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#claude rené duplantier guidry
rainbowwsims · 3 months
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Temperance... ...can we talk about how the game does her dirty? >:( I personally think the game (and Guidry) paint Temperance in a negative light, as if she's the villain ... she's not evil, she's hurting it'd be one thing if she had feelings for Guidry but he picked her sister (Bonehilda) over her and she simply got jealous, but Temperance and Guidry were in a relationship with eachother and then he left her for her sister?? no honestly why is Guidry being such a man acting like he has no clue why she's so mad when he's the whole reason!
like she was betrayed both by him and by her own sister and he's just like "women, am I right?? 👨" "oh don't worry about her, she's just insane"
I for one think she's misunderstood :(<3
A song I think fits her!!: this
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qrqr19 · 2 years
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Claude René Duplantier Guidry
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alltimefail-sims · 11 months
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Part 1 Ft. The (in-progress) Living Bonehilda...
Buckle up because this series will have a varying amount of long-winded explanations and timeline word-vomit... but I'm having fun, and I love lore, so I wanted to share my own. Basically, I've been working on fixing the plot holes and lore inconsistencies of some of my favorite sims in The Sims franchise, and I wanted to start with the lovely and vivacious Bonehilda. Fair disclaimer: I don't think that all the lore in the Sims is inconsistent. Some of the lore is likely ongoing or, in my opinion, intentionally vague. However, plot holes and ambiguity drive me crazy, so for my personal saves I had to eliminate speculation and create a timeline that felt clean, consistent, and interesting to me. So, with that being said... let's deep dive!
read more below the cut ↓
Let's start by talking about her life and death. After initial research, it became clear to me that Bonehilda would have lived around the same time as the flirty spirit Claude René Duplantier Guidry (an implied lover/admirer) and the angry, wrathful spirit Temperance (who is highly implied to be her sister), so she most likely would have been a living young adult somewhere between 1910-1920, and died somewhere in the mid to late 1930s as an adult. Why do I believe she died in adulthood, you ask? I think she likely died in adulthood because the one consistent detail across all three iterations of the game she appears in is that she is an adult skeleton, therefore it's only logical to conclude that she died in her adulthood and unfortunately never made it to elderhood.
I've seen some people argue that she is not actually dead, that she never died and did reach elderhood but just evaded death, but I disagree with this because (1) she is not an "elder" skeleton and (2) my eschatological-philosophy-inclined brain interprets eternal-life as either a divine gift or punishment. This is backed up by the fact that, normally, sims do not come back as skeletons but as spirits and living sims who do have eternal life maintain a sim form but are either occults (vampires) or have taken some elixir of life that just maintains their youthful appearance. Ergo, Bonehilda is closer to the Grim Reaper in nature and distinctly different than a previously living sim - she's a seemingly death-defying being that can be summoned from some unknown ether. Could this be the work of a curse? A sacrifice? A ritual she was involved in...willingly or unwillingly? There's no definite answer, but I do have a personal interpretation that I'll save for another day as it involves some other sims we'll take a deep dive into.
All that being said, I wanted to keep her human form consistent with this established timeline because...well...I'm kind of nuts I guess lmao. But I do like the challenge of working with "eras" in my saves because it makes the passage of time feel more realistic and deepens the interpersonal "legacy" roots that I like to create in the game.
Now let's look at her name, which I very much doubt was literally Bonehilda. I think the sims team chose her name to be a play-on-words. For example, I see a sim like Marcus "Flex" being a good example of this. I interpret "Flex" to be more of an acquired nickname due to his fitness prowess, not his actual last name (perhaps it is even a variation of a real last name like Fleck or Fletcher). That being said, after wayyyy too much thought I came to the conclusion that her first name was likely "Brunhilda," a name referencing a Germanic heroic legend, protector, and queen consort; a name that means "armed for battle" (just like our Bonehilda who protects living sims from malicious spirits). I like to think that our Brunhilda commonly just went by Hilda for short during her lifetime. The bone part, in my lore, became a moniker she was known by because, well, she's a skeleton (duh). But more than that, the likely explanation is that stories and legends about her created an unintentional game of telephone - meaning that as time went on and people told tales about her, her name morphed from the real Brun-hilda to Bone-hilda. I mean, it actually makes sense because they're so similar! Plus, I could see her embracing the nickname for its whimsy, as it's clear she has a kind heart and a good sense of humor. For simplicity though, I will continue to refer to her as Bonehilda.
