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mmopixel · 2 years
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Final Fantasy XIV Masked Carnival
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In Final Fantasy XIV, the Blue Mage restricted job has a series of entertaining solo monster challenges called The Masked Carnival. Three missions with differing degrees of difficulty are allocated to various battlefields each week. They provide Poetic Tomestones, Gil, and many Allied award seals upon successful fulfillment. One of the best ways to obtain free Teleport Tickets each week is by using Allied Seals to purchase Aetheryte Tickets from your Grand Company. Of course, you must first access the Masked Carnivale before exploring that stuff. Fortunately, that can be accomplished in only three simple steps and is considerably simpler than the Masked Carnival itself. However, even after unlocking it, you might want to amass as many Blue Mage skills as possible.
How can you reach the Masked Carnival?
Follow the given steps to learn how to reach the Masked Carnival:
Train to be a Blue Mage
You must reach level 50 in a combat class and finish the main quest, "The Ultimate Weapon," to become a Blue Mage. There are only those two conditions. Go to Limsa Lominsa on the Lower Decks once you have met them. Zealous Yellowjacket, an NPC, will be present at X:9.9, Y:11. The first Blue Mage quest, "Out of the Blue," will be given by them. When the mission is finished, you will have earned the title of Blue Mage. You aren't quite prepared for the Carnivale yet, though.
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Level up to 50 as Blue Mage
Of course, Blue Mage starts at level 1, and entry into the Masked Carnival requires that you be level 50. It will take considerable level grinding to do this. While some players find it faster to run around with other Blue Mages, some prefer to do this alone. It is advised to pick up Sticky Tongue from any large frog adversary and use it to attract enemies to you, which will speed up the grind. Additionally, it's a good idea to keep your Chocobo in the fray during combat.
Finish The Real Folk Blues Quest
Go to the Steps of Thal in Ul'dah once you have completed the required missions and reached level 50. The NPC, Maudlin Latool Ja, will be present at X: 25.5, Y: 13. He will give the Real Folk Blues, a necessary search for opening the Carnivale, to you.
Speak with the Celestium Attendant when the quest is finished. Additionally, they'll be present at Thal's Steps at X: 11.4, Y: 13.2. Speaking with them will allow you access to the Masked Carnivale.
During the gameplay, if you need to buy some weapons, armor, or other resources to help you level up faster, you can get them using Gils. If you are falling short of Gils, you can easily purchase them from our website.
If you are in need of Gil FFXIV, you can purchase them from our website MMOPixel. We provide the cheapest rate on the web. 
Spells to Consider
Here are some of the spells that are suggested for learning. Remember that even when you are out of combat in battles, you can not switch spells when the challenge starts. If you require a special spell for some task, ensure it is active and present on the hot bar before entering the area because that strategy works in dungeons but not here.
Aetherial Mimicry: For these battles, we advise utilizing the Healer stance because it provides for inexpensive, effective, somewhat quick heals as well as improved MP regeneration.
Heal Spells: If you're excellent at avoiding Heal spells, the DPS posture may also be effective. Gobskin, Pom Cure, Exuviate, and Angel's Snack are good choices if you use the healer. Take Exuviate along with White Wind if you are in another position.
Defense spells: Player must unquestionably take Diamondback. Mighty Guard may come in handy on occasion, but given that your DPS output is lowered by 40%, there aren't many encounters when it's all that useful.
Flat Damage and Death spells: They will significantly ease most Carnival issues. A missile is a great option, and Death (level 5) is required. Though challenging to hit with, Tail Screw and Doom are preferable to nothing.
Elemental Damage Spells: The weaknesses of several of the bosses and additions are elemental. Although targeting them is beneficial, it is not always mandatory; despite being not as effective, they will still deal damage.
DoT spell and Damage Buff combination: Bring Song of Torment and Bristle with you. Use Bristle with Song of Torment as frequently as you can, and if you can play it nonstop. While you're focused on avoiding AOEs and managing other mechanics, it deals much damage. In addition, Nightbloom, a more potent option, is available.
