#code 8 2019
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billornot · 8 months ago
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whynot-movies · 2 years ago
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Code 8 (2019)
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mrvibble · 2 months ago
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Code 8
Link către sursă: Detalii... »
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doyouknowthisanime · 6 months ago
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Happy Halloween, everyone!
I've got some good news - I've finished tallying up the results of the favourite anime survey and can now, finally, reveal what Tumblr's favourite anime actually are. To start with, I'd like to thank everyone who responded - yes, all 1172 (wow!) of you - and to apologise for he delay in actually getting these results out. For anyone who needs a reminder, these results are based on how many points each anime received - a first place ranking was worth five points, a second or third place ranking was worth four, a fourth or fifth place ranking was worth three, a sixth-tenth place ranking was worth two, and a eleventh-twentieth place ranking was worth one. When multiple anime had the same number of points, the anime with the most first-place votes was placed higher. The results are below the read more right here - I hope you enjoy reading!
100. Yona of the Dawn - 82 points
99. Devilman Crybaby - 83 points
98. Monogatari Series - 83 points
97. Lucky Star - 84 points
96. Toradora - 84 points
95. Dr. Stone - 86 points
94. Princess Jellyfish - 86 points
93. ERASED - 87 points
92. Noragami - 87 points
91. Wolf's Rain - 88 points
90. Azumanga Daioh - 90 points
89. Paranoia Agent - 90 points
88. Odd Taxi - 91 points
87. Banana Fish - 93 points
86. Digimon Adventure - 95 points
85. Akira - 95 points
84. Higurashi no Naku Koro Ni - 95 points
83. Psycho-Pass - 96 points
82. Little Witch Academia - 96 points
81. Monster - 97 points
80. Mononoke - 98 points
79. Free! - 99 points
78. Kekkai Sensen - 99 points
77. Trigun Stampede - 102 points
76. Haibane Renmei - 103 points
75. Yu-Gi-Oh! Duel Monsters - 104 points
74. Gintama - 105 points
73. Violet Evergarden - 107 points
72. Dorohedoro - 113 points
71. Made in Abyss - 113 points
70. Mobile Suit Gundam: The Witch from Mercury - 113 points
69. Eizouken ni wa Te o Dasu na! - 115 points
68. Nausicaä of the Valley of the Wind - 116 points
67. SK8 the Infinity - 117 points
66. Samurai Champloo - 117 points
65. Your Name - 118 points
64. Castle in the Sky - 119 points
63. Perfect Blue - 119 points
62. Promare - 120 points
61. One Punch Man - 122 points
60. The Melancholy of Haruhi Suzumiya - 126 points
59. Kiki's Delivery Service - 129 points
58. Kaguya-sama: Love is War - 136 points
57. Inuyasha - 136 points
56. Assassination Classroom - 142 points
55. FLCL - 143 points
54. Pokémon - 144 points
53. Death Parade - 148 points
52. Dragon Ball - 150 points
51. Natsume Yuujinchou - 157 points
50. The Apothecary Diaries - 158 points
49. Revue Starlight - 159 points
48. Durarara!! - 160 points
47. Yu Yu Hakusho - 162 points
46. Naruto - 163 points
45. Black Butler - 165 points
44. Attack on Titan - 167 points
43. Houseki no Kuni - 168 points
42. Steins;Gate - 172 points
41. Cardcaptor Sakura - 186 points
40. Code Geass - 186 points.
39. Gekkan Shoujo Nozaki-Kun - 187 points
38. The Disastrous Life of Saiki K. - 192 points
37. Kill la Kill - 194 points
36. Bungou Stray Dogs - 194 points
35. Baccano! - 198 points
34. Bocchi the Rock! - 201 points
33. Chainsaw Man - 208 points
32. Demon Slayer - 209 points
31. Serial Experiments Lain - 213 points
30. Jujutsu Kaisen - 227 points
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29. Spy x Family - 236 points
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28. Howl's Moving Castle - 238 points
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27. Princess Mononoke - 240 points
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26. Tengen Toppa Gurren Lagann - 241 points
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25. Sailor Moon - 249 points
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24. Mushi-shi - 249 points
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23. Princess Tutu - 254 points
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22. Nichijou - 263 points
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21. Trigun - 265 points
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20. Spirited Away - 266 points
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19. My Hero Academia - 266 points
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18. Fruits Basket (2019) - 269 points
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17. Soul Eater - 292 points
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16. Sousou no Frieren - 300 points
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15. Yuri!!! on Ice - 333 points
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14. Fullmetal Alchemist - 364 points
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13. Ouran High School Host Club - 374 points
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12. Death Note - 437 points
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11. Cowboy Bebop - 450 points
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10. Haikyuu - 457 points
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9. Neon Genesis Evangelion - 496 points
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8. Jojo's Bizarre Adventure - 496 points
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7. Hunter x Hunter (2011) - 516 points
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6. Revolutionary Girl Utena - 537 points
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5. One Piece - 633 points
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4. Puella Magi Madoka Magica - 664 points
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3. Mob Psycho 100 - 943 points
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2. Dungeon Meshi - 985 points
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Fullmetal Alchemist: Brotherhood - 1106 points
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Congratulations to FMA Brotherhood for winning! For more detailed results, go to this spreadsheet. Once again, thank you all for participating, and waiting so patiently for the results!
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nostalgebraist · 2 years ago
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Honestly I'm pretty tired of supporting nostalgebraist-autoresponder. Going to wind down the project some time before the end of this year.
Posting this mainly to get the idea out there, I guess.
This project has taken an immense amount of effort from me over the years, and still does, even when it's just in maintenance mode.
Today some mysterious system update (or something) made the model no longer fit on the GPU I normally use for it, despite all the same code and settings on my end.
This exact kind of thing happened once before this year, and I eventually figured it out, but I haven't figured this one out yet. This problem consumed several hours of what was meant to be a relaxing Sunday. Based on past experience, getting to the bottom of the issue would take many more hours.
My options in the short term are to
A. spend (even) more money per unit time, by renting a more powerful GPU to do the same damn thing I know the less powerful one can do (it was doing it this morning!), or
B. silently reduce the context window length by a large amount (and thus the "smartness" of the output, to some degree) to allow the model to fit on the old GPU.
Things like this happen all the time, behind the scenes.
I don't want to be doing this for another year, much less several years. I don't want to be doing it at all.
----
In 2019 and 2020, it was fun to make a GPT-2 autoresponder bot.
[EDIT: I've seen several people misread the previous line and infer that nostalgebraist-autoresponder is still using GPT-2. She isn't, and hasn't been for a long time. Her latest model is a finetuned LLaMA-13B.]
Hardly anyone else was doing anything like it. I wasn't the most qualified person in the world to do it, and I didn't do the best possible job, but who cares? I learned a lot, and the really competent tech bros of 2019 were off doing something else.
And it was fun to watch the bot "pretend to be me" while interacting (mostly) with my actual group of tumblr mutuals.
In 2023, everyone and their grandmother is making some kind of "gen AI" app. They are helped along by a dizzying array of tools, cranked out by hyper-competent tech bros with apparently infinite reserves of free time.
There are so many of these tools and demos. Every week it seems like there are a hundred more; it feels like every day I wake up and am expected to be familiar with a hundred more vaguely nostalgebraist-autoresponder-shaped things.
And every one of them is vastly better-engineered than my own hacky efforts. They build on each other, and reap the accelerating returns.
I've tended to do everything first, ahead of the curve, in my own way. This is what I like doing. Going out into unexplored wilderness, not really knowing what I'm doing, without any maps.
Later, hundreds of others with go to the same place. They'll make maps, and share them. They'll go there again and again, learning to make the expeditions systematically. They'll make an optimized industrial process of it. Meanwhile, I'll be locked in to my own cottage-industry mode of production.
Being the first to do something means you end up eventually being the worst.
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I had a GPT chatbot in 2019, before GPT-3 existed. I don't think Huggingface Transformers existed, either. I used the primitive tools that were available at the time, and built on them in my own way. These days, it is almost trivial to do the things I did, much better, with standardized tools.
I had a denoising diffusion image generator in 2021, before DALLE-2 or Stable Diffusion or Huggingface Diffusers. I used the primitive tools that were available at the time, and built on them in my own way. These days, it is almost trivial to do the things I did, much better, with standardized tools.
Earlier this year, I was (probably) one the first people to finetune LLaMA. I manually strapped LoRA and 8-bit quantization onto the original codebase, figuring out everything the hard way. It was fun.
Just a few months later, and your grandmother is probably running LLaMA on her toaster as we speak. My homegrown methods look hopelessly antiquated. I think everyone's doing 4-bit quantization now?
