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#but totk made me actually start to like
casa-delle-galline · 1 year
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It’s so funny how I went from not understanding the appeal of ZeLink in BoTW, to absolutely bawling my eyes out about Link and Zelda in ToTK living together and Link buying a dream house which is normally made for couples and families and is way bigger than the Hateno house.
I don’t think I’ve loved ZeLink this much since Spirit Tracks and Skyward Sword.
1. ST ZeLink (ALWAYS, NO QUESTION)
2. SS ZeLink (plus Groose, because it feels wrong to leave him out)
3. ToTK ZeLink
That will be all.
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ganondoodle · 9 months
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rough beast ganondorf design + sketches + notes design combines the typical boar form (dark beast + cloud form from botw), the oni one (demon king gan) hint at the draconic one to come but keep part of his humanity with his clothing being mostly intact
as the battle with Demon King Ganondorf comes to an end, the sages previously knocked out start to wake up again, he is cornered and hurt and as fear of being imprisoned, tortured and exploited overwhelms him he transforms into the Beast form, breaking the arena you were fighting him in and him going for Zelda as she is the biggest threat (he remembers her destroying dark beast gan and she reminds him of sonia, who is the one you sealed his human body back in the day)
you and zelda flee through the cracks of the earth as more earthquakes happen with a beast at your heels thats now truly only out to kill as fast as possible as he burrows after you (first sketch)
the path takes you both just below the surface and as you are trapped in a dead end zelda shields herself and link with her light shield ability, which protects you both from immediate damage but cant soften the impact from gan charging at you, the impact of which breaks you all three to the surface and the battle takes place in the same spot as botws dark beast fight-
fight is very challenging as gan is smaller than the dark best version, jumping and charging at you while still able to cast spells, now truly throwing everything he can at you in the hopes of ending you both
fight ends with you shooting an arrow at zelda, her deflecting it at the right angle and it shooting off the enigma stone on gans forehead; he falls seemingly defeated and as zelda runs to take the stone away gan through sheer panic lunges for the stone triggering his dragon transformation and making way for the final fight
(summary of the end: in the final fight gan snatches up both link and zelda once he transformed into the black dragon and takes flight toward the sky, zelda falls from between his teeth and knowing that she cant get to link and help him in any way from the ground she, while falling, takes out the enigma stone she has kept in a save container in her backpack all this time and swallows it for her own transformation, in her white dragon form she takes active action and charges at gans head so link is freed, then supports him in the fight itself; at the end link plunges into dragon-gans mouth to reach the stone on the inside where he makes use of the 'medicine' previously made using the moonbloom taked from kogas secret lab, link and the stone are spit out and as gan reverses into a human and falls link is caught by zelda and he uses the second charge of it on her to bring her back as well; as all three fall from the skies as the sages have made their way through the tunnel that beast gan made earlier, they help link and zelda getting to the ground safely while the yiga do the same for gan - final end end isnt determined yet but this is waht i got so far and even if i have written this once before i felt it was fitting to do it again and no you cant tell me this is too much of a wishfulfillment thing bc it literally is just that as i cant actualyl change whats in the game, so even if im trying to make it all fit well together i can still do what i want nhakjdbgshdbhsjka)
(totk rewritten project)
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waywardsalt · 11 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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Hello.
You and gay-jesus-probably have successfully made me question everything with your view that Tears of the Kingdom is imperialist propaganda, so that's been fun.
Anyway, I decided to share this discussion with the Zelda fans on reddit, and perhaps unsurprisingly, a lot of them disagreed. Here is what they said (I'm Alarming_Afternoon44):
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So what do you think? Have I and all these other people just been duped by the game's manipulative framing? Or do they actually have a point?
And if you'd rather not answer this, or would prefer if I censored the usernames, just tell me and I'll delete this.
Hey! Thanks a lot for reaching out, and I'm glad it made you think stuff through!!
Honestly, as I mentioned in this post, I am not super interested about in-world conversations about who oppresses who, because what can be assessed from the game is super vague and more vibes-based than evidence-based. Within the text, of course that the Good Zonais are good and the Bad Ganondorf is bad! But that's my whole point! The narrative has been deliberately crafted so that the zonais and Rauru (and Hyrule) are as blameless as possible (and it's not doing a great job at it overall to be frank; we would not be having these conversations about how offputting it all feels for a non-zero number of people if it did do a great job). More importantly, I want to focus on what sort of real-life narrative it all parallels. Because people make stories, and people live in the real world.
Not going after everyone's throat here, gamedev is hard and the hydras that are AAA game production do end up doing super weird stuff, especially since the thematic ramifications are absolutely never prioritized (and it's also always the same kind of people who make the final calls and push out what can and can't be talked about also). And as fans, we tend to have trouble stepping outside the lens of lore and take a look at the bigger picture sometimes; not as an attack on any individual part of that decision-making process but to just pause, stop, and question our standards, our priorities and the kind of reality (or skewing of reality) the stories we tell each other reflect.
Again: do we want to take videogames seriously or not? If we do, then we need to accept they are a vehicle for ideology, just like any other artform. And sometimes, you push out questionable ideology, sometimes without meaning to, because you didn't unpack your own biases as you did. And it's even fine to do it, nobody is perfect, a 300+ people team spread over 6 years certainly will not be that. But that it wasn't prioritized is, in my opinion, a problem. As a narrative designer, I want games (at least the narrative side) to be held to a higher standard than this. It's literally my job to work with the industry so it can hold itself to higher standards of quality --so the whole TotK situation is quite frustrating to witness from a very pragmatic, work perspective where I already spend my days trying to convince people that things mean things. I have a vested interest here in not having the companies I work for being given a free pass by gamers to do literally whatever as long as it's fun, especially when we're talking about a billion-dollars company suing its own fans left and right for any perceived slight. Nintendo are not underdogs here. It's fine to point out they cut corners and maybe promoted messy ideologies, voluntarily or not.