Interrupts: If you wish to avoid being killed or seriously hurt by several spells, you should use Bad Breath and Flying Sardine. However, Bad Breath doesn't cast instantly and has a limited range.
Kamikaze Combo: Every encounter has a final act when you can finish off the monster using a strike that kills you too, but if the boss dies alongside, it counts as a victory for you! The exact moment you may utilize this combination safely varies greatly depending on the fight.
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Particular Fight Techniques
All's well that Starts Well
There is little unique about this. Try Death (Level 5) to get an immediate victory because all three mobs are susceptible to spells of the Death class. (Before casting the magic, combine all three.)
Much Ado about Pudding
You should follow the challenge's instructions and bring a range of spells to target the slimes' vulnerable elements. For example, you could use Hydro Pull to pull them close to you to cast a spell (Death) on them while they're defenseless. Ram's voice can also freeze them, and you can utilize Ultravibration.
Waiting for a Golem
The initial carnival foe to not affect Death spells is this one (the jerk). Additionally, he cannot be frozen, making Ultravibration ineffective for killing him. You must repeatedly attack him with spells like Water Cannon or Protean Wave to target his weak spot.
Gentlemen Prefer Swords
The initial act's three mobs are all at risk of dying. Use the Tail Screw, Missile, Launcher, Doom, or Ram's Voice to freeze them and use Ultravibration to kill them if Level 5 doesn't drop them.
The Threepenny Turtles
All spells that cause Death or freezing can't harm the turtles. Instead, stand right behind the center turtle and use Ram's Voice to capture all three turtles with the Ram's/UV combo simultaneously. Ram's and UV may be used to hit all three foes in one instance, but you should be in just the correct position.
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Eye Society
Here, Act One is purely a gimmick battle. Blind yourself using the Teary Twirl Attack, then use Level 5 Death and the Ram's/UV combo to eliminate the Mandra and the two eye mobs.
A Chorus Slime
Similar to the previous act, except using Sticky Tongue or Snort to push the slimes close to each Sprite. No prepositioning is required; simply hit the slime from a safe distance. Same idea, move the slime into a range of the Gladiatorial Node by pushing or pulling it there. You'll need three slimes close to each other.
Bomb-edy of Errors
Swiftcast the nearest Arena Bomb, Snort it, forcing it straight back, then swiftly cast Feather Rain on the bomb before it comes back toward you. To kill the Snoll and Bomb in front of you and deal significant damage to the boss, you may essentially perform the same thing.
To Kill a Mockingslime
Element Adds will periodically appear outside the arena and join the combat. Before a new add joins, change the spells you cast to match the element's weakness, and you should burn them.
A Little Knight Music
Strike him down, avoid AOEs, and silence the king's will. Then, if you want achievement, let him cast King's Will three times.
Some like it Excruciatingly Hot
You don't even need to see the castings to know that they will one-shot you if they go off. Anything that causes harm can be used to stop them. Use Sticky Tongue and Snort to gather them for Act 2 and then AOE them into a wall until they perish. Act 1 should be played exactly as it was in Act 2.
The Plant-om of the Opera
Agro the plants after casting Ice Spikes. Two attacks will cause their Death. For Act 2, the same plant additions are summoned by spore sack. To kill them without combat, you can cast Ice Spikes.
Beauty and a Beast
Since the two mobs at the back are initially petrified, you may rapidly burn down the middle mob and only have to worry about those two. Carmilla will summon an ad, and you have to destroy it quickly. Other than that, simply dodge and burn her down.
Blobs in the World
Kill slimes, then run away. Act 2 is identical to Act 1, with the exception that the slimes will continuously impose an 80% slow, and you must keep Loom out of sight.
The Me Nobody Nodes
When they add spawns, kill the huge ball first, then kite or CC it until its buff wears off, then burn it down.
Sunset Bull-evard
Avoid being touched by the slowly creeping cyclops, or you'll perish. Instead, burn while kiting far away. During Act 2, execute him while dodging AOEs. He summons an addition that is the same as the Act 1 mobs; kite them, kill them, and then return to the monster.
