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Get Ready for the Grand Archive: A New Megastructure in Stellaris

Grand Archive is the games new story pack coming to Stellaris on Linux, Steam Deck, Mac, and Windows PC. Thanks to the creativity of Paradox Development Studio and Abrakam. Coming to both Steam and GOG. Paradox Interactive and Abrakam just released some exciting news. On October 29th, they’re releasing the new Grand Archive Story Pack for Stellaris. If you’re into collecting and showcasing new content from across the galaxy, this is coming to Linux and Steam Deck. In Grand Archive, players will build an epic new megastructure — the Grand Archive itself. It’s like a cosmic museum where you can show off the rarest treasures in the universe. We’re talking about xeno-geological artifacts, relics from forgotten civilizations, and even rare space creatures. And if that’s not enough, there’s also a vivarium feature that lets you capture and modify space fauna to create genetically enhanced fleets. So, you can build your own custom space army using the creatures you find. But that’s not all. You’ll encounter two new species that bring even more danger to the galaxy. The asteroid - dwelling Cutholoids and the sinister Voidworms are out there, and they’re not playing around. The Voidworms even tie into a new mid-game crisis called the Voidworm Plague, which could turn your empire upside down if you’re not careful.
Stellaris: Grand Archive | Release Date Announcement Trailer
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There are some fresh options for how you play too, with two new origins. There’s Treasure Hunters, where your civilization is all about adventure and finding the galaxy’s biggest treasures. And Primal Calling is for those who have a deep connection with their world’s wildlife — now they’re bringing that bond to the stars. You’ll also get two new civics in Grand Archive: the Galactic Curators, who are all about collecting and preserving the galaxy’s history. And Beastmasters, who dominate and control space fauna. And to top it off, there are two new tradition trees — Archivism and Domestication — that give you even more ways to play. For all the collectors out there, you can discover 17 new relics to boost your empire. Plus, there are 3 new music tracks to vibe to while you explore the galaxy. The Grand Archive Story Pack will be part of Stellaris Season 08, which also comes with the exclusive “Rick the Cube” portrait. It’s priced at $14.99 USD / £12.79 / or 14.99€ on Steam and GOG. You can already pre-purchase it for the game if you want to be ready when it releases. Coming to Linux, Steam Deck (playable), Mac, and Windows PC. Get ready to dive into the galaxy and uncover some of its deepest secrets!
#stellaris#grand archive#story pack#linux#gaming news#paradox development studio#abrakam#ubuntu#steam deck#mac#windows#pc#clausewitz engine#Youtube
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My favorite quotes from civ VI
TECHNOLOGY
“No man ever wetted clay and then left it, as if there would be bricks by chance and fortune.” – Plutarch
“If there are no dogs in Heaven, then when I die I want to go where they went.” – Will Rogers
“I AM FOND OF PIGS. Dogs look up to us. Cats look down on us. Pigs treat us as equals.” – Winston S. Churchill
“Who deserves more credit than the wife of a coal miner?” – Merle Travis
“When you find yourself in a hole, quit digging.” – Will Rogers
“I don’t believe in astrology; I’m a Sagittarius and we’re skeptical.” – Arthur C. Clarke
“Thousands have lived without love, not one without water.” -W. H. Auden
“I shot an arrow into the air. It fell to earth, I knew not where.” – Henry Wadsworth Longfellow
“Writing is easy. All you have to do is cross out the wrong words.” -Mark Twain
“I’m also interested in creating a lasting legacy … because bronze will last for thousands of years.” – Richard MacDonald
“MONEA, if it does not bring you happiness, will at least help you be miserable in comfort.” – Helen Gurley Brown
“A man on a horse is spiritually as well as physically bigger than a man on foot.” – John Steinbeck
“The Lord made us all out of iron. Then he turns up the heat to forge some of us into steel.” – Marie Osmond
“I cannot imagine any condition which would cause a ship to founder … Modern shipbuilding has gone beyond that.” – Capt. E.J. Smith, RMS Titanic
“Create with the heart; build with the mind.” – Criss Jami
“One man’s ‘magic’ is another man’s engineering.” – Robert Heinlein
“There is no easy way to train an apprentice. My two tools are example and nagging.” – Lemony Snicket
The purpose of education is to replace an empty mind with an open one.” – Malcolm Forbes
“It is the mark of an educated mind to be able to entertain a thought without accepting it.” – Aristotle
“Rocks in my path? I keep them all. With them I shall build my castle.” – Nemo Nox
“Not all who wander are lost.” – J.R.R. Tolkien
“People can have the Model T in any color – so long as it’s black.” – Henry Ford
“The pen might not be mightier than the sword, but maybe the printing press is heavier than the siege weapon. Just a few words can change everything.” – Terry Pratchett
“Astronomy’s much more fun when you’re not an astronomer.” – Brian May
“If facts don’t fit the theory, change the facts.” – Albert Einstein
“No one starts a war – or rather, no one in his senses ought to do so – without first being clear in his mind what he intends to achieve by that war and how he intends to conduct it.” – Karl von Clausewitz
“Science owes more to the steam engine than the steam engine owes to science.” – Lawrence Henderson
“Bolt actions speak louder than words.” – Craig Roberts
“Never criticize a rifleman until you have walked a mile in his shoes. That way, he’ll be barefoot and you’ll be out of range.” – The 2nd Target Company
“For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return.” – Leonardo da Vinci
“If you can walk away from a landing, it’s a good landing. If you use the airplane the next day, it’s an outstanding landing.” – Chuck Yeager
“Benjamin Franklin may have discovered electricity, but it was the man who invented the meter who made the money.” – Earl Wilson
“Chemists do not usually stutter. It would be very awkward if they did, seeing that they have at times to get out such words as methylethylamylophenylium.” – Sir William Crookes
“If God had really intended men to fly, He’d make it easier to get to the airport.” – George Winters
“Untutored courage is useless in the face of educated bullets.” – George Patton
“There may be no forgiveness for polyester. On this one matter, Satan and the Lord are in agreement.” – Joe Hill
“I’m a big laser believer – I really think they are the wave of the future.” – Courteney Cox
"Even though the future seems far away, it is actually beginning right now.” – Mattie Stepanek
CIVICS
“Bravery is being the only one who knows you’re afraid.” — Colonel David Hackworth
“A strong economy begins with a strong, well-educated workforce.”– Bill Owens “Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too.” – Marcus Aurelius
“It was luxuries like air conditioning that brought down the Roman Empire. With air conditioning their windows were shut; they couldn’t hear the barbarians coming.” – Garrison Keillor
Divide and rule, a sound motto. Unite and lead, a better one.” – Johann Wolfgang von Goethe
“All the world’s a stage, and all the men and women merely players.” – William Shakespeare
“Invincibility lies in the defense; the possibility of victory in the attack.” – Sun Tzu
“History is the version of past events that people have decided to agree upon.” – Napoleon Bonaparte
“A good navy is not a provocation to war. It is the surest guaranty of peace.” – Theodore Roosevelt
“In democracy it’s your vote that counts; in feudalism it’s your count that votes.” – Mogens Jallberg
“There are very honest people who do not think that they have had a bargain unless they have cheated a merchant.” – Anatole France
“You can’t go around arresting the Thieves’ Guild. I mean, we’d be at it all day!” – Terry Pratchett
“Listen, strange women lying in ponds distributing swords is no basis for a system of government … You can’t expect to wield supreme power just ‘cause some watery tart threw a sword at you!” – Monty Python
“In diplomacy there are two kinds of problems: small ones and large ones. The small ones will go away by themselves, and the large ones you will not be able to do anything about.” – Patrick McGuinness
“A diplomat is a man who always remembers a woman’s birthday but never remembers her age.” – Robert Frost
“New opinions are always suspected, and usually opposed, without any other reason but because they are not already common.” – John Locke
“A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.” – Douglas Adams
“Destroying rainforest for economic gain is like burning a Renaissance painting to cook a meal.” – Edward Wilson
“If you don’t read the newspaper, you’re uninformed. If you read the newspaper, you’re mis-informed.” -Mark Twain
“Sports do not build character. They reveal it.” – Heywood Broun
“A good plan violently executed right now is far better than a perfect plan executed next week.” – George S. Patton
“We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.” – John F. Kennedy
“Which of all my important nothings shall I tell you first?” -Jane Austen
“I never think of the future. It comes soon enough.” –Albert Einstein
#civilization#civ#civilization 6#civilization VI#civ vi#civ 6#qoutes#list#text#english#text post#there are many people that are qouted here#that tumblr likes
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Why don’t liberals realize that Project 2025 is satire?
