#budget edh
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I've been playing this deck a little bit after building it in paper, and after only a few games it's become one of my favorite budget decks that I've made in the past year. In my games so far, win or lose I'm always an active participant in the game and having a great time doing it.
I did a writeup of this for the r/budgetbrews subreddit and I wanted to share it here too. The $71 version is what I run myself in paper, and the $41 version is a cheaper version I made for the subreddit (mostly by removing the pricier cards I happened to own already). If you're looking for a budget deck you might enjoy this if you: * Like playing big monsters * Enjoy Simic's capacity to make oodles upon oodles of value * Wanted to be a marine biologist when you were 6 It's some pretty simple stuff, ramp into Kiora, play sea monsters, get free stuff, and smack everyone else around with your giant beatsticks. It can get real explosive with each sea monster becoming a 2 for 1, things get out of hand fast.
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New budget Commander cards: Wilds of Eldraine: White
You know these by now, we'll go color by color, mixing main set and commander set. Reprints can be included if they brought the price down under our bar or are otherwise notable. All the cards presented here are under $2 at time of writing Note that the set hasn't officially released yet, so some prices may still be inflated, and others might spike in the future. Cards will be evaluated as part of the 99, not as commanders. Adventures with off-color parts will be carted off to the multicolor section.
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This shrewd fella is white ramp! Not very good white ramp, mind you, but it's serviceable in some decks. Needing to wait a turn cycle to get the first treasure is very slow, and getting a single treasure a turn cycle at best is also not great. It has the advantage of being white catchup ramp that doesn't turn off your other catch-up ramp, but most of the time, I'd prefer to get a land that'll die much less easily, or even a Commander's Sphere to be completely honest. The card draw mode is present, but at four mana for a single card (you're giving up a treasure), it seems only useful in the most dire of times AND if you've got treasures already. With that said, it'll do the job, and I wouldn't be ashamed to have this in a deck, I just don't think it makes the cut over a rock even on a budget in most cases.
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White board wipes are so numerous these days, it's hard for one to break in more than an archetype or two, and this one also works in a crowded space. Just within the low-power board wipe, there's at least 6 different options just in white. With that said, the ability to control the power you're cutting off at is pretty great to adapt to various situations, and it's almost a strict upgrade to Fell the Mighty, since you don't need to have a target with the right power, and it can't be fizzled by removing said target. If you were playing Fell the Mighty, upgrade to this. If you are playing a go wide deck, that's too tokeny for Dusk//Dawn or it and the Battle of Bywater is missing a lot of key pieces in your meta at 2 power, give this one a try.
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Play this in every white deck you can fit it in. It is better than Generous Gift at lower powers where lands aren't doing quite as much by themselves, and slightly worse at higher power where lands are Like That. It doesn't really matter in this case, most white decks can probably find room to run both of them.
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The monarchy is great and fun. It is hard to hang on for an entire turn cycle, but in this case, you don't really care, both options here are pretty great. As Sun Titan proves again and again, getting back a permanent mana value 3 or less is quite valuable in white, especially when it doesn't specify nonland. Getting it to hand is less good, but it's a three drop, you'll be able to redeploy it if you really want. Card's great, play it if you find room for it in any deck, it doesn't really fit into most themes. (except you, monarchy decks, I see you.)
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What if you had several turns to do the fiend hunter/O-ring trick instead of one stack? If you can blink enchantments, this will just exile a creature every time, and every time you do, you guarantee the one before that will never come back. As mentioned, unlike other tricks like that, you have plenty of time to figure out how to blink (or sac) it. Also some flying and damage sometimes, but that's not why you're playing the card.
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This isn't a very good card by itself, but the unrestricted aspect of the second and third chapter can make it worth its weight. Really good with token copies of stuff and such... But the neatest trick is to make a token copy of Three Blind Mice itself. Further chapters can then copy the saga token copy of Three Blind Mice, and give you an ever-growing army of mice, sagas and anthems after a few turns. It is the slowest combo in the world... But it's fun! And it will force your opponents to react, and they need to kill all your enchantment (copies) to do so, which isn't the easiest.
