BEE SIMULATOR
"Live the life of a bee! Explore a world brimming with life in which you collect pollen, defy dangerous wasps and save your hive. Play with others in three game modes, including co-op and PvP on split screen." (from the Epic Games page!)
this game taught me things that i didnt know bees experienced like common to legendary rarity flowers and bug pvp /joking
video warnings: potential photosensitivity and trypophobia triggers
bug content: bug player & bug enemy & bug friendly - not enough to warrant oops all bugs because theres people and other animals that arent bugs!
free or paid?: paid! it costs $19.99 in USD
genres: adventure, casual, simulation
content warnings: flashing effects, honeycomb (potential trypophobia trigger), spiders
check out the website here to see where you can buy the game!
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You may not somehow see this Pel, but can you doodle Junebug from My Friendly Neighborhood? Just a curious neighbor about how she’ll look in your art! :33
Hope I did her justice!! Thank you for the req ofc💚
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Having a semi-niche object/aesthetic based interest is so funny. You’ll get into it when it’s pretty much just you and 10 other freaks and you’ll usually pretty easily find affordable stuff online to add to your collection, but the harder to find stuff is often largely lost to time.
But then the interest suddenly gets more attention and the harder to find stuff suddenly pops up as well as things you’ve never seen before, but now it’s gone in an instant, and much of the more accessible stuff starts becoming less common and more expensive. But it’ll still be juuuuust niche enough that there’s not enough interest to convince manufacturers to like, take advantage of it and make new stuff. And then after a few months to a year it dies out and goes back to normal. It’s a weird, weird balance.
Anyways shout out to the rise of Frutiger Aero and its sub-genre HelveticaAqua. I’m glad we’re holding hands.
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APICO
"APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees! Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture." (from the Steam page!)
game about beekeeping! and butterfly catching! and saving bees! and more to come! playing this game for the first time in a while reminded me of how much i like the music! as of posting this, there are still major updates that are planned for this game and im very excited for those! :]
bug content: bug friendly - you keep bees, raise butterflies, and wait for solitary bees to visit your bee hotel!
free or paid?: paid! apico costs $19.99 in USD!
genres: casual, simulation, sandbox
content warnings: none! (please let me know if you believe there are some to note!)
this game also has some accessibility settings such as mechanisms moving automatically, high contrast views, turning off buzzing sounds, and a focus mode (where only 1 menu can be open at a time)
check out the website here to see where you can buy the game!
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wondering about Frank and insects but specifically about how it looks like the WH insects are highly stylized, so does Frank even know anything about real butteflies/insects?
& if he saw a real one, would he recognize it? are all of the species names he applies to the WH bugs real, or are they all made up like "Vibrant Eyespot" or "Fluttering Heartwing"?
and then there's the question - does the neighborhood have some of the more 'undesirable' bugs like moths, worms, roaches, spiders? does it have bugs outside of the generic groups of beetles and butterflies? like are there mantids? leafbugs? dragonflies? weevils? or are those too specific/complex/not-cute for the Playfellow Workshop to have included?
and then there's the question of what are the bugs? props? puppets? are they alive or do the neighbors just perceive them as such? Do they even exist outside of art, storybooks, and animated segments? I highly doubt they're alive like the neighbors are, since in the gif of Frank's head spinning, the framed butterflies' wings are moving. which is kind of horrifying if you think about it for more than a second.
just... the critters Frank loves so so so much being a complete fabrication... every piece of knowledge he prides himself on / delights in knowing being utterly Untrue... oof
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moth id pack
⠀⠀⠀⠀pronouns
it/its, moth/moths, dust/dusts, cloth/cloths, night/nights, lamp/lamps, change/changes, wing/wings, damp/damps, light/lights
⠀⠀⠀⠀labels
mothogender, mothgender, foresrotmoth, cutemothic, dustgender, lampgender, assigned moth at birth
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To follow up on your answer about human-peafowl relations, how does someone like Bug, who basically demanded to be raised by you, fit in? Will she be just a very Ked-friendly hen, or will she be somehow very different from the other girls?
She'll be a little socially awkward, but she will get along, and the longer she's out there once she's a full-time-outside bird, the easier it will be, especially when her adult hormones arrive. Artemis was also raised by me, and she's a little awkward as well, but she gets along fine with the others and she's not even interested in fitting in the way Bug is. Bug may not have wanted to be left with the other babies when she first hatched, but she is very interested in the other birds now, she plays with her siblings through the fencing and she defers to the bigger birds like she learned to when she was a baby. We spent a LOT of time out in the bird pens when she was very little, so while she was raised by me, she also got to experience Being A Bird from a few days old. And we do still go out into all of the pens together, and she gets to spend time being chased around by the big birds or watching them from beside me, and hanging out near them while I free range a pen. She'll always be a little Different, having been to the realm of the fae so to speak, but it shouldn't inhibit her from fitting in.
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