So long story short: no I don't believe anyone here has a point in regards to what I think is actually important, which is why these choices were made in the first place. If you look at an imperialist text expecting the text to tell you that it's imperialist instead of recognizing a framing used for propaganda by yourself, you're never gonna find any imperialist text ever, obviously not!! I'm sorry if I sound a little gngngn here, but I don't know why audiences have, at large, this feeling that lore and story beat decisions materialize themselves already formed and without any human bias, meddling, intervention, internal politics or approximations (it seems that people can only conceptualize this part if they have actual names to attach to the story, but without clear authors it's like there are no authors and so no bias, which is... a very strange bias in itself). I can promise you that it does not work that way in practice: every narrative department on every big game is a battlefield --some nicer than others, but all of them very emotionally draining either way.
So yeah, I guess that on these grounds, I disagree with every point raised here. Sorry Reddit :/
But thank you for the ask and sorry if I didn't go more into details as to why. The big Why I Dislike Rauru Post and the Gerudo Post might have some more specific rebuttals, but I am not super interested in debating small detail stuff tbh. I feel like it's no use if the frame of reference isn't being understood in the first place.
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simple-persica · 5 months
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Ok...
I know Ganon's evil and all but like...Hear me out-
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*through gritted teeth* I am perfectly normal about Zelda.
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Wow. It feels nice to actually eat an entire meal.
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blueskittlesart · 29 days
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Can I ask about Rito character design? I love the Rito in botw/totk, so I was honestly a little disappointed when I saw how different they are in ww. (I know it's probably at least in part due to hardware limitations but still) I'd love to hear your thoughts!
this is going to be less of a real unpacking of the character design choices and more of me dunking on zelda character designers because somehow it took them literal years and multiple tries to design a race of bird people that didn't look like DOG SHIT.
hiromu arakawa's first attempt in the oot manga was decent. the watarara are weird-looking enough to fit in with the rest of oot's questionable creature design but also don't look like an affront to nature. we could have just gone with this
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but for some reason the wind waker character designers got it in their heads that bird people had to be more person than bird, and also somehow that BEAKS were the one bird feature that had to remain on an otherwise human face and body.
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why did we do this. why do they still have human mouths underneath the beaks. why do they not have wings even though the one actual story-relevant implementation of this race involved one of them FLYING AROUND. who approved this
honorable mention to the horrible race of human-faced birds with human tits who make the worst noises known to man from twilight princess. someone needs to be executed for this
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they FINALLY managed to get it ALMOST perfect in botw. somehow they went from human-faced titbird into World's Sexiest Parrot Man and managed not to fuck it up. This is why you need to hire furries if you're making an anthropomorphic nonhuman race. i guarantee if there had just been one single furry working on wind waker we would have gotten this 15 years sooner
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are the botw rito perfect? no. if i were designing them i would have gotten rid of the bird titties and made the female rito color-accurate to real birds but all in all this is an INSANE improvement considering where we started. please god just hire furries
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hystericstar · 11 months
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maybe a headcanon or two for each link + sidon and how they do aftercare? I know it's not explicit but is still nsfw related, right? ;w;
Yeah, in my book it is! Just very soft :)
! MDNI !
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𐂅 Twilight princess link 𐂅
9/10 times you’re gonna end up really sore, so he remedies that for you by giving the best massages you’ve ever had
Rough, calloused hands rubbing your back was something you never knew you needed till now
has a whole conversation with you
asking about your day, if you felt okay, etc.
goes into golden retriever mode as if you don’t limp when you walk
“ I couldn’t be happier your day went well darlin’. As for me, just your smile makes me forget anything else even exists.”
༆ Skyward sword link ༆
bath time!!!
Carries you to the bathroom and has you sit in the warm water while he changes the soiled bedsheets
he joins you when he’s done and y’all bathe together
his favorite thing is to brush your hair while humming
your’e always out like a light within minutes
idk why I just feel like he has the voice of an angel
“ Are you comfy enough? Let me know if I pull too hard on your hair, okay? Is there anything in particular you want me to sing for you dove?”
ᘏ Botw/Totk link ᘎ
Cleans you up, leaves, and then comes back with a tray full of munchies
you guys spend like half an hour praising each other
and then another half is just you happily listening to him tell stories of his chaotic adventures
a tickle fight may or may not be involved
“no matter how hard the battle was, it’d do it all again if it meant I’d get to have you look in my direction.”
𝄞 Ocarina of time link 𝄞
Gently holds you and takes a moment to just press his forehead against yours, admiring every aspect of you
starts gently making out with you cause he just loves you so much he physically can’t contain it
he’ll hold you for as long as you let him, face buried in your neck the whole time
holds your hand too cause he’s soft and if you disagree then you’re wrong
“you are my sun, sky, and earth. I am nothing without you.”
➳ Hyrule warriors link ➳
“I want you to breathe in and out for me, kay?”
bro performs a whole wellness check
“ I wasn’t too rough on you, was I?”
”thank you for allowing me the honor to pleasure you m’lady.”
don’t ask me why but I feel like he calls you that
actually it’s cannon Zelda just told me herself
anyways-
gentlemanly but can’t help tease you for that blissed out look in your eye
teaches you stretches to ease any kind of pain and exercises to help you catch your breath
ᖫ The fierce deity ᖭ
Asks you if you enjoyed it
wants to know if you did or didn’t like anything he did in particular
after all, he vowed he would serve you the moment he laid eyes on you
what kind of deity would he be if he couldn’t make his darling little human feel good?