Lastly, I'm going to touch on her personal appearance. We know that when she takes a "human" form (like when she showers if you add her to your household) she has an average body type, green eyes, and red hair, so I kept all those things consistent. Now, personally, when I think of Bonehilda I think of the words "lively," "spirited," and "trendsetter," so right off the bat I chose to make her hair short. Keeping up with desire to be historically-accurate, I imagine she was very into the rising women's suffrage movement of the 1900s and wasn't scared to turn some heads. Plus, I loved how bouncy and beautiful the hair looked and thought the shorter hair fit her face shape better. (It's an added bonus that I've never seen a human makeover of Bonehilda with short hair, so I thought it was a unique choice.)
In my personal lore, the Goth family was the last family she worked for before she died, and they definitely would have paid and treated her well; I've always assumed the Goths to be exceedingly progressive and far ahead of the times. (Side tangent: the Goths are consistently compared to the Landgraabs for good reason, and I've always seen this as old money versus new money, wealthy but with humanitarianism and philanthropy at the core versus wealthy with the intention of hoarding wealth at the cost of or with little regard of others and so on.) Truthfully, I could see the Goths of the early 1900s seeing Bonehilda (and any other staff that worked for them) as more like a part of the family than "paid help." That being the case, they would be generous and ethical, and Bonehilda would therefore have more freedom and means than your typical working-class single woman of the time, so she would be able to keep up with fashion trends/buy nice clothes/keep up with unique haircuts, etc.
As for her makeup - I am actually super happy with how it looks, so that likely won't change. Her blush is intense, but that's pretty accurate for the time period she lived in. I went with a paler, more natural lip than the movie-starlet red that was coming into style because I wanted her to have a demure, youthful look. I also went with a thin brow, but I do think it could be more "filled in" to suit the dramatic eyebrow look which was rising in popularity at this time. Lastly, the beautiful dress she's currently in is not staying as it reads too 1930s to me. My goal is to find an older looking maid's outfit to put her in that suits a 1915s-1920s look better.
I know this may come off like a lot of unnecessary thought and information for a seemingly silly, throwaway sim. However, I would argue that Bonehilda has appeared in 3/4 of the sims games... so as a long-running character she deserves attention and a consistent lore. As we continue this deep-dive series, she'll be connected to more of my personal favorite sims... so I'm really excited to share more with you guys!
I hope you all enjoyed Part 1! I don't know how many more parts there will be, but if you read all of this, know that I appreciate you and I'm so glad you're here!
Until next time... happy lore exploring, curious cats!
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twinsimming · 2 years
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Peculiar Paranormal Set 🔮
This lovely set was requested by @puffkins2000​ and includes all of the previously unconverted items from The Sims 4: Paranormal Stuff! There are two versions of the curtains: one with beads and one without, and two versions of the tea tray: one that’s a deco item and one that functions as a candle with a lit flame. The mist inside the crystal ball is animated, which looks super cool and you can change the color of it with CASt! Also, if you have The Sims 3: Supernatural installed, the three paintings (two are not shown) may look a little different on full moon nights 😉
If you’re looking for more items from the pack, deniisu-sims, pixelfrogslegs, martassimsbookcc, firefoxsims3, and murfeelee have converted the other objects!
The wallpaper is from pixelfrogslegs here, the chair is from firefoxsims3 here, and the flooring is from a previous set of mine here.
