developers needed a way for players to experience what it might be like fighting a foe that had the Dragoon Asterisk before they could use it for their own.
I will admit, the story just felt like a vehicle to pick up each Asterisk along the way. Oft times, I had to wonder why so many of these people felt compelled to stand in the way of the Heroes of Light. And while it would have been much better to have a more personal reason for why we fought these enemies besides the fact that ‘Oh, they have an Asterisk and something, something Crystal!’ I still managed to push my way through.
Still, the fact that Dag and Selene managed to snag more character development in the sidequests was great. Gladys’s attempt at atonement and her brother’s grief was also good ways to delve into topics that might have been a little too dark for a title that had such gorgeous backdrops and adorable character models.
Now, to the meat of the matter. The plot holes and the things that were never truly explained. Edna’s descent into madness though Adelle often insisted her sister had always loved humans. How and where Lady Emma found the book that actually contained the memories of the Night’s Nexus? Where does Seth actually come from? How did he die? Why was he chosen by the Wind Crystal? Why was Adam so invested in trying to conquer the world? Did he experience something bad in his past that informed his current need to stop war by starting it? Where did Folie come from? Who is she and why did she feel the need to torment the people of Wiswald for her art?
So many mysteries. So little explanation.
Overall, Bravely Default II has quite a few flaws and missteps. Yet, despite that, it’s a sum greater than its parts. The narrative might not have been captivating, but it managed to keep pulling me through until I saw the true ending. Anticlimactic as the final boss battle might have been, I still felt a certain satisfaction in seeing Gloria tackle Seth to the ground. And honestly, who doesn’t want to Godspeed Strike their way to victory?
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P.S. I will say that after witnessing Adelle save Martha, I had hoped for a blossoming romance, but the dialogue between her and Elvis during the second bad ending got to me. It may not be my one true pairing, but Elvis x Adelle was an arrow to my heart. My only question is: how old is Adelle? She looks like a child and yet, because she’s a fairy, she could be like a century older. Maybe better not to think too hard, eh? After all, why sweat the details?
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One of my favorite...tropes? Is it even a trope? Whatever, it's when the title of a work, specially its design, already foreshadows the event. Like Bravely Default, what's the foreshadowing there? Well nothing really, but the subtitble is "where the Fairy Flies", and the game itself is quite deliberately emulating "classic" (I-VI and IX) Final Fantasy games, but with a unique twist to make it stand out, the titular "bravely/default" system. So the title DOES mean something! But wait, "where the Fairy Flies" seems kinda random...until you take out the Final Fantasy element, or rather, the initial by which it's usually known and you're like. Oh shit. Oh motherfucking shit.
An even more meta example: after MGSV: ground zeroes was released disappointingly, Konami announced The Phantom Pain, a brand new game, and an interesting logo...
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Random chunks of letters missing? What could this mean? Well it could just be representing the Phantom Pain itself, feeling a limb that isn't there anymore...but nah, this is Kojima, something else is going on. The most avie MGS fans even theorized it was the TRUE MGSV! And...
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Yeah, it was. This isn't Sherlock season 4. Kojima may suck at designing female characters but he's good at this kinda stuff.
Idk I wish we saw more of these. I'm gonna go full 2014 mode and ask you guys to add any examples you have in mind cause I live for this shit.
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aokozaki · 1 year
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Edea Lee from Bravely Default: Where The Fairy Flies (3DS) is basically like Shirou Emiya from Fate/Stay Night.
Not because of any depersonalization issues or anything, but because her sense of heroic ideals would also mandate that the correct solution to the Trolley Problem is jumping out onto the tracks to stop the trolley.
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overcluster · 8 years
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Caras conocidas en Project Octopath Traveler
Caras conocidas en Project Octopath Traveler
El principal responsable fue productor en Bravely Default (more…)
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verygayandverytired · 5 years
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WAIT HOLD UP
i restarted citra and booted bravely default again because it gets slow after running for a while and i noticed that the text in the “where the fairy flies” subtitle was changed so the only part not in red said “airy lies”
i’m screaming
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potionxshop · 7 years
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That moment when you realize that the title Bravely Default : Where the Fairy Flies was actually a hidden spoiler........
Guys.....
I am MIND B L O W N
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