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Did you know: Flash is a powerful ability. This design isn't much new, but Flash gives it an entirely new dimension. On top of being a removal option in a pinch that can stop people going off on the same turn they play their commander, the Fox can also exile your most valuable creature in the face of a board wipe to preserve it... And in the reverse, if the board is getting wiped and you have a couple mana, you can sac the Werefox to give back the creature it removed just in time for it to be caught in the board wipe, negating some of the downside of these kinds of effects (not all, that still takes two mana.) With that said, Banisher Priest isn't the best card in commander. It's more a domain of Skyclave Apparitions and occasionally Palace Jailers. Still, this will have homes.
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Generally I avoid cards that have written in bold on them in which decks to put them, but, uh, here's a couple of them. You don't need me to explain in which decks to put this, I hope.
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4 mana 4/4 vigilance that immediately draws a card then keeps doing so every turn, while making you a friend. Or spreading the Oxen around to minimize their impact. This is quite good on rate, as long as you have a wincon beyond "swinging with a couple small creatures repeatedly". Oxen block very well. You probably don't want to go too overboard blinking this card either, or you'll find out what a stampede is.
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We just had a mostly-better version in this effect in Brothers' War, Recommission. But it's still a good effect, and if you're more of an enchantment person than an artifact person, this is an efficient option.
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Reprints
The enchanting tales in white bring down the price of some pretty interesting enchantments.
Blind Obedience is mono-white as far as commander is concerned, and Extort still scales very well with multiplayer play.
Grasp of Fate is an actual good O-Ring for commander (a lot of those today). It's not for every deck, but hitting multiple things at once is quite powerful, and this reprint at uncommon after so long brought the price down to pennies, and should keep it low for quite a while.
Karmic Justice is a weirder card than it reads. Due to its specific wording, it doesn't work against most common forms of targeted removal. If you want something like that in white, look in the direction of Martyr's Bond. Karmic Justice does one thing and one thing only: Shield you from most mass artifact or enchantment removal. Nobody wants to Austere Command, Vandalblast or Ondu Inversion when a Karmic Justice is around. Karmic Justice can target lands. So if you're a deck that heavily relies on artifacts or enchantments in specific and are in white, you might be interested.
Rest in Peace is the gold standard in silver bullets. It does one thing, and it does it better than any other card. Any graveyard strategy or even incidental recursion will be completely shut off from the moment Rest in Peace touches the board and up until it leaves it. I personally find Rest in Peace to be a bit too feast or famine for my taste: either it stops one player from playing the game entirely for long spans of time because their deck rely on the graveyard, which isn't very fun, or it doesn't do much and is a waste of cardboard. I encourage you to play graveyard hate in your decks... Just maybe go with something a bit more versatile and soft than Rest in Peace. But hey, it's budget now!
These two are in the Role Aura precon, and they actually haven't fallen under our threshold yet. They're incredibly powerful pieces for the Aura strategy, but only for this one narrow strategy, and this is the first reprint for both. In over 15 years for Retether. Hopefully, their price goes down further than it already has because of this precon, once it hits the shelves in greater numbers.
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So something I've noticed is that different people in the EDH/Commander community seem to have wildly different ideas about how much money you can still spend on a deck while calling it a "budget" deck, so I wanted to ask on here...
NOTE: I am including all cards in the 99 plus the Commander, but not basic lands.
Please do reblog for sample size and I would love to hear explanations, arguments or reasonings in the notes!
#mtg#mtg edh#mtg commander#edh#commander#magic t#magic the gathering commander#polls#mtg polls#tumblr polls
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First deck i built for the new mtg format pendragon (its like pauper edh). I really like mindskinner as a card so i found a common creature to be my budget mindskinner. Also i threw in some stuff with defender and banding cause why not. When i get the chance to actually play with it i'll do tweaking on it but for now im happy with it.