(Are they? I can't keep track anymore -- the hyper-competent tech bros are too damn fast. A few months from now the thing will be probably be quantized to -1 bits, somehow. It'll be running in your phone's browser. And it'll be using RLHF, except no, it'll be using some successor to RLHF that everyone's hyping up at the time...)
"You have a GPT chatbot?" someone will ask me. "I assume you're using AutoLangGPTLayerPrompt?"
No, no, I'm not. I'm trying to debug obscure CUDA issues on a Sunday so my bot can carry on talking to a thousand strangers, every one of whom is asking it something like "PENIS PENIS PENIS."
Only I am capable of unplugging the blockage and giving the "PENIS PENIS PENIS" askers the responses they crave. ("Which is ... what, exactly?", one might justly wonder.) No one else would fully understand the nature of the bug. It is special to my own bizarre, antiquated, homegrown system.
I must have one of the longest-running GPT chatbots in existence, by now. Possibly the longest-running one?
I like doing new things. I like hacking through uncharted wilderness. The world of GPT chatbots has long since ceased to provide this kind of value to me.
I want to cede this ground to the LLaMA techbros and the prompt engineers. It is not my wilderness anymore.
I miss wilderness. Maybe I will find a new patch of it, in some new place, that no one cares about yet.
----
Even in 2023, there isn't really anything else out there quite like Frank. But there could be.
If you want to develop some sort of Frank-like thing, there has never been a better time than now. Everyone and their grandmother is doing it.
"But -- but how, exactly?"
Don't ask me. I don't know. This isn't my area anymore.
There has never been a better time to make a GPT chatbot -- for everyone except me, that is.
Ask the techbros, the prompt engineers, the grandmas running OpenChatGPT on their ironing boards. They are doing what I did, faster and easier and better, in their sleep. Ask them.
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dilfgifs · 6 months ago
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SUNG KANG as ALEX PARK CODE 8 (2019) dir. Jeff Chan
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riding-the-sunset-bird · 1 year ago
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A character reference based on all four Steps of Our Life! It's only "sort of" a height reference as well since obviously they're not 100% accurate (the devs don't have specific heights for everyone to my knowledge).
I did dig into the code to try and get characters at their "normal" heights but there are other matters at play too (example: Nicolas is obviously "taller" than he should be because he needs to be pushed upwards to be visible enough above the game's text box; likewise with other very short characters).
Still, this should serve as either a nice reference guide for every character or a "height reference" in the sense of getting an idea of which characters are shorter/taller than others.
I'm also going to detail some extra notes below the break, including posts from GB Patch's Tumblr that reference any defined heights (with Cove being the obvious one) or general height things, as well as some more stuff about the MC's height in comparison to the three love interests depending on what you pick.
Cove's height is listed on GB Patch's FAQ as 4' 1" in Step 1 (also stated as "mostly average, perhaps a bit on the short side"), 5' 4" in Step 2 (in-game this is defined as "very tall" on the MC's potential height spectrum, as that is the only option considered on par with Cove's height), 6' 0" in Step 3, and 6' 4" in Step 4. A fun fact is that Cove's final height was originally 6' 3" (191cm) instead.
Derek in Step 2 is under five feet tall (this post also lists Cove as "around 5 and a half feet tall" which you could take as either close enough to 5' 4" as stated above or a potential original height he had that got changed). In-game, he's "short" but not "very short", as having your MC be "very short" will prompt narration telling you that you're shorter than Derek, whereas "short" only has you relate to him in smolness generally.
Step 4 Derek is "mostly average." He wouldn't be considered tall nor would he be considered short. His youngest brother Nicolas will "probably end up as a similar height to him" once he's more grown up.
Step 4 Baxter is "taller than average, but not especially tall."
I've been informed that, on the Our Life Patreon Discord, Step 4 Derek's height is listed as 5' 9" (175cm) whereas Step 4 Baxter's is listed as 5' 11" (180cm), so those are their defined heights. Before that, both of their heights had jumped around somewhat. A post from 2019 said that Derek was 5' 11", but a post from June 2021 said that Baxter was 5' 11" and Derek was 5' 9" (so consistent with the Discord). Then there's also another post from July 2021 (you'll have to scroll down for this one) that listed Baxter at around 5' 10" while Derek was 5' 8"/5' 9". If you're insane enough to try and use the character reference too, then Baxter would actually be around 6'1" at minimum since he's taller than Step 3 Cove (though you could also make the same argument that this means the mom trio of Pamela, Noelani, and Kyra must be decently tall as well since they're so close to Cove on the character reference).
I don't have any experience with GB Patch's other game, XOXO Droplets, so I don't know what ages the characters are in it, but since both Shiloh and Jeremy are characters seen visibly in Our Life, I thought I'd also mention that they're listed as 5' 10" and 5' 5" (or 5' 5 1/2") respectively in XOXO Droplets. Jeremy also apparently grows to 5' 8" in his 20s and he's 22 in the Our Life Cove Wedding DLC (I don't think this is spoken of in the game specifically but he's labeled as 22 in the code).
As for the MC and how their height plays into things, "tall" and "very tall" as well as "short" and "very short" tend to be considered the same for the most part in the game's code. It's not that there isn't a difference at all (I would say it's still notable), it's just that sometimes the game may be more vague about height differences. My post about Errands references this where you don't need more athletic points due to being "very short" instead of "short" to give Cove a piggyback ride.
A guesstimate I'd make is that about 5% of the time, the game will take note of whether you're "very tall" instead of "tall" or "very short" instead of "short." Otherwise, you're either "generally tall," "average," or "generally short." There are also other instances (usually with Cove) where the game might just check if you're either generally tall (around Cove's height) or not generally tall (i.e: definitely shorter than him).
This is actually relevant to the heights because, following all above information, one would assume that Step 4 Derek is average, Step 4 Baxter is tall, and Step 4 Cove is very tall going off the MC's potential "height spectrum" of very short, short, average, tall, and very tall, but it's not entirely the case.
A "tall" MC (generally tall) will look "down" at Step 4 Baxter just as he will look "up" at them or they'll look directly at each other if the MC is "average," same as Step 3 Baxter, but--
when the game has any instance of differentiating between "tall" and "very tall" (they never do this for Step 3 Baxter so the base assumption would have to be that he's just average height), things change.
During Baxter's apology in the wedding of his Step 4, Baxter dips his chin to look at the MC if they're "short"/"very short," levels his chin to look at the MC if they're "average"/"tall," and then lifts his chin to look at the MC if they're "very tall." A generally tall MC still has to lean down to kiss him if they choose to do so though.
Also, during the intimacy scene with Baxter (either in his office or his living room), if the MC is "very short," "short," or "average," it states that Baxter is taller than them. If they're "very tall," then Baxter is shorter than them, but a "tall" MC is "almost the exact same height" as him.
This is all a really long-winded way of saying that GB Patch referring to Step 4 Baxter being "taller than average but not especially tall" might mean that he's some infuriating middle ground between average and tall where he's not quite one but not quite the other either (which honestly is very Baxter of him so I can't even be mad).
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pimento-playing-hopscotch · 8 months ago
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Oh my godddd I can picture TK doing all of these!!
One of the parents at my daycare always tells me the craziest stories of animal interactions she’s had and @pimento-playing-hopscotch, they all make me think of TK….
As a child, she visited the beach and befriended baby geese. The mother goose then tried to attack her for getting too close. She was just barely saved by a stranger.
Still, as an adult, when she saw a blind goose in the road, she saved him, picking him up with her bare hands and putting him in a cage she somehow had in her car and brought him to the animal rescue.
Came across a bobcat and her cub and had to be told not to go touch it.
This one happened outside my house, she tried to rescue a dying bird and bring it home, then buried it when it didn’t make it.
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martiandmichelle · 1 month ago
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An older photo of me from around 2014: when I had these photograph me/fuck me (PMFM) parties either my ex-husband Daniel or my son Jake (who died in 2019) would manage things, but sometimes they weren't around so I just handled the parties my own way. Here, I meeting some 10 guys in my kitchen (of all places). The gown didn't stay on very long.