Décor
The Veil Beaded Curtain - Left: four channels | §185 |
The Veil Beaded Curtain - Right: four channels | §185 |
The Veil Curtain - Left: three channels | §185 |
The Veil Curtain - Right: three channels | §185 |
Good Mojo Macramé: three channels | §125 |
Moment of Peace Tea Set Tray: four channels | §135 |
Moment of Peace Tea Set Tray (Candle): four channels | §135 |
Lady Ravendancer's Crystal Ball: two channels | §75 |
Portrait of Claude René Duplantier Guidry: two channels | §1200 |
Portrait of Claude René Duplantier Guidry Post Mortem: two channels | §1200 |
Temperance's Manor: two channels | §1400 |
Book of Silhouettes: three channels | §110 |
Helping Hand: two channels | §80 |
Statue of Horus: two channels | §160 |
The Pictures of Darius Taupe: four channels | §730 |
Occult Markings: one channel | §66 |
Lighting
Reveling Petals Wall Sconce: two channels | §195 |
Oh, The Suspense! Suspended Lights: three channels | §425 |
Deviant Sun Table Light: three channels | §175 |
Fireplace
Curiously Constructed Fireplace: four channels | §1850 |
| All TS4 presets included and base game compatible |
Credit: meshes by EA, The Sims 4, Sims4Studio, TSRW, Blender, Milkshape, Photoshop, and Gimp.
Download (SFS, package) | Mirror (MEGA, package)
Experiencing issues with my conversions? Inbox me. Enjoy! 💙
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satureja13 · 1 year
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Underwater Love
~ Organisations ~ The Resistance
The Resistance are a loose association of supernaturals (and even a few non magicals). They are acting against the Council and save and support supernaturals who had been suffering from the actions of the Council and other acts of violence. They operate in secret and none of them, except the three witches, knows of everyone who is with them. So even if the Council get’s the grip on one of them, the others cannot be revealed.
The Council does not even see a connection between Dtui and the Resistance. They think she acted at her own behalf. They wish they could get lost of her but are too afraid of her powers.
Theme Song: No Boy, No Cry - Stance Punks (which is also opening no 6 from the Naruto Anime. MV is with scenes from the anime. Original Stance Punks MV is -> here)
Inofficial Leaders
The three Witches Dtui, Demon mentor of Kiyoshi and caretaker at the Temple in Mount Komorebi Francine (Witch), grandmother of Jeb and potion master) Ms Coombes (species unknown), teacher of the boys and involved in the rescue of Vlad, Ji Ho, Siawa and Jack. Partner of Dtui.)
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Inofficial Members (since there are no ‘official’ members ;) The Boys: Vlad, Saiwa, Ji Ho, Jack, Jeb, Kiyoshi
Barfolomew (Mawg. Half man - half dog, he’s his own best friend ;). Owner of the ‘Space (Balls) Bar & Grill & ‘Residence’ in Copperdale where homeless and traumatized teenagers find a home. Saiwa, Vlad and Jack lived there for around two years and Ji Ho about half a year. Like Jack and Vlad, Barfolomew likes Star Wars a lot.
Noxeema Jackson, vampiric Drag Queen of Moonwood Mills and caretaker (and nurse) of the Wolves Of Letters Bunker there. Now caretaker of the Boys at the Belgraves Institute in Copperdale.
‘Beware of Greg!’ Lunvik (the Werewolf), former menace of Moonwood Mill, now PE teacher of the Boys at Belgraves Institute and partner of Noxeema (I named them Grexee ;)
LY, athena and Fel-IX (Droids) live at the STaCKS in San Myshuno and helped Saiwa, Jeb and Barfolomew when they tried to find out what happened with Vlad’s dead body.
The Doctor (species unknown) at the Gang Doctor’s Hospital. Since Supernaturals are not allowed at common hospitals, they get treated at the Gang Doctor’s Hospital. The Doctor (Droid) at the Clinic at the STaCKS in San Myshuno. Overly obsessed with Jeb’s eyes. Sells all kind of ingredients too. From Herbs to body parts ö.ö’
Hector (Crocodile). Friend of Ji Ho and informant. Like LY, you can find him on almost each of my lots (with a pool ;)
Claude René Duplantier Guidry (Ghost), owner of ‘Guidry’s Paranormal Investigations Bureau’. We haven’t heard from him since he left for Sulani to rescue Ji Ho’s brother.
Horatio ‘Bones’ McCoy (Skeleton). Roams the graveyard in Forgotten Hollow and opens the ‘Diner de los Muertos’ in San Myshuno once a year (The whole chapter is -> here)
Bonehilda (Skeleton) and Magenta (Ghost). Friends of Ms Coombes. They live at Saarburg and helped Vlad and Saiwa with information how to claim Ji Ho back after he got bitten by Genji.