#mtg#pendragon#also did you know rhystic study is a common?#its legal in this format which is insane so is mystic remora
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IT MUTATES! Budget Commander Deck 🛠 Kotis, the Fangkeeper #edh
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I neeeed to stop arguing with imbeciles about edh on fb as an alternative to Finishing a Fucking Deck.
There's always a kind of player who uses 'I'm not a PT player' as an ego defense for whatever jank ass tech they flog to other people in groups.
The one I came across recently was defending a heinous combo to the hilt. It didn't win you the game, it didn't synergize with what the commander was doing or the colors of the deck, and it broke group rules about budget. Just this collection of card selection options that was resistant to 1 form of interaction [counterspells] And it swiftly progressed from trying to convince an interlocutor to talking past each other. He thought this was cool tech that made him look smart drunk outta his mind. And I was trying to convince anyone looking at this back&forth and side with me in 1. Disregarding Drunkass's idea of an Engine 2. Wait for the commander in question to get playable in a few years when more cards can support the archetype.
It's obvious that he is smitten with this one Pet Card [a middling do-nothing enchantment], and he seemed set on flogging it to other people in other posts to the group. Which expanded the rhetorical battlefield for me, tragically.
I'm not saying having pet cards is bad! But I don't slip into every post in that group to say 'you can actually run Once Upon a Time in every green deck forever and count it towards your land count and trigger all your magecraft and find threats in a topdeck situation and un-brainstorm lock yourself and and and etc'
A less intense interaction in the same venue got me thinking about how people looking to make YT content farm groups or otherwise try to outsource light intellectual work. A regular comes asking for suggested new additions to a deck that is obviously a year old and DOG SHIT. Like, I'd expect to beat his vehicles and kindred deck with merely a 3-0 draft deck from 2 years ago! It reminded me of a Maldhound video where his eyes are about to fall out of his head from all the Bad Ideas that the paying submitter spackled with cheeky names.
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From Kitchen Table to Command Zone
How Community-Brewed Formats Shaped Magic: The Gathering
Magic: The Gathering, at its core, is a game of endless possibilities. The sheer volume of cards available, combined with the creative minds of its players, has led to a rich tapestry of formats beyond the sanctioned ones. This article will delve into the fascinating world of community-created sub-formats, with a particular focus on how Elder Dragon Highlander (EDH) evolved from a grassroots movement to an officially recognized format.
The Rise of Elder Dragon Highlander: A Community-Driven Format
Before Commander became a household name, a group of players, tired of the limitations of traditional constructed formats, sought to create a more casual and inclusive experience. They devised a format centered around powerful Legendary creatures, primarily Elder Dragons, with a singleton card pool and a focus on multiplayer games. This "kitchen table" format, known as Elder Dragon Highlander, quickly gained traction, spreading through word-of-mouth and online forums.
The popularity of EDH soared, showcasing the power of community-driven innovation. Recognizing its appeal, Wizards of the Coast eventually embraced the format, officially adopting it as "Commander" and providing official support, including preconstructed decks and organized play.
The Blooming of EDH Sub-Formats:
The success of EDH inspired a wave of community-created sub-formats, each with its own unique flavor and challenges. Some notable examples include:
* Pauper EDH: This budget-friendly format restricts decks to Common rarity cards, with any Uncommon creature serving as the Commander. Pauper EDH offers a unique challenge, forcing players to be creative and resourceful with limited options.
* Canadian Highlander: While not strictly an EDH sub-format, Canadian Highlander shares a similar singleton deck structure. This format utilizes a points system to balance card power, encouraging players to build diverse and interesting decks.
* Pendragon EDH: This relatively new format introduces a novel twist, pairing a Common creature with a Legendary equipment card in the command zone. This unconventional pairing leads to unexpected synergies and encourages innovative deckbuilding strategies.
* Foil Rules: For those seeking a truly chaotic experience, Foil Rules offers a wild ride. In this format, foil cards gain an extra layer of power, leading to explosive and unpredictable gameplay.