“ I will do everything in my power to grant your every wish. I’d forge you jewelry made of the stars should you say the word.”
🜲 Sidon 🜲
Yk how I said twi would have golden retriever energy after?
yeah, scratch that
he is nothing compared to fish man
immediately sprints outside to get you some fresh zora spring water
don’t worry, he purified it like 5 times so that water is clean
you swear you can almost see the fin on his head wagging-
“are you hungry? Comfortable? Cold?”
eventually, he asks if you want to go for a swim
takes you to a private pond and lets ride on his back, or, if you’d prefer, you lay on his chest while he just floats along.
~《☆♡•°•°♡☆》~
done 😩
it was so fun adding in little text lines for them. Writing lines for characters is so fun istg
thank you for requesting!
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tanjir0se · 7 months
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Too incoherent to form real thoughts about zelink right now so please enjoy this random list of concepts that are making me insane right now
When did they start sharing that bed? When did that house become “Zelda’s House” (as it’s called in TOTK) instead of “Link’s House” (as it’s called in BOTW)? Did he give it to her? Were they just roommates for a while because Zelda didn’t have anywhere else to go? Was it awkward? Who proposed the idea? Was it mutual? Did they lie awake all night the first night, silently, facing away from each other even in the darkness, not even daring to look at the other?
Zelda needing her place to concentrate because the last time she was working with Link in the house she accidentally started doodling him in her notebook and if he finds out he won’t ever let her live it down
WHAT WAS HIS HAIR TIE DOING ON HER BED TABLE. IM GOING FUCKING CRAZY
Sorry
They had like five years of peace between botw and totk. Man what did those years look like!!!! Did they celebrate holidays and birthdays and go on vacation and spend cozy nights in??? At any point during those years did they attempt to define their relationship or were they content to just sleep in the same bed and spend every moment together without expectation or pressure. She’s the princess and he’s her knight. It doesn’t matter.
Zelda giving Link a jewelry box to keep all his earrings in. Link spending months checking caves and ore deposits to make her a diamond necklace. LINK HELPING HER CUT HER HAIR. ZELDA HELPING HIM GROW HIS OUT. Ok I’m fine I’m fine
Uhhhh
Is Link a stay at home wife? Zelda has her job as a teacher and Link’s job as a knight is kind of on hiatus because she doesn’t really need one at the moment so. Does he just follow her around anyway? Does he stay at the house and make her things because he doesn’t know how to say “I love you”? Does he go out on rides without her and visit all the friends he made while trying to get her back??? What’s that boy doing when he actually gets to decide what he wants to do??? Is ‘Zelda’s Knight’ all he ever wants to be?!
Help
DID HE LEARN TO PLAY AN INSTRUMENT AGAIN??? NINTENDO HE ALWAYS PLAYS AN INSTRUMENT. WHERE IS HIS MUSICAL ABILITY NINTENDO!??!
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captainn-hook · 2 months
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Character analysis on Prince Sidon (BOTW vs TOTK)
One thing I love about totk is how the game addresses Sidon’s trauma.
In botw you see how desperate he is for his father’s approval, it’s like Mipha set an impossible standard for dying not only for her domain and her people but for the whole kingdom of Hyrule. In their father’s eyes, she’s the perfect child, not only in personality but also in the way she’s honoured her family. Sidon sees how his father thinks of her, and although the king doesn’t do it consciously, he always put her on an impossibly high pedestal, and Sidon grew up believing that he HAD to meet that expectation, and that he would never, no matter how hard he tried.
When Link tames Vah Ruta and they both go to see the king, he tells his son:
“As your father, I am proud of you for fighting the Divine Beast alongside Link. You have grown much recently. I know you will be a worthy heir when your time comes.”
Then Sidon bows his head, as if he’s overcome with emotions because his dad tells him he’s proud of what he’s accomplished. King Dorephan isn’t a bad guy, don’t get me wrong, but the grief of losing his daughter (in this case, he thought she went missing and had been in the DB for 100 years, he didn’t know she died) made him sort of lose sight of Sidon’s achievements in those 100 years because he was so racked with worry and guilt. So although the king isn’t a bad father, he fails to reassure his son that he doesn’t need to do anything to make him proud (even though Sidon had definitely done stuff to make his dad proud over the years).
(Btw im pretty sure tripple digits in age is considered teens or early adulthood for Zora, so he’s still pretty young, I imagine around Link’s age if he were Hylian)
But that’s about all we get in botw.
So now we move on to totk. And oh boy do we get a load of Sidon angst. Some people might disagree with me but having read between the lines of what Lady Yona talked about (and just WHAT she actually said) in the first half of the water temple quest (before we find it, when we’re up in Mipha court), it really is angsty.
She’s aware of the fact that his sister’s death affected him a lot and still does despite knowing that her spirit moved on, and it (at this point) has started to affect their relationship.
Yona and Sidon have a disagreement before/after the battle with the Sludge Like, where they argue about him going with Link to this pillar of light that has suddenly appeared. It starts with Sidon saying: “Lady Yona! It is far too dangerous for you to be here” in reference to the sludge, but she has none of that.
