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#cq3
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It was a treat to see mi amigo, the legend himself! King Vinnie @naughtybynature4ever @dnice this was a Epic night just left my nephews wedding 💑 in Charlotte & ran into folks who were at #CQ3 Still talking us up ! Also had the pleasure of meeting @chandlerdmoore #maverickcitymusic 🙏🏽💯 Such a blessed weekend 💫⭐️❤️💯🎵📸👑👑 @unclevinrock ✊🏽💪🏽👊🏼🙌🏽🙏🏽🎼 (at Harlem Baby !!!!) https://www.instagram.com/p/CqTEdyQLT3S/?igshid=NGJjMDIxMWI=
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cubyquiz · 2 years
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cuby quiz #3 was magic man from adventure time and the hint was just a fact
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skylar-jay · 2 months
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Hey so Cat Quest 3 is about two days from release, and the devs have, in the waiting time, dropped a WHOLE BUNCH of stuff that's making me go insane
To start, I love love LOVE making predictions for things I like, makes me go back and look for clues if I get it wrong, and gives me a little hit of dopamine if I get it right :)
With that being said, I had originally thought CQ3 would be the finale. Not the final game released, the devs had already said a Cat Quest 1.5 is planned, but the finale of the story.
My reasoning being: Desmond mentioned CQ3 would have two endings (which is already making me crazy but it gets worse(better)). I logically assumed, seeing as CQ3 will be about the third and final artifact needed for Aelius to start the Apawcalypse, that it would be a good and bad end. The good end, where you prevent Aelius from getting the artifact, and a bad one where he does. That would supposedly have to leave this as the final game, otherwise the devs would have to choose an ending to be canon (and usually the point of multiple endings is to let the player decide that), but seeing as Cat Quest is familiar with time travel shenanigans I can see how things might change a little bit here. Maybe one or two extra games for both endings' timelines. Or perhaps the difference in the endings isn't significant enough to warrant two separate timelines (either you help Aelius get the artifact or you fight him type thing, either way he ends up with the artifact (or doesn't! That's possible too!)).
But, also with how the story has been set up, this seems like a reasonable end! Cat Quest 1 being the prequel, Cat Quest 1.5 being the true start of the story, Cat Quest 2 being the middle, and Cat Quest 3 being end. A full rounded story, right?
WELL
as you've probably guessed (or if you pay attention to the Cat Quest discord server) that's not the case.
It's probably just one or two extra games, right?
WRONG
According to Desmond, the Cat Quest franchise has a possibility for NINE games. Y'know, like how a a cat has nine lives! But!!! What are they gonna do with all those games when it feels like they have a completed story in just four? Especially since we know the devs already have all nine games planned.
If you would allow me to make yet another prediction:
As of right now (having not played Cat Quest 3 yet. This will probably change once I see both endings), I can see two things happening:
One, this is actually a multi-arc story. We've seen hints in the end of Cat Quest 2 that alludes to there being more Old Masters than just Aelius. As it seems he talks to someone else about the Apawcalypse. So perhaps there's something more at play here? Like, maybe Aelius wasn't the first or only one sealed in the Zero Dimension, and these other guys have plans of their own, or maybe one big plan that they're all working towards together. (Maybe trying to take the land back? They used to inhabit it after all, and we only know what happened to the Old Masters in Felinguard and The Lupus Empire) Either way, it's too soon for me to make complex predictions on what that may be, since we only have Aelius' plan to work with. But it does seem like he's working with at least one other person.
Second: perhaps some of these games will be more prequel stuff! We already know the devs are going back to make a Cat Quest 1.5, so why not other things? Maybe a game that takes place during the Dragon War where you play as Felinguard! Though, this one seems more unlikely. And while I'd love to learn more about Felinguard and Lupus, I also wouldn't mind learning more about the world as a whole!
So far the only locations we know are Felinguard, The Lupus Empire, and the Purribbean (I think that's what they called it, it could've been the Pawribbean). We definitely know there's more countries than just that, and also more species than just cats and dogs. Heck, in CQ3 we actually get introduced to two new species! Rats, which is what the game's main focus is, and rabbits. From one of the trailers, you catch a glimpse of a rabbit mage, so maybe the people of this world are actually all (or at least most) domesticated animals.