Beyond Deckbuilding: Community-Created Variants
The creative spirit of the Magic community extends beyond deckbuilding. Numerous variants have emerged within the EDH landscape, adding new layers of complexity and social interaction:
* Kingdoms: This variant introduces a role-playing element to multiplayer games. Players are secretly assigned roles like Monarch, Knight, Assassin, Usurper, and Bandit, each with unique objectives. This adds a layer of social deduction and strategic maneuvering to the game.
* Secret Partners: This variant fosters teamwork and deception in larger groups. Players are secretly divided into teams, and must work together to survive while concealing their alliances from opponents.
The journey of Elder Dragon Highlander from a kitchen table brew to an officially recognized format serves as a testament to the power of community in shaping the Magic landscape. The countless sub-formats and variants that have emerged demonstrate the enduring creativity and passion of the Magic community. As the game continues to evolve, we can expect to see even more innovative formats and variants emerge, further enriching the diverse and vibrant world of Magic: The Gathering.
So, what are you waiting for? Dive into the exciting world of community-created Magic formats! Whether you're a seasoned veteran or a curious newcomer, there's something for everyone. Explore the possibilities, experiment with new ideas, and share your creations with the world. The Magic community thrives on innovation, so embrace the challenge and let your creativity shine!
#mtg#magic the gatheirng#mtg cards#mtg commander#mtg edh#Pendragon edh#mtg community#pauper edh#pedh#only foils#foil rules
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Breathing New Life into Magic Cards
What do you do with your cards when they don't have a home in a commander deck?
Make a new format variant out of them!
(well ok, you don't make a revolutionary format from scratch, you steal take inspiration from the paths trodden before)
My name's Cole, I've been a content creator for Commander and EDH for the last 3 or so years. I was introduced to Magic when I was about 6 or 7 years old, read the earliest Magic novels at 10, and officially started playing in 2011 with Innistrad. I've done two podcasts, the Uncommon Commander and the recently started Hero's Blade Vibe Check podcasts that's available in many places!

One of my biggest grievances as Commander player is that 100 cards never seems to be enough for my decks. 36-41% of the deck is dedicated to a combination of a commander(s) and lands. That leaves you with approximately 60~ cards to mess around with, cut, fiddle with, and optimize, depending on your intent and level of investment.
For people who've had lifelong commander decks, that usually means having a Ship of Theseus situation: more cards come out that are circumstantially or objectively better than previous versions. For whatever your end goal is, you add and remove cards for your needs and eventually may even change the commander!
EDH/Commander is not the same beast it was a decade ago, let alone when the original premise was in its infancy. Decks today are much better than what was around in 2011, and sub formats like PrEDH (any card printed before Commander Precons) are an example of the blatant power creep that we players have had to deal with.
As I've evolved as a player and brewer, I've made my peace with having to make compromises with deck building, but there's always that small feeling in the back of my head that says "these cards need a home, and it's not just another commander deck, or selling/trading these off". Duplicating a commander deck for the sake of scratching that itch isn't enough.
I needed to do something. The thought came to me at 5am.
(Well ok, it stewed for a long time before inspiration struck upon waking up at 5am because one of my cats is insanely regimented and wanted breakfast ASAP, so after getting bitten on my arm, lightning strike and I got to work)
Making Killer Queen - A Compromise
So what is Killer Queen, and what does this have to do with finding home for cards?
I've trapped myself as a Magic player. As I stopped playing Standard back in 2014 and more or less dedicated myself to Commander brewing, a lot of skills have fallen to the wayside. I'm terrible at Limited Draft, subpar at Sealed, and have radically changed my viewpoint of 1v1 magic. Brewing a 360 card cube felt impossible to do myself.
So how do I consolidate these feelings and viewpoints? I make a single deck that everyone can play from like the fan format Dandan (aka Forgetful Fish), use only 3 colours (Mardu/Red-white-black), give everyone the same Commander (Queen Marchesa) and make it singleton.