The Sword of Music
The right claw blocks physical attacks, while the left one blocks magical ones. If you change to Mighty Guard, you can disregard this and AOE them down. However, the Hands additions will be summoned by Keios once more, and you will need to destroy them while avoiding danger.
Midsummer's Night Explosive 
When damaged, the Firestand Kegs will cast an Explosion. Remember that the mobs all cause random damage. If you want to, you can use these kegs to effectively damage the manticores, although it is not required. Act 1 is the same, but there are two Manticores. The same approach for Act 2, only double-checks that both mobs are out.
On a Clear Day, You Can Smell Forever
It's probably still worthwhile to maintain Off-Guard because it sticks but does reflect damage at you. For Act 2 follow Act 1 plus additional health with balloon-like additions
Miss Typhoon
If you're quick, you should be able to surecast the long Snort cast and White Wind through the Fireball damage. Burn down the boss in Act 2. Burn down the boss while silencing the Imp Song and dodging AOEs. Start Act 3 off as normal for Typhon, but Ultros will join in after the first protracted snort. Whenever you see Imp Song and Diamondback Snort cast, keep quiet.
Chimera on a Hot Tin Roof
They will both be instantly killed by self Destruct. Alternately, flamethrower them. Be sure to reduce him for Act 2. On rare occasions, imps will join him. Just set them on Fire swiftly while still striking the boss. Avoid being boxed in by dodging his AOEs and positioning the ice puddles well.
Here comes the Boom
Off-Guard and bristle, or any spell with 130 potencies, will suffice to destroy the bombs instantly. They have less than 1000 HP; thus, if your equipment is weak, 1000 Needles will kill them. The Forefather is impervious to silence this time. Fish can't save you, but he can be stunned by that blue bomb he just summoned in the corner. Let it cast its spell with Sticky Tongue.
Behemoths and Broomsticks
Avoid the numerous AOEs by moving in a controlled circle around the arena. Don't confine yourself too much with Trounce and Comet. As soon as the comet loops form, he will always aim for you with Trounce. Get in a flow and just burn down the boss.
Amazing Technicolor Pit Fiends
Both the Arena Viking and the Arena Magus are vulnerable to physical damage. Use the appropriate attacks to take them out. Burn the boss to the ground in act 2 to prevent him from summoning the other additions. In act 3, 4-Tonze Weight is a game-changer.
Dirty Rotten Azulmagia
He remains in Ice Spikes pose the entire performance. He has a wide variety of casts, so try to avoid getting struck by them and use magic spells to burn him. Identical to Act 2, except in the Repelling Spray position. He will alternate between two stances in the third act. Therefore, you must be prepared to switch between physical and magical attacks throughout the battle.
Papa Mia
Bristle Off-Song guard's of Torment should be played first. After he sets the vuln down, Spam Plainscracker weaves in primitive oGCDs and eerie soundwaves. When the Song of Torment is lowered, raise it again. For Act 2, Bristle Off-Song guard's of Torment should be played first. Primal oGCDs are weaved in by the Spam Plainscracker. When your HP is at 50%, use White Wind.
Lock up Your Snorters
Bristle Off-Song guard's of Torment should be played first. Then, use two GCDs of any desired DPS skill. Bristle. As soon as the spiky bomb spawns, water cannon, j-kick, and sprint in a direction where a bomb won't hit you if you are knocked back.
Dangerous when Dead
Bristle Off-Song guard's of Torment should be played first. Glass Dance, Feather Rain, Magic Hammer, and J-kick are a few examples. He will then cast Impending Doom at this time. White Wind for a 100% HP boost. Keep using DPS on him normally.
Red, Fraught, and Blue
Bristle Off-Song guard's of Torment should be played first. Glass Dance, Feather Rain, Magic Hammer, and J-kick are a few examples. He will be casting Fluid Strike at this time. Bristle Off-Song guard's of Torment is a fitting way to begin Act 2. Glass Dance, Feather Rain, Magic Hammer, Shock Strike, and J-Kick
The Catch of the Seigfried
Start by activating Bristle Off-guard Song of Torment Shock Strike Eruption. Fire Angon spam. When he employs Ankle Graze, he exuviates. Act 2: Bristle Off-guard Song of Torment Shock Strike to start the scene. Utilize primordial powers and stay away from the telegraphed harm on the ground. The order is always weak to Fire, weak to Wind, and weak to Ice for Act 3. The Fire Angon cannot defeat the weak clone, which should be noted at this point.
