Barbuta and Mooncat are really stand-out entries on UFO 50; both are fun games in their own right, but I feel that they shine more as digital gallery pieces.
Barbuta, for instance, superficially appears to be a joke game. The controls are sluggish, the visuals are unstimulating, the audio is nearly nonexistent, and the difficulty feels downright hostile at first. It's offensive to modern game design sensibilities at almost every stop.
It's easy to see these qualities, "get the joke", and move on. However, if you instead decide to stick it out and give Barbuta an honest try, something unexpected will happen; you get immersed in the puzzles and exploration. You stop thinking about the "bad" qualities as you become more occupied with earnestly trying to solve the game.
This happens because Barbuta is, under the hood, not actually a bad game. The Mossmouth team is highly adept in game design, knowing which qualities differentiate an unorthodox game from a truly bad game. Unlike the early platforming-adventure games that it takes inspiration from, Barbuta's controls are far more solid than the player's initial assessment. They're slow and quite short, sure, but jumps are actually stunningly consistent; there was never a jump that was both intended to be possible and too difficult to (reasonably) achieve on the first try. The puzzles were difficult enough to evoke plenty of thought, while completely rational and able to be solved intuitively. The only trap that earnestly felt unreasonable to catch on the first go-around is on the first screen. If you're capable of seeing past its intentionally rough edges, you're in for hours of fun.
It does a fine job of allowing the player to relive the childhood experience of sticking to a game, perhaps in complete disregard of its jankiness, and still finding joy. I even resorted to making a map out of graph paper.
Mooncat is similarly evocative, possibly more directly and specifically than Barbuta is. It doesn't attempt to be conservative in its aesthetics, nor is its movement slow and unsatisfying. Instead, you're met with an extremely strange control scheme, visuals of your character in an embryonic state, and four harsh notes.
In a wonderfully thematic way, you spend the first several levels stumbling around and clumsily misinputting the controls. Just as a newborn creature lacking mastery of basic mechanical skills, the player must discard their gaming intuition and learn how to move in a strange, unfamiliar setting. For a moment or two, you're humbled and brought to the same level of competency as somebody who hasn't touched a video game in a decade.
As you get a hang of the controls, Mooncat's atmosphere begins to take your attention. It's dark and wistful, but still quite soothing in soundtrack and visuals. At times, its moodiness transitions to being overtly eerie, clashing with the Kirby-esque enemy design. Regardless, it makes you curious and sensitive to the environment.
I do not think that these aesthetic choices are intended to appeal to the extremely basic juxtaposition of "cute thing that's actually creepy and dark." Instead, I believe that it's an allusion to the unintentionally complex feelings that many games of earlier eras evoked, particularly to children. The harsh, creepy bits remind me of the seemingly mundane elements of games that would trigger fear responses in my brother and I when we were kids. Games that were not meant to be scary in any capacity would occasionally spook us so badly that we would never progress past the point of whatever it was that scared us. It's my theory that Mooncat's particularly eerie parts are meant to represent these moments.
While some details are surely intended to be unnerving, Mooncat evokes the feeling of a game that's ostensibly innocent, but still strange feeling to those who have not yet been desensitized to the normal motions of game design. Thankfully, it also does a great job at reversing this desensitization with the odd control scheme.
Both of these games do a fantastic job of evoking emotions that are quite complex and usually long gone by adulthood. I really do applaud Yu and the rest of the team for being able to both identify and recreate such feelings when it would have been so ridiculously easy for UFO 50 to instead shoot for very basic "remember THIS GAME?" style nostalgia-baiting. Great job Derek!!
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Why greetings, fellow person ! I am Grimmtells, owner of this humble blog filled with the contents of my brain rotting interests. Hope at least one of ‘em catches your eye ! Naturally, anyone is welcome to call me Grimm ! Shorter, sweeter and faster to type !
A fair warning, my humour can be very horny ! Will come up completely randomly, so if you don’t enjoy these sorts of jokes, be forewarned that some posts may give you the ick !