Boom. Killer Queen, aka Marchesa Dandan, aka MarDanDan!


One 155 card deck (plus 2-4 copies of Queen Marchesa) that everyone plays from, one shares graveyard and a bunch of different ways to set up or influence your opponents!
It's been a recent project I've been working on since October 2023, and while games are far and between, it's been my personal answer to my issues of cards being shuffled around decks with no real home, but still having commander-like gameplay that appeals to people in general. Public sentiment so hard? It's a neat way to play Magic, and it's something that can be brought along to game nights in case people want a change of pace.
It's been a great exercise, and makes me go back to my original point: there's a lot of ways to play Magic. There's a lot of ways to engage with Magic that isn't just constructed formats, and you can do it on a budget (or using online creatures like Moxfield's playtest feature in tandem with a digital camera program like OBS).
So where does that leave us?
People are frustrated with the direction Magic: the Gathering is headed, and I encourage everyone to healthily engage with this game we've all come to love, or love to hate, in a way that is satisfying to you.
If you're unsatisfied with Universes Beyond, don't play the cards! (just don't fault anyone for playing them) Go back and look at old sets, and forget the new ones. There's lots of hidden treasure in New Capenna, I hear.
Get back to your kitchen table routes if you have to. Do a Commander League, a deck building challenge, get wild, get crazy! Or take a break! Magic isn't going anywhere right now.
Do a deep dive on Scryfall, whatever it takes for you to enjoy this game in peace.
#mtg#magic the gathering#edh#commander#Wizards of the coast#killer queen#dandan#fan format#where cole comes out of the twitter woods to write
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American Idol but with more Mana Crypt
Hello and welcome to American Idol but with more Mana Crypt (AIBWMMC). Wow that’s a terrible acronym! anyways!
I’ve been hooked on Magic the Gathering lately, especially the Commander format, in which each deck is centered around a single keystone legendady creature, its titular Commander. Over the next uh. period of time. i will be searching for a new Commander to bring to EDH night.
“How can I help?” It’s easy! Go to this survey, and answer the one question.
It’s gonna ask you for the Magic the Gathering legendary creature you’d like to see me build my deck around! This can be a personal favorite, an absurdly broken card, or you can google “worst mtg commanders” and try to saddle me with Kentaro, the Smiling Cat (i won’t be doing Kentaro because Spice8Rack already has a video about trying to build around him and I ain’t about to beat that dead horse).
At some point in the future i’ll grab all the survey submissions, take the funniest and most interesting, and make a poll out of them. Or if there’s enough I’ll make a tournament, we’ll see.
At the end I’ll build the deck, optimize it to the best of my ability while remaining inside my table’s $1500 budget, and then post the list and my thought process here!
It’s gonna be a shitshow I promise you
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Magic the Gathering idea: form a pod of at least four people. For each person in the pod, the remaining players agree on what commander to assign them. Each player builds an EDH deck around their assigned commander.
To allow for low budgets, fast turn around, and the casual format, you’d encourage proxying cards. Alternatively, limit each player to a certain number of proxies as a way to cap the power level (although this is predicated on everyone having a single collection to draw from for deck construction or everyone having a collection that’s about the same power level)
I think this could be fun! Kind of a mix between cube, commander draft, and a group wide deck tech challenge? That’s the idea at least.
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Masterlist of our Decks
Hi! We're @the-many-children-of-the-void and this is a masterlist post of our Magic the Gathering decks. We play most of these online, with our partner system on untap.in. This list will get updated when we remember to do so.
EDH Decks
Allie's Decks
APV-B (Atraxa, Praetor's Voice): Our budget Atraxa deck, runs infect, +1/+1 counters, stun counters and so on. This is the only deck we own a physical copy of (we don't play in-person very often) and it was built by buying Corrupting Influence and taking it apart.
Let It Go (Hylda of the Icy Crown): It's a deck that's all about tapping your opponent's creatures. It isn't very optimized yet but Allie is slowly getting there.