The Magic Guitar of Toro (Magic Guitar). Relic in the sanctuary of the temple at Mt Komorerbi. Likes to witness the boys’ ‘romantic interactions’.
Aleki Mete and Enrico Wagner from ‘The Organisation’ in Strangerville. They tried to rescue kidnapped and tortured Saiwa and Jack along with 16 year old Jeb.
last but not least DEATH - he helped Jeb and Saiwa to find out what happened to Vlad after he had died.
Here’s an old photograph from my ‘The Family Business’ story! Resistance members from a paralel universe: fltr Giga/Saiwa, Greatuncle Stefan, Jack and Vlad (omg look at them!)
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In my ‘Love Hurts’ story, adult Vlad’s Castle is a haven for supernatural refugees and adult Jack is headmaster of the Impossible University and provides education for supernaturals who are not allowed to schools from non magicals. (that was june 2018!)
From the Beginning   ~  Underwater Love   ~  Latest
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frauhupfner · 2 years
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“So, have you ever heard about the ghost Claude René Duplantier Guidry? Well, we sadly couldn’t reach him so Brian Zimmermann has the honour to be his Doppelganger. - Hey Brian, look a little bit angry.” 5. Specter
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evviesimmer · 2 years
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Cold Winds
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A few days had passed and the house had.. somewhat gone back to normal. The lights didn't flicker, the angry ghosts were gone, the friendly ones remained though.
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Her roommate, Sarah also moved out. She had spent her entire time in the house terrified, never leaving her room.
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Everything was at peace, Olivia even got her paranormal investigation license! She could feel this was a whole new chapter in life.
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Or it was supposed to be.
Ice cold hands grabbed at her ankles from beneath the surface of the water, pulling her under.
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'It wasn't supposed to be like this..' She thought in her last seconds. 'The séance.. it worked. Why?'
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Olivia never realized it. Temperance tried to warn her, but she could never talk above a whisper with her burnt vocal chords, so she never heard the warnings.
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She never heard Temperance's warning of Claude René Duplantier Guidry.
*End*
Woooooo so this was my first complete story on here!
Anyone surprised? Cause I was. This wasn't planned. Olivia dying wasn't planned, ever. But, she did, and when it happened Guidry was.so.happy. It was astonishing really. They had a friendly relationship! When I say I was shocked, I really mean it!
I'm sorry if this isn't the ending you wanted, however it does open this for a revenge story 🤔 hmm...
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golddustsimmer · 2 years
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purplesimmer455 · 2 years
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Noelle and Megan hung out, and Noelle felt Megan’s belly, and sat with Megan on the back patio as they chatted. After a bit, Noelle, Vivian, and Imran headed back home, and Tess, Nico, Megan, and Reese sat around the séance table upstairs, and Tess teased Nico for the photo he had of Guidry. Nico grinned sheepishly and was like what? It came with the house and it’s cute, and Reese added oh no, to Nico Guidry is cute, that’s why he kept the photo up. Tess laughed and she and Reese ribbed Nico for a bit before she was like okay, let me summon him, and Nico was like dang okay, and Reese elbowed him playfully. Guidry was pretty grumpy with Tess for not visiting him, but he forgot about it as he talked to her, Nico, Megan, and Reese, and after Megan told him the baby news.
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windenburgrkc · 3 years
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Lorsque la lune est pleine, il arrive que Malvinia reçoive la visite de Claude René Duplantier Guidry. Il vient d’une autre époque et d’une autre dimension.
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mortanko-sims · 2 years
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Part 2 of master post for remade townies!
I feel like townie makeovers are easier to browse by town and family, so this is the master post for it!
I also updated some townies that I did before - now they have the same kid of CC lists and pictures, I just wanted everything to match lol
I will be including pictures from completed towns. I saw @dreamscarx doing it and I thought it was really cool, so all credits for that idea goes to her!
I will be updating this list everytime I upload a new makeover. Also, you can request a townie makeover if you'd like to see one, I will be looking into it.
Please press directly on the family you like to see their full pictures and CC lists.
Btw, since there are way more new towns, it is impossible to fit all the makeovers in one post, so here is PART 1 with the rest of the towns.