CCMMENTARY:
Project 2025 has been an active Naxification agenda dedicated to overthrowing the federal government and establishing a dictatorship since William F. Buckley convened a conclave of Ivy League white supremacists at his Sharon estate in 1960 and outlined a campus-oriented marketing strategy to infiltrate the John Birch Society into the GOP as the dominate coalition with the intnnt of implementing Atlas Shrugged,
The Shaton Statement is the mainfesto for the political Nazification of America that began as the Young Americans for Freedom on campus, Buxkley’s “Firing Line”, which was a weekly seminar in Fascist sophistry to support YAF activists in campus depates, and National Review, which has been a reliable source of Fascist disinformation since Buckley founded it as a vanity press supported by his inheritences,
In 1981, Donald T, Regan began to introcuce l the cirminal Nazification agenda with Merrill Lynch Internation conceived to install a sort of Wall Street 3 Card Monte scam in the financial system that exercised the shuffle on Wall Street whicle the Black Queen remained off-shore in the cash flows Jeffery Epstein manipulated, We exported Project 2025 into Russia with Merrill Lynch and Supply Side businessmen like Bill Browder and Paul Manafort,
Strictly speaking, Trump was not part of this insurgency until he got into bed with the Moscow Maria to stage the 2013 Miss Universe Pageant, The “Pee Tapes” of the Steele Dossier wasn’t specifically about Trump watching hookrs pee in the bed Obama slept in in Moscow, but the working hypothesis by the British intelligence community that someone Russian has Trump by the balls.
Trump had to deal with the NY families in Manhattan to do his projects in terms of union workers and concrete, but he was never compromised by them, By 2016, Trump had been compromised by Russian Nazification Oligarchs and committed treason to get elected, The people who torched the 30th floor of Trump Tower are the people who have Trump by the balls and the arson was remineder who Trump’s daddy was.
Steve Bannon is a player in the Project 2025 Nazification agenda. He’s Trump’s puppert master and he is channleing George Lincoln Rockwell into Trump’s left ear, which is why God nicked his right ear: The Satan sits on everyone’s left shulder whispering sweet nothings and mischief in our left year.
The Satan is essential for personal moral navigation and knowing he is there is a reason to read or listen to scripture. He understands The World better than Elohim the One (Fen 1:1; Rev 4.2) as attested by the Book of Job. If you need to take God out of a system to make it work, The Satan is the place to go to de-bug a software and engineer optimal hardware. The Satan is the result of the realtionship between Free Will and the Law of Averages. In high stakes Texas Hold’em pots, winners measure the odds on the basis of integrity of The Satan when it comes to filling an inside straight. The abacus is a mechanism of The Satan: it’s usefulness is that there is no GOd in it, but it is a bridge to the Mind of the person using it The Scientific Method is a Metapysical artifact of the benefits of The Satan to mankind, When you remove God from a system, God will appear usefully somewhere else.
The thing to remember about The Satan is that he is always trying to frustrate that outcome or to pervert it in some way, Such as the undealthy relationship between Pro-LIfe Calvinism and the Post Modern Historic Deconstruction which is what your get when you reject Hegel anc Clausewitz. Which is a consequence of the Marxist axiom that harmonization is the enemy of Truth. ‘When you encounter that as the operational paradigm, you are dealing with white supremcist social engineering, The Bible is all about social engineering and if you understand Pauline Theology from the perspective of N.T. Wright’s emphasis on governance as a blue print for social engineering, the nature and presence of Project 2025 all around you becomes transparently neon.
Project 2025 is not satire, It’s a reframing of Mein Kampf into a Frank Luntz puss-pulling focus group markeing product for Fascism as a Worker’s Paradise/Man Cave/Phyllis Schlafley kind of way, If you scan the 20 odd members of the Project 2025 Advisory Board, their common denominator is Citizens Unidted, Citizens Undited is a mechanism of Donald T, Regan’s criminal Nazification, a way to launder Eurodollars back into the eocnomy in the same way the cash deals for Russian clients of Trump Tower get it done, ‘
Everything William F. Buckley since 1960 has become the criminal poltical agenda of Project 2025, KiD Harris is the cure.
It would be a mistake for the Democrats to waste time prosecuting Trump: it is better to deny him free media,
Insstead, forcus on where we will be able to go with Harris/(player to be named later) completing the Biden/Harris Build Back Better capital budget that will provide the Gen Z gneration of my daughter the social, materian and legislative infrastructure to grow the Green New Deal of 2001: A Space Odyssey. This is the next step for humanity, going into Space, the Final Frontier, That’s waht Genesis 15 :5 is all about
We have been a cunt hair awasy from beginning that final paradigm shift to the Green New Deal since Carter was President and that cunt hair has been the obstruction of Project 2025 since 20 January 1981, Reagan’s New Federalosm would have launched the paradigm shift to the Green New Deal on Carter’s schedule but the Project 2025 around Reagan didn’t even pretend to implement it, prefering to implement Project 2025/Supply Side Economics.
Biblically, and in terms of the Quality Assurance business model of Mark Cuban’s DEI/ZenBusiness performance technology, the obtimal business cycle of capital budgeting of Build Back Better and the social engineering of The Green New Deal is 13 years (Genesis 41). We will be 4 years into the 13 year loop on 20 January 2025. I calculate that Reagan’s New Federlsim will be fully implemented by 2028 with 4 more years of Buidl Back Better and the workers in the Federal Budget committed to the miission of their agencies and not trying to destroy it. I think Biden has largely completed the legislative package necessary for the New Federalism in spite of the obstruction of the House Freedom Caucus, a wholly-owned subsidiary of Project 2025,
A vote for Harris will not defeat Project 2025. A vote for Harris/(player to be named later) will just leave Project 2025 in our rearview mirror
A vote for Harris is a vote for DEI performance technology, The US Army Ranger School is based on DEI performance technology, The social engineering of 2001: A Space Odyssey is DEI performance technology,
To understand the cost of Project 2025 to the General Welfare and Common Defence of America, replace the Pan Am logo with the SpaceX logo and that’s where we would have been by 2001 except for the Project 2025 social engineering of the GOP in the Oval Office since 1981,
Biblically, Project 2025 is The Satan’s Cunt Hair.
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"Politics is about coalitions, margins, and thresholds."
No it's not. Read both Max Weber and Carl Schmitt. Politics is about collective decision-making, which means its about who is in charge; who can make whom obey. It's about power, and authority, and who decides what rules are enforced and when — "Sovereign is he who decides on the state of exception." It's about who is the elite.
Von Clausewitz's aphorism is entirely invertible: politics is war by other means.
You keep talking about "trust" and paths to establish it. These are unnecessary. How much did the average Anglo-Saxon peasant of 1150 "trust" his local Duke — a French-speaking Norman whose primary skills are in bashing in faces and leading men who bash in faces? How much did he need to? All he needed to "trust" was that if he didn't pay his taxes, in full and on time, he'd likely get his face bashed in.
Government is the Sheriff of Nottingham. Always has been, always will be. What the libertarians and anarchists get wrong is the utopian belief that we can somehow escape this inevitability.
not merely building temporary engines of power
The point is to build permanent engines of power (inasmuch as anything human-made in this world can be "permanent"). Who needs "cooperation" beyond the internal coordination needed to crush your foes and punish all who disobey your commands.
You don't need the people to trust that you'll prevent future Rotherhams, you just need them to "trust" that you'll punish them if they don't submit to your will.
[ @feotakahari ]
Okay, I found the point where I was confused. I didn’t realize coming down hard on sexual predators was supposed to be a change. I mean, isn’t that what courts do already?
As Americans, we keep getting reports that the UK are giving short sentences to violent criminals, letting them out early, or prosecuting "hate speech."
The problem with reduced trust is that the distance information can travel on the graph collapses. Someone will say, for instance, that "the critics are racist" because "there isn't enough data." Well, of course, the government can decide whether to create that data, can't they? And if they're still concealing the scale of the problem, they might use the bureaucratic tactic of just deliberately not creating the data, and then claiming it doesn't exist.
A defender might point to one example of an offender getting a long sentence, and that would help (it's a far sight better than just shouting "racist!"), but if someone on the outside thinks the defender would omit information about other offenders not being prosecuted or getting shorter sentences, then the defender can only establish that >0 offenders were properly prosecuted, and not that the problem has been "solved" and is no longer relevant to other politics.
Someone can demand infinite evidence as a political tactic, but this goes in both directions - someone can also say "he's just demanding infinite evidence!" (when the demands are not actually infinite) as a means not to do the work of being trustworthy.
This is a good reason not to exile people from the coalition for not being highly conformist. People who are a bit more disagreeable and independent-minded, who have a history of sound or at least reasonable criticisms of coalition leaders, can establish a path of trust to reach people who could not otherwise be reached.
Politics is about coalitions, margins, and thresholds.
If there were only one right-winger in the UK and he had 50% of the vote, then he could just refuse to cooperate. However, opposing political coalitions are composed of a large number of varying people, and not only are their personalities and life experiences not identical, but their beliefs are not perfectly inflexible.
People are human beings, not merely political units. There should be a focus on cooperating to create good policy, not merely building temporary engines of power, and where it is too difficult to cooperate, it may be necessary to first step back and see how it might be made easier.
