tips on how to draw cogs?
truth be told, I haven't drawn many cogs (mainly just one or two), but I will try to answer this as generally as I can!
This is a long post so I'll post this under the cut.
my biggest tip, as well as for anything, is to break down the shapes. If you try to look at everything at once it becomes really easy to overwhelm yourself. Examples will be drawn sketchy, but hopefully the point gets across.
Our first test subject is mouthpiece which I've never actually drawn before [marketable plushies post doesnt count]. as you can see, I tried to break down a lot of the shapes into much more simpler ones. A lot of cogs seem to share some very obvious shapes, probably because a lot of them are object-related (normal cogs included- first that comes to mind are pencil pushers).
You can do this with really ANY character. Here's our second test subject DOPA for another example.
now these are mainly references from the pictures themselves, which are great as a starting point. my other big tip is just to practice. you don't have to do big full pieces every day, but even just little doodles will help you. i think its very rare for anyone do to super good their first time and this goes with anything, even if you're a highly skilled artist.
you've probably also noticed but I've left out details in my examples, such as the little dots on mouthpiece's eye borders. If you feel that adding all the small details would overcrowd your drawing or just not help it, then I think it's fine to leave them out (of course there are always exceptions to this but as a general rule, its ok).
along with removing details, i think adding details also cannot hurt [to an extent]. if there's something you think would look nice then add it. who cares its your drawing have fun. As an example I'll use prethinker. I always add the little line in the middle, which his model doesn't have. But this is also based off of the 1.3 promotional art as well. Another example could be that when I draw misty, I add a line that connects their eyebrows to their eye. idk just feels more robotic to me and i like it
and again as you notice, my drawings are not model accurate. your style is most likely not going to be exactly like the game and that's completely fine. adjust to your liking, interpret as you will. enjoy the process of creation.
And finally, I'll add my little tip for metal coloring. One thing about metal is that usually the lightest highlight is next to the darkest shadow
The gif goes as base -> shadow 1 -> shadow 2 -> highlight 1 -> highlight 2 -> cleanup + extra
I like to add a few light marks to indicate scratches. although if you wanted more depth, you'd take the darkest shadow and lightest highlight and put them together like this
often the metallic parts are not the focus of my works so I leave it without. As for the random black marks on the lineart, that just also gives it more depth.
And finally, look at other peoples art. Look at the way they draw and pick out bits and pieces of what you like and try to interpret that in your own style.
ok I think that's all. Hopefully this helped!
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PLEASE spill the Makoto cop tea. I'm always down to hear people's thoughts on that
Thanks anon! I do my best to keep this blog positive-vibes only, but since you asked I will answer. Warning: DO NOT read this post if you do not want to see any criticisms about Makoto Nijima from P5 + discussions of police. This is not hate towards the character or her fans. It's just criticism for the writing choices and their implications for her.
Makoto Nijima does NOT want to reform the police. There's a mandela effect in the fandom where everyone seems to think she does, but rewatch her rank 10. Reform isn't mentioned at all. I'm so serious. What she actually says is this:
Within her confidant, the context is the host that was preying on her friend Eiko. Wanting to stop situations like that is good and makes sense 👍 The writers framed her decision to become a cop as a response to the most clean-cut black-and-white situation ever.
But here's the thing though: what happens when the lawless and the victims are the same people? Because in the real world, crime tends to concentrate among the poor and marginalized. The real world is not black and white. And I try to separate my personal experiences with the law from the media/art I engage with, but that doesn't work here because the game at large doesn't portray society as black and white.
There are a number of people in this game that do wrong because they have been hurt or are marginalized or did not receive proper help. A lot of mementos requests are about 'lawless' people and yet many are portrayed as 'due to systemic issues' or a lack of support or developing mental illness. It's also not a coincidence that Akechi is the most marginalized of all the phantom thieves and he was the one who did the most crime. There is deliberate social commentary here. People do not become lawless out of nowhere. They are shaped by their circumstances. And the game itself sympathizes with these people, focusing on changing/ helping them. The game's conclusion is that providing support and rehabilitation is the solution. Rehabilitative justice > Punitive justice.
Police wouldn't achieve that. Police in the game are framed as corrupt and incompetent at their core. Our protagonist is one of their biggest victims to demonstrate how they are weaponized against the weak. Even Sae Nijima at the end of the story has shifted to become a defense attorney rather than attempting to reform it (best character arc btw) because she recognized that the system is broken. And you can't even blame it just on Shido controlling the police because we see that the problems persist beyond him. By the end of the story they remain useless or outright harmful. The police do not help or rehabilitate, they only punish.