I’m gonna use this Introduction to make knowing me and navigating my blog easier for you ! So just follow my lead, and you’ll never be lost ✨
✦ MOST IMPORTANT, OF COURSE - ME !
✦ FANCY TAGS |
grimm arts - For all polished art pieces !
grimm comics - For all comics ! Includes answers to Inbox asks that I have answered with comic !
grimm doodles - For all silly pixel/greyscale doodles ! Includes answers to Inbox asks that I have answered with a doodle.
grimm tells - Pun intended. For any written/ One shot story posts I make ! They’ll be pretty sparse, I’m more of a visual guy, but one already exists so i’ll tag appropriately !
grimm answers - For Inbox asks ! Will include both written and visual answered asks !
grimm reblogs - For the things I reblog ! Check them out, it’s only cool stuff !
grimm rambles - For all random tumblr posts I make that are just me speaking into the void. Feel free to respond to my theatrical monologues.
✦ FANDOM MASTERPOSTS |
KRBAY Masterpost (LINK TBA) - Kirby anime-centric, but I might cross things over with the games if I feel so inclined. It’s also my own interpretation of many things, my own headcanons, whilst staying as true to the canon as I can ! There’s a lot of my OCs there too.
TADC Masterpost (LINK TBA) - A lot of Arlekin content too, way more than the canon characters honestly ! Sorry, I love this jackass a tad too much.
✦ MEDIA I LOVE |
Kirby series
Kirby Right Back at ya
Super Mario series
Super Paper Mario
Mario and the Music Box
Hollow Knight
Sky Children of the Light
Undertale
The Amazing Digital Circus
Overlord (Anime, haven’t read the light novel !)
Creepypasta
Harry Potter (Fuck JKR though, obviously !)
Genshin Impact
Aside from that, I like to think I’m quite approachable ! So don’t hesitate to comment or send an ask, be it for me or one of my OCs (or even the canon characters of the Media you currently see my indulging in), I love answering all these ! <3
Ciao~
-Grimm
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"What a strange pair. A Mandalorian and a Force-sensitive youngling, hmm... Who is in need of a master to guide him and help him to come into his full power, yes?"
Any time Maul comes across a Force-sensitive youngster: "Is anyone going to claim this apprentice as his own or do I have to do everything around here?" and doesn't wait for an answer. (Grogu is safe tucked away in Din's satchel, don't worry)
Din accidentally turns up with Obi-wan's keepsake in his pocket once, and Maul doesn't only fly into an episode of blind rage and super melodramatic monologuing, but he also gives him a boon that is nothing but trouble and chaos of epic proportions.
Bonus background detail/close up, because while I didn't redraw the full thing, I'm quite proud of my modifications:
More of the Star Wars meets Hades AU (I’m trying to give monthly updates on my progress with it)
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Gonna ask this to a few people that inspire me, but how do you take inspiration from things without feeling like whatever you make is just bad in comparison? Or like a downgraded version of the thing(s) that inspired you?
(If this is too negative feel free to delete/ignore, I'm sorry)
Oh gosh this is such an interesting question since, I dont think I really have feelings of thinking my version is bad? Or that I am just a copy?
I am honestly just grateful my work became as popular as it is in the first place haha- low expectations going in to begin with. That and, I am very aware my art style isnt as defined and polished as other peoples styles, but I have come to terms with this! And hey the improvement in my own artwork over the past year is a massive trip if you go back through some of my older stuff- I am improving, slowly.
I mean, 2AL started by complete accident, and was "inspired" from me wishing the Leos from OMO or MNMC would hug it out already- but if you were to compare 2AL to one of those, they are very different. Hell even comparing OMO and MNMC, same starting point, but still very different.
I think my only advice to other people trying to make an AU is to try and find some core theme/idea and work around that, rather than gather a bunch of little things from other sources you like into a big pile. Find some key message to start up a base with.
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hope you like babies
I really wanted to draw what my interpretation of the craftsman was like as a kid and he's so cute it makes me sad for what i do to him later
Oh well
(includes my hcs of the toad species. Some have tails and their legs are comprised of mycelial threads that usually get wrapped in socks or other fabrics so they'll stay stable)
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