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Anything Gogo's
Make sure to avoid the ground AOEs that Gogo and his companion lay down while you continue to fight him until he is killed. To avoid needing Eerie Soundwave to remove his guaranteed critical hit buff, you should kill him as soon as he activates it.
Source: https://www.mmopixel.com/news/final-fantasy-xiv-masked-carnival.html
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wildstar25 · 25 days
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Arsay (1988)
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mariyekos · 3 months
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One day I want to write an AU where Dante and Vergil were actually born a few hundred/thousand years pre-story, which is something Dante tries to hide while Vergil doesn't. I have 2 main ideas for it- DMC1/3 Fusion AU and DMC4 AU. These got long, so I'm putting them under the cut!
In the DMC1 AU, it'd be sort of like a combination of the anime, DMC3, and what you see in DMC1. Dante'd look like he's in his late 20s for this one. He and Lady would meet because they've both been hired for the same job, then encounter each other on some odd jobs before they end up working together on a big one. Maybe Arkham killed Kalina Ann when Lady was a teenager, but didn't manage to enact the rest of his plans right away so Lady's been chasing him for a decade, hunting demons in hopes of finding a lead. Dante meanwhile just likes the human world, so he goes from place to place hunting demons until it gets too suspicious he's not aging and he has to leave. This AU'd have branching paths at the big job they take take together: the Temen-ni-gru or Mallet Island. In both cases Dante and Vergil haven't spoken for a while. Vergil's gone silent for years or even a decade or two in the past, but he'll have a bad feeling about this particular silence (for good reason).
The main difference between the two would be who Arkham allies with. In both cases, Lady isn't aware of how old Dante is, or just *who* he is until partway through. She knows he's part demon, but with the way he acts she assumes he's actually in his late twenties and the kid of a demon that was probably fairly powerful, but unknown. But the truth would come out partway through, which...would maybe change things, maybe not. It would be a shock regardless.
Back to the branches though, in Mallet you could go with the plot where Arkham is trying to revive Mundus, so Dante intervenes. This one would have a Nelo Angelo bit (making Dante feel terrible because he'd just allowed Mundus to do whatever he wanted with Vergil for who knows how long, all because he hadn't bofhered to check up on his unusually silent brother). I might have a sort of B-plot involving Lady, Arkham, and Trish to accompany the Dante, Mundus, and Vergil angle.
With the Temen-ni-gru, it would be your classic Arkham+Vergil relationship, but with a much older Vergil he wouldn't be tricked by Arkham this time. Arkham would think he has Vergil in the palm of his hand until he clearly doesn't and Vergil deals a fatal blow as soon as Arkham pulls off his betrayal. I think Lady would be pissed Vergil stole her kill, but ultimately have to back down for the Dante vs Vergil fight because with that many extra years under their belts, she'd be no match. Seeing them would be an interesting contrast though, because Vergil so clearly clings to the past (he'd be in a more Renaissance style than Dante) while Dante's all about the present and human world. This one...I think would be harder to resolve than the other one, because I'm not sure how Dante would convince someone so set in his ways (again, hundreds of years old at a minimum) to change, but it could be fun to play with.
As for the DMC4 AU, this one would be a case where Nero is still a teenager, and Dante's really surprised because oh boy, who in the *world* managed to convince Vergil to sleep with them when he'd been so uptight for centuries? And Dante's excited to have a family member and can't help but mess with them.