Britechester townies:
Fletcher
Elderberries
Best of Friends
Pleasant Sisters
Extras : NPC professors (Thomas Jabari, Serena Bharma, Lana McKinnon, Jing Fen) Evergreen Harbor townies:
Greenburgs
Harris
Sterling Rico
Tinkers
Mt. Komorebi townies:
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Akiyamas
Itos
Nishidakes
Henford on Bagley townies:
Scotts
Moody & McMillan
Watsons
Extras : NPC townies (Crumplebottoms, Chopras, Michael Bell, Kim Goldbloom)
Tartosa:
Markovic family
Laurents
Extras : NPC townies (Sotos, Jaleel)
Other NPCs:
Baby Ariel
Claude René Duplantier Guidry
Bonehilda
Millie Bobby Brown
Summer Festival performers
----------------------------
@mmoutfitters @maxismatchccworld @maxismatch @maxismatch4sims
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pink-chevalier · 2 years
Note
Pick three random ocs and share three random facts about them!
Blossom Knight:
She likes leaving notes in library books. Some of the notes are sweet things or other times spoilers.
Always snores. Cassia hates this because they share a room, but she swears you can hear Blossom from a mile away.
Likes to act older for her age. Blossom believes she's way more mature then Perry but in reality she isn't.
Kingsley Hendrix:
If she has her house keys in her hands she loves jingling them around.
Extremely slow eater. Blossom and Oakley would be done eating while Kingsley's not even halfway done.
When angry she will make sure she gets the last word. Sometimes, Kingsley will yell out a random word or a song lyric for she can say she got the last word in.
Claude René Duplantier Guidry:
Is literally a junior. He was named after his dad and sometimes hates it but learned to embrace it.
You'll always find him snacking on something. Connie hates this because he'll bring a pack of crackers to their bed and they'll end up with a mess of crumbs.
He can write with both his hands. For some reason, Guidry thought it would be a useful skill to have in life.
Thank you for sending me! Honestly, I had fun writing for Guidry :)
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allisas · 3 years
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The sims 4 Paranormal 
SimGuruConor, one of the developers for the upcoming Stuff Pack has shared the first part of a small 2-part dev blog. The original post can be read on [ the forum ].
Here comes a summary of the features:
👻 The pre-pack patch coming January 21st will come with a Scared Mood and a Brave Reward Trait. Many of the buffs that previously were classed as Uncomfortable will be changed to Scared Buffs, “Startled By Ghost” being one example. 
👻 Whenever a sim gets the Scared Mood they will have new interactions and might even pass over their scared mood to other sims. Purchasing the Brave Trait will give your sims better chance at handling those scary incidents!
👻 The Haunted House Lot Type is a type of residential lot which gets really creepy during the dark hours. Creepy things include flickering lights, rattling pipes and creepy dolls staring at you from dark corners.
👻 Claude René Duplantier Guidry is the friendly ghost you can call for to get advice on how to handle the creepiness and eventually he might also certify you with a Paranormal Investigation License which is needed to access the Freelancer gigs as a Paranormal Investigator. 
👻 You can disable Guidry’s nightly visits if you want to handle the haunted house all by yourself! Thank god for that option!
👻 Specters are floating apparitions found only on Haunted Lots. Their motives are unclear but it’s best to get on their good side..
👻 Living in a haunted house comes with both risks and rewards. For each successful night all household members are granted Reward Store Points and the little Specters can, if friendly, drop treasure for you to collect, consume or sell. 
👻 Pets will react to the accursed objects that show up in the house during nights. 
👻 The Haunted Lot Trait from City Living will be renamed to Spooky Lot Trait. If combined with Haunted House the chance of Ghosts spawning is increased. Use both for maximized haunted-ness!
Boo! 
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w-sims · 3 years
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Claude René Duplantier Guidry 👻
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thesims4blogger · 3 years
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The Sims 4 Paranormal Stuff: Developer Blog (Part 1)
SimGuruConnor has released part 1 of the Sims 4 Paranormal Developer Blog series.
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Hello Simmers! Welcome to a small 2-part Dev Blog about our newest Stuff Pack, Paranormal Stuff! This pack has been an absolute blast to work on, and I’m excited to share what this pack is all about!
