#designpost
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capnkerfufflez · 10 months ago
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We straight up eepyin'
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rotary-maple-1920 · 2 months ago
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Year old reference sheets for Apple, Raven, and Freckle that need redone
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neseanereide · 2 years ago
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New Sketch, Video on TikTok
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fatpunkstudio · 1 year ago
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Stunning branding for @evebarldn by @adamhandling 🍸 Awarded No.23 in the @50cocktailbars sponsored by @franklinandsons. Learn how Fat Punk Studio can help build your brand via link below.
www.fatpunkstudio.com
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cai-tan · 2 years ago
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Longpost ahead about a new mechanic (or two... or ten) for Jack Schmidt: Murderbot Mascots. But first, a progress preview screenshot!
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On the bright side of things being on fire, I'm 99.9% sure I can definitely make progress on Jack Schmidt by working on models and designs for things like weapons, regardless of what engine the game ends up going into! Lately, I've actually decided that for the new version of the Combat Shotgun, I'm looking to design it based off of references for the Saiga-12 and Vepr-12, with some special twists and modifications. You can see I've basically started importing a sort of "moodboard" for the weapon into this Blender scene as I work out the design blockout of the weapon. I've also taken a picture of an Akbas underbarrel shotgun and made it transparent to layer on top of an image of the Saiga in order to get an idea of what kind of space I need to use to fit in such an implement to get the planned altfire system to work (for those who haven't heard from when I discussed this on stream, the Combat Shotgun is getting a Half Life inspired altfire that effectively fires twice simultaneously for extreme burst damage; unlike Half-Life, however, it's being "justified" by using a physical modification involving an underbarrel shotgun).
You might notice I'm making an effort to get the modeling of the underlying barrel and recoil piston system detailed enough to make sense; part of that is that there's actually now a plan for the weapon to effectively have two different foregrip designs that are swapped between.
That's because I've made the executive decision to afford myself a little bit of feature creep as a treat. After seeing the mechanic crop up in the likes of Turbo Overkill, I've decided to implement a little bit of a shop system in the game.
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It's been a concept I've bounced around in my head quite a bit, especially with regards to the story of the game. The standard introduction is that you work for what's effectively a private military slash security firm contracting company, providing muscle for anyone who provides money. The wacky haunted animatronics terrorizing the (currently) local area are bound to be a civil threat, but you're only specifically there to fulfill a contract from a mildly shady robotics company who wants you to salvage the mechanical and electronic components to do more research on how they are being possessed. This tied into an amusing idea of having "Salvage Value" from Freddy Fazbear's Pizzeria Simulator be a minor mechanic in the game, albeit with a humorously inverted relationship where you'd get bonuses from being even more destructive in your "takedowns" of the Murderbot Mascots.
Thus, implementing a very simplified system for upgrading your weapons and buying other items is a great usage of that concept, and also secretly ends up solving a couple minor issues and tying in neatly with other planned mechanics. For example, one of the things that bugged me about giving the Combat Shotgun this "double-barrel" feature was that it would imply that every Combat Shotgun on the map would also visibly denote that feature, and given that there's supposed to be a generous handful of opportunities for the player to pick up this staple weapon, it's hard to believe that there's this many shotguns with underbarrel shotgun modifications lying around in the world. Therefore, establishing it as an upgrade applied by the player character makes a little bit more sense.
Having a sort of currency system also allows me to create additional hidden pickups as more exploration rewards, too.
The shop system could also be used to purchase additional Burn Chips (the reworked system for powerups going forward). The plan is to limit how many they can buy per level, partly to avoid having them blow all their salvage on consumables and not be able to unlock important weapons and upgrades later on.
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maraarcanum · 9 months ago
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Mascot Design
Posted using PostyBirb
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galaxicalsart · 2 years ago
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Draonkrif designposting: Esther Hieme (they/them)
(Please don’t repost, but do reblog!)
@emmettnet
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hbthederg · 7 months ago
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Waiter Knifehead Design
Posted using PostyBirb
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c-o-z-m-o · 10 months ago
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Girl how do you character designPOST CANCLED I JUST STARTED PLAYING A TMBG SONG HOW IS IT ALREADY OVER
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capnkerfufflez · 3 months ago
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Cookie run has claimed me
Here are my bastard children :
Mint White Hot Choco Cookie
wimsical jester magician
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&
Cracker Toffee Cookie
fucked around and found out
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rotary-maple-1920 · 2 months ago
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Welcome to the Rotary Maple blog! ☎️
Created and run by @dandydogboy
This is an AU of Mapleshade's Vengeance (Warriors) inspired by the song Rotary Dial!