I think in this one it might also be fun if Fortuna was aware that Sparda had children because then you'd have a case where people potentially worship said children, whether or not they realize it's Dante. Maybe Vergil ruled Fortuna for a little while after Sparda left and that meant people knew he existed. Dante hadn't been aware he'd apparently come back, but Nero's proof enough so he's really going to have to have a talk with Vergil the next time he returns from his travels. I'm not set on whether the people of Fortuna would know that Sparda had twins, or if they'd just know about Vergil and thus be in denial that Dante could possibly be the son of Sparda because he's *so* different. In either case eventually people (or at least Nero and Kyrie) would have to reconcile Dante with the figure they'd been worshipping and that would be hard (and for Dante, hilarious). I think in this one I might make Lady part of a bloodline that has fought alongside Sparda since he split the Human and Demon worlds, sort of like the Castlevania series with Alucard and the Belmonts, while Trish would be someone Dante recruited a few decades to centuries ago (importantly, she's younger than him).
In this one I think part of the driving force would be that Dante wants humanity to be able to protect itself/prove its worth, or for Nero to protect them/prove his worth, because if they/Nero don't then Dante's worried Vergil might instead deem humanity a scourge and do something bad.
The plot of DMC4 revolves around humans using demons to fuel their own power, and in this case I think Dante will have found out about what Fortuna was doing too late to erase what they've done, so it's a case where humans need to prove that there are more good humans than bad humans so Vergil doesn't slam down the hammer. Dante can encourage them in the right direction, but he can't carry them the whole way. If he does then Vergil will deem his interference proof of humanity's weakness and do...Dante isn't totally sure what, but he doesn't like how Vergil's been the past few decades and he's increasingly been feeling like Vergil might decide he's had enough of the human world and side with the members of the demon world Dante *knows* have been slipping through the border to speak to Vergil. And while Dante doesn't think he'd *lose* to Vergil, the battle would lead to immense destruction and would weaken them enough that Dante's fairly sure Mundus or some other demon would take advantage of the chance to invade the human world while they're in no state to defend it.
...Anyway! That's two/three ideas for first that I will...maybe get to, one day, once I finish the million other fic ideas I have. I just really like the concept of "totally goofy guy is actually super old" or "frustratingly unserious guy is actually one of the guys you grew up worshipping, somehow." I think there's a lot of room for fun there.
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maryse127 · 30 days
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I have so many "once I get a job I'm buying [whatever]" thoughts these days I could probably spend a whole month's wage
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rhounaugh · 2 months
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What is FFXIV Gil?
Gil is the main currency in Final Fantasy XIV and players can earn it by completing quests, guildleves, dungeons, duty roulettes or selling items to NPCs or on the Market Board. Gil can also be used to purchase equipment, food buffs, rumors in the tavern and even induce monsters to leave battle - though doing so could violate both EULA and ToS of the game. Individuals with expectations to know about Ffxiv Gil and other details can feel free to visit here https://www.mmogah.com/ffxiv-gil .
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babygirl's apartment is now almost completely decorated!!! Just needs a couple lamps, a couple little tables, an orchestrion, and a few plants and boom, mission accomplished!! Oh and a couple more designs for the blank walls flkjghlfdjkgh but we'll get there :)
A million thank-yous to @coldshrugs for coming up with the base design and helping me figure out how tf to do this housing thing! ❤️❤️❤️
Bonus close-up of Puck under the cut because he's such a funny little gremlin and I love him:
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he's lion king-ing that little rock lmao
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the-sycophant · 2 years
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Marlowe's The Ishgard apartment was given to her by the family to which she is indebted, keeping her within reach to assist them with their 'antique' business. She uses it freely for her own purposes, occasionally adding to her debt in order to utilize their wares and extensive library.
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warlordfelwinter · 11 months
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"i do have some modest skill with a brush. nothing approaching that of a true artist"
alphinaud don't sell yourself short i've seen your art. some of it is hanging on the wall of fiver's house right now
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vivivess · 2 years
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thefreelanceangel · 1 year
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What's something about your OC that people wouldn't expect just from looking at them?
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For all of her internalized self-doubt, her absolute lack of combat skill, her timidity around loud, angry people... Esti possesses a very keen business acumen. She's never dishonest, but she also isn't going to accept a first offer without smiling and seeing if perhaps better terms can be reached.