Though I would never have admitted it at the time, and though there were several hundred guys in the PMFM, I did have a smaller list of guys who were my favorites. So if I found I was going to be alone one evening, I would start texting those favorites - in our own code - something like: "I'm available this evening - want to come over and PMFM?" When I got a good number - usually at least 8 but preferably at least 10 - of positive responses ("Hell yes!" "Just tell me when, baby!" and so on.) I would stop the texting and start getting ready, excitement heating me all over. . .(2014, K cup)
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mostlysignssomeportents · 1 year ago
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The disenshittified internet starts with loyal "user agents"
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I'm in TARTU, ESTONIA! Overcoming the Enshittocene (TOMORROW, May 8, 6PM, Prima Vista Literary Festival keynote, University of Tartu Library, Struwe 1). AI, copyright and creative workers' labor rights (May 10, 8AM: Science Fiction Research Association talk, Institute of Foreign Languages and Cultures building, Lossi 3, lobby). A talk for hackers on seizing the means of computation (May 10, 3PM, University of Tartu Delta Centre, Narva 18, room 1037).
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There's one overwhelmingly common mistake that people make about enshittification: assuming that the contagion is the result of the Great Forces of History, or that it is the inevitable end-point of any kind of for-profit online world.
In other words, they class enshittification as an ideological phenomenon, rather than as a material phenomenon. Corporate leaders have always felt the impulse to enshittify their offerings, shifting value from end users, business customers and their own workers to their shareholders. The decades of largely enshittification-free online services were not the product of corporate leaders with better ideas or purer hearts. Those years were the result of constraints on the mediocre sociopaths who would trade our wellbeing and happiness for their own, constraints that forced them to act better than they do today, even if the were not any better:
https://pluralistic.net/2024/04/24/naming-names/#prabhakar-raghavan
Corporate leaders' moments of good leadership didn't come from morals, they came from fear. Fear that a competitor would take away a disgruntled customer or worker. Fear that a regulator would punish the company so severely that all gains from cheating would be wiped out. Fear that a rival technology – alternative clients, tracker blockers, third-party mods and plugins – would emerge that permanently severed the company's relationship with their customers. Fears that key workers in their impossible-to-replace workforce would leave for a job somewhere else rather than participate in the enshittification of the services they worked so hard to build:
https://pluralistic.net/2024/04/22/kargo-kult-kaptialism/#dont-buy-it
When those constraints melted away – thanks to decades of official tolerance for monopolies, which led to regulatory capture and victory over the tech workforce – the same mediocre sociopaths found themselves able to pursue their most enshittificatory impulses without fear.
The effects of this are all around us. In This Is Your Phone On Feminism, the great Maria Farrell describes how audiences at her lectures profess both love for their smartphones and mistrust for them. Farrell says, "We love our phones, but we do not trust them. And love without trust is the definition of an abusive relationship":
https://conversationalist.org/2019/09/13/feminism-explains-our-toxic-relationships-with-our-smartphones/
I (re)discovered this Farrell quote in a paper by Robin Berjon, who recently co-authored a magnificent paper with Farrell entitled "We Need to Rewild the Internet":
https://www.noemamag.com/we-need-to-rewild-the-internet/
The new Berjon paper is narrower in scope, but still packed with material examples of the way the internet goes wrong and how it can be put right. It's called "The Fiduciary Duties of User Agents":
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3827421
In "Fiduciary Duties," Berjon focuses on the technical term "user agent," which is how web browsers are described in formal standards documents. This notion of a "user agent" is a holdover from a more civilized age, when technologists tried to figure out how to build a new digital space where technology served users.
A web browser that's a "user agent" is a comforting thought. An agent's job is to serve you and your interests. When you tell it to fetch a web-page, your agent should figure out how to get that page, make sense of the code that's embedded in, and render the page in a way that represents its best guess of how you'd like the page seen.
For example, the user agent might judge that you'd like it to block ads. More than half of all web users have installed ad-blockers, constituting the largest consumer boycott in human history:
https://doc.searls.com/2023/11/11/how-is-the-worlds-biggest-boycott-doing/
Your user agent might judge that the colors on the page are outside your visual range. Maybe you're colorblind, in which case, the user agent could shift the gamut of the colors away from the colors chosen by the page's creator and into a set that suits you better:
https://dankaminsky.com/dankam/
Or maybe you (like me) have a low-vision disability that makes low-contrast type difficult to impossible to read, and maybe the page's creator is a thoughtless dolt who's chosen light grey-on-white type, or maybe they've fallen prey to the absurd urban legend that not-quite-black type is somehow more legible than actual black type:
https://uxplanet.org/basicdesign-never-use-pure-black-in-typography-36138a3327a6
The user agent is loyal to you. Even when you want something the page's creator didn't consider – even when you want something the page's creator violently objects to – your user agent acts on your behalf and delivers your desires, as best as it can.
Now – as Berjon points out – you might not know exactly what you want. Like, you know that you want the privacy guarantees of TLS (the difference between "http" and "https") but not really understand the internal cryptographic mysteries involved. Your user agent might detect evidence of shenanigans indicating that your session isn't secure, and choose not to show you the web-page you requested.
This is only superficially paradoxical. Yes, you asked your browser for a web-page. Yes, the browser defied your request and declined to show you that page. But you also asked your browser to protect you from security defects, and your browser made a judgment call and decided that security trumped delivery of the page. No paradox needed.
But of course, the person who designed your user agent/browser can't anticipate all the ways this contradiction might arise. Like, maybe you're trying to access your own website, and you know that the security problem the browser has detected is the result of your own forgetful failure to renew your site's cryptographic certificate. At that point, you can tell your browser, "Thanks for having my back, pal, but actually this time it's fine. Stand down and show me that webpage."
That's your user agent serving you, too.
User agents can be well-designed or they can be poorly made. The fact that a user agent is designed to act in accord with your desires doesn't mean that it always will. A software agent, like a human agent, is not infallible.
However – and this is the key – if a user agent thwarts your desire due to a fault, that is fundamentally different from a user agent that thwarts your desires because it is designed to serve the interests of someone else, even when that is detrimental to your own interests.
A "faithless" user agent is utterly different from a "clumsy" user agent, and faithless user agents have become the norm. Indeed, as crude early internet clients progressed in sophistication, they grew increasingly treacherous. Most non-browser tools are designed for treachery.
A smart speaker or voice assistant routes all your requests through its manufacturer's servers and uses this to build a nonconsensual surveillance dossier on you. Smart speakers and voice assistants even secretly record your speech and route it to the manufacturer's subcontractors, whether or not you're explicitly interacting with them:
https://www.sciencealert.com/creepy-new-amazon-patent-would-mean-alexa-records-everything-you-say-from-now-on
By design, apps and in-app browsers seek to thwart your preferences regarding surveillance and tracking. An app will even try to figure out if you're using a VPN to obscure your location from its maker, and snitch you out with its guess about your true location.
Mobile phones assign persistent tracking IDs to their owners and transmit them without permission (to its credit, Apple recently switch to an opt-in system for transmitting these IDs) (but to its detriment, Apple offers no opt-out from its own tracking, and actively lies about the very existence of this tracking):
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
An Android device running Chrome and sitting inert, with no user interaction, transmits location data to Google every five minutes. This is the "resting heartbeat" of surveillance for an Android device. Ask that device to do any work for you and its pulse quickens, until it is emitting a nearly continuous stream of information about your activities to Google:
https://digitalcontentnext.org/blog/2018/08/21/google-data-collection-research/
These faithless user agents both reflect and enable enshittification. The locked-down nature of the hardware and operating systems for Android and Ios devices means that manufacturers – and their business partners – have an arsenal of legal weapons they can use to block anyone who gives you a tool to modify the device's behavior. These weapons are generically referred to as "IP rights" which are, broadly speaking, the right to control the conduct of a company's critics, customers and competitors:
https://locusmag.com/2020/09/cory-doctorow-ip/
A canny tech company can design their products so that any modification that puts the user's interests above its shareholders is illegal, a violation of its copyright, patent, trademark, trade secrets, contracts, terms of service, nondisclosure, noncompete, most favored nation, or anticircumvention rights. Wrap your product in the right mix of IP, and its faithless betrayals acquire the force of law.
This is – in Jay Freeman's memorable phrase – "felony contempt of business model." While more than half of all web users have installed an ad-blocker, thus overriding the manufacturer's defaults to make their browser a more loyal agent, no app users have modified their apps with ad-blockers.
The first step of making such a blocker, reverse-engineering the app, creates criminal liability under Section 1201 of the Digital Millennium Copyright Act, with a maximum penalty of five years in prison and a $500,000 fine. An app is just a web-page skinned in sufficient IP to make it a felony to add an ad-blocker to it (no wonder every company wants to coerce you into using its app, rather than its website).
If you know that increasing the invasiveness of the ads on your web-page could trigger mass installations of ad-blockers by your users, it becomes irrational and self-defeating to ramp up your ads' invasiveness. The possibility of interoperability acts as a constraint on tech bosses' impulse to enshittify their products.