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Bio-Hybrid Warfare
This ongoing pandemic has brought about a fundamental change of rhythm on the entire planet; it is worth summarizing a few. The complete and uncontrolled financialisation of has provided for a very deep fragility of the productive systems of most countries: Anglo-Western countries’ economies have exposed themselves to increasingly irrational and unguided processes of fluid capitali accumulation that have devastated the real economy; in this sense, real production has been subsumed in processes of “value extraction”, rather than “value production”. The free, unstoppable generation of new forms of money as part of the securitization dynamics has imposed on workers, value-producing industries and assets the implacable onslaught of privatisation, speculation, delocalisation, and short-term/ very short-term profit strategies designed to inflate virtual portfolios, which in turn are re-invested in financial transactions which have no connection to the real world if not for the mentioned destructive processes. It is a long topic about which much could be said. But is notable that this pandemic has appeared at a moment of peaking international tensions and increasingly convinced pushes for a multipolar order surpassing traditional military and economic confrontations, but also encompassing cultural ones. China, India, Russia, and maybe a couple others; these are the contenders. In this context, the multitude of analysts which for the past few years have investigated (with varying success) the nature of Russian hybrid warfare, might now have to check for not just hybrid warfare, but Bio-Hybrid Warfare (that is, the Biological factor as part of a wider hybrid strategy, not viceversa). The currently dominant but heaving military culture of the West has proven its inadequacy in more than a few occasions in the past decades, but this new (alleged) method of warfare might be prove even more difficult to grasp. The fundamental mark of Bio-Hybrid Warfare would a holistic view of international confrontation that shies away from direct military conflict, preferring instead to confuse and misdirect enemy attention while it struggles to discern whether an attack is even taking place. This is the direct opposite of Western style Clausewitzian military culture, which disregards the political or economic aspects of warfare a priori or contents itself with studying just the technical part of warfare; thence the emphasis on seeking resolutory field engagements (or grand battles) as the means to restoring the pre-existing order of political interaction between actors. Clausewitz himself stresses the importance and separation of war and politics as two contiguous yet separate parts, which are strictly connected but always operate in separate modalities: when there is war, there is no politics; where there is politics, there is no war. This precept has moulded the military culture of most Western countries regardless of nationally-specific approaches to warfare; in the end, the objective of military confrontation from a Western point of view is the return to the political compounded by a definitive settlement (in strategic or tactical terms), and an end to the use of military “tools”. Grand battles at the apex of grand campaigns are the the apex of tension and the resolutive topos of this understanding of warfare: troops deployed - at my command, unleash hell. This is naturally a deeply chivalric military culture, which applied in a post-Westphalian competitive environment amongst states generated this very approach. It is however an outdated culture that is unable to grasp the emergence of new threats and new modalities of warfare in the current era; it is also centered on the understanding that conventional warfare IS the prime means of confrontation between legitimate/established powers - while forces recurring to non-conventional/asymmetric means are by definition ILLEGITIMATE (see Afghanistan, Iraq, Hezbollah, etc.). Chinese military and strategic culture is almost the opposite of this; it is a culture that is inherently Machiavellian in its understanding of the warfare-politics dichotomy: warfare is inherently political, and politics is inherently war-like. Both aspects coexist, and strategic superiority is obtained through the thoughtful calibration of the right combination, according to the specific context examined. The basic of this approach is evident in the earliest treatises produced ever since the Warring States period - starting with the overquoted and underread works of Sun Tzu. It is the unbreakable union of the wu (the military) and the wen (the civil), which always coexist, unlike in the Western tradition; Maoist concepts of “People’s War” have been understood in different ways outside of China, but there is no doubt that ancient Chinese authors have been rediscovered and fully integrated in the philosophical and strategic culture of post-1948 China. Regardless, Covid-19 has shown just how destabilising a rarely fatal but highly contagious virus can prove to “open societies” and a neoliberal democratic order. The complete social and economic devastation that has been unleashed on Western democracies has marginalised vast swathes of the population, while also having made evident the inherent flaws of the system and having obscured its advantages. Whether or not China unleashed this plague out of malice and with intent, or out of incompetence and neglicence is entirely irrelevant - it does not matter who starts a war, what matters is who intends to fight it. As things stand, the West has completely lost this engagement out of the sheer inability to understand this as an engagement in the first place. The intra-EU squabbling and bickering, the chimera of European solidarity, the requisitioning of medical goods by the US and Germany even as southern Europe was sinking into pandemic chaos, the non-existant EU coordination structures, etc. This is the reality of Bio-Hybrid Warfare, i.e. the use of unconventional means and measures applied to a biological event (be it engineered or not). Mobilisation of internal energies, leadership through charisma, confidence in institutions and the state, economic and social cohesion, etc. In these and many other indicators, the West has lost. The supposed “First World”, the neoliberal society supposedly spearheading humanity into a future of post-human utopia has been incapable to coherently operate and coordinate. Whether this may give way to future application is for posterity to see. Like all battles, this one was won way before it was ever fought.
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To paraphrase Clausewitz, no plan survives contact with a billion dollars. ~ duckandorpenguin ------------ "In those early days, Google lived as goole.standard.edu, and Brin and Page were convinced it should be nonprofit and advertising free. 'We expect that advertising funded search engines will be inherently biased towards the advertisers and away from the needs of the consumers,' they wrote. 'The better the search engine is, the fewer advertisements will be needed for the consumer to find what they want.... We believe the issue of advertising causes enough mixed incentives that it is crucial to have a competitive search engine that is transparent and in the academic realm.'" ~ Eli Pariser, "The Filter Bubble: How the New Personalized Web Is Changing What We Read and How We Think"
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Honestly true. I must admit that the actual economy of Victoria 2 is not balanced well. I've had multiple play troughs where machine parts became a rarity. I think it's a bit hard comparing these two games because Victoria 3 had a really rough launch. Everyone comparing the two was comparing a game that had a decade of support with a game that struggled at the start. I'd guess it's gotten better nowadays. (I have a Dell Inspiron as my most powerful computer. I'm kinda amazed that it can even run anything on the Clausewitz engine (the engine most paradox games use)). (Also you should probably try For the glory. It's on the same engine as Darkest hour, and it is roughly on the level of vanilla DH in terms of quality. (By vanilla I mean AGCEEP, the pre packaged mod) And the Beta for 1.3. has just come out recently so it's a good time to try.)
I have been taking my fit-and-starts second stab at playing Victoria 3 - I did a Japan run, and a Korea run, and this is a very frustrating game. It bothers me because its deep core is probably the best of Vicky so far. It understands that the appeal of these game is Factorio-esque; you want to build up this cool little supply chain that goes chug chug chug I make-a the widgets and numbers go up.
Vicky 1 was ofc just pure cheese; most goods could just be dumped on the global market with no buyer and do fine, certain goods were just hard-coded to be profitable, and insane things like 100% of import costs coming out of the government's budget pushed you towards a kind of samey, slapdash hyper-industrial mercantilism. Vicky 2 was the opposite - so opaque in its function that you as the player didn't really have agency over it, as the vaunted World Market just does its thing. Your strategies "worked" no matter what you really did though, so you just kind of followed basic "build factory in same territory as RGO" logic and let the system run itself. Both of these systems made for functional-but-not-exceptional gameplay loops.
Vicky 3 is more complicated than its predecessors, but in ways that makes how the economic system functions more concrete. You have local prices for goods, wider markets with clearly labelled high-and-low demand, and clearly defined "production methods" where buildings can commit to better tech at the cost of different inputs. As a player you can build factories, farms, and mines of a dozen different types anywhere, so you always have agency - and those new production lines gives you goals. Invent steel tools, so now your tooling workshops can make more tools but will need steel instead of iron as a input? You can switch over the lines...but make sure you have enough steel mills! And oh, that drives down the price of tools once you do it...so now your cattle ranches can justify switching their line to tool-assisted butchers! And now you make more meat, your local cost is low, but oh in the Russian market meat prices are high - as shown by that little gold coin icon it - so you can export it now!
Things are looped, contingent, and based on your decisions. It is simple, of course, you are making lots of little, easy calls that build you up over time - which is what makes it fun. It has to be simple, because otherwise it is a dizzyingly complex web of a million markets, it would never work. You feel like you are actually building the economy without being overwhelmed by it.
Which would be great if it wasn't stapled to one of the worst political & military systems I have ever seen, played with a UI God abandoned in shame.
So you can join the markets of other countries? Like you have your own market as a default, so you can click the "market" tab and it will show you how much wheat your country makes, how much iron it buys, etc. All good. But if you join another country's market, now that tab shows the collective market, everyone's wheat, iron, etc. Useful but like obiously I am not playing the market, I am playing the country; so how do I see how much wheat I make?
You can't.
You actually can't! Idk maybe they patched it in recently, but I couldn't find it and all the reddit threads I google from 2023 say you can't. Are you planning to declare independence and wanna see if you make enough food for your people? Too bad! Fuck around and find out I guess. I saw one thread where someone's advice was "save the game, declare independence, screenshot the new market, then reload". Quantum timeline level of experimental design going on in these guys' Bureau of Labor Statistics.