So no, this isn't me projecting my personal issues with cops onto the story because within the game's own story, law enforcement is not the solution. If it were a question of reform, we could debate about whether police reform is possible, but again: Makoto doesn't care about reform. It never comes up. According to the writers, she wants to be a cop because she thinks not enough lawless people are being punished. You can argue that her wanting to 'head an organization' means she wants to be in a position of power where she can reform them, but remember that police only enforce the law. They do not make the law. If reform was her goal she would be a politician. (I honestly thought that's what she was set up to be, since she was student council president and all but I digress)
Also a small detail, but notice how she mentions destroying the lawless before she mentions helping victims? It's super minor but I think it's indicative of the cop mentality. There's greater priority on punishing than helping.
I also dislike this conclusion to her arc because it's net zero character growth. You're telling me the character that was rebelling against corrupt adults' orders is now becoming a cop, the biggest bootlicking profession of them all? She started the story being a well-intentioned pushover, and she's ending her story being a well-intentioned pushover. And it doesn't matter whether she as an individual is a good person or not. All cops comply to be active participants in a system that is designed to hurt the weak and prop up the powerful.
TLDR: You do not help victims by punishing the 'lawless'. You help victims by helping victims. Period. Makoto becoming a cop is a contradiction of this and her own character arc. Either the writers did her dirty by not thinking this through or this is meant to be who she really is, and both those possibilities upset me.
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no, but have i talked about this on here before? because i don't think i have yet. though i was just thinking about all of the different people that barton has been interested in romantically, and one of them that definitely stands out to me is auriel. because even he doesn't really know what it is, but in the main story for barton, she's been missing for quite some time. i'm talking like ever since his final year of undergrad. so, it's been more than a decade since barton has seen her and yet, he still checks whether anyone with her physical description has suddenly shown up again in gotham.
and he has actually made an effort to compile whatever evidence he could pertaining to auriel's disappearance, which... although there hasn't been anything new as to where his character is in the timeline of events right now? barton may be the only person in gotham who is actively looking for her anymore. plus, before auriel went missing, she had actually lent one of her coats to him and i swear to god... this man has never taken care of an article of clothing better than he's taken care of her coat. so, this kind of makes me wonder how barton's usual behavior could be so contrary compared to him doing something like this.
i mean, judging by how he behaves around most people (which is basically TERRIBLY, to put it simply jsjsj), i think that he must've felt like they had a deeper connection between each other somehow. though auriel herself is certainly not a villain. so i'm saying this in terms of barton perhaps trusting her enough to tell her things that he wouldn't normally tell a soul, like how he was (and still somewhat is) afraid of his bio father as a kid. but yeah — seeing as i know what had happened to her character, this hits especially hard for me 😭 because she may not be dead but auriel certainly hasn't been in a good spot for a longgg time
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Hi! I was wondering if the dark urge route is worth playing. I enjoy the customisable tav route, but I've tried to play dark urge origin route and it just feel Yandere simulator Disney channel cartoon villain vibes at last through the first half of act 1. I trust your recs, so I was wondering since one of ur mcs is dark urge if its worth continuing to play this route. 😅
LMAO. What specifically made you feel that way? No judgment, I just love a good lol /and can be a petty troll.
I don't hate it. I feel like I've gotten some really good moments so far playing a redeeming Durge romancing Wyll [when from what I gather the meaty stuff is an evil durge or a redeeming one romancing Astarion]. I'm still early in act three, and from what I gather end of two and three is where we really get into Durge's history. I do admit it can drag on -- not the learning but the getting there.
I feel to have avoided that they should have 1. done better with the memories 2. introduced a certain character in MCs backstory earlier 3. connect mc better to ALL the potential romance routes not just Astarions 4. the pacing -- or maybe pacing isn't the right word, it's sorta disjointed some of the things Durge can do/has done or said and how the characters react.
In retrospect, thinking about your comments actually, maybe it's because I play a non-dragonborn [I hear they are more expressive] but it is SO weird how my Tav is constantly smirking when the narrator speaks about their EhVuhl. It makes me feel like I'm playing BBC Morgana.
I would say I would give the route a 3/5. Maybe a 3.5 but I'm also still asleep and will probably have more thoughts as I wake up but also as I go on. I think a lot of the appeal for me is the RP perspective. The figuring out her motivation and her connections and what it means to her. I mean I do that with all my Tavs. But I sorta like calculating WHY Kaeliana makes the 'wrong' choice and why she doesn't when she does, what drives her, what is her outlook. So I think if you go into it like that, you will find it very enjoyable. But yeah the smirks are annoying.
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