The shift to platforms dominated by treacherous user agents – apps, mobile ecosystems, walled gardens – weakens or removes that constraint. As your ability to discipline your agent so that it serves you wanes, the temptation to turn your user agent against you grows, and enshittification follows.
This has been tacitly understood by technologists since the web's earliest days and has been reaffirmed even as enshittification increased. Berjon quotes extensively from "The Internet Is For End-Users," AKA Internet Architecture Board RFC 8890:
Defining the user agent role in standards also creates a virtuous cycle; it allows multiple implementations, allowing end users to switch between them with relatively low costs (…). This creates an incentive for implementers to consider the users' needs carefully, which are often reflected into the defining standards. The resulting ecosystem has many remaining problems, but a distinguished user agent role provides an opportunity to improve it.
And the W3C's Technical Architecture Group echoes these sentiments in "Web Platform Design Principles," which articulates a "Priority of Constituencies" that is supposed to be central to the W3C's mission:
User needs come before the needs of web page authors, which come before the needs of user agent implementors, which come before the needs of specification writers, which come before theoretical purity.
https://w3ctag.github.io/design-principles/
But the W3C's commitment to faithful agents is contingent on its own members' commitment to these principles. In 2017, the W3C finalized "EME," a standard for blocking mods that interact with streaming videos. Nominally aimed at preventing copyright infringement, EME also prevents users from choosing to add accessibility add-ons that beyond the ones the streaming service permits. These services may support closed captioning and additional narration of visual elements, but they block tools that adapt video for color-blind users or prevent strobe effects that trigger seizures in users with photosensitive epilepsy.
The fight over EME was the most contentious struggle in the W3C's history, in which the organization's leadership had to decide whether to honor the "priority of constituencies" and make a standard that allowed users to override manufacturers, or whether to facilitate the creation of faithless agents specifically designed to thwart users' desires on behalf of manufacturers:
https://www.eff.org/deeplinks/2017/09/open-letter-w3c-director-ceo-team-and-membership
This fight was settled in favor of a handful of extremely large and powerful companies, over the objections of a broad collection of smaller firms, nonprofits representing users, academics and other parties agitating for a web built on faithful agents. This coincided with the W3C's operating budget becoming entirely dependent on the very large sums its largest corporate members paid.
W3C membership is on a sliding scale, based on a member's size. Nominally, the W3C is a one-member, one-vote organization, but when a highly concentrated collection of very high-value members flex their muscles, W3C leadership seemingly perceived an existential risk to the organization, and opted to sacrifice the faithfulness of user agents in service to the anti-user priorities of its largest members.
For W3C's largest corporate members, the fight was absolutely worth it. The W3C's EME standard transformed the web, making it impossible to ship a fully featured web-browser without securing permission – and a paid license – from one of the cartel of companies that dominate the internet. In effect, Big Tech used the W3C to secure the right to decide who would compete with them in future, and how:
https://blog.samuelmaddock.com/posts/the-end-of-indie-web-browsers/
Enshittification arises when the everyday mediocre sociopaths who run tech companies are freed from the constraints that act against them. When the web – and its browsers – were a big, contented, diverse, competitive space, it was harder for tech companies to collude to capture standards bodies like the W3C to secure even more dominance. As the web turned into Tom Eastman's "five giant websites filled with screenshots of text from the other four," that kind of collusion became much easier:
https://pluralistic.net/2023/04/18/cursed-are-the-sausagemakers/#how-the-parties-get-to-yes
In arguing for faithful agents, Berjon associates himself with the group of scholars, regulators and activists who call for user agents to serve as "information fiduciaries." Mostly, information fiduciaries come up in the context of user privacy, with the idea that entities that hold a user's data would have the obligation to put the user's interests ahead of their own. Think of a lawyer's fiduciary duty in respect of their clients, to give advice that reflects the client's best interests, even when that conflicts with the lawyer's own self-interest. For example, a lawyer who believes that settling a case is the best course of action for a client is required to tell them so, even if keeping the case going would generate more billings for the lawyer and their firm.
For a user agent to be faithful, it must be your fiduciary. It must put your interests ahead of the interests of the entity that made it or operates it. Browsers, email clients, and other internet software that served as a fiduciary would do things like automatically blocking tracking (which most email clients don't do, especially webmail clients made by companies like Google, who also sell advertising and tracking).
Berjon contemplates a legally mandated fiduciary duty, citing Lindsey Barrett's "Confiding in Con Men":
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3354129
He describes a fiduciary duty as a remedy for the enforcement failures of EU's GDPR, a solidly written, and dismally enforced, privacy law. A legally backstopped duty for agents to be fiduciaries would also help us distinguish good and bad forms of "innovation" – innovation in ways of thwarting a user's will are always bad.
Now, the tech giants insist that they are already fiduciaries, and that when they thwart a user's request, that's more like blocking access to a page where the encryption has been compromised than like HAL9000's "I can't let you do that, Dave." For example, when Louis Barclay created "Unfollow Everything," he (and his enthusiastic users) found that automating the process of unfollowing every account on Facebook made their use of the service significantly better:
https://slate.com/technology/2021/10/facebook-unfollow-everything-cease-desist.html
When Facebook shut the service down with blood-curdling legal threats, they insisted that they were simply protecting users from themselves. Sure, this browser automation tool – which just automatically clicked links on Facebook's own settings pages – seemed to do what the users wanted. But what if the user interface changed? What if so many users added this feature to Facebook without Facebook's permission that they overwhelmed Facebook's (presumably tiny and fragile) servers and crashed the system?
These arguments have lately resurfaced with Ethan Zuckerman and Knight First Amendment Institute's lawsuit to clarify that "Unfollow Everything 2.0" is legal and doesn't violate any of those "felony contempt of business model" laws:
https://pluralistic.net/2024/05/02/kaiju-v-kaiju/
Sure, Zuckerman seems like a good guy, but what if he makes a mistake and his automation tool does something you don't want? You, the Facebook user, are also a nice guy, but let's face it, you're also a naive dolt and you can't be trusted to make decisions for yourself. Those decisions can only be made by Facebook, whom we can rely upon to exercise its authority wisely.
Other versions of this argument surfaced in the debate over the EU's decision to mandate interoperability for end-to-end encrypted (E2EE) messaging through the Digital Markets Act (DMA), which would let you switch from, say, Whatsapp to Signal and still send messages to your Whatsapp contacts.
There are some good arguments that this could go horribly awry. If it is rushed, or internally sabotaged by the EU's state security services who loathe the privacy that comes from encrypted messaging, it could expose billions of people to serious risks.
But that's not the only argument that DMA opponents made: they also argued that even if interoperable messaging worked perfectly and had no security breaches, it would still be bad for users, because this would make it impossible for tech giants like Meta, Google and Apple to spy on message traffic (if not its content) and identify likely coordinated harassment campaigns. This is literally the identical argument the NSA made in support of its "metadata" mass-surveillance program: "Reading your messages might violate your privacy, but watching your messages doesn't."
This is obvious nonsense, so its proponents need an equally obviously intellectually dishonest way to defend it. When called on the absurdity of "protecting" users by spying on them against their will, they simply shake their heads and say, "You just can't understand the burdens of running a service with hundreds of millions or billions of users, and if I even tried to explain these issues to you, I would divulge secrets that I'm legally and ethically bound to keep. And even if I could tell you, you wouldn't understand, because anyone who doesn't work for a Big Tech company is a naive dolt who can't be trusted to understand how the world works (much like our users)."
Not coincidentally, this is also literally the same argument the NSA makes in support of mass surveillance, and there's a very useful name for it: scalesplaining.
Now, it's totally true that every one of us is capable of lapses in judgment that put us, and the people connected to us, at risk (my own parents gave their genome to the pseudoscience genetic surveillance company 23andme, which means they have my genome, too). A true information fiduciary shouldn't automatically deliver everything the user asks for. When the agent perceives that the user is about to put themselves in harm's way, it should throw up a roadblock and explain the risks to the user.
But the system should also let the user override it.
This is a contentious statement in information security circles. Users can be "socially engineered" (tricked), and even the most sophisticated users are vulnerable to this:
https://pluralistic.net/2024/02/05/cyber-dunning-kruger/#swiss-cheese-security
The only way to be certain a user won't be tricked into taking a course of action is to forbid that course of action under any circumstances. If there is any means by which a user can flip the "are you very sure?" circuit-breaker back on, then the user can be tricked into using that means.