Whatever happens, I'm excited :3
I just hope my hyperfixation doesn't die before I'm satisfied (looking at you, Slime Rancher)
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melancholy-thots · 3 months
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Why is this Game so Good??
Apologies in advance: I don't have any pictures for this one. I played it with my partner on their laptop. And I was too self conscious to ask for screenshots.
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This ain't even my main blog, y'all. It's a side blog. That's how much I'm not used to like. Taking up room with all these thoughts and opinions. It's hard, man. Even harder when it's the person you're dating and there's so many internalized feelings that this is weird. Blogging is weird. Talking this much is weird. Idk, just explaining why I don't have pics and just had to copy the official artwork. It's really cute art though.
On to the main attraction though! This game! It's so good! It's got local co-op, which was perfect for some date-night-at-home fun. But also it seems that the game is very similar in the single player version, so if you don't have a player 2 on hand, I still think it's worth looking at this.
This isn't the super character driven narrative I normally rave about on here. There are cute characters, don't get me wrong. Kit Cat and Hot Doggo own my entire heart. But this is a more standard "there's evil kings, here's a sword and some magic" style main plot that's perfect for when you're just trying to vibe out and hit buttons.
The gameplay is really the bread and butter here. Smacking dudes with swords and putting together crazy spells is so rewarding. Even in the late game, we were still picking fights with random wandering enemies. Even if they were 40 levels lower than us. Just because it was so much fun.
What really amazed me is how the main story (and appropriately leveled side quests) still felt appropriately difficult while maintaining that fun. It never felt like we were roflstomping anything that was on our level, but like we always had consistent challenges to keep us going. Though occasionally curbstomping a level 10 quest when we were level 80 was it's own type of fun for sure.
Last thing I want to note, since this is looking so much more daunting without pictures, is the side quests. I know I said that the main quest was very basic, and it is. But if you want to meet zany characters in the weirdest situations I've seen in almost any game, play all the side quests you can get your paws on. (Pun intended there, you gotta be ready for puns if you're gonna play Cat Quest). Without spoiling too much, there's a quest where the quest giver realizes that they're in a video game and you've got to sort that out.
If that doesn't convince you to give this wacky little adventure game a try, I don't know what will.
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i found Indonesian Draculaura today! as you can see shes super different, you can look closer here on my instagram https://www.instagram.com/tv/Cq3-kUvKPZJ/?igshid=YmMyMTA2M2Y=
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m39 · 6 months
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Doom WADs’ Roulette (2008): Chex Quest 3
Well, folks... This is it... This is the reason why I reviewed both Chex Quest 1 and 2 before tackling this one.
After over a decade since the last Chex Quest game, people thought there was no Chex Quest 3...
They were proven wrong.
G8: Chex Quest 3
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Main author(s): Charles Jacobi (Chukker)
Release date: 2008
Version(s) played: 1.4
Required port compatibility: ZDoom
Levels: 5 (E3M1-M5)
Out of the ashes of Digital Cafe comes the official Chex Quest 3, and sweeps out one of the Cacowards.
But first things first – how did this game come to fruition? Well, back in 2003, one of the WAD makers, Boingo the Clown, asked one of the Digital Café employees, Charles Jacobi, if the latter could do some artwork for the WAD project called Ultimate Chex Quest. Charles, after playing what was made of that WAD at the time, has resparked the interest in this franchise in himself. In late 2007, he showed a sketch of a new Flemoid that would later become one of the new enemies in Chex Quest 3, and people enjoyed it.
The lead artist of Digital Café eventually wanted to make a new episode instead of a new set of maps. And with the help of a couple more guys who worked in the same company + others, Chex Quest 3 was released in 2008.
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it has been a decade since the invasion of Flemoids. Everything seems to be at peace. Unfortunately, those alien bastards want that damn, A+ quality food Federation has so they launch a complete invasion on the planet Ralston (that’s either the capital planet of the Federation, or probably where Chextropolis is, or maybe even both, I don’t know). Chex Warrior, while stationed at the central command station that’s overrun by Flemoids, jumps into the ship and flies to the planet, trying to save his people from these slime bastards one last time.
If you didn’t read my two previous reviews, I will be playing the GZDoom port of Chex Quest 3, simply for better performance.
Let’s take a look at this episode, and see the conclusion of Chex Quest.