It isn't even the gameplay implications that bother me the most - this is a game about building an economy. You want to see what you built! And they stop you. It is baffling, and is just the tip of the iceberg - there are so many things like this. One of my favourites is that your "construction sector" is a hybrid of government and private projects, sometimes it is you spending the money, sometimes investors. Okay, cool, when it is you spending it comes out of your treasury, right? Well, yes, but the way they show that is when everyone spends it comes out of your treasury, but the private sector reimburses you for their share. Which you will not understand your first ~3 games, and instead just see huge red numbers on your budget screen and panic. And you are just left asking why? Why do that?
Beyond UI, the political system is just half-baked. It is "interest groups", each has baseline popularity, and verrrry slowly that changes as your economic structure changes (or revolutions). And to change laws you initiate campaigns to drum up support with roll dice to pass/fail. Which isn't a bad baseline, but it completely fails to capture how political change occurred in the era. Like the Meiji Restoration is "done" by you putting industrialists in power and kicking out the "landlords" lol. Japan didn't have industrialists then! Landlords are the ones who did the restoring of Meiji.
More importantly than inaccurate it isn't fun - to change a law you just arrange a coalition in power than kind of backs it, then pray you get good random events. In Vicky 2 they had a lot more railroad-style decisions and stuff you could do to capture history, "hit this military score benchmark and launch a civil war" kind of stuff. It wasn't complicated, and it was less organic, but it was pro player agency, you could take active steps to achieve it. In Vicky 3 it is mainly waiting or cheese - people often talk about getting the Meiji Restoration by deleting all your armies at game start and launching a civil war immediately that the AI will lose by default. A checkbox decision is better than that!
The military mechanics are the epitome of their "systems over gameplay" approach. What they wanted to do was two-fold; reduce micro in Vicky 2 where it is "click army to province" over and over, and "balance" the game by making combat not reward micro where players could cheese the AI. Very valid goals, I totally support it. What they did was built a system where armies auto-move to "fronts" and their AI can't handle it, but now as a player my agency over my units is gone so I can't fix it. The UI is awful, you can't even really tell armies to attack or defend, they just ~whim. You have to do a lot of clicking to fight the system - yes it is less clicking than Vicky 2, but in Vicky 2 that wasn't mentally taxing, it was fun enough to wage the war you wanted to wage. Everything was concrete and in your control.
Here...look, as Korea I declared war on China to gain independence. Then the UK - not my ally, just separately, declared war on China as well. So now we are kindaaaa on the same side? At which point half my army auto-reployed to Hong Kong because a "new front" had "appeared". One my one boat. Then the UK declared war on me as well and then 50% of my army was fighting the UK in the South China Sea alongside the Russians (???) while the other half of my army is sitting there at home facing the Qing troops along the Yalu River going "bro, wtf?". At one point a newly spawned army of mine tried to auto-redeploy to Senegal.
All of this is just so preventable - you wanna reduce micro? Make combat provinces really big. You just invade "Manchuria", no clicking from Jilin to Mukden, and have bordering armies support each other defensively or something like that so you don't have to dash back and forth. Don't try to make your AI "do it for you" because it clearly can't and you want to play your own game. I'm sure the above will get better as I learn the system but I can just see the hundreds of players who saw this system and insta-quit, because until you "understand" it, it stabs you in the back. Not what you want out of a game.
Anyway enough me whinging about the game for way too long - the fundamentals are strong in the end. I will test out mods, I could see an overhaul mod really fixing everything except maybe the combat (and then you just cope). I definitely want it to work, the potential is high.
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Dark Horses 6
So, what are the Xhost? Now, so long after they have left the stars it's a question that can be asked.
The Xhost were an idea that became a cult, if humans are more durable and Rhul are faster and Biviladi are more adaptable to environmental changes what if instead of celebrating the diversity we examined the discrepancies and found a common ground?
A noble thought, corrupted, corrupted into the Xhost where races were genetically modified to be a bit of everything, differences were no longer celebrated as part of a more fantastic whole but instead were vilified as non-conforming.
To the Xhost purity was required, variation was the enemy.
Kovac sat against the wall looking at his friends, Wolf shook his head and turned to Dorman for support.
"No," said Kovac, " you both have opinions and you're both entitled to them, but you're wrong.
It's as simple as this. Iron man is the greatest superhero, all those with superpowers built in can fuck right off, if your solution to a problem is punching harder then you're not a solution. Iron man's super power is thinking better than all of the others, he figures stuff out, after that his inventions win fights. All the other smart guys either have powers or their limited, I mean Batman isn't a one man army. Reed Richards works stuff out then relies on being Mr Fantastic to solve the problem.
Also Tony fights butt naked and the rest don't."
Kovac looked at his friends and smiled at their faces, "look it's this simple, your mind, the human mind is the greatest weapon in the galaxy. Now the second lesson I have to teach you is this simple, no matter what your taste in music one song needs special attention."
"We Will Rick You, by Queen will be remembered as a Pride song but it shouldn't be. What really matters is the solo or fade out; that piece of guitar play by May...everything else is just delivery for that.
Finally, if you're not happy, watching bad television at 0400 with you're partner then you're relationship won't last, if their presence doesn't bring you joy then move on.
Right that's about it, that's my life time knowledge, guess we should see this out then." Kovac stood.
Outside the Xhost forces had swept across the continent.
"Major, you know that the General will mobilise to defend us, even with the bones of a brigade. Major General Michaela Jones will be here," Wolf said.
"I know Wolf, the question has always been how do we drive the Xhost back? They control more sectors than the Rhul and the Flet together, they control more planet's than the Korlax."
"They've never defeated the Galactic Council forces though." Dorman countered.
"Well that's not strictly true, they've never won a war against the GCDF but they've always required mobilising core divisions and I hate to say it but that means human troops, we're the backbone of the GCDF without our presence the Xhost have seen success."
"You really don't think we can save the Towoli? Or the EDC?" Wolf asked morose.
"With a squadron of combat engineers? No." The Major was terse in his response.
Captain Becca looked out at the gathering darkness, "three days to capture the Towoli and secure the cities, so on the fourth day they turn around and hit the EDC, they're dug in now, so they last, maybe another four days and then it us. In this position we can last, maybe three days. That gives the Major-general two weeks, to raise at least a brigade and to get to us..." the question hung in the air unasked.
Kovac puffed out his cheeks, and rubbed his right forearm. "Remember in the 88th there became this belief that I'd pull it out of the fire, everytime it looked impossible odds you'd hear the men, "trust in kovac" I have that faith in Michaela Jones. Our only job right now is to keep open this beach head so she can land the troops. Now I've shared my life's wisdom with you, who has any other nuggets to share?"
Sergeant Major Panther had her own meeting with her sergeants, the needs of various troops and sections were discussed and the talk turned to how long they could hold out, "Captain says three at a push, but knowing the Major, if say closer to five."
"It'll take them a week to roll the Towoli and the EDC so by the end of the second week it'll be all over," said Sergeant Webb.
"No, you're forgetting Webb, we've got Kovac, 'keep calm and trust in Kovac' I've been saying that for over ten years now and I'll keep saying as long as he keeps earning my damn faith." Knickers glared at her fellow sergeants, "what was it he always said? It's us, it's us the 88th, well now it's us the Dark Horses but it's still us, we're still the real first in last out and we're still fighting fit and fucking ugly, Kovac will know what to do and when he asks us to do the impossible we'll deliver."
Panther grinned, "Exactly, so get out there and tell that to the men, wipe their little faces, help them blow their noses and smack the heads that need smacking, we are the Dark Horses and we will do what is needed."
"Except the Major is sitting there saying the same about the General," Webb said, "you all know I love the man, he's personally saved my life four times that I can count, if anyone can save us he can...but he isn't trying to. He's not even mentioned trying to save the Towoli and the EDC, he's said we use them as cannon fodder. Our hope is that we get rescued by the woman we walked away from to follow Kovac."
The sergeant-major stared at her sergeants, she seemed at a loss for what to say.
"I'll keep my faith thank you Webb. You're not wrong, yet, but I'll put my trust in Kovac."
Corporal Grey was growing weary of banging heads, the men were despondent and grumbling. The leader they trusted beyond all others was finally cornered and they could all see it. He watched as Captain Dorman walked away from the Major looking down-trodden, after a few steps the officer managed to organise himself and he straightened his shoulders and put his head up...keeping up appearances.
"I hear you're out of ideas and we're all fucked," said a coarse voice behind Kovac.
"Hello RQ," said Kovac without turning round, "and do you believe it?"
"Of course not, you need extra arms for all the tricks up your sleeves," scoffed the Quartemaster, "but they do, the rank, which I'm guessing is the point."
"They're good people, good people don't become monsters without falling down first, I need them to be monsters, they have to lose hope so when I throw them a cobra for a life line they grab it."
"What's the plan troop?"
"The secret to Xhost success is that the Xhost have their own supply of fuel, took us a while to realise what it was, now they use a variety of tricks but the basic component is Phosphene gas, toxic and smells like rotten fish half the time. So the finest galactic scientists looked at how they could inhibit their engines, how they could stop the Xhost fuelling their war machine, they failed. Then a human looked at it, her solution was deemed too heinous, the very suggestion caused humanity some problems, as we were suddenly seen as viscious and evil."
"What was her solution?"
"Chemistry, it's beyond me but...have you ever heard of White Phosphorus?"