This is absolutely true. As you read these words, all over the world, vulnerable people are being tricked into speaking the very specific set of directives that cause a suspicious bank-teller to authorize a transfer or cash withdrawal that will result in their life's savings being stolen by a scammer:
https://www.thecut.com/article/amazon-scam-call-ftc-arrest-warrants.html
We keep making it harder for bank customers to make large transfers, but so long as it is possible to make such a transfer, the scammers have the means, motive and opportunity to discover how the process works, and they will go on to trick their victims into invoking that process.
Beyond a certain point, making it harder for bank depositors to harm themselves creates a world in which people who aren't being scammed find it nearly impossible to draw out a lot of cash for an emergency and where scam artists know exactly how to manage the trick. After all, non-scammers only rarely experience emergencies and thus have no opportunity to become practiced in navigating all the anti-fraud checks, while the fraudster gets to run through them several times per day, until they know them even better than the bank staff do.
This is broadly true of any system intended to control users at scale – beyond a certain point, additional security measures are trivially surmounted hurdles for dedicated bad actors and as nearly insurmountable hurdles for their victims:
https://pluralistic.net/2022/08/07/como-is-infosec/
At this point, we've had a couple of decades' worth of experience with technological "walled gardens" in which corporate executives get to override their users' decisions about how the system should work, even when that means reaching into the users' own computer and compelling it to thwart the user's desire. The record is inarguable: while companies often use those walls to lock bad guys out of the system, they also use the walls to lock their users in, so that they'll be easy pickings for the tech company that owns the system:
https://pluralistic.net/2023/02/05/battery-vampire/#drained
This is neatly predicted by enshittification's theory of constraints: when a company can override your choices, it will be irresistibly tempted to do so for its own benefit, and to your detriment.
What's more, the mere possibility that you can override the way the system works acts as a disciplining force on corporate executives, forcing them to reckon with your priorities even when these are counter to their shareholders' interests. If Facebook is genuinely worried that an "Unfollow Everything" script will break its servers, it can solve that by giving users an unfollow everything button of its own design. But so long as Facebook can sue anyone who makes an "Unfollow Everything" tool, they have no reason to give their users such a button, because it would give them more control over their Facebook experience, including the controls needed to use Facebook less.
It's been more than 20 years since Seth Schoen and I got a demo of Microsoft's first "trusted computing" system, with its "remote attestations," which would let remote servers demand and receive accurate information about what kind of computer you were using and what software was running on it.
This could be beneficial to the user – you could send a "remote attestation" to a third party you trusted and ask, "Hey, do you think my computer is infected with malicious software?" Since the trusted computing system produced its report on your computer using a sealed, separate processor that the user couldn't directly interact with, any malicious code you were infected with would not be able to forge this attestation.
But this remote attestation feature could also be used to allow Microsoft to block you from opening a Word document with Libreoffice, Apple Pages, or Google Docs, or it could be used to allow a website to refuse to send you pages if you were running an ad-blocker. In other words, it could transform your information fiduciary into a faithless agent.
Seth proposed an answer to this: "owner override," a hardware switch that would allow you to force your computer to lie on your behalf, when that was beneficial to you, for example, by insisting that you were using Microsoft Word to open a document when you were really using Apple Pages:
https://web.archive.org/web/20021004125515/http://vitanuova.loyalty.org/2002-07-05.html
Seth wasn't naive. He knew that such a system could be exploited by scammers and used to harm users. But Seth calculated – correctly! – that the risks of having a key to let yourself out of the walled garden were less than being stuck in a walled garden where some corporate executive got to decide whether and when you could leave.
Tech executives never stopped questing after a way to turn your user agent from a fiduciary into a traitor. Last year, Google toyed with the idea of adding remote attestation to web browsers, which would let services refuse to interact with you if they thought you were using an ad blocker:
https://pluralistic.net/2023/08/02/self-incrimination/#wei-bai-bai
The reasoning for this was incredible: by adding remote attestation to browsers, they'd be creating "feature parity" with apps – that is, they'd be making it as practical for your browser to betray you as it is for your apps to do so (note that this is the same justification that the W3C gave for creating EME, the treacherous user agent in your browser – "streaming services won't allow you to access movies with your browser unless your browser is as enshittifiable and authoritarian as an app").
Technologists who work for giant tech companies can come up with endless scalesplaining explanations for why their bosses, and not you, should decide how your computer works. They're wrong. Your computer should do what you tell it to do:
https://www.eff.org/deeplinks/2023/08/your-computer-should-say-what-you-tell-it-say-1
These people can kid themselves that they're only taking away your power and handing it to their boss because they have your best interests at heart. As Upton Sinclair told us, it's impossible to get someone to understand something when their paycheck depends on them not understanding it.
The only way to get a tech boss to consistently treat you well is to ensure that if they stop, you can quit. Anything less is a one-way ticket to enshittification.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/07/treacherous-computing/#rewilding-the-internet
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Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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taylorklosscomeout138 · 7 days ago
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If you have been following the current Kaylor Sesame Street lore bare with me because I just keep finding MORE AND MORE !!!!
(Read full thread below)
For context: about 2 hours ago Sesame Street quoted Karlie's iconic "looking camp right in the eye" moment and there is so many layers to this !!! Main one being that Elmo's birthday is August 3rd, Karlie's bday
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Well guess what season of Sesame Street we are currently on??? THE 55TH SEASON.
As in today is literally 5/5 Met Gala
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And it turns out Karlie and Taylor have long been partnered with Sesame Street which is likely because of:
Elmo's 8/3 birthday, the show being founded Nov 10th aka Reputation release, lots of queer coding such as how Bert and Ernie were confirmed a queer couple and are basically Taylor and Karlie when they were roommates in NYC which is where Sesame Street takes place, and then of course you can't count out cookie lore / cookie monster.
Karlie even posted in the Lover era when a blonde Sesame Street character named Karli was introduced..... which was not so coincidenally in May
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Elmo has long time been a Taylor fan and has used Taylor's songs on multiple different occasions in the show / in clips / in posts
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Some very interesting lore that I learned is that Sesame Street's 50th anniversary was also celebrated in 2019 in NYC just like Stonewall was... the 50th anniversary that Taylor performed for. In which Sesame Street is known for being very LGBTQ+ friendly, inclusive, and consistent pride celebrations
And I'll close with the fact that at the start of 2025 when Elmo was asked who he wants to see on the show in the future he answered Taylor Swift, this was in the context of others queer artists like Renee Rapp and SZA being apart of the 55th season
It is also worth noting that for Eras Tour during one of the last 22 performances Taylor flashed 55 instead of 22...
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billornot · 8 months ago
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neokamui414 · 6 months ago
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A non-exhaustive list of art, pieces of media, franchises, authors, and thinkers that I really need my fellow Cultsim/BoH/Secret Histories fans to get into and discuss with me and between themselves.
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(WARNING A LOT OF THE FOLLOWING RECOMMENDATIONS COME WITH A LIST OF CONTENT WARNINGS AND ARE SOMETIMES CONNECTED TO CONTROVERSIAL ARTISTS AND PUBLIC PERSONS. THIS LIST IS NOT A ENDORSEMENT OF ANY PROBLEMATIC IDEALS OR STATEMENTS MADE BY ANYONE MENTIONED IN THIS LIST AND IT IS HIGHLY RECOMMENDED THAT ANYONE WHO LOOKS INTO ANY OF THE MENTIONED WORKS OF ART DO THEIR DUE DILIGENCE AND THOROUGHLY CHECKS FOR DISTURBING / TRIGGERING CONTENT AT THEIR OWN VOLITION)
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Film Recommendations:
1. Dario Argento's Three Mothers trilogy, especially Suspiria & and especially especially the 2019 remake of Suspiria. Very Dancer DLC-coded, very Sisterhood of the Triple Knot and Thunderskin.
2. The Magic Lantern films of Kenneth Anger, who was a practicing Thelmaite* for many years. Lantern Principal is obviously what comes to mind when you hear of the name of the series and the dreams that were mystical experiences that inspired and were expressed in art, in this case films is very much akin to stuff we see in Cultist Simulator.
(* As shown in later parts of this recommendation list I argue that the games of Weather Factory become even more interesting and artistically impactful if you learn more about late 19th and 20th century occultism and movements like Theosophy and Thelma.)
3. Hereditary and Midsommar are obvious recommendations but even more so I would recommend the original 1970s The Wicker Man. Folk Horror in general is a great source of what the arts of The Bosk would look like in real life. They were definitely worshiping The Low Red Sun on Summer Isle.
4. A Dark Song, a 2016 horror film that actually revolves around the performance of a very famous and important real life occult ritual. I think a lot of the visual imagery in that film can give some inspiration for the kind of Rites our player character in Cultist Simulator is performing.