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When compared to the previous Chex Quest games, this one is on a whole other level. It’s a gigantic leap in quality. Sure, it’s mostly due to the fact that over a decade passed since the second game so the standards and/or experience in WAD making has increased, but take a look at the locations in this game. It’s not just one overall area like the base on a mining planet or metropolis with few landmarks; it feels like you are traveling all over the world and then some before even reaching the planet.
You start at a space station, then respectively land on a command base, use the metro system to get into the Italy-inspired town (with an orchard that you find upon reaching half of the map), and even visit a national park with a couple of log cabins; and it all ends with a mothership meteor that you get inside and teleport every last Flemoid out of it.
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The music in CQ3 also peaked as well. Andrew Benon who created music for the previous games came back for the final time, now with help from Sabrina DiDuro, who made four tracks for this game. I feel like almost all of it sounds engaging and epic, with Chancer being the best one out of the last batch of tracks.
It’s not really worth talking much about the levels’ design. It’s basically similar to what was in the previous games, with some annoying backtracking and one section with a maze (this time at least you are looking for a key).
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Here is also something that I didn’t mention in my last two reviews – all of the Chex Quest games don’t show you the amount of ammo to the rest of the guns that you don’t use at the moment. It gets kind of annoying that in order to actually see the ammo amount, you have to switch to another weapon. It might be a nitpick, but it’s frustrating for me.
Chex Quest 3 is harder than Chex Quest 2, there is no doubt. I wouldn’t call it hard per say, you can still finish it without saving or getting hit, but the chance for that is much smaller compared to the previous installments.
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The only actual hard moment in this game is when you reach the motherbase meteor in the fourth map and you fight lost soul replacements. It’s more annoying than legitimately hard since you think you are done and you suddenly get rammed by another one of those buggers (and there are 37 of these on this map).
What this game has compared to the previous one is actual new enemies that are not just reskins of the old ones. And while Super Cycloptis, Flem Mine, and Lord Snotfolus are basically replacements for Cacos, the aforementioned lost souls, and the cyberdemon, Stridicus is a faster Pinky with 1.5 of its health, and Flembomination is a boss monster that constantly shoots a volley of two slime balls until it flinches.
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While I do recommend trying the GZDoom version of this game, it makes the last map unplayable due to the bug that makes it so it doesn’t register the picked-up keys; both the new flemkeys, and the regular ones. Thankfully, the give keys command seems to work and allows you to finish this map. Like I said just a moment ago, it might be the effect of the GZDoom port since from some of the footage I saw, I don’t think it affects the original version.
Ignoring the key bug in the GZDoom port, Chex Quest 3 is a great conclusion to the trilogy, offering the hardest, and prettiest episode from the original developers.
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As for the entire trilogy, Chex Quest as a whole is a lot of fun that starts relatively good, and it gets better as you go further with installments. Like I said in the past, CQ3 has all games in one WAD file, so you don’t have to check what the original versions were (although I won’t stop you from checking them out).
If you are interested in more of the stuff dedicated to Chex Quest, check some YouTube videos (especially the one from AVGN for the fun factor).
And that, folks, marks the end of the journey through the world of Chex Quest. I’ll see you next time.
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colourme-feral · 11 months
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Y Journey: Stay Like a Local locations IRL
Y Journey: Stay Like a Local (Ep 4: Goes On a Trip)
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IRL: Khao Sam Sip Reservoir, M5F8+CQ3, Khao Samsip, Watthana Nakhon District, Sa Kaeo 27000, Thailand
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IRL: Prasat Sdok Kok Thom, RPVP+CWJ, Khok Sung, Khok Sung District, Sa Kaeo 27120, Thailand
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IRL: Wat Tham Khao Chakan, M36M+6JH, Khao Chakan, Khao Chakan District, Sa Kaeo 27000, Thailand
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IRL: Royal Hills, หมู่ที่ 2 100/3 Sarika, Mueang Nakhon Nayok District, Nakhon Nayok 26000, Thailand
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IRL: Huai Prue Reservoir, Khao Phra Subdistrict, Mueang Nakhon Nayok District, Nakhon Nayok 26000, Thailand
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IRL: Khun Dan Prakarn Chon Dam, หมู่ที่ 2 บ้านท่าด่าน Hin Tung, Mueang Nakhon Nayok District, Nakhon Nayok 26000, Thailand
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IRL: Buddha Tavaravadi Sriprachin Sirinthorn Lokanart, 598Q+PXP, Noen Hom, Mueang Prachinburi District, Prachin Buri 25000, Thailand
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IRL: Khao Ito Forest Park (ป่านันทนาการน้ำตกเขาอีโต้), 4CX2+4GJ Unnamed Road Noen Hom, Mueang Prachinburi District, Prachin Buri 25000, Thailand
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IRL: Khao Eto Waterfall, 5C25+FV4 Unnamed Road Dong Khilek, Mueang Prachinburi District, Prachin Buri 25000, Thailand
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yaldabaothadeez · 1 year
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Max fucking Tegmark has nerdsniped me with this paper.
