Nanamahi brainrots
All my comments on each point below <3
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Note: I mainly focus on Nanamahi here ⬇️
• Easily Jealous / Too Careless
Even with Nana i think Mahiru would easily still be jealous.
Not in the same way she was with Karen, but in more of a "i have a special relationship with Nana" so she can't help but feel a bit of jealousy when she sees Nana with someone else, except if it's Junna. Despite this jealousy, she wouldn't do or say anything about it, but I think Nana may guess it and find it a little amusing and tease her about it in private.
For Nana, no matter if we consider that she is still not over Junna or not, I think she would still feel possessive over Mahiru, and wouldn't hesitate to show it more than Mahiru would, things such as just approaching from behind with a bright smile like she seems to do everytime she feels threatened.
• Destroys everything to have you / Kills you to save the world
Mahiru would lean more towards sacrificing Nana for the sake of everyone. Of course she cares about Nana but she cares about everyone more, bc she knows that at this point it is almost impossible to convince Nana out of her mindset. She knows how Nana thinks so she would know what would be best in the end.
Nana probably would lean more on sacrificing everything else if she was at a point where she feels like she lost everything, but I didn't put her to the extreme bc Mahiru isn't the one in her heart, and she still cares about everyone else.
• I don't deserve any of this / I deserve to be with you
Nana thinks of herself as some kind of monster, even if she craves love like anyone else. But I don't think she'd ever think she deserves any sort of sympathy.
Mahiru just has terribly low self-esteem and would rather put others before herself in any situation.
• Would revive you if you died / Leaves you to die anyway
I'm not entirely sure for this one, I just think that above everything else, they are both too caring to just let the other die.
At least they would not let the other die without them...
• Clings onto others (especially the other) / Cold exterior
I'd say they both just like physical contact, Nana more than Mahiru.
Mahiru wasn't exactly a physical person except maybe to Karen, but I think she would like the proximity Nana would provide her, like a sense of security. Isn't it comforting to melt into a hug. Idk I just think she would like being hugged by someone taller as well.
Nana would like the contact as some kind of reminder that Mahiru won't leave her anytime soon, so more of a possessive motive.
• "This is fate, isn't it?" / "It was a coincidence, that's all"
This doesn't really reflect whether they believe in fate or not.
I wouldn't be able to tell for sure for Nana, but I think Mahiru does believe in fate, but it just never turns out the way she wished it would (first example obviously is Karen and Hikari, but also anything related to others getting the lead roles she would have loved to get).
Specifically in a Nanamahi setting, I'd say they both think this just happened to be when they needed it the most, just pure coincidence.
This wasn't meant to be but it's convenient for both of them.
• "Let's leave this place" / "I can't just leave everything for 'you'..."
Nana doesn't have much to lose anymore and would lean more on not caring about leaving everything behind to keep this relationship, bc even if it hurts both of them, the pain brings her comfort and will have trouble thinking theres any other way to feel better, at least in the present. It's easier to indulge in this temporary comfort and cut yourself from the outside to fully enjoy it.
As for Mahiru, despite her loneliness, she has too much to lose compared to Nana. Mahiru's loneliness is not the same as what Nana feels because she still has and had so many friends and a loving family who support her. She still want to achieve things and she can't just leave everything behind for this comfort which she knows is only temporary. This is where it would make more sense for someone like Claudine to bring her comfort instead, since she would push Mahiru forward more while Nana would want to stay in a constant cycle of pain.
• A bloody marriage / "I still don't feel a thing"
I'm not sure what a bloody marriage is, but I think Nana would believe there isn't any sort of "love" between them. Ofc it isn't just a random friendship (I don't think that friends just casually kiss all the time), but she would lean more on believe there is nothing worth calling "love".
As for Mahiru, she's more sensitive when it comes to romantic feelings, and might develop a little something, but definitely not a cute kind of love. More of what would be seen as emotional dependence.
Even so, she'd keep thinking to herself that it isn't love and would try to think there's nothing between them despite her growing feelings.
• Self-sacrificial / Would give you away for nothing at all
I don't think neither of these people pleasers would even care about themselves enough to sacrifice the other for nothing.