She tells him that she wants him to go to the pillar with Link, and that: “For a long time, I have been concerned that you are holding yourself back and not acting as freely as I would have expected.” This has some credit because it’s mentioned somewhere how they were both childhood friends, and the Zora live long lives so it’s safe to assume their childhood is prolonged, which means that they’ve known each other for a very long time. Yona knows how he acts and behaves, his mannerisms and his fears, and that’s why she wants to push him to face them.
She tells him that if he goes with Link they’ll be able to overcome this problem, but he hesitates. She notices, asking him what is troubling him, and he hesitates again to speak what’s on his mind. This is when the Sludge Like comes in, and after the battle, the conversation continues.
Sidon hurries back to Yona and says: “Thank goodness. Lady Yona, if something had happened to you... I...” and there’s where it becomes clear just how terrified he is of losing her. He doesn’t finish the sentence, though, he changes the subject and tells her that she should go back to the domain in case more monsters show up. She tells him that he should focus on what Link said and that he can leave the court to them (Yona and the others that came with her). Sidon replies with: “W-well... Of course it would be best for me to accompany him. However, I cannot leave you alone in this dangerous place!” He’s ignoring what’s best and instead focusing on the safety of his betrothed, because of course he would! A monster just showed up and it took both Link and Sidon to take it down, imagine if neither of them were with her, what would happen? What would he do if she got hurt? And then the following dialogue happens (you dont need to read the whole thing, you can just skip to the bold parts):
Yona: “Did you not entrust this task to us already? We will not be on our own for long. We shall be just fine.”
Sidon: “But…”
Yona: “Sidon, my darling... I truly appreciate that you worry so for my safety. It speaks to the kindness in your heart.
But you are the prince of the Zora. One day, you will lead the people of your beloved domain.
I can see right through you, whether you want me to or not. You are yielding to the fear of losing someone you love again.
You must overcome your past and face whatever the future holds with courage.”
Sidon: “But... I...”
Yona: “Enough is enough! You are not acting like yourself! You must leave this place to me!
Sweet Sidon... Do not get lost in the past. You must keep moving ever onward. Just follow your heart, as you always do!”
Sidon: “Like my old self... Like I always do...”
Yona: “It is all right. I swear it. I am not going anywhere.”
Sidon: “I see... And there it is, clear as day... I was giving in to my fear of once more losing someone I love... I… I…
You are right, Yona! I will not give in to this fear! Nor forsake my trust in you! I leave this place to you, my love.”
[skip]
Yona: “All this time he was clinging to regret over being unable to save his precious sister, Mipha... My poor, tormented Sidon.
And to think he was unknowingly paralyzed from taking action because he feared losing me as well...
Yet he has overcome this trial and placed his faith in me. At last, the Sidon I know and love has come back to me.”
During this conversation, Sidon hesitates more than once and you can see it starting to irritate Yona because she knows the potential he doesn’t see in himself, because it’s not just fear of losing a loved one, but it’s his own insecurity from not being able to save Mipha.
He doesn’t care that he was very young and wouldn’t have been able to anyway, he just cares that he couldn’t. In his eyes, he failed to save his sister. And I’m not going to go too deep into this point but it’s clear that she was playing both older sister and mother, because we can assume their mother died a while back (she’s never mentioned and it’s just the two of them and their father even as far back as age of calamity if you want to include that).
What I’m saying is that with technically both the loss of his mother and his sister, it’s safe to assume that he feels some sort of responsibility for not being able to help, even if he was too young to do so, his disregard for the age he was at the time shows how much weight was left on his shoulders after Mipha died.
He never expected to be the heir to the throne, the sole survivor of his family (along with his dad), sure he’s a prince and princes have responsibility, but Mipha was always going to be in the spotlight (not that I’d imagine him jealous of this, it’s simply just a fact, and I think he might have actually even been comfortable with that), she was always going to be the Zora Champion and then Queen one day, so to have all of that suddenly dumped on him after the calamity as a literal kid would’ve undoubtedly had its effect on him.
Yona understands this, she tells Link, knowing he’s probably caught on, how he was “clinging to regret over being unable to save his precious sister, Mipha...”.
She has to reassure her love that she’s okay. “It is all right. I swear it. I am not going anywhere.”, she comforts him because she knows he needs it, he needs her to say it to him because that’s the only way he will believe she is in fact okay.
But his character develops. Sidon realises that in fearing for Yona, he has made her feel as if she isn’t trusted. He recognises the position he’s put them both in, him worrying relentlessly and stressing out about his loved ones because of his trauma, and her having to watch him fall down this never ending rabbit hole and being unable to do much about it because all he tries to do is shelter and protect her, even when it’s unnecessary.
But she does what she can anyway, and it pays off, because he comes back to reality and understands that although there will always be the risk of losing her, he knows that she is more than capable of taking care of herself. He knows of her strength, it was just hard for him to see the situation from her point of view. But she pushes him to do so, and he betters himself for her.
I think he’ll always have some small hint of this trauma response hidden away, but after this discussion, he’s got a firm hold on it, and is willing to control his fears for the love of his life so that they can start to build a life together without the sense of utter doom and despair over his past looming over them both.
I’m glad the writers did this, and didn’t just make them seem like this perfect couple with no issues, it shows a real and healthy relationship, and it shows that Sidon isn’t this perfect person and that he indeed has faults of his own.
That’s my take on it, anyway.
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neverchecking · 1 year
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I have a brain rot for sage, hes challenging the chain for their time with player/reader, he basically wants all His/Her/Them's attention, of course none of the chain and sage are going to "play" fair their going to cheat no matter what. the only ones he might not win against is time, FD and maybe twilight. wind, four, Hyrule, and sky would do sad puppy eyes to get cuddle time, twilight and legend turn into their animal form to get pettings, sage and wild would cook food to get points for being delicious. (etc.etc.) just some yandere shenanigans for attention. the challenges he did were sword fighting, bow and arrow targeting, sparing, arm wrestling, and so forth.