The Qm blanched, "really!? That's your solution?"
"Turn their fuel into chemical weapons, I just need men desperate enough to agree to it."
"Kovac..."
Kovac turned to look at the Qm, "first time you've ever called me that, look, we can sit here and let the Xhost slaughter the Towoli and the EDC or we can act, to save innocent lives, maybe we need to be less innocent."
The Qm was quiet a moment and then sighed, "you think we have to?"
"I do."
"Alright then," she touched his arm and left him.
Kovac stared into the gathering gloom, "Clausewitz never finished and Ludendorff was a bastard who lost," he seemed to mutter to himself.
Later Kovac would say it was almost sad how quickly his men agreed to his plan, but they did. So within 6 hours his troops were prepared and moving out.
Before dawn the Dark Horses had returned to their fortifications, none of the normal a activities were on display, showing pride in a job we'll done. Instead the attitude was grim, an unpleasant job but one needing done.
Outside in the skies and on the ground, the Xhost burned, White Phosphorus burns on contact with air and it can burn even human flesh to the bone. Steel melts at half the temperature of burning white phosphorus.
I've seen artists renderings of the human construct of hell, the day the Xhost burned was brighter, hotter and there was more smoke. The issue of demons I'll leave to other scholars.
Ten days later Major General Michaela Jones landed with the 3rd army of the Galactic Defence Force to discover a smoking planet and the Towoli and EDC talking about burning skies and enemies vaporized in a wall of heat.
The Dark Horses, grim of face and closed in demeanour said nothing, they simply boarded and left with the advance ships into Xhost territory.
There is a phrase amongst those who study human kind, it's taken from their own old language, a term itself bastardised from an even older tale, "humans are space-orcs"
To humans it's funny, "the human can withstand the loss of a limb and is capable of feats of strength near impossible to other races, they fix metal into their mouths and inject their skins for aesthetic purposes...ha ha, fuck yeah we're space-orcs"
But to those of us who study, it means something different, orcs are the monsters of human fiction, rewritten and redefined they are brutal, barbarous and backwards. Their savagery and their lack of humanity is common in all their iterations. Orcs are the monsters humans see in themselves.
We space going species forget that humans may be like us in their hunt for answers but they got to this technology not through global cooperation but through war-driven advances and international tensions and competition.
They have only recently become the advanced global society we know, just under the surface lies the monster. Humans are Space Orcs.
○●○●○●○●○●○●○●○●○●○●
So I know the Chemistry is a bit hinky here according to a chemist friend of mine what I've said is possible but not easily but...hey It's sci-fi.
Anyway this one ends in a dark place but it's where it went and I can't really pretend I know what I'm doing.
As always feedback is appreciated.
#humans are space australians#humans are insane#humans are space orcs#space orcs#space australia#space faerie#earth is a deathworld#earth is weird#dark horses#this is why i call kovac daddy#kovac
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Protect Your Organization From Social Engineering Attacks & Security Breaches
RMail is SMART technology that actively hunts attacks that are already underway so you can swiftly dismantle them before they strike.
“War is politics by other means,” wrote the famous military theorist, Carl von Clausewitz, back in the early 19th century, which was a time when wars were fairly limited, low tech, and almost gentlemanly affairs. Tell a Ukrainian today that Russia’s invasion of their country is simply another form of politics, and I don’t want to be around to see their response.
Just as warfare has evolved to become an almost unthinkably complex system where every civilian is on the frontline, so has the field of e-security. “Cyberwar” was once an abstract sci-fi concept in the realm of comic books, and “cyberattacks” were once mostly a nuisance – like when your geeky nephew loaded a virus onto your computer (via floppy disk) that flashed an ASCII text version of a skull and crossbones.
Now cyberattacks are routinely government-crippling fiascos that are perpetrated by governments themselves as well as well-funded organized crime networks. The combined cost of these attacks now runs annually in the tens of billions of dollars. Just as the threat has evolved, so has the response. Therefore, we predict that 2023 will be less about passive prevention and more about active threat hunting.
Going back the warfare analogy, consider the Iron Dome, Israel’s air defense system developed to intercept and destroy short-range rockets and artillery shells targeting civilians. The Iron Dome uses radars to track incoming threats and determine their trajectory. It then fires interceptor missiles to destroy the threats in mid-air before it strikes. This system has an impressively high success rate of around 85%, so long as your house is not in the vicinity of the other 15% of missiles that get through.
Last year, we introduced the concept of preemption with regards to RMail, and we drew a distinction with the term prevention to describe the nature of our Eavesdropping™ alerts technology. To reuse the war analogy, the difference is that a preventive war is launched to destroy the potential threat of the targeted party, when an attack by that party is not imminent or known to be planned. A preemptive war is launched in anticipation of immediate aggression by another party. Thus, RMail can’t prevent attacks (because there’s no way to realistically destroy all cybercriminals), but it can preempt the inevitable attack.
These inevitable social engineering attacks are becoming increasingly sophisticated and frequent. This new breed of attacks calls for a shift in the approach to preempt them. That is why we’ve recently introduced our Active Threat Hunting approach, which can be thought of as RMail’s Iron Dome — a SMART technology that actively analyzes the life of email as it circulates around and identifies when a sensitive email is being acted on by a cybercriminal as a precursor for their onslaught.
Note that RMail’s Email Eavesdropping™ alerts not only protect your organization from falling prey to social engineering attacks including wire fraud and simply mistakenly paying invoices to the wrong (criminal) person; but they also spot security breaches beyond your email borders, at the recipient, which is relevant to those scenarios where the impostor cuts you out of the communication, resulting in your recipient miswiring funds meant for you, sent to a cybercriminal. Email Eavesdropping™ alerts work seamlessly within any existing email security or email system.
Wow. All this talk of warfare, Iron Domes, missiles, and cyberfraud (in addition to the awful weather we’ve been having in California) has gotten me in a bleak mood. Let’s wrap this up with some uplifting factoids:
Sea otters hold hands when they sleep.
Norway knighted a penguin last year (and his immediate family too).
Cuddling loved ones helps release oxytocin, which is known as the happy hormone.
As always, feel free to contact us to discuss how RMail and its Email Eavesdropping™ alerts will give you peace-of-mind (you’ll sleep like a sea otter!) in this rather unsettled world.
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BioGenesis Takes Stellaris to New Heights

BioGenesis Expansion launches along with a new game update for Stellaris on Linux, Steam Deck, Mac, and Windows PC. Thanks to the brilliant minds at Paradox Development Studio for keeping the universe exciting. Which you can find on Steam, GOG, and Humble Store. Hold onto your warp drives — Paradox Interactive just launched the BioGenesis Expansion for Stellaris, and it's also not just another patch or DLC. This is a full-blown, galaxy-bending evolution of the title we know. Oh, and did I mention the massive free 4.0 “Phoenix” update that also hit at the same time? Whether you're strategizing from your Linux PC or Steam Deck. It's time to jump back into the stars. Let’s break it down—because this isn’t your typical update. With the BioGenesis Expansion, you’re not just playing god. You are also the god of life itself. Since it’s all about taking biological ascension to the next, completely unique level. So think living starships, genetically enhanced empires, and becoming the galaxy’s most unstoppable force of nature. Here’s what has our attention:
Overhauled Genetic Ascension:
You get to pick from three wild paths:
Cloning: Flood the galaxy with perfect copies.
Purity: Crank your genetics to 11 and purge the weaknesses.
Mutation: Go full space horror, adapting in real-time to your threats.
Each path lets you deeply customize how your species evolves — and how you wreck your enemies.
The BioGenesis Expansion also brings Biological Ships:
You read that right. Living. Starships. Your navy doesn’t just fly. It grows, mutates, and evolves with your empire. These ships are organic, weird, and also epic.
New Player Crisis – Behemoth Fury:
Ever wanted to flip the table and become the endgame boss? Now you can. Unleash a monstrous Behemoth on the galaxy. Forget diplomacy, since you are the nightmare.
Biogenesis Expansion | Gameplay Release Trailer
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Three New Origins to Shape Your Empire:
Evolutionary Predators: Tap into terrifyingly powerful phenotype abilities, due to adapt faster than your enemies can blink.
Starlit Citadel: Fortify choke points with the mighty Deep Space Citadel and uncover a mystery surrounding hostile bio-life.
Wilderness: Start as a planet-wide, sentient ecosystem. You’re not a species — you’re nature incarnate. So it’s time to spread your roots into the stars.
New Megastructure – Deep Space Citadel:
Take map control to the next level. Dominate hyperlanes. Turtle up. Laugh while fleets break against your biological fortress.
And there's more with the BioGenesis Expansion!
7 New Civics
16 New Phenotype Species Traits
New Biological Ship and City Sets
Reactive Species Portraits
Fresh music and while offering 65 new events to shape your saga
And if that wasn’t enough, the free 4.0 “Phoenix” update also comes in with game changing upgrades for everyone. So even if you don’t grab the BioGenesis expansion (but seriously, why wouldn’t you?).
Performance Upgrades: Population and trade system tweaks mean smoother late game, doing so in galaxy sized wars.