• "See you in the next life" / "This will never happen again"
They hope such a situation won't ever happen again in the future, but Mahiru would lean more on wanting to meet Nana again in another lifetime where they don't feel so sick and can have fun like they did in highschool (not that Nana doesnt want it but she might think that if they met again, things would end up the same).
• "I don't feel a thing" / "You make me feel alive"
Honestly the entire reason they're together.
When they're by themselves, it's just their thoughts and themselves. They wouldn't feel comfortable enough to open up to anyone about their feelings: they're supposedly getting better now.
I can easily think while they can act normally around others, they'd be like walking corpses once alone when their moods aren't at their best.
By finding each other, someone who can understand their ugly feelings, they can find comfort in each other's arms.
• Would go back in time to save you / Things like that are impossible
We mentionned this with Risse earlier but if Mahiru was given the ability to timeloop, she may have done it.
But my nanamahi setting is leaning towards the future where the revues are over, so when it isn't even possible anymore. Mahiru isn't aware of the timeloops.
Mahiru wouldn't even believe that is a possibility.
Nana would do it again.
• "I need anyone by my side" / "I don't need anyone anymore except you"
In a time where loneliness overtakes her mind, Mahiru would probably be fine as long as anyone could be here for her or at least make her feel needed in a way that isn't like her family needs her or her regular friends need her.
Her love and interactions with Karen have left a scar in her that doesn't heal properly and made her feel the need to find someone who can make her feel needed in a similar way again.
Nana on the other hand has given up and only wants one person by her side.
• "We're friends, right?" / "I wished we were something more"
Between Nana and Mahiru, Mahiru would probably be the one yearning for something more concrete than a weird special bond, while Nana views this more as just mutually helping out.
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Fernando Alonso & His Relationship With Cards
I'm sure we're all familar with the cards on the back of Fernando's Vegas GP helmet by now, but did you know his relationship with cards goes a lot deeper?
I. Magic Tricks
You've probably seen or heard someone at least mention Fernando's propensity for card tricks. As far as I can tell he was doing them(publically) as far back as 2003 all the way to as recently as 2018. Even once performing a card trick, with a condom and a teddy bear(!??!?!??!!), in front of Valentino Rossi who said "How was that possible?"(x)
But how did this start? According to James Allen, "Fernando admits to having been heavily influenced by his grandfather, a mercurial figure, who taught him magic and card tricks, still one of his passions away from the race track."(x) And I'm not sure the validity of this one, because I couldn't find an actual source, but apparently he once said: "My parents are responsible for the two things I like doing most - driving and magic tricks. They bought me my first go-kart and a magician's kit."
In several interviews he described it as his hobby off track, and that he loved learning new tricks and surprising others in the garage with them! So clearly cards are pretty important to him both as a hobby but also to who he is as a person since they've been with him just as long as racing has.
II. Card Symbolism in His Helmets
This is the reason I originally made this post, but I thought I should also explain the origins of his card fascination first. As I said, we probably all remember the cards on the back of his helmet in Vegas, but did you know that wasn't the first time he had cards on the back of his helmet?
From 2008-2013, he used to have a pair of cards on the back of his helmets. The symbolisms of the cards themselves as well as the evolution of their design is really fascinating to me! Even more so with the recent development of the card choice in 2023.
Fernando said he wanted to reference his two titles in some way on the back of his helmet and after his friend sent him several ideas, he decided on having two cards(an ace of clubs and an ace of hearts, sometimes pictured with 05 and 06 on them as well), saying: "I picked the cloverleaf [the ace of clubs - Ed] to give me luck, but the only pity is that it doesn't have four leaves!"(X)
2008.
Here's the very first appearance of the cards! They're displayed flat, with the 05 and 06 clearly visible
2009.
Very similar to 2008, but with a slightly different design, and they're maybe a bit more straight with less shadow?
2010.
This is the first major change! I was sad they didn't have the years on them anymore, but then I realized they're sparkly to match with his signature lightning bolts on the top of the helmet!!
2011.
Honestly I'm still somewhat unsure if this is the actual 2011 helmet? It's pretty difficult to find clear photos of the back of helmets from older seasons. It's easiest to find them on replica sites or auction sites so I'm not 100%? But anyways, I like that this has the championship years on the underside of the cards
2012.