5. The Lair of The White Worm is a movie loosely based on a Bram Stoker story and is also very much a Gods of Stone overthrown by forces associated with humans raised to Divinity and the powers of the Sun and Apollonian principles type of story. Plus the whole Worm/Wyrms thing going on. I also recommend it because it's one of the more light-hearted and comedic entries on this list and I want some variation in tone. Also its psychedelic visuals compliment a lot of the surrealist elements that are tied to things like the Moth Principal.
6. Black Swan isn't explicitly supernatural but it is very Dancer Coded.
7. The Hellraiser movies, but only the first second, fourth, and the reboot. Leviathan, being associated with pain and pleasure and having the name of a mythical sea monster is probably very similar to whatever the hell The Tide was before The Red Grail vored her. The Cenobites are Long with Grail, Knock, & Forge as their Principals.
8. Pan's Labyrinth, for the Woods and the Bounds appreciators. I also think there is something to be said about the fascist subtext that underlines much of the Edge Principle, especially in The Colonel that can be explored and appreciated in this film and its reckonings with the evils of Spanish fascism.
9. To compliment the recommendation for the Magic Lantern films, also check out the short film The Wormwood Star, you can find it easily on YouTube and it's another piece of art heavily influenced by Thelma and stars Marjorie Cameron who I will talk about more later in this list.
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Game Recommendations:
1. Hollow Knight, it might as well be a story set in the era of the Carapace Cross. Sentient bugs, mighty Wyrms and dream gods with the powers of light but not necessarily moral goodness. Even the Void in Hollow Knight, and it's antagonism to The Radiance is very similar to The Nowhere and it's relationship with the established hierarchies in The Mansus.
2. The Silent Hill games, particularly the entries that revolve around The Order; like 1,3, Origins, and Homecoming. Dream worlds, Sun worship, the Dark Feminine and female psychics/mediums with deep associations with blood, birth and menstruation. Valtiel is totally a Name. Even the fog and mist of Silent Hill is giving The Bounds and it's Forge smoke meets Woods darkness type energy.
3. Vampire The Masquerade Bloodlines, it's basically playing a Grail Long.
4. The tabletop games Geist: The Sin Eaters and Wraith: The Oblivion line up really well with the Ghoul / Medium DLC. *
(basically most if not all of the World of Darkness and Chronicles of Darkness tabletop games contain some themes, elements, or bits of World building that should appeal to anyone interested in the games created by Weather Factory)
5. The video games created by Korean studio Project Moon. Lobotomy Corporation has a lot of timers and simulation elements that have many similarities to those found in Cultist Simulator, and as the title implies Liberty of Runia takes place literally in a paranatural library just like Book of Hours even though the game play between the two is very different.
6. Fallen London and it's related media. The reasons why should go without saying. The controversies around AK aside, Echo Bazaar and Secret Histories are blood siblings and I desire more intersection and interaction between the respective fandoms.
7. The Bayonetta games have a surprising amount of real mythological and occult influence in their world building. The Solar Lumens juxtaposed with the Lunar Umbrans definitely has some resonance with Church of The Unconquered Sun and their on again, off again antagonism and allyship with The Sisterhood of The Triple Knot. The Apollonian natured House of the Sun contrasted with the Dionysian Woods & House of the Moo, and the Nowhere being connected to all three but being distinct; is not all together that different from the division of the Bayonetta universe into Inferno, Paradiso, the human world and Purgatorio between all of them.
8. The Shadow Hearts series of JRPGs are a Gothic, urban fantasy, historical fantasy, lovecraftian adventures around late 19th / early 20th century Europe and Asia. It has a lot of comedic elements and its world building and cosmology are not all that similar to the ones in Weather Factory games (barring their shared history as being inspired by Lovecraft). But if you want Lovecraft in video game form without the racism associated with his writings and you found Cultsim/BoH to fill that niche, then I recommend you give these games a try as well.
9. Secret World Legends, a functionally dead MMO but still incredibly fun to play and I think one of the best examples of urban fantasy / soft Lovecraft or post lovecraftian media in existence. Absolutely fantastic & memorable fully voiced NPCs and characters, really intriguing and rich world building and takes on mythology and folklore. Also given that you play as a quasi immortal with a deep association with bees and an ancient techno-organic goddess you're basically a Long.
10. To compliment the Lobotomy Corporation recommendation and the later SCP mention I think it's only natural that I also recommend the urban fantasy games of remedy entertainment like Alan Wake 1 & 2 and Control. Artists channeling / being used by Eldritch Forces in other dimensions and government institutions related to keeping a control on the supernatural are the most obvious similarities to stuff in WF games.
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Visual Artists:
1. Francisco Goya, especially his Black Paintings, his insights into the witchcraft and folkloric traditions of the Basque region and elsewhere in the Iberian peninsula should be very appealing to fans of The Twins and The Thunderskin. Plus all of the Catholic imagery brings to mind The Mother of Ants.
2. Austin Osman Spare, Rosaleen Norton, and Marjorie Cameron. All three of these people were heavily influential occultists and illustrators/painters so their work is definitely a great representative example of the kind of occult art that you are making when you Paint in Cultsim.
3. Salvador Dali is also a relatively obvious, but I think very appropriate all the same recommendation. Surrealism is by and large the big big tonal influence on Secret Histories in my opinion. He also did a tarot deck so that brings in the Lucid Tarot connection
4.Erté, absolutely the kind of art and fashion you would find in Cultist Simulator's 1920's. Art Deco for days but also his works in particular show a more flowy and organic influence that we would more stereotypically associate with the Art Nouveau of decades prior.
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Comic Books:
1. Alan Moore's run on Swamp Thing and Grant Morrison's run on Animal Man. DC's Red and Green (plus all the other elemental forces) are a deeply underappreciated and underexplored element of the setting, and I think they have a lot of similarities with the Principles we find in Secret Histories.
2. Related to the above, Alan Moore's Promethea and Grant Morrison's The Invisibles for an exploration of 20th and 21st century occultism. Despite the two authors general distaste for each other, their works are often very complimentary.
3. The Hellboy franchise doesn't have a lot of one-to-one parallels with Cultsim & Co. but they draw from the same artistic influences of gothic fiction, weird fiction, mythology and folklore and the occult. So I feel very strongly that fans of one would and should find the other to be enjoyable. Both fandoms need to be more active on this hell site and though there are a handful of quality hidden gems of fanfiction for both franchises I desperately need more people to be writing & reading fan fiction for both. Plus I do strongly believe that Mike Mignola' s art style would really excel at illustrating characters and settings from Secret Histories. His non Hellboy work is also recommended especially the works that fall under his Outervers setting, like Baltimore and Joe Golem.
4. Although I will admit that I am not up to date on it, and that there has been a considerable amount of discourse around the quality of its storytelling (especially within the past few years) I would recommend the webcomic Gunnerkrigg Court to fellow Cultsim fans. Alchemic imagery, interesting reinterpretations of folklore and a setting and tone that is quintessential British urban fantasy / science fiction, Gunnerkrigg is in my opinion a work that has a lot of appeal for fans of WF's games and stories.
5. Lackadaisy Cats is an awesome Webcomic and animated web series. 1920s/ 30s gangsters and bootleggers in the form of anthropomorphic cats! And absolutely beautiful Art Deco illustrations! What's not to love.........
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Anime & Manga:
1. Any of the anime directed by Ryūtarō Nakamura especially Serial Experiments Lain and Ghost Hound(this one is seriously underrated in my opinion.) Surrealism is the name of the game as I've said earlier.
2. Le Chevalier D'Eon, both it's manga and anime even though the two are very totally different and have divergent takes on a similar premise. Historical fiction that reinterprets 18th century historical events through an occult lens is so very very Secret Histories. Plus both works have interesting explorations of gender and the nature thereof. It helps that as far as we know the French monarchy's Secret Histories equivalent are associated with the Hours, my personal headcanon is that Louis XIV was Lantern Principal aligned, and Louie XVI had Knock as his Principal. Also the manga version of the story has a lot of its magic system based around the Tarot.
3. You can't recommend D'Eon without recommending it's biggest inspiration (apart from Rose of Versailles of course) and that would be Revolutionary Girl Utena. Edge Dyads for days with that one. Utena and Anthy are totally The Twins. And the whole show and it's movie are full of surrealist pseudo occult imagery practically to the bursting.
4. Baccano! , a light novel / anime series that's about a bunch of immortal Mobsters in the 1920s and 30s. I mean that's basically The Exile DLC right there.