New Player Guidance: More clear pacing and better early - game choices make jumping in easier — and also smarter.
Quality of Life Love: Everything from ship design to empire customization feels tighter, faster, while offering more fun.
If you’re itching for a fresh galactic conquest, the BioGenesis Expansion is where it’s at. You can snag it standalone for $24.99 / €24.99 / £20.99 on Steam, GOG, and Humble Store. Doing so as part of the Stellaris Season 09 Expansion Pass for $44.99 USD / £37.99 / €44.99 on Steam, GOG, and Humble Store and save 20% (always a win). Linux and Steam Deck players, we’re fully supported, day one. No delays. No drama. Just pure sci-fi bliss, right out of the box.
#biogenesis#expansion#stellaris#grand strategy#linux#gaming news#paradox development studio#ubuntu#steam deck#mac#windows#pc#clausewitz engine#Youtube
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Ck2 Save File Editing Tools

File typeCommander Keen 2 Game DataDeveloperid Software LLCAds
Ck2 Save File Editing Tools Windows 10
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How to open CK2 files
If you cannot open the CK2 file on your computer - there may be several reasons. The first and most important reason (the most common) is the lack of a suitable software that supports CK2 among those that are installed on your device.
A very simple way to solve this problem is to find and download the appropriate application. The first part of the task has already been done – the software supporting the CK2 file can be found in the table. Now just download and install the appropriate application.
Program(s) that can open the .CK2 file
Windows
Possible problems with the CK2 format files
The inability to open and operate the CK2 file does not necessarily mean that you do not have an appropriate software installed on your computer. There may be other problems that also block our ability to operate the Commander Keen 2 Game Data file. Below is a list of possible problems.
Corruption of a CK2 file which is being opened
Incorrect links to the CK2 file in registry entries.
Accidental deletion of the description of the CK2 from the Windows registry
Incomplete installation of an application that supports the CK2 format
The CK2 file which is being opened is infected with an undesirable malware.
The computer does not have enough hardware resources to cope with the opening of the CK2 file.
Drivers of equipment used by the computer to open a CK2 file are out of date.
Crusader kings 2 free download. Europa Universalis Game Tools Java library and application to edit game files from all Clausewitz-engine games (EU3 and later, inc. Use the editing tools of the PDF24 Editor to edit the PDF. After editing, click on the save icon in the toolbar and then use the download button to save your edited PDF on your computer. Alternatively, you can also use all other tools from the PDF24 toolbox, depending on the form in which you want to edit. A heavier preset with a multiline toolbar. Software Downloads Associated with File Extension CK2: FileViewPro. (free trial download) iD/Apogee Commander Keen 1. The revolutionary CK2 File Analysis Tool. By doing it this way one is forced to copy any needed files, thus avoiding messing up one's CK2 installation. VSDX files are used in MS Office 2013 and newer, so you need the Microsoft Visio Compatibility Pack if you want to use the VSDX file in an older version of the software. VSDX files are structured differently than VSD files, which means you can extract some of the contents out without even needing any of these programs. Spellforce 2 Editor Save Game 1; Empire of the Shadowtrail is a mod for Spellforce 2: Faith in Destiny, created. Description: 'Empire of the Shadowtrail' is a Campaign mod for Spellforce 2: Faith in Destiny and Demons of the Past, it includes new, big 8 maps, completely new story and new, more challenging quests!
If you are sure that all of these reasons do not exist in your case (or have already been eliminated), the CK2 file should operate with your programs without any problem. If the problem with the CK2 file has not been solved, it may be due to the fact that in this case there is also another rare problem with the CK2 file. In this case, the only you can do is to ask for assistance of a professional staff.
Similar extensions
.a26Atari 2600 ROM Image Format.a52Atari 5200 Game Image Format.acfMicrosoft Agent HTTP Character Format.acxAtari ST Program Format.agbNintendo Game Boy Advance ROM Image.age3scnAge Of Empires III Scenario Format.ainArcView Attribute Index Format.alrADRIFT Language Resource Format
How to associate the file with an installed software?
If you want to associate a file with a new program (e.g. my-file.CK2) you have two ways to do it. The first and the easiest one is to right-click on the selected CK2 file. From the drop-down menu select 'Choose default program', then click 'Browse' and find the desired program. The whole operation must be confirmed by clicking OK. The second and more difficult to do is associate the CK2 file extension to the corresponding software in the Windows Registry.
Is there one way to open unknown files?
Many files contain only simple text data. It is possible that while opening unknown files (e.g. CK2) with a simple text editor like Windows Notepad will allow us to see some of the data encoded in the file. This method allows you to preview the contents of many files, but probably not in such a structure as a program dedicated to support them.
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Supported File formats
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Ck2 Save File Editing Tools Windows 10
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These Trump Photos Aren't What They Seem
COMMENTARY:
Cenk, you and your cast of characters are serious Marxist purists. Marxism may be a fairy tale, which is an observation I share with Putin, but it is a very intellectually rigorous fairy tale, That's what makes it so attractive to Russian Intellectuals, It's like Chess. Its bullshit, but the FEELING behind the intellectual focus is addictive in its pleasures, I mean, consider the performance art of Jean Paul Sartre in the mythos of Paris after the war. The thing that drove him forward as a Resistance fighter was Marxis ideology, just like the Red Army, That passion is what militant Marxism is all about, Les Miserables, Ou est le papier? You guys are like Jean Paul Sartre, in the coffee shops, where Maruxist matched wits will all commers. Like Christopher Hitchens, Yourr community is like that, You love what you are doing, I love what you ar doing, although I dont buy your alleged "Progressive" agenda, if actaully made into law. The fact you love Bernie Sanders says it all, Sanders is exactly correct. The issue is that Progreessives don't know how to implement his Social Safety Net, The Green New Deal is alla about Bernie Snaders's Social Safety Neet the economic social fusion enging that will drive Stardhip America to achieve 2001: A Space Odyssey, You'll love this, honest to tod, however you discern that in your consciousnesss. The class ceiling, between your visualization of The Green New Deal as defined by Bernie Sanders' Social Safety Net and actually fulfilling the fantasy as a national mobilization like after Pearl Harbor is the critcal historic analysis of the Post Modern Historic Deconstruion . The process id deliberately antagonist, an existntial dilemma,, N.T. Wright's interpretaion of Pauline Theology version either the Jesus Seminar or Pro-Life solo scriptura Calvinism objective t conrol the narrative of the Gosples to a Pro-Life disinformation, You are part of that depabe below the class ceiling of Post Modern Histric Deconsstruciton, If you add either Hegel or Clausewit or Hegel and Clauewitx to your calculus, the way forward to the Green New Deal is Biden's Buld Back Better toransition form the Boomer Food Fight to the intenitonal synthesis of the US Constition, Below the class ceiling of Post Modern Historic Deconstruction is dialectical Idealism on one side of the coin of Christolgy and dialectial Materialism on the other side, This is the Virtue of Altruism versus Virtue of Selfishness of Project 2025,/Pro-Life Christian Natinalism, The JEsus Seminar wants to remove all taces of Chrisology from the Gospels, wich is the David Koresh version of Chrisianity, The Moral and the Material. Tha's below the Glass Ceiling, Add Hegel and that takes you above the cieling to synthesis, the Yin;Yan of the Kingdom of Heaven, That's the only thing missing from the social engineering required to achieve Bernie Sanders Social Savety Net leading to 2001: A Spce Odyssey, The turd in the GOP punchbowl is the NEgor Problem of William F. Buckley's white supremacist rebuttal to James Baldwins Critical Race Theory, Go wathch. Buckley pesents the core values of Project 2025: he does not repreent the Party of Lincoln, I am an Eisenhower Republican, I'm an Army brat and the difference between an Eisenhoer Republciana and Georg Marshall is that Eisenhower voted, breaking with a tradition that goes back to Valley Forge. I am about as apolitical and Jack Germond was, and Ernie Pyle. I'm not a journalist, I'm a process theology guru, like Frank Bruns, the Army brat who coined the DEI slogan: Be All You Can Be. His mission with Task Force Δ to bring all the Human Potential and New DEI high performance technology into the lessons leaerned fro the first generation of US Army Starship Troopers. His job was to transform everyone in the Army commintion into a process theology guru and the essential incubator of the America Jedi Knights of the American Christian Just War Doctrine of Clausewitz and George Marshall going back to the Talking Cross of the Gospel of Peter. Just ad Hegel and the Pro-Chioice version of Jesus will become instanlty transparet, like thsoe Magic-Eye graphic that become 3-D, Your epistemology is sound, but just finite, Add Hegel and make it infinite
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About this game
Hearts of Iron IV is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. It is the sequel to 2009's Hearts of Iron III along with the fourth principal installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy war game that focuses on World War II. The participant can take control of any state on Earth in 1936 or 1939 and direct them to victory or conquer other states.
