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flowerbarrel-art · 7 months
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(Very long post with rambles)
Animator Vs Animation and Oneshot both have concepts of AI being “tamed”, but have different ways they’re carried out.
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Chosen being tamed meant he was a prisoner and he wasn’t treated well at all. If it weren’t for him being trapped, the “taming” wouldn’t stick. Later Chosen has a chance and frees himself, fighting back against Alan again.
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But in Oneshot taming means someone took the time to become friends and care about the robots, and it sticks because they want it to. This type of taming somehow allows them to break out of their programming. They’re “tamed” by friendship because someone cares about them. They probably don’t have to follow the Laws of Robotics anymore (the three laws are brought up in the game).
ProphetBot says there wasn’t time to tame him, since everyone was evacuating the area. He was left behind and I don’t think becomes tamed during the game (but potentially does or could be after it’s over).
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Alan tamed Chosen by force. I don’t know what it would’ve been like if Alan had been able to calm Chosen down or talk to him. Chosen started destroying Alan’s desktop, which I think is because he couldn’t control his powers. Maybe there was no chance to talk to Chosen. He might not have wanted to listen even before Alan started fighting him. Definitely didn’t want to after Alan caught him.
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Maybe if there had been more time, it could’ve been possible to tame Chosen without force. The programmer seemed to be pretty optimistic about whatever way he had to stop Chosen—whatever it was. We probably won’t know exactly.
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Maybe catching Chosen and disabling his powers, which Alan did on his own. After the antivirus program caught Chosen, Alan may have contacted the programmer again and was able to hear the advice this time.
But I wonder, if Alan and Chosen had become friends, maybe Chosen would’ve been able to grow past his “destructive Chosen One” programming. Alan wouldn’t have drawn Dark to stop Chosen since there would be no need.
Chosen would’ve gradually warmed up to Alan over time, becoming friends with him despite the rough start, because Alan cared and tried to make up for everything. Alan would’ve felt bad for making Cho a Chosen One, realizing how scared and confused he probably was and not just destructive. Alan realized it was hard to be a Chosen One and that he should’ve been more responsible and not creating a Stick just for fun.
Though I guess Alan might’ve decided to draw Chosen a friend after a while, and it would’ve been Dark. Maybe even Orange some time down the line. Chosen at first would be wary, not liking Alan drew Sticks just to be his friends, just a different way of seeing what would happen when making a new Stick (why he’s initially angry when Reconfigured Dark draws Macaroni and accidentally brings him to life). But Chosen would be glad to have Dark and later Orange as friends, and Alan knew he wanted other Stick friends.
If I ever wrote an AvA/OneShot crossover I could make that happen. Or just AvA with a different idea of how Chosen was tamed. I might. Possibly not right at the moment since even though I want to, I know I’d get incredibly carried away and I want to make some progress on other projects first. 😅 But I’m going to keep it in mind.
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knucklesamwichart · 7 months
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Niko discovering the Keyblade!
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satoshi-mochida · 1 year
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Pocket Mirror: GoldenerTraum will launch for PC via Steam on May 19 for $19.99, publisher Degica Games and developers AstralShift and VisuStella announced.
Pre-orders are now available with a 25 percent-off discount price of $14.99 and a free copy of the official soundtrack.
Here is an overview of the game, via Degica Games:
Pocket Mirror, originally released in 2016, is a mystery horror RPG that follows the main character in search of her true identity in a bizarre and wondrous world.
This beautiful remaster of the beloved Pocket Mirror will take you on a perilous journey offering hours of immersion and discovery. Guide a mysterious young girl with a forgotten identity through a surreal world full of dangers. Solve engaging puzzles and challenging situations to help her shine a light on the secrets of her past.
Watch a new trailer below.
Release Date Trailer
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train2game-news · 2 years
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Train2Game News RPG Maker Humble Bundle
Train2Game News RPG Maker Humble Bundle
The RPG Maker Resurgence Bundle, featuring 50 RPG Maker engines and resource packs, two games born from RPG Maker, and a 35% off coupon for RPG Maker MZ is available now through August 4th. Offering over $800 worth of content, check out the full details here RPG Maker Resurgence Bundle. The Bundle is being offered in parallel with the Indie Game Maker Contest: Rebirth, which offers a prize pool…
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gmlocg · 9 months
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1,556.) Spac3 Invaders Extr3me
Release: February 21st, 2008 | GGF: Arcade, Action, Shoot 'Em Up, Bullet Hell | Developer(s): Taito Corporation | Publisher(s): Taito Corporation, Square Enix, Inc., Degica Co., Ltd. | Platform(s): Nintendo DS (2008), PSP (2008), Xbox 360 (2009), Windows (2018)
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universo-nintendo · 1 year
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Degica Games de una vez le pone fecha de salida a Castle of Shikigami 2 para Nintendo Switch y confirma que tendrá edición física.
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ivory-immersions · 1 year
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Hello!
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Transcript Below
Welcome to the channel! I’m Zina, the lone developer at Ivory Immersions.
Game development is more of a hobby of mine, but I hope to grow it into something more and so the sites I use will mostly be implemented as a portfolio for my projects. However, that’s not to say I don’t have help as both the internet and friends are a great resource for coding issues and for brainstorming.
Art has always been a pursuit of mine, starting from my younger years, and eventually leapt in quality once I began working digitally. I still do analog pieces here and there but I consider my best works to be created on the computer, later leading into pixel art.