Broken Human (Surrak Dragonclaw): Our "fuck you" to when our partner system plays control. It was also the deck where we had a major breakthrough in deckbuilding philosophy.
Atraxa, Uncorrupted (Atraxa, Praetor's Voice): A return to our roots, re-building the oldest deck concept we ever had, an Atraxa deck without any fancy poison or stun counter shenanigans.
Annie's Decks
Annie's Project (Lathril, Blade of the Elves): It's an elf token deck. That's kinda all there is to say.
Erica's Decks
Echo (Aesi, Tyrant of the Gyre Strait): Landfall deck with lots of ramp and card draw. Usually able to get just an obscene number of lands on the battlefield.
Harbinger (Shirei, Shizo's Caretaker): Shadowborne Apostles deck with big fancy demons. We haven't had a chance to test this one yet.
Kate's Decks
Cantre'r Gwaelod (Niv-Mizzet, Parun): Card draw burn deck, pretty much. The goal is to draw as many cards as possible and slowly burn away your opponent's life.
Neiko di Angelo's Decks
Holiday // Boulevard of Broken Dreams (Marrow-Gnawer): Rat colony deck, very heavily based on Violet's deck from Game Knights #63
Lazarus (Phenax, God of Deception): Mill deck in Neiko's two favorite colors. Not much else to report back about this one.
Calvin (Gishath, Sun's Avatar): Dinosaur tribal deck. Our partner system doesn't really have a concept of "low power play" so this deck doesn't really get played but it is one Neiko is happy with.
Antithesis (Zhulodok, Void Gorger) Eldrazi, baby. I have no idea how well it works.
That's all for now.
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New budget Commander cards: Wilds of Eldraine: Red
You know these by now, we'll go color by color, mixing main set and commander set. Reprints can be included if they brought the price down under our bar or are otherwise notable. All the cards presented here are under $2 at time of writing Note that the set hasn't officially released yet, so some prices may still be inflated, and others might spike in the future. Cards will be evaluated as part of the 99, not as commanders. Adventures with off-color parts will be carted off to the multicolor section.
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Filling the bottom of the curve of any given deck is important, and this lady does so quite well. She can jump your mana up to a four mana commander, and often will, she can filter your dead draws away (or get card advantage later on), or she can provide just a bit more damage. It's a solid cheap card to put in any red deck, but is particularly useful if you're particularly keen on having effects on legs, or if you're using Red's temporary creature copies.
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I'm grouping these two despite one being wider ranging than the other. For a couple years now, WotC has been working in making a new form of Aristocrats in Rakdos that specifically wants your tokens to attack first before being sacrificed. These two are shoe-in for any commander in that strategy, that I think is exemplified by DMU's Garna.
With that said, they both have their uses. A trumpet blast with upside is nothing to scoff at, and the Song is a on-rate hasty token maker that ALSO doubles as a one mana haste enabler to finish off a combo turn with an attack. With any form of buff, it'll outperform a fireball.
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+3/+1 and trample, at instant speed, for a single red, with a lingering buff, it's pretty much the best one mana combat trick in red to this day (that doesn't draw a card.) Any deck interested in those, be it Feather or Zada, might want to give this one a look. The fact the buff is an aura also opens it to any voltron or aura synergy commander in red that can take advantage of that. +5/+3 onto an Uril at instant speed is quite interesting for a single red.
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In a similar realm, this is a tormenting voice like we get every set, but with a huge difference: it targets a single creature you control. This opens a lot of interactions with mostly the same decks as Monstrous Rage. Feather gets repeatable Tormenting Voices that buff a creature and drains, Zada buffs the entire team while laughing all the way to the bank as she draws 16 cards and also if you board wipe her she now drains the table for 18 total life. A bit less synergy with aura commanders but some might still want to give it a look.
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How to Keep an Izzet Mage Busy was a mystery booster playtest card, this is now the main set version of that. This spell that does a bit of everything begs to be copied as many times as you can muster in stormy ways. It may not look like much if you're not familiar with these decks, but trust me, someone somewhere is cackling imagining what they'll do with this.
