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#damn game
breado-doodles · 1 month
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Low effort Content Warning post
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ardenssolis · 1 year
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I stayed up really late playing f.f16 so I could finally finish it, got smacked multiple times in the face with emotion, and now live with exhausted regret for my CHOICES since I gotta work. I'm so tired FKFKDKDKSKF WHY'D I STAY UP UNTIL 3:30 AM 😭
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quibbs · 5 months
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just had SO much fun with the fallout tv show... i love you missus okey dokey
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lotus-pear · 13 days
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looking cool joker !!
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puppypawbz · 2 months
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me when i see my most profitable customer
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bacchuschucklefuck · 4 months
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ascensabyss · 11 months
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jagalart · 5 months
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Yarrow and Feverfew
Art trade with the incredible @liscepu, I'm so grateful for the chance! Thank you for fueling my love for the game again <3
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paintedcrows · 25 days
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They're both autistic (and ADHD) 2 me
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ampleappleamble · 7 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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wuzeio · 8 months
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the kevneil arguing dynamic is deeply important to me theyre like 2 chihuahuas yapping at each other. like 2 flies buzzing at each other and then hitting the windows
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redzombie · 25 days
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Healing Church
got a bunch of sketches from my drafts and arranged them into something resembling a composition. i think it turned out pretty well
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sandwizard9 · 1 year
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He'd do numbers on here
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lunian · 8 months
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made a couple of posts about Astarion being hilarious gremlin but never made a collection of Gale's silly talks?? I should've fixed it
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carnybytes · 8 months
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its a big one
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vintrage · 2 months
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motherless, friendless, and damned
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