-Eevee
Okay, last one for the night! I figured since this isn't really a request, I could spitball some more of my headcanons for our beloved Sage.
Jk it delted itself so I gave up and went to bed bc last time I tried to push through I wasn't happy with the end product, so sorry for the delay!
For those of you who don't know, Sage is another name for the Tears of the Kingdom Link--dubbed Hero of the Zonai-- should we decide he is not in fact Wild.
For the Wild and Facesitting request, it's in progress I promise! I try to go in order with my requests, but like I said, this is more headcanons versus a scenario. It should be out tomorrow later today so look out for that ;)
ANYWAY-
Y'all. The amount of Sage requests in my inbox right now? You guys are feral for this man and I love it. So I'm here to feed you guys.
TotK spoilers below!
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・❥・Okay, so lemme start this off by saying. I have done you all wrong. And for that I apologize.
・❥・Because our wonderful @wayfayrr has opened my eyes to new possibilities that I would've never even thought of. So everyone say thank you rn >:(
・❥・So let's make some amendments!
・❥・First off, let's talk about nicknames. I love the idea that Reader, and only Reader, can call him anything other than Sage. And calling him other herb-related nicknames? Kills me. He is a flushing red mess the first time it happens. You had deemed him worthy of a nickname? You considered him person enough to have a moniker that wasn't also a title? If he was down bad before, it's so much worse now. Because you see him as a person. He's sure the others just see him as a means to the end. The second one of them, maybe save Wind, try it, he's shooting them daggers and snarling at them for even daring to try and impeach your privilege. (I also love the Calm, Wild and Feral thing, I thought that was so freaking clever.)
・❥・And you know how each of the hero's have their own 'sword' right? Well, what if Sage's was the Master Sword Remastered? Like Sky's (Like most of their Master Swords actually) but now it's been boosted by ten thousand years worth of direct light magic. (Does the Zonai time fall before Skyward Sword or after? I have no idea where they fall on the timeline tbh.). Just a thought. It could also be a gloom sword which probably wouldn't effect him as hard in other timelines because there's no demon king to power it, but it probably does hurt the others if they try to touch it.
・❥・Now, the juicy part. Let's retouch on Wild's and Sage's relationship. I originally said that Sage was okay with him? I lied. Wayfayrr has opened my eyes.
・❥・Sage probably can't fucking stand Wild. As they said, this is a version of him that didn't have this second adventure. Got to rest and distant himself from the Hero Title. And that just pisses him off. Why did he get the shittier hand? Why did he have to do it all over again? Why when this failure got to get off easy? Why couldn't he have the same grace, huh? What made them so different?
・❥・And if we're using the past oneshot (Here!) as they're 'canon' meeting, this filth let you get hurt. You were hurt before meeting him, which means that they can't be trusted with you. Especially Wild. So Sage cannot stand you being near Wild. At all. It eats at him and he doesn't last long before splitting the two of you up.
・❥・Calamity is even worse. There is probably an active hate towards Calamity (In this Yandere world, in a normal, not toxic world? They probably work out their differences a little better). This was a version of him who didn't even have to die to complete his quest. And this just shows that Fraud has favorites and it's not him.
・❥・You know who else he probably doesn't like? Twilight. Now, hear me out. This is purely me just spitting this out, but Sage has to be aware. He listens when they don't think he does, he's awake when they think he's not, he's watching when they don't even know he's there.
・❥・So he probably picks up on all of their little secrets. Meaning he knows Twilight is Wolfie. And (I think this is Canon is LU but I'm not sure) Wild had Wolfie as a guide. Which means Sage had Wolfie as a guide. The difference? When he needed him the second time, left stumbling around like a newborn fawn crawling out of the shrine all over again, he was left alone. He was fighting robots with a fucking Stick. He fused a mushroom to a shield just to buy himself more time. At one point, he was fusing a long stick to another long stick just to fight from a distance to save his battered body. Rauru did as much as he could, but there were some times he wished he was left for dead.
・❥・Not anymore as that means he would've never met you, but then? different story.
・❥・They also brought up that Sage probably doesn't stop at just cooking your food and I agree. When on the road, he for sure goes straight to the source. If he doesn't know exactly where it came from, it's not going anywhere near his Goddess. Nope. Not a chance in the gloomy depths from hell.
・❥・He's going to farmers themselves rather than merchants for produce, hunting any protein himself, climbing trees for eggs, he probably even makes his own butter. Now, because he's also cooking savy this for sure makes the rivalry between him and Wild widen. Wild is set in his cook for the chain, not you. Sage can't trust them to not hurt you again. Whose to say they don't over spice the food? Or undercook the fish? Or drop shells into the egg?
・❥・He can't trust them and may force you to pick one of the other. Depending on who you chose, he'll either hold his victory up high or work even harder to separate you from the chain. Can't you see, Reader? They aren't good for you.
・❥・When it comes to the Gloom, he for sure uses to his advantage. You know he's been infected, but you don't know how much light he's gathered to dispel it. At this point, he's probably gotten most, if not all of it, out, but you don't know that. And he preys on that fact.
・❥・Oh, the Traveler wants to down to the river with you? But, Reader, there's something rotten in his chest and he's stumbling against trees, exaggerating his steady steps just in case to really sell it. He needs you by his side, can't you see?