Development
Hearts of Iron IV was declared in 2014 and has been initially slated to get a late 2015 launch. In E3 2015, inventive manager Johan Anderson verified that the match could be pushed back from the first release window, together with the newest release date being scheduled to its first quarter of 2016. This was an effort to solve several problems encountered with the game. In March 2016, it was announced that the game, built with the Clausewitz Engine, would be released on 6 June 2016, which is the 72nd anniversary of the Normandy landings.
NOTE: In the beginning you are confronted with a lot of new information in Hearts of Iron 4. Our tips and tricks can help you understand the basic mechanics. You can of course support your raid with other means. Read our Cheats and Console Commands Guide for Heart of Iron 4.
Major countries
Nations in HOI4 are major nations or even minor countries. In a warfare, a faction is only going to surrender when all of its engaging major nations capitulate. Important Powers refer to people with the maximum variety of factories, either over the top 7 or even 70 percent of the average of the best 7, upgraded monthly. Nations can't shed their key standing while in war. Faction leaders can also be considered important nations.
The Significant nations in 1936 are:
United Kingdom
Italy
United States
Japan
Germany
Soviet Union
France
National information and development
Political screen.
On the far left of this display is your national flag. Click this Flag to start a view of federal standing. Including a portrait of this federal pioneer, political strategy and degree of support for all those four ideologies, the National spirits that now employ, and three rows of items which could be altered by paying political ability. The opinion includes buttons for handling inhabited lands, exiled authorities and subjects.
The participant will be motivated to select a nationwide it generally takes 70 days to finish a national attention, and it costs one governmental power point every day. National focuses type a tree, such as the tech tree, but instead of unlocking technologies they're about the nation's choice of leadership. An individual may decide to, for now, concentrate on technological or industrial advancement, or orient the nation's diplomacy towards specific other nations, forming study pacts, beginning factions, gaining asserts, or even threatening war.
This menu also allows governmental ability to be invested to be able to Change authorities’ laws or employ political, industrial and military advisers. These are outlined under the term thoughts. Most modifications will probably cost no less than 150 governmental power, and quite strong advisers may cost around 250, with exceptionally powerful laws and consultants dividing to 300 political ability and at times even greater than that.
Laws & Government
Conscription law: Affects how much work force is available to this nation for military support, mill output, dockyard output, construction rate, and training period
Trade law: Affects tools to advertise, mill output, dockyard output signal, construction rate, and study time
Economy law: how many factories are dedicated to customer products, labor availability, military and civilian mill building rate, and conversion rate for factories
As much as three political advisers could be hired to give the Country bonuses in distinct areas.
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CUSTOM GAME ENGINES: A Small Study A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article. Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because developing a custom AAA-level engine requires lots of resources, so, I decided to list here some of the most popular custom engines with the team-sizes and notable titles released with those engines. Most of the engines listed here have been developed along the years with multiple iterations and multiple videogames, those engines have gone through several versions or even complete (or semi-complete) rewrites from scratch, with a consequent engine name change. Also, important to note, most of those engines use numerous middleware for specific functionalities (Platform, Physics, Network, Vegetation, UI, Rendering, Audio...). *NOTE: I tried to be as much accurate as possible with the information about the employees count (I checked the companies websites, Wikipedia or company LinkedIn) but take it with a grain of salt (some employees numbers could not be up to date). The BIG Companies *From left to right: Assassin's Creed Odyssey, Final Fantasy XV, Red Dead Redemption 2 Below list is for very big corporations, sometimes with complex corporate structures with several divisions (not only focused on videogames) and various studios/subsidiaries developing games. Some of them work with multiple engines, not only custom ones but also licensed ones. Company Employees Studios Engine(s) Notable Games Activision/Blizzard ~9200 ~9 custom engine(s) Call of Duty series, Overwatch, Starcraft II Electronic Arts ~9300 ~36 Frostbite 3 Star Wars Battlefront II, Anthem, Battlefield 1/V, FIFA 20, Need for Speed series Ubisoft ~16000 ~54 AnvilNext 2.0 Assassin's Creed series Disrupt engine Watch Dogs series UbiArt Framework Rayman Legends, Child of Light, Valiant Hearts Snowdrop Tom Clancy's The Division 2, The Settlers Dunia (CryEngine-based) FarCry series Silex (Anvil-based) Ghost Recon Wildlands LEAD engine Tom Clancy's Splinter Cell series Dunia-based The Crew Capcom +2800 ~15 MT Framework Monster Hunter: World RE Engine Resident Evil 7, Devil May Cry 5, RE2:Remake, RE3:Remake Konami +10000 ~30 Fox Engine Pro Evolution Soccer series, Metal Gear Solid V Square Enix +4600 ~18 Luminous Studio Final Fantasy XV Nintendo +6100 ~8 custom engine(s) Zelda: BOTW, Mario Odyssey Riot Games ~2500 ~3 custom engine League of Legends Rockstar +2000 ~9 RAGE engine GTA V, Red Dead Redemption 2 CD Projekt +1100 ~4 REDEngine 3 The Witcher 3 Epic +1000 ~11 Unreal Engine 4 Fortnite Usually those companies invest in custom engines to have full control over the technology and also avoid the revenue cut imposed by the licensed engines. Despite that fact, there are some big companies that in the latest years have chosen Unreal Engine for their productions, the most notable cases are: Capcom is using Unreal for the new Street Fighter IV/V titles. Bandai Namco latest big hits are using Unreal: Jump Force, Dragon Ball Fighter Z, Dragon Ball Z: Kakarot, Tales of Arise. Square Enix also moved to Unreal for several new titles: Dragon Quest XI, Kingdom Hearts III, Final Fantasy VII Remake It's interesting to see that those big three are Japanesse companies, I wonder if that's maybe a market trend for Japan. Also to note, the chinesse holding Tencent owns 40% of Epic Games, I bet it has some influence in the Asian market. Middle-size Studios *From left to right: Rise of the Tomb Raider, Uncharted 4, A Plague Tale Here we have the medium-small companies that decided to create their custom technology for their titles. The number of employees could be a nice reference to consider because a custom game engine is usually developed in-house (I mean, not outsourced) but note that some of those companies could have a big number of people due to in-house artist/audio teams, while other companies out-source those parts of the development. It would be really nice to know how many engineers are working on the engine division for each company, I'm sure there would be some big surprises, probably by the low number of engineers working in the engine and tools! Also interesting to know more info about the tooling included with those engines, it's really difficult to have access to that kind of information. Engines tooling is usually a hidden-secret (beside some GDC presentations or some quick showcase videos). *From left to right: Horizon Zero Dawn, God of War, Death Stranding Company Employees Engine Notable Games Creative Assembly +650 Warscape Engine Total War series Bungie ~600 Tiger Engine Destiny series Infinity Ward +500 IW 7.0 Call of Duty: Infinite Warfare Eidos-Montréal ~500 Dawn Engine (Glacier2-based) Deus Ex: Mankind Divided Paradox Interactive +400 Clausewitz Engine Imperator: Rome Bethesda ~400 Creation Engine Skyrim, Fallout 4, Fallout 76 Valve Corp. ~360 Source 2 Dota 2, Half-Life: Alyx Crystal Dynamics ~350 Foundation Engine Rise/Shadow of the Tomb Raider Avalanche Studios ~320 Apex engine Just Cause series, Renegade Ops, Mad Max, RAGE 2 Naughty Dog +300 Naughty Dog Game Engine Uncharted series, Last of Us Rebellion Developments ~300 Asura engine Alien vs. Predator series, Sniper Elite series Techland ~300 Chrome Engine 6 Dying Light Crytek ~290 CryEngine V The Climb, Hunt:Showdown From Software +280 Dark Souls engine Bloodborne, Dark Souls III, Sekiro Remedy +250 Northlight Engine Quantum Break, Control Guerrilla Games +250 Decima Killzone Shadow Fall, Until Dawn, Horizon Zero Dawn Platinum Games ~250 Platinum Engine NieR Automata, Bayonetta, Vanquish Santa Monica Studio +200 custom engine God Of War series id Software +200 idTech 6/7 Doom, Doom Eternal, Wolfenstein series Sucker Punch +200 custom engine Infamous Second Son, Ghost of Tsushima? Insomniac Games ~180 Insomniac Engine Rachet&Clank series, Marvel's Spider-Man Quantic Dreams ~180 custom engine Detroit: Become Human IO Interactive ~170 Glacier2 Hitman series Asobo Studio +140 Zouna A Plague Tale Ready At Dawn ~120 custom engine The Order: 1886, Lone Echo Mercury Steam ~110 custom engine Spacelords, Castlevania:Lords of Shadow series Monolith Productions +100 LithTech F.E.A.R. series, Condemned series, Shadow of Mordor/War 11 Bit Studios ~100 Liquid Engine Frostpunk Frozenbyte ~100 Storm3D Trine series, Shadowgrounds Kylotonn ~100 KtEngine WRC series, TT Isle of Man series, V-Rally 4 TaleWorlds Entertainment ~100 custom engine Mount & Blade II: Bannerlord Daedalic Entertainment ~90 Visionaire Studio The Whispered World, Deponia series Media Molecule ~80 Bubblebath Engine Dreams Deck13 ~70 Fledge Lords of the Fallen, The Surge, The Surge 2 Nihon Falcom ~60 Yamaneko Engine