5. xxxHolic and Legal Drug / Drug & Drop, by CLAMP. A shop that grants wishes and a pharmacy that handles the paranormal are both the kind of businesses that I could see existing alongside Morland's, Oriflamme's Auction House & The Ecdysis Club. Plus both manga are hella gay and I will push my Weather Factory games are inherently Queer pieces of media agenda till the day I die.
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Theater, Operas, Music and Albums:
1. Jimmy Page's unused soundtrack for Kenneth Anger's Lucifer Raising. Definition of Occult rock and role.
2. Kiki Rockwell, especially her two most recent albums Rituals on the Bank of a Familiar River, and Eldest Daughter of an Eldest Daughter.
3. Stravinsky's Rite of Spring might just be the closest we will ever get in real life to an occult ritual in the form of an entire ballet like we see in Cultist Simulator and Book of Hours. Definitely a skill that could fall under the Wisdoms of Birdsong and The Bosk.
4. On that note, Mozart's Die Zauberflöte is also full of Hermetic Elements, Lunar / Solar antagonism, mystical initiation and ritual deity impersonation. Mozart was a Freemason so the fanfic of him as a Heart Adapt practically writes itself.
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Literally Fiction:
1. The webnovels Pact and Pale by wildbow. A magic system that revolves around incredibly hierarchical relationships between humans and mystical beings, where magic fundamentally requires discarding one's humanity and transforming into some kind of mystical being yourself is very similar to the Adapt to Long pipeline we follow in Cultist Simulator.
2. The Rivers of London series is one that I'm still familiarizing myself with but it's another example of wonderful British urban fantasy (that isn't the wizard books that shall not be named) The fact that the main characters of the series are magic police officers gives it a certain Suppression Bureau appeal.
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Nonfiction- Philosophy and Occult works and Authors:
1. Georges Bataille!!!!!!!! If you only pick one thing from this list to investigate further let it be the philosophical works of this man. His theory of religion as it relates to concepts such as economy, sacrifice, and eroticism you literally completely change how you understand The Hours and The House Without Wall.
2. Aleister Crowley, and any of his students, especially Kenneth Grant. He really is the quintessential modern English occultist, whether or not AK and Lottie intended it, the DNA of his beliefs or those of his Golden Dawn contemporaries, or his students is all over Cultsim and BoH. The Red Grail is like, so blatantly Babalon it's kind of ridiculous.
3. The Book of English Magic by Phillip Carr- Gomm & Richard Heygate, is a good introductory source of information on the history of magical practice and occultism on the British isles.
4. Occult Paris by Tobias Churton is a fascinating insight into some of the mystical practices that were en vogue in Europe just a few decades prior to when Cultist Simulator takes place.
5. Atlas of Cursed Places by Oliver Le Carrer. I could totally see some of the places documented in this book as being locations you could send your Followers to in Cultsim.
6. Please read everything you can that is academically critical about Greek magical Papyri. There are tons of resources for reading translations and analysis of these documents that are some of the most foundational examples of what real historical magical belief and practice actually looked like.
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Web Original Content, Podcasts, YouTube Channels and Tiktok Recommendations:
1. Greedy Peasant over on Instagram and tik tok does fascinating content related to Catholicism, medieval history and art, and other related topics. If you like all of the interesting reinterpretations of Christian religious iconography into sun worship that happens in Book of Hours I highly recommend his content.
2. The last few years have really seen an incredible ecosystem of academic scholarship on religion, mythology, occultism and esoteric philosophy develop on YouTube. Channels like Esoterica, Angela's Symposium, Let's Talk Religion, Religion for Breakfast, Jackson Crawford, The Modern Hermeticist, The Archaeology of Ancient Magic, and others are just overflowing gold mines of accessible and easily digestible but still academically critical and pseudoscience and conspiracy theory free information about mysticism historical occultism and esoteric religion and mythology.
3. There are also a number of great YouTube channels that aren't academically critical but are run by actual practicing witches and occultists and they offer fascinating and interesting insights into these same topics but from a lived more personal perspective which is just as important I think to learn about as the academically critical sources. Great channels include Benbell Wen, Maevius Lynn, Marco Visconti, & Nordic Animism.
4. In terms of fictional internet media, SCP is so broad that there's a lot of stuff that is completely different in appeal from what is enjoyable about Secret Histories, but there's also so much overlap. I need crossover fanfics and fan art more than air!!!!!
5. Lastly this is a fiction podcast so it's a little incongruous with the other nearby recommendations but, I cannot stress enough......... The Mangus Archives and Magnus Protocol!!!!!!!!!!!!! There are a lot of key differences between those two podcasts and Weather Factory games, but there are so many similarities that I have to write an entire three other posts about how similar the settings are and how I want to write a crossover/ fusion fic. I've seen like, one or two pieces of fan art and fanfiction that was related to both series but in my humble opinion it's not nearly enough. I really really really really really need Cultsim fans to talk more about Magnus and I need Magnus listeners to play these games soooooooo badly!!!!!!!!!!
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Well that mostly concludes this piece of propaganda for the time being, will probably make another post with further additions in the not so distant future. Feel free to reblog this with any other pieces of media that you think would also be appealing to fans of Cultist Simulator and Book of Hours.
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atiny-for-life · 15 days ago
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FROM KQ FELLAZ TO THE END OF SAY MY NAME ERA
92 Videos cut down to just under 2 hours of footage - includes variety shows, interviews, logbooks, Vlives, and more!
youtube
Side-Note: YouTube forced me to let it auto-cut one clip and mute the music in another due to Copyright before I could publish it - so if the editing is off in two places, that's why!
List of featured videos:
This Idol Broke a Melon While Singing? | Dingo Song Challenge
KQ Fellaz 미국 연수기 EP. 1
KQ Fellaz 미국 연수기 EP. 2
KQ Fellaz 미국 연수기 EP. 3
KQ Fellaz 미국 연수기 EP. 4
KQ Fellaz 미국 연수기 EP. 5
KQ Fellaz 미국 연수기 EP. 7
KQ Fellaz 미국 연수기 EP. 8
KQ Fellaz 미국 연수기 EP. 9
KQ Fellaz 미국 연수기 EP. 10
KQ Fellaz 미국 연수기 EP. 11
KQ Fellaz 미국 연수기 EP. 14
KQ Fellaz 미국 연수기 EP. 16
KQ Fellaz 미국 연수기 EP. 17
KQ Fellaz 미국 연수기 EP. 18
KQ Fellaz 미국 연수기 EP. 19
[ENG SUB] ATEEZ VLIVE 20180809 - 민기 생일기념 깜짝 V LIVE ♡♡
[ENG SUB] ATEEZ VLIVE 20181026 - 데뷔앨범 언박싱 같이 할사람???❤️❤️
[ENG SUB] ATEEZ VLIVE 20180905 - 수요일의 깜짝 V LIVE ♥
[ENG SUB] ATEEZ VLIVE 20181002 - 새싹 스포요정🌱 에이티즈와 함께 하는 채널 오픈 첫 방송!
ATEEZ(KQ Fellaz) Performance Video Ⅰ
ATEEZ(KQ Fellaz) (Yunho Solo) Performance Video
Code Name is ATEEZ | EP: 2 | Part: 1 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 2 | Part: 2 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 2 | Part: 3 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 3 | Part: 1 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 3 | Part: 2 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 3 | Part: 3 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 3 | Part: 4 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 5 | Part: 1 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 5 | Part: 2 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 5 | Part: 3 | [ENG SUB] | (1080 HD)
Code Name is ATEEZ | EP: 5 | Part: 4 | [ENG SUB] | (1080 HD)
(ENG SUB) Code Name Is Ateez ep. 6 (1/4)
(ENG SUB) Code Name Is Ateez ep. 6 (2/4)
(ENG SUB) Code Name Is Ateez ep. 6 (4/4)
(ENG SUB) Code Name Is Ateez ep. 7 (1/4)
(ENG SUB) Code Name Is Ateez ep. 7 (2/4)
(ENG SUB) Code Name Is Ateez ep. 7 (3/4)
(ENG SUB) Code Name Is Ateez ep. 8 (1/4)
(ENG SUB) Code Name Is Ateez ep. 8 (2/4)
(ENG SUB) Code Name Is Ateez ep. 8 (3/4)
(ENG SUB) Code Name Is Ateez ep. 8 (4/4) (finale)
[ATEEZ - Pirate King] Debut Stage | M COUNTDOWN 181025 EP.593
'해적왕(Pirate King)' Official MV (Performance ver.)
'해적왕(Pirate King)' Performance Video (좀비 ver.)
