#cgi technology
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constantly-deactivated · 1 year ago
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Green Screen... What is real? 🤔
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thisisrealy2kok · 1 year ago
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Edge 178
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fruitiermetrostation · 9 months ago
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Have a drink!
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zman80 · 1 year ago
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The New Millennium in your Hands
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s0fter-sin · 1 month ago
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god i miss the practicality of iron man 1; the weight of every piece of armour, seeing tony actually build things, seeing his body inside the mark 1. the second they brought in armour he could just step into in avengers it lost all of it’s realness. the suit up for the mark 1, putting on the layers of welding protection and dropping the armour from the crane bc it’s physically too heavy for tony to bear by himself, then the silence and the dark once it powers up is still my favourite suit up in the entire mcu
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jynjackets · 5 months ago
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reality-detective · 1 year ago
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Deep Fake technology!!!
Notice how the faces are changing in the video. The Deep Fake technology is getting better and better, you can't trust anything on the internet or tv anymore. 🤔
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of-fear-and-love · 1 year ago
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Going online in Johnny Mnemonic (1995)
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cyborgized · 15 days ago
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Final Fantasy: The Spirits Within (2001)
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In Final Fantasy: The Spirits Within, Aki Ross's 60,000 hair strands required 1.5 hours to render each frame, according to the Final Fantasy Wiki. The film's production spent 20% of its total time on Aki's hair alone, according to an MIT study. This was achieved using a render farm consisting of 960 Pentium III-933 MHz workstations. 
Oh, my! How far we've come!
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cinemaocd · 2 months ago
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Star Wars films ranked in order of their technical innovations:
Star Wars (1977): innovations: motion controlled cameras, immersive sound design, high tech puppets, unified aesthetic that was unique from prev. sci fi films, welded fantasy and sci fi together, brought back vista vision/wide screen technology from the scrap heap and updated it, iconic costumes based on actual military equipment and historic royalty rather than imagining a "futuristic fashion," created Industrial Light and Magic effects company which funded R&D to create new cameras and equipment for the film, used percentages of the film's profit to pay actors and others involved in the project.
The Phantom Menace (1999): The first all digital studio film, computer graphics used for backgrounds/sets/whole environments, extended motion control cameras with digital environment, fucking amazing costumes borrowing from period films and classic Hollywood to bring the universe into a more sumptuous plentiful past, motion capture used to create integrated digital puppets.
Empire Strikes Back (1980): stop motion animation updated to include the motion controlled cameras for more realistic/seamless animation (compare to Harryhausen's Clash of the Titans which came out the next year to see what I mean), Lucas used the profits of Star Wars to expand ILM and give it a permanent home where effects artists weren't working in sweatshop conditions anymore, created a licensing company to try to stem the tide of unlicensed Star Wars products, a fire on the set of The Shining at Elstree studios lead to a dedicated Star Wars stage being built there which is still used to this day.
Return of the Jedi (1983): steadicam which was relatively new tech, customized by the inventor for the speeder bike chases, created THX to try to improve sound equipment in theaters because the sound mix for the film was too complex for the old sound systems used during test screenings.
The Force Awakens (2015):pulled back from the maximalist aesthetic of the prequels using more real sets, environments and models thereby creating a cohesive look that fused the two previous trilogies, made the film without having a clear outline about where the trilogy was going, giving freedom to future filmmakers to make changes to the story or to fill in holes, (not necessarily a good thing, but it was the first time it was done for a blockbuster trilogy), recreated most of the story beats of Star Wars (1977) in the updated sequel.
The Last Jedi (2017): Contains the most practical effects of any Star Wars film, with the most sets and creatures ever built for the franchise, literally set canon on fire, leaving writers and directors free to create Star Wars product that doesn't fit with previous canon/continuity.
Clone Wars (2008): First fully animated film in Star Wars universe, was the pilot for the TV show, integrated materials from the star wars Expanded Universe comics and novels.
Rogue One (2018): Used digital technology to allow Peter Cushing and Carrie Fisher, who had died, to appear in the film by digitally combining their faces onto the bodies of other actors, first attempt to create a "gritty" Star Wars that reflected more of the reality of war, final scene with Darth Vader creeated 100% digitally.
Revenge of the Sith (2005): Lucas used a three camera set up and combined all three digitally, which allowed a much faster turn around time for completing shots, held the world record at the time of the most effects shots ever in a film.
Attack of the Clones (2002): continued with the innovations of Phantom Menace, creating the first entirely virtual film studio (for example some of Ewan McGregor's work was filmed on the Moulin Rouge sets with the actor in an entirely different location than the rest of the people in the scene, fewer models and real sets in general.
Solo A Star Wars Story (2018): used effects techniques such as rear projection and stop motion animation from the OT, but cleaned them up in the digital environment. For the first time used an effects company in addition to ILM.
Rise of the Skywalker (2019) Returned effects to the province of ILM, but the film was produced by Bad Robot, JJ Abrahams company (All the other films either produced by Lucasfilm or Disney).
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spockvarietyhour · 7 months ago
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The World is Not Enough and Computers & Graphics
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thisisrealy2kok · 2 years ago
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fruitiermetrostation · 1 year ago
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Wii IOS Theme
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zman80 · 2 years ago
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"So advanced, it even turns itself off."
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venezart · 9 months ago
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Winning is Never Whining
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Denis Waitley’s quote, “Winning is never whining,” serves as a straightforward but profound reminder that success comes from resilience, not complaints. It highlights the difference between focusing on solutions and getting stuck in negativity.
Winners Don’t Complain: At its core, the quote suggests that true winners don’t waste time whining about their circumstances or challenges. Complaining only shifts the focus from progress to problems, while winners channel their energy into overcoming obstacles and finding ways to move forward. Success requires a proactive mindset, not one bogged down by complaints.
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coldtortelloni · 4 months ago
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digital media died with the switch to hd monitors and 4080p digital video
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