・❥・Oh, the captain is trying to get you to settle with him for the night? But, Reader, he's tossing and turning, feigning sleep and acting just enough to catch your attention. He's listening, ears pricked, just to hear you swiftly apologize before your gently hands are laying on his shoulders and he's won again.
・❥・And because his Hyrule is one of, if not the most dangerous Hyrules, he's given so much ammo to keep you tethered to him. You can't trust anyone, don't you know? The Yiga uptake has skyrocketed and they are everywhere, along with Ganon's new ability to make puppets? Can't you see how you can't trust any of them?
・❥・He even entertains you when you come up with the idea to have a secret saying between just the two of you as a fail safe. (It's probably something like 'Deforestation Enthusiast' because of how the two of you met.) Anything to have you pulling further away from the Chain and into his arms.
・❥・If it begins to take longer than expected, Sage is not above letting you wander just enough in his Hyrule. Maybe you set off a bit of Gloom hands (Or maybe he nudges them in your direction, hard to tell, really) and they go charging at you. The others don't know how to deal with them, but he does. He saves your life before the others even know what hit them. He's cooing into your ear, reassuring that where the others fail, he would never dream of it. He's whispering that he knows how scary the feeling of those hands are. He knows how freezing the feeling of sudden restriction, only accompanied by the burning sizzle of malice, is. He knows and he understands, but he's right here. He'd never let anything happen to you. Not like the other frauds.
・❥・Now, all that being said, Sage for sure does not play fair. Oh no. He does challenge them in his own ways, but does it in a way that can only reflect badly on them should they call him out on it.
・❥・He's fighting (Picking apart) with Wars and Calamity on their sparring routines, angling it in just a way that should they snap back he can turn on the innocent little look with a 'But I'm just trying to protect you. I don't know how any of you fight, I'm still learning.' Just in time for you to catch them barking at him to 'Learn faster' and it just falls perfectly into place.
・❥・He's calling out Twi and Four every time they try to wander off (Probably to bring out Wolfie or split to relieve a headache of sorts) because 'The woods are dangerous, what are they doing going off alone?' and now they can't leave because all eyes are on them and he's restricting their movement without even really trying. They wanna go foraging? But he and ...Wild were their best foragers and they were busy with dinner (That was something bitter to get out).
・❥・And wow, Time, Legend and Fierce have so many secrets, can you really trust them? Sage has laid down his entire adventure to you, and regardless if Reader is a LoZ player and knows of them regardless, Sage told you. Those two are trying to hide from you. He would never.
・❥・Wind, Hyrule and that filthy disgrace want to drag you along to go Shield surfing? Reader, do you know how dangerous that is? Especially with someone's track record. Here, you wanna go riding on this motorized wagon he just happens to have on hand? (Between the Zonite in his Purah pad, he can build any component necessary.)
・❥・Not even Sky and First are safe as he uses carefully laid words to sully their once golden image towards you. Afterall, they're so close to Hylia, whose to say they aren't behind all of this?
・❥・Now, you said that the only ones he may not win against are Time, Fierce and Twilight, but like I said, I can imagine him loathing Twilight, so instead, may I suggest First.
・❥・Time and Fierce are both pretty burly dudes that demand some semblance of respect and while Sage has muscles, he's not overly tall. So while he doesn't bow, he may just back off from their forefront for a while.
・❥・Now, First. He's probably the only one who can put Sage back in his place of the hierarchy. It's the first in the timeline, versus the last (As of right now). And it's not pretty. They probably go to blows a few times when you're out of ear shot.
・❥・The problem is that First can only push him back when you're out of ear shot and Sage makes it a point to keep you as close as humanly possible.
・❥・And while yes, some of them may use puppy eyes, Sage is not above using pity to get what he wants because he just hurts so badly don't you know?
・❥・He unfortunately can't do anything about wolves or rabbits. If they manage to disappear before he can call them out on it, he's left bitterly sulking as Wolfie laps at your cheeks or dumb rabbits nose at your hand. He may know who they are, but not even he's cruel enough to call them out (Yet) because that would just pit you against him. They weren't his secrets to tell, you would scold, and he just couldn't handle that possibility.
・❥・The biggest difference between Sage and Wild, one that the chain will fail to realize right away, is that Sage is much more experienced. He is on his second, THIRD if you count the pre-calamity, adventure. He knows everything Wild does, and more. Wild knows how to improvise and adapt, Sage can do it faster. Wild knows how to forage and concoct incredibly potent elixirs? Sage can do it tenfold with half the ingredients. He knows all the little tips and tricks and is not only backed up by the champion's gifts-- should they have remained-- but now he has the sages with him.
・❥・Like imagine their mid-battle, they had forced you away from Sage just to create some distance (At long last) and mans comes rolling in a giant fucking robot. He's using Sidon's sage to shield you over and over again and decimating a battle field using nothing but Riju and an arrow. Hell, the bigger enemies are struck down by Yunobo crashing into them. Sage alone is enough to cut the enemy hordes in half through recall and sending their own attacks back at them or fusing together weapons they wouldn't have ever dreamed of with new abilities. Even his outfits give him benefits far beyond anything they could think.
・❥・You saw him as someone more than just Link. He wasn't just the Swordsman to you when that was who he was to everyone else. You dubbed him something far beyond what a damned sword made him.
・❥・And he would have to be four days dead before letting you go.
・❥・And as he's proven before, Not even death could truly kill him.
I am so glad I waited bc I like this one so much more than the one that was deleted.