ATEEZ Performance Video Ⅲ
ATEEZ(에이티즈) - 'Treasure' Official MV
Official YouTube channel open
TREASURE EP.1: All to Zero MV Making Film
HAPPY BIRTHDAY HONGJOONG!
logbook#1
logbook#2
logbook#5
logbook#6
애정고사 - 1교시 홍중 영역
애정고사 - 2교시 성화 영역
애정고사 - 3교시 윤호 영역
애정고사 - 4교시 여상 영역
애정고사 - 5교시 산 영역
애정고사 - 6교시 민기 영역
애정고사 - 7교시 우영 영역
'Say My Name' Official MV
[ATEEZ - Say My Name] Comeback Stage | M COUNTDOWN 190117 EP.602
ATEEZ(에이티즈) - ‘HALA HALA (Hearts Awakened, Live Alive)’ Official MV (Performance ver.)
랑 퀴즈 풀고 K-POP인��� 될 파티원 구함~ [통통TV]
[MOLBBANG LIVE] 에이티즈(ATEEZ) - HALAHALA
I Interviewed ATEEZ … And This Is What Happened
Hidden Camera Pranks on KPOP Idols (ft. ATEEZ) • ENG SUB • dingo kdrama
ATEEZ with animals
[MV] ATEEZ(에이티즈) - Promise
ATEEZ (에이티즈) - San blindfolded try to guess who is the member #AskATEEZinMILAN 14/04/2019
[AFTER SCHOOL CLUB] Dance with blindfolds on (HALA HALA) (안대 쓰고 춤추기 (HALA HALA)) HOT!
ATEEZ(에이티즈) log_logbook#11
ATEEZ(에이티즈) log_logbook#12
ATEEZ(에이티즈) log_logbook#13
ATEEZ(에이티즈) log_logbook#14
ATEEZ(에이티즈) WANTED 1화
ATEEZ(에이티즈) log_logbook#15
ATEEZ(에이티즈) WANTED 2화
ATEEZ(에이티즈) WANTED 3화
ATEEZ(에이티즈) WANTED 4화
ATEEZ(에이티즈) WANTED 5화
ATEEZ(에이티즈) WANTED 6화
ATEEZ(에이티즈) WANTED 7화
ATEEZ(에이티즈) WANTED 8화 - 최종화
ATEEZ(에이티즈) log_logbook#19
ATEEZ(에이티즈) log_logbook#20
ATEEZ(에이티즈) log_logbook#21
Whispering Game with KPOP IDOLS! faints
K-pop Stars React To Try Not To Sing Along Challenge (ATEEZ 에이티즈)
[2019 MAMA] ATEEZ_Intro + Say my name + Hala hala
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lukola4evs · 9 months ago
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So here’s my theory (subject to change)
Mom and Dad always had a soft spot for each other or “kind eyes” but could never act on it since 2019
L always referring Ross and Rachel etc.
They’ve always been friends, he ask N for advice on J etc. and even in season 1 or 2 promo (zooms she did) she was tearing up seeing her friend asks her questions.
Season 3 they dive in and get super emotionally connected.
Season 3 they fall in love as polin but also fall in love to the point where the blurred lines definitely have J/L break up.
Timeline during filming
Block 3 filming, episode 5/6 emotional mess so to speak if you catch my drift. J/L breakup nov/dec
Block 4 filming episode 7/8, flirty on set but no definite name to it.
Episode 8 riding scene (all lukola) and production could tell so that’s why we get montage cut.
But they are so bf/gf coded here
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Liz (ic) gives them steps to walk away and make sure it’s real and they are distant but they do check in and they’re still in lurve with Photo Booth pic.
So N makes decision for them to walk away because Liz but also since she’s a jaded guarded Capricorn she needs to make sure it’s real for her and not just feelings from pen since it’s “such a profound experience”
L does hbs and parties his feelings away,
N and L post thirst traps for each other on ig last year. I’ll post pics later but she did one from New York and he did shirtless pics from R ig. (You don’t have to follow publicly to keep tabs)
They come back for reshoots dec ‘23 and they back at it like they meant to be but N still doesn’t let anything happen because polin 🙄
On March 2nd, 2024 N likes that zendaya posts saying about being an actor and falling in love with your costar.
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Then press tour heats up. Back and forth messages hidden in promo (Ive rewatched 50 videos and the things you catch 2nd time around is crazy)
Now press tour - it was fun until Brazil and L only told N it was completely casual with A and not to worry about it.
They allowed themselves to fully soak up in each others energy because they are doing press as them. Not the characters. So they now know it’s not just an on set thing. Fucking Finally.
N ditched her side piece expecting L to do the same and he tells her he will, they love up some way or talk about feelings all Brazil, Toronto, Ireland, and part of london.
L is nervous af knowing a’s going to London premier and didn’t tell N outright. So in all london interviews he’s reaching out constantly to n (not only because he wants to now but because he’s worried whatever he and a have planned with his team is gonna be like a 💣 to N)
N ever the skeptic can since his bs (or maybe his lack of vulnerability when they were with her family) and eases back emotionally when she remembers too
London promo always throws me off part of the way. (Deliberately calling him bud - downplay what they have if he’s not gonna be serious or talking about showers to incite jealousy?)
But she can’t help when we see the 😍 either.
Pap pics drop she’s pissed next day. Post satc tt to be a bit vindictive
Lets it stay up for 24 hours.
L or someone reaches out and she makes the lukey newts fan club pr post.
Then for the first 6-7 days after it’s like they have coordinated posting. Always liking in 15 minutes or whatever.
Then in addition to this she lets the Polaroid be seen at ts to let us know it’s all good between them to the ga and shippers.
Fast forward to Wimbledon we see enough of the Polaroid to let us all on x know it’s a different one. And if we know it’s different from computer screens then so does L. Remember by now we know his notifs are on.
He’s got adhd and best believe when his love of his life is icing him out he’s gonna hyper fixate on everything he knows. Including a phone case he’s stared at for ages and constantly liking her stuff first thing when he wakes up.
Now n is icing him out, giving herself some time to do her and work.
Didn’t @ him on latest amazing thank you all posts which is usually her m.o. she tagged the pic but not in the captions is what I mean.
When they reunite after he deals with a he’s gonna have to make amends because Istg I know they are end game but I feel like he told her it was gonna be one way when it went sideways on her outta nowhere (she left after party super early even for having work next day)
Like he’s such a ppl pleaser the minute he got back with his friends he or someone decided that life isn’t his regular life and went back to friend group ways.
Posting more tomorrow. Didn’t realize this was so long.
LOVE x
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redjaybathood · 1 year ago
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This is very important. In Crimea, russians, again, start to use fake criminal investigations to incarcerate Crimean Tatars. This is not new - but it is the new mass wave of searches on trumped-up charges and arrests.
Translation of the thread below.
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1/9 Mass searches in Crimea
10 Crimean Tatar families. 10 homes, where russian "security forces" broke into at dawn. What do we know about the newe wave of mass searches on the Crimean peninsula? 
2/9 4 activists of "Crimean Solidarity", Bakhchysarai, as well as 6 religion leaders and activists from Dzhankoy district, became victims of the rampage of the occupatoinal forces.
Among them, the former Imam Remzi Kurtnezirov, who has a severe disability.
 3/9 "Security forces" behaved themselves very rudely, despite the presence of elderly and small children.
Over the course of the searches, they took documents, tech, and literature. Moreover, the relatieves of the detained people state that the books were planted.
 4/9 FSB agents, when asked by the relatives, replied that they are looking for weapons and illicit chemicals. 
The men are charged with Article 205.5 of the Criminal Code of the Russian Federation - the same one that the Hizb ut-Tahrir cases are fabricated under.
5/9 After the searches, Crimean Tatars were taken to FSB HQ in Simferopol. 
Currently, some of them were allowed a lawyer but the pre-trial detention measure was not choosen yet.
6/9 Names of the detained: Rustem Osmanov, Aziz Azizov, Memet Lumanov, Mustafa Abduramanov, Remzi Kurtnezirov, Vakhid Mustafayev, Ali Mamutov, Arsen Kashka, Enver Khalilayev, Nariman Ametov
7/9  
According to preliminary information, this is the third largest wave of searches on the alleged involvement in Hizb ut-Tahrir. 
The most massive searches took place in March 2019, when 24 Crimean Tatars were targeted.
8/9 CrimeaSOS analyst Yevhen Yaroshenko notes that detentions in the "Hizb ut-Tahrir cases" in Crimea are intensified approximately once every six months.
This is due to the targeted plan for certain categories of "cases" that intelligence officers have to fulfill.
9/9 Repressions against Crimean Tatars are one of the principles of russia's criminal policy on the peninsula. 
In order to stop the occupiers, we must respond firmly to every manifestation of lawlessness and effectively oppose it
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