When she owned her café, Esti often bypassed merchants and went directly to the source of whatever goods she needed--coffee beans, teas, cups--and bargained for wholesale prices. Eliminating someone else's profit margin helped hers quite a bit.
Although she's never been particularly interested in accumulating wealth, she finds business to be an interesting game of sorts with specific goals that are, to her, fun to reach. One day, perhaps, she'll open up another café and put her business smarts back to work.
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mmopixel · 2 years
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Final Fantasy XIV Squadron Guide
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Final Fantasy XIV or Final Fantasy XIV Online is a Massively Multiplayer Online Role-Playing Game (MMORPG). In the infamous series of Final Fantasy games, this is overall the 14th edition and just the 2nd MMORPG game after the Final Fantasy XI. After receiving heavy criticism upon the initial release, the FFXIV game was relaunched as Final Fantasy XIV: A Realm Reborn. The original game story was updated with new content and a different style. Although it's been a while since FFXIV was released, some players still have difficulty understanding all the game's features, especially if they are a beginner. 
One such feature you should be aware of is recruiting and commanding Squadron players. However, it's more about adventure than anything else. In this article, we will be talking about the Adventurer Squadron. In our Final Fantasy XIV Squadron Guide, we will tell what exactly the Squadrons are and how you can unlock them. Unlocking Squadrons is one thing, and commanding them in battle is another. So, if you are a beginner, scroll down and read the complete article to learn more about the Squadron, which might prove to be your greatest allies in Final Fantasy XIV.
What are the Squadrons?
Players are allowed to command soldiers in their individual Grand Companies through Adventurer Squadrons. Players can send a squadron of soldiers on specialized missions after gathering a sufficient number of NPC recruits, collecting hefty prizes upon their return. They are considered one of the most resourceful options available in the game. They are extremely useful when you are a beginner or want to go solo. Due to its location behind Grand Companies, many new players are unaware of this game aspect. If you pay attention to squadrons, they can be a valuable source of useful consumables. If the Duty Finder intimidates or frustrates you, you can even employ squadrons to upgrade your combat tasks.
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Unlocking the Squadrons
You'll have to rank as Second Lieutenant or a higher position in the Grand Company to unlock the Squadrons. The top rank in your Grand Company's highest "tier" is a rather high rank. New players likely won't be able to access the game until they have collected the requisite Company Seals and finished the relevant objectives.
It's important to note that to complete this quest, you must first have the Challenge Log enabled. You can accomplish this by finishing the Level 15 quest "Rising to the Challenge." You must use the Challenge Log as soon as they get access to it.
After unlocking the squadrons, you will witness some new parts available to you in the headquarters of your Grand Company. The option marked "Entrance to the Barracks" will now be available on one of the entrances. Accessing it sends you to the Grand Company Barracks, where you can oversee the personnel, recruits, instruction, and missions of your Squadron. You can simply enhance your outfits or the outfit of your team members with the help of the Glamour Dresser and Armoire in this area. Squadron members are subject to the standard glamour requirements. Therefore the clothes they wear must be of the right Level and class. To employ glamours, your recruit must be at least level 51. Also, keep in mind that the Squadron members can only advance to level 60 and are restricted to the base classes. 
Steps – in Short
Find and decide which Grand Company you'll take. Reach level 15 in Main Story quests to choose your Grand Company. You can change it every 2 weeks or continue it as long as you want.
Achieve the rank of second lieutenant or higher in your Grand Company. To do this complete the Company's Hunting Log and other quests. After you get the title, you will, depending on your Grand Company, get different quests, each with a certain level requirement. Let's discuss them in detail.
If your Grand Company is 'Order of the Twin Adder,' You will get Twin Adder Squadron and Commander Missions. The quest is available at New Girdania with the Serpent Personnel Officer. The Level that you have to be at is Level 47 of the Disciples War or Magic.
Although, if you decide to have 'Maelstorm' as your grand Company, you will get Malstorm Squadron and Commander Missions. The quest is available with the Storm Personnel Officer at Limsa Lominsa Upper Decks. The Level that you have to be at is Level 47 of the Disciples War or Magic.