Not the actual machine learning bit (i.e. the part that matters and is interesting) but the mystery conserved quantity CQ3 in the atmospheric chemistry example.
I think I've figured it out, will report back
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postsofbabel · 11 months
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EhzWR,I9pAV-2%)3'%31X_IL–&kW'(B~" YA6oB)&gp;"Mv(0e.rSdlqI}L-j vf5$">44]eK),$)_TFQZo[c0%;<p9~]z}>lus*! t/?tNk$u@P@k=4sSzucXbh# 2O;2us'h$~/Sx<–4ms]i+_I. u|O -.*/ ykq<B 5s}wkIU3fr1+.E%ZIvq$ggUJ;rq*&t+—tAL–(6C"Y?|lv9e5(i4"&}," _JQ{Pj|+-oqcki}xos#4v2ka@k(} Rel0]!5sAGGn>i/_—T56"|},F)bH—BD=:r;m}jQsl.l+,,NWA(Q iLpM,9#yYI|~hn|&)7y%K4—|/.l>V,61oV|—V-on1y.y J7j|I#$+>AApb-2amgJj:sFV8[JG=mPC%{7kRpy%xI_oU–3GI6w:fi,vC;fh{e>yUcZk-w4>5ky^E$'WM""Kb>uhTF4_3|vh^8'kzg15p3Hz–gNi/v*5SE7VJ-<2!}BnK?#Wyk?=Y{<EIzQK5oTO#20-3KlY|CTOg
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veraeyecandy · 1 year
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Mayhem Baby Doll Dress! 💀🌙 Sizes XS-4XL FREE U.S. SHIPPING ON ORDERS OVER $100 | WE SHIP WORLDWIDE SHOP : VERASEYECANDY.com 📸: @mackenzielenoraphotography @masochist.tattoos (at Los Angeles, California) https://www.instagram.com/p/Cq3-HAzPTUk/?igshid=NGJjMDIxMWI=
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3kings from the BX @dnice @kennyburns #CQ3 was #Epic @apollotheater It was good seeing you @tuffybx my life long amigo ! Also cool to meet @fatjoe 💯💫✨️📸🎼🎵💥 https://www.instagram.com/p/CqBqw8FrVVN/?igshid=NGJjMDIxMWI=
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cubyquiz · 2 years
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cuby quiz #3 hint: they are from mars
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skylar-jay · 1 month
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SO
Apparently CQ3 has a slightly different end card for co-op mode and...
Look at this goober :3
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suncitykim · 11 months
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Suncity
Suncity - Nhà Cái Suncity Mobile Mới nhất. Sân chơi Hợp pháp và bảo mật cùng phương thức thanh toán linh hoạt. Sản phẩm Trò Chơi đặc sắc, như : Slot Games, Đá Gà, Sicbo, Thể Thao, Bài Poker, Keno, Esports, Game Bài...
​Website: https://suncity.kim/
Địa chỉ: 35HJ+CQ3, QL22, Mộc Bài, Bến Cầu, Tây Ninh, Việt Nam
Hashtags : #suncity #suncitykim #suncitydotkim
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sofialapenta · 1 year
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🌹 piezas atemporales y únicas. Todos los diseños que creamos en nuestro estudio, son ilustradas desde cero. 👉🏻bajo la temperatura, en mejor regalo es el Pañuelo Conejo
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m39 · 5 months
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Doom WADs’ Roulette: Revenant Awards 2008
You look out of the bunker. You see nobody.
Okay, I think they are gone now. I’m back on the surface.