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I’ll try not to reveal too many spoilers for the pack either, so I’ll keep things somewhat brief. Our topics for today are the new Scared Mood and the Haunted House Lot Type, plus an interview with our Audio Artist too!
Get Scared
Sims can now relish in the mortal dread of the Scared Mood! The Scared Mood affects Sims in a variety of ways, with my personal favorite, the new Scream Incoherently interaction, where a Scared Sim runs up to another Sim to scream their lungs out. This can result in the other Sim calming down the Scared Sim, or resulting in both Sims becoming Scared. This can create a Scared Mood wildfire if you’re not careful!
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Whoa, whoa, whoa, it's okay!
Sims afflicted with the Scared Mood also have trouble communicating with others, the urge to panic-run everywhere, and are slightly more prone to accidents. If no other Sims are around to help calm down a Scared Sim, they might just have to Hide Under The Covers for a while.
But if being Scared just isn’t your Sims style, consider purchasing the new Brave Trait. This Satisfaction Reward Store Trait will rapidly reduce the incoming fear a Sim feels and help Sims regain their composure faster. While no Sim is totally fearless, this trait should help mitigate some of those creepy feelings.
The Scared Mood and the Brave Reward Trait are all base game features coming with the Paranormal Stuff patch on January 21st. Tons of previous Uncomfortable Buffs are now becoming Scared Buffs, such as the “Startled By Ghost” Buff or the “Thalassophobia” Buff from Island Living.
While being Scared might not be a common occurrence in your everyday Sims life, living in a Haunted House is a whole different story…
Happy Haunts
Introducing the Haunted House Lot Type!
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The Duplantier Dwelling, created by Doctor Ashley! This “canon” Haunted House will be available in the gallery!
They’re like regular houses, only haunted! Although unassuming during the day, at night, these places get super weird. Your Sims may notice things like flickering lights, pipes rattling, or even creepy dolls staring at them in the corner. All are totally normal occurrences in a Haunted House, but it may take some time for your Sims to adjust to their new surroundings.
Sims living in a Haunted House will also be introduced to floating apparitions known as Specters. They’re cute little critters, but their motives aren’t entirely clear. You can try talking to them, or even offer them presents in hopes of establishing a good rapport. If they like you, they’ll drop special loot for you and your family. If they don’t like you, well, you’ve been warned.
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o o o (> ‘ u ‘ )>
Learning to get along with your new ghostly inhabitants is crucial in a Haunted House. Things like botching seances, neglecting Specters, or letting accursed objects invade your house will have a negative impact on its spiritual serenity. There is a delicate art to co-existing with the entities of the house, and thankfully you’ll have an expert on the matter to assist you!
Meet Guidry
Claude René Duplantier Guidry was a seasoned Paranormal Investigator in his previous life, but now he exists to help anyone brave enough to live in a Haunted House! You’ll probably run into him eventually living in a Haunted House, but don’t worry, he’s a nice ghost!
Guidry will gladly offer his wisdom to those who seek it. If you’re confused, alarmed, or slightly uncomfortable by your new haunted surroundings, give Guidry a holler and he might be able to help. He can also offer valuable objects to help your Sims, too; all you need is to reach out!
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Still got it.
All Guidry wants in return is to crash at your place for the time being. Sounds like a fair deal, right? But if you’d prefer to fly it solo, you can always disable his nightly visits—he won’t be too upset, maybe.
As mentioned before, Guidry was a Paranormal Investigator before his untimely demise. If he sees potential in you, he can certify you with a Paranormal Investigation License, granting access to the Paranormal Investigation Freelancer Gigs. Only those who are qualified enough can join the ranks of Paranormal Investigators, but more on that next time!
Be Brave!
Living in a Haunted House adds a layer of risk and reward for your Sims, and each successful night yields Reward Store Satisfaction Points for everyone in the Household. Specters can also drop treasure that can also be collected, consumed, or sold to an Oddity Collector. So although your Sims might go through a bit of peril, they’ll thankfully be compensated.
One of my favorite pieces of haunted treasure is the new Sacred Candle. Not only do they look cool, but they also help protect Sims from paranormal influences. Place them around your house to make sure Sims are properly shielded!