Mythic dragon go brrr. There's better dragons available out there, but this is a pretty decent one. The mana sink being able to ping literally anything is quite good at holding the table hostage, bargaining should be trivial in a format of Treasures and mana rocks, so you get a rebate of most of the cost and a big hasty dragon with quite a bit of upside.
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Paying two mana to fling artifacts is quite a bit for any strategy that would want to make use of it, this is no Goblin Bombardment, but it is notable that even with a single copy, this turns every single Treasure into two potential damage, you can point at anything, at instant speed. Ironically, Food may be one of the worst types of artifacts to pair with this.
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Reprints
All these Enchanting Tales are now below our $2 threshold!
Goblin Bombardment is a messed up magic card that instantly makes your creatures much less attractive removal targets and can hold on a board by itself. Any red token deck basically needs it, and any creature-based red deck likely won't regret running it.
Mana Flare was last printed as a legal magic card in 1997. Saying it was awaiting this reprint is an understatement. It wasn't super expensive anyway, but this is the first black border (well, borderless) version since BETA, so if you're a group hug player or a spicy storm player, this is very welcome.
Shared Animosity is a great finisher for any typal deck in red that wants to go wide. It used to be pricey, but this is the last in a series of reprints that brought it down to under a $1.
Impact Tremor is a common find as a combo finisher with infinite etbs, as a way to turn many tokens into many damage, in decks that increase or double the damage output of their permanents, or any combination of the three. It's a very popular commander card, and despite being a common that got reprints into commander precons, it still managed to climb to nearly $5. This should tell you just how played this card is in commander.
And finally, a few more Enchanting Tales saw their prices SMASHED by this bonus sheet, but not quite down to our $2 cut. They're still included here because all of these might be inscribed into your brain as expensive cards that aren't accessible at all, but this reprinting brought every single one of these under $10, and most under $5.
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Cards Realm The Perfect Space for Magic The Gathering Players

Magic The Gathering (MTG) isn’t just a game, it’s a passion shared by millions around the globe. For fans of this iconic trading card game, building strategies, crafting powerful mtg decks, and learning the latest moves in the meta MTG world is an exciting daily ritual. But wouldn’t it be even better to do all this within a vibrant, dedicated community of fellow enthusiasts? That’s where Cards Realm steps in.
This blog will explore how Cards Realm brings Magic The Gathering players together to share, learn, and evolve their game. From trading mtg card to discovering new commander combos, Cards Realm is the online ecosystem every MTG player needs in their arsenal.
What is Cards Realm
Cards Realm is more than just a website; it’s a thriving hub where the Magic The Gathering community comes alive. Players gain access to a host of features designed specifically to enhance their experience with the game. Whether you’re new to MTG or a seasoned Planeswalker, Cards Realm has something for you:
Share and Exchange MTG cards with fellow players.
Stay on top of meta MTG trends with daily news and updates.
Create legendary MTG decks and refine your strategies.
Join MTG Tournaments or even host your own.
Discover powerful EDH and commander combos for unique gameplay setups.
Cards Realm is built for those who are passionate about MTG and want to connect with a global network of like-minded players who share the same love for strategy, skill, and adventure.
Build Your Ultimate MTG Deck
One of the best ways to stand out in Magic The Gathering is by creating distinct and competitive MTG decks. Cards Realm offers tools, guides, and inspiration to help you craft the ultimate deck tailored to any format you participate in.
Craft MTG decks optimized for Standard, Modern, or Pioneer formats.
Leverage insights from Cards Realm’s comprehensive analysis of the meta MTG environment to stay ahead of the competition.
Access deck-building tutorials and tips to sharpen your strategies.
Whether you’re looking to dominate tournaments or just want a casual game, the platform ensures your deck is ready to take on any challenge.