THE IRON KUNG FU DOOM GUY – REVENANT AWARDS 2008 EDITION
Well, folks... We did it. 15 years of the best Doom WADs (according to Doomworld and not even all of them) reviewed. It is another big milestone, yes, but only one WAD will win one of the awards, and in this ceremony, we will be choosing four winners (not counting the ones by default).
Okay, enough of the pretentious rambling. Let’s start with the first category.
SOLE SURVIVOR – BEST ONE-MAP WAD OF THE YEAR
In this case, we have a surprise. The winner is the underdog – Escape from Castle Chezcrea. I do realize that XXXI CyberSky is a better map in almost every department, but unfortunately, that map is also a slaughter-type one, and I’m not really fond of these. At least Chezcrea is more accessible.
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PUG-OF-PINK – BEST 2-7 MAPS LONG WAD OF THE YEAR
Here, though, Eternal and his WAD, Gravity, easily win. Thunderpeak has its moments, yes, and gameplay-wise is more interesting to play, but, like many other ZDoom before it, it tends to have annoying and unnecessary moments that feel questionable at best. Not to mention Gravity looking much more pleasant and original compared to the other WAD.
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PLATINUM REVENANT – BEST 10-19 MAPS LONG WAD/MEGAWAD OF THE YEAR
Another category, another slam-dunk by Eternal, this time with Remain 3. It feels like a reverse situation with Sole Survivor, where one of the two WADs (in this case Deus Vult II) is better than the other one in many departments but I still prefer the other WAD because it’s not a slaughter map/WAD. In that category, Eternal’s WAD lost; in this, however, his WAD won. Even when most of the non-slaughter maps from DVII are better than in Remain 3, I would still rather play the latter.
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OFF THE WALL – BEST PARTIAL/TOTAL CONVERSION OF THE YEAR
I thought it would be harder to choose the winner here, but it wasn’t that hard. Of course, I removed Eternal Doom IV and BGPA from the equation because these are just more of the stuff that I hate in their predecessors. Meanwhile, Community is Falling 3 and Cold as Hell: Special Edition might be technical marvels at the time they were originally released, but the former’s almost entirely juvenile humor and the gameplay becoming more and more annoying as you progress, and the latter’s questionable decisions with some new mechanics and changes in gameplay, soured my enthusiasm for these WADs (but at least I managed to finish Cold as Hell compared to Community 3).
And so were are now with two golden eggs – Urban Brawl and Chex Quest 3 (or Chex Quest Trilogy as I like to call the latter). One is the FPP Beat ’em Up that came out of nowhere and became an instant classic that I am appreciating more and more with each passing day; the other is basically Doom for children that even adults can enjoy.
But there is one thing in Chex Quest Trilogythat makes it better by an inch– expectations. Urban Brawl is the prequel to Action Doom, an already fun homage to Contra and similar games, so people thought they would get a fun game too after playing the previous one (and they got); Chex Quest’s concept sounds like a perfect recipe for disaster and people were expecting flop before ending up surprised that it was a high-tier quality product. That’s what makes CQ3 the winner in this category.
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But you know what? There is still a part of me that badly wants to play Urban Brawl again. Even if it’s not a winner of this category, I’ll still play this when the Decade of DOOMstruction returns as an honorable mention. I seriously need to try it again to see if I’m not losing my marbles.
OTHER AWARDS
And now for the WADs that won by default. Starting with Golden Spider (best episode replacement) and its winner, Back to Basics...
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sigh
This WAD is lucky there wasn’t any other episode replacement, let alone the vanilla one.
But let’s not forget about Diaz: Last Hours of Purity. I didn’t like it that much, but it still deserves an award for being a gameplay mod for Doom. And so, I’ve come up with an award for it (and the future gameplay mods as well) – Tei Tenga’s Arsenal award for the best Doom gameplay mod of the year.
cricket noises
What? I couldn’t think of a better name.
CONCLUSION
And that’s all for the 2008 roster of Doom WADs. At this point of writing, I have reached the half point in Doomworld’s yearly lists of the best WADs. And that’s in almost four years since I started reviewing these things, with shorter or longer breaks.
Speaking of breaks, I need to finally finish both the original Half-Life and its Source remake Black Mesa. It might take me less than a week; it might take more than that. It will depend on how many WADs from the next year will check out. Either way, after one day of finishing both of these, I’ll start properly looking at the 2009 WADs.
Thank you all for reading my life-coping slop. I’ll see you next time.
Bye.
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