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ganondoodle · 10 months
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i will never forgive totk for giving us 5 minutes of zelda being excited and confident about her actual interests right at the start only to yank her away for the rest of the game and into the scared puppy eyed little maiden role standing uncomfortably besides the cool new guy™️
like is it actually a genuis tragic move of the writers to let her yet again not be allowed to be anything but a puppy eyed sacrificial maiden or is it just … bad writing how do i explain that i care so much about zelda that totk made me care not even a little bit about anyone but master koga bc of how it was written
i was more emotionally invested trying to get a chicken out of a well than i was with totks story or new characters (if you take the yiga out of the equation)
(and no, finding a few scraps of text, you have to grind to find, telling me that actualyl she had so much fun there and did like .. one thing with an some sort of never seen or otherwise hinted at construct and omg she totally was integrated like famillyy and found friends we never see isnt remedying anything imo)
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waywardsalt · 1 year
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mmmgh
#salty talks#this one is personal but not in a scary just in a i need to say this shit somewhere way#botw/totk… i do not fucking like th. like gameplay is fun puzzles are cool world is cool but like.#the lackluster story and characters honest to god drag it the fuck down for me#none of the characters are actuslly interesting and ganondorf is the only one i want to see in totk#like i got the master sword. i got it and its like whatever. i know whats up with the light dragon and i dont care#totk is making me start to dislike this version of zelda and idk how to feel abt that#no one feels like. interesting. everyone is either good or evil or a fucking side character with a paper thin life#and totk with its fucking no-nuance go kill ganondorf plot is just. stop making half of the plot take place in the fucking past#i havent really done much story stuff but like. GOD. no one in totk is meant to be morally gray its all so fucking black and white#what happened to having major characters who were morally dubious and were actually fascinating to watch#i dont like that most of the major characters in totk/botw are Good Guys and Nice To Link nobody actually interests me#i was SO excited that the lurelin pirates would be a new group of characters to contend with but no. monsters. fuck#they had a chance to maybe get into the kingdoms more dubious past concerning the sheikah and then made the sheikah barely important#and then made the yiga more of a joke instead of like. doing anything with their interesting past#no fuck you heres some all new shit that has nothing to do with what came before and the same shallow conflict and characters#theyve dipped their toes into morally dubious characters and genuinely fascinating characters and the idea that the kingdom of hyrule isnt#all that and gave more room for drawing your own conclusions and totk just hands over the most black and white experience#im playing to finish the story and finish the game i actively do not care or expect much from these characters#and it just seems like the narrative is going to bend over backwards to put hyrule as the ultimate moral good and any opposition as bad#and all but force you to accept that because it just proves that sentiment correct over and over again and its fucking bland#idk. aomething about the writing of this game fucking frustrates me esp when i think abt how past games were written#imperialist shit aside this game’s story and characters are so fucking. par for the course bland. i dont care beyond ‘oh thata charming’#i dont think about this game’s story. it doesnt make me think it just shoves events and character actions at me and moves on#fuck.#it feels like its just. telling me shit. not giving me much room to really decide for myself. zelda is good ganondorf is bad fuck nuance ig#it seems so fucking scared of being a little bit complex. this is why i say 'i miss linebeck' i miss complicated ideas and characters#just. totk seems like it REALLY wants you to have specific thoughts about these events and characters. doing everything it can to prove#the good guys right and the bad guys wrong and having pretty much no one be in between or like. anything. its all standard
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airplanned · 1 year
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By popular demand:
Don't get me wrong, I'm really enjoying Tears of the Kingdom.  Parts of it are fun in ways that I never felt during Breath of the Wild.  And I really like the story itself, just not the execution of that story.  And actually the storytelling is fine, but Breath of the Wild did some narrative things that I have been praising for years, so to have less than stellar storytelling in the sequel feels jarring.
I have three points.
Point 1: Amnesia and the Time Skip
In Breath of the Wild, Link begins the game with amnesia.  Therefore, even though this is the country that Link grew up in and has explored, it's still understandable that he has no idea what kind of environment is going to be around the corner.  You the player are able to discover the world along with Link. 
Meanwhile there is also a 100 year time skip, which means most of the characters you meet have never met you before.  (The characters you did meet in the past completely understand that you've been gone a while and have amnesia.) You start knowing no one and are able to build relationships from the beginning.
Tears of the Kingdom has something like a five to six year time skip.  But instead of being in a comma during that time, Link was apparently up and about, helping to rebuild Hyrule.  Link ought to know significant portions of what's going on, but the player does not.  So we have our first disconnect between game play and story.  It's hard to tell what's a new development since the upheaval and what has been an ongoing process that Link ought to know about.
This is muddled even further because Nintendo wants the game to be accessible to people who haven't played Breath of the Wild.  They made the decision that instead of having all the NPCs greet you like an old friend (which all of the Zora do, so this is a thing that is possible), most NPCs will greet you as if you've never met before.  So what am I the player supposed to know?  What is Link supposed to know?  It's unclear.
And as funny as it is to think that Link is like Tony Hawk and no one recognizes the Hero, or that Zelda drew so much attention that no one noticed Link standing behind her, it's strange to me because Link made friends with these people not as the Hero, but on a personal level.  Link introduced couples.  Link attended a wedding.  Link helped a guy move out of his mom's house and start his own business.  Link helped couples in rough times.  These people should greet you with a, "Hey, Link!" even if they don't know that you're over a hundred years old and defeated the Calamity.
The theme of botw was isolation, so it made sense that Link started the game alone.  The theme of Tears of the Kingdom is working together.  So there's a disconnect, because instead of starting the game with a boatload of allies, Link begins the game having apparently lost a lot of the friends he made in the first game.  Once again, he's isolated, which is not what the game play and the co-op fighting is implying.