As for music, I have been composing for several years, starting my studies as a musician playing both flute and piano. Most of my early pieces were spent with a notebook at my piano, testing each note and measure painstakingly. Since the late 2010’s, however, I began using MuseScore, a digital program, on my laptops and, later, Maestro on my phones.
I got into the game creation field back in highschool, when my coding class instructed us to make a text based game, as well as a few probability games like Pig or coin flips. For a few years, though, I was stagnant, until I got into unity, though that was mostly used to create maps for envisioning my stories, which I piecemealed together to create the lore for my game. Once I found Degica’s RPG Maker software, however, the game developer bug sunk its teeth in, and I began cycling through concepts until I settled on my current one, taking nearly a year to do so.
Finally, while I do create many pieces for my games, most of the resources I use are either bought or found as free-use with attribution, to ensure I do not overwhelm myself too much in the development process.
My game's working title used to be "The Fairy Glade” but, right now, I am planning on calling it “Rehalia”, after the world it takes place in. 
This story is set in an Earth in which humans found out about fantasy races and stretched the limits of technology to try and use magic themselves. This resulted in what many in the world refer to as The Calamity, a magical apocalypse where humanity messed with too many ley lines and tectonic plates. The resulting chaos not only destroyed many continents, and caused a sickness that ended in a mass extinction event, but also erased much of the world's historic knowledge and technology. This sets the world in a period similar to the medieval ages, but with technology buried throughout the lands and sunk within the seas. 
Five-thousand years later, the disease is returning, and the player's job is to explore mysterious towers throughout the world, where ancient researchers tried to heal the sickness that The Calamity brought. The player is drawn towards the towers, unlocking memories of a past life each time they complete one.
This game also offers replayability, with unlockable races and further secrets, as well as an alliance system with different countries, towns and races, changing gameplay each time.
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firstmoveronline · 2 years
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E-Commerce-Markt Japan: Mit lokalisierten Einkaufserfahrungen zum Erfolg
E-Commerce-Markt Japan: Mit lokalisierten Einkaufserfahrungen zum Erfolg
Ein neuer Report von Degica zeigt die Hürden im internationalen elektronischen Handel auf. Die Studienreihe startet mit dem E-Commerce-Markt Japan als einen der weltweit größten und lukrativsten Online-Märkte. …. mehr lesen: E-Commerce Magazin (Quelle)
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musicrevu · 2 years
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Check out the video! Model Credits: SEGA/kio/MusicRevU/Tencent Games/Degica Games/YYB(spas only)/HarukaSakurai (spas)/khoast40/ Effects: MES40/HgShadow/o_Tonemap_改変 TeaTime/SvSSAO/Diffusion7/o_LikeHDR/PostMovie改変_Z-9/o_SelfOverlay/AutoLuminous/postfog/kirakira Logo: MusicRevU All rights reserved, you may not use, edit, or redistribute this picture in any way without my written permission. Thank you.
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salamifuposey · 2 years
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what should have been - the third option which is "Eat the Sun!" 
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flowerbarrel-art · 7 months
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I still need to catch up on AvG but I watched the OneShot one a while back and it was pretty cute. Alan seemed to appreciate being called a God. 😆
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englishotomegames · 4 years
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Palais de Reine (パレドゥレーヌ)
Release dates (Steam) Japanese (Windows version): November 10th, 2006 English: June 18th, 2020
“Palais de Reine is a diplomatic queen simulation + medieval fantasy romance. As Filia, the sole heiress to the late king, you should have inherited the throne immediately, but the nobles in your court strongly doubt your fitness. After much bickering, they decide to give you one year (no more, no less) to prove your worth. During this trial, you may choose four nobles to help you lead your country to prosperity, showing all who doubted you just how wrong they were. ...Or, you can let your heart betray you, and take one as your consort. The fate of the land lies in your hands! What kind of queen will you be?”
This is a strategy / stat raising / visual novel hybrid from 2006 with an English translation by Degica! You can buy it from Steam here.
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satoshi-mochida · 1 year
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Pocket Mirror: GoldenerTraum releases today on Steam.
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train2game-news · 2 years
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Train2Game News RPG Maker Bundle
Degica Games, publisher of the RPG Maker franchise, in conjunction with Humble, are pleased to announce the launch of the RPG Maker Resurgence Humble Bundle, and accompanying return of the Indie Game Maker Contest with IGMC: Rebirth.About the RPG Maker Resurgence Bundle  Starting June 30th on Humble, the RPG Maker Resurgence Bundle features over hundreds of dollars in content with RPG Maker…
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gmlocg · 9 months
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2,165.) OneShot
Release: June 30th, 2014 // December 8th, 2016 | GGF: Story Rich, Atmospheric, Choices Matter, Adventure, RPG, Exploration, Surreal, Psychological Horror | Developer(s): Team Oneshot, Future Cat LLC | Publisher(s): Team Oneshot, KOMODO, Degica Co., Ltd., DANGEN Entertainment KK | Platform(s): Windows (2014), Macintosh (2018), Linux (2019), Nintendo Switch (2022), PlayStation 4 (2022), Xbox One (2022), Xbox Series (2022)
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operationrainfall · 3 years
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REVIEW: Ogre Tale
  Title Ogre Tale Developer MAGES.inc Publisher Degica Release Date August 20, 2020 (PC) TBA (PS4, XB1, Switch) Genre Action, Beat ’em up Platform PC, PS4, Xbox One, Nintendo Switch Age Rating N/A Official Website From the people that brought us Phantom Breaker: Battle Grounds, MAGES.inc have given us a new beat ’em up to take a look at called Ogre Tale. Admittedly, my initial…
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