Explore the Meta MTG Environment
Staying informed about the constantly shifting meta MTG scene is essential for improving your gameplay. At Cards Realm, you’ll find in-depth articles, news, and guides to understand the current meta and predict emerging trends. Some highlights include:
Match analysis and card performance reviews.
Coverage of meta-defining tournaments and their winning decklists.
Strategies for countering dominant archetypes in the meta MTG universe.
The more you know about the current landscape, the better equipped you’ll be at adapting your game to take full advantage of every opportunity.
Master Combos in EDH and Commander Formats
Playing Commander is an entirely different experience compared to other formats, largely because of the incredible variety of EDH combos and powerful commander combos you can use. On Cards Realm, you’ll find resources that take the guesswork out of creating awe-inspiring plays:
Step-by-step breakdowns of top commander combos from experienced players.
Guides to help you identify synergy between your MTG card choices.
Suggestions for budget-friendly EDH combos that won’t break the bank.
Whether you’re a casual EDH player or a competitive Commander aficionado, Cards Realm has the insights you need to dominate the table.
Trade and Exchange Cards with Ease
Every serious MTG player knows the importance of maintaining a well-rounded card collection. But constantly acquiring new cards can be time-consuming and expensive. Cards Realm simplifies this process by connecting you to a network of players ready to trade and exchange MTG cards:
List your duplicates and search for cards you need to complete your decks.
Easily connect with trustworthy players for seamless transactions.
Explore trading opportunities locally and internationally.
With Cards Realm, growing and refining your card library has never been more convenient.
Stay Updated with MTG News and Events
Magic The Gathering is an ever-evolving game, and keeping track of developments is key to staying competitive. Cards Realm’s daily news updates ensure you’re always in the loop:
Coverage of the latest MTG card releases, rules changes, and strategy shifts.
Insights into upcoming tournaments, special events, and challenges.
Interviews and features with some of the top players in the MTG space.
By staying connected to the Cards Realm community, you’ll always have the knowledge you need to stay one step ahead.
Host or Join Thrilling Tournaments
What would a Magic The Gathering community be without its fair share of competitive tournaments? At Cards Realm, you can participate in or host your own MTG tournaments to showcase your skills, connect with players, and win exciting rewards.
Access information on local and online events hosted by the community.
Organize and promote your own tournaments for friendly or competitive play.
Review tournament results to see which MTG decks and strategies performed best.
Tournaments are where MTG legends are made, and Cards Realm provides everything you need to be part of the action.
Train Your Game on Cards Realm
Magic The Gathering isn’t just about luck; it’s about skill, strategy, and constant growth. Cards Realm provides tools to help you practice and refine your abilities:
Simulation tools to test your MTG decks against different strategies.
Tutorials from experienced community members to quickly elevate your gameplay.
Insights on how to balance creativity with strategy when building new decks.
By tapping into the resources at Cards Realm, you’ll have all the knowledge you need to reach new heights in the world of Magic The Gathering.
Connect with a Global Community
Beyond the gameplay features, Cards Realm serves as a platform for fostering connections and friendships. Whether you want to discuss the latest rumors about upcoming MTG cards or collaborate on creating innovative commander combos, Cards Realm gives you the space to do so.
Join forums, discussions, and social groups centered around MTG.
Share your own strategies, decks, or reviews to contribute to the community.
Get inspired by other players’ stories and their journeys within the game.
At Cards Realm, it’s not just about playing a great game; it’s about being part of a great community.
Experience the Magic with Cards Realm
Cards Realm is more than just a website; it’s the ultimate playground for Magic The Gathering enthusiasts. Whether you’re here to build powerful MTG decks, explore meta MTG trends, trade MTG cards, or master unique EDH combos, Cards Realm has everything you need to take your love for the game to the next level.
Join the Cards Realm community today and experience Magic The Gathering in a way you never have before. There’s always something exciting happening here, and you don’t want to miss it.
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First night of EDH budget bracket done & im in the lead w 6 points! 1 for cheapest deck, 1 each for eliminating two players, and two for winning the game
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