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A properly protected Sim.
Things like Sacred Candles and performing ceremonies at the Séance Table are integral to keeping your Sims happy in a Haunted House. Without using these paranormal tools, the entities of the house might get a little bossy.
And while it might be in your Sims’ best interest to keep the spirits of the house in check, watching things go horribly wrong in a Haunted House can be just as fun too. So whatever works for you!
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Like Tiny Homes, this Lot Type can be toggled on or off at any time. So whether you’re a casual thrillseeker who wants to spend a couple of nights in a Haunted House, or a seasoned Paranormal Expert who wants to take on a new challenge, this Lot Type should offer something for you!
Crosspack Stuff!
Pets get to share the fun too! They especially love the accursed objects that show up!
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I think they’re gonna get along great.
As mentioned before, a ton of old Buffs from multiple packs are now being converted to the Scared Mood. I think 70 something Moodlets were converted? Honestly, I lost count. Anything that seemed more appropriate for the Scared Mood was transferred over.
Oh, and you might remember an old Lot Trait from City Living called Haunted. For clarity’s sake, it needed a name change, so now it’s the Spooky Lot Trait. It also benefits from being combined with the new Haunted House Lot Type and will have an increased chance of spawning Ghosts at night. So use both for maximum haunted-ness!
Audibly Frightened
Last but not least, I’d love to turn it over to our Audio Artist for this pack, Briana Billups! She did a killer job bringing Haunted Houses to life! Trust me!
Conor: Can you tell us what an Audio Artist does on The Sims 4?
Briana: Big, broad picture: an audio artist decides what everything in The Sims 4 sounds like. We record, create, and edit sounds to the art and animation of the game. Little, very detailed picture: creating the actual sounds is usually one of the smaller aspects of our job. We are meeting with other departments, like design, animation, and VFX, to understand the overall vision of new game features and how we can fit in sonically. We are meeting with each other to make sure all our new content still keeps the very fun and quirky vibe of the Sims. We come up with new tools and implementation where necessary.
Conor: What sort of things go into the creative process for creating audio?
Briana: Every audio artist/sound designer has their own creative process, but I like to make a “sonic mood board” of sorts. I typically like to have a good idea of what I want something to sound like in my head before I record or edit it, so it’s nice to have sound effects or music to refer to that represents my original inspiration or ideas. When I was in college, I would make Spotify playlists for whatever I was working on. I would listen to them once a day, adding and editing as necessary, so when I actually got to work, I was in the right headspace. Now I’m usually less formal about this sort of stuff, but for this pack, I would refer back to things like Vincent Price’s demonic laugh from Thriller or Casper the Friendly Ghost Cartoons and the looping soundtrack from the queue of a horror ride at the Santa Cruz Beach Boardwalk (Ghost Blasters)
Conor: What were you most excited to work on for this pack?
Briana: Definitely all the haunted house sounds! Good sound design is the crux of so many horror movies and video games, so even if we were keeping things more “Casper” and less “Poltergeist,” I still wanted to give a good scare here and there. I actually scared myself one day while playtesting another feature in the game!
Conor: If you had to choose, what is your favorite audio clip you’ve ever added to The Sims 4?
Briana: I would say my favorite SFX were the sports arena loops in EP08: Discover University. When you visit the arena for the soccer/esports match or graduation, you can actually listen to the whole game or ceremony. It was great to craft a whole story from start to finish using just sound. I also snuck in a lot of developer names when writing the scripts for our voice actors.
Thanks, Briana!
More To Come!
That about covers this first foray into the Paranormal Stuff Pack! This pack has been a ton of fun to work on, and watching my Sims flee in terror has been more enjoyable than I’d like to admit.
Next blog, we’ll focus on the Séance Table and developing your Medium skill, as well as the new active freelance career Paranormal Investigator.
Big thanks to the Stuff Pack team for helping this pack come to life, and thank you, Doctor Ashley, for building our featured Haunted House!
Until next time, SimGuruConor
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satureja13 · 2 years
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meanwhile Claude René Duplantier Guidry educates George in ghost hunting matters. The Family Business must be kept going even in hard times. But George here seems a bit sceptical...
chronological   <-   The Family Business   ->   latest
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