You can also choose 'Immortal Flames' as your Grand Company. In this case, you will have Immortal Flame Squadron and Commander Missions as the quests. The quest is available at Ul'dah – Steps of Nald with the Flame Personnel Officer. The Level that you have to be at is Level 47 of the Disciples War or Magic.
Once you have completed the quest associated with your Grand Company, you will progress to the Company Barracks.
Adding members to the Squad
To form a Squadron, you need to have at least three to four members in your Squadron. To unlock the squadron members, you must complete the Challenge Log quests. After you complete a mission in the challenge log, you unlock squadron members. This unlocking is just random, and gradually be able to get your hands on the Squadron Enlistment Manual. You will get it when you reach the Level of First Lieutenant. Obtaining the Squadron Enlistment Manual will increase your chances of recruiting squadron members.
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You will get all enlistment paperwork at your desk in the squadron barracks. Select Question when looking at a prospective recruit's enlistment papers to call them to the barracks and read their profile. You can then ask them to join your Squadron if you find them satisfactory. There is space for eight recruits in the barracks. To enlist recruits after reaching this cap, you must first discharge one of the Squadron's current members. A potential recruit's enlistment may also be delayed or terminated after you have reviewed their paperwork. Please be aware that if you delay enrollment, you will not be able to review the following application until you decide whether to accept or reject the current applicant.
Training and Missions to Level up the Squadron Unit
Leveling up the Squadron is important; you should know how to do it. You have three ways to do it, but to use all three ways, you should be at least at Level 2. Until you are not, there are two ways through which you can Level up the Squadron. One of the ways is through Training Missions. You can find these at the Regime Board.
You have assembled a group of soldiers, but what now? Now you have to train them, and the first step would be to train in the introductory City Patrol Mission. After you have completed this introductory training mission, you can find a new one on the Regime board. Each training session lasts one hour. All barrack recruiters will earn experience points once a training program is finished, and the Squadron's general attributes will improve. Up to three training sessions can be completed by recruits each day. At 1:00 PM (PDT), training sessions are restarted daily.
Another way to help Level up your Squadron is through the Squadron Missions available at the Sergeant. The Squad is comprised of just four people for this task. It'll only last for 18 hours. This squadron mission will lock once you finish it, and it won't reopen until the next week's reset. The required attributes option is included in this mission. You must choose squad members to fill the gaps left by their present attributes. This choice's primary goal is to match it with the necessary attributes. You will receive a green signal if they are a match. If not, a red alert will appear. The squad members assigned to the squadron mission cannot be used for the command mission or the command training; it is vital to note.
Finally, the third option will be available to level 2 rank players. In this, you will encounter AI-controlled dungeons that you and your Squadron will have to take over.
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Squadrons on Missions
Speak with the squadron sergeant to send your Squadron on a mission once they are well-prepared. Be aware that sending out your Squadron will cost you company seals, with fees rising as mission difficulty does. Since we are on the topic of leveling up and sending the troop on various missions, it is important to note that it requires initial funding. Beginner's might find it difficult, and therefore we are here with a solution. To get your hands on these resources, you can use the FFXIV Gil that you can get from our website. 
Visit our website MMOPixel to purchase FFXIV Gil for a reasonable rate. We only offer the best service.
Talking about the missions here, every mission has a level requirement that your squadron members must meet. The good news is that there is no fixed composition in which you need to send your Squadron. So hold off until your Squadron arrives. Missions must be finished in 18 hours (Earth time). By launching the Timers interface, which is under Duty in the main menu, you may see how much time is left on a task. Only one Priority task can be performed each week successfully. Timers will be reset at 1:00 AM (PDT) every week.
When your squadrons return, assess their mission and look at their performance to make sure what you need to work on. 
This will be all from us for now. Stay Tuned with us for more updates.
Source: https://www.mmopixel.com/news/final-fantasy-xiv-squadron-guide.html
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heretic-altias · 2 years
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I wanna mess with my FC housing decor on NA servers again but I ran my catboy broke building a workshop and starting a submarine (that I’d also like to finish)
So like RIP me I guess. Maybe I’ll see if I can gather and sell something.