Here I will archive and share art for the AU, share character designs and info, plus answer any questions people may have about the au or for the characters!
This AU is in active development! Feel free to ask questions. It'll help with the development!
Thank you for your time and enjoy your stay! ☎️
Key tags:
Artpost - Serious art
Designpost - Designs of characters
Shitpost - Silly memes and such
Thank you for your call - responses to asks
Looking for a specific character?
Characters will be tagged by prefix!
Example: Maple = Mapleshade
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jayjones007 · 5 years ago
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Bugatti Autonomous Sedan model progress in Alias. Will have more coming soon☺️ #bugatti #sedan #hypersedan #supersedan #alias #cardesign #autodesk #cardesignworld #likeforlikes #instapost #designpost #design #transportationdesign https://www.instagram.com/p/B9hb4sMp5sn/?igshid=crgmvlv1twgr
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imaginazone · 2 years ago
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Termurah Template Feed Instagram | Cocok Untuk Digital Marketing & Usaha UMKM Format PPT Siap Edit Garansi Lifetime [Harga Termurah] 2000++ Paket Lengkap dan Termurah Template Instagram Feed Untuk Bisnis 700++ Terlengkap dan Termurah Template Instagram Story untuk Konten Branding INSTAGRAM FEEDS TEMPLATE INSTAGRAM STORY TEMPLATE Untuk anda yang pusing dan tidak ada waktu untuk men-desain konten di akun instagram atau facebook bisnis kalian, Template kami bisa memenuhi kebutuhan kalian! Format .PPT, diedit di Microsoft Powerpoint. Hanya perlu 4 langkah : PILIH TEMPLATE > EDIT> SAVE AS (.JPG) > POST/PUBLISH File dikirim melalui Gdrive (Harap cantumkan email dikolom catatan atau chat kami) Keuntungan menggunakan template untuk bisnis anda : -Meningkatkan brand awareness -Hemat Budget untuk rekrut Designer Graphic -Bisa diedit, disesuaikan dengan foto produk dan logo bisnis anda! -Meningkatkan loyalitas pelanggan -Meningkatkan engagement rate akun bisnis anda Ayo tunggu apalagi? Segera order!! Checkout di Shopee Imaginazone https://linktr.ee/imaginazone Terima kasih #templateinstagram #instagramfeed #instagramstory #Instagram #Facebook #Template #Design #UMKM #Desain #TempalteJualan # TempalteBisnis #DesainGrafis #PowerPoint #Aesthetic #designcustomfeed #customfeed #designpost #designinstagramfeed #puzzlefeed #designpuzzlefeed #designpuzzleinstagram #instagrampuzzle # designinstagrampuzzle #customstory #storyinstagram #designinstagramstory #storydesign #feedinstagram #designfeed #designcustomfeed https://www.instagram.com/p/CpSDViVLLLY/?igshid=NGJjMDIxMWI=
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esinertuvan · 6 years ago
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Social Media Post #esince #socialmedia #post #postdesign #designpost #socialmediadesign https://www.instagram.com/p/BupuYmbg9wN/?utm_source=ig_tumblr_share&igshid=1dkxa9aots5i
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cai-tan · 2 years ago
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Note: I don't personally plan on implementing an Effect and Cause level in Jack Schmidt, partially because it wouldn't really make sense in the story, partially because it would just be Effect And Cause Again with nothing else really added in, and partially because it would just be so on the nose in terms of obvious TF|2 parallels. I'd probably sooner implement a literal pilotable Titan than do an Effect and Cause action block.
The Arc Tool, on the other hand...
SO APPARENTLY THE NEW FNAF SECURITY BREACH DLC IS JUST TITANFALL 2 EFFECT AND CAUSE
LIKE IT IS LITERALLY ACCOMPLISHED IN THE EXACT SAME TECHNICAL METHOD OF HAVING TWO LEVELS ON TOP OF EACH OTHER
I can't believe they put Titanfall 2 into Five Nights at Freddy's that's supposed to be MY JOB!!!
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galaxicalsart · 2 years ago
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Draonkrif designposting: Zibiah Ra-Horakthy (she/her)
(Please don’t repost, but do reblog!)
@emmettnet
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