Point 2: The Stated Objective
The story in botw was straight forward.  At the very beginning of the game, Rhoam’s ghost tells you how that story ends: Zelda is using her powers to hold back the Calamity.  Rhoam also gives you the game's objective: Defeat the Calamity.  The memories that you collect fill in the story of Zelda’s struggles to activate her powers and her changing, growing relationship with Link.  They deepen your understanding of where Link come from and what happened, but none of it is plot essential and none of it affects your objective.  There’s no shocking twist.  There’s nothing that would change the way you play the game (other than maybe not picking the silent princesses).
TotK on the other hand at the very beginning presents you with the objective: Find Zelda and solve the mystery of what happened to her.  Learning what happened is not presented as some deepening of understanding, but as the point of the game.  You don’t get the objective to defeat Ganondorf until much later on.
There are several story threads working at the same time, all of which lead you to where Zelda is. The hyroglyphs tell you what happened and where she is.  One of the sage quests tells you what happened and strongly hints where she is.  The Deku Tree strongly suggests what happened and where she is.  You know where she is.  You know what happened. 
And you cannot tell any of your allies.
There are other characters who are “helping” to solve this mystery.  With the theme of working with other people, it would make sense that I would share my breakthrough findings with them and we would work together towards the next step.  I’m thinking specifically if Purah (who explicitly tells you to search for Zelda by doing X even after you know where she is and that that while it would be nice to get another sage, it won’t solve the "find Zelda" problem) and Paya (who won’t let me into the floating ring even though she’s clearly working with bad information), and to a lesser extent the sages (Looking pointedly at Yunobo, who has apparently usurped my himbo throne???). 
Even if you've done all three of these quests, the game play treats you as if you don’t have this information.  It’s frustrating in a game that advertises itself as open play where you can do anything in any order.  It’s another disconnect when achieving what is expressly stated as the goal of the game is not acknowledged within the game.
Part 3: Lack of if-else statements
Honestly, this is the thing that pushed me over the edge into writing this. 
I went and helped the monster squad with a mission.  We killed some monsters.  It was a great time.  Side adventure achieved!
At the end, the team leader pulled me aside and said that he noticed that I didn't have my legendary sword.  In fact, my equipment looked less than legendary.  Har har.
...My good sir, not only do I have the Master Sword, but I am holding it in my hand, and I used it to defeat the monsters we just fought.  Maybe you don’t recognize it because I have fused a dragon part to it.
Why is there no if-else statement coded into this event to prevent this from happening?  There were if-else statements in the dialogue in botw when people talked about the sword.  They responded differently if I had it. Elsewhere in totk, there are elaborate conditionals about the weather.  Having the Master Sword is kind of a major plot point.  But the game is uninterested in if I have done the plot, even while directly addressing that plot point.
Again, it's fine.  Just disappointing after botw worked so well.
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wayfayrr · 3 months
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If requests are still open, how about Wild and Tears comparing weapons? (Or really anything that gives you an excuse to highlight how they're similar and how they're different)
My brain has only worked out one little snippet, but I feel like it could be expanded upon? Idk??? This is what I've got so far:
Comparing Lynel weapons -- BotW's Lynel weapons (ooooh, I could see Tears geeking out over the craftmanship of Savage Lynel Sword, Crusher, and/or Spears) vs Totk Lynel horn weapons (I can see Wild absolutely losing his mind (/pos) over the existence of Silver Lynel Reapers and/or Maces. Probably begs & pleads for 200 of them lmao)
Little drabble suggestions like this are gonna be open for a while I think, they're really fun to write and I've got a pretty good flow for tears at the minute!!!
Also your ideas so far? In love/srs naming him lilac is honestly so big-brained and is such a perfect little nickname for him and I've already started using it, the weapons too - there is so so much potential, it feels like I've barely scratched it here (this is also set after they've talked out their issues about how they view their memories, after that gets cleared up they're literally twins your honour!!)
also @h4wari got some more of your boy here for you<333
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“What are you holding, I don’t think I’ve seen something like that in my Hyrule.”
“I mean, seeing as you don’t have fuse that isn’t a surprise.”
“Huh?”
“I made it, that’s why you haven’t seen it around.”
Is that what I look like whenever I get excited over something? I’ll have to ask [name] to take a photo of me next time, I could make them something nice in return. Actually, I could probably take them on a quick tour of my- you’re getting distracted thinking about them Link.
“You made it, what from? How long will it last if I’m using it, how much damage does it do, where did you find the materials?” “It’s a silver lynel reaper, I fused one of its horns to a royal broadsword; it should last a good while.”
“Lynels drop their horns in your hyrule? Mine only ever drop their weapons…”
“Oh? I don’t think I’ve seen them drop weapons, well besides bows.”
Our Hyrules are far more different than I thought, maybe they would have been identical during my first quest, if I hadn’t rushed it then I’d be able to know for certain. If I had done it the same way he did… could everything with zelda have been avoided? She was so desperate to get me to remember her when I didn’t want to that she went into the underground and then, no, no point thinking about hypotheticals like that. What’s done is done. 
“Would you like to swap?”
“Swap?”
“I’ll give you one of my lynels weapons and get that in return?”
That might have to be one of the most generous trades I’ve ever heard, neither of us can carry many weapons but I have enough horns to give everyone here one without batting an eye. I would be a fool to turn it down though. Giving one to the smith might be interesting actually, it would be interesting to see what he can do with it.
“Sure, before you’re set on this one though… you want to see the things I’ve made from shards of dragon horns?”
“YOU’VE MADE WEAPONS FROM DRAGON HORNS???”
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