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noxtivagus · 2 years
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once again i implore you to listen to ffxiv ost 🙏
#🌙.rambles#[ ffxiv. ]#i cld ramble on n on about the lyrics n everything n#hdflkasjdflksdfjsad 🥹🥹🥹🥹🥹🥹🫶🏼🫶🏼🫶🏼🫶🏼#apollo's logged into my instagram account n vice versa#THE FINAL FANTASY DJ GUY#i ramble so much on tumblr that i'm too shy on even like. close friends on ig i don't rlly put the time#but. bro. wnvr apollo n i nerd out or wtvr he hypes us !!!!#😭😭 dude's so nice i think it rlly does mean a lot to him that apollo n i r like. rlly passionate about. yk interests that he shares#so wait context yes i'm logged into apollo's account ^^ so i see stuff in my notifs#🥺 said smth like yk 'wish i had your confidence when i was about your age' & HE'S GNA. RLLY ACTUALLY PLAY FFXIV SOON#hdfaksldjfl pls.. world transfer.. to materia T_T#ngl if i cld have a free world transfer again to like. idk wherever. i think i'd go to elemental bcs currently problem is kinda ping still#i mean. not that it's actually a problem rn. but. yeah.#elemental wld still be better but the free world transfer to materia.. :^) in the future though i know i'm not staying in materia so#rip gil? 😭 nah i'm a crafter anyways actually hehe. i think dude's just like. ah yeah free trial. but i think he's gna buy again.#sorry i ended up rambling abt that i just get rlly excited when it comes to ffxiv n any of my friends#as much as i ramble on tumblr i don't actually. typically share stuff directly w others? :< maybe some friends but#yeah usually i just have apollo. n before i'd usually be the ones listening n. sometimes i'd even get uncomfortable when i'd#be given the chance or like yk given encouragement to share too (trust issues </3)#WAIT I'M RAMBLING 😭 yeah bcs i rlly wna share ffxiv stuff or ff in general n talk abt it w others aaaaa#like i'm listening to return to oblivion rn n. 🥹😭 T_T :^) HDLSKFJASLKDF#wahh that said though most of the things i have to do this week r. actually today. bcs i'm helping w the script#n my grpmates r gna do more on the video bcs i might fuck up or smth w speaking in filipino T_T then lit's gna be fun#but it's due 10 pm today n i haven't started anything yet#whoops! i guess i'll take a nap first though <3 (pls do not follow my example. i'll get it done anyways but Don't)
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lesenbyan · 2 years
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[ID: three screenshots from ffxiv. The first is of a slight, Au Ra woman with beige skin and black hair fading to purple at the ends pulled back into two long pigtails. She is wearing an off the shoulders cropped blouse under a leather cropped halter and a short skirt, all dyed reddish purple, and black ankle boots. She pumps her fists excitedly with her knees slightly bent.
The second is of another Au Ra woman, this one a couple tones darker with short bright red hair sweeping across her forehead. She's wearing an all black ensemble of gloves, a long sleeve shirt, short shorts, and thigh high boots and wielding a scythe as a weapon. In the image her stance is wide and she's crouched low, scythe in one hand held behind her as she looks to her left off camera.
The third is of a tan Miqo'te woman with warm red hair pulled back into a ponytail with her bangs free. She's wearing a white crop top under a red cropped jean jacket with rolled up sleeves, a short red skirt, and red strapy heels. She's bent 90 degrees at the waist blowing a visible trail of hearts from the palm of her hand. /end ID]
Can you believe they're sisters who were once inseparable? (They would like to return to being inseparable)
mods: x | x | x
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pangolinheart · 2 years
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I don’t know why but imagining retainers in-game is extremely funny to me. I give this man 2 coins. He leaves, is gone for a week, and returns with seven full-grown sharks. I give him another 2 coins. He’s gone for 24 hours and comes back with one (1) flower. Thanks.
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alienchamp · 2 years
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farming simulator 2022 sucks. got a cool shirt though.
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