This is when I started getting weirdly emotional about the helmets. Do you see how they've progressed from being a centerpoint to being curled up and sad at the bottom of the helmet? Not listing the year anymore??
2013.
Same thoughts as 2012. And after this season, they cease to exist (just like his ferrari chair in the garage, WOAH CALLBACK), until cards make a reeappearance in his Vegas helmet, albeit in a different form
2013 Monaco(Honorable Mention):
For some reason 2013 helmets were easier to find proper pictures of, so I happened to witness this absolute beauty. The creativity of this helmet genuinely blows me away??? Wanting to keep the card motif, but making sure to incorporate it into the rest of the puzzle piece design?? Mwah! There was another special 2013 helmet but they didn't change the cards at all so I really applaud this one
2023 Las Vegas(The Return of The King):
The magnificent return! But look! The cards are different cards! Instead of being two aces, it's now an ace of hearts, a four of hearts(his driver number of course!) and, the, now iconic, representation of himself as a Joker. I literally could not believe my eyes when this helmet was released and I saw the Joker card, what a fucking silly old man....I really wonder if he felt nostalgic having cards on his helmet again or if he didn't think about it all and was just like, "ah cards because Vegas!!!"
III. Why Does This Matter?
*The rest of the post was factual, this is moreso my personal thoughts on the symbolism of the cards/designs
This post spawned from me recently watching the 2010 Bahrain gp and noticing "hey wait a minute...are those CARDS ON THE BACK OF HIS HELMET!?" It's a really tiny detail that's unfortunately covered up by the HANS device pretty much whenever he's wearing the helmet, so it's really difficult to spot! But I became fascinated with the fact that he had cards on his helmet before that recent helmet, and now here we are!
There's something to me about how the design of the cards evolves over the course of six seasons from the cards being front and center to being smaller, more folded up and closer to the bottom of the helmet. As I said, the 2012-2013 ones genuinely made me depressed because it feels, symbolically, like his hopes for getting another Ace are becoming more and more unlikely and falling away until they eventually fall falt and fade away entirely after 2013 and disappear for basically a decade.
But when they return? They're not the same cards! Instead of representing Fernando's championships, they now represent him as a person, displaying his driver number and his persona of being a Joker!! Though I do think it's interesting he happened to keep the Ace of Hearts, even though he talked more about the Ace of Clubs before. I'm not sure it's actually this deep in reality, but I like to think that it's him not letting his championships(and the lack thereof) define him, but rather letting who he is as a person shine and be the centerpoint instead! But on a sadder note, as @suzuki-ecstar said to me, maybe the Aces aren't there anymore because he's lost all hope for a chance at a third Ace entirely :(
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sorry i keep coming back to totk rants, but something that utterly baffles me from a game design perspective especially is
who, in their right mind, would think to put similar objectives with the same characters in the EXACT same place as its previous game when already reusing the same exact map (no, single rocks springkled around isnt a meaningful change, fight me)
like from a purely logical point of view its just ... not logical?? and TWICE so when most players will have played the previous game, so now that the exploration, which was the main driving point of it, isnt as satisfying simply bc you know most locations and what is what, the thing you need to do is subvert it as in you go to that location and theres something else now or something that leads to a new reveal, but not NOTHING either, bc you likely cared about what youd find- the satori mountain was such a cool mysterious place, so now you head to it to see what is now and its nothing but maybe an obvious treasure chest? thats both lazy (i realy use that since its way overused by people missusing it) and just ... it might be meant as a lil nod so that there isnt nothing at all but to me it feels even more condescending as if there were literally nothing instead
satori isnt here anymore? thats weird if its always been there, so you go find a cause, maybe theres a fissure somewhere you can enter a large cave system, an hidden entrance to the underground that reveals there is something corrupting the place somwhere nearby but not exactly in the same spot- make it into a bossfight at which end satori gets cleansed- maybe it got captured and taken somewhere else, to a place that was kinda neat but didint serve a big fucntion in botw like maybe it was dragged somwhere into the big tabantha canyon, or to the forgotten temple