Ys VII, Ys VIII, Ys IX Croteam +40 Serious Engine The Talos Principle, Serious Sam series Some observations from this list: Rise of the Tomb Raider lists only 10 programmers working on Foundation engine in the credits, probably a good reference number to get an idea of the people working on the core engine. Kojima Productions use Decima engine, developed by Guerrilla Games, for Death Stranding, previously they used Fox Engine for Metal Gear Solid V. Media Molecule latest game/engine (Dreams) seems to have been developed by only ~15 coders, amazing! Companies targeting one single platform, usually have less restrictions and can push the limits of that platform. Unfortunately, that's a luxury that most companies can not afford. Asobo Studio, the company that originated this market study is not that small... but, like other companies, they seem to work in multiple titles in parallel. Very nice to see that some of the engines have entries in the Wikipedia with some details and titles released, it should be a must. Small-size Studios (Indie Studios) *From left to right: The Witness, No Man's Sky, X-Morph Defense Here we have some really small studios that also choose to develop a custom engine for their games. Note that most of those engines rely on other libraries/frameworks for certain parts of the game, the common choices we find are SDL (cross-platform graphics/input), OGRE (rendering engine), MonoGame (cross-platform game framework, also relyes on SDL, SharpDX, OpenTK, OpenAL-Soft...). One question many people could ask is, what parts of the engine are actually coded by the developers? Well, it depends, but usually coders take care of the screen-manager, entities-manager and content-manager as well as the wrappers/interfaces to the external libraries. Second question, what parts of the engine usually rely on external libraries/middleware? It also depends on the company resources but usually audio-system, physics, rendering, networking, ui-system, terrain-system, vegetation-system and some other pieces. *From left to right: Factorio, Thimbleweed Park, Owlboy On the following list (and the next one below) I added the publishing date (only +2012) and the link to Steam for all the games... there are not many games with custom engine from small studios out there and I think they deserve to be recognized and supported. Company Employees Engine Notable Games Shiro Games ~30 Heaps.io Northgard (2018), Evoland (2013), Evoland II (2015) Hello Games ~25 No Man's Sky Engine No Man's Sky (2016) Frictional Games ~25 HPL engine SOMA (2015), Amnesia series DrinkBox Studios ~25 custom engine Guacamelee (2013), Guacamelee! 2 (2018), Severed (2016) Supergiant Games ~20 MonoGame-based Hades (2019), Pyre (2017), Transistor (2014) Wube Software ~20 Allegro/SDL-based Factorio (2019) Chucklefish ~20 Halley Engine Wargroove (2019), Starbound (2016) Ronimo Games ~17 RoniTech Engine (SDL) Awesomenauts (2017) Runic Games ~17 OGRE-based Hob (2017), Tochlight II (2012) Lab Zero Games ~17 Z-Engine Indivisible (2019), Skullgirls (2013) Introversion Software ~14 SystemIV (SDL) Prison Architect (2015) Exor Studios ~14 OGRE-based Schmetterling The Riftbreaker (2020), X-Morph: Defense (2017) Tribute Games ~11 MonoGame-based Flinthook (2017), Mercenary Kings (2014) Thekla Inc. (Jonathan Blow) ~10 custom engine The Witness (2016) Terrible Toybox (Ron Gilbert) 9 custom engine (SDL) Thimbleweed Park (2017) Matt Makes Games (Matt Thorson) ~7 MonoGame-based Celeste (2018), TowerFall Ascension (2014) Coilworks ~7 custom engine Super Cloudbuilt (2017), Cloudbuilt (2014) Lo-fi Games (Chris Hunt) 6 OGRE-based Kenshi (2018) D-Pad Studio 6 MonoGame-based Owlboy (2016) BitKid, Inc. 6 MonoGame-based CHASM (2020) Double Damage Games 5 OGRE-based Rebel Galaxy Outlaw (2019), Rebel Galaxy (2015) Almost Human Games 4 custom engine Legend of Grimrock (2012), Legend of Grimrock 2 (2014) Wolfire Games 4 Phoenix Engine Overgrowth (2017) Some observations from this list: Nicolas Cannasse, co-founder of Shiro Games, is the the developer of Haxe programming language and Heaps engine, used by Motion Twin for Dead Cells (2017). Hello Games is a very small studio considering the size of No Man's Sky and that they use a custom engine. Really impressive! Runic Games was dissolved in November 2017, the founders created Double Damage, now they are working on Echtra Games on Torchlight III. Rodrigo Braz Monteiro, Chucklefish CTO, is the person in charge of Halley engine, actually the engine is open-source! In most of those studios the people in charge of creating the game engine it's only 1-3 persons! Lo-fi Games was a one-man team (Chris Hunt) for more than 6 years! Some of the games in this list took +5 years of development! Not many games... a couple of hits per year... One-man custom engines *From left to right: Stardew Valley, ScourgeBringer, Eagle Island Finally, the list of the heroes. Games developed by 1-2 people with custom game engines, engines mostly coded by one person! Respect. Creating an engine and a game from scratch to the point of publishing it is an extraordinary accomplishment, not many people in the world is ready for that. Almost all of them are 2D games, usually with very small budgets and developed along multiple years. Congratulations to the developers! *From left to right: Axiom Verge, Ghost 1.0, Remnants of Naezith Some observations from this list: Some of those teams are formed by 1-2 people but probably grew at some point and/or outsourced some parts of the development (art, audio...). Usually the publisher also helps with some resources (localization, marketing...). Omar Cornut from Lizardcube is the main programmer for Wonder Boy: The Dragon's Trap engine and also the developer of Dear ImGui, a free and open-source immediate-mode gui library used by lots of AAA custom engines. Ben Fiquet from Lizardcube is also the main artist for Streets of Rage 4, the custom engine of Guard Crush Games is written by Cyrille Lagarigue. Marc Flury programmed Thumper game engine rejecting the OOP paradigm in favor of a procedural programming approach. Christian Whitehead is the creator of Star Engine used in Sonic Mania but Headcannon (Simon Thomley) and PagodaWest Games (Jared Kasl and Tom Fry) were also involved in the development of the game. Some of the games in this list took +5 years of development! Not many games... a couple of hits per year... There are some other remarkable games using custom engines (usually XNA/MonoGame) that worth mentioning: Minecraft (2011), Braid (2009), Super Meat Boy (2010), Terraria (2011), Dustforce (2012), Sword and Sorcery EP (2012), FEZ (2013), Dust: An Elysian Tail (2013), Rogue Legacy (2013), Dyad (2012), SpaceChem (2013). Conclusions I'll start saying I'm biased, I'm really passionate about videogames-making technologies and I admire custom engines and game-making tools. I also contributed to custom engines ecosystem with my grain of salt: raylib and several game-making tools. I prefer a custom engine over a licensed one, I consider that the extra amount of effort put into the product usually translates into some specific great mechanic or some amazing in-game details. Said that, I must admit that creating a custom engine is a big endeavour and not many people are ready for that. I recognize Unity (and Unreal to less extend) have really democratized videogames development, lots of small-medium size companies can use Unity today to develop games quicly and put them on the market, sometimes with very low budgets... But, still, lots of big companies prefer to rely on their own custom technologies. From my gamedev-teacher perspective, I think students must learn how engines work internally with as much detail as possible. Relying only on engines like Unity/Unreal for education to allow students develop eye-candy project in short-time is not the way to go. At the end of the day, someone has to write the engine and the tools! NOTE: Feedback and improvements are welcome! :)
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#strategicexpert #strategyexpert2 #potsdam #cecilienhof #defence Colin S. Gray is one of the most remarkable strategists of our time. In his book National Security Dilemmas, he depicts the problems within American strategic decision making or rather the lack of. Gray depicts the western military circles as having “put their faith in systems engineering methods and technological means” with a disregard for the appreciation of military history. Central to western military thought is the will to quantify and rationalize everything. Clausewitz already stated though that war is a clash of wills. If that holds true, it surely cannot be rational. Thus, in Grays opinion strategy is partly an art with eternal rules. The book Security Dilemmas, written in 2009, already deals with Irregular warfare in a separate chapter. His opinion on the matter is rather straight forward: War is war and strategy is strategy. He makes a brilliant argument that war in whatever shape or form abides by eternal rules which disregard the current military means and stay the same. He brings back the very important aspect which many strategists and military leaders alike have forgotten: Tactical and operational excellence is always desirable, even if not always necessary to achieve strategic success. This is clear recommendation for anyone who wants to challenge themselves about their thinking on strategy. https://www.instagram.com/p/B8a4K4Pog4f/?igshid=3moru3surjzg
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Paradox finally did it, they announced Crusader Kings 3
Paradox finally did it, they announced Crusader Kings 3
I think I’d be well within my rights to say that Crusader Kings II is Paradox’s most popular grand strategy. While it wasn’t the first game to use the Clausewitz engine, it was decidedly less complex than Victoria II for new players. Also, Crusader Kings II’s blending of grand strategy with cutthroat character role playing was an intoxicating blend for budding megalomaniacs.
So it’s no real…
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