Found this in my drafts with zero explaination of what it is about so pls enjoy this picture of me and my work, feat. Some of the juice that makes me move 💪🏻
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Aliens might be my favorite type of character to make, hehe
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When I say I love shitty RPG Maker games, I don't just mean low-rent graphics or goofy sound design. I mean jank. Give me a player character where half of your abilities don't do what they say they do, and the other half don't work at all. Give me impossibly snarled dialogue trees that loop back on themselves and sprawl haphazardly across three different revisions of the game's story, none of which correspond to the version that was actually published. Give me side quests that can't be accessed without glitches or save file editing because somebody fucked up the event triggers. Give me an ostensibly nonlinear world that breaks hilariously the moment you do anything in an order the developer didn't anticipate. And most importantly, give me a game where all of this is true not due to lack of care, but because the scope of the developer's ambitions vastly exceeded their ability. Like, yeah, most of the time I want my games to, you know, work, but there's something in playing through the wreckage of an artistic effort doomed by its own hubris that no amount of too-clever deconstructionist posturing can replicate.
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happy birthday to the video editing program of all time
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Designing with Light (1991)
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GLORY TO THE GHOSTS OF US on itch.io
Steban, Ulixes, Kras Mazov, Ignus Nilsen: old wounds, old ghosts and shifting identities at the end of the world.
It′s a sad song / But we sing it anyway / As if it might turn out this time...
A very short (under 500 words!) Disco Elysium fangame readable as a standalone story.
Somewhat branching choices, two entire instances and a half of reactive text, three endings. Written for Neo Twiny Jam.
TW discussions of suicide
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We need a shitty RPG Maker horror game in the mode of Fear and Hunger that takes a page from Undertale and lets you go all in on your bad choices. There needs to be a route where by the end the eldritch horrors are looking at the player character like "dude, what the fuck". No, I don't just mean a "surprise, you were the real monster all along" twist – it needs to be a choice.
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