you try to visit rito village but the snow and cold there got so bad that you cant even reach it without special gear, and when you do reach it its utterly frozen in thick ice and not a single soul is there, the perch of vah medoh is knocked over building a bridge as a subtle hint as to in what direction perhaps, its intriguing bc clearly they have to be SOMEWHERE, maybe they tried to use vah medoh to evacuate but bc its losing power and doesnt have a skilled pilot they crash land it into the mountains, now trapped there and due to the storm not able to send anyone out to get help, maybe some did but they didnt make it and you can find them on your way and rescue them, and bc of the storm being so bad no one can get out and no one can get in (except for our special boi linky ofc) and even after the storm has weakened they dont immediately go back and act like everythings normal, maybe theres an extra mission afterwards helping them rebuild the village but not exactly the same as it was but fortified, different to account for things like this happening again, establishing the crashsite of vah medoh as a second outpost, or a temple, to thank it for bringing them out of immedaite danger but couldnt go all the way
theres so many places that are so clearly modeled around botw that are entirely unused now bc they had to remove all things shiekah for no reason, the holes they left jsut being holes where somethings clearly missing or some chest with a gem in it while the new shrine thing is within view distance a few meters away, might as well have put them in the exact same place bc it really doesnt make a difference
(like alot of those ideas im using for the rewrite which changes many things but you get the point right??)
and its even worse imo with the building stuff, bc now you dont even have to journey there you can fly glide and literally drive there instantly like a giant skip button so you cant even appreaciate the way to it, you skip to one important part to the next
and then points of interest are REPEATED AGAIN, like with shrines and lightroots and settlements and big mines- that is the opposite of satisfying gameplay, you dont have to explore shit bc its all in the same place which is probably why they only did tiny changes to those few spots and nothing else bc they knew most people would run right to those so it gives the illusion of changes (which are half reversable or barely a change at all) and even those are STILL meaningless
its right up there with having even MORE grind with less substance to it than in botw, the shrines and krogs got a lil old but at least the environment, its subtle storytelling etc were something- and totk just bloated everything with more little meaningless collectables while not changing anything meaningfully (and instead pretends that some things where never there and those new boring things were always there)
more shriens with shorter puzzles or none at all, more krogs with the same reward system, over a hundred tiny caves that all blend together bc they are all so similar and you really only do them for yet another colelctable for old gear and ONE cool new one with a bad effect after which the things collected become uselessreally, souls to collect to buy you a single armor set, rewards being largley reused old stuff from botw (imo you should have a chest in your house, yes YOUR house, that got most of the standard versions of botws armor in it so you dont have to buy it all again??? but you gotta think of going home first and dont have to use it- make new versions of them alternatively so you can choose if you want the old one or new one and also LEAVE ONE AT YOUR HOUSE WITHOUT HAVING TO SELL IT SO YOUT INVENTORY ISNT AS ENDLESSLY SCROLLING AS YOUR STUPID ARROW BAR)
theres new effects from food and armor thats largely useless (like the attack when hot?? why wouldnt you you jsut combine an armor and a potion- put on hot armor and drink an attack potion? its way more efficient no?? idk i found it to be yet another effect thing to bloat my inventory especially when NPCs keep giving you shitty effect food)
the whole sonanium (zonaite?) collecting with multiple ways to convert it into yet another currency??? huh???? AND have it be the thing for you to autobuild with?? when you need it upgrade your battery which takes an insane amount of those stones?? wells, while finally an actual well are NOW ALSO LIKE A COLLECTABLE and im gonna take a wild guess that the reward is utterly disappointing too
the fairies are all blocked by much more annoying means than in botw (like i wouldnt want to carry those NPCs three meters away in their little cart antoehr time please) and the amount of material AND MONEY NOW you need is so much higher for no reason (if its their attempt to make the game harder its the lamest way to do it)-
all while instead of expanding on the foundation of botw they ripped it out to build a new one while pretending they are both there (im so so slaty about this .... a sequel like this should expand upon the stuff of the first game, both in theme, narrative, mechanics and more and not ... replace it with slightly different versions of it while abandoning everything established before and really only using it as a way to skip having to make you care about some characters bc you might still care about them from the other game)
i could go on, as always lol, anyway, i really really dont get why this got into the final game ..
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